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Orcboy_Phil
17-10-2007, 21:11
What is the most efficent configuration for Battlesuits? I've got nine to put together from my rapid indication force. Suggestions so far have been for Plasma Rifles and missile pods. Is this correct?

LususNaturae
17-10-2007, 21:12
yea, PR-MP aka "Fireknife" is the most used battle suit config.

course, you could always use magnets to swap the weapons...

Norsehawk
17-10-2007, 21:14
What I am planning on doing when I put together my battlesuits is to magnetize the weapons so I can swap them out as needed.

trigger
17-10-2007, 21:14
i went for plasma / burst cannon , when you get in 12" you can kill anything:D

EarlGrey
17-10-2007, 21:46
Personally I equip mine to deal with specific threats, and in teams of 3 too.
For instance, I'm planning to have a squad based around flamers for dealing with light infantry in cover, and possibly add a Fusion blaster or 3 for any armour that might get in the way.
It will annihilate guard much better than a missile pod or plasma rifle will. :)

I like specialising and have units support other units (or a single specialist), and it works very well because you can do a lot of damage to something specific while another team takes care of a different threat that they are specialised for. You can do a lot more damage that way than taking the Missile Pod + Plasma Rifle combo.

But, of course, magnets are awesome and help you find what works best for your play style. :)

Captain Stuart
17-10-2007, 21:53
Magnets are the best option. Failing that common loadouts seem to be:

HQ: plasma rifle/CIB
HQ bodyguard: plasma rifle/missile pod

Elite 1: plasma rifle/missile pod for all around effectiveness
Elite 2: plasma rifle/fusion blaster for close in heavy infantry and vehicle damage
Elite 3: TL missile pods with target array for long distance transport busting (best against skimmers) and any infantry with a 4+ save

I generally run my elites in squads of 2.

Sircyn
17-10-2007, 21:54
Efficiency all depends on what you are shooting at, with what guns. The most flexible is the Fireknife as it can take on MeQs while still having anti tank capabilities. The Deathrain will slaughter any light vehicles. The great thing about crisis suits is you can choose a config to plug a gap in the rest of your armies firepower, you shouldn't just be asking what is the most efficient battlesuit. More like "What is the most efficient battlesuit for the purpose I have intended for it?".

In my opinion the missile pod is the best weapon you can give your suits, I always use configs that get at least one onto my suits.

Another consideration is the mechanic of jump-shoot-jump. Taking a lot of close range weaponry means you have to get close to use it... close enough to be assaulted.

Magnetising your suits with a few cheap rare earth magnets is a great idea as you can test out your options without becoming tied down with unfortunate experiments at a later date. You can even just plug the weapons into the sockets without glue and they will hang on in there if you are careful.

Kasonic
17-10-2007, 22:10
Go here http://www.kjmagnetics.com/ and grab yourself of the small disc magnets, and magnetize the arms and 1 shoulder of your suits(both, if you're peculiar about WYSIWYG wargear), and you're set for life.

The most common suit layouts I use are:

Fireknife(PR/MP, usually with a CIB Shas'vre)
Sunforge(TLFB)
Fireforge(FB/MP)
Deathrain(TLMP/TA)

I've considered using FB/PR in a game against Necrons, but I don't have any first-hand experience with it.

floyd pinkerton
17-10-2007, 22:46
Fireknife is the best one. Period.

Shockwave
18-10-2007, 01:41
I've considered using FB/PR in a game against Necrons, but I don't have any first-hand experience with it.

That is called a Helios by most people. Sometimes with a 6 or 8 suffix to indicate which of the two weapons is twin linked (Number refers to weapon strength).

Lethal to heavy infantry, like Necrons.

sing Sang a song
18-10-2007, 02:37
my friend equiped his battlesuits with PR and MP but he had one unit made of 2 battlesuits equiped with twin linked fusion blaster to deep strike and hunt down the heavy infantry and tanks (tats wat he told me he would do with them)

Voleron
18-10-2007, 02:43
Back when I used Tau, I went exclusively Fireknife for all bar one of my suits. The last one was a TLFB/Shield combo. As far as effectiveness, it was the bane of any AV14 Vehicle I ever encountered. Mmm, Deepstrike...

swamp_slug
18-10-2007, 02:45
"Most efficient configuration" is very subjective. The first thing you have to remember is that Tau are designed to have a combined arms approach to battle, therefore you need to determine what the rest of your army is best suited towards and use your crisis suits to plug any gaps or support the rest of the army.

This is why the popular configurations are Fireknife, Helios and Deathrain as these nicely fill the gaps: Fire Warriors, Kroot, Stealthsuits, and Gun Drones take on light infantry; Piranhas, Broadsides and Hammerheads go after heavy armour (AV12+); Pathfinders and Sky Rays provide markerlight support.

This leaves your Crisis Suits taking on MEQ/TEQ hunters and light armour (AV10-12), possibly with support in that role from an Ionhead.

So your need will describe the best configuration. Personally, I like to field 1-2 Shas'Els in a Helios configuration with Targeting Arrays and at least 4 Deathrain suits.

Necrotyr18
18-10-2007, 03:16
In my Tau army I go for a heavy anti terminator feel to make any vanilla space marine player cry.

On my Battlesuit commander I have Plasma Cannon, Fusion Blaster, Flamer, and Hard wired multi-trakcer.

Deadmanwade
18-10-2007, 05:57
Having played against tau numerous times with Marines and Guards, I have to say that Plasma Rifle + any other gun is a good combo. The PR kills nearly anything with ease and you can customise the squad with burst cannons/flamers for light infantry, meltas for Anti Tank work and the Missile Pods for long distance support.
If you intend to ever get into assault (or if your opponent runs assault heavy) the shield generator is a godsend. Lacking power weapons of your own, your battlesuits are begging for kitted out marine assault squads to jump them and slice them into little bits of blue goo. My friend/opponent fields squads of 3 battlesuits which I invariably charge with my Dark Angel Company Veterans (10 guys, 3 power weapons, 40 attacks on the charge with 12 giving no save). They barely even break their stride when they overrun the suits. Shields give you at least a 50/50 chance of living, though they are expensive.
Dont be afraid to have a lone HQ choice with a plasma rifle and a missile pod jumping around by himself. Its a pretty potent sniper setup as he cant be targeted under the rules for independant characters.

Jayden63
18-10-2007, 06:58
Like others have said. The PR/MP is the most effective jack of all trades load out. No matter who you play against, there will always be something that this suit is good at taking out. Its just perfect for the take on all comers list.

BajsArne
18-10-2007, 09:39
Everyone loves fireknives but they always disapoint me. Too few dice, they just miss. This was my experience, then I read some math behind it:

http://www.advancedtautactica.com/cms_view_article.php?aid=11

and now I think will stop using them. Firestorms (BC+MP) for general slaughtering and forgeknife (PR+FB) for terminators, big tyranids or assult squads than have gotten to close and really needs killing. The plasma rifle isn´t worth 20 points unless it is in rapid fire range, and if you´re there you might as well have a fusion blaster as well.

Brother Loki
18-10-2007, 09:50
If they're always missing its because you're not painting your targets with markerlights. Why would they not be shooting at BS5 most of the time?

byteboy
18-10-2007, 10:11
I have 3 teams of 3 Suits all suited for different targets. (I randomly pick my army setup before the game so some units may not perform as well as they were intended to).

Anti Infantry:
'vre-TWL Burst Cannon+Flamer
2x 'ui-Burst Cannon+Flamer+Shield Gen.

Anti Elite/Light-Med Vechicles:
'vre-TWL Plasma+Missile Pod
'ui-Plasma+Missile Pod+Shield Gen.

Anti Vehicle:
'vre- TWL Missile Pod+Fusion
'ui-Fusion+Missile Pod+Shield Gen.

I must say I really enjoy this set up since I have the ability to survive against AP3 or less weaponry/Power Weapons,etc & have a nice balance in firepower.

I mainly utilize Pathfinders & their "Beacon" ability on their Devilfish to Deep Strike reliably to my intended target.

BajsArne
18-10-2007, 10:45
If they're always missing its because you're not painting your targets with markerlights. Why would they not be shooting at BS5 most of the time?

I use markerlights enough, usually have a full squad of pathfinders and one markerlight in every fire warrior squad. My statement still stands, my firestorms always outperform fireknives. Burst cannon also benefit from markerlights you know.

LawrencePhillips
18-10-2007, 10:47
I've forgotten the name of the guy who said it but the answer is, fireknives are a very poor choice for your battle suits. Why?

1. Your combining 2 different weapon chocies instead of specialising in one area to good effect. This means most of the time the other weapon is wasted. If you hold back to fire the missile pod, then you're wasting the plasma rapid fire. If you advance/deepstrike to use the plasma you waste the points spent on the range of the missile pod.

2. It forces you to make a decision during set up as to how best to use the fireknives. Do you deploy well back or do you deep strike? This choice could lead you to make a fatal mistake.

3. Why take tactical suits when you can take more specialisd. Why not just take a couple of suits with TL missile pod and a couple of suits with tl plasma. This way you don't waste the other weapon, no need to waste points on other un-needed suit upgrades allowing to to fire 2 different weapons and you can't make any mistakes during deployment. The plasma suits will eat heavy infantry and the missile pod suits will hunt light vehicles from the safety of range.

Captain Stuart
18-10-2007, 15:45
I've forgotten the name of the guy who said it but the answer is, fireknives are a very poor choice for your battle suits. Why?

1. Your combining 2 different weapon chocies instead of specialising in one area to good effect. This means most of the time the other weapon is wasted. If you hold back to fire the missile pod, then you're wasting the plasma rapid fire. If you advance/deepstrike to use the plasma you waste the points spent on the range of the missile pod.

2. It forces you to make a decision during set up as to how best to use the fireknives. Do you deploy well back or do you deep strike? This choice could lead you to make a fatal mistake.

3. Why take tactical suits when you can take more specialisd. Why not just take a couple of suits with TL missile pod and a couple of suits with tl plasma. This way you don't waste the other weapon, no need to waste points on other un-needed suit upgrades allowing to to fire 2 different weapons and you can't make any mistakes during deployment. The plasma suits will eat heavy infantry and the missile pod suits will hunt light vehicles from the safety of range.

1. I'm not sure I agree that one is 'wasting' a missile pod simply because one is within range of the plasma rifle (24"). The missile pod still is potent at close range, arguably more potent than a burst cannon, flamer, or fusion blaster.
2. In most game *I* play I won't be at long range the entire game. I'll start off farther away and then be in rapid fire range turn 3-4. Early game, I'm more likely to be using the missile pods to hit transports. Mid to late game I'll be using the plasma rifle to hit the transport's troops in combination withe missile pod.
3. I used to be an advocate of TL plasma rifles, but maxing out with 2 shots seems foolish to me. Using a target array or markerlight will up my hit percentage with the plasma rifle, and I'll have the benefit of 2 more shots. TL-MPs - yes. TL-PRs - no. I find having more shots to be better than upping the percentage of 1, especially if one of the weapons is already multi-shot.

YMMV.

eiglepulper
18-10-2007, 16:49
Each unit should be designated to fulfil one job so, since there will be three separate XV8 units in the Insertion Force box set, each set of three should be equipped similarly. A unit of Deathrain+ (TLMP, TA), a set of FKs with T-Ldr w/TA and perhaps a Sunforge+ unit (TLFB, TA) with T-Ldr w/ HWTL and 2 Shield Drones? Anti-tank, anti-infantry and anti-whatever-you-like-except-AV14!

E.

Keichi246
18-10-2007, 17:52
I must admit - a majority of my suits are Fire Knives. MP, PR, MT.

I've experimented with Death Rain and other specialized squads. In the end, though, their specilaization proved to be their undoing for me.

The few times I used more specialized suits (particularly the Deathrain) - the enemy keyed in on that fact and rapidly destroyed the biggest threat to them. (my Eldar opponent destroyed the deathrains, my marine opponent concentrated on the Sun forges.). That left me in trouble, without a key element of my battle plan available.

For me - the overall versatility of the FireKnife means that even if one squad is caught out and destroyed - the other squad can try to fill the same role in my battle plans...

Then again - currently I have 20+ Crisis suit models. Having 10 of them as "fixed" Fire Knives, 3 "fixed" Death Rains and the rest magnetic gives me a lot of flexibility...

gorfog
18-10-2007, 18:03
Have only just started playing Tau has anyone given TWL BC + AFP ago I play against SM IG Nids and Eldar

BajsArne
18-10-2007, 19:56
I have used BC+AFP with good effect against tyranids and orks, haven't tried it against anyone else. It might actually be ok even against marines just because of the size of the template.

Orcboy_Phil
18-10-2007, 21:53
Well I've ordered a hundred magnets, so that should help certinly with swapping weapons over.

night2501
18-10-2007, 23:15
mmm I run 2 suits in my army, bith elios with PR/FB/multy, coupled with a similar build HQ and some markerlight these guys are nasty at close range... the later is the problem...

fwacho
19-10-2007, 00:15
plamsa missile pod work good for about 2 squads. then you need somthing a bit heavier. I would suggest fusion/plasma fro heayv infanty or fusion/Misslepod for hunting tanks shield drones are no brainers on your leaders.

Captain Stuart
19-10-2007, 14:45
Shield drones are not good on leaders. They make your IC no longer IC, which means he can get shot at. Losing the drones will also make him under 50% for scoring purposes. Best to keep your IC safe by ensuring he isn't the closest model to your opponent.

Shield drones are good for team leaders in 2 man units, though. Perhaps that is what fwacho meant, but I just want to make it clear. :)

Slacker
19-10-2007, 16:05
I don't really know why everyone goes on about magnitizing the guns on a Crisis suit...the arms and shoulders have little tabs the weapons have nubs for. I've just stuck the weapons on my guys whenever I play a game and I've never had a problem.