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RainbowKittens
06-09-2007, 23:43
Hey everyone, I used to play 40k as necrons a few years a go, then quit. I'm getting back into the game as tyranids, and I was wondering if Any veteran nids players could give my any advice on everything from army building, to painting, to table top tactics. I was thinking of getting 2 battle forces, a hive tyrant, and maybe a brood lord to start.
That should give me a decent starter army of
16 gaunts
16 hormagaunts
16 genestealer + brood lord
6 Warriors
2 Carnifex
1 Hive tyrant
Maybe adding a lictor, and some zoanthropes later on.

As far of tactics, I'm kind of clueless. I was thinking of giving the HT wings, and scything talons and using him to stir up some trouble on one of the flanks, and draw some fire away from the main bulk of my army. I would also use the normal gaunts as a shield wall for my genestealers, and hormagaunts to get into close combat at full strength. then bring them back later with the "without number" rule. Not quite sure what to do with the warriors, and as far as the carnifex's, I figured I would use them as tank hunters.

I could also use some good painting tips/guides. I need an easy paint scheme that will look half decent, but I dont want to use the same purple/black colors on the GW website. I was thinking like Black/white/bone with maybe a hint of red? If anyone has any advice, or guides that would help me so much! :D

Bregalad
06-09-2007, 23:57
Have a look at the Tyranid tactica thread for army building, tactics etc:
http://www.warseer.com/forums/40k-tactics/6082-tactica-nids.html
Have a look at this website for general inspiration on modelling/painting:
http://www.hivefleetmoloch.com/ (I prefer the Ouroboros painting scheme)
or search here: http://www.coolminiornot.com/

BTW, I bought three battle forces plus some blisters.

ObiWan
06-09-2007, 23:57
I'd strongly advise to get more gaunts, 16 of each are not going to do nothing, since basically tyranids are (generally speaking) of 3 types: large horde type, nidzilla which consists of monstrous creatures and a couple of mandatory troops, usually rippers; or a mix in which you have about 4 monstruous creatures and a lot of gaunts.
I personally don't use the without numbers rule, since you give away victory points for each time they are wiped out, but that may vary in you experience.

studderigdave
07-09-2007, 02:22
im a promoter of the "4th" style of tyranid armies. the elite list. core out on genestealers with carni/zoan/tyrant support. its great cuz u can usally pick up last edition genestealers cheap. when i started nids i picked up 3rd edition genestealers for 1 buck a piece, so i bought 60 of them.

sebster
07-09-2007, 03:45
I'd strongly advise to get more gaunts, 16 of each are not going to do nothing, since basically tyranids are (generally speaking) of 3 types: large horde type, nidzilla which consists of monstrous creatures and a couple of mandatory troops, usually rippers; or a mix in which you have about 4 monstruous creatures and a lot of gaunts.

It all depends on your list. Iíve found reasonable success using 2 8 man hormagaunt units to hold enemy units up for a single turn before the Ďstealers charge. Itís a marginal strategy thatís only really for lower points games though, as a few shooting casualties stop the units effectiveness entirely. In higher points units up to 16 are about right.

But if you actually want to use the hormagaunts as an assault unit, you basically need 32 of them.

Gaunts are the same, Iíve gotten good use out of 8 man units, at 40 points for a scoring unit you canít go too far wrong as long as you keep them away from the enemy. For tarpitting or shooting purposes, though, 16 is probably the bare minimum.


Anyhow RainbowKittens, I think youíve got a solid starting army there. Its pretty well balanced as it is, and with a few extra purchases youíll have the variety of models to play in a lot of different ways.

RexTalon
07-09-2007, 04:35
I would really like some new gargoyle models. Those would be pretty sweet to tie up enemy units until stealers arrive.

I have about 40 stealers and a broodlord. I used to have a winged tyrant, which ate terminators like candy, but I liked the idea of the all stealer army better. Besides, the winged tyrant was a BEAR to transport. My new, all stealer, army is compact, sweet looking, and flexable enough to get the jorb done. For those wanting a competition style force, I'd recommend the fex and tyrant thrown in for fun.

Rypher
07-09-2007, 05:11
So far that list looks good to go. What I would advise to do next is decide whether or not you want a fun army or a competitive army. For fun, I'd use the lictors for that element of surprise. Take a look at the "lictor camo painting" on GW's site. I've got a 'Lith Lictor based off the wall one now.
color scheme wise, google "bugs" or "spiders" or "arachnids" of some sort. You'll find some great color schemes there.

-Ry

RainbowKittens
07-09-2007, 05:25
So far that list looks good to go. What I would advise to do next is decide whether or not you want a fun army or a competitive army. For fun, I'd use the lictors for that element of surprise. Take a look at the "lictor camo painting" on GW's site. I've got a 'Lith Lictor based off the wall one now.
color scheme wise, google "bugs" or "spiders" or "arachnids" of some sort. You'll find some great color schemes there.

-Ry

lictors aren't any good as a part of a competative army?

leonmallett
07-09-2007, 08:37
Re: painting - having painted over a hundred and twenty-plus gaunts and numerous warriors and other gribblies my tips are:
1. Settle on a quick colour scheme. If you are having to paint numerous coats to produce an even base colour it will drive you mad if you are painting a horde. Be prepared to mix up colours and write down the recipes if helpful, or look at Vallejo paints which generally go well over black and have a vast range. Write down the colours you use, including on bases, because you will either add to the army later, or may be so annoyed with the sight of them that you want a break.
2. Try a couple of spare gaunts as testers to give you a sense of how you will lay out the colours. Two contrasting colours (light and dark) works for body and carapace - if the light colour goes well over black/dark colours consider using that for the carapace as it is easier to be neater that way since the carapace is on the 'outside'.
3. Tank brush on the main body colour. Really. Use a tank brush. I managed 50 gaunts in a weekend to a more than acceptable standard doing this. Makes it really quick to get started and see a discenible result (always good for morale!). You really have to be in the mood though. I literally batch painted 50 models for the main body colour and then broke down to smaller clusters of models (8-10 for me, but whatever suits you) to highlight the main body colour, paint, shade and highlight the carapace, and paint details such as eyes, teeth and weapon contrast colours with an appropriate sized brush.

Sleazy
07-09-2007, 08:52
im a promoter of the "4th" style of tyranid armies. the elite list. core out on genestealers with carni/zoan/tyrant support. its great cuz u can usally pick up last edition genestealers cheap. when i started nids i picked up 3rd edition genestealers for 1 buck a piece, so i bought 60 of them.

Does that mean theres a 5th style? I max out on warriors, actually call it 4.5 cause i use tons of stealers too.

Yeah I know people dont rate warriors too highly but I love the models so thats all that matters to me.

sebster
07-09-2007, 09:13
So far that list looks good to go. What I would advise to do next is decide whether or not you want a fun army or a competitive army.

You can have both. Just take a wide range of models and chop and change from game to game

sebster
07-09-2007, 09:14
lictors aren't any good as a part of a competative army?

Itís the only 80 point specialist assault unit that will lose to a squad of guardsmen.

Tulun
07-09-2007, 09:27
Itís the only 80 point specialist assault unit that will lose to a squad of guardsmen.

I can attest to this; I can't recall a game where my Lictor has won any combat. Usually its...

1) Appear from reserve.

2) charge a unit.

3) fail to kill any models; no rends, and armor picks up the wounds (this is mostly MEQs though). Maybe kill a couple guardsman.

4) Couple of wounds get through (not great probability, but it ALWAYS happens) through very small attacks.

5) fail both saves. Lulz insue, as my 80 point Lictor did nothing, again..


In closing... Lictor? Damn near killed 'er!

Bookwrak
07-09-2007, 10:30
It's why lictors are almost universally used solely to charge the rear of tanks parked near terrain. It's really about the only way you can get any sort of good use out of them.

leonmallett
07-09-2007, 10:32
It's why lictors are almost universally used solely to charge the rear of tanks parked near terrain. It's really about the only way you can get any sort of good use out of them.

Or use them in cluster to maximise attacks on the smallest unit thjey can target.

Of course I can't get a rending hit off my Lictors for love noe money.

Main role now?

To help in escalation for Nidzilla lists.

gitburna
07-09-2007, 12:23
Yes, agreed on the relatively poor skills of the Lictor in Assault. What they are really good for though is allowing enemy units attacking the same unit to hit on 3's instead. An avalanche of hormagaunts/termagants [for example] hitting at the same time is pretttty nasty. Instead of being the relatively weedy fodder that cant even beat a guardian in assault, suddenly you can give them a good hiding. I still havnt totally honed this particular tactic yet but ive seen enough to convince me its worth persisting with.

max the dog
08-09-2007, 03:36
Lictors can be great if you build an army and tactics around them. It's very tough and tricky to play but can win if given the chance. Oddly they're best when backing up hordes of hormagaunts. Allowing them to hit on a 3+ can guarantee a lot more kills. Plus they have an uncanny abilty to worry opponents far more than they should. Tau players who love jumping out from behind cover hate to have a Lictor jump out on them. Lightly armored artillary like the Basilisk can also be easy prey to an angry Lictor.

But I would not suggest using him if you're a new nid player. Like I said he's very tricky to use correctly. So I'd suggest doubling up on your gaunts and genestealers. Can't ever have too many of them. Put some twin linked devourers on those warriors and march them right behind your termagaunts. Usually the termagaunts 12" range and the warriors 18" range will both happen in the same round and you will kill lots of stuff with that firepower. Send your gaunts into clsoe combat and keep the warriors moving and shooting.
Lately I've been keeping my genestealers with the fex's and tyrants. I'll send them forward hiding behind a wall of monstrous creatures and then jump out and charge anyone who gets too close.
Putting wings on your tyrant is gaming goodness that you will enjoy to no end. He's a deadly beast than kills at will but to get the most out of him he needs a retinue of some sort. A brood of gargoyles is plenty good but a brood of winged warriors is equally sweet.

UncleCrazy
08-09-2007, 03:49
Lictors are good at killing Tanks and throwing in a little rending to the Homi-s. If you are good with them you can use them to snipe off heavy weapons and such, but that is hard to do.

With my IG i can kill Lictors in H2H.

catbarf
08-09-2007, 03:58
I would really like some new gargoyle models. Those would be pretty sweet to tie up enemy units until stealers arrive.

A cost-effective, plastic Gargoyle, eh? Meet the Rocketgaunt:

http://album.warpshadow.com/v/HiveFleetFenrir/Rocket_Gaunt/

I make mine from Hormagaunts, since I love Spinegaunts but Hormies aren't too useful to me.