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View Full Version : Rogue Enforcers (Plot Device)



Carlos
18-09-2007, 16:13
This is more of a Vigilante thing than a bent cop thing, but anyway:

Recently my Enforcers took a pretty bad mauling. Previously I had captured the leader of an Outlaw Goliath Gang, the Punk Spiriters and one of their gangers. My friend and I decided amongst ourselves to play a Rescue scenario to, er, rescue them.

I had 5 of my enforcers as per the rules, and they had 5 of their number plus their Wyrd. My friend decided to even the odds a bit and hired 2 scummers as help as well as feeding one of their gangers an icrotic slime which got him some very nasty dice rolls. Oh, and these guys ally with an Orlock gang frequently against my enforcers and their escher watchwomen and thus have some serious cash thanks to underdog bonuses as well as a Lascannon-toting heavy (A useless weapon but a very scary one)

Suffice to say I got my ass kicked, with me being too scared to take on the slime-guy and his melta-wyrd and heavy having a good corridor of fire they pinned me down and in the end I rolled some bad injuries and 4 of my guys died!

So, driven by this (and the restrictive nature of enforcers) we decided it prudent for them to abandon their positions as police and go it alone, hunting down the Punk Spiriters for revenge and then maybe acting as some sort of Necromunda A-team as good-guy Vigilantes.

Enforcers themselves are a hard gang en masse so I started by stripping them of all imperial gear (Suppression shields, weapons, goggles etc) but kept a few guns and their carapace armour. I also had a previously useless 480 creds in the stash that served no use other than for fun so I used this cash to equip them with some new weapons (Finally: Swords!) and stripped them of their specialist skills so I never ended up with a gang of 6 plasma guns.

My question: Aside from being rather illegal, hand I balanced them right? I intend to keep them as 6 guys and be unable to hire any more should any of them die, but they can now collect limited income and trade.

My loadout is as follows:

Leader: Sword/Bolt Pistol/Plasma Pistol/Power Maul/Scare Grenades
Heavy: Heavy Bolter/GravChute/Sword/Bolt Pistol/Lasgun (And Bulging Biceps)
Specialist: Plasma Gun/Lasgun/Bolt Pistol
Guy: Bolter/Lasgun/Bolt Pistol
Guy: Chainsword/Bolt Pistol/Frag/Krak/Hallucinogen/Smoke/Power Maul
Guy: Shotgun/Various

Suffice to say they are a highly elite 6, with a gang rating of 2500+! Personally I think their low numbers, unable to replenish casualties, high rating and such offsets their wargear.

Now I plan to higher Karloth Valois and go after the spiriters with a horde of zombies!

antin3
18-09-2007, 18:35
I think if your opponent agrees to go for it! I am just now getting back into Necromunda after years of not playing it. The guy I have been gaming with for years and I are building gangs now. The great part about Necromunda is the stories you can tell later, remembering certain gangs or situations is a big part of the fun. I think you should go ahead and try it and see what happens. Especially if you have a regular opponent who doesn't care. Although I would probably go after him with those six ex-enforcers until they wiped them out ar your boys killed the Goliaths. If your 6 get greased then bring on the zombies!!!

Catferret
19-09-2007, 01:06
Check out the new Ash Waste Rules on Specialist Games. The Bounty Hunter Gang may be just what you need.

Nice idea BTW. :D Good luck in your forthcoming campaign.

Carlos
27-09-2007, 17:12
Well, I used the rogue enforcers today for the first time, fully pimped out with all their equipment (Average member cost: 500) and we played a Hit and Run, but with Valois and a load of zombies in the middle as an extra force for a laugh.

Suffice to say the enforcers are balanced vs the gangs I play against. Having 6 guys is a nightmare when you have to think of tactics, and all the wargear in the world means squat when your opponents outnumber you 2-1. In the end I killed a few zombies, Krakked and Flamed Valois to death and ended up running off with a crate counter and fleeing the battlefield thanks to that ******* lascannon (again!!) but my flamer dude ended up getting captured.

Still, I came out of it with 6x Stinger Mould patches, a Holo-projector, a Lifter and a ratskin map that led to some tunnels! I also brought my heavy bolter guy a plasma gun as his heavy bolter runs out of ammo quite quickly.

I have 200 creds spare now and a rescue to play. I intend to hire up a personal army of 10 Pit slaves and get some revenge on the bloody punk spiriters.