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FarseerMatt
12-09-2007, 23:17
A (currently) 4-player Inquisitor campaign, set around 600.M41 that I have moved from another thread for a more focussed discussion:
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High Farseer Velora of Reia-Hal has had a vision foretelling the birth of an Eldar who will become one of Reia-Hal's greatest warriors (their Autarch incidentally - I worked her background into the campaign). But there's one huge drawback: this warrior will not be born on Reia-Hal itself but in a far distant place...and according to his vision the key to finding them lies in the dark city of Commorragh, the Webway home of the twisted Dark Eldar. The Seer Council is wracked by indecision, as for a Craftworlder to attempt to enter the fallen city would be tantamount to suicide. Their talk is interrupted by a young Ranger called Fenix (if you were at Medusa V, yes this is the same Fenix who will rise to the rank of Ranger Captain of Reia-Hal, but that's 400 years down the line), who announces he will take up the challenge for the good of the Craftworld. The Council can not sway him and so he sets out from Reia-Hal with his fellow Ranger and childhood friend Laara.

Now, the Reia-Hal do have a reasonably good idea of where in the Webway Commorragh lies, but exact information is scarce and finding safe wraithgates and tunnels that lead there even harder. So, first order of business is to go talk to some fellow Rangers of another Craftworld, who point them to a nearby Imperial planet that has been suffering heavily from Dark Eldar raids, suggesting that the Druchii have a Webway portal nearby which will, hopefully, lead them to the Dark City. On this planet is an Ordo Xenos Inquisitor who also seeks to locate this portal, but in his case to see if he can find a way of sealing it and so stopping the Dark Eldar attacks. He is, as Inquisitors tend to be, wrapped up in shadow games with rival Inquisitors with other agendas, such as locating the portal to try and explore the Webway, or even to use it to mount an attack on the Eldar within.

Fenix and Laara could care less about mon-keigh infighting, but if one of the Inquisitors proves of a sufficiently Radical bent they might make for a useful if temporary ally. Meanwhile, unknown to any of them the Dark Eldar have learned something of the Inquisitors' plans and have dispatched their own Mandrake assassins to prevent them from locating the portal.

CHARACTER TEAMS

Fenix and Laara - Eldar rangers of Reia-Hal Craftworld on a secret mission, played by me :D

Inquisitor Lotar Rodriguez - An Ordo Xenos inquisitor who seeks to seal this planet off from the webway with powerful psychic wards and so end the predations of the Dark Eldar. He is accompanied by his acolyte Damien Brax, as well as sanctioned psyker Sarah Harker to help him locate the portal. Played by Adam Pilgrim

Inquisitor Devoran Skaarn - A more radical member of the Ordo Xenos who believes the portal will be of more use to the Imperium if it can be studied or even explored first. He is accompanied by a techpriest advisor named Jonathon Stead to aid him in data gathering, as well as veteran guardsman Neji Leingod who acts as his bodyguard. Played by Sean Grant

Inquisitor Valentino Linklatorvitch - A fiery Monodominant who has got wind of his fellow inquisitor’s plans and does not want to see the planet tormented further by filthy xenos but nor does he believe any true servant of the Emperor should associate with their arcane technologies - nothing good could possibly come of dabbling in their blasphemous xeno-tech. He is resolved to purge the Eldar pirates and any heretics who consort with them, and he is accompanied by Brother Silas of the Deathwatch to aid him in this goal. Played by Ian Linklater

Skechara, Araqir and Arkhathia - Three mandrake assassins (two male, one female - you should see my mate’s conversions :D ) dispatched by the Kabal to monitor the inquisitors’ movements. Played by Colin Morrison

More detailed character profiles to follow.

Well, anyone, but most specifically IncubiLord and Sabbad, what are your thoughts?

IncubiLord
13-09-2007, 07:20
Well, you asked for it, so here's some DE perspective on the plot...

First off, we've already covered it, but they're not called Druchii. I'm just saying it again... :p


this warrior will not be born on Reia-Hal itself but in a far distant place...and according to his vision the key to finding them lies in the dark city of Commorragh, the Webway home of the twisted Dark Eldar.
I'm not sure what the key you're alluding to here is, but it could be that the individual being searched for is either a member of DE society who wants out or a prisoner of the DE.

The question I have is:
How will they know the key when they find it?

You need for the seer to have given them something/someone to look for, no matter how cryptic the information, otherwise you've just sent to average Eldar into Commorragh on a "You'll know it when you see it" comment.

(if you were at Medusa V, yes this is the same Fenix who will rise to the rank of Ranger Captain of Reia-Hal, but that's 400 years down the line)
That's a little Deus ex Machina for my liking.

There's no excitement to nearly dying when we all know that the "endangered" character is still alive 400 years later.

I think you're cheating yourself out of a more involving story to have already decided that both of your characters will survive their every coming trial.

suggesting that the Druchii have a Webway portal nearby which will, hopefully, lead them to the Dark City.
We've already covered that this would likely be a legacy portal, not a creation of the DE post-Fall, if it were a stationary structure.



Meanwhile, unknown to any of them the Dark Eldar have learned something of the Inquisitors' plans and have dispatched their own Mandrake assassins to prevent them from locating the portal.
Killing Inquisitors inside the Webway or opening another portal isn't as that hard...

I think the Kabal is pursuing this the wrong way, but it does get them involved in the =][= campaign and some DE Lords could well be vain enough to "send the beasts to hunt the vermin."

seeks to seal this planet off from the webway with powerful psychic wards
This is, I think, beyond the Imperium's reach. Sealing off the Webway is a major feat of power.

Shutting the immobile portal would only be a momentary set-back for the DE.

believes the portal will be of more use to the Imperium if it can be studied or even explored first.
That doesn't tend to work too well for the Imperium, either.



Now, I'm going to take a step away from the game you'll be playing to comment more on the story...


First off, if you're finding a world raided by the DE, you need a reason for the DE to be there.
I know it seems an odd statement, with our "take slaves" background, but the thing is, we don't stay in one place.

All the DE fluff is about an opportunistic strike-and-fade strategy, where we hit a world when it's weak and move on before anybody can come to its defense. The best you've got for consistant raiding is something along the lines of Devilsnacht, where the DE intentionally revisit an isolated human population on a certain calendar night every so many years to ensure that the people will work themselves up into a terror for us.

In this case, I might make the DE a relatively young Kabal with limited territory. Attacking a Hive World, the DE could appear in a number of locations without worry of the enemy gathering a suitable defense - they'd just have to be careful how they did it.

The problem is, this all relies on the idea that the DE are attacking from mobile portals - normal for them, but bad for having your Inquisitors hunt the things. A stationary portal really doesn't fit the DE standards for raiding.

It might work better for the Inquisitors to realize a short while in that the portals are being moved by the Mandrakes, giving the players something to hunt for, but meaning that every time they get close they will be attacked by the Mandrakes further from the portals. This creates a twisted situation where both sides are hunting each other that the players may find entertaining.

That gives us portals on the planet and a reasonable way for the =][= to hunt for them, without compromising the DE with an unreasonable stationary portal. Now for the craftworlders' involvement...


It's probably not easy to determine where the DE are raiding, even for the CWE, but it's also likely that every batch of CWE would be vaguely aware of a few nearby raids, so we can have the collective CWE finding a random band of DE without too much trouble there. Who you find is probably a crap-shoot, but that's okay for what you want... maybe.

My own opinion is that your Eldar have gone about this all wrong. Trying to sneak in past hostile DE and make it on their own, oblivious to how things work in the Dark City, seems quite suicidal. Instead, I would have the craftworld try to contact one of the Houses that isn't so hostile towards them.

Something that seems to slip by the non-DE players is that each DE player gets to be the lord of his own House (Kabal, Cult, Coven, Sect, all of the above, whatever) - and this translates into the DE having a wide range of differing opinions of Craftworlders that vary by House.

If you look the the FoMV discussions amongst the DE over allying with the CWE, you can find these opinions surfacing - from annoyed tolerance of the 'lost' craftworlders to a hatred that can barely be restrained when the CWE are proving useful to us. It would obviously be in your interest to find a House of the former conviction, one that might grant a couple of Rangers safe passage amongst them for some sort of compensation (and maybe the chance to plant the seeds of indulgence that could bring some of the craftworlders over to the "True Kin"). How, and when, you'd like to work this into the plot is a good question, but your Eldar are much more likely to survive visiting - and leaving - Commorragh if they have some 'friends' to help them out.


If you are continuing as planned, I have a few points to consider:
1) Craftworlders (especially Ulthwe) have their own man-portable Webway gates. If a couple of Rangers can find the place where a DE raid came out of the Webway, you can get in that same place without their portal.

2) If you come through a gate controlled by the DE, you're literally walking into the front-line base that they're slaving from. This is probably one of the best ways to get put in shackles yourself.

3) The fluff indicates that the DE load up their loot on anti-grav skiffs/barges to transport them through the Webway back home (it's a long ways, and we don't want to move as slow as women, children, and the elderly - all in chains). Tracking a raiding party as they head home through the Webway is going to be a serious challenge task for anybody who tries it.


Anyways, those are my thoughts for the moment. I'm off to torture a mon-keigh or two...

FarseerMatt
13-09-2007, 14:45
Thanks very much. Okay, here we go...


First off, we've already covered it, but they're not called Druchii. I'm just saying it again... :p

Dod gammit you're right, I meant to change that when I cut-and-pasted...bah, screw it, in my Craftworld's dialect the word for the Dark Kin is "Druchii". :P



I'm not sure what the key you're alluding to here is, but it could be that the individual being searched for is either a member of DE society who wants out or a prisoner of the DE.

Almost. It turns out they're looking for a Dark Eldar infant due to be sacrificed after both her parents were killed in the arenas. If they escape with her they "adopt" her into Craftworld society and she grows up to be their Autarch. Of course, her origins are kept secret from all save the Farseers, Fenix and Laara, and Suriyana's (the DE's) adopted parents.



The question I have is:
How will they know the key when they find it?

You need for the seer to have given them something/someone to look for, no matter how cryptic the information, otherwise you've just sent to average Eldar into Commorragh on a "You'll know it when you see it" comment.

Yes, I agree. I'm still trying to think of a suitable clue, such as a particular building, or event, as a sign that they're getting close - something that's cryptic at first but obvious when they see it. Er...any ideas? :P



That's a little Deus ex Machina for my liking.

There's no excitement to nearly dying when we all know that the "endangered" character is still alive 400 years later.

Ah, sorry, that particular statement isn't supposed to feature in the campaign story. If they do end up dying or joining the DE then I'll edit my Craftworld background and not the other way around. It is kinda annoying that the setting has to be several centuries in the past but I have to give Suriyana time to grow up (thought it less plausible that someone who had been incorporated into DE society for some time would both want to leave AND be accepted by their CWE kin). If the worst comes to the worst all I have to do is change my "present" Ranger captain's name.



Killing Inquisitors inside the Webway or opening another portal isn't that hard...

I think the Kabal is pursuing this the wrong way, but it does get them involved in the =][= campaign and some DE Lords could well be vain enough to "send the beasts to hunt the vermin."

That's kinda what I was thinking. As much an excuse to play Predator as a matter of internal security.



This is, I think, beyond the Imperium's reach. Sealing off the Webway is a major feat of power.

Shutting the immobile portal would only be a momentary set-back for the DE.

Malleus inquisitors can close Warp gates so maybe Inquisitor Rodriguez reckons he can do the same with a Webway portal. And yes, probably only a temporary reprieve but the good inquisitor doesn't know that...I guess even in the Ordo Xenos there's a lot of gaps in their knowledge concerning the mysterious Eldar, and their phantom Dark cousins even more so.



That doesn't tend to work too well for the Imperium, either.

How so? But bear in mind I did not write this part of the story - Sean has always had the idea that if the Imperium launched a crusade into the Webway and purged it then it would make space travel a lot easier for them (plus neutralising the Eldar race, the Emperor's enemies) and obviously Inquisitor Skaarn follows his views :P



The best you've got for consistant raiding is something along the lines of Devilsnacht, where the DE intentionally revisit an isolated human population on a certain calendar night every so many years to ensure that the people will work themselves up into a terror for us.

In this case, I might make the DE a relatively young Kabal with limited territory. Attacking a Hive World, the DE could appear in a number of locations without worry of the enemy gathering a suitable defense - they'd just have to be careful how they did it.

The problem is, this all relies on the idea that the DE are attacking from mobile portals - normal for them, but bad for having your Inquisitors hunt the things. A stationary portal really doesn't fit the DE standards for raiding.

Yeah, the Devilnacht story was pretty much what I had in mind. When I said "suffering heavy raids" I should have specified very destructive rather than frequent. Let's say the planet has been suffering yearly raids for some time, but as it is a civilized but fairly backwater planet no-one's that bothered until the Inquisitors hear about it and set off to do something about the imminent annual raid. Likewise if Fenix and Laara have a chat with some other Rangers who've been hanging around they too will have learned that there's a raid due.



It might work better for the Inquisitors to realize a short while in that the portals are being moved by the Mandrakes, giving the players something to hunt for, but meaning that every time they get close they will be attacked by the Mandrakes further from the portals. This creates a twisted situation where both sides are hunting each other that the players may find entertaining.

That gives us portals on the planet and a reasonable way for the =][= to hunt for them, without compromising the DE with an unreasonable stationary portal.

That sounds like a good idea. I'll run it by the GM.



My own opinion is that your Eldar have gone about this all wrong. Trying to sneak in past hostile DE and make it on their own, oblivious to how things work in the Dark City, seems quite suicidal.

It would obviously be in your interest to find a House of the former conviction, one that might grant a couple of Rangers safe passage amongst them for some sort of compensation (and maybe the chance to plant the seeds of indulgence that could bring some of the craftworlders over to the "True Kin"). How, and when, you'd like to work this into the plot is a good question, but your Eldar are much more likely to survive visiting - and leaving - Commorragh if they have some 'friends' to help them out.

True enough - I had a vague idea that the two Rangers could meet up with either the Mandrakes or (more likely) some of the raiders. The actual game would involve the raiders attacking them and, if they survive the initial skirmish, they might be able to get them to hold their fire long enough to sit down and have a talk. They could spin a story about abandoning their Craftworld or whatever, and some kind of "test" set them by the DE (say, kill the meddling inquisitor) might form the basis of another game before they are granted (comparitively) safe passage to Commorragh.

Looks like we need some more DE players (Mandrakes, raiders, maybe some others among the raiders who do not agree with taking in the CWE and eventually come to blows over it) :D

And to address your final points:

1) Yes, but your earlier point still holds - it would be preferable to enter the webway with some form of "friends" protecting them.
2) Could follow the attack/talk/test arc as above.
3) A serious challenge? Even better...

IncubiLord
14-09-2007, 01:50
my Craftworld's dialect the word for the Dark Kin is "Druchii".
Oh, yeah? Well that word is a grave insult in my Dark Eldar's dialect. Use it around us, and we'll cut out your tongue. :p

It turns out they're looking for a Dark Eldar infant due to be sacrificed
That's a bit too old-school for the DE, I'd imagine.

Sacrifices, which may have been an unintended ritual that fed She Who Thirsts, are one of the few things I'd write off as no longer part of DE culture since the Fall. Even if one Kabal still wanted to do so, they'd probably not do it just to avoid looking like servants of the Great Enemy to the others - a sure way to get an alliance of enemies coming after you.

Also, killing babies, while quite easy, doesn't allow much torture (babies aren't psychologically developed enough to torment other than physically) - which we all know makes the soul taste better.

A young child, on the other hand, could still barely have tasted the joys of Commorragh and would be sufficiently developed to suffer psychological torture.

However, children are a resource. Make the child have done something 'inappropriate' (like trying to avenge her parents' death by poisoning) - that way there's an explicit reason to hand her over to the Haemonculi to be tormented before she becomes somebody's dinner.


I'm still trying to think of a suitable clue, such as a particular building, or event, as a sign that they're getting close - something that's cryptic at first but obvious when they see it. Er...any ideas?
If you're looking for random cryptic comments, describe a Haemonculus' experiment. Maybe something like "Where the spawn of vermin and serpent strikes at a shattered blade" would initially seem quite odd, but would actually reference a rat whose tail has been replaced with a cobra that attacks a member of the Cult of the Broken Scythe (who I just made up - I hope ;)).

If they do end up dying or joining the DE then I'll edit my Craftworld background and not the other way around.
That's all good then.

How so?
There's been fiction on humans entering the Webway. Generally speaking, the Webway itself seems to work against non-Eldar with the exception of those who are allies of the Harlequins (certain very-rare Chaos-hunters who might be allowed to enter the Black Library). Oh, and the Harlequins don't seem to have any trouble finding these sorts and bringing all sorts of firepower to bear against them.

My personal theory is that the Webway, being the domain of Cegorach, responds to the will of its resident deity. The Laughing God makes things hard on anybody he doesn't like. There is no real backing for this theory, it just seems reasonable to me in comparison to the power of the Chaos Gods in the Eye of Terror.

My own theories aside, it just doesn't work out incredibly well for non-Eldar to invade the Webway. Everything about the situation seems to be stacked against the invaders.

Yeah, the Devilnacht story was pretty much what I had in mind.
That's fine then.

I had a vague idea that the two Rangers could meet up with either the Mandrakes or (more likely) some of the raiders. The actual game would involve the raiders attacking them and, if they survive the initial skirmish, they might be able to get them to hold their fire long enough to sit down and have a talk.
Most DE players seem to tend towards the feral end of the Mandrake potential. You wouldn't convince the typical Mandrake to sit down and chat with you, simply because those aren't the type of Mandrake that most DE Lords seem to hire.

You'd have a lot better luck talking to normal Dark Eldar.

They could spin a story about abandoning their Craftworld or whatever, and some kind of "test" set them by the DE (say, kill the meddling inquisitor) might form the basis of another game before they are granted (comparitively) safe passage to Commorragh.
If you spin a tale about joining the DE, a canny Lord will bring you into a party where you'll be expected to join in the pleasures of the flesh, torture a prisoner, and consume the soul of a slave that you kill in front of everybody.

A sincere recruit would have no problem with this, while a poser would be ousted and eaten by night's end.

Even if your phonies devised a convincing lie, they'd likely be expected to do some of these things on the long trip back to Commorragh anyways. Thus, you're better off not lying.

If you just want to see Commorragh, to go there and have a look around, and to decide for yourself which lifestyle is right for you (only a stretching of the truth there - they do want to go and have a look around and there's always the chance that they'll give in to temptation), the DE probably won't push you too hard, because it's much easier to slowly give in to one temptation at a time without realizing it than to accept everything right off the bat.

FarseerMatt
14-09-2007, 11:27
A young child, on the other hand, could still barely have tasted the joys of Commorragh and would be sufficiently developed to suffer psychological torture.

However, children are a resource. Make the child have done something 'inappropriate' (like trying to avenge her parents' death by poisoning) - that way there's an explicit reason to hand her over to the Haemonculi to be tormented before she becomes somebody's dinner.

Good idea.



If you're looking for random cryptic comments, describe a Haemonculus' experiment. Maybe something like "Where the spawn of vermin and serpent strikes at a shattered blade" would initially seem quite odd, but would actually reference a rat whose tail has been replaced with a cobra that attacks a member of the Cult of the Broken Scythe (who I just made up - I hope ;))

Ha ha snake-tailed rat wtf...I assume that will have been Suriyana's poisoning attempt? Think I might keep it as just a snake - sounds a bit too Skaven, else :P And there isn't a Cult of the Broken Scythe but there IS a Kabal of the Sundered Blade ;)



My personal theory is that the Webway, being the domain of Cegorach, responds to the will of its resident deity. The Laughing God makes things hard on anybody he doesn't like. There is no real backing for this theory, it just seems reasonable to me in comparison to the power of the Chaos Gods in the Eye of Terror.

My own theories aside, it just doesn't work out incredibly well for non-Eldar to invade the Webway. Everything about the situation seems to be stacked against the invaders.

Makes sense to me, but since when did a mon-keigh know anything of Cegorach's power :P



You'd have a lot better luck talking to normal Dark Eldar.

Yeah, that's what I thought. Well, if any DE can be considered "normal" :D



If you just want to see Commorragh, to go there and have a look around, and to decide for yourself which lifestyle is right for you (only a stretching of the truth there - they do want to go and have a look around and there's always the chance that they'll give in to temptation), the DE probably won't push you too hard, because it's much easier to slowly give in to one temptation at a time without realizing it than to accept everything right off the bat.


Ah, okay. I was considering that idea but wasn't sure if it'd go down too well with the DE. Fair enough.

I think that's the narrative pretty much ironed out. Need to get everyone to sort their character profiles out now...that's a point, any suggestions on DE profiles would be greatly appreciated. Was leaning towards Pirate-Prince kind of stats, but also need to consider weapons. The Agoniser is already covered, and splinter weapons would probably have some sort of toxin as standard (eg a character hit by splinter shards needs to make a resistance test for Bloodfire toxin - or whatever - as well as any other effects) though their fire rate depends on whether they are designed to fire a "stream" or a "blast" of shards (what is your opinion on this?).

Sabbad
14-09-2007, 20:18
With reference to splinter weaponry, have a look at the rules for Fletchette ammo (can't remember them off the top of my head).

You've talked a lot about storyline, but as an Inquisitor player myself I'm quite curious about the campaign itself. Am I right in thinking you are NOT the campaign's GM? Is the GM OK with you having this much of a role over the story's eventual progression? Also, what role is each player intended to have in the campaign - is this campaign going to be essentially the tale of YOUR characters with other warbands tagged along?

I'm curious as to what you/your GM have in mind for the Inquisitors once the campaign progresses from the Imperial planet (which needs a name, btw!) to The Dark City. I think it would be really cool if (for example) one Inquisitor is captured by the Dark Eldar, but later freed by the Rangers who need him to help rescue Suriyana.

In reference to the "how do you know its her" problem, it's a little cliche, but you could always say she has a special birthmark or something. Perhaps that's where the riddle comes into play: whatever crazy thing they are told they have to look for is actually the girl's birthmark.

IncubiLord
14-09-2007, 22:17
Ha ha snake-tailed rat wtf...I assume that will have been Suriyana's poisoning attempt?
Could be.

I just think rats are the perfect fast-breeding, small creature for Haemonculi to experiment on when they can't get enough full-size creatures or are short on space.

Think I might keep it as just a snake - sounds a bit too Skaven, else :P
I'd have it be a mix of things.

A regular old snake would be out of place, too mundane for the DE to keep around Commorragh. A viper with a scorpion's stinging tail, however, is something interesting to play with.

Makes sense to me, but since when did a mon-keigh know anything of Cegorach's power
Too true.

Remind me to kill you, so you don't somehow escape to spread knowledge of an Eldar god amongst the lesser races. :evilgrin:

I was considering that idea but wasn't sure if it'd go down too well with the DE. Fair enough.
Remember that the DE still suffer from the typical Eldar vanity.

If given the chance to see our glorious way of life, you'll obviously join us.

any suggestions on DE profiles would be greatly appreciated. Was leaning towards Pirate-Prince kind of stats
For DE profiles, I would indeed be looking at the Eldar Pirates for a guideline. Pirate or Pirate Prince is a differentiation that would depend on the general power-level of characters being made.

also need to consider weapons.
For weapons, I'd be looking at the Las-weapons for a basic Splinter weapon statlines (reliable, sturdy rifles and pistols that aren't incredibly strong) but declare that Splinter weapons use a solid core crystal as ammunition like the Eldar (based on the info in the DE codex). This would mean that a DE could have Hellfire or Bloodfire on his ammunition crystals, to represent a range of toxins. I would not use the Flechette rules, since Shuricats don't get them and DE weapons work on a very similar base principle.

their fire rate depends on whether they are designed to fire a "stream" or a "blast" of shards (what is your opinion on this?).
Well, the codex says a splinter weapon "fires a hail of splinter-like shards at the enemy" - but that leaves a wide opening for personal interpretation.

In my opinion, the Splinter weapon fires a concentrated burst of needle-like crystal fragments. This doesn't mean it fires on full-auto, with a dozen shots a round, but rather that each shot it puts out is actually a collection of relatively small shots that rip up the same small area.

As such, I'd say that the shattered-crystal aspect of the weapon is covered by the damage roll - each hit does a range of 2-12 points of damage that, in part, reflects how many of the miniature projectiles find their way to the target's flesh. This concept is already applied when you're hit by a grenade - you don't take as much damage as being shot by a lasgun from a single sliver or a Super-Frag grenade.

Splinter Rifles should probably also count as a Halberd (since they function the same in melee as a Kroot Rifle when handled properly), and the combat blades common to splinter pistols might simply count as a knife. These extra blades on weapons might increase their weight, or you could declare that they counterbalance the lighter-weight materials used by the Eldar so that a bladed Splinter weapon weighs the same as an equivalent Las-weapon.

Agonisers are given, the DE have the same wide range of blades as everybody else, a Neural Whip seems an appropriate addition to be a lesser Agoniser variation, and a Punisher is just a Power Halberd.

Mandrakes should probably get the Camouflage ability from the Eldar addition in all situations and even against people with specialized detection equipment to represent their Shadow-skin (Mandrakes are literally not quite there). This ability would obviously not apply while in melee (they have to stop hiding to attack you).

FarseerMatt
14-09-2007, 22:21
With reference to splinter weaponry, have a look at the rules for Fletchette ammo (can't remember them off the top of my head).

Yeah, talked that over with Pete (our GM) and Colin. The result we came up with was basically an autogun with flachette ammo (represents a buckshot-like blast of splinters in tight formation):

Weapon: Splinter Rifle
Class: Legendary
Type: Basic
Range: C
Shots: Single (1), Semi (4) - semi in this case representing rapid-fire blasts a bit like an automatic shotgun
Accuracy Modifier: None
Damage: Hits D3 locations and does D6 damage to each
Ammo: 40
Reload time: 2 actions
Weight: 25
Special: Can be used in melee, counting as a Reach 4, D10+2 damage weapon with a Parry Penalty of -15%

It was also decided that to simulate the effects of agoniser poison, anyone hit by it would count as being attacked with choke gas (stunned until can pass Toughness test, loses consciousness if down for more than 5 turns). Alternatively, it can be loaded with Bloodfire or Hallucinogen toxin but the player must specify which and how many ammo cores of each type are being carried before the game starts.



You've talked a lot about storyline, but as an Inquisitor player myself I'm quite curious about the campaign itself. Am I right in thinking you are NOT the campaign's GM? Is the GM OK with you having this much of a role over the story's eventual progression? Also, what role is each player intended to have in the campaign - is this campaign going to be essentially the tale of YOUR characters with other warbands tagged along?

Oh, sorry. Looks like I've given the wrong impression by only discussing my characters :P No, the other Inquisitors have their own agendas (Inquisitor Linklatorvitch is going to try and marshal the defences against the Dark Eldar and come to blows with the corrupt governor who believes it's better to sacrifice a few rural communities to keep the main cities safe, while Inquisitor Rodriguez is going to have to get hold of some xeno-tech to close the portal and if he does he's gonna make it a lot harder for Skaarn and the rangers to get back out). If anything, for the first part of the campaign it's gonna be MY characters doing the tagging along. Pete says he doesn't mind GMing two different story arcs (planetside and webway) as some of us are working different days anyway. Or of course, I could post the campaigns progress and one of you could be our "storyline" GM for one of the arcs :D



Is the GM OK with you having this much of a role over the story's eventual progression?

Yeah, we all tend to get together at the start and pitch in possible storylines (including at least two different "branches" of events). I know for a fact that Adam and Colin have been busy cooking up ideas on their own forums and messengers with input from other enthusiasts :P I was basically just looking for ideas from you guys of ways the plot might go, and in fact the level of detail I've gone into in my plan is deeper than normal as it's inspired from an idea from my Craftworld's history (the official story of which may of course change if the quest fails...). Final decision is, of course, Pete's. In our experience so far having a general idea of where we're headed hasn't detracted from the fun, as Pete is still very good at throwing in "wild card" minor events that we never discussed that twist the plot slightly. Remember that thing I said about adding in an extra bunch of DE who disagree with the raiders taking in the Rangers? That was Pete's idea after I ran your thoughts by him.



I'm curious as to what you/your GM have in mind for the Inquisitors once the campaign progresses from the Imperial planet (which needs a name, btw!)

Oh, did I not say? Guess not. It's Corriolis IV, otherwise known as Mar Sara.

EDIT - Just cleared IncubiLord's clever halberd idea with Pete over MSN and added to splinter rifle profile. Also, will post some character cards soon once I get info from the rest of the team.

FarseerMatt
14-09-2007, 23:06
Could be.

I just think rats are the perfect fast-breeding, small creature for Haemonculi to experiment on when they can't get enough full-size creatures or are short on space.

I'd have it be a mix of things.

A regular old snake would be out of place, too mundane for the DE to keep around Commorragh. A viper with a scorpion's stinging tail, however, is something interesting to play with.

Hehe, I now have a rather funny image of this snake slithering across the hall and leaping at one of the DE raiders who are escorting Fenix and Laara - he whirls round and with his superior reflexes catches it in mid-strike...and then it stings his hand with its scorpion tail :D



Remember that the DE still suffer from the typical Eldar vanity.

If given the chance to see our glorious way of life, you'll obviously join us.

Aha, excellent. You know, if the story does end up going in two distinct directions, I think I WILL ask the guys to let you be our "storyline" GM for the Commorragh arc :D

IncubiLord
14-09-2007, 23:58
Just remember going in that the odds are stacked against anybody escaping a "visit" to the Dark City, that non-Eldar are even less likely to move about without drawing attention, and that psychic powers are weaker within the confines of the Webway (meaning that the big thing which makes most inquisitors more than human is far less effective).

I honestly don't think it's a good idea to let non-Eldar players head into Commorragh. At least some of them will be disappointed.

Making the right friends can get an Eldar a fair chance of survival, but non-Eldar are probably nothing more than prey in the eyes of every resident of the Dark City.

FarseerMatt
17-09-2007, 23:35
FIRST GAME

Okay guys, we played our first game yesterday, detailing the various warbands' arrival on Mar Sara. Colin was working so his Dark Eldar have not featured yet, but the other groups had their first encounters with each other in two separate missions (played on two tables in Adam's garage) that Pete did a very good job of GMing simultaneously. After paying a mysterious visit to the planetary governor's palace that both Sean and Pete both refused to elaborate on, radical Inquisitor Skaarn headed downtown to stock up on ammo before beginning his search, where he had an uneasy meeting with Inquisitor Rodriguez. Little did he know he was being tailed by Fenix and Laara who had followed him since his landing. Though unable to follow him into the heavily-guarded governor's palace, they had found it an easy task to hide out in the city back alleys until he reappeared.

After sneaking up on and knifing the guard at the back door, Fenix managed to figure out how to open the complicated lock on the second attempt and the two Rangers entered the building, hiding the guard's body before proceeding. They spent most of the rest of the game dodging GM-controlled guards that were on patrol, until Laara reached an upper gantry and was able to eavesdrop on the two Inquisitors below, learning that they were planning to join forces in looking for the webway portal, with their next stop being the inquisition library in the hope of finding some way of closing it before the Dark Eldar launched their raid in two days time (the devious Skaarn not telling Rodriguez that he did not intend to seal the portal!).

Unfortunately this is where things went a bit wrong for me, as psyker Sarah Harker sensed the presence of Laara above them, and she was only able to escape thanks to Fenix causing a loud diversion on the other side of the shop floor. Things got scrappy when all the arms-dealer's guards came running while Rodriguez hared up the gantry after Laara, with the Rangers being forced to open fire on one of the guards and taking him out of action before only just escaping by diving out of a first floor window. A suspicious Inquisitor Rodriguez gives chase, while the apparently less concerned Skaarn sticks to the original plan and heads for the library without him. Skaarn and his player, Sean, are rapidly becoming the most mysterious and distrusted people in the group!

Meanwhile on the next table Ian's Inquisitor Linklatorvitch and Deathwatch Brother Silas also paid a visit to the governor and learned that the Dark Eldar raids almost always came from somewhere in the heavily-forested region north of the city. Linklatorvitch proceeded to requisition a shuttle and a quartet of the governor’s soldiers (played by GM Pete) to go investigate. They set down, but almost immediately after landing the four stormtroopers draw guns on the Inquisitor, forcing him into cover among the trees with a serious chest wound (inflicted by a shotcannon in the initial volley before he could duck out the way). From his pinned-down position he snapped off a couple of shots from his hellpistol, but Brother Silas took a less subtle approach and charged straight at the traitors, blowing three of them away with his bolter. Adam decided he wanted the final heretic alive to find out why the hell he'd attacked them and so Brother Silas spat acid at him before seeking to subdue him in close combat. Unfortunately, with a very lucky (or unlucky...) damage roll Silas accidentally killed him dead with a crushing blow to the skull.

Linklatorvitch weighed his options and decided that before carrying on in his search for the portal he'd bloody well find out why he'd just been the victim of a botched assassination. He and Silas hopped back in the shuttle and headed straight back to the city to have a little chat with the governor. He did however have a sneaking suspicion that Sean/Inquisitor Skaarn's secret chat with the GM had something to do with it! Of course, knowing Pete, this could just as easily be a red herring designed to pit Sean and Ian against each other...

To be continued :D Thoughts please.

Oh yeah, by the way here's my two Rangers:

....... WS BS S T I Wp Sg Nv Ld Speed
Fenix 59 92 53 53 93 81 85 83 87 6
Laara 60 86 52 46 95 87 81 85 84 6

Weapons - Both are equipped with Eldar Long Rifles (each with 10 bullets) and a single knife, which also doubles as an ad hoc throwing weapon. Fenix is a bit of a swordsman so as well as a shuriken pistol with 3 ammo cores he carries a finely crafted Eldar sword called Kiamdeng (“Fire Talon”), with a crystalline grip and iridium blade. Laara is more of a gunfighter and so carries two shuriken pistols with 4 ammo cores to distribute between them.

Equipment - Fenix carries a plasma grenade and a haywire grenade and wears a rebreather (as much because it's on the model as anything else). Laara carries one plasma and one tanglefoot grenade, and having previously trodden the Path of the Healer she counts as being equipped with a medipack. Both also wear spirit stones - Fenix bears his on a silver chain round his neck while Laara, as is traditional for female Eldar on their home Craftworld, has her's set into the flesh of her forehead.

Special Rules - Fenix and Laara both have the standard Eldar abilities of Catfall, Nightsight and Lightning Reflexes (we use the version of the rule where you don’t have to take an Initiative test to change actions). Their Chameleoline cloaks grant them the Camouflage skill which is effective in all environments against all sight-based detection, while their stealth means they cannot be detected by hearing while sneaking or crawling. Also, Fenix and Laara often use sign language to communicate, having learned that even mind-speech is not always proof against enemy detection - they both count as having Wyrd Telepathy although obviously they may not broadcast.

Will also post up one of Colin's Dark Eldar characters when he sends Pete his character card, as out of interest he wanted a third party opinion on their balance.

IncubiLord
18-09-2007, 06:57
Thoughts please.
On... the story?

Skaarn does his homework. He knows the governor sacrifices the rural people to keep the Hives relatively safe, and he has earned said ruler's trust by going along with it.

Whether he is callous enough that he really doesn't care about those people or just lying to the governor, I can't tell from what's provided - but he had the good sense not to go antagonizing the Eldar that showed up to bother the other Inquisitors. He knows how to manipulate a corrupt official discreetly.

I'd bet that he goes on to examine the library and hide any books that might actually be useful in sealing the gate before his "allies" show up.

So far, Rodriguez is just a guy. Nothing spectacular to remark on, other than to scold you for being such careless Eldar around his pet psyker.

Linklatorvitch had the poor form of not noticing a corrupt official and then threatening to enrage the monsters that said official has been keeping appeased. The assassination attempt was because the governor doesn't want anybody angering his very-real boogeymen. Let them eat the commoners on the fringe of society.

Fenix and Laara seem to be inept at playing spy.
Sure, they can hide and tail people, but they have trouble with mon-keigh locks and apparently don't do too well looking out for security systems that might detect them.
A human city really isn't their element, though. They may yet redeem themselves.

Any Mandrake assassins in the area just missed a huge opportunity. They could have jumped Rodriguez while he was chasing your Rangers for a lot of indirect benefits even if they didn't kill the Inquisitor. The non-participating DE get an "F" on sewing the seeds of paranoia. Maybe next time...

FarseerMatt
18-09-2007, 09:08
So far, Rodriguez is just a guy. Nothing spectacular to remark on, other than to scold you for being such careless Eldar around his pet psyker.

Hehe yep, it was the damn GM that sprung that rule at the last minute - git :P Won't be making that mistake again in the next mission, which is trying to lose Rodriguez in the sewers.



Fenix and Laara seem to be inept at playing spy.
Sure, they can hide and tail people, but they have trouble with mon-keigh locks and apparently don't do too well looking out for security systems that might detect them.
A human city really isn't their element, though. They may yet redeem themselves.

Damn complicated keypad lock with it's -70% Sg modifier...how they all laughed when I fumbled that dice roll.



Any Mandrake assassins in the area just missed a huge opportunity. They could have jumped Rodriguez while he was chasing your Rangers for a lot of indirect benefits even if they didn't kill the Inquisitor. The non-participating DE get an "F" on sewing the seeds of paranoia. Maybe next time...

Yeah, Colin was working but he's free today so I'll let you know where it goes next. I'll tell him the Kabal master ain't pleased :D

Sabbad
18-09-2007, 21:49
Sounds like you're having a good campaign!

A quick note on characters: seen as your background suggests Fenix to be a talented swordsman, it seems strange that his WS is lower than Laara. In fact, 59 is a bit low full stop.

It makes a change to see "good guy" characters without the near mandatory Heroic and Leader skills, though I might actually consider giving Fenix Leader if he is set to become Ranger-Captain of Reia-Hal.

Similarly, it's nice to see someone with two pistols who doesn't have Ambidextrous and Gunfighter, but seen as you mentioned the word "Gunfighter" in Laara's description, it seems fair to give her the skill!

Finally, your characters have no armour! I'm presuming they have Mesh Armour to all locations except the head?

FarseerMatt
19-09-2007, 15:50
Sounds like you're having a good campaign!

Yep :P Last game was bizarre, but I'll explain that later this evening (gotta go pack to go back to uni! :S )



A quick note on characters: seen as your background suggests Fenix to be a talented swordsman, it seems strange that his WS is lower than Laara. In fact, 59 is a bit low full stop.

I generated them using the random Ranger profiles (WS 50+2D6). So yeah, it is a bit low but once Fenix starts gaining experience then some extra WS will be on the wishlist :)



It makes a change to see "good guy" characters without the near mandatory Heroic and Leader skills, though I might actually consider giving Fenix Leader if he is set to become Ranger-Captain of Reia-Hal.

Similarly, it's nice to see someone with two pistols who doesn't have Ambidextrous and Gunfighter, but seen as you mentioned the word "Gunfighter" in Laara's description, it seems fair to give her the skill!

I kept the skills to a minimum for several reasons:

1) At the time of the campaign they're both relatively young Rangers (only a pair of inexperienced hotheads would take on such a suicidal mission! :P)
2) They're adventurers, not soldiers. Also they're friends so I thought it'd be innappropriate to have one boss the other about with the Leader skill
3) Eldar get quite a few skills as standard anyway
4) It gives them some to gain through experience as the campaign progresses
5) It's more of a challenge :D Godlike characters are boring



Finally, your characters have no armour! I'm presuming they have Mesh Armour to all locations except the head?

Oops :S That's a typo - actually they've got robes and cloaks (2 pts of armour on all locations except the head). Travelling light.

Anyway, yeah, we played the second game last night so I'll elaborate after I'm done packing...

Sabbad
19-09-2007, 17:55
Oooh, bizarre games. They're always fun.

FarseerMatt
19-09-2007, 23:08
Yep, bizarre. Damn dice...not fair...

Allow me to explain:

SECOND GAME

Well, when we left the first episode Linklatorvitch was making his angry way back to the capital, Sean couldn't make the game so we assumed that Skaarn was busy pilfering books from the library, and Rodriguez' boys were in the process of chasing my Rangers through the under hive. Fenix and Laara's pre-arranged plan B had been to duck into a manhole and lose their opponents in the sewer network, which was shrouded in thick steam from the heating pipework overhead (very atmospheric). So this they did, sprinting off down the walkway with Fenix pausing just long enough to detonate a pre-set explosive trap as gung-ho Inquisitor Rodriguez dived first into the manhole. He got off with just minor injuries, but laughs were still had when he lost his grip and landed in a rather unheroic heap at the bottom of the ladder. Fenix and Laara easily outdistanced him and set up an ambush ahead as the humans followed (rather more cautiously now). Thus began the most infuriating turn of Inquisitor I've ever played.

While Fenix ducked into an alcove, loaded his weapon and got ready to draw a bead on acolyte Brax, Laara skidded on her knees into cover behind a curved pipe and brought up her own sniper rifle. After the debacle at the arms-dealer, I wasn't taking any chances and had her lock on to that damned psyker Sarah Harker. To compensate for the fog I elected to have Laara spend an extra action taking aim, but the action dice betrayed me and she couldn't open fire until next turn. It was at this point that GM Pete decided that psychic Sarah would have a 50% chance of sensing such intense concentration in her direction. Adam duly passed the roll and Sarah alerted that little twit of a sidekick Damien Brax (who was next to move) and pointed in Laara's general direction. So Damien spins round and blazes away with his plasma pistol. A snap shot. In fog. Against a Chameleoline-shrouded target. What does he roll to hit? A bloody "03"! Luckily the pipe took most of the hit but Laara was still blasted backwards and stunned for several turns. At this point I may have sworn while Adam might have done a victory dance.

Fenix managed to salvage the situation a bit by putting a bullet through Brax's head, taking him out of action and coming within a couple of damage points of killing him outright, but after that it was still 2 on 1 so he took off his rebreather and put it on his half-conscious friend before grabbing her and disappearing into the waste-water flow below. Forced to dive into sewage to escape thanks to an insanely impossible snap shot. Bloody marvellous. Fenix swam away dragging Laara with him while Rodriguez and Harker stopped to tend the wounded Brax, but when Fenix came up for air and climbed out of the river further downstream he could see a new firefight breaking out - Colin's Dark Eldar had arrived!

It was fun watching Adam's guys floundering around while a Mandrake took pot shots at them and even came in and had a go at Rodriguez, but the inquisitor knocked him back, causing him to fall into the effluent river and we decided to have him mysteriously vanish and end the game there, as it was getting late.

Meanwhile on the other table it seemed that Skechara was not the only Mandrake active in the city. Colin decided to do a Pete and play both tables at once, with one Mandrake dropping in on us as described while a second sneaked aboard Valentino Linklatorvitch's shuttle while he was out fighting the governor's stormtroopers (!). Arkhathia failed her Ld test to do what she was told and spent the game stalking the table and causing some pre-raid terror. She was actually in a side-alley dining on two luckless guards she had ambushed when Linklatorvitch walked by on his way to the governor's palace! Araqir, not fancying his chances with Brother Silas, instead stalked Linklatorvitch as he tried to pull a James Bond on the palace. Figuring that after one attack and after supposed to be being dead that he should keep his head down, Valentino sneaked alone (Silas being rather more noticeable and hence left to guard the shuttle…) into the palace, successfully nailing several guards but letting the side down by taking 4 tries to break one particular lock, while having to fight off another guard who interrupted him in the process. Four turns to open a lock that only took Fenix two…tee hee, stupid inquisitor…

Eventually he managed to silence the final two guards (with a bolt pistol…subtle…) and accost the governor while he was having lunch on the balcony. Here the game ended, but I imagine he proceeded to shove his bolt pistol in the governor’s face and have stern words. Unaware of the Dark Eldar sneaking up behind him...

IncubiLord
20-09-2007, 05:28
That's better...

Now the fool mon-keigh will waste time looking for an ambush every time they come across the Craftworlders - thinking that they might be being led into another Mandrake... :evilgrin:

It would be great if the second Mandrake ambushes Linklatorvitch before he gets any answers - another chance to cause confusion and distrust amongst the others.

FarseerMatt
26-09-2007, 12:08
Sorry for the long wait guys, moved into the new house Thursday and don't have an internet connection there yet so have to sneak onto the university network for a while. Also now I'm down in Edinburgh only Colin and Sean are still nearby enough to game with :rolleyes: We'll probably have to borrow a GM from the local Games Workshop on Royal Mile for the rest of the campaign :P

THIRD GAME

Last game with the whole group - looks like it'll be following two separate storylines from now seeing as half of us are in Edinburgh. Still, we managed to get all the players on one table for the final :D

Inquisitors Skaarn and Rodriguez met back up and, armed with some warp-sealing books Skaarn had nabbed from the library, set off to find the portal. Led by telepath Sarah Harker, they eventually ended up in the northern forests where, if you remember, Inquisitor Linklatorvitch had also started his search for the webway portal. Unfortunately Mandrake Skechara has been tailing them since the sewers and is more than happy to eat the interfering mon-keigh before they get to the gate...

Meanwhile Inquisitor Linklatorvitch had been jumped by the Mandrake, waking up to find the governor dead and the Mandrake disappearing out the window. So not too good for him, leaving him with no answers and a dead governor to explain to the bunch of angry stormtroopers pounding up the stairs towards him. He decided to make himself scarce and jump out the window too, calling up Brother Silas and hoping they might still get answers if they caught up with the Mandrake assassin. Mandrake Araqir for his part is again quite happy to lead the interfering mon-keigh into a trap and eat them. Mandrake Arkhathia meanwhile has finished terrorising the hive's civilian population and is quite willing to help.

Fenix and Laara, now recovered, have headed north also, waiting to see how the situation develops and which (if any) of the other characters might be of use to them.

The game started off as cat-and-mouse through the trees, with the various groups attempting to track the others and/or being followed in turn. Unsurprisingly the Mandrakes proved the best at this game, with Skechara getting the drop on the allied Inquisitors (again) and taking tech-priest Stead out of action before the others could even react. Fenix and Laara heard the sounds of fighting and moved to investigate, and Inquisitor Linklatorvitch attempted to do likewise only to get jumped by Araqir and Arkhathia. Laughs were had when Brother Silas was immobilised by a haywire grenade and took very little part in the fighting, while the hapless Linklatorvitch managed to wound one of his opponents before being acutely wounded himself and having to crawl to safety, getting into Silas' firing line just as Araqir latched onto his ankles. In a show of pure skill and despite some fairly hefty accuracy penalties, Silas managed to overcome the weight of his short-circuited power armour and blast the Mandrake back with a single bolter shot without hitting the Inquisitor in the process. With Araqir out of action, Colin tried to have Arkhathia drag him out the way and stop the Inquisitor getting his hands on him and his little webway TV remote, but she failed a Wp check and decided to sit down and eat his soul instead! Mandrakes...

Meanwhile Skechara continued to **** off the other two Inquisitors, running rings around them and sniping with his splinter pistol and Choke-coated throwing knives. Sarah Harker was busy trying to locate him with her nefarious telepathic antics so Fenix and Laara, not wanting to accidentally have their cover blown again, decided to even the score. For once, Sarah failed her detection check and Fenix was able to sneak through the canopy to the tree above her. Once again the result was a slightly amusing scene where Fenix dropped out of the trees and knifed Sarah out of action while her supposed bodyguard, Acolyte Brax, was looking the other way and blazing away at Skechara with his plasma pistol. Even more amusing was that the pistol then overheated, allowing Fenix to slink away while Damien was hopping around clutching his burned arm. Laara, hiding nearby in support, was enjoying Rodriguez' sidekick looking stupid so much that she didn't have the heart to blow him away with her Eldar long rifle.

It was at round about this point that the two Inquisitors managed to finally corner Skechara and, to a disappointed wail from Colin, take him out of action with a power sword through the abdomen. Rodriguez searched the body and pulled out his webway device, only for Skaarn to put on his best Hal voice, say "I'm sorry Lotar, I can't allow you to do that." and let his pet guardsman Neji Leingod blast his erstwhile ally at point-blank range with his overcharged lasgun! Night was falling, and with Rodriguez unconscious from system shock, Sean paused for an evil laugh and had Skaarn waltz away into the darkness with both the webway device and the only books from the library that might be any help in sealing a portal!

Fenix and Laara were about to follow him, when a crackling storm of light flared up through the trees not far away - the unmistakable activation of a webway gate. The Dark Eldar raid was beginning.

And there we left it for the time being :D Next game due later this week.

Sabbad
26-09-2007, 13:56
Nice job on another good gaming session (and battle report).

It's actually turned out quite convenient with which two players are left for you to play - if Fenix and Laara ever do make it into the Dark City, you'll definately want the Mandrakes there. Plus, now that Skaan has a clear route into the Webway, maybe his maverick Radical-ness might tempt him into the Webway itself...

Rodriguez really is a loser. Honestly, Skaan might have achieved more by not bothering to ally with him. By the time he (or Brax or Harker) wake up, he's going to find Skaan gone and a huge Dark Eldar raiding party bearing down on the Imperial citizenry. Plus he still has no idea what Skaan is really up to...

If Linklatorvitch has any sense, he'll try siding with Rodriguez now. As the only one who knows what Skaan he's doing, the sight of the crazed Radical cackling manically as he disappears into the distance is sure to be a bad sign. Fortunately, Skaan kind of burned his bridges with Rodriguez, so whilst the Alienhunter might still be completely in the dark about what's happening, revenge might be a strong enough motive to send him chasing after Skaan.

Although I appreciate that your current location might make this diificult (or impossible) a logical next step for the Rangers would be to take out Linklatorvitch and Rodriguez. Fenix and Laara need someone to open the Webway Portal, and presumably they need this specific one to get to Commouragh (otherwise they would settle for the many smaller portals now opened by the Dark Eldar Raiders). Skaan is the Eldar's best option - as soon as the gate is open he can be disposed of mercilessly, but for now he must be undisturbed. And that means dealing with the two Inquisitors still after him.

Oh, and Mandrakes feasting upon their own fallen? Priceless.

FarseerMatt
26-09-2007, 14:28
I nearly laughed out loud at some of those comments. :D Which is a bad thing as I'm online from a crowded computing room on campus (he he, it's fun to see all the baby Freshers...) and might draw some strange looks.

Unfortunately I don't think any interaction with the players back home will be possible for a while :( Haven't been able to contact Adam or Ian so not sure what they're doing, but we Edinburgh folks have tried to get around the problem in the short term by theming our next game as a fight against the Dark Eldar, with Colin temporarily putting aside his two remaining Mandrakes to become a punisher-weilding Sybarite known only as "the Phoenix" (not to be confused with my Fenix :P It's a name he gained because of his penchant for using fire in the torture and killing of his prisoners), his Wych friend Selket and a bunch of warriors from his raiding party. Fenix and Laara are going to run into him before they can catch up with Skaarn. Depending on how this goes they might flee and team up with Skaarn, manage to befriend their Dark cousins...or of course be carried back to Commorragh in chains :S

FarseerMatt
29-09-2007, 14:37
And the latest results are in! We managed to borrow a table and a GM from the local Games Workshop but unfortunately Sean couldn't make the game this time...

Also another milestone - my guys have enough experience now for a shiny new skill each :D Decided to give Laara the Acrobatic skill (just seemed right for an Eldar) and Fenix got a boost to his WS, the 2D10 roll resulting in a 12 pt increase.

FOURTH GAME

Fenix and Laara were stalking through the forest catching up with Skaarn when they got jumped by the Phoenix's raiding squad, consisting of the man himself, Selket and three warriors. Caught in the open, they couldn't do much but dive for cover, Fenix being temporarily pinned when a splinter rifle shot winged him though luckily he managed to brush off the effects of its Choke toxin. Phoenix, Selket and two warriors split up to engage the now-isolated Rangers while the third kept their heads down with covering fire from his splinter rifle. Wondering how best to get out of this mess I thought I'd have Laara do something cool. So she lobbed a tanglefoot grenade at Phoenix and knocked him flat on his back before executing a sideways flip and double-gunning the remaining Warrior with her pistols as she did so. Even with Acrobatic and on semi-auto the difficult shot only scored two hits, but one of these was critical and took the Warrior out of action with a torso-shredding 21 pts of damage. The GM ruled that Laara would count as Evading against shots next turn because of her airborne acrobatics, and that I'd been watching too much of The Matrix. :D

Meanwhile Fenix recovered in time to aim his sniper rifle and opened fire on the other Warrior, Selket being too tough to take down in one shot. This proved to be a bit of a mistake as although he dropped the Warrior in mid-charge he got bowled over by Selket and his new extra WS didn't count for much as the Wych started cutting him up. Fenix had just had Kiamdeng knocked clean out of his hand and been taken out of action by a neural-whip blow to the head when Laara came running in - having dodged the shots from Phoenix and the remaining Warrior thanks to her Evade bonus - and forced Selket to back off with a Pinning volley of shuriken pistol fire. Unfortunately the store closed at 9pm so the curtain fell on this episode with Phoenix and Selket slowly circling Laara while the latter stood defiantly over her fallen friend.

What happens to Fenix and Laara now? Was wondering if you guys could help. IncubiLord you're our resident DE expert - are the raiders impressed or pissed off?

IncubiLord
29-09-2007, 21:39
The GM ruled ... that I'd been watching too much of The Matrix. :D
Indeed. :p

What happens to Fenix and Laara now? Was wondering if you guys could help. IncubiLord you're our resident DE expert - are the raiders impressed or pissed off?
Neither, but their leader is likely amused.

For the sake of continuing your game, I'd dictate that the leader of this particular raiding party is one of the many sadists in the Dark City - not "Ha, I'll kill you with lemon juice and paper-cuts," but "I'm the cat and you're the mouse - let's have more of a chase."

If I were GMing, the DE leader would take this opportunity to taunt Laara, telling her that her lover is dying (yes, he's just mocking her with the descriptor and Fenix may not actually be dying, but he enjoys this sort of mind game) and she'd better run. He'll claim to be in a good mood, and offer her ten minutes' head start - if she removes the clip from her rifle now to ensure a good chase...

After she leaves, the DE gather their wounded. If they're salvagable, the DE will keep these resources. Otherwise, souls are tasty. :evilgrin:

Lord_Magellan
29-09-2007, 23:13
(if you were at Medusa V, yes this is the same Fenix who will rise to the rank of Ranger Captain of Reia-Hal, but that's 400 years down the line)

Aha! I do remember you. I think I wanted to kill you! :)

But then again...I kind of wanted to kill everyone...and I had my share of "fans" too. :P

I love seeing people write M-5 into their backstories. I've certainly kept mine. With any luck, the next worldwide campaign will be something of a reunion. We can only hope it was as fun as Medusa V.

- Inquisitor Lord Kurlin

Sabbad
30-09-2007, 12:41
GM ruled that Laara would count as Evading against shots next turn because of her airborne acrobatics, and that I'd been watching too much of The Matrix. :D

One can never watch too much of the Matrix, particularly if it's the Matrix Reloaded (which, contrary to popular opinion, IS the best of the trilogy).



What happens to Fenix and Laara now? Was wondering if you guys could help.

If you guys have experience with role-play, now would be an appropriate time to use it. Talk it out between the two players, and see if you find an easy resolution that way.

Begin with the Phoenix snarling, "You fight well for a Craftworlder, prey-thing,"
and see how things go from there. Laara's goal, after all, is to get to the Dark City. It is possible that these Dark Eldar are what her and Fenix have been waiting for - someone to escort them there, without fighting against an entire raiding party to get into the City.

The Dark Eldar, on the other hand, are always eager for fresh recruits into their society, and are sure to recognise how potent Laara's skills really are. Perhaps he might be willing to barter with her, providing she can serve him in some way?

I've just had one idea, that appeals directly to the double-crossing nature of the Dark Eldar, and the dedication of Laara to do whatever is necessary to complete her mission. The Phoenix has a rival amongst the Dark Eldar Raiders, a fellow leader called Selicha, whose victories threaten to eclipse the Phoenix's own. If this competitor continues to grow in strength, then the Phoenix will pay the price, for the antipathy between these two leaders is great and can only end in bloodshed. However, in Laara the Phoenix sees an opportunity. If Laara was to assassinate Selicha for him, then his hands will be clean - as he cannot possibly be held accountable for the actions of the Craftworld Eldar, there is no risk of reprisals from Selicha's followers or the Raiding Party's Archon. Knowing that Laara will do anything to save Fenix, he promises to heal and free the wounded Ranger, provided that Laara will do this one thing for him. Whether he upholds his end of the bargain is up to Colin...

If all negotiations fail, and your characters come to blows (a problem, given that you are unable to actually fight out the battle) work out a comprimise. Given that Laara is alone and surrounded, it makes sense that she comes off worse though. At a suitably dramatic moment (ie. after all chance of a diplomatic solution has failed), have Laara drop a Tanglefoot Grenade, floor the lot of them, jump up and disappear through the forest canopy. Of course she'll have to leave Fenix behind...

This sets up the next mission nicely. The Phoenix, cunning devil that he is, knows that Laara will attempt to save Fenix. Insetad of killing the Ranger he has imprisoned, he tortures him a little, but keeps him alive to tempt Laara into an ill-conceived rescue. Two Eldar souls are tastier than one after all.

Of course, The Phoenix cannot possibly be prepared for Laara's skill at arms, so there's every chance that the Rangers might get away safely.

There you go, two possible get-outs from this tricky situation.

FarseerMatt
02-10-2007, 17:50
(if you were at Medusa V, yes this is the same Fenix who will rise to the rank of Ranger Captain of Reia-Hal, but that's 400 years down the line)

Aha! I do remember you. I think I wanted to kill you!

But then again...I kind of wanted to kill everyone...and I had my share of "fans" too. :P

I love seeing people write M-5 into their backstories. I've certainly kept mine. With any luck, the next worldwide campaign will be something of a reunion. We can only hope it was as fun as Medusa V.

- Inquisitor Lord Kurlin

Amen Lord Magellan :)

Thanks again for the input guys, couldn't really not ask your opinions when Colin specifically said "ask that dude from warseer who thought up the scorpion-tailed snake" :P Laara assassinating the other sybarite while Phoenix keeps Fenix (:wtf: :D) hostage was a good idea - the GW guys have SPECIFICALLY set up their next club inquisitor game as Imperials vs Dark Eldar so I can join in with Laara sneaking in and striking during the attack, now how cool is that of them? Meanwhile Colin and Sean will be kept amused with Skaarn reaching the webway portal only to be ambushed yet again by the two remaining Mandrakes...

Well, that's my Friday night sorted :D Only bad thing is still no news from the (so far less than dynamic) duo of Rodriguez and Linklatorvitch back in Aberdeenshire. Oh well.

FarseerMatt
09-10-2007, 18:33
*Looks around at the tumbleweed blowing across the =][= forum*

Well, it's been a while...

FIFTH GAME

And it's one of the biggest games I'd ever played. I'd never seen Inq re-enact a full battle before. Looked like the Inquisition had a bigger presence on Mar Sara than we thought, with three Imperial players including one Inquisitor and one rogue trader defending a small mining town and its GM-controlled civvies from three Dark Eldar teams (conversions galore) and one extremely heretical Xanthite! And poor Laara stuck in the middle of it all. It was also the first game of Inq I've played at full scale for a while - even if I did have to spend most of Thursday in the Workshop getting tips from the GW guys on how best to convert Severina Devout into a Ranger, and still didn't get her painted in time. The GM fined me one turn at the start of the game for an unpainted mini :( Apparently she spent all her actions "hanging her head in shame". So I gotta do that this week, even though I need to pull together the money to buy the parts for Fenix now as well and have him painted by Friday...AAAAAARGH!

Oh yeah, I’m supposed to be writing a batrep...

I'll stick to what Laara did as there was so much anarchic night-fighting going on across the table that it would take several pages to write it all out (the Haemunculus' antics...the Guard sergeant suffering from rubber-sword syndrome and failing to do any real damage for three turns in a row...). It was surprisingly difficult to sneak through the town even with the firefight going on around, and Laara had to take a massive detour (and even duck into an empty pipe at one point) so as to avoid being spotted by both the humans and the Dark Eldar. The best sniping position on the table was a watch tower on the defenders’ western flank, but unfortunately it was currently occupied by a Guardsman with a long-las who had had the same idea. So Laara used Ranger sneakiness to shimmy up the ladder without alerting the human and, in a very cinematic style, backstab him with her knife while passing the Strength test to stifle his scream with her other hand. The human didn’t go out of action immediately but was badly hurt and stunned, leaving him easy prey for Laara next turn.

With phase 1 completed without a hitch, I had Laara spend a couple of actions identifying the Dark Eldar leader (it wasn’t too hard – he was the sybarite with the converted trophy rack shouting at the others and waving an agoniser about) and then, to make the assassination immaculate, help herself to the OOA-ed human’s long las so the Dark Eldar would not be made suspicious that their leader was blasted with an Eldar Long Rifle. The DE leader was now busy going toe-to-toe with some mon-keigh Inquisitor, so Laara rested her new gun, took aim and fired. Eldar sagacity paid off when figuring out how to use the weapon, but human engineering didn’t – despite a direct hit to the chest (now how’s that for firing into a melee) the shot failed to down the DE. On the other hand it wounded him enough to allow his Inquisitor opponent to get the better of the combat next turn and take him out of action, so the effect was much the same. I just won’t tell the Phoenix.

With the sybarite down it was time to pack up and leave, so Laara avoided the streetfighting below by taking a running jump onto the roof of the adjacent building, inside which a Haemunculus and his pet Grotesques (converted arco-flagellents, very gribbly) were busy ripping bits off the Rogue Traders. There she was forced to lie down and wait for several nailbiting turns, her chameleoline camouflage combined with most of the combatants below not thinking to look up allowing her to stay hidden until the fight moved on. After that it was a simple case of catfalling to the ground, dusting herself off and legging it. Thank frak for that.

Even after Laara had left the game I still hung around to see how the game ended, and watched the seemingly unstoppable Haemunculus go on a rampage through the town, eventually calling it a day and waltzing off with an unconscious human slung over each shoulder. After heroically finishing off the Sybarite and jumping up and down on his corpse, the Inquisitor’s game was brought to a rather ignominious end when, charging into the town hall to try and save the civvies, he ran straight into a DE warrior who proceeded to shoot him in the face with his splinter rifle and take him out of action. The DE didn’t have it all their own way though. One kabalite made it to a commanding rooftop position and primed a hallucinogen grenade ready to lob into the street below, only for it to go off in his hand, convince him he could fly, and have him jump off the building and land on his head, knocking himself out (you couldn’t make it up). Also another warrior climbed the watch tower to flush out the sniper, leaping dramatically over the parapet with guns blazing only to be left scratching his head as he found the Guardsman dead and Laara gone. Ha ha. He vented his anger by taking pot shots at the civvies below for the rest of the game.

But at the end of the day what did Laara care who won? She had to get back and save Fenix. Meanwhile Colin and Sean had fun with their own little game, with Skaarn fighting his way past a last-ditch ambush by the two Mandrakes and looking now like nothing could stop him from sneaking into the webway…

Still nothing from Rodriguez and Linklatorvitch. Losers.

Sabbad
09-10-2007, 20:39
Nice work on completing your mission. With the Sybarite down, you've upheld your part of the deal and got your dynamic duo back together again. Of course, I'd be disappointed if the Phoenix didn't at least try to double-cross you, but at least you have some degree of leverage now.

Speaking of the Phoenix, he might have a new rival in the form of the Haemonculus if his success in this battle is anything to go by. Ah, the intricicies of Dark Eldar politics...

Out of curiosity, how well did the game go with so many models on the board? From my experience, big games of Inquisitor tend to lag as it takes ages before each player gets their turn - this must have been even more annoying for you as you only had one model. Was there a time limit on deciding actions, or some other way of dealing with this problem?

The Dark Eldar jumping off the roof is brilliant, a great example of the totally bizarre and amusing consequences that often arise in Inquisitor as the result of fortunate (or unfortunate) dice rolls. I don't suppose any of the nearby Dark Eldar took advantage of his incapacitated state?

Souls of the Eldar race are tasty...

FarseerMatt
10-10-2007, 12:11
Nice work on completing your mission. With the Sybarite down, you've upheld your part of the deal and got your dynamic duo back together again. Of course, I'd be disappointed if the Phoenix didn't at least try to double-cross you, but at least you have some degree of leverage now.

Roll on the next game :) Though at present Colin's idea of a double-cross is to force Laara to mudwrestle Selket for his entertainment before he'll release Fenix. What's worse is that the local GW is full of Dark Eldar fans who are egging him on...



Out of curiosity, how well did the game go with so many models on the board? From my experience, big games of Inquisitor tend to lag as it takes ages before each player gets their turn - this must have been even more annoying for you as you only had one model. Was there a time limit on deciding actions, or some other way of dealing with this problem?

It did lag a bit, but I was kept entertained just watching as there was so much going on across the board. There were also about 3 GMs helping to keep the game running.



Speaking of the Phoenix, he might have a new rival in the form of the Haemonculus if his success in this battle is anything to go by. Ah, the intricicies of Dark Eldar politics...


Uh huh, the Haemunculus player was a nice guy and it'd be cool if we could get him to join us in another game later on. Maybe one of the DE did spot Laaara after all and so Phoenix and this Haemunculus guy (he did have a name but I've forgotten it...) might come to blows over letting her into the Dark City.



Souls of the Eldar race are tasty...

I think IncubiLord's been a bad influence on you, Sabbad...

IncubiLord
13-10-2007, 09:23
Thanks again for the input guys, couldn't really not ask your opinions when Colin specifically said "ask that dude from warseer who thought up the scorpion-tailed snake" :P
That's flattering.

And here I am just being my natural, Evil self... ;)

*Looks around at the tumbleweed blowing across the =][= forum*
Sorry. Other things kept me away...

at present Colin's idea of a double-cross is to force Laara to mudwrestle Selket for his entertainment before he'll release Fenix. What's worse is that the local GW is full of Dark Eldar fans who are egging him on...
Amateurs.

You drug the captive while Laara's gone, have your own Haemonculus waiting in the trees to dart Laara with a hallucinogen, and then have her mud-wrestle the Wych in the nude while she's on the biggest drug-trip of her life.

You also have the hallucinogen used slowly lead to unconsciousness, and take two Eldar slaves home with you.

Can't these slackers get anything right?


Oh, wait, I'm supposed to leave you alive and relatively free...

Take Fenix's soulstone.

The DE aren't breaching the agreement, because he said he'd give back Fenix, but he's still manipulating you into doing his bidding by taking away something insanely precious and holding it as a further hostage.

Any DE worth his salt is a politics-savvy jerk.

See, the thing is, you want to double-cross somebody without going back on your word. That way, your minions still follow you, because you never lie... :evilgrin:

I think IncubiLord's been a bad influence on you, Sabbad...
Being a bad influence is my job. :p

Sabbad
13-10-2007, 14:04
Having the Phoenix keep Felix's soulstone is a great idea, and will really build the relationship between the DE and the Rangers.

On the one hand, the Rangers will do whatever the Phoenix tells them to do because he has such great leverage over them. On the other hand, if the Phoenix ever slips up and leaves himself vulnerable for just one moment, the Rangers will be there waiting for him...

FarseerMatt
21-10-2007, 15:39
SIXTH GAME

Laara wakes up with a splitting headache, a lot of dirt underneath her fingernails and some hazy memories of the night before that she hopes to Lileath was just a dream because there's a lot of stuff in there that nice Craftworld girls aren't supposed to do...

LOL Er, no :P

Well, the fact that IncubiLord seemed to put a bit too much effort into planning that scenario aside...

THE REAL SIXTH GAME

Laara got back to find Phoenix and his crew guarding an unconscious Fenix, where Phoenix held up his end of the deal and jabbed a syringe full of stimulants into Fenix's neck (hopefully it won't occur to Colin before the next game to decide that that wasn't all that was in the syringe...) at which point he woke up and saw Laara, but then noticed that she was staring in horror at his neck, and looked down to see that his spirit stone was gone. They rounded on the Phoenix, who was grinning at them in a very predatory, Dark-Eldarish way. Both Rangers passed a Ld test to keep calm, and Fenix managed a Sg test to turn round and tell Laara it was alright - if they wanted to experience their true potential and decide on which lifestyle was better for them, they would have to start letting go of their previous heritage in order to retain an open mind. He then fixed the DE leader with a level stare and added that anyway, he could always kill Phoenix and get it back. Though some of his bodyguards shifted threateningly, the Phoenix seemed amused by the answer and replied that they could try. Fenix then informed the Sybarite that a mon-keigh Inquisitor named Skaarn may have penetrated one of their webway gates...

This led us on to our latest game where Fenix, Laara and Selket accompanied by two Warriors ambushed Skaarn and his retinue within the crackling, mist-shrouded labyrinth of the Webway. The dodgy visibility made the game entertaining to say the least. As the ambush was sprung both Techpriest Stead and Guardsman Leingod were wounded by shots from Fenix and Laara, but the Inquisitor team immediately ducked for cover, their return fire effectively taking one Warrior out of the game with a crippling leg wound. Selket took off after Skaarn and Harker, while Fenix and Laara went into stealth mode to try and outflank the Inquisitor and the second Warrior kept Guardsman Leingod busy. An interesting game of cat and mouse ensued, and Neji Leingod gave quite a good account of himself in the initial exchange, wounding the speeding Dark Eldar with a full-auto lasgun blast but then losing his target in the mist. A classic horror moment followed as the Warrior managed to sneak round the Guardsman and leap from the mist behind him. Neji drew his sword but was almost immediately disarmed as the DE impaled his arm with the venomed bayonet of his splinter rifle, moving in and closing clawed fingers round the Guardsman's throat...

The piercing scream as Neji went OOA snapped Johnathon Stead's Nv and he whirled to retreat, only (in another classic horror moment) to find himself face to face with Selket. Meanwhile Skaarn himself got jumped by Fenix and Laara, taking a heavy wound from Fenix's shuriken pistol before being forced back in a sword-vs-neural-whip duel with Selket. He got knocked onto his back but then did something quite ace (yet another cinematic moment) and managed to stun the Wych with a shot from his pistol, blasting her back through the air even as she leapt at him for the killing blow. With his two companions down Skaarn tried to run for it but was outpaced by Fenix and Laara, the latter flipping over his head (oops, Matrix again...) and levelling her twin pistols even as he turned to meet Fenix who nimbly sidestepped a snap shot (okay, I exaggerate, the Inquisitor missed...) and came at him with Kiamdeng drawn.

Time proved our enemy yet again but for once ending the game here worked out quite well for me. Just as the badly-wounded Inquisitor Skaarn is preparing to fight the two Rangers (and probably lose) he hesitates as Fenix looks him in the eye and says in reasonably fluent High Gothic: "Hold, mon-keigh, we don't have much time..." When the Inquisitor growls suspiciously the Ranger just smiles lop-sidedly and answers "All life has value, human - sometimes even yours."

Glancing behind as he hears Selket recovering from her injury and coming sprinting after the Inquisitor to find out what's going on, he turns back to the Inquisitor and hisses at him to listen closely...

IncubiLord
22-10-2007, 06:36
IncubiLord seemed to put a bit too much effort into planning that scenario aside...
Are you kidding?

That was just the quick fix to the minions' plans - it took me more time to write it than to think it up. You should see the twisted, evil plans that actually had effort put into them...

The funny thing is, you might end up using that joke-scene later - if you reach Commorragh...

Phoenix held up his end of the deal and jabbed a syringe full of stimulants into Fenix's neck (hopefully it won't occur to Colin before the next game to decide that that wasn't all that was in the syringe...)
Yeah, Fenix should totally be hooked on drugs now. Something vile (like the liquified brain-matter of Ork Weirdboys) should be the key ingredient - good for a high, but totally disgusting to contemplate. :evilgrin:

he woke up and saw Laara, but then noticed that she was staring in horror at his neck, and looked down to see that his spirit stone was gone.
Quality.

So, what happens to the other player when Skaarn's minions have just been dragged off to the Dark City - is he just short on characters from now on?

It's a bit hard to give DE advice when you're not at a turning point, but if you have your Rangers shift sides to aid the Inquisitor long enough to beat the DE, I'd have Phoenix destroy Fenix's soulstone out of spite. One good speech doesn't entirely convince one of the DE that one of the CWE has changed sides

FarseerMatt
22-10-2007, 17:26
It's a bit hard to give DE advice when you're not at a turning point, but if you have your Rangers shift sides to aid the Inquisitor long enough to beat the DE, I'd have Phoenix destroy Fenix's soulstone out of spite. One good speech doesn't entirely convince one of the DE that one of the CWE has changed sides

Hehe not quite...all Fenix had time to say to Skaarn is "We will come for you, but then you must help us in return" then hose him down with his shuriken pistol to knock him out before Selket arrives. I'm hardly gonna have the Rangers show their true colours now when 1) Phoenix still has Fenix's soulstone 2) They haven't earned enough of his trust yet (although hauling in Skaarn and the others will probably help) and 3) They need his protection while they search Commorragh for the answer to Farseer Velora's prophesy.


So, what happens to the other player when Skaarn's minions have just been dragged off to the Dark City - is he just short on characters from now on?

Well, like I said above Skaarn's just been captured too, to return to the story later on when Fenix and Laara bust him and his mates out along with Suriyana - this may seem a little odd but it's to cover a period where Sean's going home for the holiday and won't be gaming.

Speaking of future games, with Phoenix and the Rangers now off to Commorragh I wonder what scope there is for future battles in the Dark City (don't really want to leap weeks ahead and go straight to the jailbreak...)? We've still got Suriyana's attack and the Haemunculus from Selicha's party to consider, and as much random DE politicking as we can think of...

IncubiLord
22-10-2007, 21:50
Skaarn's just been captured too, to return to the story later on when Fenix and Laara bust him and his mates out along with Suriyana - this may seem a little odd but it's to cover a period where Sean's going home for the holiday and won't be gaming.
Skaarn will get tortured then. Psykers are the favored playthings of the DE, and an Inquisitor would be a fine specimen for the Haemies to toy with.

Pump Skaarn full of a drug to render his psychic powers useless, and hand him over to the Haemies.

Speaking of future games, with Phoenix and the Rangers now off to Commorragh I wonder what scope there is for future battles in the Dark City (don't really want to leap weeks ahead and go straight to the jailbreak...)? We've still got Suriyana's attack and the Haemunculus from Selicha's party to consider, and as much random DE politicking as we can think of...
All right, I'll admit that I've lost the name - Suriyana's the one that they're in Commorragh to find? That portentious attack should be worked into another encounter so that the Rangers have time to think about how they'll bust out the prophesied child.

I'd have the Haemie from the rival party attack them on the way back to take their prisoners for his own.

Assuming you make it to Commorragh, the Phoenix will likely use his off-the-books additional manpower (he has two more minions - Eldar Rangers - than he should) to coup a rival Sybarite and take everything that rival had as his own.

Somewhere in this mess, the Rangers will be expected to do something that a Craftworlder wouldn't - drugs, debauchery, and soul-eating are the big ones. This is the only real way to prove you're not just a Craftworlder spy - do something a Craftworlder wouldn't. The first two seem more likely - whilst an embarrassing page in their past, those are probably easier to get over and be forgiven for.

It wouldn't be odd to require the Rangers to join an arena battle or two - willing Craftworlder participants in the arenas are pretty scarce, and novelty acts are always good.

They could always end up in the middle of an inter-Kabal feud, and have to help fight off an attack on their "host" Kabal.

While headed to rescue the prophesied child and/or the Inquisitor, the Rangers could be jumped by Mandrakes or Hellions - both of which roam the streets of Commorragh relatively unrestrained (which says something when comparing to normal DE).

Jail-breaking the Inquisitor can be a mission in and of itself, and may not go well enough that the Phoenix doesn't get involved. Even if it does, the Phoenix may well come after the Rangers (and Inquisitor) after they break out.

How many weeks do you have for playing in Commorragh?
That will set the pace in which you need to earn some trust, find the prophesied child, rescue the kid and the Inquisitor, and escape.

FarseerMatt
23-10-2007, 18:39
How many weeks do you have for playing in Commorragh?
That will set the pace in which you need to earn some trust, find the prophesied child, rescue the kid and the Inquisitor, and escape.

Well, as we speak Fenix and Laara are probably at Phoenix's house party, drinking excessive amounts of vintage Eldar wine, doing the Time Warp repeatedly, and daring each other to go and ring Asdrubael Vect's doorbell then run away. :P

Sean's away for the next two weeks, so as we usually game about once a week that's two missions - I'm assuming Sean will want to get back into the story once he returns.

Had a talk with Colin and Graham (the guy who played the Haemunculus in game 5) and it looks like next week is going to be some fun and games DE style, with Fenix and Laara being invited to a hunt across one of the arenas where they have to find and kill as many armed slaves as possible. While the Rangers might find this distasteful, they'll probably weight keeping up appearances above the lives of a few mon-keigh. However, they might start to enjoy the freedom of Commorragh more than they realise, perhaps with a gradual eroding of their Wp statistic (this would be interesting as I have to find a way of completing the main mission before Fenix and Laara give in to their dark sides).

The other week's game will probably be some sort of inter-House war that Phoenix and my two Rangers get caught up in, while after that there's a whole slew of games where Fenix and Laara have to (in no particular order yet):

Find out where Phoenix is keeping Fenix's soulstone, and get it back (a cloak-and-dagger mission that'll probably end up with an attempted assassination of Phoenix himself).

Rescue Suriyana

Bust Skaarn and his crew out of the clutches of Graham's Haemunculus (could be the same Haemie who's tasked with "taking care" of Suriyana for a 2-in-1 mission)

Fight through/evade the DE and get to a suitable hiding place (Suriyana and the humans are unlikely to be in any state for immediate flight)

Get out of Commorragh (probably through such an insanely dangerous route that it's rarely used by the rest of the DE - cue battles with Mandrakes in a pitch-dark labyrinth beneath the city)

Phoenix and/or Graham's Haemie will probably catch up with them for one final battle before they make it out of the Webway...

Finally, bringing Suriyana into the story during the House feud is a good idea, but raises another question: What miniature can I use/convert to make her? I can't think of a child-size miniature off the top of my head, let alone one that looks like a young Eldar girl.

IncubiLord
23-10-2007, 23:34
Well, as we speak Fenix and Laara are probably at Phoenix's house party, drinking excessive amounts of vintage Eldar wine, doing the Time Warp repeatedly, and daring each other to go and ring Asdrubael Vect's doorbell then run away. :P
Wait 'til they remember what else they did whilst under the influence of drugged wine... :eek:

it looks like next week is going to be some fun and games DE style, with Fenix and Laara being invited to a hunt across one of the arenas where they have to find and kill as many armed slaves as possible.
Always good for a laugh.

For a twist, there should be an Eldar captive in the arena. They have to fight an Exodite who's been caught and pumped full of hallucinogens and steroidss - unreasonable and vicious, possibly using the rules for an Archo-flagellant with some implants from the Haemies (you could even just use an Archo-flagellant model).

Rescue Suriyana

Bust Skaarn and his crew out of the clutches of Graham's Haemunculus (could be the same Haemie who's tasked with "taking care" of Suriyana for a 2-in-1 mission)
...
Fight through/evade the DE and get to a suitable hiding place (Suriyana and the humans are unlikely to be in any state for immediate flight)

I'd make this mission #3, so that Skaarn can be doing something when his player gets back. Bust out Skaarn and Suriyana, then help them flee into the outercity*. Then you have to go back to tie up the loose end of your missing soulstone. Skaarn plays this mission with no psychic powers, because the drugs he's under keep him from using them.

Conveniently, the jailbreak will have Phoenix down to just the company of his personal guard since most of the underlings are required to search for the escapees and whoever helped them - making it actually possible to get close enough to steal back the soulstone.

Find out where Phoenix is keeping Fenix's soulstone, and get it back (a cloak-and-dagger mission that'll probably end up with an attempted assassination of Phoenix himself).
I'd have the Phoenix keeping that soulstone somewhere within his armor - no sense in leaving it somewhere easy to get. This bit of information might even be "incidentally" revealed during the second game, a bit of damage to Phoenix's armor revealing the stone.

During your little search-and-recover operation, Skaarn and his minions are stuck with Suriyana (who is pretty much a liability, being a kid) waiting in the bowels of the outercity* - where they can be attacked by Hellions, Mandrakes, stray Warp Beasts, and/or the escaped/released experiments of the Haemonculi to make things interesting. The counter-agent to the anti-psyker drugs is taking effect during this game, so every turn Skaarn gets to roll to see if he can use his powers - something like "roll a D6 and try to roll the turn number or less - if you make this roll, Skaarn may use his powers this round" would make things interesting.

Get out of Commorragh (probably through such an insanely dangerous route that it's rarely used by the rest of the DE - cue battles with Mandrakes in a pitch-dark labyrinth beneath the city)

Phoenix and/or Graham's Haemie will probably catch up with them for one final battle before they make it out of the Webway...
That works.

This could be one or two games, depending on how long you want to spend in the Webway.


Note that the Webway has a lesser connection to the Warp than real-space does, though (that's why the DE live there - less of a connection to the Warp means less Thirst). Even after his powers come back, Skaarn's psychic efforts should still be a little harder to pull off than normal.

bringing Suriyana into the story during the House feud is a good idea, but raises another question: What miniature can I use/convert to make her?
Is the Deceiver enough smaller than an =][= mini to pass as a youth?

It would seem to me that this is a very good starting point - some work on the chest and head could shift you to an almost-nude model of an Eldar girl (or one in the tight-fitting, typical Eldar bodysuit found under the normal armor), and you could build up a little more armor wherever you feel appropriate.

One hand is posed well to be holding a blade in an underhanded grip, and the streaming ribbons/whatever could be cut off near the same level as the lower foot to cut the model's height.


* = You'll note the term outercity in my post. This is because the least-secure portions of the Webway are going to be near Webway paths to and from Commorragh. Further from the paths, the area is easier to secure, but it also is less useful - you need those paths to raid real-space.

Thus, it stands to reason that the Undercity of Commorragh would be the portions nearest the Webway paths - areas where many DE come and go, where Mandrakes and random denizens of the Webway slip into the Dark City, and where things are never quite as "peaceful" as the rest of Commorragh.

FarseerMatt
06-11-2007, 16:47
Sorry for the long wait. We didn't actually game first weekend as we both had nights out to go to (any of you ever been to Revolution in Edinburgh? We were there for a friend's 21st and it happened that another birthday person and two hen night groups had had the same idea!)

SEVENTH GAME

This was the "hunting game" mission I talked about earlier. The local GW set up quite a cool "maze" board with lots of small rooms joined by twisting, interlinking corridors. The teams were Phoenix and Selket vs Fenix and Laara, with only pistols and blades allowed to ensure an interesting game. The prey were GM-controlled slaves, including veteran guardsmen, grotesques and a couple of DE just for randomness (must have pissed off the Archon...).

The match started well for me with Fenix being able to circle round and stab a guardsman while Laara kept him pinned down with shuriken pistol fire. The next thing we ran into was a psychotic grotesque which chased Fenix into a corner, shuriken fire from both Rangers causing serious wounds but failing to stop it. Sprinting but with no more room to run, I asked the GM if Fenix could run into the wall and kick off it to launch himself back at his attacker in order to get the charge. The GM said yes (mainly because he thought it was inventive), reasoning that an Eldar wouldn't need the Acrobatic skill to pull off such a move anyway. Fenix duly passed his I check, and his S test launched him back into the flat-footed grotesque with enough momentum to tackle it to the ground, his blade causing a heavy initial head wound that allowed him to eventually kill the haemies' creation.

Phoenix and Selket were currently sitting on two kills as well, having ganged up on one slave in close combat and then Phoenix had got the better of a pistol duel with a guardsman that jumped them from a side tunnel - the human's laspistol shot merely grazing Phoenix while the sybarite's return fire nailed the guardsman twice through the head. Their next combat (against another DE) was a cheap rip off. Having seen Fenix playing Neo and running up the arena walls, Colin thought he'd go one better and have Selket (who unlike Fenix DID have Acrobatic) replace her in-combat overhead flip with running up the wall, halfway across the ceiling and having an upside-down swipe at her opponent in the process. Show off. She succeeded in taking the DE's head off, which probably taught him pretty clearly not to mess with the Death Masters Kabal.

Before things got too silly, the main twist of the battle occurred, with Colin's drugged-up Exodite leaping from a hidden alcove. Laara pivoted and raised her shuriken pistols but then failed her Wp test to open fire on another Eldar, and as a result of her hesitation the Exodite was able to close with her and beat her down in close combat, knocking her to the floor with an acute sword wound. Fenix rushed in, the negative modifiers to his Wp and Nv tests removed now that Laara was in danger, and saved the day with Kiamdeng, shrugging off two wounding hits to take down the deranged Exodite, finesse eventually winning out over combat drugs.

Unfortunately this pretty much lost the game for me - Fenix was wounded and Laara was close to passing out due to bleeding and so while Fenix worked to patch her up Phoenix and Selket racked up another two kills for a solid win by the time the time limit ran out. A bloodsoaked Phoenix led his latest proteges out of the arena, commenting that he was impressed by Fenix's ruthlessness in taking out the Exodite, but that he'd have to do a lot better if he was going to beat the Phoenix...

IncubiLord
06-11-2007, 22:05
That'll teach Laara for hesitating in a battle. :p

Now she has to deal with the fact that Fenix killed an Exodite, a kindred Eldar. That wasn't one of the twisted kin, but a quaint rural Eldar who only had the misfortune of already being a victim - and Fenix killed the poor thing...

Also, the DE should give Laara all sorts of crap for wussing out when attacked by that savage. She had him in her sights and didn't pull the trigger? What a childishly weak-willed thing to do! :evilgrin:

It's funny, I was just wondering what had happened to this thread...
Good to see the Exodite show up. Nothing like a little moral dilemma to mess with the craftworlders. ;)

Sabbad
06-11-2007, 22:59
Laara hesitating before killing the Exodite does indeed present some interesting opportunities. How will the Dark Eldar react to this revelation? Perhaps they will begin to suspect she doesn't have what it takes to join with them, and start to wonder why she and Fenix are really in the Dark City. Or perhaps they will realise that she still has a long way to come before she can be a true Kabalite, and attempt some more involving methods to seduce her to their path...

I agree that having an Exodite show up was a nice touch. Interesting to note that the Exodite didn't have any hesitation about attacking Laara though!

The next step from here would depend upon the Dark Eldar reaction, and whether they have any more trials for the Rangers to deal with before they get the chance to complete their mission. If it was me, I'd try and introduce Suriyana now, even though you don't intend to skip to the rescue yet. Something to ensure that the Rangers definitely know who she is when they try to rescue her later. If you can get a bit of dialogue going then that's even better.

I know I commented a month or so ago that no-one can watch too much of the Matrix, but even I am starting to wonder if you should look for some other movies...

IncubiLord
06-11-2007, 23:23
Next week: Crouching Tiger, Hidden Eldar - the show-offs run across tree branches that couldn't possibly support their weight and even have arboreal deuls...

FarseerMatt
08-11-2007, 15:38
I agree that having an Exodite show up was a nice touch. Interesting to note that the Exodite didn't have any hesitation about attacking Laara though!

I'm guessing the DE had doped him up on something illegal...


Next week: Crouching Tiger, Hidden Eldar - the show-offs run across tree branches that couldn't possibly support their weight and even have arboreal deuls...

Nah, Eldarlibrium :P Although in Commorragh I guess sense offence would be the crime of NOT feeling...

Phoenix - And to round it all off you've given me yourself. Entirely without incident.
Laara - No...
*polygraph breaks*
Laara - ...Not without incident!
*Laara draws her shuriken pistols and gun-katas the kabalite guards*

*Two kabalites flank Fenix with splinter rifles raised*
Kabalite 1 (as Fenix slams the guns out of their hands) - Oh...!
Kabalite 2 (as he grabs the trigger ends) - ...****!
BLAM

FarseerMatt
12-11-2007, 10:42
EIGHTH GAME

Following the “Exodite incident” Laara managed to drag Fenix aside and have a word with him in that covert sign language of theirs. Both needed to keep taking Wp tests to keep their cool as they defended their respective actions. Fenix argued that he had done what he had to do (to save Laara’s life) while Laara replied that he could have subdued the Exodite without killing him. To which Fenix shot back that if Laara remembered the importance of their mission then keeping up a front for the Dark Eldar was also important, and to do that they would have to act the part. Worrying now about the lengths Fenix appeared to be ready to go to, Laara replied that he was scaring her now – the DE had stolen Fenix’s waystone, had they taken his soul too? At this point Fenix’s Wp snapped and he stormed off in anger.

So now Laara is worried that her friend is falling to the “dark side” – a worrying development for me as I don’t know how my characters will act if they can’t trust each other…

It was at this point that both Rangers were summoned to the Phoenix’s grand hall to receive some emissaries from another raiding squad, leading us into our eighth game.

The hall made for a gorgeous gaming board, with a wide main floor held up by two rows of columns and with a twin staircase leading up to a balcony platform opposite the main doors. It was mainly borrowed Imperial scenery scratch-built by the resident GW team (big advantage of playing your games at the local GW :D) but Sean and Graham had Dark-Eldarised it with some spiky columns and some suitably creepy skull candles.

On the one side of the hall we had Fenix, Laara and one of the Phoenix’s warriors, while Selket and the Phoenix himself surveyed the scene from the balcony. Opposite the doors swung open and in strode Graham’s Haemie with one of his bodyguard grotesques, accompanying sybarite Baraquel and two of his warriors (played by Sean while Skaarn remains locked up). Baraquel had replaced Selicha after his death on Mar Sara, and after one of his warriors reported he thought he saw a Craftworld ranger sneaking away from the fight shortly afterwards, had stormed on over to the Phoenix’s mansion to call him to account. Unknown to me and Colin at the time, he also had a mandrake assassin (played by Colin’s Araqir model) creeping in the back! This wasn’t all, as we also had Suriyana (controlled by the GM and represented by inquisitor Jena Orechiel for want of a better model) waiting in the shadows ready to play her hand against Selket, the Wych who had murdered both her parents.

Well, Baraquel came storming up the hall accusing the Phoenix of treachery and consorting with Craftworlders, to which the Phoenix shot back his own arguments and insults. Nv tests were failed and Baraquel’s hand flew to his splinter pistol as he shouted that the Phoenix would burn for allying with Craftworld scum (this is getting good…)

Everyone was sent ducking and diving for cover behind pillars as splinter ammo scythed across the room, the Phoenix himself (rather amusingly) failing a pinning test and diving in a rather undignified heap behind the balcony wall. Meanwhile Khalistas (the haemie) unleashed his grotesque, which came charging across the hall oblivious to all the bullets flying about. Laara, who had just taken a warrior out of action by nailing him with an impressive shot as he strafed between two pillars, was forced to drop her rifle and draw her shuriken pistols as the grotesque blindsided her. She managed to leap back out of a potentially-disastrous melee with the thing and emptied both her pistols into it, stunning it long enough for her to dive out of sight. Fenix meanwhile was backing up one of the staircases, flattening himself against one wall for cover as he tried to get a decent shot at Baraquel, unaware that the bastard mandrake was sneaking up behind him with blade-covered pistol raised! Fortunately for me the mandrake failed his risky action roll when he was just one and a half yards behind Fenix and the ranger heard him coming. After making jokes about Eldalibrium for the last two days, could you resist a disarming move? No, neither could I. Fenix spun round and struck out at the mandrake’s outstretched gun arm. We had a Strength + D20 roll-off, agreeing with the GM that if Fenix beat the mandrake by more than 10 he would spin the pistol out of his hand and be able to take an immediate shot. If he won by less he would merely deflect it, and if he failed he would not only look stupid but get shot in the face himself. It didn’t go quite as well as I’d hoped, as Fenix only won (just!) by 2 points. Nevertheless this still meant that he managed a rather cool deflection shot, sweeping the mandrake’s arm aside so that the splinter shot tore a hole in the wall beside him. Fenix swung the butt of his rifle at the mandrake who dodged then circled, giving both of them time to draw swords.

Phoenix’s warrior was down, shot up bad by both Baraquel and one of his warriors - he had dragged himself into cover behind a pillar where frantic recover actions were not enough to stop him losing consciousness from a combination of choke toxin and blood loss. Fenix was tied up duelling with the mandrake and Selket was forced to head down the other staircase to meet the rampaging grotesque as it (having failed a Sagacity check after Laara vanished) came charging up towards them. Laara skimmed a tanglefoot grenade across the floor, tripping Khalistas as he came charging up the hall, but Baraquel pivoted in his next turn and tore a wound in Laara’s arm with his splinter pistol, forcing her to duck back. Sean’s mandrake made best use of the high ground and knocked Fenix down the stairs, while Selket took on the grotesque and scored hits but the thing seemed unstoppable – shrugging off multiple wounds it smashed the Wych over the head in the third round of combat, causing her to drop like a stone. Selket was in fact only stunned and not OOA but once again the grotesque failed a Sagacity test and didn’t care, storming up to the balcony and surprising the Phoenix as he and Baraquel sniped at each other from cover. The Phoenix turned to meet this new threat and succeeded where both Laara and Selket had failed, finally taking the thing OOA with his Punisher.

This was a major victory for the home team, but the fight was not over yet. Having just been kicked down the stairs, Fenix managed to draw his shuriken pistol and fire from prone up at his mandrake antagonist, spraying full-auto up the stairs and catching the mandrake two glancing blows that forced him to duck back behind the curved wall. Fenix picked himself up and regripped Kiamdeng but the mandrake had disappeared, heading up the stairs to take on the Phoenix instead! Caught flat-footed, Fenix had to take cover as he was fired upon by Khalistas and Baraquel’s remaining warrior. Selket and Laara were still recovering, but up on the balcony the mandrake ambushed the Phoenix, lobbing a plasma grenade at the Death Master sybarite. Phoenix dived aside with lightning reflexes but it did him no good – the blast wave caught him anyway and hurled him over the balcony to land stunned in the middle of the floor. Though he was seemingly at Baraquel’s mercy, the dice favoured him and the enemy sybarite’s shot did only minor damage. Recovering, he rolled aside from a second shot and came up to run at Baraquel and clash Punisher to power sword in the decisive duel of the game. Fenix and Laara opened up on Khalistas and the warrior, wounding the latter in the shuriken crossfire, but all eyes were on the Phoenix as he not only got the better of Baraquel but proceeded to spit him on his Punisher, taking him out of action.

Several insane things then happened. Fenix and Laara both lobbed plasma grenades at the mandrake who was now occupying the balcony and taking pot shots at them, giving him a taste of his own medicine and pinning him down with multiple wounds. Graham, seeing Baraquel bite the dust, spontaneously decided to switch sides and had Khalistas shoot his warrior companion in the back! Selket woke up and went charging up the stairs towards the wounded mandrake, who being no match for the Wych in melee escaped by leaping off the balcony. And finally Suriyana appeared, releasing her pet scorpion/snake at Selket, which in the confusion snuck up behind the Wych and bit her in the ankle. Selket spun round and immediately hacked the thing in half before hurling a throwing knife at her antagonist and scoring an arm wound which our rather sadistic GM decided pinned the young Eldar to the wall behind her. Selket then promptly went OOA next turn from the snake’s bloodfire toxin :P

Hearing the commotion, the badly-injured Phoenix ordered Fenix to guard Khalistas while he headed upstairs. Fenix complied, however he also passed a perception Initiative test and noticed the object glinting from one of the many rents in the sybarite’s armour – his soulstone! This prompted an immediate Wp test which Fenix passed, the ranger wisely biding his time for now. Laara meanwhile outpaced the injured Phoenix and was first up the stairs, to be greeted by the sight of Suriyana, faint with pain, impaled to the wall and an unconscious Selket of the Sundered Blade Cult with a dead snake at her feet. “Where the spawn of serpent and scorpion strikes at the shattered blade…”

One Sg test later, Laara stood flat-footed by the revelation, but then an extremely angry Phoenix appeared, looking for the traitor who had injured his Wych subordinate.

An excellent cliffhanger and a very entertaining game, IMHO. Khalistas' previous successes in game 6 may convince the Phoenix to see the turncoat’s potential, while the double revelation of both Suriyana and his soulstone should focus Fenix’s mind considerably. I wonder where this will lead next.

IncubiLord
13-11-2007, 00:04
That was even amusing to read:
People falling out of balconies, an Eldar knocked down a staircase, and the Grotesque who just couldn't figure out what was going on all must have been quite the laugh.

Young Suriyana is likely headed to the dungeons for her attack upon the Wych, but that conveniently sets you up for a breakout scenario next time.

I doubt that Laara has earned enough trust to make this jail-break easy (heck, she's just standing there like an idiot in front of a child assassin - you can't be that sloppy in Commorragh! :p), but Fenix is beginning to fit in with Phoenix's warriors. Maybe it's time to acquire Laara's soulstone and see if it has an equally-liberating effect on her? :evilgrin:

As Phoenix, I'd make the Haemie tend to the Wych - with Laara appointed to hold her pistol to Khalistas' head in case the Wych dies. If he's completely untrustworthy, he'll kill her and then be executed on the spot. If Khalists does wake the Wych, there might be an interesting exchange when she sees who has been messing with her (probably a perception test to notice that she's still amongst 'friends'). Plus, there's the added bonus of possibly making Laara kill a relatively defenseless Eldar - the girl seemed so hesitant last time...

Set up the scene with a comment to the Haemonculus like:
"If Selket dies, whichever of you kills the other first will be spared. I know that the craftworlder is at an advantage, but you'd best be very dangerous to be useful to me if you will not tend the wounded."

After the Haemie is sorted out, Suriyana is getting sent to the dungeons for "discipline and re-education."

Sabbad
13-11-2007, 12:46
I've just had a cunning idea...

The Phoenix is unaware of who frazzled Selket right? So if Laara was to suddenly attack the Phoenix herself, the Sybarite would instantly presume it was her who subdued the Wych.

So to set the scene: Laara runs upstairs to see Selket down and Suriyana pinned against the wall. As she pauses and considers the meaning of this revelation, the Phoenix thundes upstairs demanding to know the identity of the traitor who has OOA'ed Selket.

Thinking quickly, and with a nod to Suriyana, Laara turns and begins to spray the Phoenix with shuriken fire. The Phoneix instinctively dives for cover, perhaps trading shots for a while as he belows for assistance.

Downstairs, Fenix is instantly aware of the commotion. Pistol-whipping Khalistas to make sure he stays subdued, Fenix runs to the stairs and jumps up three steps at a time. He arrives at the top with his pistols drawn, aghast to see the Phoenix and Laara shooting at one another and Suriyana pinned in the corner. After a moment's indecision, during which he has time to see Laara shake her head slowly, Fenix spins and winces as he guns down Laara in a hail of shuriken fire. As Laara falls, her pistols clatter away.

The Phoenix comes out of cover, smiling evilly as he realises what has happened. "Good, Fenix. Very good," he encourages, pleased that Fenix's loyalty to the Phoenix is apparently stronger than his ties to his kin. He then questions Suriyana who, encouraged by Fenix, reveals that when she saw Laara subdue Selket, she had attempted to stop Laara but had been pinned before she had the chance.

The Phoenix is even more pleased. "You show much promise, young one," he says, before directing the young Eldar to follow him. Over the next few days he begins grooming Suriyana like his own child, whilst Fenix watches as his most trusted bodyguard.

Fenix is now closer to Suriyana than he has ever been, and it is the perfect chance to escape with the girl and complete his mission. But the apparently treacherous Laara has been taken, and is now been tortured almost unto death by the Phoenix's best Haemonculi. Fenix must now make the ultimate decision of what matters most to him: saving Laara from torture and death, or completing his vital mission?

The stage is set for the series' climax...

FarseerMatt
13-11-2007, 17:06
That was even amusing to read:
People falling out of balconies, an Eldar knocked down a staircase, and the Grotesque who just couldn't figure out what was going on all must have been quite the laugh.

That's nothing - you should have seen Colin have Phoenix spend all his remaining actions "gloating" after he OOA'd Baraquel. Colin's exact words were (and I quote) "Booyah! I'm invincible!"

He wasn't far off either - even after multiple splinter wounds, a hit from a grotesque with arco-flaggelent stats, a plasma explosion and subsequent fall AND a wound from a power sword Phoenix was still standing! He also passed every single system shock test despite having to take about 3...



I doubt that Laara has earned enough trust to make this jail-break easy (heck, she's just standing there like an idiot in front of a child assassin - you can't be that sloppy in Commorragh! :p), but Fenix is beginning to fit in with Phoenix's warriors. Maybe it's time to acquire Laara's soulstone and see if it has an equally-liberating effect on her? :evilgrin:

Dunno if that'd work - all female Eldar on Reia-Hal have their spirit stones set into their foreheads, so while it might have been easy enough to swipe Fenix's stone while he was unconscious, I doubt Laara will enjoy having her's ripped out of her head! :S



As Phoenix, I'd make the Haemie tend to the Wych - with Laara appointed to hold her pistol to Khalistas' head in case the Wych dies.

That would be an excellent prologue to the next mission - I'll ask Graham if he's up for it.



I've just had a cunning idea...

It is indeed cunning and would be a sweet plot twist but there's a couple of snags...

Phoenix might see that Selket's wounds were inflicted by a snakebite, not shuriken discs, and might notice the dead snake, so Suriyana might not get off the hook even if Laara sacrifices herself. Even if she does, Suriyana's cover story would be blown out of the water as soon as Selket woke up.

A less vital and more nit-picky point is that the Phoenix was in such bad shape at the end of the game (only a handful of damage points remaining) that Laara could probably have taken him out there and then and had done. On the other hand, Phoenix survived just about everything else he came up against :P

Sabbad
13-11-2007, 19:11
Phoenix might see that Selket's wounds were inflicted by a snakebite, not shuriken discs, and might notice the dead snake, so Suriyana might not get off the hook even if Laara sacrifices herself.

Whose to say the snake isn't Laara's?


Even if she does, Suriyana's cover story would be blown out of the water as soon as Selket woke up.

Which brings us nicely onto the next mission: making sure Selket never does wake up...

IncubiLord
14-11-2007, 06:51
That's nothing - you should have seen Colin have Phoenix spend all his remaining actions "gloating" after he OOA'd Baraquel. Colin's exact words were (and I quote) "Booyah! I'm invincible!"
Who amongst us hasn't felt the need to gloat over a felled enemy after taking everything they can throw our way? :angel:

Dunno if that'd work - all female Eldar on Reia-Hal have their spirit stones set into their foreheads, so while it might have been easy enough to swipe Fenix's stone while he was unconscious, I doubt Laara will enjoy having her's ripped out of her head! :S
Oh, it would work.
They might even be generous and give her something to numb her forehead for a while (and preferrably repress inhibitions), since we're trying to be nice and help her relax and all...

She'd have to ditch the rock eventually anyways, to become one of the True Kin. ;)

Phoenix might see that Selket's wounds were inflicted by a snakebite, not shuriken discs, and might notice the dead snake, so Suriyana might not get off the hook even if Laara sacrifices herself. Even if she does, Suriyana's cover story would be blown out of the water as soon as Selket woke up.
Indeed, I doubt Laara's had the time and resources to acquire a trained attack-snake from a Haemonculus. That seemed the biggest snag to me (aside from the possibility that the Haemie brings Selket back to awareness) - oh, and having Selket's blade stuck in the kid's arm would seem a big clue as to who stuck her to the wall in the first place. Laara hasn't displayed the savage cunning needed to frame the Wych instinctively when somebody else arrives.

A less vital and more nit-picky point is that the Phoenix was in such bad shape at the end of the game (only a handful of damage points remaining) that Laara could probably have taken him out there and then and had done.
Maybe you missed the meaning of: "Booyah! I'm invincible" when it was stated earlier? Those wounds are purely decorative in nature. :p

FarseerMatt
14-11-2007, 11:18
Laara hasn't displayed the savage cunning needed to frame the Wych instinctively when somebody else arrives.

What do you expect? She's a goody-two-shoes craftworlder ^-^



Maybe you missed the meaning of: "Booyah! I'm invincible" when it was stated earlier? Those wounds are purely decorative in nature. :p

Clearly, the Phoenix is really Chuck Norris in spiky armour :p

IncubiLord
15-11-2007, 08:54
Has he roundhouse kicked anybody yet?
I thought that was Chuck Norris's signature move.


Yeah, I didn't expect Laara to be skilled in the ways of Evil politics, but that works against her for attempting to fool a Dark Eldar into thinking that a scene as obviously not her doing as the one described is, in fact, her doing.

Laara: Yeah, I got the trained attack snake yesterday night by sleeping with a Haemie, and when the kid showed up my first instinct was to grab my fallen enemy's knife and pin this pathetic, unarmed brat to the wall.

Phoenix: Good to see you're doing things our way. I'm impressed. Now that we've got your weapons away from you, you can serve as my plaything for a week instead of being punished by the Haemonculi.

Laara: I'd die first! Er, I mean...

Phoenix: Guards...

Daredhnu
15-11-2007, 10:05
i have been following this thread for some time now and i have to say you guys are very funny.
really you guys are great.

oh and to try and add something that might actually help, Suriyana isn't necesarily screwed afterall backstabbing is a time honored way to improving your status in dark eldar society.

IncubiLord
15-11-2007, 10:12
No, Suriyana isn't assuredly screwed, but it's always backstabbing somebody else that's acceptable.

Whoever you've betrayed (and they people who want to keep those minions around) is still likely to torture you at least a little for a poorly-executed assassination attempt.

FarseerMatt
15-11-2007, 14:25
i have been following this thread for some time now and i have to say you guys are very funny.
really you guys are great.

oh and to try and add something that might actually help, Suriyana isn't necesarily screwed afterall backstabbing is a time honored way to improving your status in dark eldar society.

Well, thanks very much :D I've really enjoyed this campaign so far and all the ideas IncubiLord and Sabbad have been coming up with have been a great help. Enjoying the random banter too (Crouching Tiger Hidden Eldar...lol).



oh and to try and add something that might actually help, Suriyana isn't necesarily screwed afterall backstabbing is a time honored way to improving your status in dark eldar society.

Feel free to leave your thoughts any time, mate.

Sabbad
17-11-2007, 00:23
Fenix picked himself up and regripped Kiamdeng but the mandrake had disappeared,


This is something I've been meaning to say for ages but I've kept forgetting (being in the Inquisitor forums replying in A Hero's Death reminded me).

I love the name of Fenix's sword. Seriously, it's brilliant.

It actually sounds like a combat move. 50 years from now, people will say "Yeah, this guy drew a knife, but I went all Kiamdeng on his ass".

In case anyone is wondering (which they aren't), this is what I imagine the move to be - a needlessly elaborate slow lifting of the sword to well above head height, follow by a sharp whack on the noggin. The move is best accompanied by the word itself being used as a battle cry, with the two sections of the words being declared during each stage of the move.


"KIIIIAAAAAAAAAAAAAAAAAAMM - DENG!"


Out of curiosity have you heard what Rodriguez and Linklatorvich have been up to recently?

FarseerMatt
17-11-2007, 17:53
Looks like Mr Sabbad has been watching too much anime :p

But yes, shouting helps - it has been scientifically proven that damage inflicted varies in direct proportion to the volume at which the attack's name is announced :D

As to Adam and Ian's exploits I'm a little vague on details, but apparently they've been having to prevent civil war in the panetary government following the governor's death while simultaneously trying to co-ordinate a defence against the DE (gung-ho monodominant Linklatorvitch and his large associate have proved quite good at this). Having found out that Skaarn nabbed all the useful books on Warp-portal manipulation, Rodriguez has been trying to get in touch with a colleague offworld who knows a bit more about it than he does. Of course, if he does end up busting the webway gate, that might make things a bit harder for Skaarn to get home...

FarseerMatt
17-11-2007, 21:35
NINTH GAME

Slightly less of a straight-up fight this time, game nine took place back in the lower levels of the Phoenix’s mansion after the firefight in the main hall. A GM-controlled kabalite was patrolling the twisting corridors, while Skaarn’s team and Suriyana were locked up in separate cells each guarded by another kabalite. Selket was still unconscious in the med-lab. Baraquel was tied to a stake in the two-level dining hall (yes, dining hall - borrowed Imperial architecture again) to receive the paper-cuts-and-lemon-juice treatment before suffering one of the public burnings that the Phoenix got his name from. This was the most heavily-guarded room of all, with 3 kabalites on the ground floor and another posted above (although knowing the DE, they were probably there to watch as much as to guard). All they were waiting for was the Phoenix himself, who was with Fenix and Laara seeing to Khalistas first. As planned he ordered Laara to escort the turncoat haemie to the med-lab and hold a gun to his head while he patched up Selket.

“I’ll take care of it, my lord,” was Laara’s response, but with a passed Segacity test and a combined action she simultaneously hand-signalled to Fenix:

The child is the one we’ve been looking for.

Cottoning on with a passed Initiative test, Fenix turned to the Phoenix while signing back to Laara.

“What do you want me to do?”

Isha’s tears! Are you sure?

The negative modifiers from the fact that he was being distracted by Fenix talking to him were the main cause of Phoenix failing the perception Initiative test to notice the covert signalling.

“You Fenix, you are free to do as you will. Though I invite you to join me in witnessing the fate of the upstart Baraquel.”

I’m certain. Laara’s hands darted from behind Phoenix’s back.

“I will join you shortly my lord.” Get her out. I’ll create a diversion. “I just need to service my rifle first as it was damaged in the fight with the mandrake.”

Lucky for me Phoenix remained oblivious, preventing any awkward questions. With that Laara shoved Khalistas down to the med-lab, while Phoenix headed for the main hall and Fenix for the armoury. Surprisingly, Khalistas made no attempt to escape (although the splinter rifle-toting kabalite patrolling the corridor ready to back up Laara might have had something to do with it) and made a surprisingly quick and professional job of fixing up Selket, bringing her back past the consciousness threshold with just 2 solid turns of Recover actions. She failed her perception test and immediately tried to strangle Khalistas, and valuable actions were wasted having to explain to her what was going on. By this time Phoenix had reached the main hall and was prodding Baraquel with a sharp stick, while Fenix had doubled back from the armoury and was waiting impatiently for the patrolling kabalite to move on so he could sneak up the stairs to the second level of the hall without being seen.

Meanwhile Selket had shifted her focus from Khalistas (still with Laara’s pistol to his head) to “that little bitch Suriyana”. As Phoenix’s house currently had no other haemies (it was true - Graham had the only haemie model in the entire club), Khalistas offered his services as a token of faith - giving Selket the options of dunking Suriyana into a cauldron of lukewarm marmalade until her hair got really sticky, or force-feeding her a gallon of coffee and then hiding the key to the bathroom. Sean, a true sadist, chose the latter and the three Eldar marched off to Suriyana’s cell. By now Fenix had gone into stealth mode as rangers do best and reached the top floor un-noticed by the single kabalite up there (who was busy watching Phoenix get to the point of the show and start waving a flaming torch about). Out of time and with no way of knowing how Laara was getting on, Fenix acted. Sneaking up behind the kabalite, he stunned him for 3 turns with a critical backstab from his knife, completing the silence of the operation by passing a Strength test and stifling the kabalite’s scream with his other hand. 3 turns were all Fenix needed to unsling his rifle, crouch down next to the banister and take aim at the level below. With a shot worthy of an Eldar ranger, he put a bullet through the barbed-wire ropes tying Baraquel’s hands to the post. A couple of kabalites passed I tests and instinctively looked up to where the shot had come from, but thanks to chameleoline modifiers none recognised Fenix, seeing only a swirl of robes as the ranger turned and sprinted back down the stairs. Phoenix’s men downstairs and even the kabalite Fenix had stunned soon had other things to worry about as Baraquel (not knowing who had freed him and quite frankly not caring) leapt off his pyre towards the kabalite who had been handing Phoenix the torch, tackling him off the raised dais. At this point a GM-revealed twist threw the situation into even more chaos - the mandrake who had escaped the earlier battle had returned to help his master and now played his hand - leaping from the shadows and slashing away at a second kabalite (I wish he’d done that sooner and saved Fenix the trouble…). Baraquel wrestled with his kabalite, hate-granted Furious Assault and Heroic (or rather anti-heroic) skills more than making up for his weakened state, and managed to pull the splinter rifle out of his hands. The recovering kabalite on the 2nd floor (a mucked-up Sagacity test causing him to assume it was the mandrake and not a third party who had jumped him) tried to help but only made things worse as his suppressing fire missed Baraquel and hit the kabalite instead. To save his embarrassment we decided that Baraquel had grabbed his opponent and pulled him into the shot’s path! The kabalite went down stunned and Baraquel hefted his new weapon, spraying the Phoenix with splinter fire and forcing him to dive for cover behind the pyre.

Laara, after being forced to watch Selket and Khalistas torment Suriyana for several turns, was finally able to act as she heard the commotion on the other side of the mansion. She whipped out both pistols and opened fire on Selket, who having been only just taken back over the consciousness threshold promptly went OOA again. Khalistas spun round and proved a tougher opponent, immediately seizing two improvised weapons from the rack of torture devices. Out in the corridor, the patrolling kabalite and his mate who was supposed to be guarding Suriyana’s door were running towards the main hall as Phoenix yelled for assistance, but froze in indecision as they heard the gunshots from Suriyana’s cell. They decided to split up.

The first kabalite burst in on Laara and Khalistas while Suriyana cowered in a corner. Both screamed at the kabalite about treachery but when the Sagacity dice had stopped rolling it was Laara who had proved the more persuasive, and Khalistas was shredded by a combined volley of shuriken and poisoned splinters. Having just taken the haemie OOA, the kabalite then went OOA himself for his trouble, thrown back against the wall by Laara’s double guns.

The other guard meanwhile came running towards the hall door only to get bowled over by Baraquel and his mandrake accomplice coming the other way! They stunned the guard but didn’t have time to finish him off as more Death Master warriors appeared from behind. One warrior was OOA thanks to the mandrake and the one who had been fighting Baraquel was still stunned thanks to friendly-fire choke toxin, but Phoenix and the still standing warrior burst from the hall in hot pursuit, reinforced by the top-floor warrior who had executed a dramatic jump down to the hall below (and proved more lucky with his Catfall roll than his shooting). Baraquel and the mandrake bottled out of a firefight and legged it, miraculously evading every shot their antagonists fired after them! As Phoenix and his two warriors sprinted off in pursuit, Laara poked her head out of the nearby torture chamber and checked that the coast was clear before slipping away in the opposite direction, heading for the mansion’s other exit at the end of the cellblock. They were forced to pull up short before they rounded the corner near Skaarn’s cell as they heard footsteps ahead.

The footsteps belonged to Fenix, who had come pounding down the corridor with his best innocent face on to shout at the guard outside Skaarn’s cell about having heard gunshots and run back from the armoury to find the hall empty barring two unconscious kabalites. Recognising his voice, Laara peeked round the corner and managed to get his attention with a swift sign-language message.

We’ll wait for you in the undercity.

“We” alerted Fenix to the fact that Suriyana was with Laara, but he couldn’t signal back without alerting the guard or do much to help her other than pass a Sagacity test to think on his feet and to yell at the kabalite to follow him, drawing him off the other way. As they pounded off to help the Phoenix hunt down Baraquel, Laara picked the lock on Skaarn’s door (partly because she knew her chances were better with the Inquisitor’s help, partly so Sean could go back to playing with his original models). An otherwise perfect escape plan then hit a little snag - although Fenix spoke Gothic, Laara didn’t! She did in fact know Tau but that wasn’t much use here, so she had to settle for gesturing urgently for the three humans to follow her, and only some Wp modifiers from remembering Fenix’s promise at the end of game 6 convinced the Alien Hunter to comply. Slowed by three badly-weakened humans and forced to actually carry Suriyana, Laara led the way out of the mansion as fast as she could.

She needn’t have worried though - everyone was busy chasing down Baraquel and his mandrake. They were forced to turn and fight off their pursuers as Fenix and Skaarn’s guard appeared, cutting them off from the main door. A lucky shot from the Phoenix himself crippled the mandrake’s leg, leaving him at the mercy of his pursuers. Like any true villain, Baraquel didn’t give a damn about his minion and took the opportunity to dive through the nearest window, disappearing into the street below. Failing a Ld test, the now extremely angry and embarrassed Phoenix vented his fury on the fallen mandrake, hacking him apart with his punisher.


Oh dear :p Oh well, mission accomplished insofar as Suriyana and Skaarn are free. Hopefully in all the confusion they’ll be able to nip into the armoury and get Skaarn and co.’s weapons back. Unfortunately Fenix wasn’t able to escape with Laara, although on the other hand once Phoenix hears from Selket and Khalistas about her treachery she’ll probably be blamed for the rifle shot that freed Baraquel as well. So at least Fenix is still in the Phoenix’s good books and can remain safe with the Death Masters for a bit longer. Which is just as well as he still has the matter of his spirit stone to settle…

Sabbad
18-11-2007, 00:18
Interesting. Suriyana and Skaan are free, Laara has escaped, but Fenix is still chilling at the Phoenix's pad.

Of course, giving Fenix the chance to retrieve his spirit stone is probably a good thing. However, without the calming influence of Laara to hold back his rapidly deteriorating resistance to life amongst the DE (killing the Exodite seems to have been a pretty major step) whose to say that Fenix might not join with the Dark Eldar for real?

I wonder what Laara's next step will be. The mission must come first of course, but presumably she'll want to wait for Fenix too.

And then there's Skaan, the super-radical Xenos-hating double-crosser (that's a lot of hyphonated words) who has now "allied" with an Eldar Ranger. The Inquisitor will be keen to escape as soon as possible, and will need Laara's help to do so, but his xenophobic beliefs and history of betrayal make him a far from reliable ally...

Baraquel escaping is cool, partly because Sean might get to use him again - even though he's got his old retinue freed now. Eventually, the Phoenix is going to go hunting for his "prize Mon-Keigh", and Baraquel will be there, helping the humans escape just to frustrate the Phoenix some more!

IncubiLord
18-11-2007, 08:21
She failed her perception test and immediately tried to strangle Khalistas, and valuable actions were wasted having to explain to her what was going on.
Aww, she didn't manage to knife him?

Both screamed at the kabalite about treachery but when the Sagacity dice had stopped rolling it was Laara who had proved the more persuasive
Poor nameless minions.
There's too many newcomers wandering this Kabal. It's unhealthy for those guys who don't even have a name-tag.

although Fenix spoke Gothic, Laara didn’t! She did in fact know Tau but that wasn’t much use here, so she had to settle for gesturing urgently for the three humans to follow her
Ha! The next game should be comical. Laara's trying to wait in the undercity, Skaarn wants to leave, and neither can explain themselves to the other. :evilgrin:

She needn’t have worried though - everyone was busy chasing down Baraquel and his mandrake.
A craftworlder in a DE City (I'm beginning to doubt this is Commorragh, it strikes me as one of the smaller web-cities of the DE) always has something to worry about.

Unfortunately Fenix wasn’t able to escape with Laara, although on the other hand once Phoenix hears from Selket and Khalistas about her treachery she’ll probably be blamed for the rifle shot that freed Baraquel as well. So at least Fenix is still in the Phoenix’s good books and can remain safe with the Death Masters for a bit longer. Which is just as well as he still has the matter of his spirit stone to settle…
There ought to a massive bonus to the test for figuring out that this mess wasn't just Laara's doing.

First off, the trouble in the cell with Suriyana started after the sounds of gunfire. If Selket or Khalistas survived, they'll probably mention that they heard gunfire from the dining hall's direction before Laara went nuts. Similarly, the guard Laara got to shoot Khalistas (and the one that Baraquel knocked out) would mention they were headed towards the shooting in the dining hall before they split up to deal with the second round of gunfire a moment later in the cell block. All this means that Laara probably won't get credit for the dining hall shooting.

Next, there should be a spent shuriken round on the floor of the dining hall near where Baraquel's chains were destroyed. Shuriken should stand out like a sore thumb compared to Splinter shards, so it shouldn't take too much to find that and put together who had a Shuriken weapon and wasn't Laara.

Add to this that it's likely that the DE (and Mandrake) probably don't wear cloaks and they did glimpse a cloaked figure moving in the balcony after Fenix's shot freed Baraquel. Who has a cloak...?

Then Fenix lured away the guards so that Skaarn could escape. That little coincidence shouldn't escape notice, either.

All in all, I'd say that Fenix may have gotten himself into the deep end. If I were him, I'd try to snatch the soulstone and run before the Phoenix has a chance to put two and two together.


I also agree with Sabbad that Skaarn+Eldar is a betrayal-game waiting to happen. Maybe (if he's well enough) take Suriyana as a hostage whilst half of the Xenos manpower is missing?

It would be a brutal twist if Skaarn managed to use Suriyana as a hostage to get out of the Webway and then shot the kid anyways...

FarseerMatt
18-11-2007, 11:03
Ha! The next game should be comical. Laara's trying to wait in the undercity, Skaarn wants to leave, and neither can explain themselves to the other. :evilgrin:

They'll probably end up playing charades and steadily getting more and more pissed off with each other :P



A craftworlder in a DE City (I'm beginning to doubt this is Commorragh, it strikes me as one of the smaller web-cities of the DE) always has something to worry about.

Of course - in a place as suicidally dangerous as a DE city I have to speak comparitively.



There ought to a massive bonus to the test for figuring out that this mess wasn't just Laara's doing.

First off, the trouble in the cell with Suriyana started after the sounds of gunfire. If Selket or Khalistas survived, they'll probably mention that they heard gunfire from the dining hall's direction before Laara went nuts. Similarly, the guard Laara got to shoot Khalistas (and the one that Baraquel knocked out) would mention they were headed towards the shooting in the dining hall before they split up to deal with the second round of gunfire a moment later in the cell block. All this means that Laara probably won't get credit for the dining hall shooting.

Next, there should be a spent shuriken round on the floor of the dining hall near where Baraquel's chains were destroyed. Shuriken should stand out like a sore thumb compared to Splinter shards, so it shouldn't take too much to find that and put together who had a Shuriken weapon and wasn't Laara.

Well, long rifles don't fire shuriken but you're right in principle...



Add to this that it's likely that the DE (and Mandrake) probably don't wear cloaks and they did glimpse a cloaked figure moving in the balcony after Fenix's shot freed Baraquel. Who has a cloak...?


Actually, Sean's mandrake models do have cloaks... But minor points aside, my god you're right :eek: Fenix is ****ed!



I also agree with Sabbad that Skaarn+Eldar is a betrayal-game waiting to happen. Maybe (if he's well enough) take Suriyana as a hostage whilst half of the Xenos manpower is missing?

It would be a brutal twist if Skaarn managed to use Suriyana as a hostage to get out of the Webway and then shot the kid anyways...

Yeah, that'd be a bitch. A Stardust moment almost.

If we work together we've got a chance.
How do I know I can trust you?
You don't. Why, do you have a choice?

Though it might be too much to hope for that some witch will subsequently turn up and kill Skaarn for us.

Meanwhile Fenix will be having a Stardust moment of his own:

Is my name the Phoenix?
Yes.
Is my favourite colour blue?
Yes.
Has excessive begging or pleading ever convinced me to spare the life of a traitor?
Er...no.
*CHA-CLICK* Did you help them escape?
****...

IncubiLord
18-11-2007, 20:26
They'll probably end up playing charades and steadily getting more and more pissed off with each other :P
"Your dog ate my homework? Xenos, you're making less sense every moment! Now, get us out of here or... NO, I wasn't asking for a sandwich!" ;)

Well, long rifles don't fire shuriken but you're right in principle...
Ah, yes, sloppy of me there. For some reason, I want both of your characters to have shuriken weaponry - it's just the classic armament of the Craftworld Eldar. The aftermath of an energy bolt should be even more obvious, though.

Actually, Sean's mandrake models do have cloaks...
But there hasn't been a Mandrake with an energy rifle seen in a DE city to date. You needed the Kabalites to have cloaks/robes/capes to give a good cover if you were seen in your own cloak.

But minor points aside, my god you're right :eek: Fenix is ****ed!
Not thoroughly, and not yet. As the adrenaline wears off, Fenix is likely to realize his mistakes before the Kabalites get the chance to investigate - the fact that he's holding the only weapon that could have fired the shot which freed Baraquel probably occurs to him whilst watching the Phoenix chop the Mandrake to bits.

So, the Phoenix orders the guards that Fenix requisitioned to return to their posts and probably the Warrior who joined them to go check on Laara and the Haemie - the crowd is getting pretty thin. It's time to pull a snatch and run, before the Phoenix realizes he's been completely suckered - unless you think the Phoenix is in a condition that Fenix could kill him before making a run for it.

it might be too much to hope for that some witch will subsequently turn up and kill Skaarn for us.

Probably.

I think you're going to have to play out the interaction with a Xenos-hating Inquisitor, and it could go ugly, fast.

My suggestion is to bluff him out.
Have Fenix snag two bottles of wine on his escape, and slip some of it into one of the meals on the way out. DE wine can be very painful for humans to drink but not lethal, so tell the humans that you've given them a slow-acting poison - if you don't give them the 'antidote' (the other bottle of wine), they'll die.

Heck, you don't even have to be sneaky about it - just pass around the wine bottle at dinner. Everybody drinks some, and only the humans get sick - looks like Fenix, Laara, and Suriyana already had the antidote, doesn't it? :evilgrin:

Thus, you ensure the Inquisitor's cooperation about as much as you can.

FarseerMatt
20-11-2007, 11:47
I wonder what Laara's next step will be. The mission must come first of course, but presumably she'll want to wait for Fenix too.

Unless, as the wait drags on, she suspects her friend of joining the DE... :eek:



Baraquel escaping is cool, partly because Sean might get to use him again - even though he's got his old retinue freed now. Eventually, the Phoenix is going to go hunting for his "prize Mon-Keigh", and Baraquel will be there, helping the humans escape just to frustrate the Phoenix some more!

Unfortunately this isn't likely, seeing as how Baraquel's problem in the first place was that the Phoenix was hanging around with Craftworlders...



So, the Phoenix orders the guards that Fenix requisitioned to return to their posts and probably the Warrior who joined them to go check on Laara and the Haemie - the crowd is getting pretty thin. It's time to pull a snatch and run, before the Phoenix realizes he's been completely suckered.

Dunno, the Phoenix is probably smart enough to put two and two together very quickly. He's also not likely to just send his guards away then go and sulk - he'll want to go after Baraquel or the escaped prisoners (or both). Could well end up with Phoenix marching into the back-alleys outside (he knows the escapees won't have gone far), holding a blade to Fenix's throat and shouting "Surrender yourself Craftworlder, or your friend dies!"



Unless you think the Phoenix is in a condition that Fenix could kill him before making a run for it.

After the git survived multiple system shocks in game 8, I'm not going to risk it :p

Sabbad
20-11-2007, 15:32
Unfortunately this isn't likely, seeing as how Baraquel's problem in the first place was that the Phoenix was hanging around with Craftworlders...

Chances are that by this time Skaan will have betrayed you anyway. Sean can use Baraquel to fight both the Phoenix and the Fenix, whilst Skaan makes his escape...

Yeh, I know I'm clutching at straws here. At least Sean will have a replacement character if Skaan dies.

FarseerMatt
21-11-2007, 12:43
the Phoenix and the Fenix

LOL I knew I was going to have trouble here with those two getting mixed up ;) Fenix is just Fenix, no "the" :P

Sabbad
21-11-2007, 19:08
I know. I just thought that "The Phoenix and The Fenix" had a nice ring to it. ;)

IncubiLord
22-11-2007, 08:21
the Phoenix is probably smart enough to put two and two together very quickly. He's also not likely to just send his guards away then go and sulk - he'll want to go after Baraquel or the escaped prisoners (or both).
It's not a question of how smart he is, it's a question of what the character knows at this point. Things happened fast when Fenix shot Baraquel's chains, so he might not have noticed what sort of shot hit there yet. Similarly, the Phoenix is not yet aware of the fact that all his new prisoners escaped - everyone with him (except Fenix) hasn't been to the cells since Laara started her daring escape.

Thus, it seems completely reasonable to me that he'd send the guards back to the cells which he currently thinks are occupied. The one going to Suriyana's cell is likely being sent to check why his partner from the hallway hasn't reported back yet.

He may go after Baraquel, but it wouldn't be at the expense of his Kabal. Besides, he and this Fenix kid are more than a match for Baraquel (gotta love that Eldar arrogance).

This is one of those things you have to watch out for in a roleplaying setting - it's very easy for player-knowledge (what you know) to leak into character knowledge (what your model, in this case the Phoenix) when it shouldn't.

Fenix is just Fenix, no "the"
You can still come up with 'the Fenix vs the Phoenix' if you choose your words properly. For example:


Welcome to the Fenix versus the Phoenix deathmatch.

In this corner, wearing the leather pants with a soulstone freshly-sewn into the crotch, the Eldar reincarnation of Chuck Norris himself, he'll roundhouse kick you into a fire just to watch you burn - The Phoenix!

And in this corner, in the camouflage pants, trying to redeem himself for not being able to spell the name he took from a mythical bird, hiding behind a leet cloak of sneakiness, when in doubt, hide and shoot - Fenix!

And the referee has let them start...
- Wow, I would never have expected that - Fenix is thrashing the Phoenix. What's happened to our champion?
- Oh the humanity! Fenix just kicked the Phoenix square in the groin. Will he show no mercy?
- Wait, what's this? The Phoenix isn't hurt - he just let the craftworlder hit him to build suspense! Oh, no - he's got a chair. I don't care how much Khaine has blessed you - that's gotta hurt...

:p

FarseerMatt
22-11-2007, 13:59
I would sig that whole passage if it wasn't too long :D

FarseerMatt
03-12-2007, 11:32
Apologies for the recent inactivity - we will be fighting the final games of the campaign at some point soon, it's just that we've got exams in the meantime. They finish next Friday though so I'll keep you guys posted.

FarseerMatt
09-12-2007, 14:15
TENTH GAME

After some end of term festivities we three (slightly hungover) gamers finally got round to playing our next game. We apologize to our readership, and to Laara and Skaarn who’ve been kicking their heels in the undercity for several weeks now.

This time we set up only part of the Phoenix’s penthouse (covering the important places like the hall, the armoury and the cells) as we needed some table space for the back alleys where the escapees were hanging out. This we filled with general rubbish and the most sinister terrain pieces we could get our hands on. Oh, and a signpost to the local pub. Well why not? You wouldn’t expect a hedonistic tyrant like the Phoenix to want to walk very far to his local would you?

Well, events kicked off with Skaarn’s crew (now with their weapons back but on reduced stats and still too pumped full of inhibitor drugs to use psychic powers), Laara and Suriyana running for their lives away from the Phoenix’s mansion. They didn’t get far because first Suriyana then tech-priest Stead failed Toughness tests and became too tired to carry on. They were forced to duck into the nearest cover they could find and take some Recover actions. Despite the language barrier Laara cottoned on to what was up with Stead and used her Medic knowledge to help Skaarn look after him, before making sure Suriyana was okay and peeking out over their pile of scrap to see if Fenix was coming yet. Their actions for the next while were psychological, with everyone having to take Nv tests to resist the spooky ambience and distant screams of the Dark City (encouragement and threats from Skaarn’s Leader skill proved invaluable), Skaarn having to pass Wp tests every few turns as he hissed at the uncomprehending Laara what the hell were they waiting for, and a growing doubt manifesting in Laara’s mind as to whether Fenix was really coming. The GM even declared a Hellion flyby at one point, but the welcome modifiers from our heroes’ concealment in the junk pile paid off against their eagle-eyed spotting tests and the flying yobs disappeared to vandalise someone else.

Meanwhile things weren’t really going as planned for me back in the mansion. I had hoped to catch Phoenix alone and get Fenix’s waystone back after he sent the guards back to their posts, but Colin rather annoyingly kept a second kabalite at his side to help him search for the wounded, while sending another guard to find that slacker Khalistas to treat them. Unfortunately the dice rolls to see which random characters had regained consciousness since the last game came up with the worst possible result for me - Selket and the guard Laara had shot. Fenix was passing Sg tests and spinning a rather good alibi for himself as Phoenix tried to piece together what had happened (while simultaneously weighing his options and just contemplating a smash-and-grab) when the pair of them burst into the main hall and told Phoenix that the prisoners had escaped. Worse, the kabalite was feeling energetic, rolled 5 successful actions and rattled off the whole story (about hearing a shot in the hall, doubling back when there were more gunshots from the cells, finding Laara going nuts and being subsequently shot by her) in one turn. Amusingly, Phoenix immediately put a single shot of Bloodfire-coated splinters into the kabalite’s chest as punishment for his failure, flooring him for 2 turns. This entertaining piece of in-character tyranny meant one less guard for me to worry about, but unfortunately the Phoenix was also putting two and two together very quickly - if Laara was in the cells shooting up his guards after the shot that freed Baraquel then it can’t have been her that released him. Also the pinpoint shot did not match the operating style of Baraquel’s Mandrake. With both Baraquel and his prize prisoners missing, Phoenix wasn’t in the mood to be subtle. With a passed Sg test he turned towards Fenix and roared that he knew the treacherous Craftworlder had helped his friend escape. Selket, who was next in Initiative order, moved ominously towards Fenix while the still-standing Warrior raised his splinter rifle on Fenix’s other side.

Oh well, so much for plan A. Time for some more Equilibrium-inspired heroics.

“No!” the kabalite yelled as Fenix spun round and swatted his rifle aside with a leverage-modified Strength roll-off.

“****!” he added as Fenix raised his pistol and fired at arm’s length, forcing the kabalite to dive aside. With his last remaining actions Fenix dragged Kiamdeng from its scabbard and made a beeline for the Phoenix. Phoenix was not impressed and met the ranger’s charge in his next turn, using some horrible First Strike skill to whip out his Punisher and use its superior reach to strike Fenix a very unsporting blow to the groin, flooring him. The only bit of good luck so far from my point of view that the wound had only been Light, not leaving my character Stunned and a sitting duck for the Phoenix and Selket. Still, with Phoenix and two other DE bearing down on him, Fenix took a Ld test. His common sense overrode his desire to retrieve his spirit stone (Phoenix will surely come after us - we can get it back then, right?) and he made a break for it, ducking and dancing through his opponents’ shots and discouraging pursuit when he reached the door by lobbing a plasma grenade over his shoulder. He was granted a welcome head start as the kabalite instinctively dived for cover and Phoenix and Selket tried to clear their vision after the grenade’s blinding flash.

This debacle wasted far too many turns. To make matters worse, when Fenix put his head down and sprinted outside, he had no idea which way Laara had gone. Pausing for breath he looked around, but unfortunately Laara and Skaarn’s hiding place proved just as effective against him as the Hellions. Figuring that nothing else could go wrong, I had Fenix call out Laara’s name. The GM wasn’t happy about that but for once a random dice roll went my way and no Hellions, Mandrakes or Warp Beasts responded to his shout…this time.

However, it did turn out that something else could go wrong. Laara’s suspicions had been growing, and now Fenix had reappeared, still WITHOUT his waystone, she was facing some pretty heavy Sg modifiers. To Fenix, the shout had been an act of desperation. To Laara, it sounded an awful lot like a trap. Fenix just stood in disbelief as she stood up from cover and levelled both pistols at him. Having my two rangers be too distrustful to work together properly in game 8 was detrimental enough to that mission, but this was just bloody obscene.

By now I was on the verge of crawling under the table, curling up into a ball and rocking back and forth like Gollum in LOTR, and what happened next very nearly did it for me. Fenix had miscalculated how close his pursuers were - the Phoenix had been within 20 yards (including modifiers for the mansion walls vs sharp Eldar hearing), had heard and understood the shout and come running, and now he came crashing through the window above and landed on Fenix, tackling him to the floor. Fenix was unable to fight back much with the Heavy head wound Phoenix had dealt him on the charge, and the DE sybarite hauled Fenix to his feet and held a Choke-coated knife to his throat, shouting at Laara to drop her weapons as he waited for reinforcements in the form of Selket and about 6 other kabalites who were now running towards the scene. Laara’s Nv failed her and she put down both her pistols.

I had had absolutely no luck in this game, but it was at this point that Sean came in and bailed me out. The Phoenix, concentrating on the two treacherous rangers, had failed to notice Skaarn and the others hiding out in the scrap pile behind his house. The inquisitor seized the lasgun from dumbfounded guardsman Leingod, took aim and fired a single perfect shot that hit Phoenix in his exposed face without injuring his stunned meatshield. Perhaps the good inquisitor was only going to play nice until he got his stats and his psychic powers back, but his heroic actions were nonetheless very much appreciated by the two rangers! Fenix immediately spun and pulled his precious waystone from inside the armour of the stunned Phoenix and then, in defiance of the situation, he and Laara ran forward and hugged each other. Well the game had been wonderfully cinematic if nothing else so I thought I might as well go all the way.

Skaarn remained unimpressed by xenos displays of affection and roared at them that they had to get out of here. With Fenix now present to translate, they actually understood him for once and Laara picked up her guns and helped Fenix away, extremely glad to find that her friend had not given in to his dark side after all. She skimmed a tanglefoot grenade through the window Phoenix had come from as she did so, having heard the none-too-stealthy approach of Selket and the warriors beyond. Selket went for the cool option and tried to kick the grenade back the way it had come like in the WD Dark Eldar article, and amazingly enough she passed the heavily-penalised Initiative test to do so, though it didn’t quite go as planned as she swatted the grenade away in a random direction. Said random direction caused the grenade to go off at the feet of the kabalite coming to help from the other end of the corridor, and down he went. Selket opened fire with her splinter pistol (dealing Laara a minor arm wound) and began to climb through the window to engage the escaping rangers in combat, but covering fire from Skaarn and Leingod forced her to duck back behind the window frame.

It was at this point that we ran out of time again - perhaps the Hellions had been drawn to the commotion and our heroes managed to escape in the ensuing chaos. Whatever the reason, that was the first time that I could honestly say ‘thank ****’ that the game was over. :P

Daredhnu
09-12-2007, 19:11
wow that certainly must have been a nerve wracking game for you although it's good your luck turned around in the end otherwise i don't think you would have left commorragh (well not alive in any case)

Sabbad
09-12-2007, 22:57
Wow! Sounds like a tense game. It just goes to show that not everything needs to go your way for a game to still turn out fun.

Of all the ways for Fenix to finally get his waystone back, I couldn't have thought of a better way even without the constraints of gameplay. It's just as well he didn't hand around in the mansion, or he'd have missed his chance completely. After his daring escape, coming out in the alley and having Laara point her guns at him seemed to come at the perfect time (from a narrative standpoint at least, not so much for you!) - it racked up the tension, left the player unsure as to what would happen next, and gave the villain time to make a dramatic entrance and prove how fiendishly evil he was.

Thank Isha for Mon-Keigh huh?

As an aside, having "token competent henchwoman" Selket kick the grenade aside to floor an anonymous henchman (with no name tag) was ace...

FarseerMatt
10-12-2007, 10:56
Thank Isha for Mon-Keigh huh?

Yes, although it is strange as a Son of Asuryan to admit as much...even if the story of their survival is a joke the universe shares with no-one, it is perhaps a comfort that a few of them show a glimmer of usefulness.


As an aside, having "token competent henchwoman" Selket kick the grenade aside to floor an anonymous henchman (with no name tag) was ace...

Well, self-interest above all else in the Dark City :)

Although she's a bit more than a token henchwoman. She took down Fenix in game 4, went Matrix on a guy's **** in game 7, and went toe-to-toe with a Grotesque (almost arco-flaggelent stats) in game 8. She also did in Suriyana's parents in the arena and, if you believe IncubiLord's alternate timeline, seduced Laara at the end of game 5.

Go Selket! :D

Sabbad
10-12-2007, 11:29
Indeed. That's why she's the token COMPETENT one. The Oddjob/Darth Vader/Number 2 to the Phoenix's Goldfinger/Emperor/Dr Evil.

All the best villains only have one good henchmen. The rest are there to die horribly, or if they're lucky, kill the hero's girlfriend/sidekick/dog before dying horribly.

IncubiLord
12-12-2007, 08:55
Worse, the kabalite was feeling energetic, rolled 5 successful actions and rattled off the whole story (about hearing a shot in the hall, doubling back when there were more gunshots from the cells, finding Laara going nuts and being subsequently shot by her) in one turn.
Don't you hate it when it turns out that the one person you need to keep his mouth shut talks just like a teenage school-girl? :p

Phoenix was not impressed and met the ranger’s charge in his next turn, using some horrible First Strike skill to whip out his Punisher and use its superior reach to strike Fenix a very unsporting blow to the groin, flooring him.
Dude, you totally have to hit the Ranger in the balls. That's just stylish.


I have to say that this was an entertaining read, even if I am not-so-secretly hoping to see bad things happen to at least one of the Craftworlders (Fenix has a Heavy head wound - it might be something permanent, right? :angel:).

I find your luck this game entertaining.
You should have lost Fenix and possibly Laara as the dice were treating you, but the Phoenix's rash behavior (killing the incompetent Warrior instead of turning on Fenix immediately and jumping through a window right when Laara would have shot Fenix) and Skaarn's good shooting saved your characters where your own rolls wouldn't let you...
Those pesky rangers had somebody watching over them this game.

I can just see these two surviving, returning home, and looking embarrassed every time somebody asks them what happened when they were with the DE - it's too shameful to admit that they owe their lives to a mon-keigh.

She also did in Suriyana's parents in the arena and, if you believe IncubiLord's alternate timeline, seduced Laara at the end of game 5.
- And I've been right about everything else... :eek:

The rest are there to die horribly, or if they're lucky, kill the hero's girlfriend/sidekick/dog before dying horribly.
Does Laara have a dog?
Surely we can work puppy-killing into the activities of these Dark Eldar...

FarseerMatt
12-12-2007, 10:04
I have to say that this was an entertaining read, even if I am not-so-secretly hoping to see bad things happen to at least one of the Craftworlders

I think Laara would consider waking up next to Selket with her hands tied to the bedposts "bad"...

Also, judging by the two lumps that appeared either side of Fenix's neck after the Phoenix hit him, it's going to take several weeks to massage his balls back down.



Those pesky rangers had somebody watching over them this game.

Benefits of the straight and narrow Path, mate :angel: Maybe you guys should consider joining OUR way of life?

That reminds me. Exactly how are we going to explain all this to a 7-year-old Suriyana (well, Eldar equivalent of 7...)?



Does Laara have a dog?
Surely we can work puppy-killing into the activities of these Dark Eldar...

I don't think so, but she might have one of those cat things that's standing next to the Eldar warlock in the 40K rulebook. :D

Daredhnu
13-12-2007, 21:50
well cats are evil so nobody would freak out if one got killed laara might get upset at the most, puppies however are cute and cuddly the kind that inspires great rage and disgust when they get killed.

i vote she gets a puppy from skaarn who then gets shot it in the head when she gets attached to it by phoenix cause we all know dark eldar don't ignore a grudge once they pick one up. :D
(and skaarn gives it to her because he "owes" her one for his rescue)

IncubiLord
14-12-2007, 09:11
I think Laara would consider waking up next to Selket with her hands tied to the bedposts "bad"...
Well, I suppose I can settle for psychological scarring...

Maybe.


On that note, Fenix will probably have to spend the rest of his life trying to live down just how well he fits in with the Dark Kin. I'm not sure what he could do to fully regain Laara's trust after this adventure - he's just a little too Dark Eldar-like for comfort in some of his behavior...

Benefits of the straight and narrow Path, mate :angel: Maybe you guys should consider joining OUR way of life?
Nah, that would be the benefits of being a Harlie. You guys don't have any more godly support than we do - and we get to have all the fun. Take that! :p

That reminds me. Exactly how are we going to explain all this to a 7-year-old Suriyana (well, Eldar equivalent of 7...)?
7-year-old Suriyana was there.
Young doesn't mean dumb, and while she might not understand the sexual aspect of DE behavior, she's probably put two and two together with regards to most of what happened around her.

The only confusing part that you really will need to explain is why these two random Eldar in cloaks showed up in the middle of bully-town and rescued her - acting like she's massively important for no apparent reason.

she might have one of those cat things

well cats are evil so nobody would freak out if one got killed laara might get upset at the most, puppies however are cute and cuddly the kind that inspires great rage and disgust when they get killed.

i vote she gets a puppy
The above statement is pretty much dead on the money.

Cats can (and often do) deserve to be killed. Puppies are cute and harmless.

FarseerMatt
14-12-2007, 10:45
You guys don't have any more godly support than we do.

Tell that to the Avatars...



The only confusing part that you really will need to explain is why these two random Eldar in cloaks showed up in the middle of bully-town and rescued her - acting like she's massively important for no apparent reason.

That's what I meant. I wonder if this will lead to Wp checks at the worst possible moment...



Well cats are evil

Ha! Just like a mon-keigh to condemn a creature with traits like independence and unpredictability. They fear and condemn that which they cannot control, just as they fear and condemn us.

:D

IncubiLord
14-12-2007, 22:14
Tell that to the Avatars...

The next time we bother rousing ours from their slumber, I'll try to remember to inform them that you don't think they exist.

It's not our problem that you need the help of a god-shard all the time. We're far more self-reliant than that. :p

Just like a mon-keigh to condemn a creature with traits like independence and unpredictability
Actually, I think felines get condemned because they're vicious little beasts which will attack their 'masters' for no explicable reason. They have no sense of community with their "extended-family" and are essentially sociopaths. This unhealthy mindset would earn a mon-keigh imprisonment, yet some foolish mon-keigh 'keep' these creatures as 'pets' which they then do little to restrain.

All this does not apply to those few breeds of feline which are social animals, though. Some of the larger felines, for example, have a good understanding of what it means to be part of a community. Unfortunately, these are not the creatures which the mon-keigh domesticated.

FarseerMatt
20-12-2007, 09:04
Yay! Back in Aberdeen for christmas :D

Which raises some interesting questions. Pete, Adam and Ian are now available for gaming again, whereas we've lost Graham and his haemie back in Edinburgh. For our next game should we skip ahead to Skaarn and the Rangers bailing out of the webway (so we can get Rodriguez and Linklatorvitch back involved), play a game or two to tie off the webway storyline and THEN involve them, or find some reason for the other two inquisitors to also be in the Webway?

IncubiLord
20-12-2007, 11:00
I'd tie off the Webway storyline before I had more Inquisitors manage to stumble into the Webway. It's just more appropriate. Besides, you can probably use a good chunk of a game just on the interaction between Skaarn and the Eldar as they're forced to travel together...

Speaking of the other Inquisitors, do you know what they've been up to?

Sabbad
20-12-2007, 13:48
If it was me, I'd move the Rangers out of the Webway - ideally with a closing scenario if you can. Now they have Suriyana, they've got what they came here to do. It's time to leave, but the world they come back to after their long vacation in the Webway is unlikely to be the same as the one they left.

IncubiLord raises a critical point - what Rodriguez and Linklatorvich have been up to in the mean time. This is very important when considering what the next scenario might be. For example, perhaps Fenix has managed to obtain a construct known as "The Plot Device" that has allowed them to leave the Webway and arrive back on <insert what the name of the planet was...can't remember>. However, as soon as Skaan is safely home, he'll probably try and steal it from the Rangers, who are now ready to come home. At the same time, the two Inquisitors arrive to hunt for Skaan, though neither realise they have the same motive. Will they work together? Will other Inquisitors want the device? Will xenophobia prevent the Inquisitors from working with the Rangers, who are just as motivated to destroy the traitor Skaan?

This doesn't entirely work, partly as creating the Plot Device out of nowhere to justify an escape from the Webway and force a confrontation is a bit implausible. Ideally you could use another battle to finish the Webway storyline... but it's better to do things this way then have two more Inquisitors arrive in the supposdely secure Webway.

FarseerMatt
20-12-2007, 16:29
I'd tie off the Webway storyline before I had more Inquisitors manage to stumble into the Webway. It's just more appropriate. Speaking of the other Inquisitors, do you know what they've been up to?

Pete, Ian and Adam have been playing a fair bit of 28mm scale =][= since we've been gone (taking it in turns to play the other Inquisitor's opponents), and to cut a long story short Linklatorvitch has saved the planet from falling into chaos after the governor's death by the simple expedient of appointing himself Dude In Charge. He has also rooted out and crushed the members of the government who were willing to allow DE raids through the capture and interrogation of one of the dead governor's cabinet. Rodriguez took a more subtle approach. After having no luck trying to chase down Skaarn (he found some Mandrakes instead) he tried to contact a mate offworld who knew something about webway gates only to find that the DE had got there first and killed all the Astropaths in the capital hive. So he had to go looking for another Astropath who had been banished to the outlying communities (there hopefully to be eaten by the DE) for speaking out against the governor's weak-willed appeasement policy. Using psychic Sarah Harker to track him down, Rodriguez and co fought off a DE attack on an outlying village, but were unable to stop the raiders capturing the Astropath and are now racing after the DE to rescue him before his abductors escape back into the Webway. This is interesting as they might run into Skaarn and the Rangers coming the other way.


<insert what the name of the planet was...can't remember>

It's Mar Sara.

IncubiLord
20-12-2007, 19:25
Oh, man - there are so many, many ways to keep a xenophobic king-of-the-world occupied. He could spend the next year's worth of gaming seesions tracking down every rumor of Xenos and their gear on the planet - only to find that about half of those rumors are false. Then there's a plague which he's expected to deal with since he's running the planet... :angel:


Ahem.

Fenix, Laara, Skaarn, and company all make it out of the DE web-city with relatively little incident, giving the Phoenix the slip for the moment. The Phoenix is still out there, he knows where those craftworlders came from, and in general that's a loose end intentionally left dangling for future possible games.

It's not much of a stretch to say that Fenix and Laara, having been awake for the trip to the city, watched how they got there. A few Sagacity tests (and you've got two characters for each test) to pick the right path, and you should be able to find your way back to the (stationary) portal. There's likely an encampment around that portal within the Webway, so you'll have to fight your way out through them.

Meanwhile, Rodriguez has tailed the Mandrakes back most the way to the portal and is trying to catch up to them on the home stretch. Sometime over the course of this game, you should get a fun scene where Rodriguez is near the portal and Skaarn's group comes out of it alongside two Eldar - all with weapons drawn from the fight inside. Guess what sort of trouble that leads to...

I'm still not 100% on exactly what Linklatorvitch is up to, so I'll leave that alone. Your GM will have to get that inquisitor into the fray somehow (or run a side-game for him). It might be fun to have him at least get surveillance of this encounter - that would fuel some xenophobic trouble between the Inquisitors there, too.

FarseerMatt
27-12-2007, 00:05
My longest batrep yet! :S

ELEVENTH GAME

Actually we played this game a few days before Christmas but it’s taken me this long to get round to writing the report :D This brought back memories of our last mega-battle as all the players were involved, with me and Sean controlling our usual teams, Colin playing the Phoenix, Ian stepping in as the three mandrakes and Adam making a return as inquisitor Rodriguez. Pete did his usual job of GMing, keeping play running quite smoothly on both sides of the webway portal.

We rejoin our heroes as they are trekking across a table set up to resemble a webway tunnel. On the adjacent table inquisitor Lotar Rodriguez is racing the three mandrakes (played by the Araqir, Arkhathia and Skechara models, but representing different characters since the latter two are back in Commorragh and Araqir is, well, dead) to the portal before they can escape with the unconscious astropath, but as I wasn’t paying much attention to the next table I don’t have more than cursory details about their exploits at the moment. I’ll try and remember to get Adam or Ian to fill me in later.

Skaarn and the rangers, having fled the Phoenix’s base in the confusion of the Hellion attack, had managed to escape into the depths of the webway by slipping through the dangerous but less well-guarded undercity, and were now almost back at the Mar Sara portal. Laara was (with as much tact as was Eldarly possible) giving Suriyana the low-down on why they had rescued her and where they were going now.

When asked why Fenix and Laara were treating her as being so important, the ranger answered that the Seers had foreseen that she would do great things. Suriyana however, while knowing she’d be killed if she went back to the DE, was scared of the new life awaiting her and was therefore somewhat on her guard, asking that if she was just a pawn in the elaborate games of Laara’s elders, how was that any better than the DE lifestyle? Laara’s answer was:

“On the Craftworld you are nobody’s pawn Suriyana. The Five may seek to pull the best threads of our collective fate into being, but each Eldar’s destiny is a journey of self-discovery and no-one but you can choose the path that you walk.”

Which I think settled the argument pretty well :)

Fenix meanwhile was outlining as much about the differences between the DE and CWE as he thought Skaarn needed to know and was telling him in no uncertain terms that once he was out of the webway he better not try and get back in, as more than the wrath of his Craftworld kin awaited the unwary trespasser. Skaarn merely responded with an enigmatic smile, saying to the xenos ranger that he had fought well, but the next time that they crossed paths it would be as enemies.

This happy banter carried them on towards the final tunnel leading up to the portal, where they discovered (with some trepidation) that the Dark Eldar had cast a cloak of pitch darkness across the tunnel as a kind of first-defence mechanism, making it insanely easy for them to ambush anyone who followed them in. And this is exactly what was on the mind of the Phoenix, who having lost his quarry in the Undercity had guessed they were making for the portal and decided to head them off there. With Selket and one of his best Warriors, Ramiel, in tow, he was now stalking Skaarn and the rangers through the dark tunnel. DE night vision outstrips that of even their CWE counterparts and the kabalites approached undetected, following the torch beam of Jonathon Stead, the ever-ready tech priest who had a flashlight stored somewhere in amongst his augmentations and was leading the heroes out.

But before they could attack GM Pete called a random event, and a marauding warp beast came out of nowhere from a random entry point and headed straight for the nearest target, which turned out to be guardsman Neji Leingod. Neji turned on the spot and fired off his lasgun in a pretty random fashion, missing the warp beast and scaring the hell out of his companions. Suriyana panicked and went to ground and, amusingly, so did tech priest Stead. Fenix and Laara drew their rifles while Skaarn readied his pistol, and in the confusion the DE struck.

Ramiel drew a bead on Neji (helped greatly by the glowing lasbolts he was firing off all over the place) and blazed away with all his actions, doing only minor damage but stunning him with the Choke toxin covering his splinter shards. Eagle-eyed Fenix scanned the area and became aware of Ramiel and the Phoenix, but not Selket. Sign language was of limited use in the dark, so he went for the less sophisticated option of shouting to alert Laara and they both took aim at the Phoenix, who they judged to be the greatest threat. With their built-in Infrascopes both their shots were deadly accurate, but even though they nailed Phoenix square in the head and chest, a mixture of armour and freakish luck meant the DE sybarite got off almost completely unwounded (cue another shout of “Booyah! I’m invincible!” from Colin). Meanwhile Skaarn used his ears and muzzle flash to trace Ramiel’s shots back to their point of origin, and returned fire on the kabalite but missed his target in the dark.

In retrospect I probably should have had Fenix target the power-line of Phoenix’s Punisher instead of the man himself as, laughing off the double rifle shots, he charged the ranger next turn and Fenix had no choice but to throw himself aside as he didn’t want the dirty great power glaive breaking his lovely iridium-bladed sword. In the end that did him no good either as the Phoenix continued the attack, spearing Fenix with his Punisher and inflicting a serious abdomen wound. Adrenaline kept Fenix going despite the damage and he rolled aside, drew his pistol and had just enough actions left to fire a single burst of shuriken blades which hosed down the Phoenix, dealing him light wounds to the head and abdomen and a heavy wound to the chest. Heh, sod the long rifle - give me a shuriken pistol any day :P The Phoenix went down stunned and Nv and Ld dictated that Fenix started crawling away in his next turn, desperately trying to stop the bleeding from Phoenix’s hit.

While all this was going on Laara was having her own problems. In a blur of passed action rolls Selket had sneaked up on Jonathon Stead, evaded the snap shot from his plasma pistol and floored him without breaking stride as she moved on to her real target. Laara passed an I test and whipped round as she heard Stead go down, and so was not taken completely by surprise, escaping with just a light arm wound and shrugging off the Bloodfire toxin on Selket’s blade. She was still no match for the Wych though and when her turn came around she used her Acrobatic skills to break off, backflipping away from Selket and drawing her pistols in the same motion. Putting herself between Selket and Suriyana she double-gunned the Wych but Selket showed off her dancing skills and evaded her fire with Dodge, charging forward in her next turn with a Furious Assault and putting Laara down in fairly short order, multiple wounds and system shock resulting in an instant OOA. I blame IncubiLord for giving him ideas, but that depraved bastard Colin decided to add insult to injury and have Selket stoop down and spend an action kissing the defenceless Laara before deciding to come back for her later and head after Suriyana before she could escape.

I wanted Suriyana to run, but in an insane Wp vs. Ld roll-off she stood her ground instead, drawing her little knife and resolving to face off against the Wych who had killed her parents and now also downed one of her rescuers. Meanwhile the Phoenix staggered to his feet with an angry snarl and looked around for Fenix but soon had something else to worry about as he found himself under fire from inquisitor Skaarn. Fenix spent all his actions recovering, while Neji recovered from Ramiel's pot-shot and won his fight with the warp beast, taking it out of action but only to be almost immediately jumped by Ramiel. An early serious wound to his sword arm put the human at a massive disadvantage, but he just swapped hands and kept fighting! Selket went straight for Suriyana and obviously had no concept of going easy on beginners, breaking Suriyana’s arm with an acute wound in a hopelessly one-sided round of combat.

Luckily all was not lost. Laara, temporarily granted the True Grit and Heroic skills in light of the situation (thank you GM :D), recovered her wits and managed to roll her battered body over to her dropped rifle and fire at Selket at near point-blank range, hitting her in the back and stunning her with a serious chest wound. Thank Asuryan that it only seems to be uber Phoenix that has an immunity to long rifles.

Meanwhile Ramiel, who had been pretty much owning guardsman Leingod with his halberd-like bladed rifle, got more than he bargained for as tech priest Stead got up and joined in the combat, poking the kabalite in the eye with his mechadendrites and creating an opening for Neji to bash Ramiel over the head with a critical hit and take him OOA from system shock. Nearby Skaarn took on the Phoenix, his shooting below par in the dark but showing a resilience to the sybarite’s return fire that would have impressed even Mr ‘Booyah-I’m-Invincible’. An attempt to Choke his nemesis failed due to the psychic-dampening effects of the webway, but in the next turn Skaarn did manage to pull off a less extravagant Detect and locate Phoenix long enough to nail him in the face with his pistol. Sean’s cry of “Headshot!” (in his best Unreal Tournament announcer voice) was answered by “Booyah! I’m invincible!” from Colin as a very unlucky damage roll meant the hit failed to do more than stun Phoenix for a turn, in defiance of all logic.

Fenix was up and running (well, more like staggering) towards Laara, and worked on patching up her injuries while Laara used her medipack and Medic skills on the rather worse-off Suriyana. Having stabilised the girl’s Bleeding arm and flushed the Bloodfire toxin out of her system, they linked up with Stead and Leingod and made a dash for the portal. Skaarn, who had been toying with the idea of breaking out his power sword and fighting Phoenix the old-fashioned way, decided that even he wasn’t a match for the Eldar reincarnation of Chuck Norris and followed them. They sprinted for the portal.

And ran straight into a pair of mandrakes coming the other way.

It turned out that the shadow-skinned mandrakes had been running rings around Rodriguez’ lot, even putting Acolyte Brax down for several turns with a Choke-coated throwing knife. However, with concentrated fire and the help of psychic Sarah Harker they had taken the mandrake hauling the unconscious Astropath OOA and let the other two go. I missed a lot of the details, but now these two now burst in on our heroes and, amusingly, ran straight past them. It turned out that upon entering the webway both of them failed Wp checks, meaning that their soul-thirst compelled them to make a beeline for the OOA Ramiel. Phoenix was not impressed, but as these were not his mandrakes he couldn’t call them off, so he and Selket ended up in a brawl with the two newcomers to try and stop them eating the soul of his second best warrior.

Laughing to themselves, the Eldar and Skaarn’s lot stepped through the portal, but of course found themselves face to face with Rodriguez. The puritan inquisitor barely paused long enough to growl “Skaarn!” before opening fire. Neji Leingod was wounded and Sean’s and my characters were sent ducking and diving for cover amongst the trees, but my first priority was to protect Suriyana and so my rangers did their best to disengage. Damien Brax did his level best to make it difficult for them with his plasma pistol, while Skaarn flattened himself against a tree and Rodriguez paused to yell at him what heresy was this that he emerged from the portal in the company of heathen xenos. On the other side of the portal, the Phoenix had cracked some heads (“Bad mandrake! You don’t…eat…my…minions!”) and bent the two mandrakes to his will, so that now the four DE came pounding towards the action.

We ran out of time and called it a day with Skaarn and Rodriguez facing off, the rangers and Suriyana hidden by their chameleoline but pinned down by Brax’s plasma pistol, Sarah Harker looking after the Astropath as he started to come to, and the Phoenix racing to rejoin the scene. No doubt governor Linklatorvitch will have a vid-link with Rodriguez and will immediately execute a site-to-site teleport with his large associate Brother Silas when we continue the battle in our next game…

After the fun of new year that is :D

IncubiLord
27-12-2007, 07:16
That was long...

“On the Craftworld you are nobody’s pawn Suriyana. The Five may seek to pull the best threads of our collective fate into being, but each Eldar’s destiny is a journey of self-discovery and no-one but you can choose the path that you walk.”
Sure, just lie to the kid.
Watch Suriyana get chosen to be the Young King...

even though they nailed Phoenix square in the head and chest, a mixture of armour and freakish luck meant the DE sybarite got off almost completely unwounded (cue another shout of “Booyah! I’m invincible!” from Colin).
I forsee the Phoenix becoming a powerful leader in his Kabal. Being invincible is quite the advantage.

Meanwhile Skaarn used his ears and muzzle flash to trace Ramiel’s shots
You know, Splinter and Shuriken weaponry are built off the same base technology, and I'm not sure if either of them has muzzle flash.

Oh well.

In retrospect I probably should have had Fenix target the power-line of Phoenix’s Punisher instead of the man himself
You can only hope that the Invincible Eldar doesn't have Invincible Gear...

a single burst of shuriken blades which hosed down the Phoenix, dealing him light wounds to the head and abdomen and a heavy wound to the chest. Heh, sod the long rifle - give me a shuriken pistol any day :P The Phoenix went down stunned
Actually, he just tripped due to the surprise of that silly Ranger still being able to point a gun, but we'll let you think it was a stunning hit. :p

I blame IncubiLord for giving him ideas, but that depraved bastard Colin decided to add insult to injury and have Selket stoop down and spend an action kissing the defenceless Laara
Surely he's not reading my posts, because I would have done something dirtier to Laara if I were going to have her assailant suffer a sadistic-lesbian moment...

As is, I can only ask one question:
Where were Selket's hands whilst she kissed your helpless Ranger? :eek:

I wanted Suriyana to run, but in an insane Wp vs. Ld roll-off she stood her ground instead, drawing her little knife and resolving to face off against the Wych who had killed her parents and now also downed one of her rescuers.
Shouldn't there have been some Sagacity in there, too?
"Is this a good idea?" < dice indicate utter failure > "I can kill that Wych bare-handed!"

Selket went straight for Suriyana and obviously had no concept of going easy on beginners, breaking Suriyana’s arm with an acute wound in a hopelessly one-sided round of combat.
That's how it should be done. :)

Laara, temporarily granted the True Grit and Heroic skills in light of the situation (thank you GM :D), recovered her wits and managed to roll her battered body over to her dropped rifle and fire at Selket at near point-blank range, hitting her in the back and stunning her with a serious chest wound.
Laara?
Laara shot somebody in the back?
There may be hope for her yet!

Skaarn did manage to pull off a less extravagant Detect and locate Phoenix long enough to nail him in the face with his pistol. Sean’s cry of “Headshot!” (in his best Unreal Tournament announcer voice) was answered by “Booyah! I’m invincible!” from Colin as a very unlucky damage roll meant the hit failed to do more than stun Phoenix for a turn, in defiance of all logic.
Again, this was more the shock that somebody actually managed to shoot him than actual injury. After all, the Phoenix is invincible.

Skaarn, who had been toying with the idea of breaking out his power sword and fighting Phoenix the old-fashioned way, decided that even he wasn’t a match for the Eldar reincarnation of Chuck Norris and followed them.
HA!

An Inquisitor running from a lowly Sybarite!

At least he had the good sense to know he was beaten.

these two now burst in on our heroes and, amusingly, ran straight past them. It turned out that upon entering the webway both of them failed Wp checks, meaning that their soul-thirst compelled them to make a beeline for the OOA Ramiel.
Actually, Mandrakes and Incubi are the only two types of DE who are implied to not suffer from the Thirst.

Surely you were all merely mistaken and the Mandrakes were, in fact, drawn by the scent of blood to feed on a fresh kill after so long without a proper meal...

Laughing to themselves, the Eldar and Skaarn’s lot stepped through the portal, but of course found themselves face to face with Rodriguez.
One nasty PVP encounter to the next - I'm good at setting these up.

We ran out of time and called it a day with Skaarn and Rodriguez facing off, the rangers and Suriyana hidden by their chameleoline but pinned down by Brax’s plasma pistol, Sarah Harker looking after the Astropath as he started to come to, and the Phoenix racing to rejoin the scene. No doubt governor Linklatorvitch will have a vid-link with Rodriguez and will immediately execute a site-to-site teleport with his large associate Brother Silas when we continue the battle in our next game…
There's not much input to give on that one - you're just continuing this mess.

FarseerMatt
27-12-2007, 10:52
Sure, just lie to the kid.
Watch Suriyana get chosen to be the Young King...

Sorry, but that's an Exarches-only job opportunity (Suriyana's going to be an Autarch).

Plus the Seers can choose the Exarch that becomes the Young King, but they can't tell an Eldar to become an Exarch.

Plus sometimes Avatars have a mind of their own and don't need the Young King to wake up (Shadow Point) :eek: An aspect I kinda like, showing the Avatar to be a bit more than a half-sentient demon that is just summoned on command.



I forsee the Phoenix becoming a powerful leader in his Kabal. Being invincible is quite the advantage.

Oh indeed he does. He becomes the leader of the Death Masters kabal and leads the attack on Chogoris (a 40K campaign of ours) where he meets the Reia-Hal, and Fenix, once again. He is rumoured to be a descendent of Ahrha after all...



As is, I can only ask one question:
Where were Selket's hands whilst she kissed your helpless Ranger?

Stop. Right. Now.



You know, Splinter and Shuriken weaponry are built off the same base technology, and I'm not sure if either of them has muzzle flash.

Well, both of them apparently work using an EM repulsor, so there would be no muzzle-flash per-se. But to fling the projectile from the barrel it would have to be charged ie ionised, and ions sometimes glow. Hmmm.



Actually, Mandrakes and Incubi are the only two types of DE who are implied to not suffer from the Thirst.

Are they? Oh. Very well then, bloodthirst it is :)

Sabbad
27-12-2007, 14:40
Good to hear the old crew's back together again.

Considering what COULD have happened, the Rangers actually came out quite well in this game. After all, Fenix and Laara are still on their feet, and if Suriyana stays very still the few tendons left connecting her arm to her shoulder might not drop off (interesting side point, what happens to maimed Eldar? Bionics doesn't sound right, but neither does walking around with a stump because they are too proud to use technology readily available to Mon-Keigh...)

The Phoenix has done a really good job as villain in this campaign. As well as being invincible, he's also (somewhat sportingly) always let the heroes escape to fight him another day. For your sake, let's hope he retains the small level of incompetence that separates movie villains from sane bad people. "Why am I surrounded by frikkin' idiots!"

I know you were probably paying more attention to the Dark Eldar trying to eat your face, but any chance you happen to know who this "Astropath" was? And why Rodriguez was after him?

Do Warp Beasts live in the Webway? I thought the Webway was designed so that annoying "random events" that invariably end with some measure of dismemberment didn't happen. Or perhaps the Phoenix had sent it ahead to pester the Eldar.

As IncubiLord said, your next mission should be pretty straightforward - carry on where you left off. This has actually reached quite a good point to end the campaign. The Eldar have to escape, the Phoenix wants to stop them. Skaan wants to escape, Rodriguez wants to stop him. Linklatorivich can arrive to make things difficult for Skaan and the Eldar and FORCE them into a confrontation (rather than running away like chickens). If you want to carry on the campaign, it's still quite easy to do so - but if you'd rather start something new rather than a dozen more "run away with the small child" missions, now would be a good time to do so.

FarseerMatt
27-12-2007, 22:18
What happens to maimed Eldar? Bionics doesn't sound right, but neither des walking around with a stump because they are too proud to use technology readily available to Mon-Keigh...

My take on it is that Eldar use psychic manipulation of the patient's metabolism to speed the healing of wounds (a bit like the Biomancy Regenerate power), and if an organ or limb is lost they grow another one from cloned cells - all very natural and organic, see? I also imagine them using a lot of chemical/herbal remedies and, although their medical technology is probably advanced enough to counter just about every disease in the galaxy, they have deliberately not exterminated harmful microorganisms from their Craftworlds so as to maintain the effectiveness of their immune systems.

So in Suriyana's case, a broken arm would probably receive the psychic treatment.



I know you were probably paying more attention to the Dark Eldar trying to eat your face...

*Laara glares at Selket, who merely winks*



...but any chance you happen to know who this "Astropath" was? And why Rodriguez was after him?

Rodriguez is banking on the sealing of a webway gate not being too different from the closing of a chaos warp portal. Since Skaarn had stolen the only reference book on the subject, Rodriguez wanted to contact an Ordo Malleus acquaintance offworld who could talk him through the rites needed to shut down a warp portal. For this he needed an astropath.

The astropath in the scenario is a dissident who spoke out against the governor's DE appeasement policy, which resulted in him getting banished to the outer territories where it was hoped that the DE would eat him. Unfortunately one of the DE's first actions when the raid began was to kill the capital hive's entire psychic choir, leaving the exile as the only astropath now on the planet. Rodriguez set out to chase him down but the DE got there first, making off with the psyker whom they saw as a choice prize.



Do Warp Beasts live in the Webway? I thought the Webway was designed so that annoying "random events" that invariably end with some measure of dismemberment didn't happen. Or perhaps the Phoenix had sent it ahead to pester the Eldar.

Yeah, it was probably either the Phoenix's pet, some sort of guard dog, or an escapee from the web-city.

IncubiLord
27-12-2007, 22:20
Sorry, but that's an Exarches-only job opportunity (Suriyana's going to be an Autarch).
Oh, I'm sure an Autarch could do the trick.

Plus sometimes Avatars have a mind of their own and don't need the Young King to wake up (Shadow Point) :eek:
Since that seems to contradict the fluff for the Avatar that has been repeated for the last fifteen years or so, I'm inclined to not buy into a fanfic that BL chose to publish.

He is rumoured to be a descendent of Ahrha after all...
:eyebrows:
I've lost all faith in your opponent's mastery of DE fluff.

Stop. Right. Now.
What? :angel:

Are they? Oh. Very well then, bloodthirst it is :)
Yep. Incubi are supposed to be only interested in martial prowess (and also make great bodyguards - something which the Thirst would interfere with), and Mandrakes are supposedly interested in little more than flesh and blood.

The Incubi are strongly hinted to be a reflection of Aspect Warriors, so they might even have soul-stones and a Path.

Mandrakes are mutated by Warp-exposure, and apparently something in this grants them at least a resistance to the Thirst.

interesting side point, what happens to maimed Eldar? Bionics doesn't sound right, but neither does walking around with a stump because they are too proud to use technology readily available to Mon-Keigh...
Considering the Eldar technology level, I'd imagine that most bodies can be biologically repaired so long as the victim still breathes.

The Phoenix has done a really good job as villain in this campaign. As well as being invincible, he's also (somewhat sportingly) always let the heroes escape to fight him another day. For your sake, let's hope he retains the small level of incompetence that separates movie villains from sane bad people. "Why am I surrounded by frikkin' idiots!"
Yeah, it's hard to tolerate his foolishness at times.

Still, he was tolerably foolish instead of incredibly stupid - the fine line that so often is crossed so that the protagonists can live.

Do Warp Beasts live in the Webway? I thought the Webway was designed so that annoying "random events" that invariably end with some measure of dismemberment didn't happen.
Warp Beasts don't live within the Webway, they come from the Warp. Unfortunately, they also get captured and raised by Wyches - meaning that anywhere near a DE camp might be a few escaped Warp Beasts...

This has actually reached quite a good point to end the campaign. The Eldar have to escape, the Phoenix wants to stop them. Skaan wants to escape, Rodriguez wants to stop him. Linklatorivich can arrive to make things difficult for Skaan and the Eldar and FORCE them into a confrontation (rather than running away like chickens).
Yes, it would be a good place to stop.

If you don't stop the campaign, you might still stop the CWE part and take up one of the other forces to finish out the Inquisitorial portion.

FarseerMatt
28-12-2007, 11:32
Oh, I'm sure an Autarch could do the trick.

It's never really gone into any depth about what the requisites of being the Young King are :/



I've lost all faith in your opponent's mastery of DE fluff

Yes, I somehow think that if we traced the rumour back to its origin we'd find it was the Phoenix himself who started it :P



Yep. Incubi are supposed to be only interested in martial prowess (and also make great bodyguards - something which the Thirst would interfere with), and Mandrakes are supposedly interested in little more than flesh and blood.

The Incubi are strongly hinted to be a reflection of Aspect Warriors, so they might even have soul-stones and a Path.

The Thirst wouldn't necessarily be a problem - if your charge dies you've failed your job but that doesn't stop them being fair game...

I thought DE didn't know how to make soul-stones? Or that they were ineffective for them? Perhaps a waystone can only "pull" so hard at your soul, and if you're living a life of debauchery She Who Thirsts' grip on you is a lot harder to overcome - hence the creation of the Path as well as waystones for the CWE (it's part repentance, part necessity).

Then again a life of singular focus, even if it is on bloodshed (works for Exarches...) might have the same shielding effect against Her for the Incubi.



Yeah, it's hard to tolerate his foolishness at times.

His foolishness...?

IncubiLord
28-12-2007, 18:37
The Thirst wouldn't necessarily be a problem - if your charge dies you've failed your job but that doesn't stop them being fair game...
It is a problem, in that the Incubi don't seem to have it.

The Thirst is like an addiction - you have to keep feeding it or you'll be in trouble. If you get to eat the soul of the person you're bodyguarding, Incubi would intentionally allow their charge to die. They would need to feed their habit.

I don't want to get too far off on a tangent here, but Incubi are portrayed very much like a CWE Path - and speculation abounds that they are indeed a twisted version of the Path.


I thought DE didn't know how to make soul-stones?
How to make soulstones:
1) Harvest soulstone material from Crone World.
2) Make pretty bauble with soulstone material.
3) Wear pretty bauble until it has become attuned to your psychic presence.

It's not that hard to figure out.

Or that they were ineffective for them?
Soulstones serve one purpose - to capture the soul on the death of the body.

This would be rather moot if you were a typical DE who suffered from the Thirst, as the Great Enemy would just suck the stone dry, but Incubi don't seem to suffer from the Thirst and could therefore benefit from wearing these gems. In theory, Mandrakes might benefit from soulstones, too.

It's the lifestyle which gives power to the Thirst which makes soulstones generally useless for the DE.

hence the creation of the Path as well as waystones for the CWE (it's part repentance, part necessity).
You're on the right track for the wrong reason, but yes, the Path (or Exodite lifestyle) is the key to why the non-DE can get full use out of soulstones.

Then again a life of singular focus, even if it is on bloodshed (works for Exarches...) might have the same shielding effect against Her for the Incubi.
Precisely.
Like Exarchs and Exodites, Incubi and Mandrakes have either a dedicated or a simplistic life, creating conditions in which the Thirst cannot take root.

His foolishness...?
Well, those craftwrolders are alive, free, and not even notably messed up from their visit to a DE city. Somebody needs to play less with his food. ;)

FarseerMatt
31-12-2007, 16:20
Well, those craftwrolders are alive, free, and not even notably messed up from their visit to a DE city. Somebody needs to play less with his food. ;)

On the other hand, he's removed two major rivals within the kabal (Selicha is dead, and although Baraquel escaped with his life he's unlikely to try something like that again in the near future), and picked up a new Haemunculus for his team (Khalistas). Not a total loss.

FarseerMatt
18-01-2008, 21:18
TWELFTH AND FINAL GAME

I've been back in Edinburgh a couple of weeks now, and the notes from the Final Showdown have been sitting on my desk even longer so here goes...

We had drawn a fairly basic map of the terrain layout and situation at the end of the last game, so it wasn’t too difficult to set it up again. Near the portal Skaarn was taking cover behind a tree and focussed on Rodriguez in a similar situation opposite. Skaarn's bodyguard Neji was still down from the serious arm wound he had just received, and had been dragged out of sight behind a bush by tech-priest Stead who was trying to help him recover. Fenix, Laara and Suriyana had gone the other way and were lying prone in a ditch, planning their next move while Fenix kept lookout and Laara looked after the wounded but stable Suriyana. Rodriguez was flattened against a tree spitting insults at Skaarn while he reloaded his bolt pistol. Acolyte Brax had been drawing a bead on the Eldar when they went to ground and disappeared, so he crouched next to a tree and went on overwatch with his plasma pistol. Sarah Harker was still with the wounded Astropath and passing on Rodriguez' message on the vox-caster he’d tossed her to tell that over-zealous git Linklatorvitch to get off his **** and come down here and help him bring in the heretic.

First to move was the Phoenix, who had decided not to wait for Ramiel to wake up and was racing towards the webway gate with Selket and the reinforcements of two mandrakes. He made a dramatic entrance, appearing out of thin air from the cloaked portal, but everyone was so busy shooting at each other that the only character to see him strike a commanding pose as he surveyed the scene was Fenix. The ranger acted, but unfortunately as he moved to get a clear shot he was immediately subject to a snap-shot from Brax's plasma pistol, which singed his hair and forced him to dive back down, ending his turn. With a few quick hand-signals, Laara grasped the situation pretty quickly and came up shooting with both pistols, the full-auto spread doing no real damage but pinning Brax down in turn behind his tree.

Skaarn spun out from behind his own tree, saw no targets and promptly ducked back, while Neji recovered and Rodriguez fired randomly to keep Skaarn's head down before sprinting to another tree to try and get a better shot, diving and rolling stylishly into cover. Not far away, fiery monodominant Linklatorvitch and his large associate teleported in with a bright hemisphere of light and roared at Sarah Harker for a status report.

Meanwhile the Phoenix had seen both firefights and had a fair idea of where his prey was, so he and one mandrake went left towards Skaarn's crew while Selket and the other closed on the rangers. Fenix hand-signalled urgently to Laara and (after putting character before common sense and wasting an action on a long look into each other’s eyes) the two female Eldar scrambled away while Fenix remained to cover them, facing Selket and the mandrake alone. He only had actions left for one shot with his rifle, with which he blasted the mandrake despite all its shadow-skinned antics and knocked it prone. Selket responded by flooring Fenix with a Choke-coated throwing knife, but the ranger was unexpectedly saved from the Wych's wrath by Acolyte Brax, who forced her to jump out the way of a lasbolt (his plasma pistol was still recharging). Leaving Fenix to the mandrake, Selket went for him.

On the other side Skaarn delayed his turn, waiting to see what Rodriquez would do. Unfortunately Rodriguez was no longer behind the tree Skaarn was aiming at, and from his new vantage point he strafed out and took his shots, though only one of them winged Skaarn’s face while the other bolts thudded into the tree trunk concealing his body. Skaarn broke cover and opened fire. This was one of the most cinematic moments of the game - you can imagine the camera switching to slow motion as the two Inquisitors strafed between the trees with guns blazing, bullets disintegrating the foliage around them until two of Skaarn's shots caught his opposite number in the abdomen and leg and blasted him off his feet. Meanwhile Brother Silas did what space marines do best and went charging off towards the main fight, while Linklatorvitch stood back and tried to hurl a Fireball at Skaarn. He failed to cast, Skaarn's mental focus undoing his own.

By now things were getting tense. Phoenix's mandrake appeared out of nowhere, ambushing the other two members of Skaarn’s team just as they were preparing to stand up and provide covering fire for their leader. Caught from behind, Neji Leingod took a critical chest wound and went down with the mandrake on top of him. Cornered and crippled, the only upside was that he managed to pass both his system shock and Bloodfire resistance tests and so held on to consciousness. Tech-priest Stead stumbled away, trying to get a clear shot, but ran straight into Brother Silas who picked him up and threw him against a nearby tree, into line of sight of inquisitor Linklatorvitch who roared "Burn, heretic!" and caused a Firestorm to erupt around the tech-priest.

Suriyana went to ground again as Laara swung herself nimbly up into a tree and paused to let her chameleoline take effect, while Fenix received the charge of Selket's mandrake and made an excellent parry-riposte with Kiamdeng, hitting the Dark Eldar in the arm and forcing him to drop his poisoned blade. Selket leapt on Brax before he could escape and took him OOA in a cyclone of flashing blades.

Skaarn, trying to double back and help Neji, was forced to duck into cover as he came under bolter fire from Brother Silas. The Phoenix, still un-noticed, drew closer. The injured Rodriguez tried to crawl into cover while Neji, now cut off and having no chance of fighting the mandrake on his own, drew a grenade and delivered a defiant one-liner ("Eat this, you alien mother-fether") before shoving it in the mandrake's face and blowing both of them OOA. Meanwhile Fenix's fight with the other mandrake was not going well, with the DE nightmare drawing an Agoniser to replace its lost blade before beating down the ranger's defences and knocking him to the ground. But Fenix had a guardian angel in the form of Laara, who took careful aim with her Eldar long rifle and blew the mandrake's head apart with a single perfect shot. (Nameless henchman dies again... :))

Unfortunately said shot also attracted the attention of Selket, chameleoline camouflage proving to be a waste of time against the Wych's acute senses. Selket kicked the OOA Brax contemptuously aside and stealthed forward. The Phoenix was attempting to do the same to the humans on the other side of the table, but Sarah Harker did her psychic gymnastics and once again revealed the infiltrator. She immediately shouted a warning to Brother Silas, who was closest, and the space marine turned and sprayed the trees with bolter fire. "Booyah! I'm invincible!" was the predictable reply as Silas failed to score a single hit and was barrelled into by the DE sybarite.

Linklatorvitch advanced on the fallen Jonathon Stead with bolt pistol raised, but a Sg test convinced the firebrand inquisitor that the tech-priest might be more use to him alive and he held his fire. Nearby we were all hoping that a character as formidable as Brother Silas would finally give the Phoenix what was coming to him, but the DE seemed to be holding his own obscenely well, break-dancing through blow after blow until Ian shouted "Stand still will you, can't you see I'm trying to take your head off!?".

Fenix didn’t think this mockery of probability was right, and ignoring his wounds he picked up his rifle and took aim at the power cable of the Phoenix’'s Punisher (I preferred the negative modifiers to another declaration of invulnerability from Colin).

I was rewarded with a to-hit roll of 04 :D

Too busy fighting to notice, the Phoenix seemed a little shocked when his power-field failed. Silas took advantage of his momentary confusion by spitting acid in his face. The sybarite however took all this into his stride and dropped a haywire grenade before vanishing into the trees.

I had a mind for Fenix to stay low and take some Recover actions as he was now in serious danger of going OOA from bleeding, but it looked like no rest for the weary as a scream from Laara made him turn. My other ranger hadn't detected Selket until it was too late, and had just been shot out of her tree by a hail of poisoned splinter fire.

On the other side of the table Skaarn had taken advantage of the Phoenix's distraction and made a run for it. Brother Silas, immobilised by a haywire grenade for the second time in the campaign, keeled over stunned for a turn as the Phoenix shot him in the head with his splinter pistol. The Phoenix himself however had other things in mind, and began to tail Skaarn. The other inquisitors were regrouping with OOA Stead as a prisoner, with guardsman Neji Leingod lying for the moment undiscovered next to his mandrake assailant.

Fenix used surprise to his advantage, catching Selket in the open with a volley of shuriken fire. The wych however survived and a firefight broke out while Suriyana crawled to Laara's side and tried to speed up the recovery process. Fenix was down to his last shuriken core at the start of the fight and when he ran out of ammo I had him dive and roll out of Selket's line of fire before hurling his throwing knife at her. Guess what? The bitch passed an I test, caught it, and threw it back. One critical hit later and Fenix fell to his knees OOA. Luckily a passed True Grit test tipped him back over the threshold just as Selket turned her guns on Laara and Suriyana.

Here comes another cinematic moment. Laara passed an I test and saw Fenix stirring, and rolled enough successful actions to draw one of her own spare shuriken cores and throw it towards Fenix. Selket opened fire with all her actions, spraying toxic splinters at both Laara and Suriyana. With another I test and a Ld test, Laara threw herself in front of Suriyana and took all the hits herself. But even as Laara went down crippled Fenix caught the thrown magazine, slammed it home and levelled his pistol. A tense stand-off ensued, with Fenix barely holding onto consciousness but still pointing his gun steadily at Selket, and Selket levelling hers unflinchingly at Laara and Suriyana.

Selket, with a predatory smile, was the first to break the silence.

"So Craftworlder. You may kill me, but which of your friends are you willing to see die first?"

But as luck would have it, Brother Silas picked that moment to come barrelling towards the sound of gunfire, with Linklatorvitch and Rodriguez in tow. It wasn't any real stretch for the sharp ears of the Eldar to hear them coming, and both sides knew that the game was up.

"You rejected us once, cousin. When, not if, we meet again, and when, not if, we defeat you, we will not give you a second chance. You will spend the rest of your lives regretting your decision, and we will make sure just enough of your sanity survives to understand that."

"If." Fenix answered her coldly.

"And you," Selket went on, pointing a slender blade towards Suriyana, "I will remember your face, traitor. You think you are going to your salvation? You go only to your death."

And on that sinister note, with Silas and the inquisitors due to arrive on the scene in their next turn, Selket threw down a poison gas grenade and sprinted away, escaping just as cleanly as the Phoenix had done.

The inquisitors pulled up short, but Brother Silas waded fearlessly into the thick toxic mist without even breaking stride, his de-tox injectors making short work of the DE hallucinogens. For their part the Eldar had to rely on toughness tests to hold their breath, Fenix being slightly aided by his rebreather, but all passed and crawled away as fast as they could. Luckily for me Silas' ridiculously acute senses were foiled by a combination of chameleoline, smoke haze, the Eldar's low profile and their ability to not be heard while crawling. They stopped in another ditch for a couple of nail-biting turns, Suriyana doing her best to help Fenix who was still bleeding and Laara who had a crippling abdominal wound. The humans however were in a hurry and made little more than a cursory search of the area, and were distracted when instead of the rangers they found the decapitated body of the mandrake Laara had sniped. After relieving it of its webway controller, Linklatorvitch promptly used his pyromancy to set fire to the body and cleanse the area of its xenos taint. Slowly, laboriously, the badly-injured rangers and Suriyana crawled to safety while the inquisitors were busy, ready to lay low until nightfall when they would open the webway gate back to their home craftworld. Feeling they'd rather see Phoenix's webway gate closed forever than it continue to be used by the Dark Kin, they decided not to interfere in the inquisitors' imminent attempt to close it. Not far away, Selket paused by OOA Neji and the mandrake he had blown up to drag her fellow DE to safety (more to prevent the inquisitors capturing him than anything), while carrying Neji himself away for some later amusement. Then she moved to rejoin the Phoenix. Skaarn, feeling lucky to have escaped with his own life now his retinue had been disabled and captured, remained unaware that the DE were still tailing him...

Well that's it folks! The rangers have finally escaped with the prophesised child, the inquisitors are poised to uncloak the webway portal so the astropath can call up their Malleus colleague to seal it (the Phoenix will probably have something to say about that), and for Skaarn the ordeal is not yet over...but for my main characters the campaign is done and it was a blast. Hope you enjoyed reading about it and please leave any comments you have on the final game or on the campaign as a whole :)

Sabbad
19-01-2008, 14:39
Sounds like a good end for a good campaign. The Rangers have succeeded, Suriyana is free. Your team has survived more or less intact, which is more than can be said for your former ally Skaarn!

The final gunfight between Skaarn and Rodriguez sounded great fun. Am I correct in presuming this is the first time the two Inquisitors met each other since Skaarn's betrayal at the start (ish) of the campaign? The gamer playing Rodriguez should get a medal for playing in character - after all, Rodriguez is a loser, so it's only fair he should lose the gunfight. :D

The Phoenix has now gone beyond "cool evil guy" status and reached the level of "villainous legend". Taking on a Space Marine one and one, and ending the fight by putting a splinter round in his head is pretty legendary. Plus, he's now got facial scarring, which is obligatory for all the best villains. I'm thinking Two-Face style - one side of his face its normal Eldar self, the other side mangled and corroded by Silas' saliva....

I wonder if Skaarn will be willing to risk his neck going for his henchmen. I guess it comes down to a number of factors - what his henchmen know, hoe important that information is, and whether or not Skaarn is a nice guy or not. You've even got the potential for Rodriguez and Linklatorvich to come to blows over Neji and Stead. Perhaps Linklatorvich has commanded they should be burned for heresy, but Rodriguez wants them set free so he can trail them to Skaarn?

The Phoneix is actually in danger of losing a lot of respect in the Dark City - the Rangers and girl have escaped his custody, and he's utterly failed ro retrieve them. He's going to need something from Mar Sara to take back home, to show he's still a badass - an Imperial Inquisitor maybe? ;)

Anyway, it sounds like you had a great campaign, and I thank you for posting it up here. It's been great following your team's progress, and to know that the spirit of the Council of Eldanesh still lives on (even if it does live on several years before the Council of Eldanesh is created - my brain hurts...).

Congratulations on your victory!

FarseerMatt
19-01-2008, 17:54
Sounds like a good end for a good campaign. The Rangers have succeeded, Suriyana is free. Your team has survived more or less intact

And sown the seeds of a romance that will blossom some time in the next 4 centuries ^-^

There is of course also the darker side of the impression that the DE will have left on them though...



Which is more than can be said for your former ally Skaarn!


Hehe on the other hand he's cunning for a mon-keigh. He'll probably talk his way out with the Phoenix when he gets cornered by him and Selket:

"Wait! Before you take me, consider this."
"You're in no position to ask me for anything, prey-thing."
"The two other inquisitors have obtained a webway controller, and right now they're decloaking your portal and preparing to seal it forever. If losing a prisoner will make you look bad, imagine also losing your kabal their easiest raiding route on this planet. But if you were to safeguard it, and eliminate the only ones who know where it is...two inquisitors instead of one will look very good to your masters indeed."

And so begins a second story arc, with Skaarn hoping to rescue his team in the confusion, and the Phoenix planning to use Skaarn to even the odds against two enemy inquisitors and then take HIM back as well...



Sounds like a good end for a good campaign. The Rangers have succeeded, Suriyana is free. Your team has survived more or less intact, which is more than can be said for your former ally Skaarn!


The final gunfight between Skaarn and Rodriguez sounded great fun. Am I correct in presuming this is the first time the two Inquisitors met each other since Skaarn's betrayal at the start (ish) of the campaign? The gamer playing Rodriguez should get a medal for playing in character - after all, Rodriguez is a loser, so it's only fair he should lose the gunfight. :D

Yes, that was their happy reunion. And I'll be sure to tell Adam your opinion of his main character :D



The Phoenix has now gone beyond "cool evil guy" status and reached the level of "villainous legend". Taking on a Space Marine one and one, and ending the fight by putting a splinter round in his head is pretty legendary. Plus, he's now got facial scarring, which is obligatory for all the best villains.

Hey, I never thought about the scarring...



Anyway, it sounds like you had a great campaign, and I thank you for posting it up here. It's been great following your team's progress, and to know that the spirit of the Council of Eldanesh still lives on (even if it does live on several years before the Council of Eldanesh is created - my brain hurts...).

Congratulations on your victory!

*Fenix and Laara take a bow*

And yes it is around 400 years before the formation of the Council :D

Dark Seraphs
19-01-2008, 18:13
Nice Campaign, I liked it alot. Nice ending and very dramatic!

Must have kept you awake few times, thinking about what they will do to you next?

I'm doing a campaign aswell here in iceland, so far so good and people have been having fun (which is the most importand part)

it was a nice read and well wrote, Hope to hear more of your campaigns in the future :)

FarseerMatt
20-01-2008, 11:30
Thanks Dark Seraphs didn't know you'd been watching :) I've also been reading your inquisitor campaign with interest (the poor doomed psyker in the last game...)

You know, I'm rather surprised IncubiLord hasn't given his opinion yet, especially on the Phoenix taking on Silas. The Death Masters kabal obviously breeds them fearless (remember Selket vs the Grotesque, or Suriyana vs Selket). Well, either fearless or with a suicidal lack of common sense.

Sabbad
20-01-2008, 13:19
And sown the seeds of a romance that will blossom some time in the next 4 centuries ^-^

There is of course also the darker side of the impression that the DE will have left on them though...


Nah, they'll look back on this and laugh.

"Hey Fee, remember that time I thought you'd sold your soul to evil and nearly shot you?"

"My word Lar, that feels like millennia ago, when in fact it was ONLY four centuries. Ah, to be young again..."

:D

FarseerMatt
20-01-2008, 14:56
Well in that case all that remains is to give Suriyana her very own spirit stone and put her in the care of some adopted parents. :)

Which is gonna be more difficult than if she was an infant as even if Fenix, Laara, the Seers, Suriyana herself and her new parents are sworn to secrecy, it's harder to cover up her origins from the rest of the Craftworld. Even most of the Seer Council were probably expecting a DE prisoner rather than a DE. I mean, what are they supposed to say? That she's an exchange student from Ulthwe?

Reia-Hal's relations with the DE are worse than most and I hope Farseer Velora and Suriyana's adoptive won't have to spend the next century dealing with complaints about a really stupid equal opportunities policy and incidents of Suriyana getting picked on at school...

Still, it'll also be an interesting nature vs nurture experiment. Teenage Suriyana turning out like Lyra Belacqua I could handle. A slightly gothic dress sense I could handle. But if she turns into the brooding loner kid who pulls wings off butterflies then I'm gonna start wondering if this was really one of High Farseer Velora's better ideas...

IncubiLord
21-01-2008, 07:37
You know, I'm rather surprised IncubiLord hasn't given his opinion yet
IncubiLord was only asked to advise during the campaign. If the campaign is over, his colorful commentary is unneeded. Besides, he said he was on the bad guys' side...

What a jerk. :p

especially on the Phoenix taking on Silas. The Death Masters kabal obviously breeds them fearless (remember Selket vs the Grotesque, or Suriyana vs Selket). Well, either fearless or with a suicidal lack of common sense.
Are you kidding?

A Punisher-toting Sybarite (preferrably with Combat Drugs) should, in all fairness, be more than a match for any shmoe Marine, and a Wych has pretty good odds of butchering a Grote. They're not fearless or suicidal, you just didn't present any real threats. I would expect no less of my own - and probably better.

The only reason that mon-keigh augment isn't dead now is because a meddling craftworlder was too foolish to run away when he should have - and you can bet the Phoenix will remember this tampering with his duel.

Speaking of which:
Are you sure Fenix hasn't given in to the DE ways? That was a particularly underhanded and excessive bit of activity on Fenix's part - it would make the True Kin proud.

Well in that case all that remains is to give Suriyana her very own spirit stone and put her in the care of some adopted parents.
Pretty much - except for the part where your craftworlders learn that their unusually good luck was the result of the Changer of Ways pulling strings behind the scenes. :p

Seriously, though, if the campaign is over, there's not a lot to do from here. You're in the clear from the DE city and headed home. You've got the kid, and she'll need some careful handling to deal with the psychological scarring of being a (disliked) child in DE culture - but that's managable when you've got the most powerful seers in the galaxy around to dote on the future-hero who's having nightmares.

If Suriyana doesn't have any issues throughout her 'teenage' years, I'd be very disappointed, though. When the other Eldar youths start discovering the opposite gender, there should be some baggage which surfaces as the pieces of some of the twisted things she saw (or even had done to her - you never know what happens to a child left to the 'tender mercies' of the True Kin) while in the 'care' of the DE comes to the surface.

In short, Suriyana should have some serious issues with trust and affection. Of course, the craftworlders' abstinent culture might lessen her problems with the latter (I'd imagine permiscuous behavior is highly-frowned-upon back home), but kids will be kids.


Oh, and did I mention that your Rangers should suffer some withdrawal symptoms, the intensity of which depending on how much between-game partying they did to keep up appearances while they were the Phoenix's guests?

That's right, the Thirst comes from the lifestyle, and while the Rangers aren't far enough gone for it to have permanent effects, they should feel the pain of abandoning the DE ways. Fenix would get it worse than Laara, from my impressions of their behavior, though...

even if Fenix, Laara, the Seers, Suriyana herself and her new parents are sworn to secrecy, it's harder to cover up her origins from the rest of the Craftworld. Even most of the Seer Council were probably expecting a DE prisoner rather than a DE. I mean, what are they supposed to say?
I think 'orphan whose family was decimated by the Dark Kin' would usually be more than enough explanation. It even has the ring of truth to it, making it one of the best deceptions to use.

I hope Farseer Velora and Suriyana's adoptive won't have to spend the next century dealing with complaints about a really stupid equal opportunities policy
You mean lack thereof?
The DE don't seem to discriminate at all. You get whatever position you can hold.

and incidents of Suriyana getting picked on at school...
Turn that the other way - Suriyana would be the one picking on people at school. They're all sheltered rich kids compared to her, and she had to get tough fast to survive.

Instructor: "Young Wivurn accidentally hit Suriyana with a bat in physical education today."
Velora: "Gods be merciful, is she all right?"
Instructor: "Her bruise should heal nicely. I'm concerned about Wivurn's broken arms and ribs, though..."

Still, it'll also be an interesting nature vs nurture experiment. Teenage Suriyana turning out like Lyra Belacqua I could handle. A slightly gothic dress sense I could handle. But if she turns into the brooding loner kid who pulls wings off butterflies then I'm gonna start wondering if this was really one of High Farseer Velora's better ideas...
Now, see, most agree that it's actually a combination of the two (nature and nurture).

The thing is, you already have nature (she comes from the naturally-vicious residents of a DE city) and part of nurture (she spent some time amongst the DE, during which time a Wych killed her parents), so she should always have a ruthless, vicious, or utilitarian aspect to her personality. It's already there - you can shape it into something relatively positive, but it's still something that she would have picked up in her formative years.

I'd imagine that Suriyana would have a taste in blades and sharp protrusions - the 'spiky' look of the DE is incredibly utilitarian, and she carries the sort of memories that she wouldn't want to be caught without a weapon. Having weapons as part of your clothing is just terribly convenient.

She should (at least initially) be wary of everybody. All of the DE are nice too - right until you're not of use to them anymore...
The 'knowledge' that kindness is a form of manipulation that means little (if anything) is going to give our little warrior a very dark impression of the world. She'd be hard to befriend and harder still to convince of your benevolence - everybody has an agenda.

Suriyana should also come with a violent perspectie of her surroundings. A simple writing stylus for most Eldar youth stands out in her mind as an obvious potential weapon. An artistic shaping of wraithbone in the hallway would stand out as a very useful bit of the environment to throw people against if you want them hurt. It's not so much that she's always trying to hurt people, it's just that she always has to be ready to hurt people - and that includes recognizing the best ways to do it.

FarseerMatt
22-01-2008, 23:02
IncubiLord was only asked to advise during the campaign. If the campaign is over, his colorful commentary is unneeded. Besides, he said he was on the bad guys' side...

And may I say you did on hell of a job on the advising front. We used a lot of your ideas to enhance the games. And your "colourful commentry" wasn't bad banter either :P



A Punisher-toting Sybarite (preferrably with Combat Drugs) should, in all fairness, be more than a match for any shmoe Marine, and a Wych has pretty good odds of butchering a Grote. They're not fearless or suicidal, you just didn't present any real threats. I would expect no less of my own - and probably better.

In terms of 40K stats I'd agree with you. But as we were using Inquisitor SM stats and basing the Grotesque around an arco-flaggelant, I reckon they did quite well.



Speaking of which:
Are you sure Fenix hasn't given in to the DE ways? That was a particularly underhanded and excessive bit of activity on Fenix's part - it would make the True Kin proud.

Perhaps, perhaps not, but he'll never really exorcise his wanderlust. He seems inextricably tied to the Path of Wandering, and he's destined to be appointed Captain of Rangers after action at the battle of Thiama, found the Shada Kurnous (the Spears of Kurnous, a cadre of elite battlefield Rangers who are Reia-Hal's equivalent of Pathfinders), run into the Phoenix (now a Dracon) again on Chogoris, get captured then freed by his cousin Kuladan and her fellow Warp Spiders, become romantically involved with Laara, lead the Shada Kurnous on Medusa V and play a major part against the Orks in Corinthi, pick up his chameleoline cloak yet again when his younger cousin Zarae decides to walk the Path of Wandering, see her get killed by a Kroot Shaper named Kuru on Kendrell II, and swear revenge against him in a vendetta that could tear the fragile alliance between the Reia-Hal and the Tau apart should he choose to pursue it...



The DE don't seem to discriminate at all. You get whatever position you can hold.

No, I meant a really stupid equal opportunities policy about letting DE join the Craftworld :p Reia-Hal is one of the less Druchii-tolerant Craftworlds, having clashed with them many times in the past.



Oh, and did I mention that your Rangers should suffer some withdrawal symptoms, the intensity of which depending on how much between-game partying they did to keep up appearances while they were the Phoenix's guests?

Enough, I'd imagine...I had at least one cool picture in my head set in the Phoenix's banqueting hall, where musicians playing harps of slave-creature sinew make music for them as sweet as any back on the Craftworld, where the Haemunculi bring in a human prisoner as the main course and begin carving it up while its still alive, and they're horrified but...maybe its just the narcotic-filled wine, but...there's something exhilerating about holding another creature's life and death in the palm of your hand...



In short, Suriyana should have some serious issues with trust and affection.

The thing is, you already have nature (she comes from the naturally-vicious residents of a DE city) and part of nurture (she spent some time amongst the DE, during which time a Wych killed her parents), so she should always have a ruthless, vicious, or utilitarian aspect to her personality. It's already there - you can shape it into something relatively positive, but it's still something that she would have picked up in her formative years.

She should (at least initially) be wary of everybody. All of the DE are nice too - right until you're not of use to them anymore...

The 'knowledge' that kindness is a form of manipulation that means little (if anything) is going to give our little warrior a very dark impression of the world. She'd be hard to befriend and harder still to convince of your benevolence - everybody has an agenda.

Suriyana should also come with a violent perspectie of her surroundings. A simple writing stylus for most Eldar youth stands out in her mind as an obvious potential weapon. An artistic shaping of wraithbone in the hallway would stand out as a very useful bit of the environment to throw people against if you want them hurt. It's not so much that she's always trying to hurt people, it's just that she always has to be ready to hurt people - and that includes recognizing the best ways to do it.

Quite so. It would all make one hell of a drama if we felt like writing a different sort of fan-fic...



I'd imagine that Suriyana would have a taste in blades and sharp protrusions - the 'spiky' look of the DE is incredibly utilitarian, and she carries the sort of memories that she wouldn't want to be caught without a weapon. Having weapons as part of your clothing is just terribly convenient.

You know, I think I'll add a couple of spikes from the Dark Eldar sprues I've got left from the 3rd ed starter box to my converted Autarch :)

Sabbad
23-01-2008, 07:40
run into the Phoenix (now a Dracon) again on Chogoris

Chogoris? As in the White Scars homeworld? This intrigues me...



lead the Shada Kurnous on Medusa V and play a major part against the Orks in Corinthi

Damn straight! Though let's be fair and give the Avatar of Reia-Hal the lion's share of the credit in Corinthi.



pick up his chameleoline cloak yet again when his younger cousin Zarae decides to walk the Path of Wandering, see her get killed by a Kroot Shaper named Kuru on Kendrell II, and swear revenge against him in a vendetta that could tear the fragile alliance between the Reia-Hal and the Tau apart should he choose to pursue it...

Sounds like you have your next Inquisitor campaign planned already!

FarseerMatt
23-01-2008, 15:22
Chogoris? As in the White Scars homeworld? This intrigues me...

It was a 40K/Kill team campaign we played a couple of years ago that four of us later volunteered to write up in story form and pad it out with additional fan-fic. I can send it to you if you like. I don't know how fluff-breaking it is to have the White Scars homeworld invaded by every race in our gaming group but hey, it was a good laugh.



Damn straight! Though let's be fair and give the Avatar of Reia-Hal the lion's share of the credit in Corinthi.

I was floored when my Craftworld's name made it into Che's national report. :D :D :D



Sounds like you have your next Inquisitor campaign planned already!

Could be. You know, I like these sort of stories, and I sometimes wonder why ones like them don't find their way into the Black Library.

A couple of Eldar rangers off on an adventure would make a great story. They're 40K's equivalent of Indiana Jones/Lara Croft, so there's loads of opportunity for weird locations, strange artefacts, unusual opponents and cool fights. Rangers are interesting characters in general, and a book focussed on just one or two of them could explore their minds, personalities and relationships in depth. And there's the extra level of detail and plot twists you can go into more easily than if you're writing a more sweeping war story. A Hero's Death really captured my imagination (out of interest, how do you pronounce "Eoheran"?).

Hell, I'd like to see the story of Suriyana struggling to find herself among the Reia-Hal, even if it isn't a war story. It would be an interesting drama and imagine how deep it could go into Eldar culture, rarely explored in depth.

And I'd buy any book IncubiLord wrote about the DE. :D

Sabbad
23-01-2008, 19:22
It was a 40K/Kill team campaign we played a couple of years ago that four of us later volunteered to write up in story form and pad it out with additional fan-fic. I can send it to you if you like. I don't know how fluff-breaking it is to have the White Scars homeworld invaded by every race in our gaming group but hey, it was a good laugh.

Sure, sounds pretty cool. Post it up in this thread if you like, it's (vaguely) related...



I was floored when my Craftworld's name made it into Che's national report.

Most of the non-Webway Portal stuff (Similarimis? summit like that) was either strongly inspired by what I emailed Che or copied with slight changes. The final week's update for the Eldar was written word for word by me.

The one thing that I relentlessly included in my weekly emails that seemed to get routinely cut was mentions of the Craftworlds Reia-Hal, Vallessia and <NO! I can't remember what Revamp's Craftworld was called...I want to say Teloria?>. Eventually, Che gave in to my ceaselessly irritating demands, and Reia-Hal got the mention it deserved. :)

As a truly sad sidenote - the GW Medusa V website has been taken down! All those memories gone... And now the Warseer Medusa V forums have been hidden too! The end of an era...:cries:



Could be. You know, I like these sort of stories, and I sometimes wonder why ones like them don't find their way into the Black Library.

A couple of Eldar rangers off on an adventure would make a great story. They're 40K's equivalent of Indiana Jones/Lara Croft, so there's loads of opportunity for weird locations, strange artefacts, unusual opponents and cool fights. Rangers are interesting characters in general, and a book focussed on just one or two of them could explore their minds, personalities and relationships in depth. And there's the extra level of detail and plot twists you can go into more easily than if you're writing a more sweeping war story.


You know what? I agree. Eisenhorn over Gaunt's Ghosts anyday.



A Hero's Death really captured my imagination (out of interest, how do you pronounce "Eoheran"?).

Thank you very much! It's not the easiest name to pronounce, something like AY-o-ran. Which, upon reflection, is nothing like the name looks like it should be pronounced...



Hell, I'd like to see the story of Suriyana struggling to find herself among the Reia-Hal, even if it isn't a war story. It would be an interesting drama and imagine how deep it could go into Eldar culture, rarely explored in depth.


Also true, but I am a simple minded wargamer,so the occasional episode of violence in between character development, background exploration and plot development would probably be favoured by me. :)


And I'd buy any book IncubiLord wrote about the DE.

As would I, though I'm not sure how many parents would let their 12 year old Space Marine players do the same. :eek:

IncubiLord
24-01-2008, 08:58
I was floored when my Craftworld's name made it into Che's national report.
My little alliance got into the DE reports from Week 5 on.
It helps that most of the DE players from Warseer and 40K Online were listening to my advice and that I contacted the campaign staff to organize condoned treachery...

One of the best parts of FoMV for me was seeing the DE goal turned upside down at the very end because that's what the active players wanted - and I led the way. :evilgrin:

I like these sort of stories, and I sometimes wonder why ones like them don't find their way into the Black Library.
...
a book focussed on just one or two of them could explore their minds, personalities and relationships in depth.
Which is likely part of why you don't see so much of this.

Nailing down how an Eldar thinks, what their courtship and familial strategies are like, and so on would take away some of the open-endedness that GW is overly fond of.

Hell, I'd like to see the story of Suriyana struggling to find herself among the Reia-Hal, even if it isn't a war story. It would be an interesting drama and imagine how deep it could go into Eldar culture, rarely explored in depth.
It could be fun to see...

If you want to read a crazy story about a girl with a harsh past (and the requisite war betwen Evil and At-Least-Better-than-the-Alternative ;)), you might try the Black Jewels trilogy by Anne Bishop.

The series in general actually reflects (or maybe affects) how I see DE society. Despite vast differences in characters, the personas are created by an appropriately brutal environment.

And I'd buy any book IncubiLord wrote about the DE. :D
Don't encourage me - I've threatened to do so before.

As would I, though I'm not sure how many parents would let their 12 year old Space Marine players do the same.
Yeah, that's one of the things standing in my way - a DE book wouldn't be kid-friendly (even if done tastefully 'clean' - you know, the-door-closing scenes instead of sex-scenes and that sort of thing)...

At its cleanest, a DE book should be a PG-13 that pushes the border towards an R - if we're using movie ratings.

As a truly sad sidenote - the GW Medusa V website has been taken down! All those memories gone... And now the Warseer Medusa V forums have been hidden too! The end of an era...
It's not all gone - I know that the DE final report and possibly more is still copied onto 40K Online (with citation for paranoid legal reasons, of course), and it wouldn't surprise me if there were more hidden away. Search for the right key phrases from the old reports, and you might be surprised what you find.

Besides, the FoMV stuff here can still be found with a search or a link: http://warseer.com/forums/forumdisplay.php?f=65
They've just reached the age that they no longer display with the forum's standard filters running.

If you follow the right links, you might even be able to save a copy of every Weekly Report before GW realizes that they haven't cleaned all their campaign sites up yet, too. PM me for details if you'd like, I won't post them where it might help GW delete our story.

It's not the easiest name to pronounce, something like AY-o-ran. Which, upon reflection, is nothing like the name looks like it should be pronounced...
Strangely fitting for an Eldar, isn't it?

FarseerMatt
24-01-2008, 12:43
Sure, sounds pretty cool. Post it up in this thread if you like, it's (vaguely) related...

Alright, I'll try and organise it into a semi-coherent form...



The one thing that I relentlessly included in my weekly emails that seemed to get routinely cut was mentions of the Craftworlds Reia-Hal, Vallessia and <NO! I can't remember what Revamp's Craftworld was called...I want to say Teloria?>. Eventually, Che gave in to my ceaselessly irritating demands, and Reia-Hal got the mention it deserved.

Ah, yes! Farseer Lochland and the 300 of Vassiera...and Farseer Morriwindor's wild riders of Tyriande...I've got some of the Medusa V Eldar threads saved as MS Works documents :)



One of the best parts of FoMV for me was seeing the DE goal turned upside down at the very end because that's what the active players wanted - and I led the way. :evilgrin:

Ah, then you'll be an aquaintance of the Phoenix :) He was more a supporter of Vect than a fan of No'Akai, so he could well have stuck his nose in at some point. Does anyone know what happened to No'Akai anyway?



If you want to read a crazy story about a girl with a harsh past (and the requisite war betwen Evil and At-Least-Better-than-the-Alternative), you might try the Black Jewels trilogy by Anne Bishop.

The series in general actually reflects (or maybe affects) how I see DE society. Despite vast differences in characters, the personas are created by an appropriately brutal environment.

Hmmm, sounds interesting. I think I'll look them up. :)



Don't encourage me - I've threatened to do so before.

Why not? I don't see you as the kind of guy who would suffer from "Goto syndrome" when trying to write about a little-explored aspect of 40K, and a novel about life in Commorragh (or one of the other web-cities) could be just as good as Suriyana's story.

Ha! Get the best of both - club together and write the tale of Fenix and Laara's adventures among the Dark Eldar :P

IncubiLord
28-01-2008, 23:47
Ah, then you'll be an aquaintance of the Phoenix :) He was more a supporter of Vect than a fan of No'Akai, so he could well have stuck his nose in at some point.
The player who controls the Phoenix, probably (assuming he was here, at 40K Online, or on the official GW forums while I was there), but the Phoenix as a character was never (to my knowledge) introduced to Lord Malkyrus (my own character who took the lead for the Dark Court during Medusa V).

Does anyone know what happened to No'Akai anyway?
It's all a little vague after the "nobody helped her overthrow Vect" ending of the campaign.

Many presume that she's dead, but others have suggested a number of things Vect might do with her.

Hmmm, sounds interesting. I think I'll look them up. :)
Well, I liked them - and I'm picky about what books I'll read an entire series of.

Add in whatever vampire protagonists you favor, and the Nietzcheans from Andromeda for even more dark personality.

Why not? I don't see you as the kind of guy who would suffer from "Goto syndrome" when trying to write about a little-explored aspect of 40K
In all fairness, I'd be hard-pressed to come up with such comedic errors in background as Goto. I just couldn't bring myself to write "the children kill a Falcon grav-tank with rocks" as though it actually happened.

a novel about life in Commorragh (or one of the other web-cities) could be just as good as Suriyana's story.
The challenge lies in being selective in what information I would give - there's enough unexplored aspects of DE society to poulate several books, and you can only handle one mountain at a time.

Ha! Get the best of both - club together and write the tale of Fenix and Laara's adventures among the Dark Eldar :P
Nah, Fenix and Laara were a freak accident - they actually managed to rescue somebody from a DE city and escape.

Besides, I wouldn't want to do cooperative writing over a topic with as many varied opinions as DE society. That's begging for trouble.

FarseerMatt
31-01-2008, 11:13
The player who controls the Phoenix, probably (assuming he was here, at 40K Online, or on the official GW forums while I was there), but the Phoenix as a character was never (to my knowledge) introduced to Lord Malkyrus (my own character who took the lead for the Dark Court during Medusa V).

Just ask for the Punisher-wielding pyromaniac who heads up the Dark Spirit kabal. Or failing that, ask for Sean Grant :P I think he was registered for Medusa V as "The Underdog" but I'm not sure.



Add in whatever vampire protagonists you favor, and the Nietzcheans from Andromeda for even more dark personality.

Hehe ah yes...and the arm-spikes are so very Dark Eldar. I can imagine a captive kabalite making his escape by slamming his forearms backwards into the two guards flanking him, ala Tyr :)

Although my first inspiration for the Dark Eldar would be the wonderfully sinister Azazeal from Hex. Suave but spooky. Emotional but ruthless. He's got the whole evil-but-beguiling thing down to a T.



In all fairness, I'd be hard-pressed to come up with such comedic errors in background as Goto. I just couldn't bring myself to write "the children kill a Falcon grav-tank with rocks" as though it actually happened.

*shudder* I was put off buying Eldar Prophesy by a GW guy who said he "did not rate him as an author at all" and cited the example of a Warp Spider Exarch being unable to stand up (despite Eldar agility, an extra pair of mechanical limbs, oh, AND a teleporter) after being knocked onto his back.

Although after I got the gist of the plot from some guys here, it was the more fundamental things that confused me. The Kaelor are complete slaves to their emotions, even with the Path to help moderate it (I don't see the Path as being as extreme as a vulcan-style total suppressing of emotions but come on...)?

Oh, but Kaelor craftworld doesn't follow the Path. WTF? That's the defining feature of the Craftworlders! Plus if there's no Path then how can they have Aspect Warriors and Farseers?

And the FARSEERS are secretly worshipping She Who Thirsts? Even if there's no Path on Kaelor, surely all the Eldar - Dark and Craftworld alike - know the score with Chaos and avoid it like the plague (even the few outcasts who "fall" are most likely to join the DE, not Chaos).

It seems to me to be an attempt to apply the cliche plot twist of corruption at the highest level in a context where it makes little or no sense.

Zhai Morenn
11-02-2008, 07:07
First off, the campaign was a wonderful read. I think that more stories like this one should be made (dare I say published as well?)- especially since I've given up the Black Library as a bunch of human glorifying IG, SM and CSM promo books. Honestly, I think I've maybe read... two books that centered on aliens made by BL that I actually enjoyed (Farseer and Firewarrior- didn't play the game but I was glad for some kind of well written non-human work). Seriously, Eldar only die in BL books which really pisses me off.

The characters were very well portrayed and lived up to the dazzling acrobatic and speedy feats that we all love the Eldar for. And in this case though I am primarily a Dark Eldar player, I find myself enthralled with both the CWE and DE in this story- well played and well done.

FarseerMatt
12-02-2008, 16:23
The characters were very well portrayed and lived up to the dazzling acrobatic and speedy feats that we all love the Eldar for. And in this case though I am primarily a Dark Eldar player, I find myself enthralled with both the CWE and DE in this story- well played and well done.

Thanks very much :) I tried to give the characters some more depth by expanding upon the basic batreps, and I have to say it was rather fun. I am tempted to try writing up some more detailed fan-fic based around the campaign, especially about Fenix and Laara's time among the DE, but uni work tends to get in the way. :/

As to the "dazzling acrobatic and speedy feats", most credit for that has to go to our GM, who allowed just about every random and crazy idea that popped into our minds (with realistic but not totally restrictive modifiers) in the spirit of a fun game.

Again, thanks a lot for taking the time to read through my ramblings :) We're thinking of planning another =][= campaign sometime, so if anyone's got any ideas for new adventures featuring Skaarn, Fenix, Laara, the Phoenix or any of the other characters then I'd be more than happy to hear them.

Zhai Morenn
13-02-2008, 00:57
What my buds are talking about in a forming ][ game: include 3 ish Kroot (I'll be playing them since a few guys are tired of seeing Eldar everywhere), and each one has specially acquired and evolved traits. Prolly Shapers or whatever. Now, as the game progresses, if one dies, his comrades will eat his body to absorb and preserve his contribution to the species. In following games, they begin to exhibit traits absorbed from their fallen comrade, which will allow for them to take casualties along the way (the buds want some player kills so it looks like Kroot and a handful of guard are the primary candidates) but remain competitive in the end game. *shrug* I dunno how this will pan out but it should be fun- you mentioned that Fenix ends up with a grudge against a Kroot Shaper and if you want to have an interesting twist, you could always use this idea to make an increasingly dangerous enemy as Fenix kills his way to revenge over the course of a few games.