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Imperial Dragon
15-02-2008, 02:31
what can post about the charater i have made? so you guys and gals can have a look to see if it's good to learn with.

Lord Inquisitor
15-02-2008, 02:33
You can post anything you like. But, typically, post a short background + stats and we can have at it...

Imperial Dragon
15-02-2008, 02:40
this is using the Imperial guard Vetrans

Stats:
WS BS S T I
75 70 64 62 55
Wp Sg Nv Ld
55 60 73 80



Equipment: Bolt pistol with two reloads; 2 x frags; 2 x smoke; Power sword; Carapace armour on chest, abdomen and groin; flak armour on all other locations except head; Injector implant, ‘slaught and Spur

Skills: First Strike and Nerves of steel

Total Points: 144 pts

is this done right?

i haven't got any background for it yet, not to sure on what to write.

oh and whats like a common points game for =][=??

kaled
15-02-2008, 13:45
this is using the Imperial guard VetransIs he supposed to be a guard veteran? (Because it's not clear from your brief description). Or did you just use that statline when creating your character? In any case, there's no need to use any of the rulebook profiles - p15 of the LRB has a good description of each stat, so just choose values that fit your character. The other thing to remember is that you're not constrained by the archetypes in the rulebook, and there's no need to pick character types straight from the 40k battlefield. After all, anyone can be recruited to the retinue of an Inquisitor. To me that's one of the best things about Inquisitor - the chance to explore the universe away from the front-lines.


Equipment: Bolt pistol with two reloads; 2 x frags; 2 x smoke; Power sword; Carapace armour on chest, abdomen and groin; flak armour on all other locations except head; Injector implant, ‘slaught and Spur
That's quite an eclectic collection of equipment for a guard veteran. You should be aware that both bolt weapons and power weapons are easily capable of taking someone out of the game in one hit. With only 3-4 characters per side that could mean the game is over quickly. For a guard veteran a lasgun or autogun and a knife or sword would be more appropriate. Power swords & bolt pistols are better suited to high-ranking characters like Inquisitors (and even then, giving both to one character will make him extremely powerful - one or the other would be better). Or, if you're going to give him combat stimms maybe a focus on close-combat might be better - perhaps a heavy two-handed weapon and a pistol?


Skills: First Strike and Nerves of steel
Personally I don't like Nerves of Steel (or Force of Will); it means that the character will never, ever dive for cover when he's shot at. That's fine if the character is truly incapable of fear, but personally I think a high Nv is a better way to represent someone who's very brave. Others will no doubt disagree.


i haven't got any background for it yet, not to sure on what to write.
Just a brief history of the character is fine, who he is, where he came from, what he believes - that sort of thing. You could try using these twenty questions (http://www.specialist-games.com/inquisitor/forum_b/topic.asp?TOPIC_ID=6635) as a guide.


oh and whats like a common points game for =][=??Most people ignore points altogether (the Ready Reckoner is only a very, very rough guide), instead people just have 3-4 characters each and give them appropriate stats, abilities and equipment for their background. I'm guessing by the fact that you're asking about points that you come from a 40k background, and as such you're used to games that are fair and the forces balanced. Inquisitor isn't like that - there's no fair, no balance other than what the GM imposes.

inq.serge
15-02-2008, 14:29
Common pts game = GMs choice.

I personally hate the idea of pts system for =][=, because it's killing one of the best things in =][=; the No Points System.

Imperial Dragon
16-02-2008, 11:14
Harlequin


WS BS S T I Wp Sg Nv Ld
85 75 55 40 90 60 60 73 90


Equipment: Shuriken pistol, harlequins kiss, holo suit and 3 Psyk-outs



Weapon |type range mode Acc Dam Rld Wt
Shuriken pistol| Pistol E single ---- 1D6 2 10



Weapon | Reach Damage Parry Penalty
Harlequins kiss 1 2+3D6 10%

Armour: Holo Suit, this is just like a Conversion Field but roll 3D6 + 1 and discard the lowest roll.

Special Skills:Furious Assault, First Strike, Lighting Reflexes, Catfall, Acrobatic and Dodge

is this fair at all?

kaled
16-02-2008, 11:53
First off, drop the whole points thing - this isn't 40k, and the ready reckoner is so rough a guide as to be useless. It's also very open to abuse and most people would say that it just isn't worth using. You'd be better off making up a few characters, trying them out in a few games and adjusting them if necessary.

Second, background is arguably the most important piece of an Inquisitor character - why is this Harlequin in your game? Who is he? Is he accompanying an Inquisitor? And if so, why? Is he acting alone? What's his mission?

As for his stats - there's an article on using Eldar in Inquisitor on the SG site. It might be worth a read - it doesn't cover Harlequins, but it'd be a start. It does have rules for Shuriken Pistols though

EDIT: Actually, I'm going to just remove everything I wrote before as I found these rules on the Conclave which look like they'd be a better start than what I suggested;
http://www.specialist-games.com/inquisitor/forum_b/topic.asp?TOPIC_ID=8156
EDIT2: Although, having looked through them again, I think the stats suggested in that link are a touch low for a Harlequin and could be increased by at least 5-10 points. Most of the rules look pretty good - especially those suggested by N0-1_H3r3.

As for whether a Harlequin would be fair; well that depends. If he's up against an aged Inquisitor and his team of scribes and archivists, then no, probably not. On the other hand, on his own he could be a good match for a powerful combat-oriented warband. That's what I meant when I said there's no 'fair' in Inquisitor beyond that which the GM imposes. As long as everyone's teams are roughly equal and everyone is happy with them then that's all that counts. And using the Ready Reckoner won't give you 'fair' teams.

sagittar slaith
17-02-2008, 15:38
harlequin stats should be a lot higher than that especially WS and I. other than that they look Ok. and you are right the point system is poor in general, but it is sometimes a good idea to work out the points once in a while, it helps get rid of overpowered characters

kaled
17-02-2008, 16:31
The first post on this (http://www.specialist-games.com/inquisitor/forum_b/topic.asp?TOPIC_ID=9667&whichpage=2)thread gives a good example on why using the Ready Reckoner doesn't really help get rid of over-powered characters.

sagittar slaith
21-02-2008, 16:29
the points syetm should be either made better or abolished

kaled
21-02-2008, 17:06
I vote for it's abolition - people have been playing the game quite happily for years without using it. It only tends to be newcomers to the game, particularly ones with a background in playing things like 40k who want to use it. If it wasn't there they'd be forced to look at what was appropriate and fun, rather than just using an arbitrary and hopelessly flawed points system and thinking the result was 'balanced' and 'fair'.

inq.serge
22-02-2008, 12:16
I vote for it's abolition - people have been playing the game quite happily for years without using it. It only tends to be newcomers to the game, particularly ones with a background in playing things like 40k who want to use it. If it wasn't there they'd be forced to look at what was appropriate and fun, rather than just using an arbitrary and hopelessly flawed points system and thinking the result was 'balanced' and 'fair'.

QFT

I also vote for abolition.

Balance & Fair =/= Fun and Joy. (You know, you can't put a pts cost on the players brain.

I.E.

Serge1 has 619 "Emelie" (http://i12.photobucket.com/albums/a221/AlfredoPistoleto/Inq/Dsc00957.jpg) (Yes, she's inq.scale), With full (10 man) crew + Inquisitor S.Pilos (Yes, He's named after me, got any problems with it?), Acolyte S.Antarcticus, and Marchosias D'Sadaux (In a sword)

Serge2 (from a parallel universe) has a homeless guy called Bob (Who is armoured with a bed sheet for cape, cardboard box for helm, and underpants as armour. Otherwise he's naked. He has a revolver with some reloads and a couple of stolen Meltabombs (Which he got from "The Scary Guy").

Serge1 drives Emelie around the town.

Serge2 uses Homeless Bob to sneak into Emelies deathzone, and places a couple of Meltas on her rear, then sneaks under her and puts some meltas on her underside, then sneaks away, and detonates the meltas blowing Emelie up and killing the crew.

RRpts:

Bob: ~Lower then 80
619+Pilos+crew+posse: A hell lot more then 800.

Fair?) Edit: I forgot what I wanted to say with this story.

talos935
23-02-2008, 00:52
I vote for it's abolition - people have been playing the game quite happily for years without using it. It only tends to be newcomers to the game, particularly ones with a background in playing things like 40k who want to use it. If it wasn't there they'd be forced to look at what was appropriate and fun, rather than just using an arbitrary and hopelessly flawed points system and thinking the result was 'balanced' and 'fair'.


Erm...what's 'fair' about chainweapons and power swords, knives and axes all being 'rare'?

The ready reconer in my experience is very rough. I've found teh best way to balance is trial and error

Inq.serge, the only scary thing about an Inq scale Baneblade is that it can crush you lol....and maybies the sponson weapons if they can hit you............

kaled
23-02-2008, 10:18
Erm...what's 'fair' about chainweapons and power swords, knives and axes all being 'rare'?
I'm not sure what your point is. What's unfair about those weapons being 'rare'? Describing them as 'rare' seems perfectly reasonable to me - it's the arbitrary allocation of points that I disagree with.

inq.serge
23-02-2008, 11:48
Inq.serge, the only scary thing about an Inq scale Baneblade is that it can crush you lol....and maybies the sponson weapons if they can hit you............


The sponsons can hit you. All guns can hit you. You just have to be really really far away. Really far.

Back to Quasi-pseudo-topic.

Who said it has to be fair?

sagittar slaith
23-02-2008, 13:32
ouch. imagine how nasty the baneblade cannon would be in inquisitor.... 80d10 damage or something like that.

talos935
24-02-2008, 22:23
Sorry Kaled, I was getting the wrong end of the stick. I was actually backing up your point on closer inspection.
The point I was trying to make that was chain and power weapons have the same 'points', but the power weapons are way better than chainweapons for the same points [ie damage and the destruction chance].

Ynek
25-02-2008, 18:11
I have no faith whatsoever in the ready reckoner.
I find that GM's discretion works a hell of a lot better... But since I'm normally the GM, I'm incredibly biased.