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  1. shrike's claws cost
  2. Codex: Iron Dragons - require playtesting/feedback
  3. [40k] The Living Dead
  4. Lizardmen
  5. Heresy-Era Ruleset
  6. Chaos Cults gangs for necromunda
  7. Updating The Necron Rules
  8. What if Movement Ranges...
  9. Stupidity for Campaign Madness
  10. Extensive 40k mighty empires conversion part a
  11. New Phoenix Lords
  12. Combat Initiative, New Turn Order
  13. A few new fantasy units. Please give feedback
  14. New rules for weapons
  15. Heresy-Era Ruleset
  16. Collossus Mercenaries [w40k]
  17. New to wound table
  18. Warhammer Army: Araby
  19. Warhammer: Armageddon
  20. Dogs of War skirmishing units, help me build a school of martial arts here ^^
  21. New Model Rules
  22. Bailed out Crew
  23. The Demiurg:40k, Epic, BFG, Inquisitor...
  24. "broken first turn advantage" SOLVED
  25. [40k] alteration to vehicle damage tables
  26. Hobgoblin army
  27. Ogre Kingdoms Tweaks
  28. Tau Drone Harbinger
  29. Perhaps not a developing rule per say, but certainly has to do with them
  30. Codex: Space Marines - Redux version 9
  31. Ork Armoured Company
  32. make ogryns worth the points
  33. Mighty Empires: New Rules
  34. a Warhammer VDR equivilent
  35. 40k on D10?
  36. Skimmers moving fast
  37. rate this hero
  38. Bahamut
  39. Some ruminations on tweaks/changes to the standard 4th ed rules
  40. Iron hands Redux
  41. Gun Drone Army
  42. 4th Edition Craftworld Codex
  43. Ogre suggestion
  44. Initiative in fantasy
  45. A tweak to the new Possessed
  46. Some eldar tweaks and ideas
  47. XV22/28 Tau Battlesuit rules
  48. Tau apocalyptic armor
  49. Path Unto Damnation - Rules for Chaos Warbands in the Eye of Terror
  50. Digging in
  51. Chaos Legions in the new codex
  52. Martians in 40k....but not as you know them...
  53. Chaos Legions
  54. Orcs and Goblins
  55. Dragging up an old project
  56. Pulsa Rokkits and Traktor Kannons
  57. New ideas for the Dogs of War
  58. 40K Ori Army
  59. Design an Apocalypse 'single-model' Datasheet
  60. Hordes of chaos Lord
  61. Codex: Imperial Guard Mk II
  62. Fimir Army Book
  63. Need input re: AP and Sv for my 40K Conversion (D10)
  64. Alternate Possessed Marines(C:CSM)
  65. Forge World Avatar Rules?
  66. Rules for grenades
  67. My 40k Advanced Rules
  68. Campaign Spy Rules
  69. Stand And Shoot!
  70. The Taint of Chaos rules return! (turning any army to chaos)
  71. new chaos 4.0 codex modifications
  72. My personal revision of the chaos codex (go easy on me)
  73. The Everburning Legion
  74. More points-worthy Storm Troopers.
  75. Codex: Adeptus Mechanicus
  76. New Necromancy Rules
  77. speculative CC carnifex solution
  78. Updated Relictors rules.
  79. Blast Markers in 40K
  80. Help me make my Mega Gargant Gunz!
  81. Traitor Legions
  82. A simple 'fun' alternative rule for AP.
  83. Cult Legions
  84. The Fluff Challenge!
  85. A possible Tyranid redux I thought up
  86. Need a QUICK opinion
  87. Preferences on Alternate Rules
  88. Combat Patrol Expansion Development Thread
  89. Space Wolf Wolfblades-As new unit for codex.
  90. New Dark Magic Rules
  91. A possible Black Templars redux (in light of new books)
  92. Power-specific Summoned Daemons
  93. Chaos Dwarfs
  94. Apocalypse turn sequence tweaks
  95. Weight of Fire....
  96. New Guard Codex
  97. CSM Redux
  98. Okay then, Here's an idea to resolve turn sequence problems...
  99. New-style Imperial Guard Codex
  100. I've been thinking...
  101. New vehicle system development thread
  102. Gods of War (Dawn of War-esque Tabletop)
  103. Special Charecter: Ishamael (please opinions)
  104. 40k adaptation - world war 2
  105. Help me make a Rogue Trader ruleset
  106. Scenario - Escape! (What, I start the game without weapons?!?!?)
  107. The Angels of Ra
  108. Design an apocolypse Strategic Asset!
  109. Warhammer - Battles of the End Times
  110. Sorcerous Coven. An Apocalypse idea in develpoment.
  111. Spartan 1337! (halo3 into 40k rules)
  112. An idea i had
  113. Structure Points the future of 40K Vehicles
  114. Rule for imperitor titan's leg
  115. 40k - flanking and surrounding
  116. Eldar Guardians, but worse.
  117. 40k Redux, Northampton Style
  118. Homebrew 40 000
  119. MegaPope's reworked IG Codex (or "oh no, not another one...")
  120. Comparing Imperial Guard Codices
  121. The real Anwser to FMS issues, and a solver of other problems?
  122. My ideas for a new IG codex
  123. Harlequin Grand Performance
  124. no clue where to put this, UNSC codex
  125. hordes of Chaos army book tweaking
  126. Tank Movement/Shooting House Rules
  127. Halo: Rules for the Game
  128. Thousand Son Apoc rule development
  129. Codex: Sisters of Silence
  130. Genestealer Cult Datasheet
  131. Lost and the Damned - Acheron POV
  132. Titans and vision : let's make a compromise here.
  133. apoc data sheets . . .
  134. Thousand Sons Sorcerous Chosen
  135. Cities of Apocalypse
  136. Normal Vehicles with Structure Points
  137. 40k Advanced Rules update
  138. Tau Swordfish
  139. Revised AP System
  140. Revised Ogre Hunter Rules - Rhinox Rider Option Included
  141. Redux chaos codex: research quiz
  142. Link
  143. City Skirmish - Small scale 40k battles
  144. Kratos
  145. warhammer quest redux
  146. My own ruleset (with short report)
  147. House rule idea... Uneasy Allies
  148. Possible modifications for Powerfists, MCs and Pinning?
  149. Changes to the Vehicle Armour Rules
  150. Frag Grenades - 40k
  151. Small Rules Thread (Post your own!)
  152. Winter war house rules
  153. Kill Team Expansion - Collaborative Project
  154. Codex AlienHunters
  155. Small idea for AP modification (save modifier!)
  156. Eldar Aspects: Star Eagles
  157. Predator in 40K (Not the tank)
  158. What Can You Put In Apoc Formations
  159. Dark elves revision
  160. nano suits?
  161. Some HE improvment Ideas.
  162. Codex: Commorragh
  163. A Special Scenario for a 24000 Points Apoc. Game
  164. More Ridiculous Mercenary Units!
  165. the s word and codecies
  166. Lethal 40K
  167. My House Rules
  168. Movement Rates for 40K
  169. Land Raider Tweaking (making it worth it)
  170. Shooting and Assault
  171. The World of Doctor Who - 40k!
  172. In which Flypaper re-writes the Lizardmen armybook
  173. Grenades, Pinning and Defensive Fire
  174. On Tyranids; the old, new and next codex
  175. My attempt at revised Charge, Tank Shock, and Grenades rules.
  176. Tau "Dogfish" Transport
  177. 40K Planetfall
  178. Fudging the turn order....
  179. Rules for Warhammer 40k: Halo style
  180. New IG Doctrine
  181. Bringing back "to hit modifiers", "Overwatch" and "forced march"
  182. "Measurement-Less" Gameplay Idea
  183. Stormboy Stompa! Rules and Stompa! Need help wiuth rules!
  184. Ruling Dark Eldar
  185. An idea: Alternate vehicle rules
  186. Warhammer: Order of March.
  187. My Malekith rules
  188. FW Avatar, kickin around seperate rules ideas...
  189. 'Advancing' the game of 40k.
  190. 40k house rule set for shooting phase
  191. Necron redux test
  192. Warhammer Armies: Dawi-Zharr/Chaos Dwarfs ver???
  193. Chosen of Malal
  194. Warhammer Armies: Persians (300)
  195. Warhammer Armies: Chaos Dwarves
  196. My Mazdamundi Rules
  197. Ganondorf in Warhammer
  198. An idea for vehicle rules
  199. Unique Sanctioned Psyker - trial Datasheet
  200. Chainsword
  201. Underslung Grenade Launchers
  202. Terminator heavy weapons
  203. The Tau Bullshark- a new superheavy
  204. Project: Codex
  205. Ork Guntrukk Rules
  206. "Small fixes to new Codices"
  207. Halo Warhammer Rules Development
  208. Chaos army book tweaks
  209. Dr Who battles revisited
  210. subtle boost OR game breaking idea
  211. Special Orders for the Imperial Guard
  212. 40K Vehicles
  213. Ogyrn Flatbed.
  214. [40k] Vehicles & Skimmer Fix
  215. Lost and the Damned
  216. Could a ground based “Boarding torpedo” be balanced?
  217. Imperial Guard Turrets- Apocalypse rules.
  218. Arbites...
  219. Overhaul of the WFB CC phase
  220. Revised Alternate IG list for perusal...
  221. My try at a new Imperial Guard
  222. Extra Grenade Launcher rules
  223. Basilisk Anti-tank gun.
  224. Reentering giant snails
  225. If everyone is redoing their Testdex (Imperial Guard)
  226. 40k rules biggest problem?
  227. Quick and dirty improvements for 40K 5th edition.
  228. Attack Dogs
  229. LOTR and 40K rulebook comparison: a new guy's perspective
  230. chaos codex 4.1
  231. Lost and the Damned codex
  232. Codex Not Approved
  233. The ex blood Bowl player
  234. Just an idea.
  235. Araby Army
  236. Codex: Dark Eldar (need feedback)
  237. Ork Supplement
  238. WHFB: Halflings
  239. Above the seven seas; Steampunk battles between airship fleets
  240. Varingyr BFG Fleet
  241. Tau Special Weapons
  242. Vypers as Attack Bikes?
  243. Bretonnian Lance formation
  244. Fantasy "titans"
  245. Alien and predator stats?
  246. Easier Kill Team
  247. The Imperial Stormtrooper.
  248. 40k campaign rule set Collaboration wanted!
  249. Codex: Imperial Guard
  250. Araby Army List