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Th3 Maels7rom
10-04-2008, 04:14
Lord of Chaos, Hand weapon, shield, staff of change, gaze of the gods, mark of tzeentch, disc of tzeentch - 493

Exalted Champion, Hand Weapon, Shield, Mark of Tzeentch, Berserker Sword, mounted in chariot - 210


9 Chosen Knights, Mark of Tzeentch, Full Command, Blasted Standard - 525


Chariot, Mark of Tzeentch, carrying Champion - 140


10 Knights, Mark of Tzeentch, Full Command - 400

5 Screamers of Tzeentch

5 Marauder Horsemen - 165


Lord on Disc and chariot turtle, casting spells and softening up units for the Knights to charge. The screamers fly over top of a unit the chosen will charge, and after the chosen charge the screamers rear charge the unit. Marauder horsemen march block, harass chariots, and flank charge units in combat. After combats have been started, the chariot and Lord side or flank charge. I have used this list to great effect, but am posting it here for suggestions..

TIZNE
10-04-2008, 07:21
Is the whole front line attacking most of the time? How about making your units of knights smaller? They'll maneuver easier.

for about the same points something like:

7 Chosen Knights, Mark of Tzeentch, musician, stantard, Blasted Standard -415
(IMHO champions are too expensive and mess you more than they help, but that's just me)

(2x) 6 Knights, Mark of Tzeentch, musician, stantard -496 (248 each)

And you get an extra power die!