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View Full Version : To buy Warhammer Quest or not?



Deja Dude
13-03-2008, 17:43
I've noticed a lot of comments from GW veterans here about how amazing Warhammer Quest is/was, and, like a yellow and red colored lightning bolt from the heavens I realize I've never had the pleasure of playing this game. Something I need to fix.

Can you tell me something about it? What I need to get started, and the rough outline of how the game works - is it like Hero Quest?

I've checked good ol' Ebay and there's plenty there I believe, albeit not all of it in perfect condition (picky like that)

Quick, the Impulse-buy Monkey's are knocking on the door with their Paypal wands! Dare I let them in?

blongbling
13-03-2008, 17:47
it was ok, i didnt think it was that amazing. nice game to play for a few hours though

WargamesEmpire
13-03-2008, 17:52
Best game I ever played. Got me into Games Workshop and miniature wargaming as a whole.

Think of it as D&D lite. Quest is most fun when you have a person whos sole job is Games Master. They can influence the game as much or as little as they like. You can have a whole campaign and backstory developed by the GM or alternatively, you can just pick random board sections, place them down and roll a dice to see what each room contains.

Brilliant game and it becomes even more fun when you pick up the expansions and individual character boxes. Hopefully we'll see the game reprinted under the new Fantasy Flight Games deal.

Deja Dude
13-03-2008, 17:57
Ahhh, it's being reprinted? Is this fact, speculation, or something in the middle - specufact?

Should I wait?

horzaman
13-03-2008, 18:02
It's a great game, i would cetainly recommend playing. Get a group of firends round, a few beers and its the best fun GW has made. Whats best about it is the way your character develops. Not just by how good it gets or what you buy, but what happens to your character.

For example, my Dwarf slayer developed a unhealthy, possibly sexual fasination with levels, and was continually run over bty carts when helping old laides cross the road. He also had a little dog called Gaspode, A donkey called Donkey and a wife who rode around on the donkey.
In our adventures, my slayer was allways lowest in initiative so went last, behind a knight panther who could only move three squars instead of four. Needless to say this made the slayer quite angry, until one day heaxed the panther in the back...
All those things (except the levers) were made by the tables of traveling events that are in the book.

As for fantasy flight, i thinki remember reading that quest is not included in thedeal unfortunatly.

Lycannus
13-03-2008, 18:02
Quest is an epic game,
If you can get a couple of freinds to play it regularly it just becomes more and more awesome.

jedipenguin
13-03-2008, 18:09
WH: Quest is one of the best boxes GW ever published in my opinion (only behind the original Necromunda box set in my estimations).

Loads of figures, great books, can handle 5 participants (including a GM) and requires nothing more than coffee table to play on.

A great 'Beer and Pretzels' game as our American friends would call it.

Carlos
13-03-2008, 18:34
What is said above pretty much sums it up.

Back in the Mid-90's we had a weekly quest get together and my dad used to play the GM and create some fiendishly difficult adventures for us all to play, as well as some crazy ones. The things that stick in my mind are:

- The Giant Sugar Monster (with model!) that required sulphuric acid to kill it.
- My friend's imperial noble who packed every firearm in the game and was mega-rich to the point he brought a mansion which he then left to his 3 sons, also subsequent nobles. My friend created rules for it as a special settlement.
- A particular adventure when a 'magnetic bridge' stole all the non-magical equipment of one random warrior. This turned out to be said noble and thus all his guns went bye bye!
- My incredibly hard and lucky chaos warrior whose profile read something like M8 WS8 BS A S7 T8(18) W~50 I7 A8 Lck0 Dmg 4D6+7 and had an immensly powerful combined daemonic axe that ignored T and A and ignore pain etc on a 5+ to hit. the guy killed bloodthirsters and emperor dragons for fun.
- the pit fighter that died every. single. adventure. to the point we had the give the player money to level up a new one all the time so he could play with us.
- Sailing the seas to the new world.
- My Dark Elf Assassin warrior with a movement of 8 and a 'sprint' skill which meant triple movement 1 turn, 1/2 movement the next
- My friend creating Thrudd the barbarian as a character, with the proper model
- Getting together about 5 years ago for one last game (it had been about 5 since we had last played) where we ended up on a space ship.
- Myself and my friend creating our own spinoff within 40K using the ruleset.

So yeah, best game ever.

Deja Dude
13-03-2008, 19:05
Quest is an epic game


Now I'm confused. I thought Epic was an epic game. ;)

Ok, I think I'm going to have to do this for my own good...

BigRob
13-03-2008, 19:26
Do it, Quest is great fun.

There is alot of extra bits you can get as well t omake it as complicated as you like, 2 add on adventure packs, extra characters and several WD/Mail order only terrain and rules sets plus loads of unofficial online content. Quest is a game you can play in a couple of hours or a coupel of years depending on how keen you are.

silentbob27
13-03-2008, 19:51
A friend and i have been playing this again for a few weeks. Now that we are starting to go up battle levels, it is just becoming more and more fun. If you have the cash for it, buy it, even if no minis come with the game. You can always just proxy with what you have.

Nkari
13-03-2008, 21:44
Meh I could write an essay on whats good and whats bad in warhammer Quest..

All told I like the game alot, but it has its flaws that some friends and I are trying to fix (especially the random monster spawn thingie, in essence you could stay in room 1 and fight with the random spanws until they run out, then you can do the quest properly wich we do not like, nor do we like to be bogged down in the middle of the dungeon, because we rolled another 1 before we had finished off the first random encounter etc.. and then we roll another 1 when we are fighting the first and second spawn.. etc)

But I love the game.. damn hard to make it above lvl 3.. =)

Chaos and Evil
13-03-2008, 23:43
Warhamemr Quest was pretty fun, especially with a few small rules fixes (Roll two dice for winds of magic and random events, because the rulebook has you rolling one dice for both... so it's guaranteed that when you roll a '1'... monsters will appear, and your mage will have no power that turn!)

My gaming group still cracks out our copy on occasion.

ThousandPlateaus
14-03-2008, 00:06
I, personally, remember it as the pinnacle GW's output - it's was a simply glorious game. Or at least, it was the absolute pinnacle of enjoyment in my involvement with GW games (which now stands at a dogged 16 years).

Of course, this is very rose-tinted, but if you can acquire the game for a reasonable price, then you should snap it up immediately. It's a perfect game in that it allows for endless scope of narrative and character development (depending on a good GM, which is essential), or simultaneously, you can simply 'pick up 'n' play' a simple tile by tile mindless game if you want an easy night with friends.

Put simply, I loved it, and wish I still owned a copy.

thearchiver
14-03-2008, 02:40
Its up there with Man O war as one of the best off shoot games.

The only thing better than Quest, is having two copies so dungeons can be twice as big!

Velsharoon
14-03-2008, 02:53
Raging withmyself for throwing my copy out about 2 years ago when clearing out the attic, gonna try buy it again :\

Nkari
14-03-2008, 09:23
I have a rule nowdays.. I NEVER throw ANYTHING GW away.. :P

DonkeyMan
14-03-2008, 09:28
Great game.

I rented it out to a 'friend' (for two weeks he had off) and he never gave it back to me and afterwards claimed he didn't have it and I actualy never gave it to him. Afterwards he was surprised why I was breaking up contact with him.

And I had all the Warhammer Boxes (all chars and expansions).

I would so love to see this game coming back.

daemonkin
14-03-2008, 11:03
DonkeyMan: I hear you bro. Some guys who you trust can just turn round and stab you in the back.

Great game tho.

D.

Arbas
14-03-2008, 11:54
Excellent game - second only to Blood Bowl

I can never understand why GW don't put the rules up for free download

Odin
14-03-2008, 14:02
It's an ok game. I personally find most games that require GMs to be a bit clunky. Lots of exposition required, slowing the game down. It needs a very, very good GM for it to work, and the players all need to be just as good and focused on playing in character.

Without the GM, it's a perfectly enjoyable game, but one that involved virtually nothing in the way of tactics. You walk into a room, monsters appear, you roll dice until you or the monsters are dead, search the room then onto the next room and repeat the process. The fun is mostly in seeing your characters develop, not in the actual missions.

It's almost very good, but not quite. I wish they would do a new version, with an up to date bestiary, a more flexible advance system (like Mordheim/Necromunda) and more room for tactics.

Well, that's my opinion anyway.

Cypher
14-03-2008, 15:08
It was a fantastic game. D&D Lite is a good way to describe it. WH:Q was to D&D what Diablo was to Baldur's Gate.

IIRC Specialist Games debated rereleasing it for a good long while, but the sheer volume of stuff required made it impossible. There's plenty of cool home-brewed content in the internet though.

Supremearchmarshal
14-03-2008, 18:25
IIRC Specialist Games debated rereleasing it for a good long while, but the sheer volume of stuff required made it impossible. There's plenty of cool home-brewed content in the internet though.

:wtf: All it needs is a rulebook, board sections, models and cards.

Rulebook - all specialist games have online rulebooks, even some long OOP ones like Dark Future.
Board sections - they put them online for Space Hulk, so why not for WHQ?
Models - almost anything needed already exists in GW's current ranges for Warhammer and Mordheim.
Cards - same as board sections, or they could be replaced by a dice-based system (as in Advanced Heroquest, WHQ's predecessor)

ThousandPlateaus
14-03-2008, 18:43
They should re-release it simply so I don't have to keep watching it reach anywhere between 75 and 200 on ebay...

The Dark One
14-03-2008, 20:00
it's a brilliant game, my personal favourite.

get it you know you want to

it would be great if they re-released it some how

Deja Dude
14-03-2008, 20:40
They should re-release it simply so I don't have to keep watching it reach anywhere between 75 and 200 on ebay...


Yeah, I just got sniped buying it - it was at $20 for the past couple of days and then shot up to about $120 at the last minute. I didn't have time to counter!

Still, I'm leaving England for good in a couple of days, so it's probably for the best that I don't have even more stuff to take with me...

Velsharoon
14-03-2008, 23:41
Someone email GW begging them to make pdfs available probably take someone a day to scan them :\

junglesnake
14-03-2008, 23:52
Meh I could write an essay on whats good and whats bad in warhammer Quest..

All told I like the game alot, but it has its flaws that some friends and I are trying to fix (especially the random monster spawn thingie, in essence you could stay in room 1 and fight with the random spanws until they run out, then you can do the quest properly wich we do not like, nor do we like to be bogged down in the middle of the dungeon, because we rolled another 1 before we had finished off the first random encounter etc.. and then we roll another 1 when we are fighting the first and second spawn.. etc)

But I love the game.. damn hard to make it above lvl 3.. =)

I find that the best way to do it is to remove the random spawnings altogether. Let the GM determine which room has what in it. I find that the cards themselves were really for the people who had never role-played before or when you didn't want to have to concentrate on the bad guys so much as a GM.

I am actually using this now as a basic D&D with some kids. It works a treat and as for the board sections have a look at this:

http://www.hirstarts.com/

I just got the dragon inn mold from them and it is class. You can get the molds from TerraScenic in the uk. Will be starting up a terrain m&p blog for what I am doing as well. But so far I am casting up blocks using pollyfiller (powdered variety) and it is brilliant.

junglesnake
14-03-2008, 23:54
Someone email GW begging them to make pdfs available probably take someone a day to scan them :\

Damn - I would do it for free for them! I even have a copy. It is simply a must have.

I play using all of the new models such as orcs and goblins as I have so many and it is fantastic. Just don't let that lantern go out . . . . . .

The very fact of doing this would actually kill off those massive ebay auctions which in turn may well see people spend that money on miniatures with which to play it with!

Logic - it seems to escape GW sometimes!

Anvilbrow
15-03-2008, 06:44
I have literally wasted hundreds of hours on this game. ANd when I say "wasted" I mean laughed, cried, raged, celebrated and had a glorious time.

Easily one of the greatest GW games. I still play every summer when I'm done teaching for the year, running a new character each summer to see how far I can take it. We have regular group and it is great for bringing us together for a few hours every week.

I too have a no- throw away policy, and thanks to that I still have the entire set, including the expansions, every extra character, treasure decks, Deathblow magazine 1-3, and every CJ and WD article from its inception. I have had offers in excess of $1000 for the lot...