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The Guy
17-01-2008, 22:18
What parts of games really gnaw away at you? For me it's the end of one shot one kill on cod 4 veteran mode. I just cannot do it at all. If I stay behind the bumper car place I make it in time for the helicopter but have to go get that stupid useless captain and as soon as I pick him up 30 guys come out of nowhere and blow me 60,000,000 new holes. If I try to relocate I get fragged so hard you'd need a vacuum cleaner to get all the bits up.

Also games that fail to put a checkpoint in an apropriate place. Just to have to go through the same easy bits then hit the part you always die on. And die again.

PS. If anyone has finished One shot, One kill could you please tell me how you did it? :angel:

Kaze
17-01-2008, 22:38
You said the one that is really mind-cracking in games: badly positioned checkpoints. I don't mind not having a checkpoint before an important boss or event, as long as the path to get there is not boring. For instance, Final Fantasy 's last bosses are usually well positioned regarding this thing. The opposite example is the last level in Ninja Gaiden Sigma in which we have to jump through several rocks with brownish colors reflecting lava below which already have a nausea effect before reaching the last boss. Thankfully it wasn't required to roll jump and flying swallow to him :rolleyes:

Another thing that makes me crazy are "those" jumps... You know, those that you feel the character can make, has everything to make it, but it's programmed in a way that it's impossible to reach without letting you know it's like that. Again, Ninja Gaiden Sigma has an example of this type of thing in the Ice Caverns area. Tomb Raider and Uncharted sometimes have the opposite effect... you think you won't make it, but the character stretches a bit more than usual :p and lands safely.

Cade
17-01-2008, 22:57
Games released before they are finished.

The worst example being Football Manager. Every single year this game is released on the same date and every year it is not ready.

You play your first season, the game crashes all the time, multiple things don;t work, silly things happen in the game.

Then four months later they release a massive patch of over 4gb to fix their broken game.

I've gotten into the habit of not even buying the game until the patch is released.

It's pathetic.

talos935
17-01-2008, 23:06
Invisible walls.

You go exploring like any good gamer does and you just stop. For no reason

Also dodge camera angles

Kahadras
17-01-2008, 23:21
Depends on the type of game.

Action/platform games - Crappy camera angles so you can see where you're jumping to or what you're shooting at.

Online FPS's - Snipers who just sit there plinking away refusing to do anything worthwhile.

RPG's - Lack of storyline or one that goes over the same 'fantasy' ground without comming up with anything new and interesting.

Driving games - Stupid AI.

Beat 'em ups - Cheap moves.

MMORPG's - Grind. Kill X of Y.

Puzzle games - All of it usualy.

Kahadras

RapidKiller
18-01-2008, 00:04
When your playing a Rpg for a while and you havent saved in a while, and then you end up dying, losing all your progress

theunwantedbeing
18-01-2008, 00:18
Usless teammates, failing that people you have to save that try to get themselves killed.

Lostanddamned
18-01-2008, 00:22
Escort Missions, Invisible Walls, simon says sequences, FPS's that are just Half life style all over again (Crysis, Halo...)

And yes Cade, unfinished games (I'm looking at you crysis)

der_lex
18-01-2008, 01:02
Camera's that never seem to do what you want, and go out of their way to show the worst angle possible.

Poorly executed, tacked on Wiimote controls on ported games.

Escort/protect missions.

And, because it deserves special mention: the jetski level in Battletoads. I've played it, and it's every bit as hard and frustrating as the legends tell, and then some.

dr.oetk3r
18-01-2008, 04:17
Crap AI, unstable sniper rifles (a la hitman) ad invisible walls.

Cirrus the Blue
18-01-2008, 05:19
Games released before they are finished.

The worst example being Football Manager. Every single year this game is released on the same date and every year it is not ready.

You play your first season, the game crashes all the time, multiple things don;t work, silly things happen in the game.

Then four months later they release a massive patch of over 4gb to fix their broken game.

I've gotten into the habit of not even buying the game until the patch is released.

It's pathetic.

That happened with the Matrix game for PS2, too. Buggy as frick. Every 3 steps, something worse would glitch out and you'd either be upside down, bullet lines would look like permanent ribbons and streamers across the screen, or you'd be completely stuck in the floor. lol It was baaaaaaaaaaaaaaaaad....

- Cirrus

Games that aren't really games so much as simulators even though they come off as 'games'. Case in point: Steel Batallion. First of all, you couldn't practice a mission unless you pass it first of all. That's the first wtf. Secondly, if you forget to press the eject button, you die. Third, if you run out of money, you die. And lastly, when you die, no matter how far you've come or how many hours you've put into the game, your save file is wiped spotlessly clean. YYYYYYYYYYYeah. That game seriously sucked for those aspects all by themselves. Not to mention those cute little tidbits that they don't warn you about anywhere such as the bridge caving in and killing your 10,000,000 dollar mech so you have to spend for a new one, but oh? What's this? No more money? Boo-urns...

- Cirrus

Jedi152
18-01-2008, 06:14
Tomb Raider 1, Palace Midas. The jumping over burning torches thing. The only way i ever found to beat it was to just set yourself on fire and save it. No good when you don't have a memory card. :mad:

Hidden and Dangerous: Finished every level except one that's solid. I had to cheat to pass it. You're cut off and are assaulted head on by 50+ infantry and 2 tiger tanks. I forgot to mention that you control 4 SAS men with smg's.

75hastings69
18-01-2008, 07:13
The things I find most frustrating are:-

1. Changing camera angles, you know where you line yourself up for that big jump and part way through your run up the angle changes and you veer off to the side and inevitably fall to your death!

2. I know that darkness in alot of games is necessary to set the scene and add the tense on the edge fright factor, but some games take it too far, almost to the point where you can't see anything at all and end up adjusting the brightness and contrast on your TV.

3. Unforgiving games (I'm looking at you squad command!), aaaargh, I meant to fire at that damn chaos marine, not walk over to him, great now I've used my action points to just stand in front of him providing a nice sitting target for him.

Inquisitor Maul
18-01-2008, 08:18
Tomb Raider 1, Palace Midas. The jumping over burning torches thing. The only way i ever found to beat it was to just set yourself on fire and save it. No good when you don't have a memory card. :mad:

Hidden and Dangerous: Finished every level except one that's solid. I had to cheat to pass it. You're cut off and are assaulted head on by 50+ infantry and 2 tiger tanks. I forgot to mention that you control 4 SAS men with smg's.

I managed to beat that one but it took a good few tries and lots of tactics. Damn, I hated that mission, imagine how relieved I was when I finaly managef to beat it.

Jedi152
18-01-2008, 09:18
Which one? H&D? How did you manage to do it in the end?

Hlokk
18-01-2008, 09:38
Most annoying things for me are:

1: Games that mash the 6-axis PS3 function into their game for no reason (IE Rainbow 6: Vegas)
2: Games that sacrifice fun for "realism", take themselves far too seriously and have two difficulty levels: "Normal" (which is Stupidly hard) and "Hard" (which is why the hell are you bothering, you won't get past the first level), these games tend to have two words in the title "Tom Clancy's..."
3: Jumping puzzles. This is the single reason I despise the entire tomb raider franchise.
4: Backtracking over massive areas of the game, ala resident evil
5: Stupid difficulty levels ie: FEAR. Even worse are the games with this difficulty level and which don't let you use cheats, which pretty much sums up splinter cell.
6: Any input by that Kojima bloke who threw up the MGS plot.

Gaz
18-01-2008, 09:45
stupid AI does my nut in too. The main offender is Kane & Lynch.

"Whats that you say? Hide behind this wall? Sure, I'll run headfirst into the enemies...oh look, I'm dead".

Though it only seemed to be the one character Rific who did it...I think the programmers got bored and went home.

Utterly stupid plot twists that are totally out of character with the rest game (I'm looking at you, Assassins creed and your....magical gubbin).

Any character that is such an ****** you want to kill them right away.

Inquisitor Maul
18-01-2008, 10:58
Which one? H&D? How did you manage to do it in the end?

Yupp. Can't remember exactly but I had one guy with a panzershreck down were the Tanks apeared. One got taken down by a mine (took some tries to place it right), the second got taken out by the Shreck. Then I had two men on a nearby hill, one armed with an MG cover me while I pulled back to the house where we all took position and shot everything we could see. Still lost 2 men and one wounded (the Anti-tank dude). I hated to lose men but this mission was so damn anoying that I didn't want to try again :mad:

Typheron
18-01-2008, 11:22
Annoying, whiney kids that scream abuse in your ear when you try to play online.

there is NOTHING more infuriating than that.

Rabid Bunny 666
18-01-2008, 11:36
Crysis' checkpoint system.

3 tries at storming a base, 3 checkpoints reached as i trod on a landmine.

Count Zero
18-01-2008, 12:06
just generally i hate it when u get stuck in the scenery, happens on lots of games, and you have a to muck around jumping & crouching to try and get out.

Cirrus the Blue
18-01-2008, 12:09
Tomb Raider 1, Palace Midas. The jumping over burning torches thing. The only way i ever found to beat it was to just set yourself on fire and save it. No good when you don't have a memory card. :mad:

Hidden and Dangerous: Finished every level except one that's solid. I had to cheat to pass it. You're cut off and are assaulted head on by 50+ infantry and 2 tiger tanks. I forgot to mention that you control 4 SAS men with smg's.

I remember that cute little bit where if you stood on the block of gold, your shoes turned to gold and suddenly you died. lol Glad I had a save minutes prior. :p I don't think I had too much of a problem with the torches thing though. That said, there was generally a trick to each part in those games. Got really far past that bit and then got permanently stuck super close to the end of the game which was a bit of a bummer. :(

- Cirrus

Cirrus the Blue
18-01-2008, 12:16
Annoying, whiney kids that scream abuse in your ear when you try to play online.

there is NOTHING more infuriating than that.

Ah, there's a few things more infuriating and I've encountered many. Truth be told, however, this one's right up close to the top! :p

I remember a really annoying and loud mom of some random kid I was duelling in SC2 in the arcade and she was hollering and screaming into my ear "YEAH, JEFFRY!! GET HIM! KICK HIS ASS!! YEEEEAAAHH!!!!!!" which SERIOUSLY threw me off for obvious reasons and go figure, the 12 year old won based strictly on button mashing 'cause his mom was being such an unctious and obnoxious jerk. It's the same reason why people aren't allowed to yell and scream at golfing tournaments.

- Cirrus

xbevisx
18-01-2008, 13:53
(back tracking down the post a bit i know, but...)

Battletoads!!!!
Awesome! I remember that. Truly a blast from the past.

der_lex
18-01-2008, 15:08
Battletoads was indeed an awesome game...but the jestki/surfing levels were infuriatingly tough and unforgiving. You basicailly had to memorise the entire level to stand a chance.

I'll throw in my vote to stupid AI as well, especially during escort missions.
I remember Oblivion being especially bad at that this, with guys you're supposed to protect charging blindly at enemies as soon as they get the chance...

Nephilim of Sin
18-01-2008, 15:18
just generally i hate it when u get stuck in the scenery, happens on lots of games, and you have a to muck around jumping & crouching to try and get out.

That has happened to me more in NWN II than I care to admit. That game has some serious bugs- "Oh look, my main pc didn't deal the killing blow to the construct, now it is stuck on an infinite loop to where it cannot be destroyed"

Or the fact that I still cannot go back to the mountains where the orcs were (forgot the place name), even with cheating!

So I second that games that are rushed, which results in so many glitches (looks at KOTORs and NWNs) are perhaps the most infuriating thing for me.

That and trying to sing on Rockband, which suffers from the flaw of any karaoke-style game.

warboss48
18-01-2008, 20:30
1) Crap camera angles. Especially when you're trying to make a jump it looks like you can make, then the camera angle changes and you realise that you can in fact not make it.

2) This is more of a mild irritation: games where you are the worlds only chance of survival yet the shopkeepers don't even give you a 'saver of the world' discount. You'd think that they'd be doing everything they could to help you.

TheSonOfAbbadon
18-01-2008, 21:09
Escort Missions

I hate those.

In Shinobido you have different types of missions, Escort missions being one of them.

They're the total opposite of assualt missions. In assault missions you have to destroy what's essentially a tank made of wood, [complete with turret, strangley, considering the game's set in the 1800's in Japan] though they call them "oxcarts", which is being protected by numerous guards, often elite ninja.

Seems simple, kill elite ninja, destroy oxcart.

Nope.

The oxcart seems to be taking a very short route from its entrance to its exit whenever you're assaulting, and whenever you're escorting it, the opposite is true.

Also the fact that attacking someone who, in turn, is attacking the oxcart often results in you attacking the oxcart.

Protect missions are similar, you have to protect a person, either a merchant or a Samurai General. When protecting a merchant, you had better dispatch opponents ASAP and run to find the merchant. He often decides the safest place to be is far far away from you and your allied guards.

The Samurai General is easier to protect, essentially because the Samurai General is the toughest unit in the game save for the bosses [who still suck, as they always run away when you get them down to around half health].


Other problems with Shinobido include the fact that the triangle button is both 'open door', 'pick up object' and 'STEALTH KILL'.

Really annoying when you're trying to open a door and an ally is standing near you. You get labelled as a traitor instantly and then everyone sets out to kill you.

Cirrus the Blue
18-01-2008, 22:07
(back tracking down the post a bit i know, but...)

Battletoads!!!!
Awesome! I remember that. Truly a blast from the past.

I liked the arcade version to that one best. :D Too bad nobody ever releases these sorts of things on consoles anymore, huh? I miss my Ninja Turtles arcade games... :(

- Cirrus

Cirrus the Blue
18-01-2008, 22:14
1) Crap camera angles. Especially when you're trying to make a jump it looks like you can make, then the camera angle changes and you realise that you can in fact not make it.

2) This is more of a mild irritation: games where you are the worlds only chance of survival yet the shopkeepers don't even give you a 'saver of the world' discount. You'd think that they'd be doing everything they could to help you.

"So.. Savin' the world, eh? Well, good for you, Son! *cha-chING!* That'll be 50,000,024 Gold Pieces." "But.. But.. I don't have that kind of cash!!!" "Well, that's not my problem now, is it?" "Well, it's GONNA be your problem if I don't happen to save the world 'cause you're ripping me off at an astronomical level for a key piece of equipment I need to ensure it's survival!" "Well, why don't you go out and kill some monsters for a few months and come back when you have enough gold?" "... You're kidding me, right?"

Also, I love the fact that you can't kill them for their stuff, either. And in the games where you're allowed to try, they're already 50 levels past the level cap and you can't even hope to accomplish it anyway. lol Seriously though, anyone can stop even a master swordsman with a 9mm. Not in vidyugh games though which is pretty messed up. :p "It will take more than your puny American weapons to destroy meh!!" THEY'RE FREAKING SHOPKEEPERS!! lol

- Cirrus

Angelwing
19-01-2008, 13:31
Bad camera angles, bad checkpoints, pixel-perfect jumps death jumps (combined with the first two), long epic hard games that have a very lazy short and poor ending, not being able to change controller layouts and games released without being finished.

A few examples: Tomb raider AoD. camera, controls and not finished properly
Indiana Jones Emperors Tomb. Pixel perfect jumps, or bad collision detection on other jumps.
Star wars jedi power battles. pixel death jumps, couldn't see jumps off screen or judge perspective for jumps into background and shared lives between co-op players.
Landstalker (megadrive) really, really let down by poor rushed ending.

One last thing: EA sports trax. why oh why? Thankfully, they can be turned off!

Corrupt
19-01-2008, 13:55
Games that aren't really games so much as simulators even though they come off as 'games'. Case in point: Steel Batallion. First of all, you couldn't practice a mission unless you pass it first of all. That's the first wtf. Secondly, if you forget to press the eject button, you die. Third, if you run out of money, you die. And lastly, when you die, no matter how far you've come or how many hours you've put into the game, your save file is wiped spotlessly clean. YYYYYYYYYYYeah. That game seriously sucked for those aspects all by themselves. Not to mention those cute little tidbits that they don't warn you about anywhere such as the bridge caving in and killing your 10,000,000 dollar mech so you have to spend for a new one, but oh? What's this? No more money? Boo-urns...

- Cirrus

Is it wierd I loved that game to bits?
Purely for the massive controller with a red button underneath a plastic cover saying "EJECT"
Loved it!

Agreed on game wipe tho
That was nasty

Badly placed checkpoint too!

New Cult King
19-01-2008, 14:18
20+ bullets to kill enemies in Crysis, including headshots. Goddamn.

Cirrus the Blue
19-01-2008, 14:39
Is it wierd I loved that game to bits?
Purely for the massive controller with a red button underneath a plastic cover saying "EJECT"
Loved it!

Agreed on game wipe tho
That was nasty

Badly placed checkpoint too!

Don't get me wrong, it was a really neat concept for the game and the controller was funky and it could've been really great but those few aspects pissed me off to no end and I just couldn't bring myself to play it anymore. :rolleyes:

- Cirrus

The Guy
19-01-2008, 21:21
just generally i hate it when u get stuck in the scenery, happens on lots of games, and you have a to muck around jumping & crouching to try and get out.

This happens all the time with me. Especially online. Even if I'm standing in a wide open space I take fire, run back and end up running into a wall so I stay there and die.
Stealth missions. Especially in FPS's where you can't see what part of you is sticking out around the corner.
Mario party. All of it.
Games that don't have autosave.

BarbedHawk
19-01-2008, 21:37
Lag on online play, whiny kids on online play...

Basically all the bad things about online play. Especially on games like gears of war, when you shoot them within half a metre directly at their torso with the shotgun from behind, and they turn round and chainsaw you.

What. The. Frak.

five01st
20-01-2008, 11:13
Games whose difficulty is raised by cheap and unnecessary methods.
Motorstorm, the game is only hard for newcomers to racing only because the AI will purposefully wipe itself out just to make sure you wipe out, kinda makes me want to smash the game.
DoW: DC, the campaign gets harder on increasing difficulty not because the AI improves, but because your units do massively less damage. I got pissed at the idea and though I won the first battle, I did not want to put up with this kind of ****. Example of amount of reduced damage, On normal a Tau Commander with only a Burst cannon and his Target acquired ability needs 3 stealthsuit squads to help him kill an unupgraded SM Commander in a couple of MINUTES. Thats BS.

Kinda dislike sequel games that don't really achieve anything ACTUALLY new to gameplay, storyline, or the characters. But I don't mind if the first game and the sequel could be one single game if there was a disc large enough to contain all the data. Like HL2 - Episode 2, and I can't wait for Episode 3.

Corrupt
20-01-2008, 11:23
DoW: DC, the campaign gets harder on increasing difficulty not because the AI improves, but because your units do massively less damage. I got pissed at the idea and though I won the first battle, I did not want to put up with this kind of ****. Example of amount of reduced damage, On normal a Tau Commander with only a Burst cannon and his Target acquired ability needs 3 stealthsuit squads to help him kill an unupgraded SM Commander in a couple of MINUTES. Thats BS.



Tried it on easiest setting for a laugh?
Insanity
Unupgraded guardsman squads shred marines and crons with lasfire no problems.

Norminator
20-01-2008, 11:48
I thought that the difficulty gave the comp more resources at the beginning and better tactics. Had no idea that they got unit buffs as well....

Corrupt
20-01-2008, 12:49
I thought that the difficulty gave the comp more resources at the beginning and better tactics. Had no idea that they got unit buffs as well....

How wrong you were lol
Seriously go try it now.
Three squads of guardsmen will win you any level...

BarbedHawk
20-01-2008, 13:00
The AI can't think, it can't learn and it can't adapt like we can. Humans are intelligent, the AI, despite it's name, is not. It's just some codes. They don't have tactics or strategy, all that can be done at present is give them advantages like tougher units and more resources. That's the only way developers can make the AI tougher.

enigma
21-01-2008, 10:04
bad cameras... unchangeable controls, bad AI, but most of all

when you play tf2 and your almost-record-creaking stretch is ruined by a guy who got a lucky crit... and continues to crit you first shot everytime you run into them from then on :(

Kraal_Lord_Of_Blood
21-01-2008, 13:02
Online 12-year-olds
'nuff said

TheSonOfAbbadon
21-01-2008, 15:51
The AI can't think, it can't learn and it can't adapt like we can. Humans are intelligent, the AI, despite it's name, is not. It's just some codes. They don't have tactics or strategy, all that can be done at present is give them advantages like tougher units and more resources. That's the only way developers can make the AI tougher.

Not always, sometimes the AI can learn to an extent.

For instance, in Shinobido you occasionally have to defend your little shack from barbarians and the troops of lords who you've offended [and probably tried to kill]. In this garden you can place traps, ranging from normal spike and flame pits, to bottomless pits and automated cannons [which is weird, considering it's set in the 1800's].

At first the barbarians run around almost at random in your garden, with carefully placed traps you can kill lots of them before you get bored and decide to do it yourself.

However, over time, they learn, they learn to recognise the traps and jump over them or avoid them, although they don't exactly know where all the traps are and can easily get passed them all, the change is noticable.

That said, when you have to fight bears [one mission you have to fight 10 of them, when you consider bears are stronger than most of the bosses, and that they probably have the highest health of anything in game, and you cannot escape from them unless you jump up a high ledge away from them, because they can run as fast as you, you can understand how hard this is], you can make them fall over by running away and putting a corpse in between you and it. They fall over and never learn. :D

Shamfrit
21-01-2008, 16:55
Picking up the missile launcher or (, insert the biggest best boom gun in an FPS here) to be IMMEDIATELY shot by somebody with a pistol within three seconds of you beginning to move after a quick cackle of power. This single handily forced me to learn to kill with default weapons...seriously, they're not even that good lol.

Nazguire
22-01-2008, 00:30
Random Battles;
Such an antiquated relic of gameplay of ages past that I don't understand why developers ruin games with it. E.g Final Fantasy X. Unbelievably great game in everything apart from those goddamn battles.

Now in games like Pokemon I can live with, and enjoy, random battles. Because you have a choice when you are out in the world (most times) if you want to engage in battle or not. You just don't step in the long grass or go in the cave.

But my god do they suck. I like turn based strategy, but I hate every three steps being thrust into a battle, before several minutes of exploration going past of not facing any enemies due to the battle system not being consistent on any level.

Dawn of War Dark Crusade; Love the game generally. But as others have already said, instead of the AI simply becoming harder on the higher difficulty, your units get weaker. On Easy setting I can destroy an entire Space Marine army with simply Imperial Guard grunts and a Leman Russ. No tactics or whatever, I just walk up the center and shoot.

Come Normal and I need to use different squads and co-ordination to be able to take down the abnormally tough enemies. Nothing I can't do however. Suddenly my IG grunts aren't supermen, but still can dish it out. No real issues.

Hard/Insane: One Space Marine unit can wipe out three platoons of fully equipped, Commissar/Priest attached, fully upgraded Guardsmen with little to no trouble, whilst the rest of my army shooting at the sole Force Commander is wiped out in under two minutes. Three squads of Marines and a Commander can destroy my entire base. The only way to win is to fortify and hope for the best. Heavy Bolter turrets tickle power armour, missile launchers just let them move closer to your base (when they are flung through your defences) and your Command Squad is shredded by an Assault Squad. Unfair.

Outlaw289
22-01-2008, 01:25
Escort Missions

Bad checkpoints that make you do 40 minutes of gameplay over again because you missed a jump

Nephilim of Sin
22-01-2008, 01:56
The AI can't think, it can't learn and it can't adapt like we can. Humans are intelligent, the AI, despite it's name, is not. It's just some codes. They don't have tactics or strategy, all that can be done at present is give them advantages like tougher units and more resources. That's the only way developers can make the AI tougher.

Apparently you have not played Starcraft on "Insane"....:evilgrin:

@Kraal- The worst part about online 12-year olds? They mop the floor with you. My girl-friend's son is nigh unbeatable on Halo (all types), and GoW, but only 'trash talks' when it is half appropriate. The fact that he throws in the occasional 'you suck' without being baited gets annoying, though.

The Guy
22-01-2008, 21:40
Apparently you have not played Starcraft on "Insane"....:evilgrin:

@Kraal- The worst part about online 12-year olds? They mop the floor with you. My girl-friend's son is nigh unbeatable on Halo (all types), and GoW, but only 'trash talks' when it is half appropriate. The fact that he throws in the occasional 'you suck' without being baited gets annoying, though.

What you do with them is throw everything you and your team have at them just to kill him at least once. And tea bag him ;) humiliation :p

The pestilent 1
22-01-2008, 21:55
Sniper Rifles in COD2 online.
One or two I can live with - I learnt to shoot accurately from the hip with the Kark after a stint on a rifle only server- But I've played matches where you have Twenty or Thirty of the gits.

It's not fun when you only have time to respawn before you get shot again.

Oh, and that bloody French map where the German spawn is surrounded by high buildings and has almost no cover.

RavenMorpheus
23-01-2008, 04:09
I find ladders in most games really annoying, I've not played one game where climbing ladders has been done properly, especially FPS's.

Kraal_Lord_Of_Blood
23-01-2008, 09:27
@Kraal- The worst part about online 12-year olds? They mop the floor with you. My girl-friend's son is nigh unbeatable on Halo (all types), and GoW, but only 'trash talks' when it is half appropriate. The fact that he throws in the occasional 'you suck' without being baited gets annoying, though.

The thing is, iv'e been playing a wee bit too much WoW
Where 12 year olds are more like "omgwtf i pwn you at wow n00b" whilst calling themselves Pokefan1 or somesuch idiocy (on an RP-server no-less)

But it's prolly just me that can't stand 500 misspelled words in one sentece

Thouigh like you said, there are good ones to :D

RobC
23-01-2008, 09:33
But it's prolly just me that can't stand 500 misspelled words in one senteceWas that ironic? Please say it was.

Huw_Dawson
23-01-2008, 12:26
People that shoot through walls on CS:S

I mean, seriously...

- Huw

Bombot
23-01-2008, 12:59
Escort Missions

Well done escort missions separate the men from the boys.

Nothing cuts out any comwardly behaviour better than having to kick **** quick enough to save whatever pile of junk it is you have to protect.


I find ladders in most games really annoying, I've not played one game where climbing ladders has been done properly, especially FPS's.

F.E.A.R.'s method was ok I thought (press Space to get on the thing). It's the only game where ladders haven't annoyed me.

Adept
23-01-2008, 13:21
3: Jumping puzzles.

Any game where I have to send my character through intricate and elaborate jumping puzzles, where the slightest mishap leads to death, earns my immediate and lasting hatred.

The problem is often compounded by the obligatory poorly placed checkpoints and painfully wrong camera angles.

The Guy
23-01-2008, 15:44
F.E.A.R.'s method was ok I thought (press Space to get on the thing). It's the only game where ladders haven't annoyed me.

I just jump down now. After an incident where I climbed down just to have that freaky girl in front of me I've been terrified to do it ever since :p

Jedi152
23-01-2008, 15:48
Whenever i get an escort mission or a poor stuck-on stealth section, a little bit of me dies inside.

And the guards on Hitman 2. How they are able to see through your disguise just by you walking near them really baffles me.

Kraal_Lord_Of_Blood
23-01-2008, 16:03
Was that ironic? Please say it was.

Barely,
But there were like 15 words in the sentence, and 12 were misspelled
:wtf:

theunwantedbeing
23-01-2008, 16:23
Only 1 of those words was misspelled actually....
There was a one and a that though.

RobC
23-01-2008, 17:24
Last time I checked, 'prolly' wasn't a word. ;)

</pendantry>

Kraal_Lord_Of_Blood
23-01-2008, 17:25
Woot?
I hope you didn't think i was critisising RobC
'cause i wasn't
Or am i bad at getting jokes?


Oh crap,

My bad,
I tend to be a bit.. stupid at times
I blame the letter for not being there but..
I'm just too slow, damnation
Sorry mon'

/killself

DarkSoldier
25-01-2008, 00:14
Everything described on this (http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty) page.

Arnizipal
25-01-2008, 00:33
I just jump down now. After an incident where I climbed down just to have that freaky girl in front of me I've been terrified to do it ever since :p
Don't play F.E.A.R.: Extraction Point then. It's worse. :eek:

LeggoMeEggo
26-01-2008, 04:44
the thing that really gets me is when i try many many times and I just never make it... doesn't matter what type of game

heretics bane
26-01-2008, 12:57
Halo 3 Beat downs........ohh i hit you first with massive blue power weapon but then you hit me with a magnum and i die, stupid beat down system and when your playing the pit map you respawn a few feet away from some one whos behind a wall

mongoosedog300
27-01-2008, 06:43
20+ bullets to kill enemies in Crysis, including headshots. Goddamn.

Started playing Crysis just after finishing CoD4 :p

empty half a clip in 3 guys, they're still standing :wtf:

superknijn
27-01-2008, 12:03
Escort missions truly suck. I just played Fable: TLC again, doing the 'protect the KGB Bandit Trader infiltrator' quest. Ofcourse, being the bad-ass sister-killing Sword-of-Aeons-wielding Assassin, I killed all the Guards and Traders, before ordering the KGB Bandit to follow me. I walk back to the previous area, and then a bunch of Guards approach me, and somehow ignore me (even when attacked) and walk up to the windmill. I ofcourse shoot them with my ultimate Skorm bow of evilness and power, only to realize that the last Guard infact did had a brain, didn't walk to the windmill, and started chopping up my KGB Bandit Trader.

Now, was the AI just being as stupid as always, or did they distract me? Anyway, that got me quite a bit mad. What the hell was I supposed to do? Also, the bloody game has an X-box like saving system, that only allows you to say your profile and items, and not your in-quest progress. It's very annoying, and lets you easily cheat to get 50 pieces of all the nice items.

Venomizer
27-01-2008, 12:41
the things that annoy me mainly in games

the first, and my biggest gripe is certain types of online gamers - usually children or folk with a child-like brain who insist on either spending the entire session slagging you off for daring to step foot in their world, Kill you for no particular reason then for a laugh to themselves and the above mentioned slagging off.............the worse however, are those who cheat online - really whats the point of it?

the second is escort missions, now my favourite game series - Dynasty & Samurai Warriors in particular are guilty of this, one minute is all happy and they head to the escape point but then, a single soldier is still standing - cue the de-tour to kill said soldier and get swarmed by a small army of them :mad:

The Guy
27-01-2008, 17:22
Some people online can be jerks.
I once got threatened to be booted out on gears of war because I was using the lancer :wtf:

The pestilent 1
27-01-2008, 20:25
Some people online can be jerks.
I once got threatened to be booted out on gears of war because I was using the lancer :wtf:

I got to use my "THEN WE SHALL ALL DIE TOGETHER!" warcry yesterday on COD4.
Everyone was amused, even the guy I Team killed.

My roundabout point being, I hardly ever encounter those people, and they tend to last a very short time when the entire team kills them every time they respawn.

Kraal_Lord_Of_Blood
27-01-2008, 20:43
The thing is, most of the games they usually occur in don't include "team kills"
*cough*WoW*cough*

Notorius
27-01-2008, 21:12
RTS Skirmish AI. Seriously, when I make a game including several computer players I'd like them to attack each other not just me.

dr.oetk3r
28-01-2008, 00:27
Some people online can be jerks.
I once got threatened to be booted out on gears of war because I was using the lancer :wtf:

That's pretty rediculous.

Jedi152
28-01-2008, 08:15
RTS Skirmish AI. Seriously, when I make a game including several computer players I'd like them to attack each other not just me.
I agree, as well as the computer cheating.

On Red Alert 2 (and one, at least on the PS1) the enemy gets technology really fast, like nukes or kirov airships in about 5 minutes.

polymphus
28-01-2008, 09:31
When trying to play an FPS online and having to downloads hundreds of custom .wav files. Honestly, my computer nearly melted last night when I tried to play TF2. And this has happened more than once. I wonder how many people realise that their hilarious chicken clucking sound it costing people around the world hundreds of dollars each to get new goddam computers.

And yeah, RTS AI.

ozzfan
28-01-2008, 13:36
I really hate long, boring dialogue sections; with no way of skipping them. I'm looking at you Assassins Creed...

Arcane_Blade
28-01-2008, 14:32
Some people online can be jerks.
I once got threatened to be booted out on gears of war because I was using the lancer :wtf:

Were you just using it to fire or chainsaw?

If you were chainsawing, I can kind of see why you were asked to stop (although these guys sound like they din't just ask nicely), it's very annoying when people consistently use it for 'one shot' kills, although the same can be said about shotguns.

Then again, both players have an equal chance if they both manage to get the shotguns out, rather than just some guy constantly using the chainsaw while sneaking up on players.

WLBjork
28-01-2008, 15:58
I got a new one:

Those @*&^%$ bots in Counterstrike:Condition Zero.

"Fire in the hole!" - yes, that just hit *me*, I'm now on 24 health, thankyou Steel (or whoever)

"We need you to defuse the bomb, sir!" - I'm at the other bomb site you fool, I can't get there before it's too late, sort it out yourself.

And my absolute favourite "Bomb site secure!" - pray tell, why are my brains leaking out over the floor then?

The Guy
28-01-2008, 16:34
Were you just using it to fire or chainsaw?

If you were chainsawing, I can kind of see why you were asked to stop (although these guys sound like they din't just ask nicely), it's very annoying when people consistently use it for 'one shot' kills, although the same can be said about shotguns.

Then again, both players have an equal chance if they both manage to get the shotguns out, rather than just some guy constantly using the chainsaw while sneaking up on players.

I was using it to shoot. I only got about 4 kills with it. I just HATE using the shotgun. That's what GOW boils down to. "Who is best with it". It gets boring.

Zerstoren
30-01-2008, 00:37
The water temple in LoZ:OoT. Took me three months to get through that bastard.

Similarly, the gerudo archery challenge in the same game. Fark. '

The god-damn Hilary mission in GTA:VC. Yes, that makes perfect sense, I have to beat the getaway driver in a race before he'll be the getaway driver. And then the bloody idiot gets killed before he can be a getaway driver.

In WoW, whenever a non-elite hunter mob's pet is extraordinarily difficult to kill, possessing health and damage far exceeding the level indicated.

Trying to protect Natalya in that one level in Goldeneye where all the enemies are swarming over the huge wall on the other side of the room.

Any mario party game requiring you to rotate the control stick very rapidly. My palms paid dearly for this.

Echoing sentiments above, I'm awaiting the shooter which has, among the various orders one can issue to your comrades, a distinct and effective "%$#@ off" command. I can't even count the number of times my allies just casually wander into my line of fire.

In Blast Corps for the N64, knowing that you hadn't finised a level completly but having no way to go back and do it again, nor any idea what it was you hadn't finished.

Arcane_Blade
30-01-2008, 15:44
I was using it to shoot. I only got about 4 kills with it. I just HATE using the shotgun. That's what GOW boils down to. "Who is best with it". It gets boring.

Very true. Those guys just sound like sods then, I've never encountered anyone that ridiculous.

Spangley Special
30-01-2008, 19:27
Kids complaining about me and my mates "cursing"on gears, it a bloody 18 rated game! we are swearing less than the charaters we are playing as!

the auto face on occarina of time, it just dont work!

D-district prison on FF8 :wtf:

VanHel
03-02-2008, 02:31
Looking for the damned key in RPGs! I've got a big tough fighter with me, can't he just bash the damned door in?

Hicks
03-02-2008, 04:33
DOW: The eldar on insane difficulty are unbeatable. You get hit by a tsunami of Banshees and Wraithlords that are seemingly unkilable.

But the most infuriating thing I find in videogames is fighting games with one touch desperation moves. The best example is the Last Blade 2 on the dreamcast. Whenever you character is on the verge of diying you just need to press the right trigger to be able to pull off it's most powerfull super and you can do this as much as you want. Basically you pound your ennemy and when he is about to die he just needs to press the right trigger non stop and if he hits you, you die.

freelancer
06-02-2008, 09:11
Me being the prime target (im looking at you unreal tournament 3) always my team mates will be attacking an enemy node, running away with a flag or just im hiding my team mates are doing all the damage, and yet the enemy seems to think im the most dangerous target.

And i agree with the "yes, you saved the universe from a giant semi-transperent plasmiod of transdementinal doom.... so? what you expecting a discount?" (im looking at you freelancer still a brilliant game)

freelancer