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skullboy7269
03-02-2008, 14:37
this is my first try at dwarf can u tell me what u think and what i should change any comant help

thane pt 137
sheild
2 rune of cleaving
rune of fury
rune of stone

2X 25 warriors 500
2 musician
2 stabderard berear
2 veteran

10 thunderers 175
musian
standered berear
veteran

10 quarrellers 130
musician
veteran

cannon 90

2 bolt thowers 45

organ gun 120

gyrocopter 140

9 slayers 132

5 hammereers 84

11 miners 146

2 master engineer 144

10 longbeards 190

total of 2033

northwoodDreamer
03-02-2008, 15:08
this is my first try at dwarf can u tell me what u think and what i should change any comant help

thane pt 137
sheild
2 rune of cleaving
rune of fury
rune of stone

2X 25 warriors 500
2 musician
2 stabderard berear
2 veteran

10 thunderers 175
musian
standered berear
veteran

10 quarrellers 130
musician
veteran

cannon 90

2 bolt thowers 45

organ gun 120

gyrocopter 140

9 slayers 132

5 hammereers 84

11 miners 146

2 master engineer 144

10 longbeards 190

total of 2033




First of 33 points is too much over 2000 to be acceptable. Drop the command in your Thunderers and Quarrellers - they're shooters and shouldn't be in battle. 5 Hammerers won't do anything, so drop them too. This should give you enough points to put the Rune of Forging on your cannon, imo a must for any Dwarf cannon. I'd also drop either the Slayers or Miners in order to beef up your Longbeards.

Murdoch
03-02-2008, 19:38
Also I think you may want to re-read the bolt thrower section of the army book as you do not get 2 for 45 points.

Aside from Northwoods hugely valid comments above the only other thing I would offer is that you have no need of two master engineers. IMHO I would leave both polishing their pistols and take a venerable runesmith for the added Magic protection.

Top start though.

IronBrother
03-02-2008, 19:58
i agree with murdoch drop the engineers and take some magic defense man.

AFoolProofPlan
03-02-2008, 21:12
You have 5 special choices.(Cannon, BTs, Miners, Slayers, and Hammerers) You're only allowed 4 at 2k

thane pt 137
sheild
2 rune of cleaving
rune of fury
rune of stone

2X 25 warriors 500
2 musician
2 stabderard berear
2 veteran
Drop Veterans on these guys unless you're gonna have a character in it


10 thunderers 175
musian
standered berear
veteran

10 quarrellers 130
musician
veteran
No command for either. But shield would be nice if you can find the points

cannon 90
Needs RoForging

2 bolt thowers 45
90 pts

organ gun 120

gyrocopter 140

9 slayers 132
Just bump it up to 10, they'll hold a flank for you fairly well. Although, I'd prefer unit of 15

5 hammereers 84
Way too small. Again, aim for 15. Get a standard and musician. Perhaps a runic banner

11 miners 146
If you want a combat unit, make them bigger. If not make them smaller, around 7ish

2 master engineer 144
If you want these guys, give them RoStone, and GW so they can fight back against Warmachine hunters. And a nice runic Warmachine for them would be great too

10 longbeards 190
Same as Hammerers

skullboy7269
03-02-2008, 23:58
this is a remake of my first try

thane 137
sheald
2 rune of cleaving
rune of fery
rune of stone

2X 25 warriors 489

2 musician
2 standerd berear
1 veteran

10 thuderers 140

10 quarrelllers 110

cannan 125
roforging

2 bolt thowers 90

organ gun 123

gyrcopter 140

20 minners 240

15 lonbeards 165

total 1896

and should i put in slayers or hammers

Oenghus
04-02-2008, 00:03
I don't play as dwarves (dwarfs?), but I play against them a fair amount. I hate Slayers. Hate them. I once saw a lone slayer bog down a unit of brettonian knights (realm, I think) for three rounds of combat. That's just evil.

Just fire those suckers at your opponent's most expensive unit and forget about them for the rest of the game.

Just my thoughts.