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Kloud13
27-03-2008, 00:17
We all know that the biggest weakness of the HE is enemy shooting. What are some things a HE General can do to his army lists to deal with shooty armies, yet still be a well rounded list.

WhiteKnight
27-03-2008, 00:30
Here are some good spells and tactics you can use.

1. Sacred Incense given to a character to protect a vital unit.
2. Use a couple mages with lore of heavens and only cast Celestial Shield.
3. Utilize terrain for cover.
4. White Lions + Celestial Shield = Bullet / Arrow proof
5. Have Cavalry rush the gunline / bowline while your infantry marches behind them.

Hope these help!

Spirit
27-03-2008, 01:59
what about the scouting units, could you use them to get charges on warmachines / archers?

Eagles id imagine would be good at archer killing.

Also, a hero on an eagle with the "3 shots a turn bow" and a lance is good for killing things like that. Very fast and hard to hit for move or fire weapons.

ReveredChaplainDrake
27-03-2008, 03:34
We all know that the biggest weakness of the HE is enemy shooting. What are some things a HE General can do to his army lists to deal with shooty armies, yet still be a well rounded list.

Seeing as how, despite this, people whine about ASF as an army-wide rule, I would defenitely make the most of that if I were you. Their shooting weakness is how they pay for ASF. However, I'm not very fluent as to what HEs have in the way of close combat specialists. I know about how good Swordmasters are, but on M5 and marching straight forward until ready-to-charge, not even a noob like me would let you pull that off. Spearelf hordes, maybe?

That Guy
27-03-2008, 03:51
Great Eagles and (gasp) Silver Helms. They make a mad rush for the shooters and cover the rest of the army. Also, magic that causes automatic panic checks are pure gold against shooty armies (except Dwafs).

Kloud13
27-03-2008, 05:23
Problem I have with Eagles, is that they crumple to Stand & Shoot. With only 2 wounds and no save......

aenarion67
27-03-2008, 06:23
thats why u take a dragon and two eagles!!! huzaaahhhh!! sorry.

Tecliso
27-03-2008, 06:57
Use tha magic ^^ go a little magic heavy and take 2 mages or so 1 with high magic and other with lore of life.. Give the lore of life dude that item so he can chose his spells and pick howler wind or rain maker or something like that. other can go casting the 5+ ward save spell and tada guess your troops will survive and your elite unit (( sword masters in my case )) , will get over the battle field^^

weareinalotoftroublebeale
27-03-2008, 10:21
I think the high elfs biggest weakness is it usually being out numbered 2-1 or 3-1 most of the time.

If enemy shooting is a problem for you depending what armies you play against some are no problem at all. I would suggest using the terrian features on your board to your advantage.

Try minimising your causualties buy out smarting your opponent.

There are some lore spells you can choose to stop and enemy firing a war machine. There is a beast spell that stops monster and the like from moving.

Take some bolt throwers. I tend to field 8 in a 7k standard game.

I hope this helps.

Thanks

Beale,

Tiamat
27-03-2008, 10:30
Here are some good spells and tactics you can use.

1. Sacred Incense given to a character to protect a vital unit.
2. Use a couple mages with lore of heavens and only cast Celestial Shield.
3. Utilize terrain for cover.
4. White Lions + Celestial Shield = Bullet / Arrow proof
5. Have Cavalry rush the gunline / bowline while your infantry marches behind them.

Hope these help!

What about that handy spell in the lore of life/nature, something about creating a great wind allowing no shooting within an area of 12" unless it is greater than S4? Not something I've used recently so I'm not sure if it's still there, but if so it saved my Lizardmen from Dwarven gunlines on more than one occaison. That and the comet of casandora at the highest concentration of shooters. Move or die!

You could also respond by concentrating your own shooting against their shooters, your bows have a long range and a couple of multi shots with your repeater bolt throwers will put an end to any artillery crews.

Alathir
27-03-2008, 10:32
Take seer staff and get howler wind to get a 12" buffer against any strength 4 or less shooting, also the celestial shield helps and so do White Lions.

Also, most shooting units are quite fragile and should fall quickly enough, your bolt throwers, magic missiles and even archers should be more than enough to neutralize the largest threats, and shadow warriors are quite good at getting at those pesky war machines. I equip my Prince with the reaver bow if I'm expecting formidable shooting to add even more of a punch to the phase, hitting on 2s at long range with strength 5is very nice.

Von Wibble
27-03-2008, 12:32
[QUOTE=Tiamat;2472496]What about that handy spell in the lore of life/nature, something about creating a great wind allowing no shooting within an area of 12" unless it is greater than S4? Not something I've used recently so I'm not sure if it's still there, but if so it saved my Lizardmen from Dwarven gunlines on more than one occaison. That and the comet of casandora at the highest concentration of shooters. Move or die!

QUOTE]

The Howler Wind - trouble is it is RIP. Which means the opponent can just use a few power dice to dispel it before unleashing all their shooting. Assuming it was even cast in the first place. You do get to attack enemies on hills or rain on their (parade) troops though.

Phoenix guard haven't been mentioned - 5+/4++ save is better protection than silver helms get vs handguns and crossbows. White Lions have been mentioned wrt protection but also remember the woodsman rule - meaning that any forests around can be utilised for further protection.

To take out war machines, a dragon rider is handy (if expensive) - give him the golden crown of atrazar to negate 1 cannon hit (the dragon can usually handle one).

Shadow warriors, eagles and reavers are also useful here. Eagles have 3 wounds btw Kloud, not 2. And should charge war machines unable to S+S.

Tbh cannons aren't so bad - its template weapons (dwarf stone thrower with S5 and reroll scatter in particular) that are capable of removing troops by the dozen. Kill with extreme prejudice.

isidril93
27-03-2008, 15:25
take a double dragon list or use silver helms cos they come in more numbers than dragon princes, have the same saves and will probably keep the archers off the other units which are probably easier to wound