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espen
03-09-2007, 19:35
1 Strigoi Vampire Count @ 315 Pts
Strigoi; General; Magic Level 2
Iron Sinews
Curse of the Revenant

1 Necromancer @ 125 Pts
Magic Level 2
Book of Arkhan

1 Necromancer @ 140 Pts
Magic Level 2
Black Periapt
Dispel Scroll

1 Necromancer @ 148 Pts
Magic Level 2
Staff of Damnation
1 Nightmare

19 Skeleton Warriors @ 215 Pts
Light Armour; Shield; Standard; Musician

16 Skeleton Warriors @ 185 Pts
Light Armour; Shield; Standard; Musician

20 Zombies @ 130 Pts
Standard

10 Zombies @ 60 Pts

9 Ghouls @ 72 Pts

6 Black Knights @ 235 Pts
Barding; Lance; Heavy Armour; Shield; Standard; Musician
Banner of the Barrows [45]

6 Black Knights @ 215 Pts
Barding; Lance; Heavy Armour; Shield; Standard; Musician
War Banner [25]


5 Fell Bats @ 100 Pts

6 Dire Wolves @ 60 Pts

Casting Pool: 10

Dispel Pool: 6

Models in Army: 101


Total Army Cost: 2000


I'm wondering about skipping some units for 4 spirit hosts...
or maybe adding a banshee

some helps and tips are appreciated :D

Rabban
03-09-2007, 23:34
I'd add champions to the skeleton units and the black knights to improve their hitting power, and allow them to issue and accept challenges.

For the skellies this allows you to protect you vampire and necromancers from enemy characters. And if you're black knights find them selves charged by an enemy unit with a tooled up character the ability to challenge can save a few knights.

edit:

Scratch that, from the points totals it looks like you have champions, but just haven't written them down.
It looks like a solid army, with a lot of magic, although a banshee would be nice....