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Nomad
18-02-2008, 22:16
Seeing as I'm starting a Tomb Kings army, I decided that buying the Tomb Kings Battalion box would be a good place to work from. I only see one problem with this. Although I want the Skeleton Warriors and the Chariots, I'm not so sure about the Horsemen. I've heard that Tomb Kings cavalry are a waste of points, and judging by the entry in the army book they're a weak unit. This won't stop me from buying the box, because it is cheaper than buying the individual units even without the cavalry, but what should I do with the horsemen? Do they have any uses, or should they go straight onto eBay?

Chiron
18-02-2008, 22:42
Make em light cav, they have there uses (diversions, priest support, harassing fire)

Highborn
18-02-2008, 22:43
I built mine as light cav, and I'm not impressed with how they're running but they're certainly not the worst unit either. Their mere presence tends to keep lone wizards honest, and they've been superb as redirectors. You can count on them all dying, so you can plan for that when setting up flankers. Not the greatest use of points in the TK army in my (limited) experience, but depending on how competitive your area is they may still see some use.

Cragspyder
19-02-2008, 00:43
They are definitely not the best value for points in the army (about the worst, in fact) but they aren't useless either. 5 Light Horsemen in particular is the cheapest unit in the army (aside from single Tomb Swarm which is not that great either) and can make an effective bodyguard for a fragile, mounted Liche Priest, and provide some cheap diverting power and limited shooting to deal with units like Skinks or Glade Guard Scouts.

5 Heavy Horsemen can provide a cheaper and fairly swift (as far as TKs go) flanking unit, and your opponent will likely be shooting the Chariots and Ushabti instead. Since they have a half decent AS they even have a decent shot at taking out a weaker ranked unit in the flank (Goblins, for example, or flanked Clanrats or Slaves).

I think I'm the only person who makes use of a lot of Horsemen. As mentioned above you should build 5 Light Horsemen (no command) and use them as mentioned above. Anything else is probably not necessary outside of a themed list.

Makaber
19-02-2008, 01:01
First a quick disclaimer: I don't have any actual playing experience with skeleton horsemen, so this is all just thinking out loud from what I can gather from the book. I do plan on getting a unit though.

I think the medium horsemen have a undeservedly bad reputation. Let's compare them to skeleton warriors with hand weapons, shields, and light armour. For less than twice the cost of a warrior, you get:

Twice the Unit Strength.
Twice the move.
The same (or better) armour save (as they're not suffering the same conditional modifiers as the hand weapon and shield rule dependent warriors).
More then twice the punch (as the horse fights as well as a warrior, and the rider has a spear).


Of course, there are weaknesses: They're easier to kill off, the command is more expensive, and we might as well forget about rank bonuses. These are common flaws of all cavalry though, so in the end, it all boils down to what you want the unit to do. For a budget fast attack alternative to warriors, I think medium horsemen are severely underrated, as long as you don't expect too much of them. They're not knights after all.

Braad
19-02-2008, 08:50
The problem with not having any cavalry, is that you get outmanouvred very easily. Of course, you got chariots, but I always have a bit of cavalry available. And fighting some unit with a huge block of skellies, and then putting some cavalry in the flank, is of course a good thing.

Duke Georgal
19-02-2008, 11:12
Everytime I play against TK my opponent always has one or two small units of light cavalry with bows. They are very annoying and very useful.

Don't get too much into cavalry, but I'm sure you will find uses for what is in the battalion box.

madden
19-02-2008, 11:17
I use 2 units of 5 light as there always hit on 5s from shooting is good for war machine hunting other light units pistols etc, they are a quick relitively cheap flanker unit and can also be patched up if positioned right. Best bet is to try them out and make up your own mind but i find they are good.

rodmillard
19-02-2008, 14:52
I started with 2 batallion boxes and built them as 1 unit of 10 medium cavalry (as a flanking force with rank bonus) and 6 light cavalry to escort my mounted liche priest. Sadly I can't report on how they fare on the field, as the tomb kings army is still WIP, and I'm trying to build it so that its interchangeable with Lahmian VC to some extent (med cav = black knights, tomb guard = grave guard, carrion = fell bats) so I don't have to fork out on core units twice.

Nomad
19-02-2008, 18:13
Thanks for the advice, everyone. I'll try out the horsemen and see what happens.

Zoolander
19-02-2008, 22:18
I would seriously consider using heavy horsemen. The light ones are not worth their points at all. Don't bother. The heavy ones can be very useful for breaking ranks and flank charging. Make them 10 strong and perhaps a war banner and they do a great job.

W0lf
19-02-2008, 22:23
They do a great job indeed.

But not the job their points cost suggests.

if you catch my drift.

Chiron
19-02-2008, 22:53
They do a great job indeed.

But not the job their points cost suggests.

if you catch my drift.

Considering that everything in the TK list costs a damn fortune...

ChaosTicket
19-02-2008, 23:05
Ehh, I never liked the Tomb King cavalry. Their 'Heavy" cavalry is only light cavalry with light armor and boosted cost, and the 'Light' Cavalry is just skeletons bowman on horses.

Light Chariots are what you are taking because you don't roll to hit with their impact hits compared to skeleton 'Heavy' Cavalry that won't be hitting anything.

sulla
19-02-2008, 23:12
Ehh, I never liked the Tomb King cavalry. Their 'Heavy" cavalry is only light cavalry with light armor and boosted cost, and the 'Light' Cavalry is just skeletons bowman on horses.

Light Chariots are what you are taking because you don't roll to hit with their impact hits compared to skeleton 'Heavy' Cavalry that won't be hitting anything.


But you cant sacrifice a unit of chariots to expose the flank of an enemy unit to your infantry or chariot charge... Nor do you want to waste a unit of chariots as a bodyguard for a liche priest behind the lines. Both of these are very good roles for either cavalry unit.

Chiron
19-02-2008, 23:22
But you cant sacrifice a unit of chariots to expose the flank of an enemy unit to your infantry or chariot charge... Nor do you want to waste a unit of chariots as a bodyguard for a liche priest behind the lines. Both of these are very good roles for either cavalry unit.

Not to mention the valuable special slot in HLP armies

ChaosTicket
19-02-2008, 23:30
Anyone can do flank attacks, that's really what cavalry are made for, and Tomb King cavalry are the worst and Blood Dragon Knightsa are the best.

And yeah, Lich Priests can't ride chariots, because your tomb princes will be using My Will Be Done to make them fast and attack flanks every time, compared to liche priests that need line of sight, and Cavalry are bad as bodyguards, more so because Tomb King Cavalry are the worst in the game.

Sir Charles
20-02-2008, 03:21
I got to agree, if you want a sacrificial unit might as well use LC as the are cheaper and not all that much less survivable.

Drow__Warrior
20-02-2008, 07:04
Personally, the skeleton heavy horsemen are my favorite unit in the army. The problem is that most people don't wanna invest the points to make the unit worth wild. I play a unit that is 15 strong with full command and the banner of the undying legion. Position them directly across from a weaker enemy unit that you KNOW you can auto break. On your 2nd turn you should be able to get them nice and close so that in the magic phase, you can magicaly move them in without the enemy being able to flee safely. Punch a big whole in their line and now you got a huge unit wreakin havoc behind your enemies units..... they've been all stars for me.

Zoolander
20-02-2008, 19:37
That's good that someone else is using them wisely, and in an interesting way, too. GJ Drow.

moose
20-02-2008, 20:40
I find light cav are useful to redirect enemy units, then flank those chargers.

Simple, yet effective.

Since they're cavalry people always seem to think theyre a threat, since theyre rather annoying if left undealth with, and commiting cannons to them would be a waste.

Alot of the TK units need to be worked in conjunction to actually be effective, an expendable light cav unit is one such example.

Moose.