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View Full Version : Just got the Ork Codex, how do you likes it, and a question.



HsojVvad
19-01-2008, 16:02
I just got myself the new Ork Codex. I havn't had much time to read it yet. I got it more for fluff and once I finish my Tyranids and Dark Angels I plan on to start an Ork army full time. Right now I am only doing Orks a little bit.

I have a question, why do you guys love orks so much. One more question, is when I was in my GW store and the red shirt was telling me about the Orks, he mentioned a rule about if my Dakka Guns were painted red (I think he said that, something about being painted red) I get an extra 1" move, so they move 13" instead of 12". What page is this on? I just skimmed the book but hoping someone can point me to the exact page.

From reading it so far I am loving it and glad I got it. I can set up my DA and Tyranids to fight the Orks, and I can't wait for all the comedy in there. This should make a great game.

When you guys play do you have lots of comedy in your games with Orks? How do you do it to make it extra funny or does it just happen?

Thanks for reading my post, and hoping to read your replies.

lord_blackfang
19-01-2008, 16:14
When you guys play do you have lots of comedy in your games with Orks? How do you do it to make it extra funny or does it just happen?


The secret isn't in what you do, it's in how you think. Like Orks themselves, Ork payers strive to free ourselves of worry and angst, so they we can take all the disasters that happen in good humour and not get all upset when our units blow themselves up by accident.

In theory, it should be possible to play any army this way, but it just doesn't happen.

Chaos and Evil
19-01-2008, 16:14
if my Dakka Guns were painted red (I think he said that, something about being painted red) I get an extra 1" move, so they move 13" instead of 12"

He's joking with you... Orks believe that anything that's painted red will automatically become slightly faster than its non-red equivilents.

It's not an actual rule however. :p

Nyarlathotep
19-01-2008, 16:19
when I was in my GW store and the red shirt was telling me about the Orks, he mentioned a rule about if my Dakka Guns were painted red (I think he said that, something about being painted red) I get an extra 1" move.

The red paint job is an upgrade for Ork vehicles, you get 1" extra movement, but still count as moving 1" less for shooting etc.

Madfool2
19-01-2008, 16:22
It's a good read, I need to get a copy for myself though.

HsojVvad
19-01-2008, 16:28
The red paint job is an upgrade for Ork vehicles, you get 1" extra movement, but still count as moving 1" less for shooting etc.

can you please tell me what page is this on?

Kulgur
19-01-2008, 16:37
can you please tell me what page is this on?

P93

(tencharlimitssuck)

CommisarMolotov
19-01-2008, 16:43
I like the new Ork codex - it's amazing how much a simple points drop made the orks into a much more competitve army...

They brought back groovy stuff from 2nd edition, too - Shokk Attack Guns and Weirdboyz!

The only thing they missed was Nazdreg (snif...)

HsojVvad
19-01-2008, 16:54
P93

(tencharlimitssuck)

Thank you. Now I have anthour question, does the hole vechicle have to be red or just the Dakka Gun as the guy at GW said?
Is there a point increase for this?

Does this really make a difference? Remember I never played a game yet so I wouldn't know.

CommisarMolotov
19-01-2008, 17:28
You'd have to paint the vehicle red, you'd have to pay the points for it (in addition to the normal cost of the vehicle), and yes - that extra inch can actually make a difference in play.

Gensuke626
19-01-2008, 20:05
You'd have to paint the vehicle red, you'd have to pay the points for it (in addition to the normal cost of the vehicle), and yes - that extra inch can actually make a difference in play.

I don't think you have to paint the Whole Vehicle Red...but a significant portion of it must be red. The way my group has always played it has been "If we can very clearly see that there is Red paint on that Wagon, you can buy the Red Paint upgrade."

Mostly we made that rule after I brought a Looted basilisk to the table that was painted in Imperial Camo as a base, and then had Red and Blue paint applied to the track guards, the gun shield and parts of the Hull. But it was still primarily Guard Colored.

sephiroth87
19-01-2008, 21:10
I love the new ork codex. It's miles better than the last one, and the fluff is back in. The orks are usually funnier than other armies due partly to the player and partly because of the rules. Some of the rules are zany and unpredictable. I spent the better part of my last game running over enemy vehicles with my deffrolla, laughing when it finally got obliterated by a meltagun.

There's a sensibility about most ork players where they don't take winning and losing as seriously. I think that's due to the fact that there was no obvious power list that makes all the internet trolls start slipping in and playing them. You had to play them because you liked them in 3rd edition, not because they were the best tournament list.

Ork players generally thumb their nose at WYSIWYG, using GI Joe toys, plasticard, and flower pots to make their vehicles. The army used to be so conversion intensive (many of the codex units didn't have models) that playing a game was almost as much about getting to show off and play with the new stuff you built as it was playing a strategy game. You never saw different players playing the same army, and it was fairly competitive for a long time. I still won fairly consistently with the old codex even up until the new one that just came out.

Lyonator
19-01-2008, 21:36
You had to play them because you liked them in 3rd edition, not because they were the best tournament list.
QFE

the last list was worthless unless you used the KoS version.

adreal
19-01-2008, 21:46
I play Orks for the fun of it, trukk rush and not giving a damn how many orks die in the process and to watch my oponent sweat bullets as how he can kill so many damn orks.

red paint is one of the most characterful rule GW ever invented, and just having your trukks turbo boost 25" then ramshackle anothder D6 brings a smile to anyone's face.

ChrisAsmadi
19-01-2008, 21:48
I don't think you have to paint the Whole Vehicle Red...but a significant portion of it must be red. The way my group has always played it has been "If we can very clearly see that there is Red paint on that Wagon, you can buy the Red Paint upgrade."

Mostly we made that rule after I brought a Looted basilisk to the table that was painted in Imperial Camo as a base, and then had Red and Blue paint applied to the track guards, the gun shield and parts of the Hull. But it was still primarily Guard Colored.

Something like red stripes along the sides would work, too.

HsojVvad
19-01-2008, 22:14
So I take it, if I was playing with Orks, and say my Trukks crashed or something, the other Orks would look at them, and then laugh at their misfortune and keep battling?

That is funny. I just bought myself a box of Orks, I think they are just troops but already love them. Going to start with my army.

thanks guys for the replies.

Morskul
19-01-2008, 23:49
The new Codex is good enough, really. I was a bit worried by some points, such as the new Waaagh! rule, the choppa and the lack of variety allowed for wargear options on most units. However, I have since come to the conclusion that this is more than made up for by the reintroduction of the Shokk Attack Gun and Weirdboyz. If only Boarboyz were back too...then my life truly would be complete.

Everyone enjoys gaming with Orks because it's possible to throw caution entirely to the wind and do whatever you want. Generally when people plan an army, they pick the units which they think they'll enjoy the most - sadly lacking in many army lists selections. The same goes for when you use them in battle. When you use an army with mostly negated armour saves and poorly armoured vehicles, you soon get used to everything blowing up around you. Chances are that your opponent won't have killed enough when they get to your lines, though, and you'll still be able to have more than a game out of it.

As previously mentioned, when playing just go with the flow. If something blows up, watch it and laugh, knowing full well that your Slugga Boyz are poised to munch up your opponent's prized unit. They can surprise you anyway: thanks to rubbish deployment on my part in my last battle, by Stormboys were stranded in the open, staring down a Leman Russ and a unit of angry, angry Grey Hunters. The only option was to charge a Venerable Dreadnought, which they duly did and held up for three turns before my dread reached it and tore it in half. Good times.

Suffice to say, I've been playing Orks for over a decade now, and I wouldn't trade them for any other army. So, my advice for you when building your army would be: loads of boyz and whatever esle you find amusing nd interesting. Then you'll be guaranteed to get some of the best games of your life.

Morskul

carlisimo
20-01-2008, 00:51
So I take it, if I was playing with Orks, and say my Trukks crashed or something, the other Orks would look at them, and then laugh at their misfortune and keep battling?

That is funny. I just bought myself a box of Orks, I think they are just troops but already love them. Going to start with my army.

thanks guys for the replies.

To get an even better idea of how Orks think, go to specialist-games.com and download the Gorkamorka rules. They're halfway down the page, small links in big paragraphs of writing. There are two books; Da Rulez, and Da Uvver Book - the latter has more background stuff and is the one you want... it goes into Ork society quite a bit, and it's a good laugh.

VetSgtNamaan
20-01-2008, 00:54
I know I was really hoping for the return of the boarboyz myself since I truly love the snakebites. But still I field them in the counts as bikers capacity.

MadJackMcJack
20-01-2008, 15:34
I know I was really hoping for the return of the boarboyz myself since I truly love the snakebites. But still I field them in the counts as bikers capacity.

Are you converting them to carry twin-linked shootas? Because that would be awesome!

Personally, I love Orks for their have-no-care attitude and their focus on rule-of-cool. The new Trukk rules are the perfect example. The image of a burning trukk tumbling towards enemy lines while whooping boyz hang on for dear life until it explodes sending them flying to the enemy makes me giggle like a schoolgirl. Plus, naturally, there's the counter-point they make to the whole doom-and-gloom. In the grim darkness of the far future, there is only war...and the Orks are as happy as pigs in muck about it.

philbrad2
20-01-2008, 15:59
I love the Ork codex. In fact I've started a Ork army off the back of it. After years of power armoured spikey Chaosness and talony Tyranids I've gone green and TBH I'm finding it quite liberating... Just knocking around a few ideas for some very silly Madboyz and my current WIP Kommando team - the "Special Ork Service".

GW have come up with a great mix of viscious/nastiness from the 3rd ed Orks with a big pinch of the silliness from 2nd ed Orks.


Orks the most fun army in 40K ?? I think so.

PhilB
:chrome:

Ironhand
20-01-2008, 16:41
I think the new Ork Codex is great, and I wish that all 40K players had the same fun attitude that most Ork players do.

Colonial Rifle
20-01-2008, 18:30
The new ork codex is excellent - looks like Phil Kelly cut his teeth on eldar (good, apart from the Falcon) and Nids (ok, apart from godzilla), to finally make a well-rounded, fluffy codex.

I sold my Chaos in disgust as Gav's rubbish book, but Phil has made a warboss of me :)

kikkoman
20-01-2008, 19:23
The secret isn't in what you do, it's in how you think. Like Orks themselves, Ork payers strive to free ourselves of worry and angst, so they we can take all the disasters that happen in good humour and not get all upset when our units blow themselves up by accident.

In theory, it should be possible to play any army this way, but it just doesn't happen.

this is also the same reason why nobody likes Eldar