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efrahim
09-03-2008, 17:46
Lords

Vampire Lord 380*
Dark Acolyte 30p
Crown of the Damned 35p
Master of the Black Arts 50p
Sword of Might 15p
The Book of arkhan 35p
Lord of the Dead 15p

Vampire 190*
Flayed Hauberk 25p
Sword of Battle 15p
Ghoulkin 25p
BsB 25p

Vampire 180**
Nightshroud 20p
Summon gouls 15p
Dark Acolyte 30p
Sword of Battle 15p



Core

14 Crypt ghouls 120**
Ghast 8p

15 Crypt ghouls 120

10 Crypt ghouls 80

5 Dire wolves 40

5 Dire wolves 40

14 Skelletons 132*
Command 20p

14 Skelletons 132*
Command 20p


Special

20 Grave Guards 287
Command (m,sb) 22p
Warbanner 25p

20 Grave Guards 287
Command (m,sb) 22p
Warbanner 25p

1988


Tactic:
Have the grave guards and the skelletons form a strong center and flank to side 1. The gouls advance on side 2 and support the main force on the flank. The wolves do the standard flanking/hunting

vorac
10-03-2008, 06:36
you can't have the warbanner twice

vorac
10-03-2008, 06:38
and i hope you have room on the table for 7 infantry units all working together, because if you start raising zombies the battlefield might become cramped, i'd throw in some black knights or spirit hosts so you have something that can ignore terrain.

efrahim
11-03-2008, 21:52
I play skaven so I'am used to squeezing... but you got a good point, think i'll go for the bk. And the warbanner should be a common magic item=many

Treadhead_1st
11-03-2008, 23:45
Common Items = all armies can have it, but still 1-per-army.

Check the box at the top of BRB pg122 (description of what is meant by common) - and, more importantly, second column, second paragraph of pg120 (it specifies you can only have 1 Sword of Striking per army, which is a Common Magic Item)


Think about it - otherwise you give EVERY standard bearer that can take it the Warbanner - makes Cavalry units very deadly then, and any special infantry more so.