View Full Version : Eldar? Whats there upside and there downside? or can they be ballence?

02-11-2007, 16:13
right been reading the eldar 'dex and its seems really hard for me to decide where to take my options. i mean they are a lot of options for heavy, fast and elites, and its giving me a hard time, i love fire power, lots of fire power, but i also love cool looking models. is there some way other than apoc for me to do this, either by models which are both cool and dice rolly?

Captain Micha
02-11-2007, 16:15
Dire avengers and firedragons. that usually gives the fire support, and the rest of your army can be assault based

02-11-2007, 16:19
mmmm dire avangers yeah, firgured about them. fire dragons, there elites so thats good. What about Heavy support though ?

Captain Micha
02-11-2007, 16:54
if you want sheer firepower? Warwalkers.

If you're going for teh chezzors for the winnzorz falcons. note there are minor flaws to this build. one your squad size becomes limited to 6... ok that's about the biggest flaw....

I'm a fan of firepower and pure firepower myself with war walkers. Wave serpents for whatever assault unit you take.

Shadow Weaver
02-11-2007, 18:55
I haven't played for a while and can't give you a perfect play list.

There are lots of long "this is good that is bad" documents on here just do a simple search and I am sure you will find some.

But a greatly abridged version (IMHO)

Eldar strengths - Speed, specialisation.
Weaknesses - Low Strength, armour save, small numbers.

There are so many options that I had a nightmare of a time creating a list as there are so many workable lists available. The only way I came up with my list was to create a theme and then make the list around that theme.

I took the option of recon force and went pathfinders, war walkers and vypers.
You can go jet bike heavy with vypers and grav tanks in support.
Static gun line lists don't use the high speed available to you.

I found that if I could concentrate my old air cavalry army list with falcons wave serpents and vypers to attack only one part of the enemys line reducing the amount of enemy returning fire I won. If I spread out and fought the whole army I usually lost.

There is very little that can not work well in the correct list. Just consider the specialisation of the army. Look at how you will tackle the following.

AP2 -Terminators, Tyranid monstrous creatures = Star cannons, Bright lances, Pulse lasers, Snipers, fire dragons etc.

Tanks - EML's (Eldar Missile Launcher) Bright lance, fire prisms, Singing spears, fire dragons, swooping hawks haywire grenades etc.

Hordes - Scatter lasers, dire avengers, fire prisms etc.

Light vehicles - Warp spiders, scatter lasers, etc.

How are my specialists getting to the target? Fire dragons slogging across the table by themselves to get to an artillery piece wont get far.

Eldar have to work together as a team. Very few units can tackle everything unlike marines. However it allows you to utilize the army better.
ie a 10man marine unit can take on
tanks - las cannon,
hordes - 7 bolters,
flamer, melta or plasma gun
C/C sergeant with pwr / fist

down side 9 men standby whilst the las cannon is shooting at the tank.
Las cannon + man = wasted points whilst the unit moves.

Eldar only the tank hunters are shooting at the tank, the troop killers are shooting at troops.

You can have a very specialized army or an all comers list that will suit your playing style and be very competative. But as long you ENJOY playing the rest dosn't matter as much.

03-11-2007, 12:47
Eldar is pretty clear cut.
FireDragons to Tanks
DireAvengers to Hordes
Harlequins to MEQ

03-11-2007, 13:10
Eldar have many good options, but in my opinion the best is units of 6 dire avengers, 6 warpspiders, 6 fire dragons, no exarches, falcons for heavy support, and farseers with doom for HQ.

03-11-2007, 19:20
i think exarches are needed, they give them more power, who wouldnt want 32 shots from a dire avanger squad?

Mad Doc Grotsnik
03-11-2007, 19:24
So, you like firepower, yes?

What kind? How do you like to apply it? If your looking at Objective holding, then I would suggest taking lots of Dire Avengers, who excel at this, and investing in either a couple of Fire Prisms, or 2 units of Warwalkers, either or which ought to encourage your opponent to keep his head down. Perhaps a unit each of Scorpions, Banshees and Harelquins as well, to tie up any enemy units your not too confident of stopping with firepower.

If you would prefer to deny your opponent objectives however, then I would go for a much heavier force, so you can turn the objectives into slaughterhouses should he make a break for them.

03-11-2007, 22:17
yeah firepoweris a must have i just like the fact that

warp spiders can pin off terminators quite easyly lol. good strengh weapon and no AP, good for taking out space marines, along with 2 shots, and hit and run.

Dire Avengers , lot o shots, with blade storm, and -1 attack against them with defend in CC ( do these both work in the same turn? )

think i should move these too the rules sections now?

03-11-2007, 22:27
What about Dark Reapers? I'm no expert in the Eldar, but I'm fairly sure their guns are AP3 and have a 30+" range, am I right?

03-11-2007, 22:42
ap3 and a 48inch range but there strngh is only 5, so id wound on 3+, but the exarch has 3 attacks if he used his fast shot.