View Full Version : Xenos Adversaries needed?

29-08-2005, 04:50
For the Daemonhunter army, they can add a reason for the ultra elite Grey Knights to be attacking Orks or Tau, for the Witch Hunters they can give justification for attacks on Imperial Guard or Marine armies. What do the Xenos hunters NEED to give their battles narrative?

Of course, I like most would love to see the Genestealer cult return to the 40K universe (although just as adversaries would be a waste IMO) and I'm sure other Alien Influences can be suggested (Enslavers for example) but aren't the conflicts of the Alien (bug) Hunters easiest to explain?

Codex: Eldar, Dark Eldar, Tau, Tyranids, Necrons and Orks (with a few others in the future, possibly) have all of the adversaries you'll ever need for the Death Watch.

So, Xenos adversaries. Desirable? Yes, but are they necessary?

29-08-2005, 04:55
they arnt necessary, though they will be there, including im sure some sort of xenos weaponry to be taken. I hope they do keep the adversaries so they have a reason to verse chaos

29-08-2005, 05:33
A lot of the reasons supplied for Daemonhunters and Witchhunters to fight certain armies were rather silly (though I did get a kick out of "The Avatar's really a Daemon if you think about it..."); I always assumed that if Daemonhunters are fighting Tyranids or Orks, it's a "wrong place, wrong time" situation; either that, or some vitally important mission had to be performed in the midst of Ork Territory/A planet being eaten by Tyranids.

Sisters of Battle are even easier; plenty of Sisters have fought and died defending the world their convent calls home against xenos.

29-08-2005, 07:11
They are totally neccessary IMO. Two reasons;

1) Alien hunters are not battlefield specialists. They won't be any more powerful vs. Eldar, Tau, 'Nids or Necrons than guard or marines...they couldn't be without unbalancing the game. Adversaries are a good way around this. They can have weapons and wargear tailored to fight these foes.

2)Inquisitors fight the hidden enemies of the Imperium, not the obvious ones (that's what the imperium's armies are for). Enslavers, Genestealer cults, even Lachrymoles are well suited as adversaries since they could conceivably be added to almost any army, human or xenos.

29-08-2005, 08:48
Adversaries might very well be Imperial forces that have xenos allies, i.e. units or equipment. So they might be a modification to existing Imperial lists, or units that can be put into existing xenos lists (such as the Tau Auxil forces).

Desirable, yes. Feasable? Maybe.

29-08-2005, 10:37
i imagine the Enslavers will definately be in th eadversaries, as it will save them writing new rules for them, and probably also rules for a genestealer patriarch and limo or something similar

de Selby
29-08-2005, 11:22
The Ordo Xenos book is a perfect way to introduce genestealer cult elements to fight alongside rebel Guard or alien armies. GW don't seem keen to re-introduce the Cult as a full battle-field army, so this is the next best thing.


Ordo Xenos adversaries = Genestealer Cult


Ordo Xenos adversaries = Totally necessary.


29-08-2005, 11:26
yeh if thye dont introduce them here then i cant see where they would come in

29-08-2005, 14:36
Only problem is that it relegates the Genestealer cult to an army you can only use against O:X, which would be rubbish. The adversary list so far have been pretty good, its just a shame they're not fully fledged 'official' lists that you can use against anyone. That limitation must do GW out of alot of sales, too.


29-08-2005, 14:44
But most of the Daemon- and Witchhunter adversaries also appear in proper army lists (CSM and LatD), so even if the Genestealer Cult appears as the O:X adversary, it doesn't mean they'll never get a real list :)

30-08-2005, 00:39
they need to release rules for all armies to use adversaries, the current restrictions though make sense, dont make as much sense as all armies taking them