View Full Version : Ardboyz, Round 2

14-10-2007, 21:22
Just curious of those that played in their Regional Ardboyz...

Did anyone else find the missions (especially 1 & 2) to be extremely poorly conceived? Seriously - how can those missions be considered competitive at all?

In Round 1, fast armies had a huge advantage - able to get to the ticket, and then keep moving it away.

In Round 2, I have never seen a scenario which depends more on going first than that game - ever.

Color me severely disappointed with the way it was executed.