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Oguleth
19-03-2008, 10:04
During a small intro to the universe (tm), for my Dark Heresy players, a question kinda came up that kinda stuck... How does orks travel from planet to planet, or system to system and such?

Tried looking several places for any mention of orks in space; but I haven't managed to find much in the ways of details. I never got to play BFG either, but as they have a fleet there I guess they must have a working way (and stable, as stable as ork tech is that is) to travel; but how does it work? Is it realspace only travel? Do they build ships themselves or do they just find random craft that they customize?

And there are loads of ork invasions through space, but is there any mention of any of it actually being planned? Mostly I get the impression they get a ride, and end up crashing into somewhere and have a go at whatever is there (and then the need for warp travel wouldnt be there, as they just go next door), but pieces of stories sometimes seem to suggest that they want to go somewhere in particular to pick a fight with someone.

I guess its one of those things that never gets much screentime, like the bankers and whatnot from back when.

Goq Gar
19-03-2008, 10:05
Try the new ork codex? It's explained in detail, with diagrams and footnotes. :D

Tiamat
19-03-2008, 10:22
Yeah they build their own ships, but by and large they hitch a ride aboard passing space hulks or hijack other races ships, drift into warpspace and see what happens. Maybe nudge it along a little with direction from Wyrdboyz.

Like the old song goes
'Ere we go, 'ere go, 'ere go!
'Ere we go, 'ere go, froo da oonivers!
'Ere we go, 'ere go, 'ere go!
We don't know where we're goin'
'Till we're dere!

DantesInferno
19-03-2008, 10:34
Space hulks are gigantic agglomerations of ancient wrecked ships, asteroids, ice and other such flotsam and jetsam, that are cast together after millennia of drifting in and out of warp space. How and why space hulks appear from the Warp and are then drawn back to it is unknown, although there is plentiful evidence for some being controlled or navigated by their inhabitants or some external force......

For the Orks, space hulks are their primary method of travelling between the stars. When a space hulk appears in an Ork-held system it is soon seized and converted into a huge invasion craft, with cavernous launch bays for innumerable assault boats and hundreds of thousands of Ork warriors and their war machines. Once completed, the space hulk is sent back out of the system with an attendant fleet of attack ships, kroozers and Roks. Once beyond the outer reaches, the space hulk will eventually be drawn back into the warp and, if all goes well, arrive at some point at a world ripe for conquest.

From the BFG article on the Orks, available from the Specialist Games website <here> (http://www.specialist-games.com/battlefleetgothic/rulebook.asp).

It's also got information about the various styles of spacecraft the Orks build. But Space Hulks are definitely the main method of interstellar transportation for Orks.

Grey Seer Skretch
19-03-2008, 11:13
Just a quick rundown without needing to look into other articles
1.) They loot and nick other peoples' ships and Orkify them
2.) Theres plenty of suggestions that they can effect warp travel, including the obvious hitching on Spacehulks thing (my own BFG fleet sports a spacehulk, Da Unfeezabul), but also theres hints in places they can use weirdboyz to shield them from nasty warp gribblies while in transit.
3.) Rocks! Also used in planetary assaults (as in Gazghkull dropping the damn things all over Armageddon) these are asteroids which Orks infest, whack engines all over, cover in guns, and fly around on, Gork bless 'em.
4.) Its an interesting sidenote that due to Orks having no conception of conventional physics, and a certain amount of gestalt psychic ability to make things work whether they should or not, Orks are the only race who can actually WIND DOWN / SMASH WINDOWS on their spaceships or fighters during spacebattles in order to shout abuse and fire sluggaz... gotta love them!

Crazy Ivan
19-03-2008, 11:30
3.) Rocks! Also used in planetary assaults (as in Gazghkull dropping the damn things all over Armageddon) these are asteroids which Orks infest, whack engines all over, cover in guns, and fly around on, Gork bless 'em.
“Ensign! Ensign! Why is that asteroid shooting at us?”
- Captain Alamander encounters Ork Roks for the first time

:p

Still, I wonder... Space Hulks obviously don't appear everywhere around space all the time, do they? I mean, they're supposed to be a relatively rare phenomenon, which Ork invasion are obviously not. So they must still construct/loot lots and lots of ships which are capable of extended warp travel. Of course, seeing the number of Orks in the galaxy, and their own views on life and death, nobody probably really cares if it goes wrong the first try... or the fifty tries after that.

DantesInferno
19-03-2008, 11:43
Still, I wonder... Space Hulks obviously don't appear everywhere around space all the time, do they? I mean, they're supposed to be a relatively rare phenomenon, which Ork invasion are obviously not. So they must still construct/loot lots and lots of ships which are capable of extended warp travel. Of course, seeing the number of Orks in the galaxy, and their own views on life and death, nobody probably really cares if it goes wrong the first try... or the fifty tries after that.

No less an authority than Commissar Yarrick himself certainly has his doubts about the "randomness" of Orky interstellar travel:


"Gentlemen, in 941 Ghazhkull Mag Uruk Thraka invaded Armageddon. At the time there were those who said it was mere chance, a quirk of fate, that took Ghazhkull and the Waaagh! under his command to the most important and populous hive world in this segmentum. And at the time I might have agreed with such an opinion, for I was fighting in the most terrible war I have ever known, and all I cared about was that the Orks had arrived and must be defeated. But now I wonder if we can truly blame blind chance for such a catastrophe..."

”Commissar Yarrick," a voice interrupts, "do you honestly expect us to believe that this... this green-skinned oaf planned to attack Armageddon. Why the idea is ludicrous - everyone knows that Orks can't guide or control the space hulks they travel in. They just board them and hope for the best..."

Yarrick fixes the interrupter with the gaze of his single remaining eye.

"You, sir, confuse tales told to ease the fears of children with the truth. what is ludicrous is to think that Orks navigate by blind chance. Remember, sir, that less than one in a thousand systems in our galaxy have planets inhabited by humans. If the Orks travelled by chance, we would have little to worry about, for they would rarely find us. No, sir, they seek us out, make no mistake of that!"

Kyrios
19-03-2008, 15:32
I also got the idea somewhere that fighting orks send out some kind of Waaagh! signal across the Universe. The more fighting going on, the more Space Hulks will eventually divert to the system, without the orks knowing or caring about how.

Mazdug
19-03-2008, 16:22
just my 2 cents, but I always have imagined that Gork n' Mork give their space hulks a little nudge in the right direction, just to "keep fings entertainin'" if you catch my drift (pun intended).

Simkin78
19-03-2008, 16:41
just my 2 cents, but I always have imagined that Gork n' Mork give their space hulks a little nudge in the right direction, just to "keep fings entertainin'" if you catch my drift (pun intended).

My thoughts exactly. I think the Orks are the epitome of a race truly led by their gods. After all, who needs to learn navigation when you've got a god or two at the helm?
As for the rarity of Space Hulks... well I think that once an Ork Waaagh! reaches critical mass it gains the god's attention. Gork n' Mork drop one of these bad boys out of the warp right nearby and thwack a particularly nasty Ork with a vision. Yarrick was right to an extent. The Orks are always looking for a fight, but I think it's Gork and Mork that are seeking them out. Maybe that damn god emperor of the humies just won't put his light out at night or let's his dog bark while their trying to sleep. Who knows!:D

Galatan
19-03-2008, 17:15
I think that in the end everything that orcs do is just based on instinct. They can build stuff because some orcs have an instinctive understanding how tech works. It wouldn't suprise me if some wierdboys and orcs have an instinctive way of using and navigating a ship. The Old Ones kinda programmed everything into them.

EvilMonkee
19-03-2008, 17:32
Like the old song goes
'Ere we go, 'ere go, 'ere go!
'Ere we go, 'ere go, froo da oonivers!
'Ere we go, 'ere go, 'ere go!
We don't know where we're goin'
'Till we're dere!

Sigged for awesomeness

Klomster
19-03-2008, 17:33
And let's not foget that orks have the best Tellyporta technology in the galaxy!

Excellent way of travelling around short distances, (1'000'000' miles or so)

And entertaining too!

Most of the bigger starships or Kroozers are looted from humans and chaos. But it's the same vessels after all.

And then they modify, upgrade (more guns), enhance (more louder engines), and put a big red Waaaaagh!!! Button on the boss command throne.

If you get the chance read bfg rulebook and armada, the expansion with eldar necron tyranid dark eldar kroot and demiurg vessels.

Armada have awesome ork stuff. I read the orks campaign upgrades thingy, i laughed so i nearly dropped.

A must read for ork fanatics!

scientist tz
19-03-2008, 18:02
I'm surprised the subject of Mork and Gork doesn't come up more often when discussing the Orks' latent, collective psychic ability.

Despite the fact that I'm an Ork player I'm still sometimes inclined to dismiss the Ork Gods as figments of their imagination even though logically they're every bit as much of a force in the Universe as Khorne or the Emperor.

I'm inclined to say that Mork and Gork are more similar to the Tyranid Hive Mind than they are to, say, Khorne. The Orks want to get to a populated planet so they climb aboard a space hulk, think about it real hard and suddenly (or maybe a couple hundred years later) they're there.

Latro_
19-03-2008, 18:42
And let's not foget that orks have the best Tellyporta technology in the galaxy!


and force fields!
dats how dey stop all da holes in da ships from skukkin em into da warpz.

Xollob
19-03-2008, 20:35
half tempted to say, they travel through space by walking along the angles of space and time lovecraftian style but I wont, will just say that they probably make crappy space ships and fly in them

OrkyDave
20-03-2008, 20:34
Their is another way that orks travel which i think hasn't been mentioned. All orks shed spores and its possible for these spore to find themselves on lets say a rouge traders ship. The spores would remain dormant till they arrived somewhere of suitable conditions to grow on any planet visited by the trader. so its possible for a planet to be infected by the ork genes without actual ork contact. DETAILS sourced from 2nd ed orks codex and GorkaMorka

Brother Siccarius
20-03-2008, 22:07
just my 2 cents, but I always have imagined that Gork n' Mork give their space hulks a little nudge in the right direction, just to "keep fings entertainin'" if you catch my drift (pun intended).

Which is more or less supported by the new Ork codex, which states that the beginnings of an Ork WAAAGH! start when a warboss gets a vision of glory, which leads to him taking over his Planets, then his local system. Then, once he's finished taking over the system, a drifting hulk appears to take them out of system. Fairly convenient, but standard. It gains even more support in that the new codex out and out states that Gork and Mork exist in the warp, large enough the shrug off the blows of other deities.

There's also some additional information not yet mentioned about hulks, mainly that orks can build them. Since GorkaMorka a general invasion plan envisioned in the fluff involves crash landing on a planet, taking it over, then rebuilding the craft bigger and better possibly even hulk sized. Even though GorkaMorka's crash was a fluke in itself.

Now, no one really knows how "natural" Hulks are made, they just appear, and many contain bits of ships that could probably go back to the time of the Eldar Fall if not further. How many are out there is unknown but with the number of ships or planetoids declared lost in the warp since warp travel began, it could possibly be a fairly large number. However, as Yarrick stated, if something were jumping at random through the warp, humanity would have very little chance of encountering it.

Finnith
21-03-2008, 01:13
Now, no one really knows how "natural" Hulks are made, they just appear, and many contain bits of ships that could probably go back to the time of the Eldar Fall if not further. How many are out there is unknown but with the number of ships or planetoids declared lost in the warp since warp travel began, it could possibly be a fairly large number. However, as Yarrick stated, if something were jumping at random through the warp, humanity would have very little chance of encountering it.

Hulks occur naturally quite simply. 1 ship breaks down in the warp, then another, etc. Gravity/warp does it thing and the ships are attracted to each other where they mash together with everything else in the warp: rocks, other ships, bits of planets. The ships manage to maintain some structure so you end up with a bunch oh ships with random corridors leading off into another ships. Dust, smaller bits fill up the gaps making a nice seal so you end up with some air tight corridors/cargo bays capable of holding air and letting people/orks teleport into.

As said above a warlord gets visions unites his system, 1 mek gets the urge to build a really big traktor beam for some reason along with some huge teleportas. Hulk drops out of the warp mek grabs it in the tractor beam even though they can be the size of a small moon. Orks teleport up and start doing their thing.

DapperAnarchist
21-03-2008, 01:50
Another advantage is that Ork are considerably better suited to surviving unprotected travel in the warp than Humies, being pretty damn resistant to daemonic possession - which could be natural, or could be that the souls of Orks are all bound to Da Bruthas.

And spores do more than just travel on ships - its mentioned in the 3rd Ed Codex (I think. might have been Ere We Go or Waaagh The Orks. I lose track) that the spores can survive vacuum, meaning the can do that whole "panspermia" thing and end up everywhere.

Klomster
22-03-2008, 20:10
I'd guess a full scale ork invasion won't come from some spores getting stuck on a rouge trader going home from an ork world but perhaps snots and squigs if they are lucky.

But the possibilities are there.

Grimbad
23-03-2008, 01:51
Orks travel through space in their organically shaped, finely crafted space fleets. (http://store.us.games-workshop.com/storefront/store.us?do=List_Models&code=301003&orignav=300812&GameNav=300808)

Oguleth
25-03-2008, 20:03
Now that solved that ignorance :)

Didn't even know that the BFG material was available in that way officially.. But then again I have never shown much interest in SG. (Sadly, at times.)

Ordo Xenos really must be overworked at times..

Shamfrit
25-03-2008, 20:21
Think of the Reavers from Firefly/Serenity if you've seen it, for a more realistic comparison.

Brother Siccarius
26-03-2008, 18:06
Think of the Reavers from Firefly/Serenity if you've seen it, for a more realistic comparison.

Only with ships the size of small continents or large islands.

El_Machinae
27-03-2008, 00:29
The fact that they aren't everywhere is quite telling. They really should spread like a self-sustaining cloud: each colonized planet is then a stepping point for hundreds of new colonies (since if they leave a planet, it will still be colonised by spores). They've been around for tens of millions of years: plenty of time to colonize everywhere.

TheDarkDaff
27-03-2008, 03:31
In the Piscina IV (not sure of the number) campaign with Ghaz and Nazdreg launching a joint attack the Space Hulk of Nazdreg where performing complex battle manouvres to defeat the Imperial Navy. Of course Naz is a notable exception to "standard" ork tech levels and cunning.

ICEMANQ
27-03-2008, 07:11
Perhaps the Orks don't use the warp at all, but simply travel normal time :p?

Now that gives a sense of impending doom.

Wolfblade670
27-06-2008, 06:31
Perhaps the Orks don't use the warp at all, but simply travel normal time :p?

Now that gives a sense of impending doom.

*Waagh! jumps into space hulk*

Boss: Ere' we go boyz!

500 years later...

Ork: Boss, are we der yet?!

Boss: Don't make me pull 'dis hulk ova!