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TheSanityAssassin
30-11-2007, 06:44
Well, the thread is intended to get exactly what was said in the title. The personal view of each poster on what each Race is at it's best and worst.

For myself:

Eldar:

BEST -> Fragile as hell, yet wildly powerful. A true tacticians army.
WORST -> An easily abusable list that quickly one-tracks itself into perhaps the most hated build in 40k. A cheesemonkey army.

Space Marines:

BEST -> A real army of heroes. Characterful and varied, led by larger than life personalities. A list that can do SO many things with basically the same trooper.
WORST -> Overpopulated and boring. Falls back on unfluffy builds and unpopular rules to stay "competative".

Imperial Guard:

BEST -> The best look at "real" humans in 40k. Normal men and women facing down superhumans and alien horrors. Also widely varied with doctrines representing the native fighting styles of various forces.
WORST -> Forced into the same Drop Troop build to stay competitive at top events. Also can eliminate tactics for the player controlling them, instead just turtling in a corner in a non-scenario game.

Tau:

BEST -> A completely different look at 40k. The de-emphasis on Close Combat, and the lack of a real sense of "evil" about them are definitely nice. They're always a fun challenge to take on.
WORST -> Can lead to players viewing you as "targets" rather than co-gamers. The JSJ Tau army can be one of the most annoying to play against in non-tourney settings, as balanced lists really struggle against it. Tau players can also get obsessed with avoiding casualties, and become quite angry at the loss of a unit even when the game is in hand.

Tyranids:

BEST -> A true alien horror. Nothing quite feels the same as the visceral horror that comes from seeing an army of bugs across the table. A wonderfully sinister dimension added to the game, and a really neat army to game against.
WORST -> A nightmare to deal with. The Monstrous Creature builds are un-beatable for some armies, as certain forces just can't deal with that much High Toughness/Low Save. The emphasis they place on the Monstrous Creature as a dominant unit type has ruined the balance of the game.

Dark Eldar:

BEST -> See Eldar, but more so. Horridly fragile, but mercilessly fast and deadly. Every gamer who questions the army should see a master of it on the table. It will change the way you view the game.
WORST -> Cuthroat and merciless, either way. You either win hard or you lose hard, and either way someones feelings end up a little hurt. Also just way to old rules-wise, and really forced into a small number of builds to be playable even at non-competitive levels.

Orks:

BEST -> The dreaded Green Tide. The classic antagonist of the 40k universe, complete with huge mobs of rock hard Boyz, wacky machines and gunz, and just enough of a comic air to enjoyable, win or lose.
WORST -> Sadly unplayable at the current time. Mind you the new book will change all this. Still, Orks can, at their worst, be an army that cannot win, and is simply comical to see on the table, and not in the intended way.

Chaos:

BEST -> One of the most flavorful lists in terms of background. Chaos offers wealths of conversion/fluff opportunity, and a wide variety of troops and insidious villians to lead them. Tactical and varied both on the table and the drawing board
WORST -> Gamebreaking abilities really ruin some of the tactical aspects, and the seemingly poor job of checking for loopholes has yet to be remedied by an FAQ (say the same for Eldar). The current book has also moved way from some of the classic fluff of Ancient Enemies, which leads to some "impossible" army builds, which are becoming popular due to their tabletop power (Berzerkers + Two Lash-Princes)

Necrons:

BEST -> An excellent beginner army, and one that can be painted, played and relatively pretty without much work. They have some of the toughest basic troops in the game, and some cool supporting units, and can really give off the aura of impending doom for their opponent.
WORST -> BORING to the max, and frustratingly confusing rules wise. The army doesn't offer much variation in models or rules, and the lack of upgrades in squads is kinda mindnumbing. Not something you want to see on a regular basis, or you'll quickly tire of playing them.

Inquisition Armies:
(I'll lump them together, even though they play very different, my comments are very much the same)

BEST: Extremely pretty, characterful forces which offer the seasoned gamer a real test to be successful on the table top. Also wonderful for scenario-based games, where their special rules can shine.
WORST: Poorly set up to deal with the majority of armies out there. Also the full metal troops selections can become a pain, not only because they're heavy and prone to chipping, but because there's little variation and almost no conversion possible on the basic troopers. They also lose a massive amount of their flavour outside of scenarios, and there's almost never a reason to take an actual inquisitor unless you want to unlock assassins.


So that's my feelings, what are yours? I don't really want in depth looks or whatnot, just your gut feelings when it comes to different forces...this isn't a thread for discussion or argument, just for browsing the opinions of the community.

TheNZer
30-11-2007, 06:59
I agree with what you've siad Reguarding the Inquisition, I'd love to see GW work on them.

marneus54
30-11-2007, 07:12
As soon as the new ork stuff is officially out and people have fully painted lists ready for play at my games shop, I think they will be very difficult for specialist armies with low troops. Average, I think, ork models will be 120-180.
Very hard for maybe eldar to deal with without any templates to drop around.
Tau do annoy(sp) the hell outta me...and I play tau. Very good on all other front though. :D

Cuthullu
30-11-2007, 07:45
For myself:

Eldar:

BEST -> Hard to play, most units are fragile, horrible psi power
WORST -> As there is the one and only no brainer list with two variants around, if you know one eldar amry, you know 80% of them. Falcon needs a bit (ONLY a bit) weakening.

Space Marines:

BEST -> good starter army, easily to paint, forgives you lacking player skill and tactical failure
WORST -> everyone plays em, BOOOOORING. Takes away most of their charakter.

Imperial Guard:

BEST -> Probably one way to play a "realistic" way of warfare. Normal Humans guarding their families, big tanks, hordes of infantry only armed with bravery.
WORST -> there are only 2-4 doctrine combinations playable at tournaments, some units useless (advisors, enginseers, ogryns)

Tau:

BEST ->Another way to play "realistic" highly mobile warfare. completely new tactics to the 40k universe.
WORST -> annoying to unexperienced co-players, not fitting manga look for the kids.

Tyranids:

BEST -> If you think of the movie Starship troopers or the Alien series, a massive horde of teeth, claws and cruel, hungry eyes staring at you, wonderful.
WORST -> horde army or normal army. cool to play against. THe Nidzilla version is just a no brainer for powergamers, not reflecting the background of the army.

Dark Eldar:

BEST -> Well,dark elves in space, but with cool background. Extremly fast, extremly deadly, extremly fragile.
WORST -> Extremly hard to play, but if someone knows, your nightmares become true.

Orks:

BEST -> Orks are green, orks like it loud, orks love war, orks are just cool.
WORST -> Sadly unplayable at the current time. Mind you the new book will change all this.

Chaos:

BEST -> Every fantasy universe needs the pure black evil, well, here it is.
WORST -> With ne new codex, fluffly armies are hard to play, maxed out ones even easier. If Marines are to nice for the kids, play the dark version of 3+ save, gives away lots of it character. No real competetive chance to play the hordes of the fanatic traitor legions, only lists for the best forces of the dark gods.

Necrons:

BEST -> easy to play and paint, good beginner army.
WORST -> not much depth, gets boring fast



Inquisition Armies:
(I'll lump them together, even though they play very different, my comments are very much the same)

BEST: Extremely pretty, characterful forces which offer the seasoned gamer a real test to be successful on the table top. Also wonderful for scenario-based games, where their special rules can shine.
WORST: Poorly set up to deal with the majority of armies out there. Also the full metal troops selections can become a pain, not only because they're heavy and prone to chipping, but because there's little variation and almost no conversion possible on the basic troopers. They also lose a massive amount of their flavour outside of scenarios, and there's almost never a reason to take an actual inquisitor unless you want to unlock assassins.


totally agree

Remoah
30-11-2007, 08:18
All agreed, i think your views sum up the world's opinion of most races.

Deadmanwade
30-11-2007, 09:49
Space Marines
Good - An all plastic army if you want it. Very forgiving.
Bad - A general list is too general. You'll get outshot by a shooty player and out fought by a CC player.

Eldar
Good - Gorgeous model range available to the army
Bad - Cause too many threads on warseer about Falcons. We all know they're broken stop arguing about it.

Nids
Good - Rending + Fleet + Enemy within range = Sweet
Bad - A pain to play against on smaller tables or with close set-up

Necrons
Good - Army matches the fluff nicely
Bad - Bland. If Eldar are cheese then 'crons are stale bread

Chaos
Good - Characterful and evil. Real bad guys
Bad - Chaos Lords and Deamon Princes are a nightmare in CC

Orks
Good - So much fun. Some of the best fluff to read.
Bad - The old/current boxed sets dont have enough boyz for anything but speed freaks

Dark Eldar
Good - Most effective troop unit for the points cost
Bad - Oh god, the basic troops look hideous.

Deamonhunters
Good - Grey Knights are hard as nails
Bad - But you only get 3 of them in an army.;)

Witch Hunters
Good - Amazing special rules. Lots of interesting things you can do.
Bad - All metal troops makes for an expensive collection

and finally
Imperial Guard
Good - Loads of model variations allowing for unique regiments to match fluff as well as the opportunity to field tanks and support units galore. The baneblade is amazing.
Bad - GW hates them. Read all the old battle reports for the past 3 years or so. The IG get mauled everytime unless there are some marines around to support them. They need carapace armour to cope with nearly everyone else having a tonne of AP5 guns. You need a dustpan and brush to remove casualties otherwise. Expensive transport options and fairly weak (low T/armour) fast attack choices make for a static army. Bring back IG jump packs and jet bikes!

Drasriath
30-11-2007, 11:31
Well, the thread is intended to get exactly what was said in the title. The personal view of each poster on what each Race is at it's best and worst.

For myself:

Eldar:

BEST -> Fragile as hell, yet wildly powerful. A true tacticians army.
WORST -> An easily abusable list that quickly one-tracks itself into perhaps the most hated build in 40k. A cheesemonkey army.

Space Marines:

BEST -> A real army of heroes. Characterful and varied, led by larger than life personalities. A list that can do SO many things with basically the same trooper.
WORST -> Overpopulated and boring. Falls back on unfluffy builds and unpopular rules to stay "competative".


Someone's a SMurf fan and isn't afraid to show it. Eldar are NOT supposed to be fragile as hell, and are CERTAINLY not 'wildly powerful'. They've been turned into a 'fragile' army because people have decided that they should have weaker armor to move faster (3+ armor saves don't stop Chaos Marines from fleeting), but Eldar have that highly sophisticated technology that makes everything they have worse. The Eldar list you're talking about is EXACTLY word for word what you called the worst of Space Marines. " Falls back on unfluffy builds and unpopular rules to stay "competative"." Eldar should take finesse to play, and I agree that holo-falcons are rediculous, but to stay competitive Eldar players are forced into using the mech list, since Eldar infantry is horrible. When GW grows the balls to explain why (other than rampant favoritism) a warrior with hundreds of millenia-long life times of experience is only as skilled as some random SMurf in grey armor who's trained to fight daemons in the warp, I think the world will end...

ELDAR:
Best: Fast, tactical, powerful and fluffy
Worst: Rampantly outmatched by combatants that they should have no trouble with by the fluff. Forced into Mech lists for lack of alternatives, unintelligent buffs and nerfs in the new codex. Abused in the fiction and codex fluff without reason or motive other than 'hate the space elves, just 'cause'

SPACE MARINES:
Best: Tough as nails.
Worst: Overplayed, overpowered, overloved by every fanboi ever to pick up a Black Library book.

NECRONS:
Best: Tougher than Nails, an unrelenting army of slowly approaching doom
Worst: Monolith.
Worstest: 2 Monoliths

TAU:
Best: Shooty, exotic, and easily crushed in melee.
Worst: Trumping the other alien race that came first that was based on advanced technology, stealth and speed.

IMPERIAL GUARD:
Best: A Gritty, Heroic army that stamps down it's foes at all costs with a horde of infantry fighting for their lives
Worst: Unecessary high leadership (Combead), Unecessary elite infantry

TYRANID:
Best: A true swarm, felled by severing it's connection to it's mysterious leader.
Worst: Godzilla lists removing the swarm aspect from the Tyranid army. Too good against infantry, too poor against tanks.

SISTERS:
Haven't played as 'em or against 'em.

CHAOS:
Best: Scary heroes, scarier daemons, marines but more elite.
Worst: The new codex, old Iron Warriors and Siren lists.

Core_Commander
30-11-2007, 12:17
TAU:
Worst: Trumping the other alien race that came first that was based on advanced technology, stealth and speed.


Like, say, Dire Avengers vs Fire Warriors? Eldar Pathfinders vs Tau Pathfinders? Veil of Tears vs Stealth Field Generator? Holofield vs Decoy Launchers? Fire Dragons vs Vespids (short range "low" AP assault units with similar costs)? Star Engines vs nothing (speed)?

Please :p.

Which of these mentioned are actually "trumping" which?
Eldar just don't have battlesuits because they choose not to.

Btw: This thread is cool - it's nice to see people can find good qualities in other armies, other than "they die easily" :D.

infernus31
30-11-2007, 12:33
Eldar:

BEST -> Beautiful minatures.
WORST -> The ability to make triple falcon harlies and fire dragon armies of doom.

Space Marines:

BEST -> Best basic warriors in the game, basic imagery of 40K, plenty of intresting varient lists
WORST -> Overpopulated, lack at the moment of cohesion between BA, DA and the generic marine and black templar dex.

Imperial Guard:

BEST -> Lots of tanks, always satifying when you can win with mere gaudrsmen against the horros in other armies
WORST -> Overcosted at the moment because they have a 3rd ed codex, lack of manurveability in a game where this is crucial

Tau:

BEST -> A completely different look at 40K more Sci fi then gothic horror, pretty much the perfect manuvreable shooty army
WORST -> Only certain builds are used because some units like vespid are not really that useful, reliance on JSJ to win, relaince on fireknives

Tyranids:

BEST -> A true alien horror. Nothing quite feels the same as the visceral horror that comes from seeing an army of bugs across the table. A wonderfully sinister dimension added to the game, and a really neat army to game against.
WORST -> A nightmare to deal with. The Monstrous Creature builds are un-beatable for some armies, as certain forces just can't deal with that much High Toughness/Low Save. The emphasis they place on the Monstrous Creature as a dominant unit type has ruined the balance of the game.

Dark Eldar:

BEST -> An Eldar army that actually plays fast but fragile reall well.
WORST -> Needs massive updates as it is the oldest dex in 40K

Orks:

BEST -> Some humour in 40K
WORST -> Not massed played in compasion to other races , hopefully the enw dex will change this.

Chaos:

BEST -> Customizable list , good background, a convertors dream.
WORST -> Older chaos players complaining about the loss of the old codex when (in my opinion) this one is so much better

Necrons:

BEST -> An army in 40K that is Pure evil
WORST -> lack of options in the codex to do variant lists.

Inquisition Armies:


BEST: Really nice looking minatures, sisters work well as a comeptitive army, excellent background
WORST: Daemonhunters lack of competitivety, =][= elements not really helpful in competitive lists bar to unlock other units

MegaPope
30-11-2007, 14:17
Ok then:

Space Marines:
Best: the immortal standard-bearers of 40K's imagery. Entry-level army to get new players into the game - we don't want it dying on us now, do we? Flexible unit choices, very few of which are less than useful (Land Raider remaining the most glaring example of the latter). Jack of all trades force, 'blank slate' image with many options to characterise.

Worst: Codex bloat - do we really need so many different codexes for them? sure, the backstory is nice, but most of the 'Chapter' rules could have been rendered down to one-page summaries. Master of nothing - they tend to suffer somewhat against enemies optimised to destroy them - i.e everybody, since what's good for killing Marines is good for killing everything.

Eldar:
Best: Elves in space - that's cool, whatever anyone thinks - AFAIK, one of GW's truly original ideas when they first appeared c.1980s. Vaguely 'Japanese/Oriental' ethos - fighting, art and philosophy combined makes for strong background potential. Highly specialised unit choices potentially makes for thoughtful construction of both forces and battle tactics. Swift and agile. Rewards a competent tactician.

Worst: New codex introduced awful one-trick-pony attitude to list amongst players - 'good units' became better (i.e ultra-resilient skimmers, T6 Wraithguard - why? T5 was more than enough) , average/poorer units left as they were. Deep, affecting background largely abandoned in favour of blanket shallowness and insufferable arrogance, which I'm certain contributes in a subtle but noticeable way to people's perception of the Eldar and a few of those who play them.

In Their Defence: Skimmers and other vehicles overall are badly handled in the ruleset.

Orks:
Best: 40K's comic relief. Even most players who don't play Orks (like me) love the Orks. With everyone else angsting so much about everything, its nice to see a bit of carefree ultraviolence to lighten things up. Crazy zany army and background, whose devil-may-care attitude to both battle and casualties is refelcted in their rules and playstyle. They do everything best when done to excess. Great opportunities for conversion and characterisation.

Worst: 40K's comic relief. Orks also lost of their character, to say nothing of their 'risk factor', features in the move to 3rd ed. This made them more reliable in a way, but also bland, and the army's playstyle became restricted. Poached unit setups from other forces for effectiveness (looters, captured vehicles - I considered this a sign of weakness: where were the Ork-specific units to fill such roles?) However, with the new codex due, judgement must now be reserved...

Dark Eldar:
Best: Evil Elves in space. Army list is old and looks fragile, until you go up against a veteran player. Then it's painful. Strong potential background - a paranoid, hunted race driven by fear and the will to survive, leading them to acts of dreadful savagery just to stay on top of the heap. Having no true souls, they lust after physical and psychological pleasures. Similar in a sense to the Cenobites from Clive Barker's Hellraiser.

Worst: Shallow - again much background potential left on the shelf in favour of blanket sadism, pretty much like the WFB Dark Elves on which they're based. They'd be better off actively worshipping She Who Thists (Slaanesh) in a uniquely Eldar manner, but out of sheer fear (or perhaps as a kind of perverse patron - after all, how else will they protect themselves from the C'tan?) More emphasis should have been placed on their sybaritic, alluring side - after all, they wouldn't simply have to take slavs by force...
Armywise, they suffer from ghastly basic models (although a lot of the metals still look cool) and the fact that, against some opponents, a lot of the force becomes an Archon delivery system.

Tau:
Best: A radical new presence in 40K, differing in both background and playstyle to nearly anything else. Flexible, potent and effective, but demanding of a good tactical brain to see them through.

Worst: Suffer from the same skimmer problem as Eldar (though not quite as badly). Also include Move-Shoot-Move units - ugh, this was a rotten rule in Man O' War, it's a rotten rule in Battlefleet Gothic, and its a rotten rule here. Unfortunately, Tau forces highly reliant on battlesuits for anything other than basic weapons fire. Construction of background makes them almost as annoying as the current Eldar - insufferably perfect goody-two-shoes.

Imperial Guard:
Best: Basic humanity counts for a lot, even in 40K. A solid force that potentially has a superb combined-arms method of warfare. Hugely characterful even in basic forms. Real sense of accomplishment when they achieve anything. Placcy Cadians are cool and come in for far too much stick. The treadhead's choice, even in smaller games. FW's doted upon baby.

Worst: Everyone else seems to despise them, especially GW proper. Boons are given to the Guard only grudgingly (even the Baneblade is no longer entirely theirs). Units filched by other forces (Basilisk, Exterminator). Inflexible method of play at odds with current philosophy of 40K. FW influence and potential use of 'allied' (Inquisitorial) forces has, I think, led to a sorry neglect of the effectiveness of the basic army list. Suffer greatly from inadequate rules for ground vehicles and plethora of excessively fast-moving enemies (Eldar, Nids etc). Overcosted and with too many useless/over-restricted units (Enginseers, Ogryn etc).

Chaos:
Best: Grandaddy of evil in 40K. Hugely characterful and with a very colourful mix of units and playstyles. New codex highly flexible and playable. Model range superb.

Worst: Seems to be slowly falling victim to one-trick-pony syndrome, like the Eldar before them. Inadequate policing of Codex writing led to unfortunate and still uncorrected rules loopholes. Many feel a lot of character was cut away. Overemphasis on Chaos Marines as a whole. Daemons not bad, but rather messed up - possible reversion to two-book syndrome.

Tyranids:
Best: Generic alien horrors. Every game needs them. Presumably. Robert Heinlein, Ridley Scott and Dan O'Bannon have a lot to answer for:rolleyes:;).

Worst: (N.B: my apologies for the vehemence of my views that may upset the Nid-lovers out there, but I have a real downer on the Nids. I personally have never truly enjoyed any 40K game, of any edition, that I've played against the 'Nids with any army, win or lose - someone ends up getting frustrated for some reason. Since 40K, like any game, is about having fun, this a bad thing. Moreover, my dislike for them is not just for what they do on the table - see below)

Overemphasis on MCs has severely upset the apple cart on game balance, as have massive units of lesser troops that move too fast. Small amount of shooting, but much of what they do have is eye-wateringly accurate and effective. Whole force is essentially a one-trick-pony - charge+eat, and they're virtually unstoppable; only armies resilient and skilled in assault can enjoy truly competitive games against them - other Tyranids and Chaos only need apply. Worst of all, IMO, totally and utterly mind-numbingly boring! The 'aliens-come-to-eat-the-universe-inevitable-doom' thing was innovative in 1979. Now it's just hackneyed and cliched. Thank god they're crap in Battlefleet Gothic:).

Necrons:
Best: As with Marines, a solid entry level army. Simplistic but effective. Fairly strong background.

Worst: Boring as stale bread - background would have been much better with more pseudo-Egyptian stuff. C'tan and Monoliths are colossally annoying, as is the capacity for many Necron special rules to circumvent the basic rules of 40K. Troops that won't die/phase out combo is supremely annoying for both sides.

Inquisitorial Forces:
Best: Immensely characterful and colourful. It is here that you find the true eithos of the Imperium at war. Inherent flexiblity with ally rules. Some potent units and cool special abilities. Challenging to play and giving a real sense of accomplishment at any achievements on their own merit, just like the IG.

Worst: Not really designed as, or suited to being, stand-alone armies - all-metal mini ranges make them prohibitively expensive anyway. IMO, capacity for ally rules has stunted development of IG in particular. Excessive amount of codexes. Would be nice to see some fresh Ordo Xenos material at some point.

Agrip. Varenus Denter
30-11-2007, 14:30
My take:

Eldar:

BEST -> I've lost to Eldar more than any other army - but every time has been fun. They are a nice all-around army.
WORST -> I take the **** out of Eldar a lot, but I really have nothing bad to say about them. I've never fielded them, so that may be why.

Space Marines:

BEST -> 40K = Space Marines.
WORST -> The scorn you sometimes get because you "still field a newbie army after all these years".

Imperial Guard:

BEST -> I love Guard. A true core army and great fun to play.
WORST -> There are weak links in the army list... but this really isn't a bad thing considering it makes it more "realistic".

Forces of the Inquisition (Daemonhunters and Witch Hunters):

BEST -> Sisters of Battle. Grey Knights. Awesome fluff. Fanaticism. It's all here.
WORST -> Is this thing on? Games Workshop, please remember these guys!

Tau:

BEST -> Many nice sculpts and fluff and rather easy to play against (read: beat).
WORST -> Filler army. I don't see the need to bring the manga and anime kiddies in - I think the Tau are completely out of place in 40K.

Tyranids:

BEST -> True "aliens". They are like nothing else in 40K and are the real threat to the universe.
WORST -> Nothing I can think of other than the "retired" models that I really, really miss.

Dark Eldar:

BEST -> Awesome fluff, extraordinarily fun to play once you get the hang of it.
WORST -> Sadly ignored at the expense of other "filler" races.

Orks:

BEST -> Orks are undeniably cool and fun to play from beginners to vets.
WORST -> Too much of a parody at times for the 40K universe.

Chaos:

BEST -> All-around great looking armies, vivid characters, and fun to play. Praise be to Khorne for the new codex.
WORST -> I got nothing here... I guess a new Dreadnought would be nice.

Necrons:

BEST -> Well.... ummm... they look pretty cool.
WORST -> Filler army. Boring. Boring. Boring. I find their fluff dull, the army dull, and the tactics dull.

Slaaneshi Slave
30-11-2007, 14:44
Witch Hunters:

Pro: Very powerful army when used by a half decent player. Best looking figures in any of GWs ranges. Point for point, the best basic infantry in the game. Point for point, the best fast attack unit in the game. Expensive army so not many people play them.

Cons: Severe lack of ranged anti-armour weaponry. Allies rules make people think the army can't stand on its own. Lots of people who play the army don't understand the rules.

Core_Commander
30-11-2007, 15:47
Ok, seems fun so I'll give it a try.

Eldar:

BEST -> Sweet miniatures, some of the coolest units on the entire WH40k range (Dragons, Scorpions, Banshees).
WORST -> Solid concrete Falcons (naturally) and sudden appearance of dozens of Harlequins contradicting the fluff and making some of the coolest Aspects virtually obsolete (why not 0-1?).

Space Marines:

BEST -> On the end of the day, Space Marines are simply cool. Glory and Honour!
WORST -> Other races suffer from Space Marines' popularity - too much focus, too many releases. Drop Pod Boo tactics, making the enemy run instead of fight = dull game.

Imperial Guard:

BEST -> "Ordinary" humans fighting against aliens and monsters. Diversity. Forge World goodness... And of course - sturdy, tracked, heavy armoured TANKS :D. Hellhound flame tank deserves its own mention.
WORST -> Useless units leading to similar competentive builds.

Tau:

BEST -> Shooty and dodgy mobile warfare, interesting background (new kid on the block and kicking hard).
WORST -> Prejudice among some players ("childish anime do-gooders blahblahblah" :rolleyes:).

Tyranids:

BEST -> Alien horror at its finest, with tides of teeth and claws and huge monsters hulking in the background. Beautiful minis. The only right place for Rending
WORST -> Nidzilla.

Dark Eldar:

BEST -> Speed and viciousness like no other army. Update coming soon (if that's true this time)
WORST -> Ancient Codex and some pretty hideous miniatures.

Orks:

BEST -> Fluff too cool for words. Really amusing and colourful army.
WORST -> For a long time - ugliest vehicles in 40k, but that's going to change soon... Then it's just the usual Codex problems (something broken, something underpowered) I guess.

Chaos:

BEST -> The evil with a human face in 40k. Some awesome miniatures, diversity.
WORST -> Some of the awesome miniatures are said to be nigh unusable.

Necrons:

BEST -> The dehumanized, ancient evil of 40k.
WORST -> Similar, dull army builds due to an unbalanced Codex.

Inquisition:

BEST -> Nobody expects the Imperial Inquisition! Interesting, characterful army.
Worst -> Most of the Sisters' range could use a facelifting. In plastics, preferably.

Killnik
30-11-2007, 18:25
Is it bad that my favourite part of this thread is guessing who plays what armies? :P

Galatan
30-11-2007, 19:20
OW my turn :D

Eldar:
Pros: Great and rich background, nifty psychic powers, has a unit for every job (aspect warriors whoohoo!!), everything looks slick and sleek.
Cons: I somehow am horrible at painting guardian armour, each unit is only good at 1 thing, very fragile and can get blasted if you aren't carefull.

Space Marines:
Pros: Great army, very cool looking, great diversity in types of army's, space marines practically shaped the current 40k universe, noble.
Cons: everybody boo's at them for getting so much attention, can get very irritating at times, can be made cheesy very easy.

Chaos:
Pros: Space marines gone bad can't get cooler than that, some really cool alternative units next to the basic marine stuff, has some really really cool conversion opportunities.
Cons:eeeeeuhm...hard time here....ow yes, they are traitors:evilgrin:, all traitors must die!

Nids:
Pros: Aliens in a army form, now that is cool. The sheer amount of models swarming at enemy can be intoxicating, awesome conversions possible.
Cons: many people take 1 of the 2 extremes of the army construction spectrum, horrible anti-tank, the sheer amount to paint, can be shooty, but meant for combat.

Necrons:
Pros: evil in it's coolest form, some really good units, can be very forgiving and really suits you if you have a gamble style of play, but still want to live through it if it goes wrong.
Cons: Very boring and really a no brainer army.

Dark Eldar:
Pros: fast and lethal, some models are very cool despite their age, can be very very very competitive if you play them right.
Cons: background has to be updated, some models are hideous.

Imperial Guard:
Pros: army you can most relate too, tanks!!!, lots of infantry!, can build a army for almost every army style (although not every type is just as good).
Cons: can be hard to be made competitive.

Tau:
Pros:sleek looking and powerfull, battlesuits are awesome and unique to the army (dreads are not battlesuits).
Cons: Most people don't really understand their philosophy of mobile warfare.

Inq:
Pros: cool models, awesome background and very powerfull units.
Cons: units cost an arm and a leg points wise, hard to play.
Cons:

Grazzy
30-11-2007, 19:22
Orks (current)

Best -a hilarious army that gives you a brilliant battle
Worst - a laughable army that you easily destroy as it marches across the board attempting to make it into combat.

Vaktathi
30-11-2007, 19:39
Well, here's my views

Eldar:
Best: A very powerful, fast, and hard hitting army with lots of character

Worst: "netforum" Eldar player attitudes with small but VERY vocal subsets of players (We are the oldest, most advanced race EVAR and kill everyone so we should get all the cool stuff and nothing is overppowerededed!!!!111 If antying beatses us, it is :cheese:!: NOTE this doesn't apply only to Eldar, but you see it most with Eldar and SM's), triple holofield tank lists.


Space Marines:

BEST ->Amazing imagery, solid armies, cool themes.

WORST -> Always, ALWAYS the ones to win, the other Imperial Forces always need the SM's to come to the rescue. The army lists are kinda boring, most competitive lists aren't very fluffy at all. Some weird player attitudes (See Eldar). Seem to get far more attention than they really should.


Imperial Guard:

BEST -> The army with probably the best imagery in the whole game. Thousands upon thousands of troops and tanks beyond number smashing everything before them. Tons of different model lines to represent different IG armies (even if they are expensive) and it's really hard to make an "Unfluffy" IG army if properly represented by appropriate mini's. The IG army gets horrendously powerful in large points games.

WORST -> Almost everything in the IG codex is overcosted out of proportion with its effectiveness (chimera's, Leman Russ tanks, basic Guardsmen, stormtroopers, heavy weapons, etc...), large numbers of useless (but characterful) units like Sanctioned Psykers, very poor mobility unless you use Drop Troops or expensive and overcosted mechanized armies, limited competitive builds which still don't approach the best builds from other armies. A large number of IG units have to be taken from Imperial Armour books at grossly exaggerated points costs. The IG is also the whipping boy for every army that needs to look cool and powerful and kill huge numbers of opponents , and the IG never really get to do this themselves except occasionally against Orks.

Tau:

BEST -> Very cool looking, amazing army list, sort of a 1984 feel.

WORST -> lots of negative feelings towards the army, both from a fluff perspective and on the army list.

Tyranids:

BEST -> Giger on the battlefield :D the sight of a endless swarms of gaunts is always cool.

WORST ->Nidzilla lists, rending spam.

Dark Eldar:

BEST -> Absolutely unbeatable if built and played correctly

WORST -> Poor fluff, limited builds, Win big/Lose big.

Orks:

BEST -> WAAAAAGGHHH!!!!!!!!!!! probably the most characterful army in the whole game, succeeds at both Grim and Dark as well as hilarious and goofy.

WORST -> Current codex sucks, new codex is looking to be incredibly :cheese:

Chaos:

BEST -> They are a force that makes a regime that exceeds the brutality and overarching control and suppression of Stalin, Mao and Hitler look like the Good Guys. While the basic nature of Chaos may not be evil, its manifestations are so appalingly terrifying and evil, as well as powerful, as to be shocking. Tons of amazing background and excellent imagery whether it be the Traitor Legions, the Daemons of the Warp, or Chaos hordes. Conversion opportunity is limitless.

WORST -> Every codex (yes even the new one) has blatantly broken options, current codex fluff is exceedingly poor, the army list portrays neither Legions nor the newly focused Renegades all that well.

Necrons:

BEST -> an army of Terminators (the Schwarzenegger kind) Easy to learn, very powerful. Easy to paint and still look good.

WORST -> Very limited unit selection, even more so when it comes to decent units. WBB is annoying as hell (can we just do FNP?).

Inquisition Armies:


BEST: Fluffy in the extreme. very cool and interesting units. amazing mini's. Very cool background and can ally with other Imperial armies.

WORST: not competitive at all, especially DH. overcosted units and limited options, both armies as a whole seem much more appropriate (as an army list) as allied armies for large scenario games rather than competent playable lists by themselves. EXPENSIVE to buy.

Venomizer
30-11-2007, 20:12
Ok then.............I'll just go for the armies I've played against & play myself

.::Eldar::.
BEST: a decent list, plenty of flavour & feel, some nifty toys and for the most part a pretty decent model range

WORST: tend to be one of the more abused lists, a small minority players I've come across are very much the arrogant & for the lack of a better phrase 'up themselves' type

.::Space Marines::.
BEST: fairly user friendly & potential for a large number of army themes

WORST: a little too common, also the fact that in every background story they seem to arrive just in the nick of time or snatch a victory when for the rest of it they were getting beaten up big style

.::Tau::.
BEST: nice model range (vespids aside), decent flavour to them & some very cool toys

WORST: Nothing in particular I can think of

.::Orks::.
BEST: Only IG can match the number of army variations you can do with orks, some of the best players I've ever came across, some of the best & funniest background I've read

WORST: Nothing, I've never had a bad experience of ork players or a reason to dislike Orks in general

.::Necrons::.
BEST: Can be as simple or complex to play as you like, can be as simple or complex to paint as you like, one of the best model ranges in the game, some very nice background

WORST: repeatedly having people refuse to play me because I play Necrons, hearing & reading the various rants, moans & grumbles get's old pretty fast after the 150,000th time

azimaith
30-11-2007, 20:48
For myself:

Eldar:

BEST -> Nice models, decent theming.
WORST -> Easy to cheese, stupid lapses of character like super tough falcons who never get to shoot (in an army whose "Arrogance is only matched by their firepower".

Space Marines:

BEST -> MK3 armor is nice, can be well suited to a gothic grim future.
WORST -> Too many peoples marine chapters happen to be: "Not like other marines, but actually nice and they care about kittens and puppies." Sanitized.

Imperial Guard:

BEST -> Wide variety of choices, human forces with lots of customizability.

WORST -> Often encouraged braindead playstyles like "Shoot until charged then bitch and moan". Points equity not what it should be for many models.(Too expensive)

Tau:

BEST -> Sweet models, interesting deployments and backgrounds. Like eldar but with less "I want to beat your face in with a plank." Consistently related to their theme, unlike the above pointy ears.

WORST -> A bunch of dud models. Points equity isn't quite right. Lack of viable army types.

Tyranids:

BEST -> Looks nice on the board. Lots of models, fast. A real light armor horde force.

WORST ->Several lame duck units. Poorly planned options. Sameness problem with godzilla, devourers not good points equity compared to other guns IE death spitters. (Devourers are much better for much less.


Dark Eldar:

BEST -> Really Eldar eldar. They stay close to their theme rather than diverging off into having everything.

WORST -> Pidgeon holed into the same types of lists often times, some times the tactics boil down to "take dark lances." Poorly supported range, some lame ducks.

Orks:

BEST -> Fun to play, competitive in certain builds, lots of freedom for creation and customization.

WORST -> Poorly supported model range, lame duck units, basic army style highly unsuccessful.

Chaos:

BEST -> Theming options,diverse choices.

WORST -> Stupid special rules/psychic powers constantly introduced. Lame duck units. Often used as gimmick armies.

Necrons:

BEST -> Solid army character, excellent models that can be as custom or basic as you want to invest into it.

WORST -> Certain formats mind numbingly boring. IE double lith warrior horde. Stupid special characters. (Gods in a skirmish?). Single troop choice, no army variations. Lame duck units, models are easy to break and break often.

=][=
BEST: Demonstrates the frothing often left out theological side of
40k. Nice models, unique rules.

WORST: Too many metal models, useless and brain dead special rules combined with awesome and ubiquitous ones. Poor points equity between many models.

fwacho
30-11-2007, 20:57
I've used alot of armies and I'll only talk about ones I either used or have played at least three games against.

Eldar:
Pros. Strong codex. tons of viable builds. prettiest models in the whole shebang. They are capable of a wide variety of builds. ie... speed, durability, psychic attack, ignore armor, ranged combat.
Cons. They tend to have toguhness 3 across the board and str 3 also becomes a problem for some units. they require some thinking to actaully use well.

Tau:
Pros. Totally different army and play style. Anime look is a plus. Ranged combat and move-shoot-move really focus on shooting style. storngest guns in the game but limited platforms for them.
Cons. get clobbered in CC. require you to be careful when you play with them. tend to be more denial than outright attack.

Ravenwing.
Pros. Fastest army in the game bar none. (even eldar can't match them) Concentrated specail weapons and a lot of invulnerable 3+ saves when played right. very hard hitting. good toughness lemnds surivability in CC. does well in Omega. Rare to see
Cons. Low model count. each wound hurts. requires patience and uber careful movement.

Guard.
Pros. Lots of numbers (usually) chimeras and Leman Russes some of the best tanks in the game. Wide variety of ways to play. Can trip out a command squad to murder spacemarines in CC. (I've been on the receiving end a few tiems and have learned to respect them.)
Cons. weak models and tend to be static (althouh mech and drop options help alleviate this) can be depressign to loose so many models in a game.

Orks . about to be changed so my old opinion doesn't matter.

Blood Angels
Pros. Free codex. Quick and mauverable. Baal Preditor (I can squeeze out 13 shots in a turn if I really want) combat squads. you can get what you want where you want it most of the time. Easy to paint in basic scheme
Cons. semi-low model count. expensive squads

Witch hunters
Pros. Faith points. Sisters are a great value per point. inquisitors are tough as nails. Psycannon. reasonably mobile if they so choose. Exorcist is on e teh best HS choice available. easy to paint nice. oy'll play some real nail biters games with them

Cons.Not tough. not fast enough, limited weapons choices

Galatan
30-11-2007, 21:02
hmmmmm....I'm seeing a pattern here about all the army's best and worst ;).

Tehkonrad
30-11-2007, 22:37
That is most likely a good thing.

ELDAR
pros: lovely models and fluff which portrays their arrogance properly IMO. Awesome wraithlord
cons: can turn into cheese lists prone to over fanboi-ism and up-selfness
expensive wraithguard

scratchbuilt
01-12-2007, 00:13
All armies
Pro- Nice models
Cons- Rules; to much importance on better armor and better cc, low grade infantry (gretchin/ gaurd etc) aren't competitively priced.

kendaop
01-12-2007, 03:57
My two cents:

Current ORKS:
WORST> Close combat abilities strong against MEQs but weaker against other non-CC armies (TAU). UGLY vehicles/bikes. No FA14 unit without looting.

BEST>While non-Ork players attest that Orks are better at providing fluff than fighting, truly skilled Ork players stun others when they win tournaments and have an overall winning record.

Future Orks:
BEST>More shooty and choppy than Space Marines...AT THE SAME TIME.

WORST>With the new models and rules, GW will lose $$$ from dwindling SM sales and go out of business because they failed to realize in time that Orks are now the new "big kid on the block" and capitalize on the potential profit.

mistformsquirrel
01-12-2007, 04:38
Hmm... I'll give it a shot... Still learning tabletop so I wont' comment on abilities so much as fluff.

Space Marines:

Best: Incredibly characterful; creating your own chapter is one of the most supported and easiest creative activities in Warhammer; and better still, its hard to do it "wrong".

Worst: Some players are totally obsessed with Marines being their particular view of them. If you have the audacity to see them in any other light... Emperor help you. Also - multiple codices creates trouble with players of other factions.

Eldar:

Best: Quick and deadly, but breakable, like a razorblade. Their nature makes them extremely interesting - like a cross between Elves, Vulcans, and Samurai. They also have some of the most unusual and interesting technologies, like Wraithlords. (Why keep a half-dead hero fighting when you can bring a totally dead one back to life?)

Worst: Eldar fanbois can be even more of a pain than Marine fanbois. Suggesting anything might possibly kill an Aspect Warrior 1 on 1 (especially if its in Power Armor) will likely end poorly. Its also much more difficult to create an Eldar Craftworld than a Marine Chapter, because you're not even given any indication of how to do it. Still very doable, but more info on the subject aught to be available.

Dark Eldar:

Best: If Eldar are a razorblade, then Dark Eldar are a monofilament whip. Their piratical nature makes them very interesting, and the list could be used logically to create non-"Dark" Eldar Pirates as well. Raiders and Ravagers are some of the coolest vehicles in the entire game; and some of the Dark Eldar units have very interesting ideas behind them (like the Scourges or Hellions).

Worst: Old codex, their background COULD be soooo much more than it is right now. "We Torture For Fun and Profit" is not a solid background imho; which is sad because its easy to see there is massive potential there. Some units, while interesting, need some extra special rules or some modification to actually make them useful. (Hellions, Scourges).

Chaos:

Best: Chaos actually has one of the MOST manipulatable backgrounds within 40k. Chaos need not be a force of spiky black evil (though it often is), and you can get away with all sorts of insane conversions as long as they look good. Mutations are just plain fun; and you can go absolutely nuts with your fluff.

Worst: Chaos unfortunately gets lumped into the "Evil Villains" category very very often; meaning trying to do something unusual with it can at times be met with incredulity. Some rules are a bit powerful, and that can make people wary of Chaos. Generally suffering a bad rep.

Imperial Guard:

Best: A real "Grunts Eye" view of 40k; and also VERY malleable. Almost every possible type of combat can be achieved with a Guard list, and with the additional Forge World stuff you've got more vehicles than you could ever use at your disposal.

Worst: Suffers from overcosted weapons and units. Even powerful Guard characters are still well below most other army's characters.

Tyranids:

Best: Who doesn't love waves and waves and waves of bugs, or giant huge gribblies like in a monster movie? They're almost the perfect adversary for any army, as absolutely no one 'gets along' with Tyranids. They also have some of the most conversion potential out there, because you can explain even the weirdest things as "Hivemind experiment".

Worst: So many... I imagine it must be a pain to paint them all.

Tau:

Best: Totally unusual for 40k. They are the bright spot in a universe of darkness, idealistic, forward thinking, and diverse. At the same point there are enough hints of hidden injustice that one can interperate Tau in a much darker cast if they want. Battlesuits are incredibly neat, and their vehicles are just spectacular looking. Surprisingly malleable background - most don't think about it much, but when you get beneath the surface there's a lot you can do with Tau fluff.

Worst: The incessant "omg they're anime" or "they don't belong in 40k" calls can really get frustrating. There's also the fact that Battlesuit models are... less than good by my standard. The De-Emphasis on hand-to-hand makes little sense to me - it seems like a poorly justified game balancer, as opposed to a logical weakness. (This isn't to say Tau should be GOOD at it; but I don't get the whole "WS2, we hate hand to hand" thing. Especially since the Ethereals apparently indulge in it themselves.)

Orks:

Best: Funny, but serious - Orks are incredibly scary... but yet you can't help but laugh as well. There's a reason they are considered a mascot for 40k, and why "WAAAGH!!!" is so popular. Their vehicles are spiffy, and its honestly hard to be "Un-Orky"; as a Warboss is always screwing around with something. Orky conversions are just made of win and awesome.

Worst: They can be portrayed as 'stupid' too easily. Orks may not be brilliant tacticians, but they're not drooling incompetents, as evidenced by Armageddon and several other Ork WAAAGHs that have incorporated surprisingly inventive tactics. Orkish kunnin' is underrated. Some get the impression that a "Green Tide" is the only Orky method.

Necrons:

Best: ****** scary. An entire army of soulless killing machines. Worse still, these are just the forerunners, who knows what terror awaits when the war fleets start waking up?

Worst: Unfortunately their background, while interesting, needs more fleshing out to do it justice. There's also the unfortunate difficulty with converting and fluff writing - Necrons are robots, not artists, so it takes a clever person to give them real 'character' in their look. Fluff writing usually consists of simply Necrons under the Control of Deciever or Nightbringer attack Sector X to further it's goals. Not saying better can't be done - but Necron fluff leaves something to be desired at the moment.

Inquisition:

Best: They have some of the coolest and most provocative imagery in 40k; and their models are standouts one and all. The only problem of course being that they are all metal; but that's pretty forgivable imho. Massive fluff potential, and while difficult to convert, they aren't impossible.

Worst: Some clunky rules and less-than-useful choices give you a lot of rope to hang yourself with. The metal minis ARE still tough to convert, even if not impossible; and few poses is... limiting.

Those are just my takes <. .>

EvilGenius1
01-12-2007, 06:19
Eldar:

BEST -> Amazing fluff: the whole tragic, dying race thing is really cool. They see the end of the universe and while they can't stop it, they still fight to stall it. The ghost warrior thing (wraithlords/guard) thing is cool too, using the spirits of dead heroes to fight.
WORST -> Terrible infantry, in fact the whole army is based on skimmers and aspect warriors. I feel that oftentimes Eldar infantry like Guardians, Rangers, and the ghost warriors are neglected. I always thought it would be cool for Eldar to have the ability to fight guerilla style infantry battles.

Space Marines:

BEST -> The champions of the Imperium, each one representing the full potential of the Imperial armed forces. An army that can do anything and has just enough fluff (if you play one of the special chapters like SW, DA, BA, BT etc.) to be interesting. Also, dreadnoughts are so cool: walking coffins with guns.
WORST -> Rampantly over-favoured by GW, really easy to play, and wildly popular among gamers to the exclusion of other armies (i.e. the vast majority of people play Marines).

Imperial Guard:

BEST -> Heroic, steady, and inspiring. The IG is all about perseverance, numbers, big guns, and grinding down the enemy. They represent the real defense of the Imperium. SM are great but it's the IG that holds everything together. The IG is all about ordinary people doing extraordinary things.
WORST -> Slow and containing a large number of useless units, the IG needs some new, better doctrines.

Tau:

BEST -> A fresh look at 40k, Tau seem to be the one hope for equality and peace in the universe (look at the other option: the xenophobic, genocidal, ignorant, authoritarian Imperium). They represent technology as a force for betterment rather than something to be feared (i.e. again, the Imperium).
WORST -> The sheer amount of firepower this army has is frightening. I mean, it's almost like if they can see you, you're dead.

Tyranids:

BEST -> Tyranids are not warlike brutes like Orks, sadistic pirates like Dark Eldar, or scheming traitors like Chaos. They represent a primeval terror, something buried deep in the subconscious of every human: a beast that wants to rip you apart and eat you. The Tyranid threat is all about hopelessness. Tyranids have great models, a really customizable army/model set, and a wholly different style of play.
WORST -> I guess Tyranids could be abused rules-wise, and a lot of their units don't see much action. Also, many of their mutations don't get used a lot either.

Dark Eldar:

BEST -> An army of space pirates that feeds on souls. Speed, firepower, and terror in a spiky little package. Dark Eldar are cool because they're actually more complex than most people think, they don't just torture and kill because they can or for the sake of it. They torture and kill because they have succumbed to their basic Eldar urges (unlike the Craftworlds) and because they need souls to save their own ("Better you than me"). So in a sense they are just slaves to their desires who have found themselves in a situation where they have to kill or be killed.
WORST -> Dark Eldar have been unacceptably neglected by GW for far, far too long. Their models are ancient, their codex was published during the Great Depression (in fact FDR gave his opinion on the new codex in the June 12, 1934 issue of the New York Times), and their play style is precise with no room for any mistakes.

Orks:

BEST -> Orks are great because they're not afraid of anything. In the terrifying universe of 40k, that's a great thing. Orks live for war and are happy as long as they are fighting. So if you just want a group of Boyz that love nothing more than putting the boot in, Orks are for you. Orks have their own style: fast cars, big guns, and endless brawling.
WORST -> Orks are a joke. I actually really hate how Orks are always portrayed as goofy children. I mean how are you supposed to believe this is an army of hardened brawling warriors if you are always reminded of how childish they are? Either you're tough and warlike or you're not...

Chaos:

BEST -> Chaos are the best possible antidote to those smug, self-righteous Marines. They've got a great story, they made a deal with the Devil, and were plunged an eternity of warfare. Now they live in constant hatred as slaves to the Dark Gods (you thought the Emperor was bad? :P), but it's too late to go back. They can do everything Marines can do but with different models, sneaky tricks, and a whole lot of anger.
WORST -> You could argue that they are just spiky Marines, a way for kids to play Marines without actually playing Marines, if you get my drift. The bottom line is, aside from fluff and daemons, they're really not that different from the loyalist chapters.

Necrons:

BEST -> Necrons are cool because they are an awakened, ancient evil. Something that has slept for so long has risen to kill, and nothing else. They have a cool army because they are tough, powerful, easy to paint, and give players a chance to command an army of killed robots (how cool is that ?!)
WORST -> I guess they could get pretty boring (even their battleforce is boring), most of their units don't see much action, and their rules are pretty powerful. I mean come on, when do those things DIE ?!

Thanks a lot for reading, hope you enjoyed it !

fwacho
01-12-2007, 08:04
Orks:

BEST -> Orks are great because they're not afraid of anything. In the terrifying universe of 40k, that's a great thing. Orks live for war and are happy as long as they are fighting. So if you just want a group of Boyz that love nothing more than putting the boot in, Orks are for you. Orks have their own style: fast cars, big guns, and endless brawling.
WORST -> Orks are a joke. I actually really hate how Orks are always portrayed as goofy children. I mean how are you supposed to believe this is an army of hardened brawling warriors if you are always reminded of how childish they are? Either you're tough and warlike or you're not...


Necrons:

BEST -> Necrons are cool because they are an awakened, ancient evil. Something that has slept for so long has risen to kill, and nothing else. They have a cool army because they are tough, powerful, easy to paint, and give players a chance to command an army of killed robots (how cool is that ?!)
WORST -> I guess they could get pretty boring (even their battleforce is boring), most of their units don't see much action, and their rules are pretty powerful. I mean come on, when do those things DIE ?!



Okay let me first say that I have a three yearold son. and five year old daughter who is behind in her speech but way ahead in physicla prowess. I have noticed they have very orky tendancies. They both enjoy noice for the sake of noise and scream at each other just for kicks. They prefer to make demands rather than ask nicely. They are very food centered above all other urges. they also like to attempt to charge straight at things and muscles their way first before resorting to more clever options. They have a low orky cunning so to speak. There are times they get real quiet when they are up to no good. They also enjoy building ramshackle forts and whacking each other with sticks.

Orks are what you would have if 3 yearolds were 8 feet tall. to call them childish is quite accurate.

On the necrons. I had a necron army once upon time. I called them the royal house of necrontyr. They had been imprisioned in the robot shells agianst their will (the robots do have a soul excpet the pariahs.) I thouht this was interesting an fixated on teh ensalvement by the C'tan i figured it couldn't have been entirely voluntary.

Emperor's Avenger
01-12-2007, 11:36
I agree that Space Marines are somewhat lacking in character (largely due to the masses of newbies playing them). They need to be represented more as noble, heroic warrior monks than elite "Mega Ultra Space Commandoes".

The same is now true for Chaos after the Codex update. The Legions have more or less disappeared, to be horribly mauled fluff-wise by players who simply don't care (Khorne, Slaanesh and Nurgle marks all in the same army). Renegades with little or no background are now the mainstay of the army instead of the fluffy, characterful Traitor Legions.

Rant over.

Slaaneshi Slave
01-12-2007, 13:19
Marines:

Pros: Err... Customisable? Some nice options available form FW.

Cons: Fluff has been ruined in recent years with the move towards "noble, heroic warrior monks", away from their original idea of mind scrubbed, drug fueled, psycotic killing machines. Too many people use them.

Godgolden
01-12-2007, 13:34
Witch Hunters

Best: Super attractive army, best basic infantry, best fast attack unit, faith, character, fantastic at killing infantry. Allies are possible if you dont want to be pure (boo!) Assassins, Canoness is just super hard to kill by elite units

worst: only ranged anti tank is a tank.. which is terrible by itself, forced to take alot of anti tank weaponry on basic troops, heavy flamer too expensive, immolator too expensive, very difficult to create an original sister, conversions are all the same etc. Totally forgotten by GW, will never see a new codex this or next year. Multimelta super over priced. Inquisitors are the singular (and simultanious) crappy -but- fluffy ever, even DH ones are far superior due to inventory, one good psychic power.
Actually very very very bad against psychers (unless you dedicate your army to kill someones list.. which in my eye is just boring), daemonhunters are far better at killing witches... Repentia are the worst unit in the game, stormtroopers weapons cost more than imperial guard stormtroopers, also cant deepstrike/infiltrate and have to buy krak nades seperate, lack of plasma and power fists hurt competetivness but i wouldnt change that at all.
Slow army if you dont mech it up, which isnt as cheap as marine rhinos. Prone to using alot of heavy choices.

Toughness 3, this really, really matters, not that they should ever change it :)

Imperial Guard

Best: TANKS! omg tanks! yay tanks! who likes tanks? you like tanks? me too! Very characterful, great units, if you like a large army this is the place, doctraines, fluff to the max, a real challange to play with, great models and great prospect for conversions, 'can' be meched, alot of great love from forgeworld.

worst: slow, fragile to the max, some interesting but very weak units (point wise) cant make tank army, have to take alot of infantry, alot of things want your heavy choices, very difficult to win with, min/maxing is boring but a must to keep your head above water, marines just... laugh, did i mention slow? terrible at taking objectives, tanks are prone to one hit deaths, sentinels are very overpriced, nobody likes playing your tank army :( lack of basic troopers who arnt expensive or crappy (not a fan of cadian models) demoralising to play with.

yaspro
01-12-2007, 15:59
Space marines are the best because they are good at everything. i just came up with well hard army which could beat most cheesy armies (including the three monolith one)