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greendan
14-04-2008, 04:11
Another posting of my Empire after a few battles.
I've been fairly successful with them so i must be doing something right?.
Here it be...

LORDS:
ARCH LECTOR OF SIGMAR
+sword of battle, shield & dawn armour
war alter of sigmar

HEROES:
WARRIOR PRIEST
+pair of hand weapons
armour of meteoric iron

BATTLE WIZARD
+level 2
doom fire ring

BATTLE WIZARD
+level 2
dispel scroll

CORE:
KNIGHTS (5)
+hand weapon, lance, shield & full plate armour
barded warhorse

KNIGHTS (5)
+hand weapon, lance, shield & full plate armour
barded warhorse

SPEARMEN (24)
+spear, hand weapon, shield & light armour
standard bearer & musician

MILITIA DETACHMENT (8)
+2 hand weapons

SPEARMEN (24)
+spear, hand weapon, shield & light armour
standard bearer & musician

MILITIA DETACHMENT (8)
+2 hand weapons

SPECIAL:
GREAT SWORDS (17)
+great weapon, full plate armour
standard bearer & musician

HALBERDIER DETACHMENT (8)
+halberd, hand weapon & light armour

HANDGUNNER DETACHMENT (10)
+bow & hand weapon

PISTOLIERS (5)
+brace of pistols & light armour
musician
warhorse

OUTRIDERS (5)
+repeater handguns & light armour
warhorse

GREAT CANNON

RARE:
HELBLASTER VOLLEY GUN


casting dice: 11
dispel dice: 7 + scroll

So how does it look??
I may swap the outriders for another cannon, but then i do like the outriders model and play wise.
Helblaster is another concern. Sometimes it performs outstandingly (killing a whole unit of blood knights :D) though usually just blows up on turn one.
Also taking out the captain and replacing him with a priest. I like the re-roll for break tests but the priest adds another prayer and dispel dice and can be very useful when the great swords are in combat.
The magic phase is pretty strong. I usually take either lore of light or fire.
Did have another scroll but swapped it for the AoMI on the priest.
Any suggestions or advice on the list?
:chrome: