PDA

View Full Version : which assassin is the best?



immortal99
10-10-2005, 17:06
please give reason why you prefer/think they are better to/than the other assassins and if you can the relate to a game experience were that type has done really well.

my_name_is_tudor
10-10-2005, 17:11
picking off exaclt who you want to kill, without having to risk your own skin while doing it? the vindicare rules the roost.

Luke
10-10-2005, 17:15
eversor! what is it? 11 attacks on a lucky charge? hell yes! and its by far the best looking miniature, and that story when he kills that bloke with a teaspoon.....terrific.

immortal99
10-10-2005, 17:16
yep thats who i voted for. i just like the look of the model. the idea of an ultra cool sniper who can pick of whatever unhindered. scouts with sniper rifles just don't cut it-i meean the aim for a sniper is to take out the target with one shot, not fail with 2 or 3 shots and not being able to shoot whoever you like in the squad.

EDIT: i mean the vindicare, luke posted just before i did

Hlokk
10-10-2005, 17:19
Deathcult, simply because you can field 9 of them in an army, and each counts as a seperate unit. Mount wood elf wardancers on 40k bases like I did and you have a cheap, nasty and hurty unit(s) of doom.

immortal99
10-10-2005, 17:22
vindicare assassins are still winning though. because they are the best!:D :evilgrin: :evilgrin:

Hideous Loon
10-10-2005, 17:30
Just to be different, I voted Callidus. What? Don't you think that being a woman who can transform into anyone and anything? And infiltrate an enemy camp for months to end, just to assassinate a single, yet important link in the Chain of Command? I think that's just l337.

Lostanddamned
10-10-2005, 17:37
Eversor, why?

This is why:

I want you dead

You are dead, so is everyone who saw you die, anyone in the building and many other people who happened to be nearby.

The assassin is dead *BOOM* so are many many other people who were too close.

Slazton
10-10-2005, 17:38
I always enjoy the Culexus assassin mainly because I fight alot of psykers and against ELdar it scares them to the very core.

Also watching a Daemon Prince Sorcerer cower before the Culexus assassin as I kill them is very interesting to see :D. Also their models are alright.

Hlokk
10-10-2005, 18:08
Eversor, why?

I want you dead

You are dead, so is everyone who saw you die, anyone in the building and many other people who happened to be nearby.

The assassin is dead *BOOM* so are many many other people who were too close.

Surely orbital bombardment or a nuke would achieve pretty much the same result?

x-esiv-4c
10-10-2005, 18:09
Eversor assassin is my personal favorite.

Luke
10-10-2005, 18:45
indeed, as i said, eversor is teh win. however, i love the fluff and theory behind the mind numbing fury of the culexus

milmot
11-10-2005, 02:38
Vindicare. Call me traditionalist, but a sniper is the traditional assassin. Kill from a far without anyone knowing you were ever there.

Callidus comes a close second because infiltration and patience is another cool way to assassinate somone, then disappearing because you cant tell who she is. Perhaps one of the bodyguards?

I never really liked the Eversor. He's more of a 1 man army / time bomb, rather than an actual assassin.

The Machine GoD
11-10-2005, 02:46
callidus is truly the best as her damage potential is the highest.

starlight
11-10-2005, 02:47
but a sniper is the traditional assassin
Actually, no.:(

A Sniper is one form of *modern* assassin, but the *traditional* assassins have all dealt in close range, smell-your-last-breath kinds of death. Strangulation (garotte) or knife are/were the prefered weapons of *traditional* assassins.;)

That being said, the Vindicare and Callidus are my favourites.:D

BloodDrinker
11-10-2005, 03:03
Theres not meant to be a best, and you cannot even compare DC assassins with the other four its apples and oranges. They each are totally differant and have a differant purpose. If you were to ask what i use the most callidus fits my playing style the best.

acme2468
11-10-2005, 03:23
Callidus :cheese: No question is the best IMO. Word in your ear screws up my deployment,and I Can hide behind terrain from Vindicare and I can shoot Culexes and Eversor before they get to me but Callidus *poof* and I'm dead. (can you tell I hate dem #@%&*@ :evilgrin: ) I was ecstatic when they changed the rules for IG to take Assassins because at least my regular opponent has to pay a reasonable price in points for her now.

Ouroboros
11-10-2005, 03:25
It pretty much depends entirely on what you want to kill.

Eversor: Terminator squads, daemon princes, general high cost per model units.

Callidus: Stuff that you can't reach otherwise/stuff people try to hide from you.

Deathcult: Pretty much anything in reach with a slant toward high model cost guys that rely on armour for protection. Rampage in teams through enemy units to cause mass confusion and carnage. You can also gang up on enemy characters and utterly destroy them.

Culexus: He does work against psykers like he's supposed to, IF you can get him there.

Personally I have a fondness for the Deathcultists just because no one ever expects from them what they can actually do.

Moi Dix Mois
11-10-2005, 03:37
Vindicare for me. Evokes some nice imagery and I remember a cool bit of fluff about one single-handedly holding up an Eldar force by sniping them from a clock tower - when they eventually stormed the tower the Assassin had disapeared like a fart in the wind. That's cool in my book.

Str10_hurts
11-10-2005, 04:24
Eversor!...its cheap and does damage and has a selfdestruct mechanism.
Takes out wraithlords,princes and units, what more do you want?

Wargamejunkie
11-10-2005, 04:53
As far as background I prefer the Eversor, nothing like being th only assassin who isnt given a loyalty test because you are one step under a Khorne Berzerker is always fun. For game purposes I tend to lean the Callidus way, just for that pop up anywhere on the board.

sulla
11-10-2005, 05:22
Callidus. By far the coolest background (what's not to like about a human that can shape-shift, uses a piece of a star god as a sword and a gun that melts brains...Almost as powerful as an eversor on the battlefield too.

Honourable mention coes to the culexis for some more awesome fluff too but he loses marks for being primarily a shooting assassin and shooting just isn't as powerful as cc in 40k.

BrokenGlytch
11-10-2005, 07:38
Well, I voted Vindicare and in most situations I would likely use a Vindicare because being able to kill someone with an invulnerable save, a tank, and a multi-wound critter in one game is wicked and that doesn't even include the marksman ability. However I just had an interesting idea for my Witch Hunter force;

Culexus Assassin marching 10 inches in front of an Inquisitor with a retinue of 3x Penitent (Bound Psykers) plus others. This means his Animus Speculum is always Str 5 - AP 1 - Assault 6 or higher (higher when enemy psykers within 12). That's not a bad stat line. Put some Inquisitorial Storm Troopers, or better yet Battle Sisters in front of the Assassin to go on operation meatshield. Would work better as an ambush/back them into a corner tactic I would think, but I picture it mostly as a personal wall of defense to protect the Inquisitor. Guess that makes him a bodyguard, not an assassin. Also a nice bit of fluff for 'em as others have mentioned.

Scythe
11-10-2005, 07:51
Gamewise, I'd say the Eversor. He is very fast and kills a lot of stuff, even if he is dragged down.

The Callidus is also very usefull. A word in your ear can be very nasty when you reposition enemy heavy weapon squads, and assaulting wathever you want without risking getting shot is very nasty. The neural shredder rips apart most things with Ld8 or lower as well.

Death Cultists can be a nasty surprise if deployed in groups, but will cost you some pts if used that way.

Moi Dix Mois
11-10-2005, 11:59
Culexus Assassin marching 10 inches in front of an Inquisitor with a retinue of 3x Penitent (Bound Psykers) plus others. This means his Animus Speculum is always Str 5 - AP 1 - Assault 6 or higher (higher when enemy psykers within 12). That's not a bad stat line. Put some Inquisitorial Storm Troopers, or better yet Battle Sisters in front of the Assassin to go on operation meatshield. Would work better as an ambush/back them into a corner tactic I would think, but I picture it mostly as a personal wall of defense to protect the Inquisitor. Guess that makes him a bodyguard, not an assassin. Also a nice bit of fluff for 'em as others have mentioned.


That actually sounds pretty fluffy, I can imagine psykers being exploted like that in the Imperium.

Gaebriel
11-10-2005, 12:21
Deathcult Assassins. Dead cheap for a great statline. Max out and send nine of them down a flank, and the enemy will squirm, because they're all single targets...

Ouphs, well, should have read farther, but Hlokk and me see the same advantage...

Crube
11-10-2005, 12:27
Vindcare for me. It was close between the Vindicare and the Eversor, but the imagery of sniping your exact target from bloomin miles away just swung it.


Then again...

redbeard
11-10-2005, 12:49
I think the vindicare is horribly overrated. He would be my last choice. Over the course of a game, you can expect him to kill maybe 4 models. And that's if no one goes to tie him up.

The problem is that even if he hits all the time, he still only wounds half the time, and doesn't have a high rate of fire. Not reliable enough.

MidnightResistance
11-10-2005, 16:57
The Vindicare has a sniper rifle with special ammo to take out your precious characters or vehicles as he chooses.
He also counts as being shrouded in night.

He's amazing.
Only if you're opponent is really lucky will they be able to spot him. Evene then, if usually takes LOTS of firepower to effectively hit AND kill him.

Wargamejunkie
11-10-2005, 17:23
But the ammo is only a one shot deal, now if he came with the ability to buy a games worth that I could see starting to use him more,but right now theres too much against him in my book.

Wisdom
11-10-2005, 19:08
I like the eversor for the background, just the idea of a drugged up explosive psychotic maniac

philbrad2
11-10-2005, 19:43
I find the VINDICARE the most regularly used of my assassins able to shoot a gnats nads off at 2 miles and still mix it in assault if needed. To be honest though I find it useful to have a choice of assassins each are good for specialising in their own form of killy goodness. Thing GW should get a round to fielding rules for a Venum temple assassin. Venom blades, poison darts secreted poisons... hmm secreted poisons ...

Scythe
12-10-2005, 08:02
He's amazing.
Only if you're opponent is really lucky will they be able to spot him. Evene then, if usually takes LOTS of firepower to effectively hit AND kill him.

Mah, once a squad gets within rapid fire range, it's usually over. I think he is quite expensive for what he does.

Cosmic_Girl
12-10-2005, 09:33
Hello,

My vote went with the Callidas (go girl power!). She's the most useful IMO, followed by the Eversor. His infiltrate and 18" charge make him lethal for 95 pts, and he almost always kills his pts worth (so cheap!) Then the Vindicare (who I don't think is worth it) and finally the Culexus, who's hardly ever useful.

C-girl.

Ouroboros
12-10-2005, 14:55
Death Cultists can be a nasty surprise if deployed in groups, but will cost you some pts if used that way

See that's just it though, they don't cost a lot of points. You can get 3 of them for the cost of a Callidus for example. Even going all out and taking nine is only 360 points. How many other things can you get with 20 wounds a 5+ invulnerable save, infiltrate and 40 WS 5 Str4 Int5 PW attacks on the charge. The fact they're all individual targets to all but guarantees you'll get about 6-7 of them into combat (if the other guy targets basically nothing else for the 1 turn he's going to get) and then the carnage starts.

I only use 3 an an eversor and they've become game breaking on more than one occasion. If I upped it to nine I can only image the kind of damage they'd cause.

Their biggest drawbacks are towfold one is the fact that they crowd out your elites section causing you to lose out on some nice units like Celestians and flaggies. The other is that you need to take the stupid worthless Inquistor to get them. The elites one's not that bad costing only 20 points but the lord is minimum 63 bare naked with three flying skulls to make his asinine retinue quota.

Negafex
12-10-2005, 15:28
i think vindicare is the best because of their target selection potential, as per destroying heavy weapon troops and that 1 missle launcher space marine in the squad of ten

Lion El Jason
12-10-2005, 16:25
Sadly the vindicare, which would be my fav for the background, blows goats in the game...


There is never an excuse to use one he is simply a waste of points.

Sai-Lauren
12-10-2005, 16:27
Callidus, for the simple reason she could be anyone, including the targets granny. She could even replace the target, or divert them down another path of action, saving men and materiel for another campaign.

Eversor and Vindicare can make martyrs, giving you far worse problems later on, and the Culexus is far too specialised.

Xhalax
12-10-2005, 18:09
For me it has to be the callidus as I view them as being the ultimate assassin. Being able to infiltrate things to get to the targets and remain undetected.

Plus you gotta love the fact that they're women....which the playable universe and in some cases the fluff are sorely lacking in female characters.

BloodDrinker
12-10-2005, 21:47
First of the deathcult assassin's are not anywhere near worth it for three units, Maybe one. Second the inquisitor rocks hard i dont even see how you could slam him. He can take most special charactors out when armed right.The DH inq of course being even better. The vindicare has never paid for himself in any game ive played and i never use him. Why even take a model that kills one enemy per turn (maybe) when you will almost always at least kill one (usually more) with the other assassins? Just makes no sense point wise.

snikch13
12-10-2005, 22:08
callidus, with even average rolls, she can easily kill off an orc boss and his nob bodyguard without dying or taking a single wound.

Cosmic_Girl
12-10-2005, 22:38
Hello,

I guess I'm just morally opposed to a Vindicare who misses as often as anyone else with a sniper rifle. Maybe if they let him re-roll his misses, or if they just allowed him to pick a model and roll to wound. I think it fits more with a sniper character who's supposed to be really really good, and also makes things more dramatic, since it can all come down to a single dice roll <sudden intake of breath!>

C-girl.

PS: "callidus, with even average rolls, she can easily kill off an orc boss and his nob bodyguard without dying or taking a single wound."

I don't know what kind of average rolls you have, but even without calculating the odds, I'm pretty sure on average a warboss and a minimum sized bodyguard of 5 nobs would beat a Callidas.

BloodDrinker
12-10-2005, 22:52
Ya but when she can use her shhoting ability on the squad, assault and go first.Live one turn, and start all over again. Its feasible to do. I prefer to attack weaker targets with her and really get my points worth though.Dev squads are a nice target and she usually lives to harrass someone else.

Scythe
13-10-2005, 10:17
First of the deathcult assassin's are not anywhere near worth it for three units, Maybe one.

Depends.... 9 deathcults are 360 pts. Infiltrate, move in sight the first turn, target unit shoots a single deathcult down, 8 charge, destroy target, and so on. The trick is really that one can only kill a single deathcult with a unit firing. Against say marines with limited squads, it could work very well. IG, on the other hand, have so many units (and no armour to destroy with power weapons), that it will not be worth it.

Gaebriel
13-10-2005, 10:56
You probably get the entire enemy army to target nothing but your Deathcult assassins for a turn, while you can move the rest of your army in position.

If they're ignored, with some luck you can take out entire enemy squads with the use of one or two Deathcults (Tau are a candidate), or as been said take on harder enemies with more. That makes them a flexible disturbing force.

High Initiative and Power weapons make sure they'll almost always make their points.

Perhaps not as good with shooty tactics, as tying half of the enemy in close combat isn't what you'd want. And you need supporting terrain with them.

Ouroboros
14-10-2005, 03:47
First of the deathcult assassin's are not anywhere near worth it for three units, Maybe one. Second the inquisitor rocks hard i dont even see how you could slam him. He can take most special charactors out when armed right.The DH inq of course being even better. The vindicare has never paid for himself in any game ive played and i never use him. Why even take a model that kills one enemy per turn (maybe) when you will almost always at least kill one (usually more) with the other assassins? Just makes no sense point wise.

As some one who's been trying to find a decent role for an Inquisitor in his list for a while if you've got one by all means please share. About the only good use I've found is hiding in cover and pinging off HoW to try and see how many Tyranid warriors or Warlocks I can kill. Then there's the plasma death squad but that's a one trick pony and I'd rather have the 3-4 Assassins it buys.

The thing about deathcultists that goes overlooked (though not in this thread it seems) is that 9 assassins is nine seperate units. That means you need nine units firing on your side minumum to kill them all. Most armies at 1500-1700 are hard pressed to have nine units in range and LOS of the assassins at any one time. With the new infiltrate in forth ed being twelve inches you'll only get one shot to stop them before they lay into you. Them being seperate units also means combat wounds don't carry over from assassin to assassin which means whatever damage you can cause back after eating all those Int 5 PW attacks is going to typically be severely limited.

Of course let us also not forget that even 9 is only a small chunk of a 1700 point WH army.

I find that once the assassins get in a lot of people tend to panic and focus everything they can on getting rid of or containing the assassin rampage. Meanwhile there's still 1400 points of WH walking/rolling into RF range.

The roll they play in distraction and LOS blocking with early combats is invaluable for the generally short ranged WH army. You can't get there that fast so you give them something else to do instead of shoot you while you try. The assassins really are a key part of the list if used well.

You don't really have to fear those scary combat IC in counter-charge either, infact you want him to bring them in. Even if you just wound them you make often close to double your 40 points back in VP. 2 asassins vs 1 character things start to look bad for the character and 3v1 he's generally pretty much a deadman.

TrollTyg
14-10-2005, 07:58
eversor assasin is the only one who's worth his points cost (maby callidus too but i would go for eversor), cant understand why everyone wotes for vindicare.
Its 6 shots a game and you could be unlucky and only get 5 or 4 and just one shot for each ammo type.

Mike Johnson
14-10-2005, 08:17
Vindicare - love the name, style and model.

shutupSHUTUP!!!
14-10-2005, 10:39
Having used the vindicare for a fair few games, I have to say that he is mostly useless and frustrating when he doesn't live up to your great expectations of him. Its just not funny when he kills 2 guys over the course of the entire game. People who like the vindicare are normally theorising it seems to be.

I have used the callidus too, she just doesn't have the punch nor survivability to go solo, she is best used on suicide missions against enemy heavy weapons squads, her phase blade is useless since any character can and will take her down in my experience, so its best not going for them at all.

I've not used the eversor but I'm leaning toweards him being the best, the other two have turned out to be nothing special, in practise at least.

Rabid Bunny 666
14-10-2005, 12:36
culexus assasin, killingh foes from 20 yards.......with MIND BULLETS!

i like the fear trhe AP1 generates, especially against seer councils

Wiseman
14-10-2005, 12:49
the callidus, just cos i said so

glimli
14-10-2005, 14:01
eversor he can kill anything and has lots of attacks. with the prevelance of s8 high initive attacks, getting some bang for your buck quick is very important. also he is the cheapest. the head carrying model is very nice.

callidus can be good if you have a decent flamer shot lined up when she arrives. but still shes very expensive and cant kill everything in hth. if you know your enemy if packing kots of marines or oblits then she can we well worth her points due to the phase sword.

culuxes is great versus pyschers and not much else. unless you yourself have some fearless pyschers of your own to give him extra shooting attacks. or black templars to make them flee forward :roll:

vindicare. the ability to take out individuals, ie daemonhosting asp champions tau etherals, gaurd commanders can be game winning. also the firing miniature is easily one of the best in the citadel range.

very expensive, also he only wounds on a four plus.his special ammo is good but for the other three turns of the game bad rolling can easily render him useless. if you run the maths he has the same chance of killing a marine as a gaurdsman with a lascannon. you can get 6 gaurdsman with 3 lascannons for about his price, they can kill tanks as well every turn, cause instant death etc etc.

in big games he is well worth it, around 1500-2000 probably a waste.

so overall for price and effectiveness in take all comers list the eversor wins by far. best bang for buck. while his shooting isn't very good most armies can find something much better at shooting than an assassin.

iron_legion
14-10-2005, 14:29
Im going with the evesor assassin because in one game using it i managed to kill a broodlord and 5 carnifexis. If thats not bang for your buck i doont know what is.
The other assasssins although good take a very skilled player and a bit of luck to earn back the pionts you payed for them

Ramon
14-10-2005, 15:02
eversor, specially for cityfight!
scary!!!

Gavmo
14-10-2005, 15:39
I like the Vindicare the best.
Nothing says assassin like a shot in the head when you're out for your morning walk around Kirribilli in your prized Wallaby's tracksuit...:evilgrin:

Solarc
14-10-2005, 17:17
Without any context to put the assassins in when you chose your troops, I'd have to say the Callidus is by far the most powerful assassin, because of her special rules.

"oh, no... you don't want to put that devestator squad in that building... no, no. Move them over here, in the open, where I can shoot them with ease."

"... and I use the neural blaster on your lone preditor tank... roll d3 on the glance table... You can't shoot again?? That's too bad."

"...and at the begining of the assault phase, She jumps back out of the way. more than 1 inch away from your troops, huh. That assault is over. No attacks for you during your charge... that's too bad. Looks like your effort was for nothing."

Unlike all the other assassins, you have so much more flexibilty with the Callidus, besides her attacks, that she is by far a superior choice.

Bloodknight
14-10-2005, 17:32
Her only problem is that she can&#180;t acutally kill enough. She&#180;d definitely need a pistol or a second hand weapon.

shutupSHUTUP!!!
14-10-2005, 17:40
She really isn't all that, you need to be lucky with her to do much.

Solarc
14-10-2005, 18:19
She really isn't all that, you need to be lucky with her to do much.

You have use her wisely, and not treat her like a death cultist or as a one shot and expendable troop to get the most out of her.

She's not a club. She's a rapier. People that try to use the Callidus as a club will be wasting their points.

As a killing power unit, there are better choices that you can get from other assassins and other WH or DH forces. But when used with some forthought, she's the best choice among the assassins.

shutupSHUTUP!!!
14-10-2005, 18:36
I've used the callidus extensively and she doesn't really have the hitting power to do a great deal of damage, especially for being the most expensive assassin of the lot. Her flamer normally kills a couple guys but I would honestly prefer a flamer against anything with leadership 8+, its not that much more powerful if at all. Necrons for instance barely get scratched by the thing and she is about as good as a space marine veteran sergeant with power weapon in combat.

She can't really take down any enemy squads, she went down to guardsmen and the like regularly, her phase blade is not much use since she can't beat most characters anyway unless you roll lucky dice rolls. Any time she managed to do something it was against a small squad and she died the next turn. Its a risky suicide mission that may or may not produce resaults when you use the callidus. Adding that when used with this mysteriously powerful yet unexplained forthought that she is the best of assassine changes nothing since most targets of any worth will take her down. You don't need to be a genius to think up a few tricks for her :p

I think a cheaper eversor will do a far better job in most situations, but if you want to take a risk go for it.

Solarc
14-10-2005, 18:48
Like I said. If you use her like a club or on "risky suicide missions", you'll get no where except to get her killed and your better off using the eversor or even the vindicare. You use her special abilities correctly and you'll come out ahead.

shutupSHUTUP!!!
14-10-2005, 18:50
Could you give me some examples of your brilliant strategic forethought then, since I have no luck with her.

Gaebriel
14-10-2005, 19:46
I think her biggest advantage is getting her _where_ you want her, mostly _when_ you want her. A guarantee of getting her into contact with the unit you want, and not being shot to bits, intercepted by another unit, being denied LOS by terrain.

That's not true with all the other assassins...

A nearly guaranteed denial of one round of shooting to a unit or tank may be invaluable in combination with an all-out attack, or some critical maneuvering. I see the Callidus more as a tactical push than a killer-unit.

TWB
14-10-2005, 20:13
It totally depends on what target you are going for. for target specific damage and general putting the fear of the Emperor up the enemy, a Culexus can't go wrong.
Near by psykers mean more shots with an awesome short range assault weapon, Can ignore bodyguard to get into contact with psyker and then a psychic duel with the enemy psyker automatically at Ld 7 winning this causes an automatic wound on the target THEN combat is resolved.

This fella can cause an entire army to redeploy to prevent their beloved psyker lord getting sucked into the void.

Cudox for his 2nd Ed rules which had him causing terror to all psykers, even Tyrants :evilgrin: .

Honourable mention to the death cultists, whilst not as specialised they can count on one thing the others can't, strength in numbers, a Daemon/Witch hunters army can potentially field nine of the bleeders and an allied imperial army can get upto six, hmmmm choppy.

DantesInferno
15-10-2005, 08:19
Fear me, for I am your apocalypse.

Go the Eversor! Pretty easy to use, and fairly destructive when unleashed.

Forgotmytea
15-10-2005, 08:25
Where are the Venenum?! I love those dudes! No rules, sadly, but the idea of a black-robed assassin sneaking around the enemy base adding little drops of poison to everything, and morphing into one of the enemy if an enemy soldier comes close appeals to me so much... :)

If I were an artist, I'd draw that, but I'm no artist. :(

Anyway, with the remaining assassins, I must say I like the Vindicare and the Eversor. The eversor as there was that really sool story in the old Assassins Codex, and playing Winter Assault rekindled my love for Vindicares. :) Plus I like the two extremes - one as far away as possible, long-ranged high-powered rifle, the other a combat master, total close-range killing machine.:evilgrin:

-Forgotmytea

immortal99
15-10-2005, 11:04
with the arrival of the demonhunters codex i have converted! to culexus assassin! :D grand master 2 =I= and 1 =I= lord 6 shots before you count theres......

Icewalker
15-10-2005, 13:24
Eversor. All that's behind him is a big trail of blood. Kinda like a Harlequin Solitaire, cept not as powerful as a solitaire. I miss harlies.

Icewalker
15-10-2005, 13:28
Where are the Venenum?! I love those dudes! No rules, sadly, but the idea of a black-robed assassin sneaking around the enemy base adding little drops of poison to everything, and morphing into one of the enemy if an enemy soldier comes close appeals to me so much... :)

If I were an artist, I'd draw that, but I'm no artist. :(

Anyway, with the remaining assassins, I must say I like the Vindicare and the Eversor. The eversor as there was that really sool story in the old Assassins Codex, and playing Winter Assault rekindled my love for Vindicares. :) Plus I like the two extremes - one as far away as possible, long-ranged high-powered rifle, the other a combat master, total close-range killing machine.:evilgrin:

-Forgotmytea
For some reason they got rid of them. I think it was that they were to similar to that of the Callidus, but they are just so much cooler than the Callidus. Poison flowing through their veins, right? Oh the concept was so darn cool! Oh well.