PDA

View Full Version : Power weapons....



athamas
31-08-2005, 08:22
how many power weapons should a chapter have?

i though it was something in the order of low 10's..

but it seems that every marine army out there has 100's, 1 for every vet. sgt. of every 5 striong marine unit... so, about 20 per company,


i am rite in thinking that a power weapon is a rare and powerfull weapon, and not as prolific as the game would like to surgest!

Captain Blood
31-08-2005, 09:22
I've always seen them as slightly difficult weapons to make. They'll be harder to make than a bolter, but possible. The things are seen as officer's weapons for probably that reason. A chainsword by comparison wouldn't be all that hard to make, after all, it's essentially a slightly better balanced chainsaw with a very small, very powerful motor. They'd be about as common as bolters.

Actually, according to the 2nd ed Codex: Chaos, power sword production since the Great Crusade has gone up since that time as the secrets to their manufacture hadn't been recovered, although the Legions were known to use other weapons such as power maces and chainaxes.

As it is, my view on power weapons is that they have enough to equip their officers and for their specialists. Probably on the order of a couple hundred, including the Crozius Arcanae. Then again, if you look at the way an assault squad could have been equipped in 2nd edition, you'd have seen every member of said squad sporting some sort of power weapon, be it sword or axe.

Iuris
31-08-2005, 09:42
I thought the standard equipment of 2nd Ed troopers was Power fist (S8 attack, bonus D20 to vehicle penetration,) +chain sword (2pt arry)...

P.S., am I the only one that thinks that an elite chapter with a world's resources should afford a mini armoury for each and every one of their warriors? A series of autoguns, lasers, a boltgun or two, specialized grenades, light and heavy weapons, gadgets of all kinds? As in, select a weapon set that fits the mission profile?

Wiseman
31-08-2005, 10:03
yeh i always assumed that a first founding chapter would hold a mini armoury for each marine, as they are considered a hero in their own right, and so would equip each as a hero would be equiped

Barbarossa
31-08-2005, 11:17
Remember that IG officers tend to have power weapons too. While there are only a handful of officers per regiment, there are hundreds of thousands of regiments in the imperium. That's a whole lotta power weapons.

Eversor
31-08-2005, 11:25
i am rite in thinking that a power weapon is a rare and powerfull weapon, and not as prolific as the game would like to surgest!
:chrome: No, you're not right. Power weapons are not standard issue (at least not Imperial standard issue), but by no stretch uncommon. There have always been a lot of them around. Everyone and their mother could have one in second edition. And they're fairly common on Necromunda as well.

There's some sort of urban legend floating around that anything more complex than a lasgun should be a mythical sighting. Not true.

devolutionary
31-08-2005, 11:26
Rare is a matter of percentage. If only 1% of the Imperium's forces are armed with Power Weapons, then it is technically rare. If 1% of these weapons go to the Adeptus Astartes, then each chapter would have a rather healthy stockpile of power weapons.

Wiseman
31-08-2005, 11:27
only the high ranking officers though

Inquisitor Samos
31-08-2005, 14:44
There's some sort of urban legend floating around that anything more complex than a lasgun should be a mythical sighting. Not true.I'm in total agreement with Eversor on this!

Things like power weapons, melta and plasma weapons, bolters, and such are hardly the "very extremely rare, almost mythical" items many seem to make them out to be. Sure, maybe they're difficult to make and maintain, and hard to come by in many cases, so they're not going to be given to large numbers of troops. But they're scarcely so rare that most military people will be awed by seeing one or will possibly never have see one before at all.

Now things like graviton guns, neural shredders, psycannons....... those are more the "awe-inspiring-rare" kind of things!

Reinnon
31-08-2005, 18:37
even if they are "rare", theres still gonna be several millions of the things around.

thats more then enough for Marines to get their hands on, and don't forget that things are MADE in the 40K universe on forge worlds.

think about how many weapons a forge world could make, its most likely in the billions for lasguns, millions for power weapons.

cromdubh
01-09-2005, 02:00
I think uncommon would be the best description for power weapons.

Arbites have access to power mauls and there are certainly millions of Arbites throughout the galaxy. Fluff wise I dont see why entire squads of marines would not be equipped with power weapons.

Wiseman
01-09-2005, 04:23
yeh id have to say a forge world could churn out power weapons like they would bolters

Flame Boy
01-09-2005, 20:38
I think uncommon would be the best description for power weapons.

Arbites have access to power mauls and there are certainly millions of Arbites throughout the galaxy. Fluff wise I dont see why entire squads of marines would not be equipped with power weapons.


Exactly. It was only rules streamlining and game balance that culled the trooper-level power weapon... Eldar Guardians could happily wave ornately designed power axes and marines could have a power sword in one hand and a power fist in the other without too much trouble... The only reason they phased this out was because being able to arm 10 men in an assault squad with different weapons took too long, and power weapons became super Terminator armour-shredding monsters in 3rd edition...

I still like to think that fluffwise, a Space Marine in an assault squad should be able to get his hands on a power weapon of some description. They will get more use out of it than a sergeant in a tactical or devastator squad, for sure.

Bmaxwell
01-09-2005, 21:28
I'd have to say there just as common as a bolter or something like that its not like there some impossabile weapon to make like a c'tan phase sword or something.

yea the older a space marine is the more likely the'll be allowed to take into battler personal weaponary.

Khaine's Messenger
02-09-2005, 00:04
how many power weapons should a chapter have?

About a hundred, maybe a little bit less, thereabouts, sounds like a nice, neat number (even if it's plucked out of the ether). Every company master would have one (or at least access to one should they want one), the chapter master would have one (might have even forged one for himself), there would be a few floating around in veteran squads (again, perhaps personally forged), the Reclusiam and the Forge would have a number of heirloom weapons floating around for veneration, reward, or requisition....


though it was something in the order of low 10's..

Maybe their heirloom weapons, but otherwise, nah. Making or receiving a powersword is a powerful indicator of rank and prestige for some Space Marines (as you can tell, because Chaplains, Librarians, and Terminators have their own specialized versions!). There wouldn't be too many, mind you, but plenty to go around if you like.


so, about 20 per company,

At the high end of the distribution, sure.


i am rite in thinking that a power weapon is a rare and powerfull weapon, and not as prolific as the game would like to surgest!

Given that "power weapon" is a nebulous name for a rule and is not in itself a specific thing (except in the minds of the players and for purposes of WYSIWYG ;) ), I think that the wargame/background disjoint is enough to allow the former to include lots of power weapons or items/abilities that give the effects of power weapons (say, Shiv's monomolecular knives, Cypher's 1337 dueling skillz, some of the "uber cool" chain weapons, etc.), while the latter can keep blathering on about "rarity" all it wants without it being all that true (you can make certain types of power weapons rare if you like, and for reasons of their own, but the general concept is not something that is really rare).

And I don't see Guardsmen even bothering to use powerweapons all that often; it's not that they can't get them, it's that they just don't want to bother. Those powerweapons they'll have will only supplement their normal kit (like that grenadier art in the IG 'dex), and will probably bust or be reduced to a ceremonial "big stick" because I really don't imagine most Guard commanders to be fool enough to depend on a knife in a gunfight (unless they're a few charges short of a pack, literally or figuratively... ;) ).