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tanka
21-09-2007, 17:28
Ok, this is the list I've been looking at recently, its got more knights, and generally looks more solid, on paper at least.

Count, Lev 2, Bat Form, Summon Ghouls, Iron Sinews=330pts
Necromancer, Lev 2, Book of Arkhan, Nightmare=133pts
Necromancer, Lev 2, Scroll, Black Periapt=140pts
Necromancer, Lev 2, Power Familiar=150pts

5 Dire Wolves=50pts
5 Ghouls=40pts
5 Ghouls=40pts
5 Ghouls=40pts
10 Zombies=60pts
15 Zombies, Standard=100pts
14 Skeletons, Light Armour, Standard=150pts
15 Skeletons, Light Armour, Standard=160pts

6 Black Knights, Barding, Champion, Standard=182pts
6 Black Knights, Barding, Champion, Standard=182pts
6 Black Knights, Barding, Champion, Standard=182pts
3 Fell Bats=60pts

1999pts

I've stuck with bat form as I like to use the count as a mobile hunter, not just sitting around with my units. Pretty decided on character setup although if someone makes a good point I'll consider it.

Cheers,
Adam

forgottenlor
21-09-2007, 19:29
You'd better get a couple of summoning spells through before you're infantry gets into combat, or else they are dust in the wind. I might take one less unit, making the others bigger.

Iziz
21-09-2007, 22:00
Yes, despite your amount of dispel dice, magic missiles and normal shooting will rip you apart before you get there. If you play a magic heavy player, or any army that stops magic well, it may be difficult to get enough summon spells off to make your units powerful. If you can, though, and hold units down, your cavalry should be able to sweep in and (hopefully) finish the job.