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Corai
07-09-2007, 12:57
hi all, this is my first project log on Warseer (but I've been kicking around for ages). as I get more and more projects building up (Change Eater Tzeentch Ogres, Yellow Cygnar, Winter Circle Orboros, Harlequins + comissions) I figures I'd start blogging some stuff in a more organized manner. This log will either stagnate and die when I fail to achieve what I set out, or wind up sprawling out of control (more likely) until I've got a whole company built and painted. As you may have guessed, the plan is to make a homebrew marine chapter based heavily on Victorian era steampunk:

Introduction
Iím working on the genesis of an original marine chapter to build up to 1500 points and eventually (through enough forge world goodies) field in apocalypse. After a bit of a debate Iíve opted to go for a Victorian Steampunk inspired chapter.

Pre Production
My goal is to create a chapter clearly influenced by victorian steampunk imagery, but at the same time believable in the 40K world. Ultramarines are cleary ancient greeks/romans but they donít run around with spears and nothing but togas to protect their geneseed. The White Scars share a lot of imagery with Mongols etc but still fit within the rules of the 40K universe. So, where am I up to at the moment? After a few days of brainstorming and scribbling everything I could think of down onto scraps of paper, hereís where Iím at. Iíll present it as bullet points as everythingís subject to change at this point thanks to input from the community.

Chapter History
-Descended from Imperial Fists Ė Ultramarines would be easier but I just like Imperial Fists. No real reasoning here. Perhaps I should have their origins shrouded in mystery? Donít know where their geneseed came from? Too clichť?
-Homeworld (Albion) in a small belt of stars
-Charged with protecting stars whilst chapter strength grew (ala Iron Snakes)
-Sudden eruption of warp storms isolated chapter and star systems. Electromagnetic interference from storms causes electrical technology to become less and less reliable.
-Eventually, isolation from Imperium and Mechanicus causes what little technological know-how Imperium has is slowly forgotten by chapter.
-Inventors and techmarines work together to pioneer new applications of Steam and clockwork technology.
-Tesla coils and Frakenstein lightning based tech is used sparingly, borrowing energy from electrical storms warp storms produce.
-Steam power meshed with electricity to create space vessels. (stay with me on this one, I see an imperial ship with a huge boiler behind it puffing out smoke into a small airlock before voiding it to space. Recycled air/life support provides oxygen for burning.
-Chapter discovered by Inquisitor Corai (gets around this guy ;))
-Brought back into Imperium and meshed more electrical tech with the steam tech.
-Corai discovers huge daemon engine at heart of homeworld generating warp storms.
-Homeworld purged via exterminatus. Chapter becomes fleet based.

Ideology:
-Value ingenuity and inventiveness
-Victorian sensibilities
-Value intelligence and science above mysticism etc
-Little to no librarians.
-Techmarines as authority figures.
-Fleet based so Drop pod assaults common

Aesthetics
-Goggles! Little to no helmets. Lots of goggles and possibly some steam/Victorian style gas masks (possibly resembling black plague style masks)
-Mutton chops on any character with hair
-exhaust pipes and heat sinks
-individuality. Each marine encouraged to customize armour owing to value of ingenuity
-Tesla coils connected to power packs connected to power weapons for capturing lightning.
-Wrenches/pliars as combat weapons.
-Monocles
-Handlebar moustaches!

Biggest things Iím stuck on:
-Chapter Name (I'm thinking something like Brass Fists or Steam fists etc but any suggestions would help)
-Colour scheme (Iím thinking either: British Racing Green, Metallic Gunmetal Grey, brown, or brass (siney brass like brass rod coloured) with green accents and lots of brown leather to tone it down a bit)


Right, after loads of attempts, I've summarily failed to get the ideas in my head across to paper so I decided to plunge right in with a concept model. It's very rough and only meant as a mock up. Most of the procreate and brownstuff will be replaced with plastic tubing and plasticard then cast in resin. The intention was to make it look like the suit of armour incorporated a smoke stack and boiler. the front is supposed to look like the front of a locomotive (and with sharper edges, rivets and lots more detailing I think it will). I also wanted to see what straps under the shoulder guards holding the boiler in place would look like. I'm happy with them but they need buckles to be discernable as straps IMO as at the moment they just look a bit brown. I'm quite happy with the heat sink shoulder guard (what do you think?). I also plan to add some support poles linking the front boiler to the legs/hips and some more exposed parts. The bolter will be wired into the boiler.
http://i17.photobucket.com/albums/b98/Corai/steammarine3.jpg
http://i17.photobucket.com/albums/b98/Corai/steammarine2.jpg
http://i17.photobucket.com/albums/b98/Corai/steammarine1.jpg

I;'ve begun work on scratch building the master torso and have the front half all but finished and ready for casting. the boiler is proving a bit trickier as I want ti to be detachable from the back of a palstic amrine (so I'm only casting home made parts) but I'll have a stab at finishing it and posting some pics later today.

I'm only aiming to get a tactical squad and a Rhino done at present (looking forward to crossing a rhino with a locomotive though) and if this doesn't prove to be too difficult adn time consuming, I'll order the apocalypse bvattle compan yand get well and truly stuck in.

So what do you think? All and any help and feedback is appreciated.

Thanks
Corai

mistformsquirrel
07-09-2007, 13:04
I think its a VERY cool idea!

Honestly, I have but one single criticism, and it may just be a difference of opinion.

The chest armor just seems too thick. I see what you were going for, with the front-end of a steam train look. But it just seems like it'd be better at half that thickness or therabouts.

That's just me though, I really love your idea!

Corai
07-09-2007, 13:07
I think its a VERY cool idea!
The chest armor just seems too thick. I see what you were going for, with the front-end of a steam train look. But it just seems like it'd be better at half that thickness or therabouts.
I completley agree. It's something I've sought to rectify with the actual master model and is much easier to achieve with brass rod and plasticard than procreate! I'll psot a pic of the WIP chest later today

Thanks
corai

Penguin of Death
07-09-2007, 13:25
Off topic - weren't you making Wild West Marines

Back on - Yay Steampunk!

Ideas etc - The WHFB Engineer on Mechanical steed http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99060202215&orignav=13 is a wonderful model that could be used in may ways. As could many Empire bits such as the steam tank and all the heads with impressive 'taches.
I think that there was a really impressiv Steampunk army started on the Bolter & Chainsword a year or so ago, had at very stereotypical englishman as a techmarine with a steampowered servoharness with an arm holdina cup of tea/beer, may be worth looking for.

Also this project over on Work in progress http://z11.invisionfree.com/Work_In_Progress/index.php?showtopic=7372&hl= may be relevant, but even if it isn't there are several links to Steampunk and similar stuff in it

Penguin of Death
07-09-2007, 13:43
References:

-Warmachines miniatures
-League of Extraordinary Gentlemen Film/books, especially the tank
-New Dr who book "The resurection casket" has a planet that is trapped within an EMP field so they have steampowered cars, robots etc and even spaceships, these are steam powered to get them past the field and then go back to conventional power
-Wild Wild West film, tank/train and huge Defiler style Spider
-If you can find it on the net there is a short animation called "A Gentlemans Duel" which is wonderful, but keeps getting taken down as it's copywritten

Wikihttp://en.wikipedia.org/wiki/Steampunk

When Black Roses Bloom
07-09-2007, 13:48
ZOMG! I just immagined how a steam roller Rhino/Predator/Land Raider would look like. I think in those cases would be more fun to use a steam train engine just for the rawk of it. Or use matterial and mechanic parts that one finds only on steam trains (huge boilers, pressure pistons, etc). By the way, I just felt like in heaven when you said about Frankenstein era tubings and tesla coil add-ons on the armors. Gothic horror in all it's glory.

About the fluff, have you though of any association with the Iron Men? Pre-Heresy that is. Perhaps they found some parts, or an entire manufactoria complex that used to make clockwork Iron Men and used them as spare parts. Geez man, you made my mind ticking :chrome:

de Selby
07-09-2007, 13:58
Nice idea. I agree that the chest armour is a leeetle thick. The goggles and non-standard design remind me a little of some old RT artwork.

N810
07-09-2007, 14:33
forgeworld DEATH KORPS for great gassmask.
WARMACHINE "Warjacks" have great converson potential.
and of course you shold deffinalely get some old steam engine train bits.

oh heres a link for warmachine
http://www.privateerpress.com/default.php

Aflo
07-09-2007, 16:55
http://uk.youtube.com/watch?v=wC2Y7RzLF3I

There's the gentleman's duel animation that you can no doubt draw some inspiration from - it's really quite good.

Corai
07-09-2007, 18:03
Off topic - weren't you making Wild West Marines
Yup. they're all but done but i nthe last year my painting and sculpting has come a long way so I'm constantly looing for soemthing new to do



I think that there was a really impressiv Steampunk army started on the Bolter & Chainsword a year or so ago, had at very stereotypical englishman as a techmarine with a steampowered servoharness with an arm holdina cup of tea/beer, may be worth looking for.
I remember seeing the army back when I was wotrking on my wild west marines and they were a huge inspiration. the models were great and I'm planning on borrowing a few elements. I am aiming for a bit less of a 'cartoony' feel to them though (a bit more psaring with the smoking pipes and absolutley no cups of tea!)

I should point out that I'm a huge warmachine fan and have a pretty sizable collection now so thanks for everyone who suggested I heck out their stuff for inspiration, but it's all stored away in my brain already ;) Really warmachine is more steam-fantasy than true steampunk (a sub genre of steam punk) and I'm aiming for somthing with more gubbinz and moving parts on show

and thanks for the link to the gentleman's duel, that was great :D

thanks
Corai

N810
07-09-2007, 19:14
If you havent seen it allready check out Steamboy
http://www.thezreview.co.uk/images4/steamboy06.jpg
http://www.filmweb.no/bilder/multimedia/archive/00021/
http://www.thezreview.co.uk/images4/
http://sony-psp.allack.co.uk/Images/Buy_Cheap_Steamboy_UMD_Sony_PSP_2.jpg

Arhalien
07-09-2007, 19:23
This looks like it has the potential to be very good; excellent theme, nice looking work so far, and what I've seen of your painting has been excellent. :)

Consider me subscribed! :)

Khrangar
07-09-2007, 19:26
This might prove useful to you for weapon designs or something. Also, it's an awesome comic.

The Five Fists of Science:

http://en.wikipedia.org/wiki/The_Five_Fists_of_Science

Khrangar

Corai
08-09-2007, 00:38
agh, camera's battery's flat so it looks like it will be tomorrow after work when I get chance to post another photo. the front section is now all but done and the boiler's pretty much finished too. If all goes well, I couls start making the moulds tomorow

thanks
Corai

Corai
09-09-2007, 00:22
Righto, update time. I've all but finished the chest plate and boiler master model and will begin making a mold and attempting a cast tomorrow after work. Here are the individual pieces: (notes the brown lump behind them is to prop them up so you could actualy see anything!)
http://i17.photobucket.com/albums/b98/Corai/steammarine8.jpg
http://i17.photobucket.com/albums/b98/Corai/steammarine7.jpg
They just need a little filing and cleaning up.

Here's a (heavily) blu-tacced mock up of a completed amrine to demonstrate the propertions. I've added a pair of terminator legs as they'll more acuractly represent the size of my marine legs once I've scratch built them and cast them. It's looking like heads, arms and the back half od the torso armour may be the only GW bitz on the finished models. Oh. and with regard to holding their bolter, they'll all have tust our battle brothers so thankfully they can wield them one handed!
http://i17.photobucket.com/albums/b98/Corai/steammarine6.jpg
http://i17.photobucket.com/albums/b98/Corai/steammarine5.jpg

Thanks
Corai

Esinhorn
09-09-2007, 00:38
I can't wait to see what you do with the vehicles.

thewizardofoz
09-09-2007, 02:40
cool! this is gonna be awesome incarnate!

Corai
09-09-2007, 10:01
Thanks, do you think the proportions of the termi legs work alright?

Thanks
Corai

Drogmir
09-09-2007, 10:32
you could call them the Steam Tanks chapter for some laughs...

But I like the mustache idea alot.

thewizardofoz
10-09-2007, 00:28
those are termie legs? i guess i missed that in your posts. they look fine. the bulky torso balances them out.

how are you going to do actual termies?

synapse
10-09-2007, 08:52
that is so cool! i love the idea of steampunk marine.

looking great!

Penguin of Death
10-09-2007, 12:10
Could you blutac on some arms and pads too just to give and idea of the finished size and bulk?

Corai
10-09-2007, 16:34
Right, the silicone has been poured and by 8pm tonight I'll know whether I've got a decent enough mold to begin casting from.

Timesbeginning to become a factor now as , owing to an afore mentioned crippling lack of willpower, and a particularly persuasive GW employee I've now got a battle company pre-ordered. If I can make the steam squad work its what I'll do for the entire company, but if it proves infeasable for such a large army, I'll keep it to a display squad and knock on with a previous idea (less original, radical marines but not renegades etc)

Thanks
Corai

Corai
10-09-2007, 16:35
Could you blutac on some arms and pads too just to give and idea of the finished size and bulk?
The body parts are currently apart and drenched in RTV silicone, but with any luck, I'll be able to show you a glued together version later tonight!

I had planned to 'true-scale' the legs to match the termi bulk but if I'm going to do this on 100 marines, I'll have to find a faster method of bulking them up. probably with some more cast acessories

Thanks
Corai

Corai
10-09-2007, 22:21
Success, after a bit of panic, and cutting to get the models out of the mold I managed a succesful cast of the parts. Here they are glued to the relvent plastic parts. In light of my new intention to make 100 of these guys I streamlined my conversion by not changing anything else.


http://i17.photobucket.com/albums/b98/Corai/Steammarine14.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine13.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine12.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine11.jpg

Do you think it lacks for the legs being unconverted? Are the lack of straps holding the boiler on a detterant? I thought I may build some additional armour to warp around th graves to bulk them out more like termi legs.

Corai
10-09-2007, 22:22
Additionally, I thought about the feasability of including helmeted heads. And whether I should convert a helmet to cast. Here it is with a basic marine head and an (as yet) unconverted bare head:
http://i17.photobucket.com/albums/b98/Corai/Steammarine10.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine9.jpg
I've also tried it with a dark angle hooded head which looks oddly good, but I'm not sure if its in keeping with the theme. For a home made helmet, I'd be looking for something very basic, more like a knight's helm (maybe some conversions with bret parts?)

I guess it's also time to sort out a concrete colour scheme.

Any feedback or opinions appreciated

thanks
Corai

thewizardofoz
10-09-2007, 23:26
the helmeted head doen't look right for some reason . . .

m3ntor
11-09-2007, 07:05
Personally I feel it looked better with the larger terminator legs. I think this may be due to their external reinforcement and the armour plates on the hips. The SM legs look a little thin to hold up all that mass. Even DA legs or a tabard might help.

I would suggest trying to sculpt a helmet of some sort. Over the entire army you may end up wanting a bit more variety - Or perhaps for specialists?
I would go for something vaguely knightly, with added optics/goggles and extra respiration apparatus of some description.

I only wish you'd started this before I did my 'steampunk' marine. I may have to revisit him at some point now.

(Also, not that you need it now, and probably are already aware of them, but here (http://spacevictorians.blogspot.com/) and here (http://smg.photobucket.com/albums/v243/m3ntor/Bazazatrons%20Victorian%20Marines/) are two Victorian/Steampunk marine armies. Neither take themselves seriously at all. (The second is made by Bazazatron, the photos currently residing in my photobucket.))

Penguin of Death
11-09-2007, 09:16
The termi legs are a nice idea, but as you said they will add to the time to convert and also cost a hell of a lot to do them all, personally I'd keep the termi legs for characters and veterans and leave the rank and file on normal legs, possibly bulked up a little. It's only really the thighs that look a bit skinny.
There is something about the helmet that doesn't quite work, if you have any knightly helms or a WHFB chaos warrior helmet without the horns.
When do we get to see a test paint?

Corai
11-09-2007, 23:43
Thanks for the links m3ntor. As I mentioned, I'd seen Bazzatron's excellant conversions before and they re-awakaned some inpsiration in me today to try and address some of the faults with test model 2.

So without further ado, here comes test model Mk 2
I made 2 key chances, both inspired by bazzatron's minis. I'd always intended to incorporate some elather in the models somewhere but wasn't sure whether to give them a loincloth or an apron, or a cloack etc. In the end I tried a leather kilt. I think this helps address the lack of armour on the hips and thighs. This was a simple and fast bit of sculpting that could easily be reproduced en masse. The second change, in an attempt to make it look less top heavy was to cut off the rims from the shoulder pads. I think this still keeps some of the quintessential marine imagery but simplifies it and makes it look more archaic in design. I thought about adding studs but thought these looked more 'heresy' than 'primitive'. I think this type of shoulder pad gives the model a more balanced look, what do you think?
http://i17.photobucket.com/albums/b98/Corai/Steammarine20.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine19.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine18.jpg

Corai
11-09-2007, 23:46
And as before I tried it with a variety of heads:
-The bare head (still in need of goggles and mutton chops!
http://i17.photobucket.com/albums/b98/Corai/Steammarine17.jpg
-the home made helmet - I tried working up a master model from grey stuff and brass rod in the style of a chaos warrior helmet. I'm not sold on the result. I think it looks simple enough to be in keeping with the steam aesthetic but I thnk with the chest eage, backpack and shoulder pads gone, the model needs something other than it's bolter to scream 'space marine'
http://i17.photobucket.com/albums/b98/Corai/Steammarine16.jpg
http://i17.photobucket.com/albums/b98/Corai/Steammarine15.jpg
Which is why I'm warming more and more to the stock helemts (that and the fact it will make assembling a company infinatley easier!)
http://i17.photobucket.com/albums/b98/Corai/Steammarine21.jpg

All of these need the necks filing down a little to sita bit better in the cast chest plate so they look ever soslightly taler than they should.


So what do you think of Mk II?

Thanks
Corai

Neknoh
11-09-2007, 23:52
Don't (http://www.x360daily.com/wp-content/uploads/2007/04/bioshock.jpg)

add (http://www.cheatcc.com/imagesx360/bioshock_16a.jpg)

heads (http://www.twitchguru.com/picturegalleries/20070430/bioshock_06.jpg)


Because if you do, I will make that army, and it will hurt my wallet :p

Corai
12-09-2007, 00:34
Don't (http://www.x360daily.com/wp-content/uploads/2007/04/bioshock.jpg)

add (http://www.cheatcc.com/imagesx360/bioshock_16a.jpg)

heads (http://www.twitchguru.com/picturegalleries/20070430/bioshock_06.jpg)


Because if you do, I will make that army, and it will hurt my wallet :p

Funny, I tried something very similar tot hat in a concept sketch but never ran with it. Maybe it's worth giving it a go tomorrow to see if I can sculpt one ;)

thanks
Corai

Drogmir
12-09-2007, 00:46
That was the weirdest thing, I saw your marines and I thought their torso's were their heads and it reminded me of Bioshock's Big daddies yet with the heads I suddenly became less enthusiastic.

Neknoh
12-09-2007, 08:13
Funny, I tried something very similar tot hat in a concept sketch but never ran with it. Maybe it's worth giving it a go tomorrow to see if I can sculpt one ;)

thanks
Corai

Ooo, I know, use Big Daddies as Terminators, you've got both variations (close combat AND shooty), so, why not try that?

Penguin of Death
12-09-2007, 09:20
I'm still unsure about the bulk of the extras, I think the front piece could be about half the thickness it is. For the back could you try 2 boilers half the diameter to give the same width of backpack, but much less depth

Penguin of Death
12-09-2007, 09:54
More random stuff:

Steampunk costume
http://www.panix.com/~zackw/photos/baycon2005/img021.jpeg.html
http://www.panix.com/~zackw/photos/baycon2005/img038.jpeg.html

Steampunk(ish) Motorbikes
http://thekneeslider.com/archives/2007/07/09/steampunk-motorcycles/

Steampunk DKOK?
http://www.conceptart.org/forums/showthread.php?p=1382424

And if you haven't seen it already the new Ironman teaser trailer, have a look at the MKI suit he builds in a cave
http://www.apple.com/trailers/paramount/ironman/

Corai
12-09-2007, 12:52
I actually quite like the bulky, clunkiness of it. I think it's part of what amkes it look steampunkish to me.

I tried out a new head again today. this one's based on a drawing I saw of a 'steam knight' which had a sealed helmet styled after a divers helmet. I thnk the simplicity of it complimens the other parts quite well but I'm not sure if it looks too chaosy or not marineish enough

http://i17.photobucket.com/albums/b98/Corai/Steammarine22.jpg

Thanks
Corai

Penguin of Death
12-09-2007, 14:41
The front piece could do with being lower to not obstruct the head

Bored at work =

http://i21.photobucket.com/albums/b265/richardworthington/WIP/Steam.png

Corai
12-09-2007, 17:16
I know what youy mean about the chest size Penguin. I would have like to have it set down a little lwoer but unfortunatley, the marine chest is not square, and in order to be big enough to fill the chest out (and make it look like it comprises the chest.) it wound up being that high

I've decided to push ahead with the home made heads. the mould sillicone is setting on both of them as wek speak and I think I'll mix it up between the goggles and diver heads for a bit of variety.

Thgat being said if anyonew ants to donate some bare heads for conversion please drop me a line

Thanks
corai

GrinningManiac
12-09-2007, 17:18
No! Dont do that! the raised chest-thing-plate makes the head look small and the rest of the body huge, It's like the big pic of the space marine crimson fist in the warhammer book only awsome...er!

Keep it as it is and get the production line rolling!

P.S., I agree with the others, please dont use staple helmets.

Or I will kill you...with a trowel :evilgrin:

G.M.

Corai
12-09-2007, 17:44
No! Dont do that! the raised chest-thing-plate makes the head look small and the rest of the body huge, It's like the big pic of the space marine crimson fist in the warhammer book only awsome...er!
Thanks, that's kind of what I was going for. I love the idea of the bare head being dwarfed by thge power arnmour, it helps carr ythe idea that they aren't quite that tall, it's down to the armour



P.S., I agree with the others, please dont use staple helmets.

Or I will kill you...with a trowel :evilgrin:

G.M.

well thae last thing I want is an untimely death at the hands of a trowel. Hopefully leter tonight there will be a nice white resin head waiting to be painted

Thanks
corai

N810
12-09-2007, 18:05
you should check these out....
http://www.coolminiornot.com/44975
http://www.coolminiornot.com/index/whatc/Steampunk/id/98081

Corai
12-09-2007, 23:06
well the goggled head seems to have come out alright (can't tell until I pour some resin in it tomorrow) but the divers helmet was a bit of a dismal failure. I'll have to try making a mold of it again tomorrow. If I get back from the gaming club in time that is

Thanks
Corai

dr.oetk3r
13-09-2007, 01:17
A very cool and original idea.

m3ntor
13-09-2007, 02:03
The added kilt looks great. :D

You've reduced the shoulderpads by completely cutting off the rims: How does it look with them shaved down to the level of the rest of the pad? Not that is really matters, I was just wondering.

Will you be adding a variety of pipes, wires, and paraphernalia?

synapse
13-09-2007, 07:58
i prefer the bare heads and terminator legs tbh, and im disappointed you wont be adding more steampunk stuff the the arms/legs

Autarch
13-09-2007, 14:19
Seeing as this thread has triggered off a huge Steampunk frenzy in me, I'd say you were doing great stuff!

The second link (the Warmachine model I think) has some cool ideas but the wooden ammunition/fuel containers (I'm unfamiliar with the game so I'm not sure what they are) look incredibly vulnerable to even basic missile fire like crossbows.

I guess when using the Steampunk design aesthetic you may include all of the conduits and tubing etc. I'm sure you've already thought about this but I'm just wondering how you will balance the design aesthetic with practicality on the Warhammer 40K battlefield? Early marks of power armour had loads of exposed power cabling (which would be my first target as an enemy); perhaps some plated shielding of some description (going back to a knightly concept) protecting these vulnerable parts could be considered?

Have you thought about doing a chestplate with a grill-like look (so you can see the burning fuel)? Again, rule of cool over practicality on a battlefield, but it would look good imho. What about little shovels to feed fuel into their furnaces?

All things considered, awesome, inspirational stuff. Please keep it up!

GrinningManiac
13-09-2007, 17:24
well thae last thing I want is an untimely death at the hands of a trowel. Hopefully leter tonight there will be a nice white resin head waiting to be painted


Good...good...and keep it that way

I love steampunk, stay on track and get this thang done!

behind you all the way!

G.M.

Corai
13-09-2007, 18:17
You've reduced the shoulderpads by completely cutting off the rims: How does it look with them shaved down to the level of the rest of the pad? Not that is really matters, I was just wondering.
When I do it? Terrible! I think it may look better with a shaved down rim but I just couldn't get it smooth enough to not be noticable. Cutting the rims off entirely seemed to eb the best option



Will you be adding a variety of pipes, wires, and paraphernalia?
I want to keep the basic amrine a little simpler. I'm forced to face up to the fact that if I really poured all the ideas I had into the basic line trooper then I'd never finsh a squad, let alone a company. Thankfully, I have characters, techmarines and veterans to really go to town on.


i prefer the bare heads and terminator legs tbh, and im disappointed you wont be adding more steampunk stuff the the arms/legs
As above, it's a question of practicality coupled with the desire to maintain something of the marine aesthetic. I'll still be using as many bare heads as I can lay my hands on (and again, if anyone wants to donate any to the chapter drop me a line ;)) but I need an alternative for those heads I just can't scrounge. The termi sized legs are being reserved for the veteran marines.


I guess when using the Steampunk design aesthetic you may include all of the conduits and tubing etc. I'm sure you've already thought about this but I'm just wondering how you will balance the design aesthetic with practicality on the Warhammer 40K battlefield? Early marks of power armour had loads of exposed power cabling (which would be my first target as an enemy); perhaps some plated shielding of some description (going back to a knightly concept) protecting these vulnerable parts could be considered?
I'm going to go to town on some of the heavy weapons with wooden containers and exposed cabling (I also need to develop a jump pack which I think will work by venting steam) I quite like the idea of termis with exposed grilles in the chest. But that will have to go on the back burner (if you'll excuse the pun) as there won't be any in the initial 100 marines (unlike veterans who I will convert from the plastic marines). Any special weapon or power weapon etc will be cabled back to the boiler or tesla coil too with plenty of guitar wire.

I was thinking of attaching every bolter to the boiler too with a guitar wire/hose. What do you think?


behind you all the way!

Thanks :D


Thanks
Corai

synapse
13-09-2007, 18:18
looking forward to those vets :D

Brother Siccarius
13-09-2007, 20:14
I was thinking of attaching every bolter to the boiler too with a guitar wire/hose. What do you think?



If you're planning on a fully steam powered bolter you might want to bulk it up with some plastic tubing to offset it's sleek and skinny frame. As it is it looks a bit too advanced and streamlined for steam-tech.

Corai
13-09-2007, 22:53
If you're planning on a fully steam powered bolter you might want to bulk it up with some plastic tubing to offset it's sleek and skinny frame. As it is it looks a bit too advanced and streamlined for steam-tech.
that's just it, I've not decided if I'm planning on a fuly steam powered bolter. I think I may stay with a standard bolter and run steam driven eavy weapons but there's still a month till the army arrives so I've got time to make a master conversion kit for the bolter.

Speaking of a month, in order to take my mind of the head dillemma (aghh, what to do!) I've decided to build some more boilers. I'm happy with the chest plate (and the boiler I hasten to add) but I'd like some variety I think. I'll probaboly build another 2 boilers of differant design and then make a jump pack. I'm also planning on making a series of 'gubbinz' like vents, valves, gauges and such to cast numerous copies of and scatter about the models for a bit more stream punkness!

I'll try and get some concept sketches up of them tomorrow. Unfortunaltey I didn't get time to cast aetst head tonight as I missed the daylight whilst I scraped a narrow victory in a warmachine/hordes game down the club!

Thanks
Corai

N19eteen
13-09-2007, 23:33
Wow, I've seen a lot of steampunk fans attempt conversions but yours are phenomenal. I have two questions though, what do you use to make your molds, and what resin do you cast them in?

ooo ooo ooo Definitely attach the bolters to the boilers, that'd help the eye flow from the steampunk chest to the stock spacemarine parts.

Corai
14-09-2007, 00:04
Wow, I've seen a lot of steampunk fans attempt conversions but yours are phenomenal. I have two questions though, what do you use to make your molds, and what resin do you cast them in?

I use a 2 part RTV (room temperature vulcanizing) sillicone for the modls and 2 part RTV resin for the casts. I got oth from Micro-Mark and that is the only name I can see on the bottles so I assume it's the brand

As it turns out downing a can of coke after 10 pm has a tendency to keep me up, so I knocked out some sketches this evening:
http://i17.photobucket.com/albums/b98/Corai/concept1.jpg
http://i17.photobucket.com/albums/b98/Corai/concept2.jpg

Thanks
Corai

Corai
14-09-2007, 08:39
Drawing on my insomnia more, I've started making the first and 3rd boiler and will post pics once there more than just a collection on bits of tube trying to match the concept sketches

Thanks
corai

Penguin of Death
14-09-2007, 09:27
Your sketches have beaten me to my cunning idea! Cast lots of generic accessories and adorn the armour as you want.

Anyway next idea - Jump packs, somewhere there is a tutorial for pre-heresy ones with bladed turbines, might be in the B&C.
Alternatively bigger jump pack with helicopter blades. Totally impractical but would look great

synapse
14-09-2007, 12:54
loving those sketches though im wondering how many of the details can be translated into 30mm model form? :D

looking forward to seing them!

Neknoh
14-09-2007, 18:17
Love sketches, give more piccies... NOW!!!


Oh... and where are those Big Daddy Terminators I told you to create :p

Corai
14-09-2007, 23:34
Anyway next idea - Jump packs, somewhere there is a tutorial for pre-heresy ones with bladed turbines, might be in the B&C.
Alternatively bigger jump pack with helicopter blades. Totally impractical but would look great
I've tried the pre heresy tutorial before and could'nt really get it to work for me. I was thinking, short of a steam vent, helecoptor blades are the most practical idea for sustained flight (rather than a one shot 'rocket' pack). The question now is whether to make them pedal powered or not!


wondering how many of the details can be translated into 30mm model form? :D

Yeah, I was kind of wondering that myself! The progress has again been halted tonight as I took a trip out to see 3:10 to Yuma. Seeing Shoot 'em up tomorrow but I'm hoping to get some building and casting done after work beforehand.


Oh... and where are those Big Daddy Terminators I told you to create :p

Right at the back of the queue! There'll be no termis in the company I'm building, however, once 100 basic amrines are done, it's time to start playing with a company of termis and vets ;)

thanks
Corai

Brother Siccarius
15-09-2007, 22:51
I've tried the pre heresy tutorial before and could'nt really get it to work for me. I was thinking, short of a steam vent, helecoptor blades are the most practical idea for sustained flight (rather than a one shot 'rocket' pack). The question now is whether to make them pedal powered or not!

.....

thanks
Corai

Then again, they're jump packs, and don't exactly give sustained flight in the first place, just a large "jump" of thrust followed by deceleration. Perhaps a specially designed chamber to hold steam build-up from the boiler (instead of the smoke stacks) and then let it out a cone shaped nozzle once pressure has built up enough.

Something like:

__________
|__|__||__|
|__|__||__|
\_/------\_/

Corai
15-09-2007, 23:39
ooh, I like that idea. I can see an over sized pressure gauge and maybe a wheel handle for to build up the pressure for a vent out the bottom. It would also let me sculpt some steam and have some assault marines in flight! thanks Siccarius, I'll get working on some sketches tomorrow.

didn't get too much fabrication done today as I went to see Shoot 'Em up (most gratuitous film ever...loved it!) but on another note, I have made a decision about the helmets. I sucessfully cast the self sculpted helmet (no photos as I've lant my camera to some family for the weekend) and whilst i do like how it looks, it's just not conveying the right 40K feel to me. I still want to keep the models workable within the crazy 40K universe. I've decided to use bare heads wherever possible and fill out the rest of the 100 marines with Mk IV frogewporld veteran heads. I think they have just enough of an odler marine feel to them to work. I'll embellish some with goggles and vents etc but I'm keeping the really off the wall divers style helmets for characters (particularly tech marines) and terminators (I'm thinking the termi suits will have a strong 'diver' feel to them).

So now I just need to get my hands on as many bare marine heads as possible, I've thrown up a post in the trading forum but if annyone has any going spare, PM me, I've got all kinds of stuff to trade!

Thanks
Corai

Corai
16-09-2007, 17:09
Finished up some fluf for the chapter today. It was really more for my benefot than anything else, but I thought I'd post it in the stories and art forum anyway, to see what people thought. the characters in it will form my first squad (and techmarine) for the company
http://warseer.com/forums/stories-and-art/103019-on-wings-of-steam-steampunk-marine-fluff-post1916703.html#post1916703

And while at work today I managed to do a concept sketch for the steam vent jump pack:
http://i17.photobucket.com/albums/b98/Corai/concept3.jpg

Thanks
Corai

Penguin of Death
17-09-2007, 11:14
Loving the concepts, have you seen Rocketeer? If not look it up, th ejet pack is far less steampunk, more art deco, but I could see a squad of jet pack marines with Rocketeer helmets:

http://www.toddscostumes.com/images/master%20replicas/rocketeer-helmet.jpg

Bare heads are most readily found in WHFB, for my Space Wolves I've got the ones from the Space Wolves Sprue (some of which I can spare if you have any in mind) or the Mordheim Middenheimer Accessory sprue, which has beardy heads. All fine for Wolves but may not fit into your ideas

Corai
18-09-2007, 19:25
I think I may have cracked the helmet problem. Today I took a lump of brownstuff, a tool I made a few years ago for making space marine bike headlights and the 'ear' pieces from a regular marine helmet and cast this:
http://i17.photobucket.com/albums/b98/Corai/Steammarine24.jpg

It really pushes the 'divers helmet' look but I like that. I've almost got 100 bare heads promised to me now but I think I'll still include a smattering of these

Thanks
Corai

Corai
18-09-2007, 23:41
Sorry Penguin, just realised I never replied to your post! Yes, I have seen the rocketeer and the helmet does look like it would fit in great with the steampunk aesthetic. I'll see if I an sculpt something similar for the assault marines.

WFB does have laods of abre ehads, but I've not really found any that gel with the historic time period I'm trying to emulate. they can tend to look a little small with marine bodies too, espescially ones which have been extensivley bulked out ;)

I'm hoping to paint this guy tomorrow. I've got a boat load of P3 paints and a good guide for painting brass so I'll try that out and see how everything comes together

on another note, I've been thinking of 'Brass Swords' for a chapter name. I'm not sure I like it or not yet, but it fits in with the time period whilst avoiding the steam motif (as the chapter must have been named prior to adopting the steam tech). It also has the added advantage that I have a load of Dark Angel bits from an aborted Fallen project, including the embossed shoulder pads. Any thoughts?

Thanks
Corai

Pekel
19-09-2007, 00:57
The goggles and moustaches make these models. I agree with you about having lots of bare heads. But for when you do need helmets, I think that most recent incarnation is the best. Would be even better with paint. ;)

(Rocketeer helmet is also a great idea!)

Corai
19-09-2007, 09:05
Would be even better with paint. ;)


Hoping to knock out a brass paint test this very day!

Thanks
corai

Penguin of Death
19-09-2007, 10:24
on another note, I've been thinking of 'Brass Swords' for a chapter name. I'm not sure I like it or not yet, but it fits in with the time period whilst avoiding the steam motif (as the chapter must have been named prior to adopting the steam tech). It also has the added advantage that I have a load of Dark Angel bits from an aborted Fallen project, including the embossed shoulder pads. Any thoughts?
Corai

http://en.wikipedia.org/wiki/List_of_Space_Marine_Chapters

Chapter names seem to have a lot of Angels, Blood, Birds of Prey (Raptors, Eagles, etc) Group Names (Sons, Children, Brotherhood)

Not sure about Brass Swords, though cunning use of leftovers. As you say they must have ahd a name before the loss of Technology, but on the other hand they may have taken a new name as a result meaning you could emphasise the Steampunk aspects.

The only problem I see is that Brass/Copper don't have quite the same impact as Iron/Steel/etc. It depends if you want names that sort of work but sound great, or fit better but don't have quite so much impact

Iron/Steel/Brass/Copper Eagles/Hawks
Brotherhood/Sons/Children of Iron/Steel/Brass/Copper

You could also go for Swords of..... rather than ..... Swords

N810
19-09-2007, 13:34
Bronze blades ?

Marovian
19-09-2007, 13:51
I'm liking your steam punk marines, and so far agree with most things you have done. May I offer my two pence though?
Try, where possible, to stick with the heads with goggles, I think it fits better with the steam punk theme.
As for the name, to echo the steam punk theme, somthing like Brotherhood of Brass/Steel perhaps? Or maybe The Steam Runners? Just random ideas, probably not suitable though

Corai
19-09-2007, 14:32
I've just had someone suggest 'The Brass Battalion'. I'm really warming to this as it also has a 'victorian' ring to it

I'm painting the test mini as I type

Thanks
Corai

Corai
19-09-2007, 23:29
Did some work painting the test mini today. Boy was it hard work. P3's Brass balls seems to be an insanely difficultpaint to work with. For one, the colour you apply is nothing lie the dried version (changes from silver to gold whilst drying). that being said, it does give a real polished brass look.

http://i17.photobucket.com/albums/b98/Corai/PIP3.jpg
http://i17.photobucket.com/albums/b98/Corai/PIP2.jpg
http://i17.photobucket.com/albums/b98/Corai/PIP1.jpg
http://i17.photobucket.com/albums/b98/Corai/Pureblood8.jpg

The shoulder pads are just undercoated at the moment. They were painted silver but there just wasn't enough contrast as the bronze is highlighted almost up to pure sliver itself. I think there could be a splash of colour needed there, but I'm not sure what. that being said, looking at how difficult it was to get this test marine to this standard (and I'd want the finished marines to be ahogher standard than this), it may be worth rethinking the colour scheme entriely. There just isn't enough contrast between brass and silver to work on such a small model. Maybe a solid, non-metallic colour as the primary colour and then have the shoulderpads, boiler and equipment in bronze? But then what colour would compliment the bronze nicely?


Anyway, I'll stop rambling and see what you guys think

thanks
Corai

Meticulous
20-09-2007, 02:12
That's friggen awesome. I think being mainly metallic looks fine. Reminds me of those classic diving suits, the ones with the huge heads and air tube going up to the boat and whatnot. Man, now I wanna see more!

N810
20-09-2007, 02:20
Woah .... Frikin Awsome !!! :D

I like you metallics...
yea you could probably hit a few spots
with silver or boltgun for some more contrast.
If you felt like it.

Oh I found some pics for you...
http://www.hersenspinsels.nl/hersenspinsels/media/fotos/parijs8.jpg
http://www.old-picture.com/american-history-1900-1930s/pictures/Diving-Suit.jpg
www.antiquesofthesea.com/diving_helmets.html
http://www.apparelsearch.com/definitions/DEFINITION%20IMAGES/Atmospheric%20Diving%20Suit.jpg
http://www.fathomspub.com/issues/fm11/interview1.jpg

Priest
20-09-2007, 05:04
The Big Daddy chapter I presume?

synapse
20-09-2007, 08:15
wicked idea using the chaos searchlight to get the jules verneish deep sea diver look!

looking great

now make more!

Penguin of Death
20-09-2007, 09:36
Nice colour on the brass, but too much for one mini, needs some british racing green/steam train blue/steam train blue, those are the sore of colours I think of for industrial revolution type stuff.

I was going to suggest using a cast of a Rhino headlight as they are a shade smaller than the bike ones but seeing it with paint on it looks fine.

Would it be possible to make the backpack close to the armour, file down the connection so it is almost flush? To me it seems a bit detatched

Marovian
20-09-2007, 12:26
I take it back, with that paint job the deep sea diver head looks brilliant, sorry I suggested you stick with the goggle, that helmet with that paint job look ace.
As for colours, for industrial feel, blue and green work, or, to echo the Victorian feel a deep red usually works for me, think due to watching Zulu too many times.
Perhaps you could put just a little red/colour of choice on some armour plates but make it really weathered so it looks like it's nearly all been worn away by the time they have been cut off. Or you could colour just one or two different sections on each model as if they have had to make do and swap/replace plates to get full suits due to being cut off for so long.

Corai
20-09-2007, 21:26
Would it be possible to make the backpack close to the armour, file down the connection so it is almost flush? To me it seems a bit detatched
It's actually desogned to fit a little closer, I just forgot to shave the connector plug off on this one!


For the colour scheme I've got the following possibilities in mind:

1: Oily Silver armour with Brass edging and brown elather kilt (so basically the reverse of this one)

2: Dark Green Armour (something like DA green but more muted - will have to check out the foundation and VMC ranges) with brown edging and leather and brass metallics. Lots of chips and mud etc. Quite weathered

3: Brown armour with muted green edging and kilt and brass+Oily Silver metallics

I think the best way to resolve this is to make up 3 more test mdoels (as soon as the weather clears up so I cancast more parts) and paint them each int he scheme to see what they look like

thanks
Corai

Arhalien
20-09-2007, 21:36
Impressive work Corai; that helmet works very well :)

Richter Kless
20-09-2007, 22:04
An army of Big Daddies. Their most prized chapter relics, the little sisters.

Danny76
20-09-2007, 23:14
didn't get too much fabrication done today as I went to see Shoot 'Em up (most gratuitous film ever...loved it!)

i just saw it.. great film.

Anyhow, i'm so loving this idea, been plowing through all the information and pics here, and i am thoroughly impressed..

El Presedente
20-09-2007, 23:38
Fantastic stuff, I've always thought If I ever made a Tau army it'd have to be steampunk, so hopefully If I ever do you'll inspire me.

scoundr3L
21-09-2007, 02:58
In my opinion, steam punk has absolutely no place in a game set in the 41st millennium, but I must admit, this level of creativity is amazing!:skull:

dr.oetk3r
21-09-2007, 05:32
Looks really really cool.

But i do feel that you have coprimised what makes space marinesspace marines.

Corai
23-09-2007, 23:01
Well..today I bought a warhound titan

So it doesn't appear I'll be running out of things to make steam punky in the near future! I'm hoping to cast the models for the test colours this week but want to get the rest of my circle force painted and out of the way so I can focus my attention on these guys

Thanks
Corai

Penguin of Death
24-09-2007, 09:18
Well..today I bought a warhound titan

You can't just drop a sentence like that into a conversation!
Is it to go with an existing army or is this a new project?
Does give you all the dimensions and information you ever need to make a Steampunk version!

Corai
24-09-2007, 17:33
You can't just drop a sentence like that into a conversation!
Is it to go with an existing army or is this a new project?
Does give you all the dimensions and information you ever need to make a Steampunk version!

It's going to be part of this army! I'm adding a few steampunk guard units and a steampunk inquisitor (all from the same system as the marine chapter)to give me some more options (and conversion possibilities) and after realising converting a thunderhawk gunship to look steampunkish was going to be a whole lot of work, I plumped for the titan. I'm planning on adding a large boiler to the rear of the titan (for those who've seen it, much like one of the larger khador boilers from the Warmachine steamjacks) and adding several portholes up the legs and in the carapace. I'm also going to replace the princeps with a self sculpted victorian-esque engineer.

any further suggestions for how to make it fit in will also be appreciated.

Thanks
corai

EDIT: Oh, I'm thinking mof adding a model train steam generator-thingy into the smoke stacks/boiler so the titan will actually give off puffs of smoke

m3ntor
25-09-2007, 06:14
I am thoroughly impressed. I think the all metallics look could work, but the kilt is, atm, too similar in tone, whereas it could be a good spot to provide some contrast.
But as far as alternative colours go I think the traditional grungy weathered dark green, or grungy weathered dark red would work.

Also, even though you seem to have things sorted, the other week I was looking at a '23 Model T, and I thought to myself 'that looks a hang of a lot like a space marine helmet' and thought of this log. Perhaps something to look at if you want something else.

I'm looking forward to seeing more, but I can't help but feel you're getting a bit too ambitious too quick. I mean, you don't want to over-extend yourself and lose interest. Not that I'm telling you to stop or anything. :p

Penguin of Death
25-09-2007, 11:05
Steampunk Titan sounds good to me, and lots of space for valves, whistles and smokestacks. A round plate on the chest to mirror the Marines too. The design of the 'hound should work well with it, all thos raiseed edge strips in brass with the rest in colour would look nice


after realising converting a thunderhawk gunship to look steampunkish was going to be a whole lot of work.....

One word - Airship!

maybe a scratchbuilt fuselage of a Thunderhawk slung underneath

http://z11.invisionfree.com/Work_In_Progress/index.php?showtopic=6225&hl=

Corai
25-09-2007, 11:12
I'm looking forward to seeing more, but I can't help but feel you're getting a bit too ambitious too quick. I mean, you don't want to over-extend yourself and lose interest. Not that I'm telling you to stop or anything. :p

I know what you mean. Certain circumstances meant that GD was by far the best chance for me to get ahold of a titanh, but it's several weeks worth of work whilst I concentrate on the line marines.

An airship thunderhawk?...I like it. I could get some hot air balloon drop pods to go with it

Thanks
Corai

N810
25-09-2007, 13:32
you might want to look into getting one of those "chemical plant" kits
from urban mamoth....

http://www.urbanmammoth.com/um/html/chemplant_comp.htm

you know for bits... :D

Corai
25-09-2007, 22:33
wow, that thing looks great, thanks for the link. I'll definatley be picking up one of those for tankand titan bits, but not for a few weeks (at least until next payday). What with the titan and battle company, I'm startiong to think I've proabbly spent enough this month!

Thanks
Corai

Penguin of Death
02-10-2007, 16:51
How you getting on?

Back to the Thunderhawk/Airship idea (I should stop suggesting huge scratchbuilds to other people!) how about a downscaled version of this:

http://www.flickr.com/photos/dunechaser/sets/72157594319271099/

Marsekay
02-10-2007, 17:20
I really like these mate, especially the heads! very original. a thunmbs up from me :D

Corai
05-10-2007, 12:59
That airship is very nice. I've not got much done in the lat few weeks, been prettying up my ogres for the GT this weekend, but when I get back I'll be casting up some mroe marines for a test run. I have managed to get this far on my warhound titan:
http://i17.photobucket.com/albums/b98/Corai/Isenbard8.jpg
http://i17.photobucket.com/albums/b98/Corai/Isenbard7.jpg
http://i17.photobucket.com/albums/b98/Corai/Isenbard6.jpg
http://i17.photobucket.com/albums/b98/Corai/Isenbard5.jpg

I got the urban mammoth chemical plant in the post yesterday and it's got all kinds og great pipes, gears and gauges which I'll have running in and out of some of the larger leg armour plates. I'm also using it to build a boile for the main body.

I finally watched steamboy the other day too and that's given me a few god ideas for colourschemes so I'll try these next week

Thanks
Corai

SevenSins
05-10-2007, 13:21
great going so far. I was a bit sceptical to your bulky marine design until I saw the painted version that got it together for me.
Good luck on finding the right colour, just make sure they're muted and you should do fine.
Excellent work!

Penguin of Death
05-10-2007, 13:27
Got any sketches for the steam titan?

Penguin of Death
11-10-2007, 13:46
Not quite steampunk, but definately retro stompy robots

http://www.dailymotion.com/related/5288727/video/x1qw98_codeguardian_shortfilms

El Presedente
11-10-2007, 14:15
Not quite steampunk, but definately retro stompy robots

http://www.dailymotion.com/related/5288727/video/x1qw98_codeguardian_shortfilms

thats one of the most awesome things i have ever seen, all that was missing was a british robo-churchill

Corai
15-11-2007, 12:47
Right, major revision time.

Fiurst of al I want to thank everyone who has encouraged me so much so far over the course of this project, but I've had the battle company for a few weeks so far and it's still a box shaped pile of plastic in the corner of my hobby room. I just can't seem to get the motivation to move on with it. With my love of al;l things steam currently being sated by the incredibly small chaos armyu I'm working on, I think it's time for a revision if I ever hope to see a painted 40K force take to the table. With that in mind I'm radicaly changing the focus of the army.

In the past I have started a few space marine armies and never finished them as I quickly get bored painting them. Ironically the thing I love best about space mairnes, the army cohesiveness with every model being so similar, is also the thing that prevents me from maintaining interest and finishgint the paintjob.

So I've settled (as much as I ever seem to settle on one idea) on doing a marine 'Crusade Force'. This is not an original idea and I've seen others do it before. The basic idea is that the high lords of terra, or a chapter master or (as is the case with this army) an inquisitor declares a crusade against somehting or other and space marine chapters are obliged to provide a squad or two to the campaign to show their suport (and not appear weak in the eyes of other chapters).

Advantages: Gives me lots of variety in conversions and painting. Will hopefully keep my interest. Will let me branch out and discover new techniques.

Disadvantages: Is not likely to look all that cohesive on the table top. May end up looking a bit jumbled if not properly handled.

In order for this to work I'm going to need to add some sense of unity to the army. I think a style of basing (beyond just sand and flocking, I'm thinking more mini scenic slate and shale plus barbed wire urban warzone stuff) that ios a little more than the norm and draws the eye could help to unify the army, as could a distinctive crusade badge appearing on either the shoulder pad, kneedpad, rhino or banner etc.

The battle company has 10 squads plus a command squad to paint so I'll need ten differant chapters to work with. A differant chapter for each squad. I can then go to town converting each squad to be more in line with the imagery of each chapter and paint them in their respective colours. the list at the moment look something like:

Tac Squad 1 - Imperial Fists (I just love yelow, and the fist iconography and lots of swords will be al over these guys. The fists are my favourite codex chapter so they'll also fill the roll of command squad)
Tac Squad 2 - Blood Ravens (I love the crimson and bone colour scheme and I'll convert a librarien to accompany the crusade from this chapter)
Tac Squad 3 - Dark Angels (got loads of robed bodies floating around so this one was a natural)
Tac Squad 4 - Mentors (Spikeyjames' army is truly inspirational and whilst I couldn't hope to match his models I'd like to aspire to an equally striking squad)
Tac Squad 5 - Iron Snakes (been wanting to do something with these guys since I read Abnett's Brothers of the snake book)
Tac Squad 6 - Knights of Albion (the steam marines, I'll do at least a squad of the jolly chaps!)
Assault Squad 1 - Blood Angels (not my favourite scheme to paint utit was a natural choice realy)
Assault Squad 2 - Black Templars (included for the conversion possibilities. I know they're not strictly a codex chapter but they do love to crusade so I thought they'd fit in where other divergent chapters like Space wolves may not)
Dev Squad 1 - Salamanders (dragon scales galore!)
Dev Squad 2 - ?

So I'm in need of one more space marine colour scheme. I'd like to do something with blue (surprised?) but no ultramarines (!). I'd also like to do something with a quartered or halved scheme so might consider nova marines or brazen claws. Any suggestions for the last squad?

So hopefully, this new direction will see me actualy assembling and painting some models for my mish mash of colours that will hopefully resemble an army when I'm done!

I've been working on some fluff for the crusade. First off the name is most likely temporary, I know I've heard damocles used before in the 40K context (aside from the tank variant) so I'm thinking it may have already been done. That can change pretty easily. The basic idea is that a mysterious figure calling himself mister Thorn has manipulated a number of key imperial politicains and dignitaires into petioning the aide of the adeptus astartes to cleanse their star system from a hidden threat of the ruinous powers, bubbling just under the surface of the otherwise unremarkable seeming star system. It is strongly suspected that Mr Thorn is an agent of the inquisition, if not someone tied to the august body in some form or another. Why he does not simply employ the aide of the chambers militant is debated in quiet halls where people think no body is listening. Regardless, the masters of 10 respective chapters of the adeptus astartes have heeded the call and march to war under Thorn's banner.

I'll level with ou now. I was going to try and write some fluff up later or tomorrow, hinting at who or what Mr Thorn is, and if he really is part of the inquisiton, why he needs to use such circuitous routes to amass an army, but I'm not 100% decided so could use some help. The basic gist is that Thorn is most definatley an inquistor (and in a break from my default choice of inquisitor Corai) he is Gregor Eisenhorn (a fact not at all influenced by the fact I finally managed to lay my hands on one of the ltd. ed. Black Library 28mm Eisenhorn models). What I've not decided is what point suring his career to set the campaign. I have 2 options as far as I can see:

SPOILER WARNING FOR ANYONE WHO HASN'T READ THE EISENHORN TRILLOGY










1. Post Abnett trilogy. This would be the loose bit of fluff laid down about Eisenhorn in the Inquisitor rulebook. He would be acompanied by slick Devlan, severina and sevora devout and cherubael. His assosciations with the daemonhost and past 'debaucles' have him out of favour with the inquisition so can't act openly or call for the aid of the grey knights etc.

2. During Abnett Trillogy. Set between book 2 and 3 so Ravenor is alreadyin the chair, he has enlisted the aid of cherubael and kara swole has joined up. this would leave the team at Kara, Harlon Nail, Cherubael, Uber Aemos, Godwyn Fischig and media Betancore. I'd have to sculpt some hair onto the esienhorn model but it should otherwise fit fine. Again, by this point Gregor has used the malus codicium and wouldn't want the ordo malleus sniffing around his activities so would likely act secretivley if he believed there was some great threat in the Damocles system.


The first seems a little easier in that I don't feel as much as though I am 'stealing' abnett's characters as the =I= ones were created for players to play out their own future histories for. What are your thoughts?

thanks
Corai

Penguin of Death
15-11-2007, 13:45
GLad to see you back and with a cunning idea that still involves the Steampunk Marines, though sad to see no Space Puppies at the mo, maybe the other Dev squad could be Long Fangs, Beards Ahoy! I know it doesn't quite work but I assume all the Marines are going to be run under the same rules to make things easier.

I agree that the first option would be easier, but personally would prefer to see the second option as it would mean models of all of the characters in the books using the descriptions given

Shinnentai
15-11-2007, 17:15
Not quite steampunk, but definately retro stompy robots

http://www.dailymotion.com/related/5288727/video/x1qw98_codeguardian_shortfilms

Got to give it up for the amount of talent and effort that must have gone into that, but I must say I find the robot designs to be almost as laughable as the plot. Hitler builds a big robot and sends it to... Pearl harbour? O.o Ohhh-kay...

Slekith
15-11-2007, 17:22
Impressive work. Maybe you should apply that steam generator thing to ig models to represent an emergin civilization lost in one of the million planets of the imperium of man.

Meticulous
15-11-2007, 18:15
What were they called, the Praetors of Orpheus? They had some blue on 'em you might want to go for.

Corai
15-11-2007, 22:55
GLad to see you back and with a cunning idea that still involves the Steampunk Marines, though sad to see no Space Puppies at the mo, maybe the other Dev squad could be Long Fangs, Beards Ahoy! I know it doesn't quite work but I assume all the Marines are going to be run under the same rules to make things easier.
I really considered the woles as they were alwyas one of the 'main' marine chapters in my mind, I just don't really see them jpoining up with a crusade force when they are so numerous on their own, and so much more proud than a lot fot he other chapters (and that's saying something). And yup, they'll all sue the standard marine codex rules.



I agree that the first option would be easier, but personally would prefer to see the second option as it would mean models of all of the characters in the books using the descriptions given
You see my dilemma. I'd love the chance to model Nail, Kara, Bequin, Betancore, Aemos and Fischig but it also means making models of characters that a lot of people already have pretty clear images of in their mind (I don't know about you but I always imagined Harlon Nail as Ray Winstone!). I know when the A-Z of the inquisiton book came out, I was whpollydissapointed by the art of ravenor, nail and patience as they just didn't look like the cahracters in my head! On the other hand, scaling down the =I= models wouldn't be too much work (escept perhaps Slick) but might not be as rewarding. I'm thinking storywise though, it might be better to set it post trillogy in Eisenhorns good and radical days.


Impressive work. Maybe you should apply that steam generator thing to ig models to represent an emergin civilization lost in one of the million planets of the imperium of man.
Funny you should say that, when I finally base and paint my steam titan, there's going to be a handful of stea,m guardsmen on the base to represent how truly massive it is and that it's not just in another scale.


What were they called, the Praetors of Orpheus? They had some blue on 'em you might want to go for.
I looked them up, thanks for the suggestion but their mostly white with a bit of blue trim. I'm not sure I could handle all that white (the mentor legion is going to be more than enough ;)) any more suggestions of specific chapters would be much appreciated though

Thanks
Corai

P.S. is there a way to change the thread title? I thought I'd cracked it but onyl changed the topic title of my first reply and not the title as it apepars in the forum

Grobrotz
16-11-2007, 00:32
I think for real Steampunk Robots you have to watch this:
http://stage6.divx.com/user/vernini/video/1594216/A-Gentlemen's-Duel

matthewmw64
16-11-2007, 00:48
How about instead of Black Templars for one fo the Assault Squads, use Raven Guard? Seems a bit more appropriate.


P.S. is there a way to change the thread title? I thought I'd cracked it but onyl changed the topic title of my first reply and not the title as it apepars in the forum

I think only Mods can do this. Just ask one of them.