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twisted_angel
24-02-2008, 13:55
Vamp (155)
- Flayed Hauberk
- Dark Acolyte

20 x Zombies (92)
- FC

14 x Skeletons (132)
- FC

10 x Ghouls (80)

5 x Dire Wolves (40)

UltimateNagash
24-02-2008, 16:46
Personally, I don't think you would get a single spell off with that Vampire. Well, you might get one... Personally I would drop the Zombies (I would never buy them anyway)...
and then try to find points for getting more Skellies/Ghouls, and then give your Vamp the Book of Arkhan/Staff of Damnation...

Jack of Blades
24-02-2008, 18:13
Rod of Flaming Death
Dark Acolyte
Avatar of Death; Great Weapon

Panic is incredibly effective when we're talking 2-3 units per player.

I'd drop the skeletons and take more Ghouls to make up for the increased cost of the Vampire.

twisted_angel
24-02-2008, 18:49
Just played against goblins and lost HORRIBLY!!!
I need a list to deal with static combat res, 2 blocks of 25 night gobbos are deadly!!

UltimateNagash
24-02-2008, 21:47
Staff of Damnation is good - you could go with Jack's Vamp setup, but add the Talisman of the Lycni, with 2 units of 16 Ghouls and a unit of 5 Dire Wolves...

Lord_of_Undeath
24-02-2008, 21:51
bigger unit of skellies vamp with level 2 and the avatar of death and rod - 20 skellies FC 5 dire wolves and some ghoules if you can afford them??
don't know if that would fit/work.

Lord_of_Undeath
24-02-2008, 21:52
bigger unit of skellies vamp with level 2 and the avatar of death and rod - 20 skellies FC 5 dire wolves and some ghoules if you can afford them??
don't know if that would fit/work.

UltimateNagash
24-02-2008, 21:55
Woah, Warseer being dodgy - oh, and you could afford either of what you said, except that you would want the Skelies slightly smaller...

PeG
25-02-2008, 14:04
I have a similar problem. Going up soon in my first combat with the new vampires 500p vs W. elves which means that I will take in 3D6 S4 hits from HoD hit on 2+ and 15 hit S3 hits from Glade guard and Glade riders hit on 4+ on turn 1.
If I decide to advance I will get hit with 11 S4 on turn 2 and get charged by 8 dryads in the front and 5 glade riders in the flank of one unit also on turn 2.

If I decide to stay back and spend time on magic it will be 16 S3 hits on turn 2, 11 S3 on turn 3 + getting charged witht the above mentioned dryads and glade riders unless he also stands back and just shoot me.

heinrichvoncarstein
25-02-2008, 16:45
I've found that a vamp with dark acolyte, lord of the dead, flayed hauberk and tomb blade is frigthingly effective (for me at least) in small games

UltimateNagash
25-02-2008, 16:56
You'll need alot of Skellies then ;)
although I would still recommend a unit of 5 Dire Wolves either way...

twisted_angel
25-02-2008, 18:18
I thought about doing the ultimate skele raiser myself but the tomb blade wouldnt be able to raise more than the starting level so if you have already used ION on your skeles to increase them, it becomes useless.

I like the idea of using the ROFD, do you think I should make a vamp that stays back and fires magic or get in the fight?

A Dire Wolves unit is a MUST!! I an only win by flanking and destroying my opponents rank bonus!

UltimateNagash
25-02-2008, 18:30
Have you thought about using 2 Vamps?

twisted_angel
25-02-2008, 18:32
in 500 points?? seriously?

UltimateNagash
25-02-2008, 18:52
Yeah, if you just give them Lord of the Dead and Dark Acolyte, then you'll have 200+ points spare...

twisted_angel
25-02-2008, 18:59
yeah thats true but he dies really easily. maybe a beefed up vamp and mini necro?

UltimateNagash
25-02-2008, 19:11
True... Necro could do it - just let him have IoN and the Book or Arkhan...

twisted_angel
25-02-2008, 19:39
Vamp (190)
- Dark Acolyte
- Rod of Flaming Death
- Avatar of Death, HW + S

5 x Dire Wolves (40)

15 x Skeletons (132)
- FC

15 x Skeletons (132)
- FC

Total 494

--==--
Was thinking of doing something like this, but im not sure if will work without lord of the dead? was thinking of using rod to kill some numbers while using the skeles for a little combat res, the wolves for flanking and summoning zombies to catch fleeing enemies and get flank charges

Opinions?

UltimateNagash
25-02-2008, 19:45
I would swap Avatar of Death for Lord of the Dead and then use the points left over to get another Wolf or give the Vamp the Talisman of the Lycni...

twisted_angel
25-02-2008, 19:47
Im just worried about him dying too easily, remove avatar of death and he has no armour save?!? Or should I keep him as a mage and not get into combat?

UltimateNagash
25-02-2008, 19:52
Well, yeah... that's the idea...

twisted_angel
25-02-2008, 19:57
hows this then...

Vamp (195)
- Dark Acolyte
- Rod of Flaming Death
- Lord of the Dead
- Talisman of the Lycni

5 x Dire Wolves (40)

15 x Skeletons (132)
- FC

15 x Skeletons (132)
- FC

Total 499

UltimateNagash
25-02-2008, 20:01
Looks good - at this level there shouldn't be any fliers, so he should be safe just behind a unit ;)

heinrichvoncarstein
25-02-2008, 20:03
I thought about doing the ultimate skele raiser myself but the tomb blade wouldnt be able to raise more than the starting level so if you have already used ION on your skeles to increase them, it becomes useless.

I like the idea of using the ROFD, do you think I should make a vamp that stays back and fires magic or get in the fight?

A Dire Wolves unit is a MUST!! I an only win by flanking and destroying my opponents rank bonus!

Either i've read my army book wrong or you're wrong. Tomb blade can take the unit above starting strength!!:wtf:

ROFD isn't that great for a vamp unless you take dread knight cause then you have no protection for a very expensive character.

I agree with you on the wolves though. But a unit of fell bats works just the same if you want them instead.

JodiePascal
25-02-2008, 20:26
Here is what I have been using over the past couple of days for a 500 point list. I has been met with some mixed results... Maybe it will help...

Necromancer (mounted on Corpse Cart)

10 skeletons w/ spears, full command and Standard of Everlasting Death.
10 Ghouls w/ Ghast
10 Dire wolves w/ doom wolf

UltimateNagash
25-02-2008, 20:42
Erm, it follows the rules for IoN. IoN says you can't raise more than the unit started with, except under certain circumstances. Tomb Blade doesn't say so, so therefore can only raise to original size...

heinrichvoncarstein
26-02-2008, 15:05
that sucks....

UltimateNagash
26-02-2008, 15:29
Yep... Sword of Kings is good though, but I would recommend one of the "Sword of ..." items - they're really good for their new cost

heinrichvoncarstein
26-02-2008, 15:39
Yeah i know. I'm using either sword of battle (1+ attack for 15pts omg) or blood drinker for my count. and either sword of battle (if my count doesn't have it) or sword of might or sword of striking.
Sword of kings isn't THAT (sarcastic voice) good. It only really works if you're setting yourself into a multi turn combat, which is a bad thing for vc.

UltimateNagash
26-02-2008, 15:52
Actually, Sword of Kings + Nightshroud is good, especially with Beguile. Character assassinations FTW!

twisted_angel
29-02-2008, 17:16
hows this then...

Vamp (195)
- Dark Acolyte
- Rod of Flaming Death
- Lord of the Dead
- Talisman of the Lycni

5 x Dire Wolves (40)

15 x Skeletons (132)
- FC

15 x Skeletons (132)
- FC

Total 499

I cant do this, its 2 enchanted items!??!

Dux Ducis
29-02-2008, 23:59
I like the latest list - your vamp could run around by himself at the beginning and help out where needed.