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Commisar BoB
01-10-2007, 13:45
Dont you guys think its weird that the GKs do not have thier own tanks and heavy weapons. I thought so, I mean they are a chapter of the space marines. would that have intitled them to the same equipment as normal space marines?

just the a thought

Natjack
01-10-2007, 14:05
I do not pretend to be a fluff expert but as a military wing of the Ordo Malleus Grey Knights are used in surgical deamon clobbering missions. They are set down against point targets using standard orbital to ground insertion (Thunderhawk) and then they walk up to the target and batter it. If they need heavy support out comes a Landraider. If they need really heavy support then out comes inducted imperial guard.(Baneblade and Leeman Russ are pretty heavy). If they need quick re-enforcements them presto appearo down come some fast attack GK or some Terminator GK.

As for heavy weapons GKs do have the special deamon bashing Psycannon.

On the gaming side though it would be nice to be able to outfit them with the occaisional melta or multi melta though.

Hand of Dume
01-10-2007, 14:15
orbital strike (unique to GK) and dreads loaded down with lascannon and missle launchers does the job for me. a tank would be nice though. maybe a tank with a heavy main weapon (battle cannon or lascannon) and psycannon side sponsons.

Commisar BoB
01-10-2007, 14:24
I would think they would atleast have a predator atleast.

It does make sense that they are a surgical strike force but they also have thier own fleet like other chapters....

Gorbad Ironclaw
01-10-2007, 14:33
I would think they would atleast have a predator atleast.


Given the missions they are designed for, why would they have a predator?

They are a specialised, dedicated anti-demon force. They do not fight 'general' battles, so a tank like the predator would seem a bit out of place.

bosstroll
01-10-2007, 14:45
Given the missions they are designed for, why would they have a predator?

They are a specialised, dedicated anti-demon force. They do not fight 'general' battles, so a tank like the predator would seem a bit out of place.

Sounds about right. On the other hand, demons often hang out in the material realm with mortal summoners, so having a *cultist mowing* predator along might be usefull.

I think GW didnt give em any to make em different enough from regular marines.

Chaplain Dionitas
01-10-2007, 14:53
Given the missions they are designed for, why would they have a predator?

They are a specialised, dedicated anti-demon force. They do not fight 'general' battles, so a tank like the predator would seem a bit out of place.


This is true BUT there are instances where they've wiped out entire Space marine chapters due to their mutated gene-seeds (Cursed founding). I think the one and only successor chapter from the Space Wolves (Wolf-Brothers) was wiped out by the Grey Knights.

Commisar BoB
01-10-2007, 14:54
You could also put the pysbolts on them. Make them a bigger weapon against bigger daemons.

I can see the reason to make them different enough from other marines, thats the reason I want to play them in the first place.

Tonberry
01-10-2007, 15:05
http://www.forgeworld.co.uk/gkthunderhawk.htm , there ya go, Greynight armour with big guns ^^

Chaplain Dionitas
01-10-2007, 15:08
Well they also get Sacred Hull and annoited Hull as well ( I think those are the two I don't have my codex handy) But yes Loading Psybolts into the storm bolters is always a good idea. I don't remember seeing anything about whether or not they get LRC or not. I don't think so. I don't see why not as they're the chamber militant of the Ordo Malleus and can pretty much have whatever the hell they want


http://www.forgeworld.co.uk/gkthunderhawk.htm , there ya go, Greynight armour with big guns ^^


Sure loan me $750 please

Railgunner
01-10-2007, 15:13
The only armoured thing i want for Grey Knights is a Drop Pod and maybe rhino's for covering ground quicker.

RG

boogle
01-10-2007, 15:21
Maybe allowing a Land Raider to have Psycannons or Incinerators as upgrades for its weaponry may work, but i don't see why they should have a specific tank

Grazzy
01-10-2007, 16:35
in the fluff they are generally used as an anti-daemon strike force or as allies in a larger war effort. They do have land raiders and dreads though.

IAMNOTHERE
01-10-2007, 16:40
Personally, I think that GKs should have specially kitted out Landspeeders (psycannon/multimelta and Incinerators) and attack bike squadrons (multimelta/psycannon/incinerator).

This would improve the GKs mobility and antitank whilst still maintaining its lightweight and fast response image.

As for drop pods, I really think they should stay with the regular marines instead and GK should have teleporting dreadnoughts. That way they stick to there background and have somthing different. For the dreadnought though they should have to deploy to special teleport homers as the risk of it scattering is too great a risk.

setekhite
01-10-2007, 18:20
Grey Knight equipment makes perfect sense if you forget about game-induced constraints like points values.

The training of a Knight is primarily about close quarter infantry combat - and with the effort that goes into producing these warriors, using them for anything else is a waste.

Therefore, when heavy support is needed, the Grey Knights automatically get the best, least manpower-intensive vehicle the Imperium can produce; the Land Raider. As a tank it can stand up to anything else, and it's got a machine spirit to reduce the crew requirement. Whe mess around with second-tier vehicles like Predators?

Where mobility is needed, Thunderhawks and teleporters are in. Again, you don't waste ultra-elites like Knights on generic scouting duties.

The fact that these options are extremely restrictive in tabletop terms doesn't stop them being completely valid as background.

Hulkster
01-10-2007, 19:06
Actually LR are technically transports, thats why they have them, to transport the GK and GKT on the ground. Aswell as the fire power reasons and the fact the have the best equipment.

Chaplain Dionitas
01-10-2007, 19:49
Like previously stated. They're apart of the Inquistion and the Inquisition can have whatever it wants! Baneblade? Mine! Reaver Titan? Mine! Money? I Have none. I'll build a paper mache Baneblade! oooooh! Fear my mad origami skillz!

Disclaimer: The "z" on the end is for cool emphasis

blackdog
01-10-2007, 19:56
Unless there is something specific in the rules baring GK from taking equipment that normal marine chapters have I don't see why they couldn't take Predators, Land Speeders, ect. Or as Chaplain Dionitas points out anything else they want.

IAMNOTHERE
01-10-2007, 20:23
GK landraiders don't have machine spirits.

Bloodthirster90
01-10-2007, 20:31
GK landraiders don't have machine spirits.

All Land Raiders have Machine Spirits. Check the Space Marine codex. It says in the LR and LRC entry that they have the power of the machine spirit.

monopeludo
01-10-2007, 21:31
Unless there is something specific in the rules baring GK from taking equipment that normal marine chapters have I don't see why they couldn't take Predators, Because GK have LR&LRC
Land Speeders, ect. Because GK teleport.
Or as Chaplain Dionitas points out anything else they want.
Because GK are the purest of the purest. No GK has ever fallen to Chaos. They donīt need chaplains.

blackdog
01-10-2007, 21:54
Because GK have LR&LRC.
And this means they can't have a Predator why?



Because GK are the purest of the purest. No GK has ever fallen to Chaos. They donīt need chaplains.
When I mentioned Chaplain Dionitus I wasn't referring to a Chaplain in game terms but rather the person who posted right before me.

The_Patriot
01-10-2007, 23:23
All Land Raiders have Machine Spirits. Check the Space Marine codex. It says in the LR and LRC entry that they have the power of the machine spirit.

That only applies to Space Marine LR and LRC. WH and DH LR do not have machine spirits.

IAMNOTHERE
01-10-2007, 23:44
@bloodthirster90, I'm not playing SM, I'm playing GK.

My vehicles don't have machine spirits, my rhinos don't self repair, my chimeras arn't amphibious and my assault cannon are heavy 3 and don't rend.

It is a different codex to SM and yes there has been a FAQ since the SM codex came out. It didn't bring us into line with SM but on the plus side I can move 12" and fire the Hurricane bolters.

RedShirt
02-10-2007, 01:09
IAMNOTHERE: Just a note...I had emailed the rulezboyz about that when I started putting together a GK army, and the reponse is that the new rules for "Defense Weapons" overrides that rule now....so no more move 12" & shoot since no tank can do that and use any weapons

Justicar_Freezer
02-10-2007, 03:29
To be honest I've never thought of this before but now that I am thinking about it...it dosen't make any sense that the grey knights do not have their own armour.

For those who say the grey knights are just the military wing of the ordo malleus...that not entirely true. They are a stand alone space marine chapter the 666th to be exact. In the Grey Knights novels it is said that the Grey Knights have their own chaplains, and apothicaries. So seeing as they Grey knights are their own chapter and if they so chose have just as much power to say no to the inquisition as any other marine chapter it dosen't make sense for them not to have the same armour as space marines.

Now taking a look at it from a game prespective I can see why GW didn't give them Chaplains, apothicaries, predators, land speeders, rhinos, razorbacks, and whirlwinds. First of all you can ally the grey knights to a normal space marine army to get this affect and also as being part of the Deamon Hunter codex they have access to Inquisitor's and their retinues, assassins, storm troopers and essentially the whole dang Guard codex.

Just my two cents on the matter.

Justicar Freezer.

killa kan kaus
02-10-2007, 04:15
I think they should get their own landraider variant but that is it

LoneSniperSG
02-10-2007, 05:22
Like previously stated. They're apart of the Inquistion and the Inquisition can have whatever it wants! Baneblade? Mine! Reaver Titan? Mine! Money? I Have none. I'll build a paper mache Baneblade! oooooh! Fear my mad origami skillz!

Disclaimer: The "z" on the end is for cool emphasis

Roflcopter

IAMNOTHERE
02-10-2007, 10:26
@redshirt, it still even after the 4th edition faq came out hasn't been rescinded so I move 12" and fire the hurricanes. It isn't the only vehicle to do this, the sisters also have one.

What I'm getting at is every tourny you go to will say use your codex and the latest faq, so I do. Yes it does limit me in some ways but it makes GK more unique.

Chaplain Dionitas
02-10-2007, 16:42
The caveat to GK having whatever they want is twofold.


1. There would need to be an Iquisitor as an HQ in the force i.e a DH force. AFAIK, Brother-Captains and maybe even Grandmasters just can't go around to IG units saying "MINE". Then again maybe they can

2. All of these other items like predators and baneblades would be from inducted IG or SM units. I think the confusion is that people are thinking of a silver and crimson colored predator or baneblade. Negatory Ghost Rider. That's the versitility of playing DH; Allied units.

The point I was getting at is that the Inquisition can get these things. I have a DH army and i will get some IG stuff to use as part of inducted units. Or, if I want to use SM's as allies I'll use my SW or DA vehicle units