View Full Version : The Dark Heresy Project

19-02-2008, 04:48
My friends and I have just started a Dark Heresy group and man is it GREAT!!! We are all also big time miniature gamers and man does the game support minis. We have all begun to paint different pcs, npcs, thugs, civies, and antagonists. This log will show off what I am new stuff I will be adding to our groups collection each week (and maybe some of theres).

Adept or Psyker? (either way I love this model, easy conversion, Mordheim weapon swap):

19-02-2008, 04:49
I have been also scouring my D&D prepaints and I found these useful. They definately needed some repaint and basing, but it only took about an hour to have them looking nice.

Cultist with daemon weapon (just a touched up slight repaint D&D Blood Cultist of Vol, urban base):

Unbound Slannish Daemon Host (another touched up slight repaint, this time a Dolgaunt Monk, urban base):

20-02-2008, 03:03
More miniatures for the Dark Heresy campaign:

Here's a preacher. I love this model because for me it really epitomizes the Imperium in the 40K Universe. In one hand he has a Las pistol symbol of one of the most common Imperial technologies and in the other he has a primitive club showing how much of the Imperial world has reembraced the dark age.


This guy is perfect as a Emperor obsessed madman (Mordheim fanatic):

20-02-2008, 20:48
These guys look smashing.

I'm very curious about dark heresy (especially as it's somewhat final now) - what's it like?

And what's next on the cards?

21-02-2008, 02:04
Thanks for the kind comment! I'm really happy with how I am progressing as a painter. Anyway, Dark Heresy is awesome! The great part about it is that it is really how I want to play 40K. If you use miniatures and battle-maps it plays like a roleplaying game with a deep skirmish miniature game as the combat mechanic. I'm especially enjoying it as a painter because painting whole armies is not enjoyable for me so this is an excuse for me to paint tons of individual models.

Not to be a shill, but if you want to hear more I would recommend going to waywo.podbean.com and listening to the newest episode. We discuss Dark Heresy extensively in the latest episode.

The next minis I plan to paint for the game are my PC (a techpriest I just finished converting), and a verteran guardsmen type inquisitorial retinue character.

21-02-2008, 02:13
the fish look kinda silly but fitting for some psycho swinging a flail around

21-02-2008, 03:15
On top of subscribing, I shall also say your models look good and request background for all the characters taking part. :p

21-02-2008, 13:31
On top of subscribing, I shall also say your models look good and request background for all the characters taking part. :p

seconded ^^

22-02-2008, 04:55
Thanks guys. I am glad you liked it. :)

22-02-2008, 05:02
so is Dark Heresy kinda like Mordheim for 40k?

22-02-2008, 07:20
so is Dark Heresy kinda like Mordheim for 40k?
Nope, that would be Necromunda (one of the bestestest games evah!) :)

Dark Heresy is a tabletop Roleplaying game (like dungeons and dragons) set in the 40k universe.
IMHO it's brilliant, too bad it will only be produced until september 2008 :(

If you like roleplaying games and 40k: buy it ;)

20-03-2008, 01:32
Sorry, I have not updated this yet. I have been painting for it, but i have not had the time to sit down with the camera. Updates coming soon (Sunday or Monday)!

18-06-2008, 05:53
Ok, finally some new stuff. To start here are some pictures of my DH character Octus TH-32x from the campaign I am a player in. The model is a converson replacing the axe with some mechadendrites and and a talon from a necron model.


18-06-2008, 06:04
Creatures: The next 5 posts will be of aliens I painted for the campaign I am running. I am running a DH game and I chose the adventure form the DM kit as the first adventure for the group.The main antagonists have a pool of xenos creatures at their disposal so I made up 5 different kinds of creature. I will present a picture of each creature, the model I used, and then I'll present the stat block I created for the creature in case there are any players out there that would like to use them.

Creature 1: Terror Worm
Model: GW Millisaur
Description: A native of multiple desert climate Feral and Death worlds, the Terror Worm is a solitary, burrowing, scavenger. The are normally considered a large pest, but have been known to tunnel into a camp to abduct and devour small animals and children (a habit that created its nickname).


WS: 25 BS: - S: 26 T:35 A: 20 I: - Per: 36 WP:30 Fel: - W: 8
Size: Weedy Move: 2, 4, 6, 12
Resistance Poison
Dark Sight (+ immune to blinding effects)
Natural Armor: 4
Natural Weapon: 1d10 + 2 R, Primitive
Acid Blood (free reaction= when 5+ dam. on a single hit [after subtracting armor and toughness] or crit. is scored against this creature all adjacent creatures take 1d10+3 E, that can be dodged but not parried [adjacent terror worms are immune to this effect]).
Climb +30

18-06-2008, 06:12
Creature 2: Hredrin Cable Bat
Model: GW Ripperjack
Description: Believed to have originated on the planet Hredrin, the cable bat is now a widespread nuesience animal. Originally an herbivore the biology of the cable bat allows it to effieciently digest the rubber used to protect cables on ships. Ironically (considering that most of the cables are for electricity) the cable bat is capable of dealing a strong electric shock to anyone it grabs.


WS: 24 BS: - S: 21 T: 26 A: 40 I: - Per: 32 WP: 32 Fel: - W: 8
Size: Weedy Move: 4, 8, 12, 24
Bio-shock (After a successful grapple this creature administers 1d10+1 E Shocking dam. as a free action once per round)
Climb +30

18-06-2008, 06:22
Creature 3: Dusk Creeper
Model: D&D Abyssal Skulker Repaint
Description: Dusk Creeper are dog sized predators that rely on stealth and skill to kill their prey. These nimble creatures are capable climbers and often ambush enemies from above.


WS: 26 BS: - S: 25 T:30 A: 33 I: 15 Per: 33 WP:26 Fel: - W: 8
Size: Weedy Move: 3, 6, 9, 18
Dark Sight
Natural Weapon: 1d10 + 2 R, Primitive
Climb +20
Awareness +10
Concealment +10
Silent Move +10

18-06-2008, 06:26
Creature 4: Munsk Swamp Viper
Model: D&D Fiendish Snake
Description: This snake is a native of the swamps found on the planet Munsk. Their bite delivers a poison capable of killing a man, which is unusual for a snake of this size (easily as large or larger than a fully grown man).


Stats: Pending.

18-06-2008, 07:04
Creature 5: Red Ape of Haddrack
Model: D&D Carnage Demon
Description: Large red creatures resembling primates, the "red apes" are the Apex predator of the planet Haddrack. Dangerous beyond measure, they are massively strong, and possess claws resembling obsidian.

Stats: Pending.

18-06-2008, 10:32
Wow, I really love the stuff you have made so far! That Tech Priest is amazing, is he a void born?

18-06-2008, 12:04
That Tech Priest looks completely incredible! Love the reds too

Storm Ghost
18-06-2008, 16:06
Me and a couple of friends have just started Dark Heresy as well and it is brilliant. We were also thinking of bringing it onto the table top with miniatures etc. Now you have just convinced me fully to do it. Thanks. BTW your models are awesome and the painting is nice and crisp. Keep up the good work, i will be following this thread!!

18-06-2008, 19:57
Here is a cyber-mastiff I made by repainting a D&D Iron Defender. I am working on some Arbitrators as well.


Also I added the stats I created for the Cable Bat and Terror Worm.

18-06-2008, 20:16
Feudal world civilians: These are also D&D repaints of various civilians. I have found the D&D lines to be a great pool for doing some quick repainting (hit them with dull coat and paint over the previous paint job).



19-06-2008, 17:41
To answer your question: Yes, my Tech-priest is void born.

Here are Krass and his mercenary cronies. Krass was made using the jungle fighter's sprue. His cronies are various Orlock juves and gangers. I speed painted them using the popular dipping technique.


I modified Krass and his cronies statlines to make him a more challenging opponents. Krass has all the skills and talents as given in the adventure Maggots in the Meat +
WS: 35 BS: 35 S: 40 T: 32 Ag: 30 Int: 35 Per: 27 Wp: 25 Fel: 30
Talent: Basic Weapon (Las)
Skills: Dodge, Survival
Equipment: Las Gun, Flak Vest body (2), Reenforced Breeches legs (2)

His cronies are the same+
Talent: Basic Weapon (Las)
Equipment: Flak Vest body (2)

PS. Dusk Creeper stats updated!

19-06-2008, 21:33
I like the D&D re-paints and use for dark heresy.