forgottenlor

13-09-2007, 07:04

I was interested to read in the high elf rule section to see how many players are dissapointed with the current WS system. It got me to thinking and I was curious what non high elf players also thought. There are my thoughts.

Damage is based on two stats, namely strength and toughness, while being hit and hitting is based on only one, namely WS.

To hit rolls are made first, making these rolls slightly more important than damage rolls.

A common complaint is that it seems fairly illogical that a WS 3 opponent still hits a WS 6 opponent on 4+

In my opinion, WS is often underestimated. Consider two opponents with WS 3 and WS 4 (a common situation) The WS 4 modell hits on 3+ and is hit on 4+. amd the WS 3 modell hits on 4+ and is hit on 3+. this is a great difference, but this difference tends to be reduced by an increasing gap in weapon skills.

It seems to me a logical extension of the system would be that WS 5 against WS 2 would be hit on 5+ and hit on 3+, but this advantage is first enjoyed by a WS 7 model. If one extends this logic further a Ws 6 model would be hit on 2+ and be hit on 5+, and a WS 3 model would need 6s to hit a WS 7 model.

The advantage of this would that it would allow a different sort of playing style, which would actually make elite infantry attractive. The disadvantage is that it would make the game unplayable with the current army lists, because the point levels would be completely unbalanced. Any thoughts?

Damage is based on two stats, namely strength and toughness, while being hit and hitting is based on only one, namely WS.

To hit rolls are made first, making these rolls slightly more important than damage rolls.

A common complaint is that it seems fairly illogical that a WS 3 opponent still hits a WS 6 opponent on 4+

In my opinion, WS is often underestimated. Consider two opponents with WS 3 and WS 4 (a common situation) The WS 4 modell hits on 3+ and is hit on 4+. amd the WS 3 modell hits on 4+ and is hit on 3+. this is a great difference, but this difference tends to be reduced by an increasing gap in weapon skills.

It seems to me a logical extension of the system would be that WS 5 against WS 2 would be hit on 5+ and hit on 3+, but this advantage is first enjoyed by a WS 7 model. If one extends this logic further a Ws 6 model would be hit on 2+ and be hit on 5+, and a WS 3 model would need 6s to hit a WS 7 model.

The advantage of this would that it would allow a different sort of playing style, which would actually make elite infantry attractive. The disadvantage is that it would make the game unplayable with the current army lists, because the point levels would be completely unbalanced. Any thoughts?