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Wreckage
09-09-2005, 15:31
I came up with this list recently, and it is basically a coherent blend of units that I wanted to include in my army. My theme is firepower and mobility.

Characters
--305 Spellweaver Level 4, Lore of Life, Wand of Wych Elm
--135 Noble Waywatcher kindred, The Hunter's Talon (General)
--125 Spellsinger Level 2, Lore of Athel Loren
Core
--120 Glade Guard (10)
--120 Glade Guard (10)
--120 Glade Guard (10)
--120 Glade Riders (5)
--120 Dryads (10)
Special
--180 Wardancers (10)
--120 Warhawk Riders (3)
--130 Wild Riders (5) Musician
Rare
--120 Waywatchers (5)
--285 Treeman

I didn't use Eternal Guard or Treekin because they are not maneouverable or shooty. Otherwise I selected one unit of each that I wanted, except the basic core choice of which I took three.

I have 8 casting dice as well as one bound spell for a respectable magic phase. I have 5 re-rollable dispel dice for anti-magic.

The only thing at this point that I dont like is the Waywatcher kindred upgrade on my Noble.

I am very open to any comments or criticisms.

IkuTurso
09-09-2005, 15:51
quite solid list

Kyuss
09-09-2005, 18:41
I thought you couldn't use magical bows with waywatcher kindred ?!?!?!?!?!

Better spent on Bodkins or some spites

Kyuss
09-09-2005, 18:42
I thought you couldn't use magical bows with waywatcher kindred ?!?!?!?!?!

Better spent on Bodkins or some spites.


Kyuss

Bergtorp
09-09-2005, 22:19
You can, but he lose the Lethal Shot...

Wreckage
09-09-2005, 23:08
Right. Thats why I said "The only thing at this point that I dont like is the Waywatcher kindred upgrade on my Noble."

35 points for waywatcher deployment and -1 to be shot is a bit too much.

A Pageant of Shrikes would suit him well...

Wreckage
10-09-2005, 01:02
After a bit of thought, heres the slightly revised version:
Characters
--305 Spellweaver--Level 4, Lore of Life, Wand of Wych Elm
--119 Noble--Additional Hand Weapon, Briarsheath, The Hunter's Talon (General)
--125 Spellsinger--Level 2, Lore of Athel Loren
Core
--120 Glade Guard (10)
--120 Glade Guard (10)
--120 Glade Guard (10)
--129 Glade Riders (5) Musician
--120 Dryads (10)
Special
--187 Wardancers (10) Musician
--120 Warhawk Riders (3)
--130 Wild Riders (5) Musician
Rare
--120 Waywatchers (5)
--285 Treeman

backslide
10-09-2005, 03:34
I would consider finding points to split the wardancers into 2 units of 6 or 7 they seem to me to be the stand out killer unit in the list on the charge.

might be worth considering droping the weaver down to a singer and uping the treeman to a lord for that extra LD and tresinging.

Wreckage
10-09-2005, 04:05
I would consider finding points to split the wardancers into 2 units of 6 or 7 they seem to me to be the stand out killer unit in the list on the charge.

might be worth considering droping the weaver down to a singer and uping the treeman to a lord for that extra LD and tresinging.

Splitting them up would probably be good.

I definitely want the Spellweaver, for the Lore of Life, extra spells/power dice, and Wand of Wych Elm.

Eldaron
10-09-2005, 14:40
I would (given you finde the points) drop the number of dancers to around 7 and then getting a second unit (perhaps 5 or so) as bodyguard unit for your spellweaver

Wreckage
14-10-2005, 08:19
After some more games, I realized that my noble does almost nothing, 10 Wardancers is too many, and that I really would like to include Tree Kin in my army. I havent been particularily impressed with the Warhawk Riders in games, the unit of Wild Riders is nearly always better. I cant stand the idiotic surfing models either.

Characters
--305 Spellweaver Level 4, Lore of Life, Wand of Wych Elm
--125 Spellsinger Level 2, Lore of Athel Loren
--125 Spellsinger Level 2, Lore of Athel Loren
Core
--120 Glade Guard (10)
--120 Glade Guard (10)
--120 Glade Guard (10)
--120 Glade Riders (5)
--120 Dryads (10)
Special
--90 Wardancers (5)
--130 Wild Riders (5) Musician
--195 Tree Kin (3)
Rare
--120 Waywatchers (5)
--285 Treeman

I have 10 casting dice as well as one bound spell for a respectable magic phase. I have 6 re-rollable dispel dice for anti-magic.


It is still mobile, but has more magic, and more power in close combat. I have 25 points to spare right now... perhaps a pageant of shrikes...?

samw
15-10-2005, 17:13
Dispel scroll. Always take at least one.

WhiteStar
15-10-2005, 17:22
I second that.