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ehlijen
10-11-2007, 11:32
I currently have sitting in front of me a BFG scale converted space station/shipyard and I was wondering if anything approaching a imperial trade union exists.

The idea is that the station was built and is maintained by the admech (who also man the shipyard part) and financed and admininstered by whover is in charge of interplanetary trade in the imperium (who also run the docking facility part of the station).

So who is that and what does their symbol look like (if they have one) or what might a symbol denoting them look like if one doesn't exist?

Thanks for any help :)

malika
10-11-2007, 11:45
, I dont think there is a single organisation responsible for Trade in the Imperium. This isnt official, but might be inspiring to you:
-Factions in the Imperium (http://anargo-sector.net/newforum/viewtopic.php?t=155)
-Trade in the Imperium (http://anargo-sector.net/newforum/viewtopic.php?t=117)
-Imperial Currency (http://anargo-sector.net/newforum/viewtopic.php?t=134)

I know this is stuff from the Anargo Sector Project, but we have mostly tried to stay loyal to the GW fluff when it comes to these things and add our own logic/common sense to it :) I hope its usefull to you!

Delicious Soy
10-11-2007, 12:28
Without looking at the Anargo Sector stuff (though given the people involved in the project, I'd say they're pretty accurate, if not better than GW itself), Trad Guilds exist within the Imperium, though its tied up with the noble houses who get grants to run certain shipping lanes, as well and things like rogue traders who might ocassionally dip into registered trade lanes if the price is right.

Alessander
10-11-2007, 13:18
Guilders from Necromunda. Look at the SG site for info.

ehlijen
10-11-2007, 13:32
Cool, thanks to all of you! I'll have a look into those :)

chris.seraphim
10-11-2007, 13:33
I'd imagine that such things do exist, with the approval of Imperial fiefs across the Imperium,. but the empire is so vast and the politics so convoluted* that I doubt a galaxy wide Trade Guild would or could survive. More likely there are various fmailies, guilds, companies etc. who each dominate trade in certain areas, usually in cahoots with a particular family of Navigators, and as each's fortunes wax and wane, so would the other.

BUT galactic dominance of one trade guild would likely be discouraged by the High Lords and the =][=, as such power in commercial NON MILITARY hands, would be very dangerous - imagine a chaos cult gaining control of a trade monopoly, or worse, a tyranid infestation? AS well as conferring RIDICULOUS political power within the Imperium!

*(remember that the Imperium is NOT one country, it is a loose federation of planetary systems, held together at the top by a all consuming religion and federal-style government - think America, with blacks, muslims etc. being executed and free thinkers being hunted down and tortured - its not that big a stretch!)

ehlijen
10-11-2007, 13:55
I figured that there would be no one organization that controlled everything. On a sector basis possibly, maybe even segmentum base, but certainly no more than that.

I was mainly musing over whether, similar to the way the ecclesiarch and the inquisition, there were many local groups that used one overarching institutional name and set of symols while still being mostly built out of indivduals and their personal power bases.

I found the picture of a guilder in the necromunda rulebook, I think I will base the design on his badge (I don't suppose there exists a colour version?).

Kage2020
10-11-2007, 15:35
Trade Guilds are one of those things that I see as a local phenomenon, or essentially the collaboration of more "private companies" for mutual benefit. So, for me, yes it is possible.

Also, don't forget the auto-40k mantra -- "In 40k anything is possible, and if it isn't, say the warp did it!" :D ;)

Kage

Tehkonrad
10-11-2007, 20:36
sigged
pure kage gold right there

The_Patriot
10-11-2007, 21:07
All trade routes etc... are handled by Adeptus Terra. There are many trade guilds within the Imperium, but rarely are they larger then a single sector. A good source of information is right here (http://www.specialist-games.com/assets/fabimp.pdf). Warning the link is to a pdf file titled Fabric of the Imperium from BFG's webpage.

Kage2020
10-11-2007, 23:44
Well "trade routes" have always been tied to the concept of the Charters (cf. WD139/14), though that latitude has been that these have been the "plush" routes -- the defined routes that you know that you're going to make a profit or amount that you can sustain the phenomenal maintenance costs of ships, etc.

Incidentally, Tehkonrad, could you at least insert another comma in there, specifically between "and" and "if?" If you're gonna sig me, please make up for my poor grammar! :D

Kage

Misanthrope
10-11-2007, 23:52
More importantly, are there Worker's Unions?! Any organization for Workers and Servitors to protect their working rights?!

Kage2020
11-11-2007, 01:13
Aaaarggggh... It's the powers vs the means of production argument. Run for the hills! The dominoes are falling! ;)

(I'm just kidding, Misanthrope.)

Kage

malika
11-11-2007, 03:56
More importantly, are there Worker's Unions?! Any organization for Workers and Servitors to protect their working rights?!


Ah communism in the Imperium? I remember a piece of fluff in which Cypher stood up for the workers on some world. they ended up being killed but they were proud that stood up for themselves.

While personally I would rather try to avoid nametags of current political ideologies in the Imperium it wouldnt surprise me if there were ideologies similar to communism/socialism present in the Imperium which tried to emancipate the working class. Note that Servitors are basically braindead and uncapable of doing anything without being commanded to do so, so they dont count in this mix. The workingclass of the Imperium (if you could define it as such) however is quite interesting though, I doubt the Imperium would keep them all loyal by harsh policies of killing everything that stands intheir way. Of course situation differ on each world, but if communication and transport on a sector level is possible you would have to realise that a communist like political ideology is very dangerous.

Brother Siccarius
11-11-2007, 06:41
I currently have sitting in front of me a BFG scale converted space station/shipyard and I was wondering if anything approaching a imperial trade union exists.

The idea is that the station was built and is maintained by the admech (who also man the shipyard part) and financed and admininstered by whover is in charge of interplanetary trade in the imperium (who also run the docking facility part of the station).

So who is that and what does their symbol look like (if they have one) or what might a symbol denoting them look like if one doesn't exist?

Thanks for any help :)

The Imperium has trillions of trade guilds, each run by a wealthy family of the Imperium. With dozens or more on each planet.

Eetion
11-11-2007, 06:43
Well.... The Tau Codex mentions that prior to the Damocles crusade the Tau influenced planets and brought them into the fold, as Governors started trading with the Tau rather than the Imperiums own trade cartels.
So yes they do exist... But the question is it one big organisation or lots of rival cartels.

Sai-Lauren
14-11-2007, 16:10
Two words - Rogue Traders.
Two more - Navigator Houses.

The imperium couldn't exist without trade and commerce.

My personal feeling is lots of cartels, some (likely the oldest) with an imperium wide reach, the rest contained to a segmentum, sector, sub-sector, system, planet, or even only a region on a planet, some specialising in a single product or resource, others with multiple "product lines".

Some of them would be little more than fronts for organised crime, others holding companies controlled by Navigator Houses, Planetary Governors and similar powerful individuals and groups - they would certainly be able to organise local PDF regiments to help defend their holdings if need be, maybe even guard units with the appropriate backhanders and bribes to those in the administratum.

Marines, Arbites (but not local law enforcement), Sisters and the Inquisition would be incorruptable, but they could possibly be used for the cartel's purposes via old ties, and even half-truths and misinformation - although the person doing it would probably have to hide to avoid the end results of the used party eventually finding out.

VanHel
14-11-2007, 23:53
Anytime I think of an Imperial trade guild I keep thinking of the song "Space Truckin".