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View Full Version : Is having a carnosaur in a unit of cold ones permissible?



Orinoco
08-04-2008, 13:38
Hi guys, pretty much as subject. I don't see anything in the rules about a yay or nah but it's a different type of mount and so on. Any ideas or prescedents?:confused:

Atrahasis
08-04-2008, 13:41
Yes, characters on monstrous mounts can join units, provided that mount cannot fly.

Oenghus
08-04-2008, 15:49
It would be subject to stupidity though -- and that's a lot of points to have wandering aimlessly around in the middle of the board. You shouldn't fail too many stupidity rolls, of course... but there's always that one time.

_Lucian_
08-04-2008, 15:51
By that argument taking anything stupid is a big risk, what about poor old trolls...

Oenghus
08-04-2008, 15:54
Yeah, true. But a unit of trolls doesn't come out to 600 points that often... which is what an oldblood, carnosaur, and a unit of cold ones could end up costing. If not more.

That's why I'd worry about stupidity.

_Lucian_
08-04-2008, 15:58
then again i would imagine LD9 and ColdBlooded would make the odds very very low. Then the chances of it being on the actuall turn you want them to charge even lower, worrying about miscasting with a Manfred dieing in the first turn is more likely. Yet still we do love our big fun expensive units, and if it wasnt for stupidity, miscasts and the irk where would the fun come from?

Oenghus
08-04-2008, 16:01
You're right, of course. The chances of anything bad actually happening are infinitesimal...

But they exist!

GodHead
08-04-2008, 16:18
By that argument taking anything stupid is a big risk, what about poor old trolls...

That is correct, taking anything stupid is a big risk, but sometimes it's a big justified risk.

N810
08-04-2008, 16:42
Regular Ld 8 ~ pass about 72% of the time
Regular Ld 9 ~ pass about 83% of the time

Cold Blooded Ld 8 ~ pass about 86% of the time

Caboose123
08-04-2008, 16:57
The stegadon with a skink hero in it also counts a monstrous mount and can join units... :D

EvC
08-04-2008, 18:06
I've seen people trying to get away with two hero-mounted Stegadons joining a unit of 10 Temple Guard and a Slann as having full ranks. Makes me want someone to die ;)

Nurgling Chieftain
08-04-2008, 18:37
Cold Blooded Ld 8 ~ pass about 86% of the timeNot very reassuring, really. :(

N810
08-04-2008, 19:02
common its not that bad 86% = 8.6 out of 10 = 4.3 out of 5
so if your game last 5 turns it will get stupid once maybe.

thats not all that bad... is it?

_Lucian_
08-04-2008, 20:16
plus you have to remember there is only going to be 4 turns of the game you wont be in combat. AND of those 4 turns, only 1 is likely to be game defining.... PLUS i would imagine there to be some trinket to help (will check my rule book when im home). So all in all i would imagine it would be very few games in which on that crucial turn in which your unit HAS to charge..... it will fall stupid

Atrahasis
08-04-2008, 20:33
common its not that bad 86% = 8.6 out of 10 = 4.3 out of 5
so if your game last 5 turns it will get stupid once maybe.

rare it would be bad?

N810
08-04-2008, 20:41
PLUS i would imagine there to be some trinket to help
why yes we do have such an item...

it's a one use banner that lets us charge d6 during the magic phase...
it prety comnon item for cold one rider units. :D

Braad
08-04-2008, 22:40
common its not that bad 86% = 8.6 out of 10 = 4.3 out of 5
so if your game last 5 turns it will get stupid once maybe.

thats not all that bad... is it?

I just read an old post of myself, telling people my Azhag went stupid in 3 out of 6 turns...

Also, a certain writer tells us, that if there is a chance of 1.000.000 to 1, and by that I mean "exactly", that it is actually bound to happen. Never underestimate small chances.

WLBjork
09-04-2008, 07:58
Also, a certain writer tells us, that if there is a chance of 1.000.000 to 1, and by that I mean "exactly", that it is actually bound to happen. Never underestimate small chances.

Not quite. The actual quote is "Million to one chances occur nine times out of ten".

_Lucian_
09-04-2008, 09:38
I suppose this devides us into two groups:

1) Those who understand we are playing a game based around constant unrelenting dice roll's and re-rolls. Ever praying to the dice gods to be appeased by our last nights sacrifice of virgins and goats. Only to be filled with glee when we make that impossible '6' killing blow roll on the enemy general, contented that is was not luck. It was FATE. I personally fall into this catagory, i play statistics but i still give my dice the respect they deserve, after all it is only a game. Most of it, out of our control.

2) Those who fear the dice, hide them in there cuboard when they get home. Cry themselves to sleep when they lose a game because they failed that stupidity test, cursing there stupidty for ever including that god forsaken combination, despite how cool and great it looked and did in the 9 previous battles. Because after all, it is not a game. We must control everything in it, how dare we lose because a dice roll went wrong in those rare circumstances. Its simply not fair

We all know where we fit into those catagories

Caboose123
09-04-2008, 17:19
I fit into 1

Yup, the Satanic Gamers Group (SGG) PM me for a card (all aplicants welcome, especially virgins :evilgrin:)


Im aware i spelt applicants incorrectly

xragg
09-04-2008, 18:46
Regular Ld 8 ~ pass about 72% of the time
Regular Ld 9 ~ pass about 83% of the time

Cold Blooded Ld 8 ~ pass about 86% of the time

Cold Blooded Ld 9 ~ pass about 94.9% of the time, pretty safe if you ask me.

Yehoshua
09-04-2008, 20:14
Putting the Carnosaur in the Cold Ones effectively slows him down, because he moves as a monster and they don't. Yes, with the charge banner he can go further in a straight line, but it's basically a push if you have to wheel anywhere. It also creates the chance that the Oldblood will lose combat by virtue of the Cold Ones being flanked and the Oldblood missing combat for the first turn.

_Lucian_
09-04-2008, 20:32
Im not sure if the orginal question is it tactically worthy. Its more can i do it? The pros and cons of being in a unit are another topic

Archon.42
09-04-2008, 20:42
btw an oldblood is ld 8:P

Nurgling Chieftain
09-04-2008, 20:43
Cold Blooded Ld 9 ~ pass about 94.9% of the time, pretty safe if you ask me.That's all very well and good if you have a Slann general within 12", but since they're both lords, that's not happening at less than 3,000 points.