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FarseerMatt
14-04-2008, 17:19
Hello again - my mates and I after playing a lot of 40K decided we wanted to get round to doing another =][= campaign. Like the Webway Campaign last year I am also going to be following this one online, so if you want Fenix and Laara’s autographs then please line up in an orderly fashion here :) As you can probably guess from the title, this will follow on from last year’s Webway Campaign, but before I do so I’d better explain what has happened in the meantime.

Although my part in the campaign ended when Fenix and Laara escaped from Mar Sara with their prophesised autarch Suriyana, the others went ahead with one more game to tie up their respective storylines. From what I hear, the Phoenix and his wych acolyte Selket cornered Inquisitor Skaarn while he tried to escape the scene, but Skaarn was able to stay their hands with a revelation regarding the Webway portal that the Phoenix’s kabal were using to raid Mar Sara:

"Wait! Before you take me, consider this."
"You're in no position to ask me for anything, prey-thing."
"The two other inquisitors have obtained a webway controller, and right now they're decloaking your portal and preparing to seal it forever. If losing a prisoner will make you look bad, imagine also losing your kabal their easiest raiding route on this planet. But if you were to safeguard it, and eliminate the only ones who know where it is...two inquisitors instead of one will look very good to your masters indeed."

This led to an uneasy truce, both sides hoping to buy just enough time to complete their objective before double-crossing the other. Skaarn and his Dark Eldar “allies” proceeded to ambush Linklatorvitch and Rodriguez at the webway portal, where Rodriguez was using both the book he’d picked up half a campaign ago and the knowledge of a friend off-world as relayed by the Astropath they’d rescued to try and disable the webway portal. The Astropath went down straight away, one of Selket’s venom-coated throwing knives finding its way into his eye socket with a critical hit. Though Linlatorvitch immediately sent deathwatch Brother Silas rampaging into the fray, the Phoenix cemented his Villainous Legend status and squared his grudge with Silas by taking out the marine who had scarred his face with a freakishly lucky Punisher hit. Despite being set on fire by Linklatorvitch’s pyromancy, Skaarn joined Selket in ganging up on the Monodominant inquisitor and taking him OOA. With his allies gone, sanctioned psyker Sarah Harker cowering in the bushes and acolyte Damien Brax injured by repeated firing of his plasma pistol causing it to explode in his hand, Rodriguez decided to cut and run, shouting something about how he was going to get his Inquisitor Lord big brother on Skaarn the minute he got offworld.

Skaarn had other things on his mind than charges of heresy and colluding with aliens. The minute Rodriguez turned tail Skaarn turned his guns on Selket, knocking her down stunned. The Phoenix however had been expecting this and drew a special knife of his own, which he hurled into Skaarn’s back with perfect accuracy as he tried to sprint away. Helping Selket to her feet, he strolled over to the temporarily stunned inquisitor Skaarn and treated him to his best evil laugh.

“Betrayal is an art we have honed over millenia, mon-keigh, did you really think you could outwit one such as me? Still, I find your pitiful attempts amusing. You may go free, for now. The poison coating the blade in your back is a subtle one. The paralysis will wear off momentarily, but you will take several years to feel its true effects. Over time, you will find it slowly destroying your body and mind. And when it has run its course we will come for you, and the true amusements shall begin.”

The two Dark Eldar left a horrified Skaarn lying there, picked up the unconscious inquisitor Linklatorvitch and Brother Silas, and disappeared along with their previous prize (Guardsman Leingod) through the Webway portal. When he found himself able to move again, Skaarn stumbled away through the forest where he met his one surviving henchman (tech-priest Stead, formerly a prisoner of Linklatorvitch) and together they headed for the spaceport as fast as they could.

And that’s the story so far. In the wake of this final battle, Rodriguez immediately attempted to have charges brought against Skaarn, but a combination of red tape and the fact that Skaarn himself was nowhere to be found complicated things, and an impatient Rodriguez decided to track down Skaarn and bring him in himself. Skaarn meanwhile had only one thing on his mind - finding a cure for the Dark Eldar poison. With tech-priest Stead in tow, he set course for the rogue trader moon of xxxxxx. The planet below contained an Adeptus Mechanicus research facility who specialised in the study of xenos, and was also hopefully enough of a backwater to keep him under the radar of that over-zealous git Rodriguez until he could explain his side of the story to the Ordo.

Meanwhile, a long way away on Craftworld Reia-Hal, Fenix and Laara are suffering the after-effects of their mission to Commorragh:

Fenix stood with his hands resting on the cool crystal that formed the banister of the tower balcony, still as a statue as he gazed out over the tranquil forest standing a stone’s throw beyond the towers and arches of the wraithbone city. His dark, piercing eyes took in the birds circling above the treeline, and the pastel blossoms of the iolar trees that were just beginning to fall, blown into vibrant airborne ribbons and waves by the wind. The same wind tugged at Fenix’s robes as his keen eyes picked out the arboreal creatures darting amongst the trees; survivors, like the Reia-Hal themselves, of a homeworld long since lost to the Eye.
Fenix blinked. He had explored all of the many forests and nature preserves of his Craftworld in his youth. It was partly the sense of belonging that he felt there, away from the soaring pearl-hued architecture of the cities, that had led him to the Path of Wandering. But this time the sight of his favourite part of the Craftworld brought him no comfort.
His sense of unease among his fellow Eldar had been growing ever since he and Laara had returned to Reia-Hal. Oh yes, he had felt both relieved and comforted when they had first arrived, put at ease by the familiar spires of glittering crystal and the soothing, ever-present psychic resonance of the wraithbone welcoming him home. He had been overwhelmed when they had been met by Farseer Velora himself, who upon seeing Suriyana had inclined his head to the three of them and made the First Aspect of the gesture of revenance - a genuflection made only to honour an Eldar the host considered worthy of the highest respect. Fenix and Laara had been so awed at receiving such a rare and honoured welcome, and from a Farseer no less, that they had almost fumbled the corresponding gesture of acceptance.
Suriyana had now been placed in the care of two foster parents, an Eldar couple who had been about to embark on the Path of Maternity. Very few among the Reia-Hal had been told the full story of Suriyana’s origins, and even Farseer Velora did not know everything that had befallen Fenix and Laara. It was the memories that Fenix had not confided in the Farseer that he suspected were troubling him now. The Healers had mended his physical scars without so much as a mark remaining, but the mental aftereffects were as raw as ever, manifesting themselves as a constant sense of restlessness.
It was not the thought of the Phoenix that troubled him, haunting though the Dark Eldar’s promise of revenge had been. It was certainly not the thought of the human inquisitor, Devoran Skaarn. Fenix and Laara had abandoned Skaarn in the battle that had erupted as soon as they had exited the webway, and Fenix saw it merely as a thing done. Useful though he had been for a time, their mission had been to protect Suriyana; it was Eldar lives that mattered, and Fenix wasted no time in wondering what the inquisitor’s ultimate fate had been. Maybe he had fallen to the rival inquisitors, maybe the Dark Kin had recaptured him, or maybe he had escaped. None of these outcomes concerned Fenix.
No, it was the other memories which vexed him.
He had not thought himself capable of lying to a Farseer, but Fenix could not bring himself to admit his true feelings about his time with the Phoenix in Commorragh - the small hateful part of him that, despite its revulsion, had secretly revelled in the freedom of the Dark Kin. If Velora had sensed anything of Fenix’s internal conflict he had said nothing.
Laara however was a different matter. Since they were children he had never been able to lie to her. In Commorragh they had argued over their methods; an Exodite prisoner, forcibly stripped of all Eldar restraint by the vile narcotics of his captors, had attacked Laara in a mindless rage and Fenix had killed him. Laara had been appalled at what she had seen as an unnecessary death. Fenix, slightly shocked himself at what he had done, had argued that to maintain cover among the Dark Eldar they would have to act as the Dark Kin did until they had completed their mission. Laara’s reply haunted him even now.
“They took your waystone, Fenix. Have they taken your soul too?”
That desperate plea, and the discovery of Suriyana shortly after had focussed his mind considerably, but now the dark thoughts were back. The exhilaration of total freedom. The thrill of mastery over another creature. The savage joy of killing.
Fenix felt a familiar presence touch the back of his mind, and he turned to see Laara step out through the arch onto the balcony, her bare feet silent on the wraithbone underfoot. The fine gossamer material of her gown rippled around her like liquid, flowing over the slender curves of her body as she padded forward to stand next to Fenix. Settling into the easy body stances of close friends, they looked at each other for a long moment. Laara’s face was framed by the long tresses of her raven-black hair, which was held back from her eyes by a silver circlet. Her skin, like Fenix’s own, was slightly darker than the alabaster white of their fellow Reia-Hal as testament to their long travels together on many different worlds, and her delicate features belied an inner strength that Fenix both admired and trusted. They had been friends for nearly two centuries, but this time when Fenix looked into the deep blue pools of her almond-shaped eyes something made him turn away.
Laara shifted, indicating with her subtle change of posture that she knew something was troubling her friend. Fenix sighed inwardly - once again he found himself unable to lie to her.
“Memories of the Dark City,” he said in mind-speech.
“They trouble me also,” Laara replied, placing her hand over his.
“I think you are dealing with them rather better than me.”
Laara cocked her head.
“What makes you think that?” she asked aloud.
“Doubts still cling on to me. I cannot focus my mind as an Eldar should.”
“They will pass, with time. The Healers can help council you.”
“No,” Fenix gestured, a little more forcefully than he intended, “They cannot understand.”
Laara stepped back, her body stance reproachful, “I understand.”
“I know.” Fenix said, his gesture of contrition heartfelt, “Forgive me, Laara. I know I should feel supported among my kin, but instead I just feel isolated. I have to leave.”
“Are you sure that’s wise, Fenix?”
“The Path of Wandering was created so that we could confront our dark passions, just as the Warrior Path confronts our bloodlust. I feel it is the only way that I can purge my soul of what happened in Commorragh. A pilgrimage, an exploration, another mission…anything. Either way, I have to get off the Craftworld.”
Laara turned her face towards him and held his gaze as a gentle breeze rustled through the trees below and swirled up to tug at their robes and hair. Fenix suspected that she understood more than his words had revealed. He also knew that she would not try to change his mind. When she finally spoke, her voice was calm and assertive.
“Then I’m coming with you."
“As always,” smiled Fenix, pulling her into an embrace.

Sabbad
14-04-2008, 19:20
This sounds like its going to be good...

First of all, to Craftworlds really have wind?

And secondly, is this rogue trader moon/Forge World below intended to be the setting for the next campaign? It should be interesting developing the relationship between the two worlds, both from a narrative and gameplay perspective. If it were me, I'd have some really wacky special rules for the moon and have games shifting between the two locales, just to mix things up and keep interest high.

Will all players be sticking to the same characters again? When will this be set in relation to Medusa? (insert shameful Obelisks of Galahar plug here...)

On a more serious note, it's time to start brainstorming ideas for what Fenix' mission can be. The new (I know it's a year and a half old, but I still think of it as new...) Eldar Codex has several really good ideas in there, but if you're anything like me you'll want to create something new entirely. Assassinating a neutral Tau Ambassador for example ;)

Finally, out of curiositiy, what is Farseer Maté's standing in relation to Velora?

IncubiLord
15-04-2008, 07:54
Uh-oh, here we go again... :p

"The two other inquisitors have obtained a webway controller
I must torture your previous GM. This line is wrong on so many levels...

“Betrayal is an art we have honed over millenia, mon-keigh, did you really think you could outwit one such as me? Still, I find your pitiful attempts amusing. You may go free, for now. The poison coating the blade in your back is a subtle one. The paralysis will wear off momentarily, but you will take several years to feel its true effects. Over time, you will find it slowly destroying your body and mind. And when it has run its course we will come for you, and the true amusements shall begin.”

The two Dark Eldar left a horrified Skaarn lying there, picked up the unconscious inquisitor Linklatorvitch and Brother Silas, and disappeared along with their previous prize (Guardsman Leingod) through the Webway portal.
Bwahahaha!
The humans got what they deserved for messing with the Webway - slow and torturous death. I approve.

He had not thought himself capable of lying to a Farseer, but Fenix could not bring himself to admit his true feelings about his time with the Phoenix in Commorragh - the small hateful part of him that, despite its revulsion, had secretly revelled in the freedom of the Dark Kin. If Velora had sensed anything of Fenix’s internal conflict he had said nothing.
...
now the dark thoughts were back. The exhilaration of total freedom. The thrill of mastery over another creature. The savage joy of killing.
Yeah, you know you want it... :evilgrin:

The Path of Wandering was created so that we could confront our dark passions, just as the Warrior Path confronts our bloodlust. I feel it is the only way that I can purge my soul of what happened in Commorragh. A pilgrimage, an exploration, another mission…anything. Either way, I have to get off the Craftworld.”
Foolish Craftworlder. Getting another dose of indulgence is not going to make going home easier. Come play some more.

First of all, do Craftworlds really have wind?
Yes.
Craftworlds are, by necessity, self-contained ecosystems, and that means that they need their own plants, animals, wind, water, soil, and even light. In order to allow life, the air must flow and therefore an efficient system on a craftworld scale would have wind. Granted, there'd never be tornadoes or other massively-uncontrollable winds, but there would be at least a frequent breeze.

It should be interesting developing the relationship between the two worlds, both from a narrative and gameplay perspective.
I concur.
In fact, it stikes me as odd to have such a trading center in this close proximity to an AdMech world - sounds like plenty of room for some Imperial civil strife.

Will all players be sticking to the same characters again?
They can't.
Two of the Inquisitors are now playthings of the True Kin.

On a more serious note, it's time to start brainstorming ideas for what Fenix' mission can be.
...
Assassinating a neutral Tau Ambassador for example
Assassination is too simple. For a good narrative game, Fenix and Laara will need a goal which puts them in frequent conflict with the other players. This means that the goal probably should be built around who else is involved instead of simply being thought up in isolation.


If there's need for more DE advice, you know I'm game.

FarseerMatt
15-04-2008, 12:27
Will all players be sticking to the same characters again?

The best way to answer this is probably to do a character list, which I will write out properly later. Very briefly, Rodriguez' team will be the same as he continues his vendetta, as will Skaarn's barring he only has his tech-priest as a henchman right now seeing as Guardsman Neji Leingod got captured by the Dark Eldar. This is still okay however as tech-priest Stead will probably prove useful around the Ad Mech. Fenix and Laara will be the same, with all the additional skills they picked up over the course of the last campaign. So far I haven't got any more involving a reason for them to be at a trading station other than that they might hear something of interest to them or Reia-Hal in general, but I imagine they'll find some reason to get caught up in the other Inquisitors' doings.

New characters include Inquisitor Crowe, a clone (sorry, replacement) of Linklatorvitch seeing as he is now a prisoner of the Phoenix, that Ian is trying to find a reason to bring into the game - possibly he's investigating his predecesor's disappearance. Colin is going to be heading up the Ad Mech although he's trying to find a reason to sneak his Dark Eldar back in, and Graham has a shiny new Tau Water Caste model and some Kroot that will be getting involved at some point.



When will this be set in relation to Medusa? (insert shameful Obelisks of Galahar plug here...)

It will be set shortly after the last campaign, putting it round about 601 or 602.M41. And if you can make a decent =][= campaign out of Medusa V then by all means go for it!



Assassinating a neutral Tau Ambassador for example

It's been done. If I did that I'd probably get sued by Eoheran :P



Finally, out of curiositiy, what is Farseer Maté's standing in relation to Velora?

Velora is High Farseer of Reia-Hal, the foremost among the Five (the head honchos of the Seer Council). Farseer Maté is, or rather at the time of the campaign WILL BE, another member of the Five and holds the position of Reia-Hal's warmaster Farseer - as he spent the most time on the Warrior Path he is usually the first choice for leading the Craftworld armies (hence his appearance at Medusa V). In fact, when I get home I'll post up a copy of their full bios for you.



I must torture your previous GM. This line is wrong on so many levels...

They got the webway controller off a dead Mandrake.



Yeah, you know you want it... :evilgrin:

If he fails so much as one Wp test I'm retconning his **** right out of the Craftworld background :P



Foolish Craftworlder. Getting another dose of indulgence is not going to make going home easier. Come play some more.

Maybe not smart, but sure to generate a good story!



In fact, it stikes me as odd to have such a trading center in this close proximity to an AdMech world - sounds like plenty of room for some Imperial civil strife.

Indeed. A few of these particular Ad Mech have been naughty and got too involved in the alien tech they're studying...combining Imperial and alien tech and even consorting with aliens, contrary to the teachings of the Omnissiah. Now the question remains that if these radical tech-priests can indeed synthesise the cure Skaarn seeks, is he willing to co-operate with them? Or will he see it as his duty to set aside his personal needs and report them to the Inquisition and the Ad Mech?



If there's need for more DE advice, you know I'm game.

I'm sure we can fit the Phoenix and his crew back in there somewhere (Colin's whining enough...). After all, Selket did warn Fenix "When, not if, we meet again" at the end of the last game :D

FarseerMatt
15-04-2008, 16:44
Finally, out of curiositiy, what is Farseer Maté's standing in relation to Velora?

I had to wait til I got home from uni to upload this from my laptop, but as promised here it is. The best way to explain Farseer Velora is to start with the ancestors of his house...

Vandora – The first guiding Farseer of Reia-Hal, revered for steering her kin across the stars and giving them hope after the dark times of the Fall. Though perhaps not as powerful a psyker as Farseer Eldrad Ulthran of Ulthwé, she was still one of the greatest prophets among the Eldar race. In the time of the Eldar empire she devoted much of her life to the study and development of her psychic potential. In a time when the Warp was calmer and the wisdom of the Eldar was deepest, she achieved astonishing feats of psychic prowess and invented over a hundred runes. Some time before the Fall, Vandora forged for herself a psychic ring – an ornate golden loop etched with more than a thousand tiny recesses in which were implanted microscopic psychic runes. Made of the purest and most resilient wraithbone, they represented all of the hundreds of runes Vandora had mastered in the time when the psychic might of the Eldar was at its peak. It acted as a focus for Vandora’s psychic energy and increased her already formidable powers of healing, prophesy and divination. It was through the ring’s power that Vandora first learned of the psychic apocalypse her kin were calling into being in the Warp, a vision that shattered her complacency and revealed to her that her race’s search for perfection in all things had been twisted into a dark obsession with excess. In vain she spoke out against the depravity to which her kin had sunk, but it was already too late. Some heeded her words, most notably the priestesses of Lileath who had been suffering similar dreams, but many more laughingly dismissed her dire warnings. Increasingly tortured by her visions, Vandora travelled to the great conclave, where the few Seers who shared her views agreed that the Eldar civilization could not be saved, and that their only hope was to flee. With heavy hearts, they began to draw plans for the building of the great Craftworlds.

In the final years, Vandora continued to gather those of her kin who were still sane enough to be appalled by the deeds of their brethren, fashioning for them the waystones that would become the mark of her kind. They were forced to band together for protection when their intention to leave their homeworld became known, as the hedonistic mob of the majority population turned against those who opposed their ways. Thus is was that Vandora’s disillusioned followers were forced to begin defending their half-finished generation ship by force of arms, and the exodus to board it when it was finally ready to depart became more of a headlong flight as the refugees were pursued by a mob of insane, bloodthirsty creatures who could no longer be called Eldar. During that running battle, Vandora was compelled to turn and fight as she was confronted by the leader of the mob. Though depraved and half insane, the hedonist Eldar were powerful in equal measure, having expanded the limits of their minds to undreamed potential, and by plundering the depths of his mind Vandora’s opponent could command truly awesome psychic powers of his own. The two clashed in a spectacular psychic duel, and though Vandora finally triumphed and smote the mad Seer down, with his last breath he crushed all his psychic might into a roiling vortex of pure energy and unleashed it with a slash of his witchblade. The burning inferno of soulfire shattered Vandora’s psychic wards and cleaved two fingers from her right hand, taking with it her precious ring. Though two of her warriors dragged the unconscious Vandora to safety the ring was lost, trampled into the dust by the refugees’ howling pursuers.

<The Ring of Vandora does actually reappear, but not until the reclamation of Belial IV and the surrounding planets during the 13th Black Crusade. It was found buried in the heart of a ruined city by Farseer Taldeer of Ulthwe, who was drawn to its psychic call when it sensed that true Eldar had returned to this desolated world once more. The Ring of Vandora was returned to the Reia-Hal Eldar with much rejoicing at this recovery of a shard of their past, and when they brought it before Vandora’s spirit in the Dome of Crystal Seers, she insisted that it be worn by her descendant, Farseer Velora, to use for the good of the Craftworld with her blessing. But at the time of the =][= campaign these events are 4 centuries away.>

The refugee ship escaped its home star system, and by the semi-mystical wonders of Eldar medical technology the Healers used cloned cells to restore two new fingers to Velora’s maimed hand, but they could not replace the ring. Despite the loss Vandora was undaunted. She had spent the months leading up to the flight in silent meditation, searching the tangled web of possible futures for the right course of action to take. When the psychic implosion of the Great Enemy’s birth tore at the Craftworld, rocking the ship to its core with the physical shockwaves and piercing the hearts of every Eldar aboard, when the glittering star field behind them disintegrated into the roiling purple horror of the giant warp storm which would come to be known as the Eye of Terror, when those around her were stricken with shock and grief, Vandora’s eyes moistened but she never blinked. When she spoke, it was to give thanks for the few who had been saved. She decreed that their generation ship be named Reia-Hal, or “Hawk of the Rising Star”, after the great bird of prey in Eldar mythology who was the son of the Great Hawk and Faolchú. The Eldar legends tell of Reia-Hal the Star Hawk appearing after the War in Heaven as a new star rose in the sky; he gathered up the bodies of the children of Kurnous and Isha whom Khaine had killed and carried them to the sky where they were turned into planets and moons. Eldanesh became the red moon above the Eldar homeworld, and the others were scattered throughout the firmament for the mortal children of the gods to settle. It is this concept of creating new life and hope out of the ashes of tragedy that his name represents and that Vandora meant to carry on in the spirit of her Craftworld. Having escaped the Fall, she began the task of guiding the nascent Craftworld and the million men, women and children it sheltered on their long exile.

It took over 10,000 years for Reia-Hal to traverse the length of the galaxy towards the star that the Star Hawk rose from in Eldar myth, guided all the way by Vandora until she passed into the Craftworld’s Infinity Circuit. Until then Vandora had been the sole chief consul of the Seer Council, but now with her passing Reia-Hal reorganised their Council to be led by a pentamerism of the Craftworld’s most accomplished Seers, who would be known as the Five. As both leaders of the democratic body of the Council and the Craftworld’s most powerful Seers the Five are the ultimate governors of Reia-Hal. Their sage advice and ultimate judgement is sought in many internal and external affairs, although in turn many of the Five’s decisions involving the Craftworld are taken with input from other bodies (such as the ancestor spirits of the Infinity Circuit, or the Court of Exarches in times of war). Almost traditionally, one of Vandora’s direct-line descendents has always sat on the Seer Council and often reached the honoured position of one of the Five. The House of Vandora’s current representative on the Seer Council is High Farseer Velora, who has inherited his ancestor’s phenomenal clairvoyant prowess and is universally recognised as foremost among the Five. Velora himself is a wise and gifted Seer, but even he sometimes seeks out Vandora’s spirit in the Dome of Crystal Seers for advice in particularly difficult times.


Velora – Farseer Vandora’s latest descendant on the Reia-Hal Seer Council and, as both the most venerable and most highly psychic of the Reia-Hal Seers, he holds the position of High Farseer of the Five. In his time he has travelled many Paths, including that of the Secret Keeper, where he learned everything about the Craftworld’s history and the deeds of his ancestors. This, when coupled with his vast experience and understanding of so many branches of the Eldar Path, makes him one of the wisest Eldar on Reia-Hal. Velora is the most powerful Seer Reia-Hal has ever seen since his first ancestor, and as mentioned before he is also destined to wear the psychic-amplifying Ring of Vandora when it is recovered from the Belial system, which many of his peers will see as a powerful portent. In game terms, Velora wielding the Ring of Vandora is my excuse to field Eldrad.


Kamita Maté – The first-born son of Kariadryl Maté, a respected Bonesinger who had directed the construction of the Starspire (a huge and elaborate Wraithbone tower which has served as a hall of learning on the Craftworld for centuries). In his early years of travelling the Eldar Path, Kamita showed little indication of the warrior he was to become; following in his father’s footsteps he became a peaceful Bonesinger, learning to call Wraithbone forth from the Warp and shape it according to the Craftworld’s needs, then turned to the path of the Healer, being imparted with the extensive and mystical lore of Eldar medicine and, later, learning to channel his psychic energy in order to greatly accelerate the healing process in others.

However, in his early 500s, something happened that would change Kamita’s peaceful outlook on life. It was during the 40th millennium, when Reia-Hal was forced to abandon its galaxy-skirting course and pass through Imperial space to reach its destination that his younger brother Haldir, then travelling the Path of the Mariner, was killed when the vessel he was serving on (the Slid’Isha) was destroyed in a battle with Imperial ships. As he placed his brother’s spirit stone in the wraithbone glades of the Dome of Crystal Seers, a cold fury gripped Kamita and he was drawn for the first time to the Path of the Warrior.

Kamita fought in many battles defending Reia-Hal, and his desire for revenge drove him to spend more time on the Warrior Path than normal for an Eldar. Over time he assumed several Aspects of Kaela Mensha Khaine, donning the war masks of the Striking Scorpion, the Dire Avenger and the Dark Reaper in turn. His anger could have been his undoing, but at the last he pulled back from the brink and left the Warrior Path. This surprised some of his comrades, who had expected him to take up the mantle of Autarch, but after decades of war Kamita’s rage had burned itself out and instead he chose to develop his psychic prowess through the Path of the Seer. It was on this Path that he met and fell in love with his life-mate, Arwen. Thanks to her support and the guidance of his mentor Farseer Alarielle, he became a prominent member of the Seer Council and many years later a full Farseer, resolving to dedicate the rest of his life to the Witch Path. Both he and Arwen were later to be elected as members of the Five.

Through Kamita had left the Warrior Path behind, the extensive knowledge he had gained of strategy and tactics remained, as did the mastery of both hand-to-hand and ranged fighting which almost equalled that of the Exarches he had served under. Due to this Aspect Warrior experience, combined with the clairvoyance and potent psychic powers of a Farseer, Kamita was elected again and again as Reia-Hal’s Warmaster to lead his kin on the battlefield. Though all of the Five have lent their vision to the Reia-Hal strike forces at one time or another (with all of them as well as a number of other Seer Council members participating in the particularly dire Medusa V campaign) Kamita is the most often seen on the battlefield, even now that Reia-Hal now has a full Autarch in Suriyana. His once-incandescent hatred has been replaced with a cold, calm fury he now wields in the leadership of his warriors and the annihilation of his enemies.

So at the time of the campaign he is still on the Warrior Path, and the Reia-Hal strike forces are commanded by Autarch Salorehk (known as the Avenging Angel in the songs of her Craftworld). She is destined to lead her kin in battle for two centuries, until finally being laid low while fighting valiantly against the forces of the Great Enemy (never fear though, she'll be back as a Wraithlord!). The position of Autarch then remains vacant until being filled by Suriyana in 999.M41

Sabbad
16-04-2008, 00:57
The best way to answer this is probably to do a character list, which I will write out properly later. Very briefly, Rodriguez' team will be the same as he continues his vendetta, as will Skaarn's barring he only has his tech-priest as a henchman right now seeing as Guardsman Neji Leingod got captured by the Dark Eldar. This is still okay however as tech-priest Stead will probably prove useful around the Ad Mech.

Interesting...Have either of these players considered adding a new character to their warbands? My experience is that a new guy is a good way to add interest to a campaign, especially if it's one that has been brought in naturally as the result of a previous campaign. Unfortunately, that's not likely to be the case in this instance - unless Rodriguez' allied Astropath fancies returning with a big gaping hole where his eye used to be...


Fenix and Laara will be the same, with all the additional skills they picked up over the course of the last campaign. So far I haven't got any more involving a reason for them to be at a trading station other than that they might hear something of interest to them or Reia-Hal in general, but I imagine they'll find some reason to get caught up in the other Inquisitors' doings.

OK. Perhaps it'll be refreshing not to mess around with babysitting this time round. :p


New characters include Inquisitor Crowe, a clone (sorry, replacement) of Linklatorvitch seeing as he is now a prisoner of the Phoenix, that Ian is trying to find a reason to bring into the game - possibly he's investigating his predecesor's disappearance. Colin is going to be heading up the Ad Mech although he's trying to find a reason to sneak his Dark Eldar back in, and Graham has a shiny new Tau Water Caste model and some Kroot that will be getting involved at some point.


Lol'ing at Inquisitor Crowe. Identical twins and cheapskate Inquisitor gamers, the perfect tag team...

Wouldn't it be great to get the Phoenix back in as the super-villain who doesn't reveal himself until the end of the campaign?


It will be set shortly after the last campaign, putting it round about 601 or 602.M41. And if you can make a decent =][= campaign out of Medusa V then by all means go for it!

You serious? I'm sure I can try and think of something (bet you regret asking me now...)


It's been done. If I did that I'd probably get sued by Eoheran

I hate to break it to you...but Eoheran is dead. :eek:


Nifty, lengthy background post

This is all very cool... I'm guessing that most of it isn't "official", but its put across in such a compelling and authentic way that its easy to beleive that some bits (the legend of the Star Hawk in particular) are lifted our of GW canon.

It's good to hear more about specific characters whose names I remember vaguely from Medusa (shame on you for the names Haldir and Arwen though...). I think my favourite bit though would be Suriyana - not only have you established a lengthy back story to justify including an Autarch in your army that the last Codex prohibited you from taking to Medusa, but you have gone back and played an Inquisitor campaign to justify the established storyline! Brilliant!

precinctomega
17-04-2008, 13:52
And if you can make a decent =][= campaign out of Medusa V then by all means go for it!
Did that. It's called Architecture of Hate, available for download from the SG website. It doesn't, technically, involve any Eldar, but I suppose you could shoehorn one in - it was designed to be as flexible as possible.

R.

Sabbad
18-04-2008, 01:09
Right, I started off by thinking of a campaign that would allow me to somewhere tie in the Obelisks of Galahar, Council of Eldanesh or Farseer Garrar. Then I remember that prioritising fanboi coolness over a genuinely good story is stupid and accidentally came up with an idea for an Inquisitor campaign. Figured I may as well share...


CAMPAIGN TITLE: PHANTOM OF THE FIRE

The Forge World of Andrix Omicron is an isolated bastion of the Adeptus Mechanicus, settled by Explorator fleets 6500 years ago during the drive of Lord Solar Graemos across the Eastern Fringe. Graemos' ill-fated "Light Crusade" ultimately culminated in military failure, but the conquest and establishment of the Andrix system as an Imperial bastion was considered to be a rare but considerable achievement of his war. After the scourging of Gorgile colonies from the system's most habitable planet, pioneering Mechanicus teams were delighted to discover one of the fabled Standard Template Constructs abandoned there by antiquity - a variant design of prefabricated bomb shelter that still sees use in the Imperium today. The Priests of Mars raised their own "temple" of research and illumination upon the world, a vast tower that eventually gave birth to a sprawling city. As the Light Crusade met stiff opposition against the Orks of Warlord Stikk-Dat, and supplies and wargear began to run low, pressure was placed upon the colonisers of Andrix to maintain the production of weapons and ammunition for the front line. When the Imperial Guard retreated to the system, the pursuing Orks found Andrix to be a fortified stronghold that defied the xenos aggression. With such considerable Martian effort now invested in the world, it is little surprise to learn that despite its isolation Andrix remains an Imperial protectorate today.

The third satellite of the Forge World, Andrix Sigma, has been inhabited by Mankind for far less time. The first cities upon the moon arose a mere 300 years ago, as Techpriests were employed to reactivate the pre-Imperial atmospheric generators beneath the surface. Whilst the suggestion of settling the moon had certainly been a possibility millennia earlier, the fact was that few had considered the meagre resources and bleak landscape of Sigma worth justifying the cost of expansion.

The decision to settle upon the moon was in fact enforced by the esteemed Rogue Trader Atholf Lutindorf, and indeed much of the costs for his "little project" were financed by the profits of his own business ventures. The motivation behind this move is subject to much speculation, but some whisper that its isolation from Imperial authorities who might otherwise prove an irritation to Lutindorf's shady dealings was partially responsible. Others argue that the Rogue Trader was intrigued by the possibility of contact with a new resurging alien species that had begun to expand their influence throughout the Eastern Fringe. Though this "Tau Empire" was not expected to establish itself as any meaningful power in the Segmentum, its inspired technological achievements certainly piqued Lutindorf's interest enough to provoke further contact.

These days, Andrix Sigma has become the backwater hideout for adventurers, mercenaries and pirates seeking concealment from Imperial power. The Magos Technocrats of Andrix Omicron permit the presence of these lowlifes on their moon only because they supply so constant a stream of "volunteers" for manufactorum labourers and explorator crews as to make their existence tolerable. Tension between these two factions can often range from "unstable" to "armed conflict", but most of the people in power are content to maintain the status quo of cold acceptance.

To fledgling Rogue Traders, the Andrix system is a haven of opportunity, providing as it does total seclusion, plentiful recruits and the potential for Mechanicus backing. Many harbour their own dens and hideouts upon the moon, as do other leaders of men with even less altruistic motives.


THE DRADARY CORSAIRS

In recent years, a new threat has begun to pray upon those sectors in the vicinity of Andrix. Attacks upon Imperial trading vessels are on the increase, fleets of Pirate ships emerging from the Warp to wreak havoc on commerce barges and satellites directly under sector control. These ambushes do not seem to be part of any long term plan - the targets appear random, but for the invariable concentration on stealing the most valuable cargo borne upon the subdued vessels. But the efficiency and perfect execution of these raids suggests some level of hierarchy amongst these pirates. These are not the typical attacks of an undisciplined, desperate rabble - the raiders are well-equipped and skilled combatants, capable of out-witting and defeating fleets with twice their own numbers and armament. To the terrified citizens of these afflicted sectors, this institution of merciless bandits have become collectively known as the Dradary Corsairs.

Such open opposition to Imperial Law has not gone unchallenged, and so great is the problem acknowledged to be that the Adeptus Arbites are no taking action against these human renegades. Clashes between Arbites patrol ships and Corsair vessels have resulted in victories for both sides. But the Imperial Enforcers know that victory for them will be impossible until the location of the Corsair headquarters is discovered and so far, to their frustration, their base remains hidden.

The Corsairs are in fact acting out of Andrix Sigma, taking advantage of the Cult Mechanicus' disinterest in the matter to consolidate their forces and construct a fleet of considerable force. The Tech-Adepts, in fact, have plenty to gain for the location of this base to remain hidden, as the last thing they want is the Arbites interfering in "Martian business". On the other hand, the Corsairs have been very careful to remain neutral in their interaction with Mechanicus fleets and have therefore avoided the ire of Andrix Omicron.

Some even suggest that the actions of the Corsairs are sponsored by men of influence and power, whose goals are directly served by the ongoing chaos. Upon the moon of Andrix Sigma, it is suggested that a cartel of Rogue Traders has pooled their resources to sponsor the pirates, taking a share of the bounty in return for their investment. At the head of this supposed conglomeration is said to be Richein Lutindorf, great-grandson of the pioneering Atholf Lutindorf.


LARINAWE

Unbeknownst to most Imperials, and certainly the Arbites, the actions of the Dradary Corsairs are not focussed solely against the Imperium of Man. Far upon the edge of the known galaxy, in regions of space where most maps appear blank, is the Eldar Maiden World of Larinawe. Seeded mere decades before The Fall, it has nonetheless now emerged as a world of tranquil paradise and bounty. It was once also inhabited by a small colony of Eldar Exodites, tending to and protecting the valuable treasures of ancient days from thieving interlopers - but no longer. Less than a year ago, Larinawe felt the full force of the Dradary Corsairs. The Exodites, bewildered as to how their innocent world had been discovered by the Mon-Keigh, were in little position to fend off the ruthless murderers. The whole colony was annihilated and the relics of the Eldar past torn from their resting places to be sold on by greedy thieves. Such audacity from the lesser race of humanity has not gone unnoticed by the Farseers of Reia-Hal.

What drove the Corsairs to descend upon Larinawe and butcher its people is a question even the Seers cannot answer. What is known is that Larinawe is famed amongst wandering outcasts for the miracle of its plant life - from the carnivorous plants of the wild jungles that secrete the most toxic of venom, to the tanglefoot plants of the southern continents whose unique properties have even been weaponised by the Craftworld Eldar. Must most wondrous and rare of all are the blossom trees of Isha, towering arboreal monoliths who appear to hold up the northern sky. It is said that the wood sap of the very highest branches contain the secrets to life itself and can cure any ailment, undo the effect of any poison. The Exodites have remained respectful of such wonders and never dared abuse the properties of the trees themselves, but if the Mon-Keigh were ever to learn of these legends it is doubtful they would show such wisdom.

As the Dradary Corsairs return to their stronghold on Andrix Sigma, the scene is set for an epic clash between the secret warriors of humanity and xenos. Driven by the thirst for vengeance and to complete their own hidden agendas, the Throne Agents of the Inquisition have arrived individually within the Andrix system. The operatives of the Adeptus Mechanicus are troubled by this development, for their relationship with the Inquisition has always been strained. If the Inquisition is allowed to exert to much authority over Mechanicus affairs, it will signify the death of the Machine Cult's quasi-independence and its unique privileges and status. As the Magi convene to discuss this issue, aliens make planetfall upon the worlds of Andrix - a pair of Eldar Rangers, searching to recover the relics of their forefathers, and a foreign ambassador for a species destined to rise far beyond the wildest dreams of their future enemies.

And against the backdrop of this brooding conflict, a malevolent genius centuries old plots the final stages of his scheme - his chance for delicious vengeance the shortest of moments away...


CAST

Inquisitor Skaarn

Tortured, crippled and struggling to survive his life of constant pain, Inquisitor Skaarn has suffered greatly since his betrayal by the Dark Eldar on the world of Mar Sara. Xenos poison taints his blood and drains his strength, each day bringing with it fresh agonies. Pain drives rational thought from the Inquisitor's mind, and now he has no motivation but to find a cure for the monstrous toxin destroying his body.

Skaarn has spent the last couple of years following any leads he can to this end, but all have ended with failure. Now though, he hears news of an ancient legend otherwise disregarded as fictional alien propaganda. The myth speaks of an ancient tree whose sap is the antidote to all toxins, the one last hope for the dying Inquisitor. Following up on these whispers with his agents, Skaarn has now learnt that tavern gossip boasts that pirates upon Andrix Sigma have discovered the Elixir of Life, the secret to all life's mysteries. Desperate to the point of psychosis, Skaarn has convinced himself that these rumours are nothing less than concrete truth and has turned his ship towards the Andrix Sector.

Inquisitor Rodriguez

Humiliated by his defeat and forced flight upon Mar Sara, Rodriguez has vowed to see the traitor Inquisitor Skaarn suitably punished for his crimes - trial before an Inquisitorial Conclave, followed with execution by fire. Unfortunately, subtle manipulations by the agents of Skaarn have mired Rodriguez in bureaucracy, whilst Skaarn's alleged "disappearance" in battle have made sentencing the aging Inquisitor impossible until he is brought forward in person. Thoughts of vengeance weighing heavily upon his mind, Rodriguez has set off in pursuit, hunting his arch-foe across the stars relentlessly.

Tracing the actions of Skaarn and his agents had revealed a pattern to Rodriguez - the traitor Inquisitor is investigating rumours of powerful xenos artefacts with powers of healing or rejuvenation. He has also heard through his own operatives that Skaarn has recently become remotely implicated, or at least connected, to the actions of the Dradary Corsairs. Rodriguez now presumes Skaarn to be the true mastermind behind the recent pirate attacks and considers it is sacred duty to bring the heretic in, dead or alive. Following up on his most recent lead, Rodriguez' ship has now arrived within the Andrix system.

Inquisitor Crowe

The one-time Interrogator of the revered Inquisitor Linklatorvitch, Crowe has himself established a glorious career for himself, though he has ever lived in the shadow of his former master. Crowe's respect for Linklatorvitch extends so far that he has never felt any glimmer of jealousy for this - he would defend the honour of his master as firmly as he would defend his own. It is this fact that explains why the disappearance of Linklatorvitch has affected Crowe so deeply, and he has vowed to discover the truth about what happened to his master on Mar Sara.

Crowe has recently learned of a link between the Mar Sara incident and the man named Richein Lutindorf - a Rogue Trader whose subtle involvement in the conflict following Linklatorvitch's self-appointment as Imperial Commander seemed curiously contrary to the interests of the Imperium. Intrigued by this, but with little more information to go on, Crowe has decided to confront Lutindorf himself and has discovered the location of the Rogue Trader's headquarters. He journeys to Andrix looking for answers.

Fenix and Laara

Haunted by his memories of the Dark City, Fenix has been unable to find piece amongst the beautiful gardens of Craftworld of Reia-Hal. His wanderlust urges him to explore the mysteries of the galaxy once more, to be entrusted by the Seers with a mission of true importance. The recent attack by the Dradary Corsairs upon the Maiden World of Larinawe has forced the Five to respond in kind, by seeking the aid of the Hero of Mar Sara.

Fenix' mission is simple - teach the Mon-Keigh the folly of abusing the goodwill of their elders and superiors. The Rangers must locate the stolen artefacts of Larinawe, return them to Eldar safekeeping and execute those Mon-Keigh judged to be most responsible for the crime. Only then can justice for the Exodite deaths on that Maiden World can be considered satisfied. What Fenix does not know, and the Five have not forseen, is that events within the Andrix system are soon to escalate wildly and resurrect the shadows of Fenix' past once more.

The Adeptus Mechanicus

The Magi of Andrix Omicron are split on how best to respond to this brooding discontent. The arrival of the Inquisition within their world cannot possibly be considered good, as it is sure to herald interference in matters that the Cult Mechanicus would far rather keep hidden from their prying eyes. Since the birth of the Imperium the Priesthood of Mars has maintained its independance and they will not tolerate any erosion of their power-base in reaction to a petty Corsair insurrection.

Upon Andrix Omicron, the Magi agree to deal with the Dradary Corsairs themselves - but opinions are split on how best to handle this. Some suggest a policy of appeasement, making no attempt to destabilise the bandits if only to ensure no risk of retribution from them. Others argue that they pose an equal threat to the colonies of Mars as they do the colonies of Terra and that a harsh unforgiving purge of Andrix Sigma is necessary, even if just to be rid of the thrice-cursed Inquisition. But others still, those less vocal but far more active behind the scenes, have a definite interest in protecting the Corsairs - for their co-operation with the bandits and the xenotech they return to them means that any Inquisitorial investigation will implicate the Mechanicus as well...

The Tau

Very important note: According to the current Tau Empire Codex, the Imperium's first contact with the Tau took place around year 650M41 - about 250 years after the start of the campaign. Whilst it's perfectly reasonable to expect that an individual Tau Ambassador might make contact with the some humans in some way before this specified date, you will still need to be careful. Human characters will not recognise Tau as being Tau and, arguably, Tau characters will not recognise humans as being human. It's also questionable whether the Kroot will have allied with the Tau by this time.

Upon the borders of Imperial space, far across the Eastern Fringe, a new dynamic race has begun to expand, furthering its utopian ideals of mutual co-operation and "The Greater Good". These xenos creatures now seek to establish an Empire of their own, one they aim to build through peace and diplomacy, but with firearms and battlesuits if needs be. As they reach out across the galaxy, every new contact with an alien species is a fresh experience for them and they are especially eager to greet the species they have heard others refer to as "Man".

A high ranking member of the Water Caste has been set a very important mission by the Ethereals themselves, to learn more of these humans and their "Imperium". They have heard mention of a man called Richein Lutindorf, a very important individual who appears to hold a rank of great significance to the humans. Perhaps if this one man could be taught the virtues of the Greater Good, the entire Imperium might join the Tau Empire. Entrusted with the task of learning about these humans and their ways, and enlightening them of the Tau path as well, the Ambassador has hitched a lift on a human free captain vessel through some kind of "warped-space". The human starvessel has now arrived within the Andrix system.

Richein Lutindorf

Rogue Trader Lutindorf is a greedy, power-obsessed meglomaniac, driven by a paranoid desire to establish himself as even more influential than his great-grandfather and to leave a lasting mark upon history. It is he who has formed a cartel of Rogue Traders, who collectively finance the actions of the Dradary Corsairs. However, despite Lutindorf's vehement declarations to the contrary, the Rogue Trader is in fact nothing more than a puppet of the Dark Eldar.

Through a stroke of misfortunate, Lutindorf was trapped upon Mar Sara during those fateful days of the Dark Eldar raiding sweep. However, the Rogue Trader saw opportunity in the chaos and actively engaged in dialogue with the merciless xenos to see if there was any way in which he himself could profit from them. Whilst the Dark Eldar would normally be inclined to painfully torture and kill such an upstart Mon-Keigh, Lutindorf's life was spared by an aspiring Dark Eldar Sybarite who saw in the Rogue Trader a useful pawn he could abuse to achieve his long term goals. The same Dark Eldar Sybarite continues to prop up the Rogue Trader, at least until his use has been exhausted.

The Phoenix (dah duh DAAAAH!)

Despite his successful capture of an Imperial Inquisitor, who even now experiences endless torment within the dungeons of his Archon master, The Phoenix' reputation following the Mar Sara affair was far from glorified. Mocked for his loss of the fateful child Suriyana and his inability to defeat those foes who opposed to him, his standing within the Dark City has taken a blow. Infuriated that the incompetence of his henchmen has robbed him of the adulation he deserved, The Phoenix has turned his dark and formidable intellect towards the delicious revenge he shall serve to each enemy he made on Mar Sara.

Through his puppet Lutindorf, it is The Phoenix who has authorised the Corsair massacre on Larinawe, the attacks upon Imperial shipping and the rumours of the blossom trees of Isha. Each of these actions has been designed with the whole purpose of luring his enemies - Fenix, Rodriguez, Skaarn - to the Andrix system, where he will revel in capturing and punishing them in a single extravagant gesture. Any side effects to this plot, such as the wholesale slaughter of Exodites and Mon-Keigh that happen to oppose him along the way, are entirely inconsequential irrelevances to him. :evilgrin::evilgrin::evilgrin::evilgrin:


And so the stage is set...

FarseerMatt
20-04-2008, 14:24
Firstly, sorry for my absence but I had to attend my Grandma's funeral :/

Secondly...wow :D How long did it take you to come up with that lot? We only have 7 players (if you count the GM) for the 8 teams, but the Phoenix probably won't play his hand until later on this shouldn't be a problem. We'll get working on the first game this week - general consensus seems to be everyone wants a good old fashioned bar-room brawl :D

Sabbad
20-04-2008, 17:05
How long did it take you to come up with that lot?

A lot longer than I'd expected when I started. :( That's one night of my life I'm not getting back... :p


We only have 7 players (if you count the GM) for the 8 teams, but the Phoenix probably won't play his hand until later on this shouldn't be a problem.

Indeed, that was the plan.

One thing I did take the liberty of adding in was the Corsairs of Dradary. This was mainly because, when creating an alternate faction to the Mechanicus on Andrix Sigma, I wanted something that stayed trued to the "Rogue Trader place" you described it as earlier. HOWEVER, I have no idea if your gaming group have the models to make this possible...thoughts?


general consensus seems to be everyone wants a good old fashioned bar-room brawl

Hee hee, they can be great fun. I remember one right back in the very first campaign I ever GM'ed that was great fun - we used the 2D plan for the old Ork Bar Room Brawl game that came free in White Dwarf many years ago. You might struggle to justify having 5 (6? 7?) player warbands in the same bar at the same time though...

IncubiLord
21-04-2008, 09:59
They got the webway controller off a dead Mandrake.
Wrong on so many levels...

Let's just say that what they thought was a 'webway controller' wouldn't have had the desired effects and leave it at that.


If he fails so much as one Wp test I'm retconning his **** right out of the Craftworld background :P
Bah! He stays part of the Craftworld, a cankerous sore of DE 'morality' that causes a schism in the ranks, leading to an offshoot band of Reia-Hal Dark Eldar.

And so the stage is set...
Except for the part you forgot:

THE COURT OF THE DARK PRINCE

The Dark Court has always sought an uneasy peace between the various factions of Eldar-kind, and often their raids are orchestrated to benefit the Eldar race as a whole. Upon hearing of the the genocide upon Larinawe, the Dark Prince himself decreed that the mon-keigh who would perform such actions cannot be allowed to exist.

Unfortunately for the local populace, the Dark Eldar aren't overly discriminatory when it comes to humans. Rumors of a connection to the moon-colony and being based on the forge-world have resulted in every human being considered a potential ally of the perpetrators. Already the revenge has begun.

Thus far, three armed vessels have been ambushed by Eldar craft, disabled, and towed off into a non-space where no Imperial craft could go of its own volition. Strangely, it's only the armed spacecraft which are attacked - in one case, this resulted in the 'rescue' of a merchant vessel as the pirate ship attacking them was itself ambushed by Eldar raiders.

On Andrix Sigma, tales have begun spreading of men slain by the shadows, their half-eaten remains found in the dark places when the morning light reveals what has transpired at night. A rare few claim to have seen the shadows become cloaked men who turned upon their victims as though feral beasts. Those taken are invariably armed.

And finally, upon Andrix Omicron, worrying reports are surfacing of an incurable sickness that originated near the Dradary base - a sickness which causes pain and paranoia in equal measures, turning each infected into an unpredictably violent element. Three servitors have already acted in manners defying their programming due to this ailment and were summarily destroyed. Only time will tell if the pirates have been infected, how the sickness spreads, or how far it will reach. No discrimination appears to have happened here, at the den of murderers...

Yes, the Dark Prince is most displeased, and he's brought Mandrakes and Haemonculi to play with these mortals so they will learn who not to agitate.



The Court of the Dark Prince offers an interesting roleplay potential. They're actually sociable with Craftworlders and wouldn't bat an eye at the idea of a meeting with a couple of Rangers. They might even offer the two Craftworlders some help - since they're after the same prey and all that.

It would be like Fenix and Laara are allowed into the most decadent palace they've ever seen and not asked to sample anything - the setting is all the encouragement a True Eldar would need. Your GM shouldn't have any trouble with the concept of an evil-yet-polite nobleman, and that's exactly how my DE are. Sure, we might ask for one of Laara's ovaries if she needs us to help rescue Fenix, but that's just a proper payment for services rendered - and the Haemonculi can always give her something to grow a new one. ;)

Plus, it presents an interesting moral qualm for the Craftworlders - the Dark Court is attacking the people who mass-murdered the Exodites, but they may also be killing random innocents and they're apparently going to torment this area until the name Andrix is a byword for house of horrors...

The Dark Court has always been my army of anti-heroes - we're totally evil, but somehow we're on the right side (as long as you're an Eldar). It should drive Fenix and Laara completely over the edge. :evilgrin:

FarseerMatt
23-04-2008, 19:30
Sorry for long delay...damn uni work...



One thing I did take the liberty of adding in was the Corsairs of Dradary. This was mainly because, when creating an alternate faction to the Mechanicus on Andrix Sigma, I wanted something that stayed trued to the "Rogue Trader place" you described it as earlier. HOWEVER, I have no idea if your gaming group have the models to make this possible...thoughts?

Not a problem - it's all good stuff. Just don't sue us when we plagiarise it all :p And yes I think we have some models that could stand in for rogue traders. The bar-room scenario will probably be played in 28mm scale anyway due to the number of characters, and our 28mm collections are varied enough to represent just about anyone.



Hee hee, they can be great fun. I remember one right back in the very first campaign I ever GM'ed that was great fun - we used the 2D plan for the old Ork Bar Room Brawl game that came free in White Dwarf many years ago. You might struggle to justify having 5 (6? 7?) player warbands in the same bar at the same time though...

We have several locations planned out (the station and a mechanicus facility for example) and we'll randomly dice warbands between them. The game's this weekend at the local GW and I'll write it up when I can.



Bah! He stays part of the Craftworld, a cankerous sore of DE 'morality' that causes a schism in the ranks, leading to an offshoot band of Reia-Hal Dark Eldar.

If they let him back on the Craftworld. But even if they didn't he could make a return leading a DE raiding party, making use of webway gates onto Reia-Hal that only an ex-resident would know about...



THE COURT OF THE DARK PRINCE

Intriguing...please keep me updated as to the Dark Court's behind-the-scenes activities as the campaign progresses for additional plot driving :D

IncubiLord
25-04-2008, 08:55
If they let him back on the Craftworld. But even if they didn't he could make a return leading a DE raiding party, making use of webway gates onto Reia-Hal that only an ex-resident would know about...
Speaking of Craftworld security, did they ever find the subdermal transmitters that Laara and Fenix were implanted with? All of the True Kin could know where Reia-Hal is by now...

Intriguing...please keep me updated as to the Dark Court's behind-the-scenes activities as the campaign progresses for additional plot driving :D
That was the idea. No active participation per se, just another element of the story to get people thinking. Heck, one of the Inquisitors may find out it's DE causing the illness on Omicron or the murders on Sigma and then have a heck of a time tracking down a contact to the right batch of Eldar.

Plus, if you need some generic villains for the Inquisitors to fight, some Mandrakes or Haemonculi (and Grotesques) from the Dark Court might get into trouble. I wouldn't be too upset to see that a few of my DE got hurt/killed when I went on a killing spree - just remember that they're not suicidal - my Haemies and Mandrakes have the good sense to get out of town when things get uncontrollable...

Besides, it seemed odd to me for an Eldar population to be massacred and no Eldar response (besides two wandering Rangers - the Eldar aren't usually that quiet).

FarseerMatt
25-04-2008, 16:05
Did they ever find the subdermal transmitters that Laara and Fenix were implanted with? All of the True Kin could know where Reia-Hal is by now...

Probably not soon enough to prevent the backstory I'm invisioning for my next Eldar vs Dark Eldar 40K game. :)



Just remember that they're not suicidal - my Haemies and Mandrakes have the good sense to get out of town when things get uncontrollable...

Of course. Are the Dark Court mainly comprised of Haemunculi and Mandrakes then, or are you just referencing them because you know that Sean and Graham have the models for them?



Besides, it seemed odd to me for an Eldar population to be massacred and no Eldar response (besides two wandering Rangers - the Eldar aren't usually that quiet).

You underestimate what two of the Eldar race are capable of ;) This is all the effort we are prepared to spend on a rabble of mon-keigh for the time being...but should the subtle knife prove insufficient to punish the desecrators of Larinawe, we shall bring forth the firestorm. :D

IncubiLord
26-04-2008, 08:04
Probably not soon enough to prevent the backstory I'm invisioning for my next Eldar vs Dark Eldar 40K game. :)
You're welcome. ;)

Of course. Are the Dark Court mainly comprised of Haemunculi and Mandrakes then, or are you just referencing them because you know that Sean and Graham have the models for them?
Actually, the Dark Court is a hodge-podge of everything DE.

You see, early on I decided that my DE weren't going to be the crazy variety and that I'd want to have my options open to play any style DE army I want at the time. So I came up with the Court of the Dark Prince as my way of getting around it all.

The Dark Court is not 1st-generation DE, but rather was founded by a small trading vessel which returned to the area of the Eye some time after the Fall. Unlike most craftworlds, my own Eldar embraced the idea of consuming the mon-keigh for their own immortality and freedom of lifestyle. Over time, they began to specialize and form into distinct elements, becoming a Kabal, Cult, and Coven. The Dark Court is a little less rife with self-destructive tendencies, and slowly accumulated other Eldar who wanted to live their way. Thus, there's now also Incubi and Mandrakes (I've left whether any of the original Eldar became Incubi and/or Mandrakes vague on purpose).

In early 3ed, I played a Kabal force with no Wyches. After the codex update, I played a Wych Cult with almost no Warriors. These days, I like to play my Coven (Haemonculi army) for a change of pace. I've got it all now.


The reason I mentioned Haemies and 'Drakes is because those are the forces that seemed appropriate for the situation. The mad-scientist Haemonculi can release their creations upon the Forge World and the Mandrakes can stalk the shadows of a trade-moon for human prey - both in a manner that's violently fluffy and yet not overt enough to spoil the setting for your games.

Oh, and for the record, my DE aren't usually masochistic. Even my Haemies tend to have disturbingly perfect skin...
Also, my Haemies prefer hooded cloaks.

You underestimate what two of the Eldar race are capable of ;)
Nah, I just don't believe in moderation. If they're worth attacking, they're worth massacring. :evilgrin:

FarseerMatt
26-04-2008, 17:25
FIRST GAME

As discussed, our first game took place over two tables, dividing the players between each with storyline and some random dice rolling determining the distribution. Down on Andrix Omicron, Inquisitor Skaarn left tech-priest Jonathan Stead to go and speak to the Ad Mech while he himself checked out one of the rogue trader outposts on Andrix Sigma, reasoning that by dividing his team he maximised his chances of finding out something interesting, and also that the Ad Mech might be more friendly towards a fellow servant of the Omnissiah than some meddling Inquisitor.

Unfortunately, shortly after Stead went inside to explain his presence over a cup of hot machine oil Inquisitor Rodriguez and his band touched down, thinking that the forge world would be the logical first stop for their investigation given that the Ad Mech’s satellites monitored most of the travel to and from the system, with the additional possibility that Skaarn might be seeking them out for weapons or supplies.

Rodriguez, interrogator Brax and telepath Harker were met by the senior tech-priest of the station, Magos Otheym Theyd. The Magos was co-operative enough (Pete reasoning that he wouldn’t want to arouse unnecessary suspicion) but managed to deflect most of the Inquisitor’s questions with half-answers, keen not to hint at any trouble within Andrix or to get involved in any Inquisitorial shadow games. Matching their Sg against each other and rolling off as Rodriguez asked about Skaarn, Theyd replied that he had heard nothing of him, covering all bases with the excuse that despite the best efforts of the Mechanicus to bring order to the system the rogue traders of Omicron Sigma were disdainful of proper protocol and it was difficult to keep track of all the ships entering and leaving the system; hence it was possible that Skaarn had landed without their knowledge.

A frustrated Rodriguez left with no real leads and only unsubstantial suspicions about the Ad Mech’s willingness to comply, until Sarah Harker did her usual psychic gymnastics and passed a chance detection test to recognise a familiar mind among the stranger tech-priests around them. Doubling back, they started to tail tech-priest Stead, successfully evading the surveillance cameras and the tech-priests moving about for a time. However when they confronted Skaarn’s henchman, a shocked but quick-thinking Magos Theyd immediately arrived on the scene to defend a fellow servant of the Machine God. Rodriguez’ insistence that Stead was a known fugitive was met by Theyd’s declaration that the hunch of a warp-tainted psyker was not proof, and that they would perform DNA tests and investigate Stead’s background themselves in due course if the Inquisitor wished, but that in the meantime the tech-priest was under his protection and that by the Treaty of Mars an Inquisitor had no authority over the Ad Mech without more conclusive evidence.

A squad of tech-guard arrived with lasguns primed, and a shootout was only narrowly avoided. Holding their Nv, Rodriguez and his acolytes backed down and retreated from the Ad Mech facility for the time being. Theyd however was not impressed - it was for the protection of his own secrets that he had warded off the Inquisitor, and he was aware that appearing to be harbouring a known heretic would attract just the kind of Inquisitorial attention he wanted to avoid. Calculating the pros and cons of handing over Stead vs. getting in touch with Lutindorf and getting some of his rogue-trader assassins to “take care” of Rodriguez, he rounded on Stead and demanded that he explain himself.



Well, not much action but plenty of conspiracy! We’ll leave the first gaming table on that dramatic note and cut to Andrix Sigma, specifically the RT port where Skaarn is looking to get in touch with a member of the Dradary Corsairs to see if there is any truth to the rumours about healing sap from some Eldar Exodite world. Coincidentally, this was the same port that Fenix and Laara had decided to start their search, hoping to observe quietly and overhear some clues from the mon-keigh tavern gossip. The rogue traders were used to seeing the occasional Eldar outcast on Andrix Sigma, and not sharing the same hard-line anti-alien policy of the Imperium they only nominally served most of them figured that as long as a xenos out there still had something valuable worth trading then they might as well leave them alone for as long as they returned the favour. The exception would of course be the Dradary Corsairs, who would be wary of any Eldar activity following their pillage of Larinawe…

Another surprise that character knowledge prevented us acting upon was the presence of Inquisitor Malakai Crowe and his two henchmen, who were undercover looking for members of the Corsairs to apprehend and interrogate. Adding in the fact that weapons were supposedly forbidden in this port (so all characters had to leave their more obvious weapons at home), but that anyone who believed that everyone and his mother wasn’t packing concealed pistols and knives was suicidal naïve, made this scenario a lot more potentially explosive than its counterpart.

Skaarn, by now withered and crippled in body but still possessing formidable psychic talents, successfully located a Corsair and began talking in a corner. Fenix and Laara stayed on the outskirts of the port, the number of people milling about penalising their I tests enough that they did not notice their old adversary for now. They approached a human with a long overcoat and an eye patch, who when asked about the Dradary Corsairs took Fenix aside into one of the port’s secluded booths (provided specifically for rogue traders to meet and clinch deals in private). The human also seemed interested in the Corsairs, and on his guard but conscious of a potential lead Fenix left Laara to keep watch outside while he and the stranger talked.

While a somewhat amusing scene developed across the port as Inquisitor Crowe got sidetracked trying to rebuff the advances of a tavern prostitute, Laara scanned the area more carefully and to her shock recognised the face of a crippled man on the other side of the port.

Inquisitor Skaarn is here, she alerted Fenix in a quick burst of mind-speech. Fenix himself might have been very interested had not the human sitting across the table from him suddenly turned hostile. Producing a snub-nosed revolver from inside his jacket, the human cast off his eye-patch to reveal the bionic eye incorporating a bio-scanner beneath it and revealed himself as desperado gunslinger Kerr Locke, in the service of Inquisitor Crowe. Scans of Fenix’s DNA matched him with one of the Rangers catalogued as being present during the Mar Sara Incident, and he told the Eldar that he was coming with him to be interrogated about the Dradary Corsairs and the disappearance of Inquisitor Linklatorvitch.

I was pretty sure that Fenix would be doing no such thing. With a glorious I roll-off, Fenix whipped a knife from inside his cloak and in the same motion slashed it in a silver arc across the gunslinger’s throat. Unfortunately his I test to dodge out of the way as Locke fired his pistol was not so glorious, and the bullet winged him as he twisted aside, smacking into his arm with enough force to cause a Heavy wound. Locke was down stunned (unfortunately a knife was not half as lethal as Kiamdeng) and at the GM’s discretion, since I had specified his neck as a target and passed the requisite WS modifier, bleeding from his throat as well, but even though choking on blood prevented him from crying out the gunshot was heard.

People started looking around in confusion and Crowe (subtle as his predecessor…) broke cover, flashing his Inquisitorial rosette. Seeing little further point in stealth, Fenix turned to Eldar agility instead. Taking a massive leap upwards he caught the gantry overhead with his good hand and hauled himself up. Laara followed, the two Rangers ducking behind the railing as they drew their shuriken pistols. Thrown by the unexpected arrival of a second Inquisitor they began to run along the gangway, trying to keep an eye on Skaarn. Skaarn himself, along with the Corsair he was talking to, were not too pleased at the new Inquisitor’s appearance either and they bolted in the confusion. Crowe ignored them, instead drawing his twin autopistols and opening fire on my Rangers, yelling “Stop those xenos!” as his other companion, cultist Ezekiel Brand, ran to help Locke.

Predictable panic ensued. Flashing the old Inquisitorial rosette might have proved to be a bit of a mistake for Crowe, as though one or two armed rogue traders drew guns on Fenix and Laara, more than a few RT bodyguards pulled guns and knives on each other or even on the Inquisitor himself. Crowe escaped injury when the poor tavern whore got between him and a shotgun-armed pirate at just the wrong moment. Ian’s response was “that was my RnR for this evening, you bastard!”, while Crowe himself let his actions speak for him and nailed the Corsair between the eyes.

Bloodboiling a would-be assailant into obivion, Skaarn followed the other members of Lutindorf’s crew as they ran for it. Fenix and Laara both took hits, retaliating with the combined fire of three shuriken pistols before making a break along the gantry, Fenix executing a spinning kick to send a human in their way flying over the railing as they did so.

Crowe started cracking heads as everyone got in his way, bystander players Adam and Graham cheerfully helped the GM out and took control of random brawlers to start slapping each other around, and general chaos reigned. Crowe and his two henchmen lost sight of Fenix and Laara as they dropped off the gantry and sprinted away, but the two Rangers did not have it all their own way as they in turn lost sight of Skaarn as he made his escape with the Corsairs, who were willing to protect their potential customer until they could make a proper deal with Lutindorf himself. As the dust settled, Crowe smacked the inept Locke over the head before pondering his report with interest, and Fenix and Laara dressed their wounds while considering the implications of Skaarn’s apparent involvement with the Dradary Corsairs.

Sabbad
26-04-2008, 20:50
I've forgotten how much I enjoy reading your Inquisitor battle reports. I don't know if it's just good fortune or the work of a good GM, but they seem to always turn out in a way that makes for a great story.

The "battle" on Andrix Omicron does a great job of highlighting the tension between the Inquisition and Mechanicus - a really interesting part of the 40K mythos imo, and something I did my best to emphasise in the original background a few days ago.

I'd love to be a fly on the wall during Theyd and Stead's next chat. It really could go either way - if Theyd takes Stead hostage, then Skaarn might have to hire a few disreputables on Sigma and come to get him back, destroying any hope of Skaarn getting support on Omicron but perhaps better endeering himself better to the Rogue Traders. On the other hand, Stead might persuade the Mechanicus to assist Skaarn, on the understanding that their own indiscretions will be tastefully ignored. Skaarn will then gain more allies in his hunt for the sap/elixir. What's more important right now is Stead getting the word out to Skaarn that Rodriguez is here and looking for him!

Speaking of which, I wonder what Rodriguez' next move will be. The gunfight on Sigma might reach his attention, possibly prompting a new line of enquiry, but really, how rare would firefights on Sigma really be? He might simply go right back to Theyd with a full company of armed men, risking the danger of open confrontation only when the odds are more stacked in his favour...

As for the fight on the moon, sounds as though no-one really came away with anything of great value. At least everyone knows everyone else is here now. Fenix and Laara have learned little, but the presence of Skaarn in particular is significant; Crowe is probably just confused, but the connection between Andrix and Mar Sara is pretty much confirmed by the presence of the Eldar. I kinda pity Crowe in this campaign - his mission is to find Linklatorvitch, and unless HE makes a journey to the Dark City too (<snigger> Ah, the very thought...) he's got no chance of achieving that mission.

Whatever Skaarn might have achieved from this mission is likely to be irrelevant, since he'll have to investigate the disappearance of Stead now anyway.

The absence of Tau is notable...

IncubiLord
27-04-2008, 09:55
"Hey, I know how to start a good relationship with a bunch of questionable characters in a bar, I'll tell them I'm a cop!"
Quality. ;)

Now that Laara and Fenix have been seen (and picked out by an Inquisitor's minions as the Eldar from last time), it's only a matter of time before the Phoenix and the Dark Court learn about their presence. You should ask your GM to roll some dice every game to see if the news has reached each. I'd start with 30% chance for the Phoenix (he's actively looking for them - sort of) and 20% for the Dark Court (news of Eldar in an area that's recently waged genocidal war on an Eldar world is still likely to seem interesting), increasing both 20% per game until they've taken note of the Craftworlders' general location.

The Phoenix also needs a roll to notice the Dark Court - reports of Mandrake attacks might be seen for what they are, and then the question arises as to what the Phoenix does when he realizes other DE have moved into the area. There's a chance that the Dark Court would notice the Phoenix (they're not looking for him, but both groups use the Webway to move about), but it sort of relies upon him being more active in the area than he seems. In fact, most of the Inquisitors involved may recognize the signs of a Mandrake attack - there were a few of those last time around...

If another Inquisitor comes into the Webway, it should be even worse than before. He's not going to just waltz his way over to the webway-city that the Phoenix is from without fighting a crapload of DE - both from the Phoenix's minions and from the Dark Court. I'd hope that your GM can come up with something a little more satisfactory than another overly-dangerous trip through Eldar territory for a human.

I wonder what the AdMech will do if the Xenos control and hunting of their pet pirates comes to their attention...

FarseerMatt
27-04-2008, 10:42
I've forgotten how much I enjoy reading your Inquisitor battle reports. I don't know if it's just good fortune or the work of a good GM, but they seem to always turn out in a way that makes for a great story.

Once again I have to thank our GM Pete. Our gaming group is a pretty imaginitive bunch, but Pete's the one who accepts just about any idea we come up with, while assigning fair modifiers to each (Fenix slashing Locke's throat comes to mind) and also coming up with all kinds of twists that none of the rest of us saw coming. Thus even when we plan a fair bit of the game, there's always surprises.



I'd love to be a fly on the wall during Theyd and Stead's next chat. It really could go either way - if Theyd takes Stead hostage, then Skaarn might have to hire a few disreputables on Sigma and come to get him back, destroying any hope of Skaarn getting support on Omicron but perhaps better endeering himself to the Rogue Traders. On the other hand, Stead might persuade the Mechanicus to assist Skaarn, on the understanding that their own indiscretions will be tastefully ignored.


Off-table dealings between Sean (Skaarn) and Colin (Ad Mech) seem to make the latter option the most likely as Stead gets on the vox to Skaarn and sorts it all out, with Skaarn probably in the frame of mind to make a slightly heretical deal in order to further his primary goal. In which case Skaarn's probably the one in the most promising position at this stage of the game.



Speaking of which, I wonder what Rodriguez' next move will be.

Oh, his next move will be to get jumped by a bunch of Lutindorf's Corsairs at the request of Skaarn and Magos Theyd :D With Rodriguez' investigations threatening all of their interests, it shouldn't be too hard to convince them.



The absence of Tau is notable...

Don't worry, Por'el Tau'n Kovara will be turning up next game - Skaarn will have been brought aboard Lutindorf's ship, but will have to wait for the rogue trader's attention while the vessel is diverted to go and meet the alien envoy who is asking for Lutindorf in person (someone as egotistical and ambitious as Lutindorf will no doubt be keen to explore this potential opportunity). Meanwhile, Fenix and Laara will be wanting to discover what Skaarn's connection to the Corsairs is (at this point, they probably think he is behind the Larinawe massacre) and will have stolen away aboard the ship too...



"Hey, I know how to start a good relationship with a bunch of questionable characters in a bar, I'll tell them I'm a cop!"
Quality. ;)

Ian always was the least subtle member of our gaming group :p Seems like Crowe is just as much of a gung-ho monodominant as his predecessor.



You should ask your GM to roll some dice every game to see if the news has reached each.

Got him to roll them now instead to give maximum planning time. None of the groups have thus far become aware of the others.



If another Inquisitor comes into the Webway, it should be even worse than before.

Nah, we've got no plans to go down that route at the moment. Rather than actually rescuing his mentor, I guess Crowe could claim victory if he finds out where he's being held and punishes all the miscreants from Mar Sara (the ACTUAL rescue attempt will probably comprise a whole other campaign, where we can do justice to the mammoth task)



I wonder what the AdMech will do if the Xenos control and hunting of their pet pirates comes to their attention...

Probably something along the lines of:

"Magos Theyd, my scanners have detected elevated stress patterns in your bio-functions. Explain."
"My lord, it has come to our attention that the Dradary Corsairs have been corrupted by xenos forces."
"Explain further."
"Lutindorf is a puppet of the Dark Eldar. Our continued relationship with the Dradary Corsairs is no longer tenable."
"Then logic dictates that the relationship must be terminated."
"By my calculations, full mobilisation of military assets offers the highest statistical probability of a favourable outcome."
"Define 'a favourable outcome', Magos."
"They all die."

Sabbad
27-04-2008, 11:37
Don't worry, Por'el Tau'n Kovara will be turning up next game - Skaarn will have been brought aboard Lutindorf's ship, but will have to wait for the rogue trader's attention while the vessel is diverted to go and meet the alien envoy who is asking for Lutindorf in person (someone as egotistical and ambitious as Lutindorf will no doubt be keen to explore this potential opportunity). Meanwhile, Fenix and Laara will be wanting to discover what Skaarn's connection to the Corsairs is (at this point, they probably think he is behind the Larinawe massacre) and will have stolen away aboard the ship too...

The chat between Kovara and Lutindorf should be interesting. Lots of opportunities for misunderstandings and confusion, based on their complete lack of understanding for each other's cultures.

KOVARA: "Who do you represent?"
LUTINDORF: "I represent the Imperium of Man."
KOVARA: "And who is your leader?"
LUTINDORF: "Our leader is the Emperor."
KOVARA: "May I see him?"
LUTINDORF: "..."

Is it fair to say that Kovara has learnt Low Gothic from his human patrons on the voyage to Andrix? Or perhaps he has a translator drone with him?


Probably something along the lines of:

"Magos Theyd, my scanners have detected elevated stress patterns in your bio-functions. Explain."
"My lord, it has come to our attention that the Dradary Corsairs have been corrupted by xenos forces."
"Explain further."
"Lutindorf is a puppet of the Dark Eldar. Our continued relationship with the Dradary Corsairs is no longer tenable."
"Then logic dictates that the relationship must be terminated."
"By my calculations, full mobilisation of military assets offers the highest statistical probability of a favourable outcome."
"Define 'a favourable outcome', Magos."
"They all die."

:D

FarseerMatt
30-04-2008, 08:27
Is it fair to say that Kovara has learnt Low Gothic from his human patrons on the voyage to Andrix? Or perhaps he has a translator drone with him?

I'm guessing so, it'd simplify things immensely. Plus I'm guessing he would make the effort to do so, as asking each other the way to the train station in very loud voices isn't very productive for first contact negotiations.

It also makes it easier for my guys, as Fenix speaks Gothic. I noted in Laara's character card that she is fluent in Tau, but if first contact hasn't happened yet I'll have to assume that this is a skill she learned at a date later than the present campaign.

IncubiLord
01-05-2008, 19:42
Maybe not - nobody knows how long the Eldar have had an eye on the Tau...

The blue-skin will probably be pretty surprised if he meets an alien who speaks his language, though.

Sabbad
01-05-2008, 20:23
An interesting point actually. Maybe the Eldar first made contact with the Tau long before humanity did. Given Eldar propensity for appearing just about everywhere, and the number of Exodite worlds on the galactic east, its entirely reasonable to suppose that the two races have made contact before.

I for one think it would be great for the Tau to know of the Eldar only through legends. Myths going back centuries of an ancient race of watchers, renowned for both their wisdom and their hostility. Some tales speak of these ghosts protecting the Tau in their conflict against the Orks, others of a terrible slaughter committed against defenseless colonists. The Ethereals, of course, seek to quash such rumours, and most adult Tau consider the Eldar no more real than pixies or angels. In the next few hundred years, they shall come to realise that the legends of the past are terrifyingly real...

IncubiLord
02-05-2008, 06:21
If it weren't an interesting point, I wouldn't have mentioned it. :p

I do like the direction you're taking it, though. Instead of having the Tau actually know the Eldar, they've only got the scattered tales of the very rare encounters Tau have survived with the Eldar (encounters with the Eldar would be relatively rare to begin with and survivng them wouldn't be great odds - thus, very rare).

It could be even worse, though...

As the Tau start coming into contact with the Craftworlders, there's also the chance that they'll come across some Dark Eldar, too. In addition to the tales that come from chance meetings Exodites and Craftworlders, there might be one recent, well-documented attack on a colony ship.

The vessel arrived at its destination, but its holds were barren and its crew quarters were...
There weren't enough remains for it to be half of the ship's passengers, but it's a grisly sight. Small holes upon the surface of the hull were all that revealed the craft was attacked, until the ship's vid-logs were brought up.

A vessel that had registered as Tau had flown in a ways in front of the colony ship, crossing its path and apparently disgorging solid waste off to one side. When the colony ship neared that 'waste,' it turned out to be tiny craft which sped up to the hull, latching on and boring new entries.

From these entries spilled countless lithe humanoids who butchered all resistance and then herded every survivor into the tiny craft. Simple math dictates that so many creatures couldn't fit within the confines of the few vessels present, yet there seemed to be no effort herding the captured Tau off-ship.

The ship was then thoroughly looted, after which the tiny craft detached. Bulkheads sealed off the now-vacuum-exposed compartments that the craft had been attached to and the tiny vessels jetted in the opposite direction to the colony ship's trajectory. Just within sensor range, a vessel that registered as Tau arrived to collect the attack craft...


Such a record might have the Tau convinced that the legends of the watcher-race have some truth behind them, and that the watcher-race is never to be trusted - lest they kill you, imprison you, steal your stuff, and/or take your warship.

Worse yet, CWE and DE armor are similar enough that the Tau might fall into the Imperial fallacy of simply seeing Eldar with no distinctions between the factions.


You can even let Colin be behind the attack, if you'd like...

FarseerMatt
05-05-2008, 18:28
SECOND GAME

As is getting customary we played the games on two tables detailing separate locations. The first, set on Andrix Omicron, was the smaller but more intense of the two games. After being assured by tech-priest Stead that Inquisitor Skaarn would ask no awkward questions and pry no further into the doings of the Mechanicus, Magos Theyd resolved to eliminate the rather nosier Rodriguez. Making sure to distance himself as much as possible from the attempted assassination, Theyd contacted Lutindorf. The fact that Rodriguez’ investigation was as much a threat to him as to the Ad Mech (do Inquisitorial Mandates beat Free Trade papers? I wouldn’t risk it) was all the incentive that Lutindorf needed, and he in turn called up a team of his thugs on Andrix Sigma. They immediately headed down to Omicron and ambushed Rodriguez as he was about to reach his ship. The battle was short and very bloody, and Rodriguez showed that he wasn’t such a loser after all by shooting two corsairs through the head before reversing his power-sword and impaling the combat servitor that was trying to surprise him (admittedly he did have psychic Sarah ‘Walking Auspex’ Harker to scream out “He’s behind you!” in this case). Interrogator Damien Brax also managed to shoot something without getting blown up by his own plasma pistol, but he in turn got taken down by a corsair sniper with a needle gun that happened to be filled with the venom of one of Larinawe’s incredibly deadly plants. Though Harker pinpointed the sniper for Rodriguez to take out and the one surviving corsair lost his Nv and cut and run, Rodriguez had a decision to make - should he chase after the fleeing corsair to find out who was behind the attack or should he stop to try and tend his clearly critical acolyte?

The second game was mainly focussed on my Rangers sneaking around under the noses of Lutindorf’s pirates. After stealing away aboard a shuttle and docking with Lutindorf’s ship, Fenix and Laara nipped out into the docking bay as soon as the pirates began to unload the shuttle hold, hunkering down behind a large stack of containers. From here they watched two pirates empty the shuttle and then start to fill it up again with what looked suspiciously like Eldar artefacts. Fenix boiled at the sight but managed to keep the urge to run out and lay waste to the thieves in check with a passed Wp test (Laara hanging on to his arm also probably helped). Instead he crept over to a computer terminal and managed to use it without too much difficulty. Internal maps of the ship were not restricted and they used them to plan their route to the bridge.

Unfortunately, a third pirate was standing near the main door smoking a lho stick and stubbornly refusing to move, so Laara flicked a loose bolt across the floor and in a show of pure skill got it under the wheel of one of the loading carts the pirates were shifting, causing it to jolt a metal canister onto the floor. The pirate at the door ran to help, and was soon too busy swearing at his mates to notice Fenix and Laara sneak past behind him and slip out into the corridor.

The ship schematics had revealed a handy network of maintenance tunnels running behind walls and between decks, and reasoning that it would be a lot safer than dodging a load more pirates on the way through the maze of corridors and galleries Fenix and Laara ducked into the access hatch and began the hand-over-hand climb to the upper decks and the bridge. Three turns and several Strength tests later they peered through a vent and saw the hunched figure of Inquisitor Skaarn standing next to Lutindorf and a member of his bridge crew. Skaarn was evidently in a state of controlled impatience and Lutindorf’s attention was fixed on the main viewscreen, where a Tau whom the rogue trader was referring to as “Por’el Kovara” was doing a very good job of using his Persuade ability to convince Lutindorf to let him come aboard to talk further. Lutindorf himself seemed rather interested in the prospect of trade, and remarked to Kovara that he had many items that the Tau should find interesting.

Fenix and Laara had missed a good part of the conversation (Skaarn’s talk with Lutindorf at the start, for example, so they still don’t know that he is after the elixir and probably still assume that Skaarn is a regular partner of the Dradary Corsairs) but they thought they had heard enough, and were able to make the connection between the artefacts in the hold and Lutindorf‘s ‘interesting items’. Meanwhile Kovara signed off and Lutindorf wandered off with Skaarn to discuss their deal further over a suitably civilized lunch. With an indefinite period of sneaking around a rogue trader ship to look forward to, Fenix and Laara decided to split - Fenix would continue to shadow Skaarn to determine the extent of his involvement with the Corsairs before punishing him accordingly, while Laara would keep an eye on Kovara. It seemed to them that the newcomer Tau was too much of an unknown to risk ignoring. Should he be warned about what he’s letting himself in for? Will he become a threat if he allies with Lutindorf? If he acquires artefacts from Larinawe, does that make him just as much a thief to be punished? Or will it be easier to trade (trying to coerce a Water Caste diplomat, this should be entertaining…) / take their Eldar property back off the Tau? All questions that Fenix and Laara want answered.

Some after-battle notes: You will notice that Inquisitor Crowe isn’t present in either game - jokes about being busy with the tavern whore from last game aside, we’ve explained Ian’s prior engagement on Sunday with the story that Crowe is probably still attempting to track down Fenix and Laara from eye-witness accounts. Crowe has been tipped off by someone who glimpsed Fenix and Laara at the spaceport, and since one of Lutindorf’s shuttles has been the only ship to take off since Crowe has gone looking for the rogue trader, hoping to kill two birds with one stone by confronting both the Rangers and Lutindorf sometime over the next few games. To him, the presence of two separate participants of the Mar Sara Incident on Sigma cannot be a coincidence; it must seem to him that these xenos must be collaborating with Lutindorf in some way and may well have something to do with his erratic activities over the last few years.

In terms of after-game espionage rolls, it turned out that the Phoenix had STILL not been informed of the gunfight on Andrix Sigma (what’s one gunfight among many on a pirate moon…), but we thought it appropriate that he should make another roll for Skaarn seeing as how he’s now on Lutindorf’s ship and the rogue trader may well have been asked by the Phoenix to keep a lookout for certain individuals. This was duly passed and someone on the xxxxxx got word back to the Phoenix about Skaarn’s presence, making it very likely that the handover of the Exodite elixir will turn into a trap. On the other hand, it is easy to underestimate Skaarn thanks to his withered form but he will likely have sensed something is amiss, may have taken “precautions” while aboard the ship, and is more than capable of persuading / coercing / psychically threatening Lutindorf into playing ball.

Also the spotlight is now on you, IncubiLord, as the spies of the Dark Prince have proved more adept and word has reached the Court of the shootout from the first game. While a gunfight on Andrix Sigma is in itself unremarkable, the Court will probably be more interested to hear about the possible involvement of two Rangers and at least one human Inquisitor...

Sabbad
05-05-2008, 19:33
Lutindorf is doing a good job of cutting deals with every Tom, Dick and Harry he meets. "Allied" with The Phoenix, co-oeprating with the Mechanicus and now working with Skaarn and the Tau too? Smooth...

I wonder what Skaarn's response to the Tau will be. On one hand they're xenos scum, but on the other hand he can't risk destroying his relationship with Lutindorf by bumping off a potential trading partner for the Rogue Trader. And it's not like he hasn't worked with aliens before...

If he were any less selfish, Skaarn might use this as an opportunity to teach the Imperium about a new expanding species that might well pose a threat in the future. Speaking of which, did I imagine this or is Rodriguez an Alienhunter?


The battle was short and very bloody, and Rodriguez showed that he wasn’t such a loser after all

:D


by shooting two corsairs through the head before reversing his power-sword and impaling the combat servitor that was trying to surprise him (admittedly he did have psychic Sarah ‘Walking Auspex’ Harker to scream out “He’s behind you!” in this case).

Skillfully done. That girl is proving herself to be quite the annoyance...


Also the spotlight is now on you, IncubiLord, as the spies of the Dark Prince have proved more adept and word has reached the Court of the shootout from the first game.

Awww, can I have a character too? ;) :p

FarseerMatt
05-05-2008, 20:42
Lutindorf is doing a good job of cutting deals with every Tom, Dick and Harry he meets. "Allied" with The Phoenix, co-oeprating with the Mechanicus and now working with Skaarn and the Tau too? Smooth...

Well, what do you expect from a suave space pirate whose model bears more than a passing resemblance to Captain Jack Sparrow...



If he were any less selfish, Skaarn might use this as an opportunity to teach the Imperium about a new expanding species that might well pose a threat in the future. Speaking of which, did I imagine this or is Rodriguez an Alienhunter?

Ha, if he can't vindicate himself to the Ordo (which would mean taking down Rodriguez to give his defence a chance) he's most likely to seek refuge with said new species :p Seeing as how his refuge with Lutindorf won't last *coughthePhoenixcough*

And yes, both Skaarn and Rodriguez are Ordo Xenos.



Skillfully done. That girl is proving herself to be quite the annoyance...

I remember way back at the start of the last campaign, when she rumbled my two Eldar trying to eavesdrop on her master's meeting - and then in the very next game sensed Laara pointing a gun at her and got Brax to zap her with his plasma pistol first. Good times...



Awww, can I have a character too? ;) :p

Certainly - you are hereby cast as Archmagos Sabbad the Leet, overseer of the Ad Mech facility on Andrix Omicron. Among other things, you get to ask Magos Theyd to define a favourable outcome :D

IncubiLord
05-05-2008, 20:46
(admittedly he did have psychic Sarah ‘Walking Auspex’ Harker to scream out “He’s behind you!” in this case).
That frikkin' acolyte needs to die in the worst way. If I were trying to off that Inquisitor, I'd start with some snipers giving her a face full of toxic darts.

should he chase after the fleeing corsair to find out who was behind the attack or should he stop to try and tend his clearly critical acolyte?
Why not both?
Have the minions take care of the acolyte and trail the coward personally. It's only one man...

Fenix boiled at the sight but managed to keep the urge to run out and lay waste to the thieves in check with a passed Wp test (Laara hanging on to his arm also probably helped).
NO - give in to your hate!

Laara flicked a loose bolt across the floor and in a show of pure skill got it under the wheel of one of the loading carts the pirates were shifting, causing it to jolt a metal canister onto the floor.
That's a darn fine throw.
Are you sure I can't con Laara and Fenix into joining the Dark Eldar? They show too much promise for it to be wasted on the Path. :p

a handy network of maintenance tunnels
...
Three turns and several Strength tests later
No creepy-crawlies?
Come on, the Necromunda books have rules for mutant rats, ripper jacks and millosaurs (you'd have to choose something suitable from the =][= rules for roughly the same effect, but still) - all of which are common mega-vermin in human structures.

One run-in with ripper jacks in an ill-used maintenance tunnel, and those Rangers would be jumping at every scuttling mouse.
Your GM gets a scolding.

Should he be warned about what he’s letting himself in for?
A voice speaking Tau comes from the vents, "Do not purchase what they offer. It is stolen, and the rightful owners will come for you..." ;)

Will he become a threat if he allies with Lutindorf?
A Tau envoy/trader? Nah, just knife him in a back alley and you're all good.

If he acquires artefacts from Larinawe, does that make him just as much a thief to be punished?
I know what the Dark Court's answer to that is.

Or will it be easier to trade (trying to coerce a Water Caste diplomat, this should be entertaining…) / take their Eldar property back off the Tau?
Only if you act fast...

Inquisitor Crowe is
...
busy with the tavern whore from last game
How could I not use that quote?

Phoenix had STILL not been informed of the gunfight on Andrix Sigma (what’s one gunfight among many on a pirate moon…), but
...
someone on the xxxxxx got word back to the Phoenix about Skaarn’s presence, making it very likely that the handover of the Exodite elixir will turn into a trap.
Ah, he made the mistake of not asking his spies to keep an eye out for Eldar...

At least the Phoenix now knows that somebody came to his trap...

Also the spotlight is now on you, IncubiLord, as the spies of the Dark Prince have proved more adept
Of course my spies are better!
Mandrakes make excellent spies, if you know how to work with them properly. I wouldn't expect a mere Sybarite to have the requisite skill and experience for such intrigue, though. ;)

word has reached the Court of the shootout from the first game. While a gunfight on Andrix Sigma is in itself unremarkable, the Court will probably be more interested to hear about the possible involvement of two Rangers and at least one human Inquisitor...
The Inquisitor is nothing - a mere human dabbler in Warp-powers is of little concern to us. We might eventually have to kill him if he learns of our presence here (which is unlikely since he's not investigating the back-alley murders or the illness planetside), but that's for later. If the mon-keigh wish to quarrel amongst themselves as we pick them off, one by one, it doesn't bother us.

Two Eldar Rangers, though...

First they must be identified.
When your Rangers are next out of the ship, they should check to see if they notice they're being tailed. The follower is a cloaked figure who's not making any effort to hide from them, though she is trying to stay remain unremarkable to other potential observers.

If given the chance, the lovely Eldar woman (Ashyreth) wearing that cloak will show them her face and ask from which Craftworld they hail - and what brings them to this den of vermin. She'll be polite and maybe even flirt with Fenix (is he an attractive male? Some roll is in order for if he tickles her fancy).

Otherwise, she'll defend herself and a couple of nearby Mandrakes will join the fray so she's got a good chance of coming out on top. If pressed to fight, she'll try to beat Fenix and Laara senseless and then there would be an interrogation instead of a conversation...

If Ashyreth likes their answers (and she will if they tell the truth), she'll reveal herself to be a Haemonculus from the Court of the Dark Prince - sent to investigate the Eldar who had come to this area. Then she'll explain to them that the Dark Court has come here to teach these foolish mon-keigh the price of attacking their betters, and offer them the chance to work with the Dark Court - no strings attached. (Questions along the lines of how they're 'teaching the humans a lesson' would be met with something along the lines of, "by removing the unwanted elements from their gene-pool, of course.")

I'm sure not asking for some form of payment will get some questions since the Rangers have some experience with Dark Eldar, but no matter how you press, she'll insist that she asks nothing in return for simple cooperation - the Dark Court benefits from having another two Eldar on the hunt, and they get information and even an offered room where they can rest safely aboard her vessel in the Webway.

If they accept the offer, she'll give them a short-range transmitter so that they can call for a nearby Mandrake to help them find where the Dark Court's Webway portal (one of them, at least) is currently placed, and tell them that she looks forward to working with them.


If you do choose to visit the ship, you'll get the grand tour - complete with the dining hall, the doors to rooms you'd best stay out of (the armory guards don't care if you're a guest, their orders are to shoot first and ask questions later - same with the guys in the engine room, hangar, and bridge, and you don't wander the Mandrakes' hunting preserve unless you're volunteering to be lunch), the 'recreational' areas (oh, the sights you'll see - different rooms for different indulgences...), the library, their room, and the laboratory antechamber where they can go if they need to see her. You're free to use the library, dining hall, and recreational areas as much as you want...

FarseerMatt
05-05-2008, 21:04
That frikkin' acolyte needs to die in the worst way. If I were trying to off that Inquisitor, I'd start with some snipers giving her a face full of toxic darts.

Laara tried that, dammit! And look where it got her! :p



One run-in with ripper jacks in an ill-used maintenance tunnel, and those Rangers would be jumping at every scuttling mouse.

I...never thought of that...what a good idea... Is it wrong to make your own characters suffer?



A voice speaking Tau comes from the vents, "Do not purchase what they offer. It is stolen, and the rightful owners will come for you..."

Kovara...this is the voice of you subconscious...



she'll reveal herself to be a Haemonculus from the Court of the Dark Prince

One question that comes to mind is how do they get on with the Dark Spirits (the Phoenix's kabal - probably a little less obvious than asking after the Phoenix himself)...

IncubiLord
06-05-2008, 02:42
Laara tried that, dammit! And look where it got her! :p
You need to try again with multiple snipers.

I...never thought of that...what a good idea... Is it wrong to make your own characters suffer?
Not when it comes from my twisted mind... :evilgrin:

Kovara...this is the voice of you subconscious...
"Why is my subconscious so girly?"

One question that comes to mind is how do they get on with the Dark Spirits (the Phoenix's kabal - probably a little less obvious than asking after the Phoenix himself)...
You know, I don't think we really know the Dark Spirits. Generally speaking, though, the Dark Court thinks that the web-city Eldar take their indulgence a tad too far - it's great to have fun, but let's all be reasonable about it.

Ashyreth doesn't keep up on gossip, but word that the Dark Spirits have actually been robbed by craftworlders has probably spread (that's no small feat, there). Some Sybarite playing host didn't keep a proper eye on his guests...

The Dark Court frowns upon this entire incident - there's no reason Eldar should have to steal from each other when an exchange could have been arranged. What was it that was stolen again - a beaten child and a couple of choice morsels? Honestly, shooting each other over so little... it only furthers the bad blood between the Eldar peoples.

We try to foster cooperation between the Eldar kin, not gunfights. So you disagree with parts of our lifestyle - big deal, we don't have to share everything to be Eldar.

FarseerMatt
16-05-2008, 08:58
THIRD GAME

Apologies guys, I should really keep up with my paperwork...

Anyway as I said last game, seeing as how Lutindorf is taking orders from the Phoenix he has been asked to keep a lookout for certain individuals (Inquisitor Skaarn being one of them), and has duly reported the latest developments to his DE contact. In reply, Lutindorf was instructed to put Skaarn on a shuttle and send him to rendezvous with "one of Lutindorf’s courier ships" that would deliver to him the elixir he sought.

Unbeknownst to Lutindorf or Skaarn as they clinched their deal in Lutindorf's sumptuously-decorated quarters, Fenix was doing his usual sneaky Eldar thing and hiding in a corner with his shuriken pistol in one hand and a primed plasma grenade in the other. The Ranger's aim was to capture and interrogate the corsair leader, but due to the twin facts that he did not yet know if it was Skaarn or Lutindorf who was calling the shots and that he was wary of facing both Skaarn's psychic powers and Lutindorf's Improbable Fencing Skills he bided his time. He was rewarded with the sight of Skaarn shaking hands with the rogue trader and handing over a considerable sum of money before limping out of the room. Lutindorf then gave a roguish smile, pulled out a hand-vox and said in a satisfied voice, "It's done." Fenix wasn't quite sure what to make of this, but he knew he could get the answers a lot more easily from a disabled Lutindorf, and his anger and impatience were starting to get the better of him (only just passed that last Wp test!). He was about to make his move when something unexpected happened.

We will come to that in a minute.

Meanwhile, Laara was also doing her sneaky Eldar thing and after having arranged to meet Fenix back in the main hanger had used the vent system to secrete herself in the guest quarters allocated to Por'el Kovara shortly before the Water Caste diplomat was due to arrive. Kovara seemed rather surprised when almost immediately after he sat down and put the kettle on, Laara stepped out from behind the door with both pistols levelled at him.

A Nv vs. Sg roll-off made Kovara think better than to shout for help. He was however even more surprised to hear the newcomer address him in his own language.

"Por'el Tau'n Kovara, I presume?"

"You are one of the Watchers," Kovara answered, identifying Laara's species with a passed Sg roll, "Most among the Greater Good think you are nothing more than a myth."

"My kin bear you no ill will, Young One, but if you do not heed my words then you will die alongside the humans."

"Are you threatening me, Watcher?" So far Kovara's attempts to Persuade Laara to lower her weapons were failing spectacularly, but he did manage to keep her talking.

"Lutindorf toys with forces he does not understand. The artefacts he trades are not his to give. We have come to reclaim what is rightfully ours."

"What claim do you have to these artefacts?"

"Young One, surely you are not so naïve as to believe such things could be wrought by human hand? He came upon them by theft and by the blood of my people. The rightful owners are the Exodites of Larinawe, but by Lutindorf's hand they were murdered, their world desecrated and the secrets they protected stolen."

"This is the truth?"

"This is the nature of the humans, Por'el. Barbarian usurpers who take without thought or understanding of the consequences. Lutindorf will pay, and we are giving you this warning to not cross our path when we dispense justice. Do not meddle in the affairs of the Eldar."

"Why should I trust you, Watcher? A few rotaa ago your kind attacked a Tau ship in the neighbouring Kai'sora system."

This statement completely threw Laara (damn your high Sg, Kovara!), and the Tau confirmed his story by using the holo-projector in his gizmo to show her a picture taken from the wrecked ship's security cameras.

"Druchii..." Laara hissed.

And now we will return to the something unexpected. Alarms started screaming throughout the ship. Yes, for dramatic effect I have omitted the first few turns in which Inquisitors Rodriguez and Crowe approached the rogue trader vessel and landed. After running down the one surviving pirate from the botched ambush, Rodriguez tracked the Dradary Corsairs back to Andrix Sigma to find out why they had tried to kill him. There he met Inquisitor Crowe, and with both Inquisitors possessing knowledge of Mar Sara and Andrix that was of great interest to the other, they decided to temporarily team up to further their investigations. Arresting two of Lutindorf's men at the spaceport and confiscating the xenos artefacts they carried, they interrogated them for the flight plan of Lutindorf's ship before taking the Corsairs' shuttle and setting off in pursuit. Lutindorf's poor deck crew didn't suspect anything from the shuttle's on-schedule return until 5 (excluding interrogator Brax, who was still incapacitated and fighting for his life against the Exodite toxin) angry Throne Agents jumped out of it. Ezekiel Brand swept his flamer across the hanger with the subtlety typical of an Ecclesiarchy cultist, torching two Corsairs and killing several more when the spraying promethium caused a nearby fuel drum to cook off. The one surviving Corsair managed to hit the alarm but was shot through the head by Rodriguez almost immediately after. It did the first two pirates to respond no good, for as soon as they opened the door they got blasted in the face by Locke's auto shotgun, the first pirate taking the brunt of the gunslinger's blast and flying back into his companion, sending them both sprawling to be quickly finished off by Crowe's duelling pistols.

By now everyone on the ship was running around like headless chickens, Lutindorf in his office was yelling into his vox to demand what the hell was going on, and Fenix seized his chance, skimming his plasma grenade across the floor to come to rest (with amazing luck and skill) right between Lutindorf's feet. The rogue trader got as far as "Oh sh-" before he got blown out of his boots and went down stunned with multiple injuries. Fenix leapt out from his hiding place and aimed his shuriken pistol at Lutindorf's head, feeling a savage joy at having the mon-keigh thief at his mercy.

"Who are you?" Lutindorf stammered.

"I am the wrath of Larinawe." Fenix snarled in response, "Where are the artefacts?"

Unfortunately he didn't get much further with the interrogation as several Corsairs, running past Lutindorf's quarters on the way to the hanger, doubled back upon hearing the explosion. Fenix gunned down one and drew Kiamdeng, dancing like crazy as the others opened fire with their lasguns. He darted forward and knocked another one down with a flash of his Eldar blade, but while he was busy Lutindorf picked himself up and drew his own finely-crafted sword. Even severely wounded, his Improbable Fencing Skills made Fenix look like an amateur and wounded the Ranger badly, forcing him to push past the remaining Corsair and disengage. He even managed to Deflect the throwing knife that Fenix tried to hurl at him as he retreated, the git.

Laara ran too, riddling a surprised Corsair with shuriken fire as she burst out of Kovara's quarters. She decided to take the fastest route to the hanger and sprinted to Engineering. Though several Corsairs on the upper level drew guns on her she avoided a firefight and vaulted over the gantry. Deciding she'd had enough of The Matrix, Laara decided to rip off Equilibrium instead and blasted the two pirates on the ground floor as she landed between them. Thanks to Catfall she took almost no damage and was immediately ready to sprint for cover, but unfortunately Inquisitors Crowe and Rodriguez picked that moment to come storming into Engineering. Laara ran right into them and got hit by a tonne of fire that even her Acrobatic feats couldn't dodge, going OOA from the combined fire of Rodriguez, Crowe and Locke.

This was really bad news for me but all the other players had a lot on their minds too, and Lutindorf decided that he didn't want to test the power of Free Trade documents against an Inquisitorial Mandate, grabbed his immediate companions, jumped into his personal escape pod and buggered off before the rampaging Inquisitors reached the Bridge level. Fenix reached the hanger but after the firefight it was now crawling with Corsairs again, and unable to raise Laara by mind-speech or technological means he had no choice but to duck and weave his way to the nearest shuttle, boarding it and gunning the engines, plowing through the pirates in his way and putting a missile through the closed hanger doors, the emergency force shields turning on behind him just in time to save the Corsairs still in the hanger from decompression. Unable to do anything to save Laara, Fenix swore revenge before temporarily losing his Wp and falling into an un-Eldarly violent despair, screaming at the empty shuttle and beating his fists bloody against the bulkheads in helpless rage.

The only person who seemed to be having a good time was Inquisitor Skaarn who, wary of just the sort of betrayal that Lutindorf had planned for him, had sent a covert message to his loyal tech-priest Stead shortly after take-off. Getting on an Ad Mech ship with Magos Theyd, Stead set course for the same rendezvous point as Skaarn.

Rodriguez and Crowe were also fairly pleased with themselves; by capturing the bridge and threatening to shut down the life support system, they forced Lutindorf's crew to surrender and found themselves in possession of several of Lutindorf's Eldar artefacts, as well as now holding Laara, Por'el Kovara and multiple Corsairs prisoner.

Well that didn't go very well...

IncubiLord
16-05-2008, 21:21
"Why should I trust you, Watcher? A few rotaa ago your kind attacked a Tau ship in the neighbouring Kai'sora system."

This statement completely threw Laara (damn your high Sg, Kovara!), and the Tau confirmed his story by using the holo-projector in his gizmo to show her a picture taken from the wrecked ship's security cameras.

"Druchii..." Laara hissed.
HA!

Did your GM decide which band of DE this was? It would be funny if they were the Dark Spirits, and the Phoenix is already in the area. Who's he been having for dinner lately...?

with both Inquisitors possessing knowledge of Mar Sara and Andrix that was of great interest to the other, they decided to temporarily team up to further their investigations.
Aw, crap.

Arresting two of Lutindorf's men at the spaceport and confiscating the xenos artefacts they carried
Great, now they need to die, too.

Ezekiel Brand swept his flamer across the hanger with the subtlety typical of an Ecclesiarchy cultist, torching two Corsairs and killing several more when the spraying promethium caused a nearby fuel drum to cook off.
Oh, man, burning through the air supply on a ship?
You guys are lucky those pirates stick to the decadent "real air" rather than having a high-oxygen-content life-support system. That could've fried the entire room then and there...

Fenix leapt out from his hiding place and aimed his shuriken pistol at Lutindorf's head, feeling a savage joy at having the mon-keigh thief at his mercy.
Oh yeah, this guy totally fits in with the DE. ;)

his Improbable Fencing Skills made Fenix look like an amateur and wounded the Ranger badly, forcing him to push past the remaining Corsair and disengage. He even managed to Deflect the throwing knife that Fenix tried to hurl at him as he retreated, the git.
I'm starting to like this Rogue Trader.

Inquisitors Crowe and Rodriguez picked that moment to come storming into Engineering. Laara ran right into them and got hit by a tonne of fire that even her Acrobatic feats couldn't dodge, going OOA from the combined fire of Rodriguez, Crowe and Locke.
:eek: Oh, ouch.

Unable to do anything to save Laara, Fenix swore revenge before temporarily losing his Wp and falling into an un-Eldarly violent despair, screaming at the empty shuttle and beating his fists bloody against the bulkheads in helpless rage.
Again, one of us. :evilgrin:

Well that didn't go very well...
Indeed not.

Now might be a good time for you to meet up with Ashyreth, because it looks like Fenix will need all the help he can get to rescue Laara. Ironically enough, this also means that the Ranger more likely to get along with Dark Eldar is the one who'll be contacted first.

Ashyreth would be willing to stage some diversionary attacks on the perimeter (Mandrake jumps guard and drags him off here, then another Mandrake jumps a different guard there... - just to keep a good chunk of all those humans occupied) and maybe spare a 'drake or two to help you directly.

Of course, such a commitment of forces would require some sort of compensation, but any Eldar who manages to make a fool of a Sybarite must have some useful genetics. She'll want a sample of Fenix's DNA as payment for aid rendered.


There is an amusing side-effect to this help in the given situation, too:
Fenix shows up to rescue Laara, apparently leading a small band of the most bestial Dark Eldar. He's turned! :evilgrin:
If Laara attacks Fenix and company when they go to rescue her, the Mandrakes will think nothing of decapacitating her - nobody said she has to be awake to be rescued. Of course, she's already pretty badly mauled (what's the list of injuries from being gunned down by two trigger-happy Inquisitors?), so she can't put up much of a fight anyways.

Daredhnu
17-05-2008, 00:04
damn that must have been a tense game for you, tough break for you but it does help the story along nicely.
(my compliments to incubilord for his input, you really have a twisted mind :evilgrin:)

Sabbad
17-05-2008, 15:50
Anyway as I said last game, seeing as how Lutindorf is taking orders from the Phoenix he has been asked to keep a lookout for certain individuals (Inquisitor Skaarn being one of them), and has duly reported the latest developments to his DE contact. In reply, Lutindorf was instructed to put Skaarn on a shuttle and send him to rendezvous with "one of Lutindorf’s courier ships" that would deliver to him the elixir he sought.

Does this mean that we can expect the return of Him soon?

"He's coming...here?"


Improbable Fencing Skills

Are you a fan of tvtropes.org by any chance? I ask solely because this is capitalised.


After running down the one surviving pirate from the botched ambush, Rodriguez tracked the Dradary Corsairs back to Andrix Sigma to find out why they had tried to kill him. There he met Inquisitor Crowe, and with both Inquisitors possessing knowledge of Mar Sara and Andrix that was of great interest to the other, they decided to temporarily team up to further their investigations.

This interests me. Do you happen to know what these two have discussed already? Does Crowe know that Rodriguez is looking for Skaarn? Does Crowe even know who Skaarn is, or what his involvement in the Mar Sara affair was? Had Rodriguez told Crowe anything about Mar Sara (such as the fact he himself teamed up with Linklatorvitch for a while?)


Arresting two of Lutindorf's men at the spaceport and confiscating the xenos artefacts they carried

Who confiscated the xenos artefacts? Rodriguez or Crowe? This could be important if their loving brotherhood doesn't work out...


Ezekiel Brand swept his flamer across the hanger with the subtlety typical of an Ecclesiarchy cultist, torching two Corsairs and killing several more when the spraying promethium caused a nearby fuel drum to cook off.

:p If it had been me, I'd have sent Crowe and Harker down the ramp. Crowe flashes the Seal, tries to be diplomatic about things and sees what happens next. Harker has his back covered, warning Crowe about any Corsairs with hostile intent approaching behind them. She can also warn Rodriguez if Crowe does anything she doesn't like...

Of course, the Corsairs are probably too loyal to Lutindorf (or else too well-paid) to do anything but draw their guns and shoot, so perhaps Brand had the right idea after all.


"I am the wrath of Larinawe."

I love this line.


Even severely wounded, his Improbable Fencing Skills made Fenix look like an amateur and wounded the Ranger badly, forcing him to push past the remaining Corsair and disengage. He even managed to Deflect the throwing knife that Fenix tried to hurl at him as he retreated, the git.

I can concur with IncubiLord's assessment of this character. :p


Laara ran too, riddling a surprised Corsair with shuriken fire as she burst out of Kovara's quarters.

That reminds me - what was Kovara doing during this high octane gunfight? Cowering in the corner presumably? (Out of curiosity, what does the name Kovara mean?)

I'm really interested in seeing how other characters react to Kovara during the campaign. It's cool to see the role of the Tau before they became a well-known superpower intent on galactic domination.


Thanks to Catfall she took almost no damage and was immediately ready to sprint for cover, but unfortunately Inquisitors Crowe and Rodriguez picked that moment to come storming into Engineering.

That's really bad timing...


Laara ran right into them and got hit by a tonne of fire that even her Acrobatic feats couldn't dodge, going OOA from the combined fire of Rodriguez, Crowe and Locke.

Ouch. Any serious injuries that are likely to affect her later in the campaign?


The only person who seemed to be having a good time was Inquisitor Skaarn who, wary of just the sort of betrayal that Lutindorf had planned for him, had sent a covert message to his loyal tech-priest Stead shortly after take-off. Getting on an Ad Mech ship with Magos Theyd, Stead set course for the same rendezvous point as Skaarn.

Not without getting authorisation from Archmagos Sabbad first! :D


Rodriguez and Crowe were also fairly pleased with themselves; by capturing the bridge and threatening to shut down the life support system, they forced Lutindorf's crew to surrender and found themselves in possession of several of Lutindorf's Eldar artefacts, as well as now holding Laara, Por'el Kovara and multiple Corsairs prisoner.

Well that didn't go very well...

Indeed, but it certainly leaves the storyline of the campaign in an interesting position!

I wonder if any of the Corsairs on the ship are aware of Lutindorf's relationship with Skaarn, or the Rogue Trader mysterious patron. They may yet find out that Skaarn has buggered off to meet Someone, Somewhere, and if they can get to the randez-vous point at the same time they may be able to bear witness to His glorious return. You never know, if Fenix makes contact with the Dark Court, they may have learned that He is here and where He is, and get Fenix to the meeting point too!

"Skaarn...Rodriguez...Fenix...we meet again. I've been looking forward to this..."

Of course there is also the matter of Laara, Kovara and some pretty Eldar artefacts that are currently in Inquisitorial custody. Laara will have to be rescued, and I think it's probably worth freeing Kovara as well. The Tau Ambassador is probably already annoyed with the less than diplomatic recepetion his human hosts are giving him - setting him free can assure you a friend for life. Better having him on your side than your enemy's...

Does Kovara have any armed companions that might be able to help him out of this tricky spot (I vaguely recall you mentioning a Kroot earlier)? Failing that, I suppose he could Persuade some of his Corsair gaolers into lending a hand. You never know, Kovara might be feeling nice and want to free Laara himself.

Actually, I can see this ending badly. Kovara recquisitions some Corsairs, who proceed to free him and Laara from the Inquisitorial custody. Just as they're sneaking away, Fenix and his new spiky buddies arrive and proceed to butcher the humans "imprisoning" Laara before turning their guns on Kovara too. Laara screams "NO!" but Fenix, who's starting to make more and more perverse pleasure in killing his foes, is too far gone to listen...

FarseerMatt
17-05-2008, 19:19
I'm starting to like this Rogue Trader.

Oh sod off :P I can't compete with this sort of stuff. If the Phoenix is the reincarnation of Chuck Norris, then Lutindorf is clearly Jack Sparrow reborn...




Of course, such a commitment of forces would require some sort of compensation, but any Eldar who manages to make a fool of a Sybarite must have some useful genetics. She'll want a sample of Fenix's DNA as payment for aid rendered.

Are the Dark Court into eugenics like?




Are you a fan of tvtropes.org by any chance? I ask solely because this is capitalised.

Oh yes :D




(Out of curiosity, what does the name Kovara mean?)

Roughly, "Great and worthy mind". Strictly speaking it should be Kovaro (Ko = worthy, Va = great, Ro = mind) but names tend to mutate (read: Rule of Cool).




Do you happen to know what these two have discussed already? Does Crowe know that Rodriguez is looking for Skaarn? Does Crowe even know who Skaarn is, or what his involvement in the Mar Sara affair was? Had Rodriguez told Crowe anything about Mar Sara (such as the fact he himself teamed up with Linklatorvitch for a while?) Who confiscated the xenos artefacts? Rodriguez or Crowe?

I don't know all the details but I'd guess that Crowe will know about Skaarn as he's pretty infamous even if Crowe hasn't done all his homework on the Mar Sara Incident (some of which, incidentally, will probably have come from Rodriguez' report to the Ordo). I imagine Rodriguez being a former associate of Linklatorvitch will have played a major part in clinching the deal. I believe they've arranged to have the artefacts kept somewhere safe until they can have them transferred back to the Ordo. I wonder what the Ad Mech will do if they find out about said artefacts? Archmagos Sabbad...?




If it had been me, I'd have sent Crowe and Harker down the ramp. Crowe flashes the Seal, tries to be diplomatic about things and sees what happens next.

Heh, this is Ian we're talking about.




Ouch. Any serious injuries that are likely to affect her later in the campaign?

Try Heavy or Serious on just about every location :S Although it was the Acute head wound that put her down.




Not without getting authorisation from Archmagos Sabbad first!

Your will then, Archmagos? What are the enigmatic Ad Mech planning on doing next?




I love this line.

Thankyou :)




He's turned! ... I can see this ending badly.

Ooh this is getting good - even if I have to get my retcon pen out and find Reia-Hal a new Ranger Captain to lead the Shada Kurnous, I can't wait to see how this ends :D

IncubiLord
17-05-2008, 21:06
Oh sod off :p I can't compete with this sort of stuff. If the Phoenix is the reincarnation of Chuck Norris, then Lutindorf is clearly Jack Sparrow reborn...
That'll teach you.
Next time, remember to write "Reincarnation of: <insert name>" on your character sheets, n00b. :p

Are the Dark Court into eugenics like?
Eugenics? Not so much.

You see, the DE players have had a good deal of speculation on how our birth-rate keeps up with our mortality rate. If the DE had as few kids as the CWE, there should only be a handful of DE left 10,000 years or so after the fall.

One suggestion that came up was cloning, but we know from the Afriel (sp?) strain of humans that cloning is condemned by the gods of the 40K universe (or in some other way fated to go badly). A similar discussion arose, however, of the possibility of artificial wombs, using human slaves as incubators, or even using captive Eldar from rival groups as surrogates. I'm fond of the baby-factory approach, so that's what my DE do.

Somewhere, hidden away amongst the Dark Court's assets is a gene-bank where harvested reproductive organs produce the requisite materials to mass-produce babies, and the genetic combinations possible increase exponentially with each donor. However, such a gene-bank must be well-maintained lest an entire batch of children be born with freak mutations. It's a chore, and the Haemies have to do it.

Since Fenix is a pretty decent Eldar, there should be little bioengineering-correction needed to ensure the health of his offspring. Ashyreth wouldn't have to personally do a lot of work, and she'd have managed a politically-safe increase to the Dark Court's gene-pool (we don't like harvesting craftworlders' DNA without permission - it stirs up too much bad blood). She would, of course, only take a small tissue sample and apply some stem-cell treatment so there was nothing but temporary tenderness for Fenix - it's such a small thing to ask for so much help...

Try Heavy or Serious on just about every location :S Although it was the Acute head wound that put her down.
Oh goody.
You need a few Mandrake models.
We can rescue Laara and then return her to Ashyreth's ship for treatment - after you find out how messed up she is. Then, to keep you in the field, Ashyreth will offer you a couple of assistants to compensate for his companion's down-time.

Ooh this is getting good - even if I have to get my retcon pen out and find Reia-Hal a new Ranger Captain to lead the Shada Kurnous, I can't wait to see how this ends :D
Hey, we're just helpin' an Eldar brotha' out. :evilgrin:

Maybe you wouldn't have to retcon too much - if Fenix turns, your future Ranger Captain could have the misfortune of being the first Reia-Hal Eldar to bear his (condemned) name in centuries...

FarseerMatt
17-05-2008, 22:58
You see, the DE players have had a good deal of speculation on how our birth-rate keeps up with our mortality rate. If the DE had as few kids as the CWE, there should only be a handful of DE left 10,000 years or so after the fall.

I wondered about that myself :) I imagined that...shall we say...looser morals might have contributed, but I couldn't quite reconcile the idea with the twin facts that Eldar can (apparently) decide whether they want to get pregnant or not, and the "diplomatic immunity" that pregnant DE and children would have to enjoy to make it a feasable/attractive idea might not sit well with DE culture. Ah well, your way seems as good as any, and at least I know what you wanted one of Laara's ovaries for now...




Since Fenix is a pretty decent Eldar, there should be little bioengineering-correction needed to ensure the health of his offspring.

Aha. There you go, if Fenix himself doesn't side with the DE, you can have his son :evilgrin: We stole Suriyana, it's only fair that you reciprocate :P And imagine the scene where Fenix runs into his identical "son" in the future.

"Who are you!?"
"I am you, if you had taken the chance fate offered you and achieved your full potential...father."

IncubiLord
18-05-2008, 01:09
Fenix runs across an entire squad of DE who bear a striking resemblence to him, one of which looks very much like himself several centuries ago, and asks, "Who are you people?"
A chorus of responses comes, "Dad?"
"SONOFA...!"

See, it's worse than just running into the one kid who happens to be a near-clone from using Fenix's two genetic strands, there's also a slew of half-Fenixes bound to be made if I get some new DNA for the gene-pool. But, yeah, that's why I'd take one of Laara's ovaries if the opportunity arose, too. A diverse gene-pool is a strong one (as long as that diversity isn't including deficiencies..).

Tell you what, though:
If I get Fenix's DNA and he doesn't turn to the DE, I'll agree that the child who is his genetic duplicate was lost in his early years. You can have control of the Dark Fenix for a future adversary. I might consider making another one after I lose the first, though... ;)

I wondered about that myself
Well, there's also the note that casualties are not actually dead (there's about a 1/12 chance of that by Necromunda's charts IIRC), and Eldar technology/medicine means that anybody not outright dead can probably be brought back up to combat-ready status in little time. Then there's the point that (as far as intra-group politics go) only coups against the Lord of a House (Kabal/Cult/Coven) would likely turn lethal on a wide scale - the Archon/Archite/Master Haemonculus is likely to become very cross with anybody indulging in mass-murder of their Lord's other assets (and combatants are an asset). There's also the general assumption that not all DE are as crazy as some of the ones detailed in the codex (and therefore life wouldn't be quite as bloody as one is led to think)...

All this is nice and I'm all for it, but I like to have a baby-farm, too. It's just too practical for my DE to pass up.

I imagined that...shall we say...looser morals might have contributed, but I couldn't quite reconcile the idea with the twin facts that Eldar can (apparently) decide whether they want to get pregnant or not, and the "diplomatic immunity" that pregnant DE and children would have to enjoy to make it a feasable/attractive idea might not sit well with DE culture.
The natural way is a bit hard to reconcile with the constant drugs and violence of DE culture, too.

Down this path usually lies the concept of fetus-harvesting - an Eldar girl conceives the child and the baby is removed (placed in some sort of artificial womb - there it is again!) shortly afterwards to both protect the child and avoid hindering the mother with pregnancy (though some DE players have pointed out that hormonal Wyches would probably be quite the site in an arena...).

FarseerMatt
19-05-2008, 08:41
Fenix runs across an entire squad of DE who bear a striking resemblence to him, one of which looks very much like himself several centuries ago, and asks, "Who are you people?"
A chorus of responses comes, "Dad?"
"SONOFA...!"

Heh, I can imagine the scene as all the DE crowd round, dishing out hugs and jumping up and down yelling "Daddy, daddy, daddy!"

Laara - "Is there something you want to tell me, Fe?"

Fenix - "...Speaks the girl who got off with Selket last time we were in Commorragh!?"




Dark Fenix for a future adversary.

Woohoo! *Runs off to buy another ranger model, some DE spikes, and enough green stuff for a mighty emo fringe*




There's also the general assumption that not all DE are as crazy as some of the ones detailed in the codex (and therefore life wouldn't be quite as bloody as one is led to think)

Yeah. Thanks to the intensity of Eldar emotions they can be very violent if the mood takes them, but DE still have a depth of intelligence and guile that sets them aside from the average Khorne Berserker (that said, then of course we have the Hammer of Daemons alternative portrayal of Khornites, which opens up a whole new can of worms).




hormonal Wyches would probably be quite the site in an arena...

Dude, Daredhnu doesn't take it far enough. Your mind isn't just twisted, it's sprained.

IncubiLord
19-05-2008, 10:48
...Speaks the girl who got off with Selket last time we were in Commorragh!?
So I was right about that one!
Laara's a dirty girl when you get her drunk...

Woohoo! *Runs off to buy another ranger model, some DE spikes, and enough green stuff for a mighty emo fringe*
Yeah, I thought you'd appreciate that one. ;)

DE still have a depth of intelligence and guile that sets them aside from the average Khorne Berserker
At least, that's how most of us prefer it.

Dude, Daredhnu doesn't take it far enough. Your mind isn't just twisted, it's sprained.
I've seen sane people.
I'm not impressed.

FarseerMatt
25-05-2008, 23:07
Apologies for the lack of a report this weekend guys - enough of us were working to make it pretty pointless to try and game. We might however be able to squeeze in an evening sometime this week so I'll keep you posted. It'll be another split-table scenario with something happening to Skaarn and the Ad Mech on one table and the other focussing on Lutindorf's ship, now under Crowe and Rodriguez' control. Technically there's a third location (Fenix back on the planet) but it's not really viable for me and Graham to split our teams over a third table and play both simultanously, so the encounter between Fenix and Ashyreth will probably boil down to a few Sg and Wp rolls before the main games.

IncubiLord
26-05-2008, 00:00
You'll have to let me know how well Fenix and Ashyreth get along (or not).

FarseerMatt
26-05-2008, 08:07
Will do. Just thought a fight was unlikely as Fenix is now on his own and probably isn't unhinged enough (yet) to pick a fight with an entire squad of DE. Plus he's probably desperate for any new allies he can find and Ashyreth (who I think you mentioned would prefer to talk rather than fight) will likely take advantage of his dispair...

By the by, what's happened to Archmagos Sabbad the Leet?

Sabbad
26-05-2008, 13:20
Oops! Yeh, I got the feeling I was supposed to do something...

My post regarding the good Archmagos was tongue in cheek really - considering the relationship built between the Mechanicus and Skaarn so far, I can't imagine why he wouldn't acquiesce to the Inquisitor's wishes.

Of course, this might depend upon how far the Archmagos' motives match Theyd's. Looking back to the original material I wrote for the Adeptus Mechanicus on Page 1, the Priesthood are not united in how best to deal with the Corsairs. Whilst many are undoubtedly dealing with the Corsairs for xenotech, others would be appalled by the notion, and even if the Archmagos is bartering with Lutindorf too he'll have to keep up appearances for the other Techpriests (unless he wants to have his title taken from him. Along with his head).

Regardless, the one thing that the Tech-Priests ARE united on is there desire to see the meddling Inquisition gone. And if Skaarn has been agreeable enough to see his brother Inquisitors disappear, whilst keeping quiet about their sordid deal with the Corsairs, then they'll do more or less anything to help him.

As for the xenotech that Rodriguez and Crowe have acquired - well, let's wait and see if the Mechanicus DOES find out about them before they decide what to do...

IncubiLord
26-05-2008, 15:39
Just thought a fight was unlikely
Sure, but that doesn't mean Fenix won't decide he likes Ashyreth. In the most extreme scenario, Laara could come back to find out that Fenix is smitten with a DE (mad) scientist whose hobbies include harvesting reproductive organs, testing custom-made toxins and diseases on lesser races, and transplanting poisonous appendages onto new species.

I can't imagine why he wouldn't acquiesce
I'm disinclined to acquiesce - that means 'no.' ;)

FarseerMatt
03-06-2008, 09:40
Okay the notes for our last game are still sitting on my desk waiting for me to write them up. I hate exams...coupled with having to worry about the council, flatmates and helping one of my friends pack to move out...

My month so far sucks :P


Sure, but that doesn't mean Fenix won't decide he likes Ashyreth. In the most extreme scenario, Laara could come back to find out that Fenix is smitten with a DE (mad) scientist whose hobbies include harvesting reproductive organs, testing custom-made toxins and diseases on lesser races, and transplanting poisonous appendages onto new species.

Nah, Ld and Wp rolls dictated that Fenix was too focussed (Sweeney Todd-style) on being miserable and brooding about revenge to look properly at Ashyreth - typical man, can only deal with one strong emotion at a time :P

Although that reminds me - we forgot to roll to see if Ashyreth was interested in HIM :eek:

IncubiLord
03-06-2008, 18:22
I hate exams..
They're over quickly enough. Hell-week is just that, one week.

coupled with having to worry about the council
The Council of Thirteen?

I may be a silly American, but I didn't think you Brits were overrun by Skaven - yet... :angel:

Nah, Ld and Wp rolls dictated that Fenix was too focussed (Sweeney Todd-style) on being miserable and brooding about revenge to look properly at Ashyreth - typical man, can only deal with one strong emotion at a time :p
Oh-ho, the game is on!
Ashyteth is, after all, an Eldar and therefore a bit vain. She won't just quietly accept Fenix ignoring her beauty. Next time they visit, she'll be wearing something revealing. Tell your GM to use his imagination...

Although that reminds me - we forgot to roll to see if Ashyreth was interested in HIM :eek:
Correction: You forgot to roll to see how interested Ashyreth is in him.

Fenix is a novelty to her, and she'll at least have a passing interest in playing with him in one way or another - there's no reason she can't enjoy her job. If he's not interested in her, she may just try to make him squirm a bit, or try to make Laara think he is to see how that plays out, or 'accidentally' wander through the stray 'play'-room while the two of them are talking as Fenix follows her through her ship (maybe some of the other indulgences will loosen him up).

She's Dark Eldar - even when she's being nice, it's second nature to be a little mischievous.

FarseerMatt
11-06-2008, 13:33
First exam down, just 6 days until the final one and I can write up the batrep! And yes, I'll admit it's about bloody time...

*Glances apologetically at the characters, who are all kicking their heels and muttering darkly*

IncubiLord
12-06-2008, 04:25
characters ... are ... muttering darkly

Finals drive Fenix to the Dark Eldar - and Laara's going along with it!

:p

FarseerMatt
13-06-2008, 09:58
Stop twisting my words :P

Laara's probably a bit busy trying to get Kovara on side at the moment:

Laara - I need you to help me get out of here, Young One.

Kovara - How do I know I can trust you, Watcher?

Laara - You don't. Why, do you have a choice?

Kovara - Just seems like a bit of a risk to me...

Laara - Look fish-head, your trust isn't required here, just your co-operation.

Kovara - Forgive me if I don't feel like co-operating with a member of the race who slaughtered the crew of a defenceless colony ship.

Laara - Oh for the love of...I told you that wasn't us!

Kovara - Looked like Watchers to me.

Laara - Okay, how do I explain this in a way your primitive mind can understand...have you ever seen Team Macragge: Ultra Police?

Kovara - Er...no.

Laara - Good film. Probably the only good thing to come out of Imperial TV recently what with all the goddamn Songs of Praise and adverts for Kentucky Fried Tyranid. Anyway, what you need to understand is that there are three kinds of Watcher - with me so far?

Kovara - You don’t need to insult my intelligence, Watcher.

Laara - Sorry, it’s in my nature. See, we Rangers are dicks. Arrogant, cocky, aggressive self-righteous dicks. We go where we want, do what we want, and screw over anybody who pisses us off. The second type of Watcher are the Craftworlders, and they’re all pussies. They hide in their world-ships and try to stay out of trouble, and think the best way to handle people is fancy words and string-pulling. And the third type are the Druchii, who are ********. And as you’ve seen they just want to crap all over everybody.

Kovara - So where do you come into all this?

Laara - I was just coming to that. Dicks like me and Fenix don’t get on with the pussies on the Craftworld. They think we’re too unpredictable and screw too much, and if we don’t stop it our entire civilization will get knocked up like it did in the Fall. We reckon they’ve got no balls. As we’d say, pussies are just an inch away from ******** like the Druchii. Pussies don’t like dicks, because pussies get screwed by dicks. But dicks also screw ********, and that’s why the Craftworlders need us. We’re the only ones with the balls to take an ******* head on. Pussies try to deal with ******** in their own way, with their pacifism and their talk and their string-pulling, but at the end of the day the only thing that can really screw over an ******* is a dick. That’s why you’ve got to help us, Kovara. If we don’t screw these Druchii ********, we’re all going to get covered in crap.

Kovara - Well, when you put it like that...okay Watcher, I’ll help you. But out of interest, which of the three types would you classify the Greater Good as?

Laara - At the moment? You guys are definitely pussies. You’ve got the potential to become proper dicks, but at the moment you’re too soft. Your empire needs to get hard if it’s going to stand a chance against all the ******** out there.

Kovara - Hmmm…maybe you’re right. When I get back I’ll have a talk with the Ethereals. Maybe it is time for a more aggressive policy. We’ll call it “the Third Sphere Expansion”...

Sabbad
13-06-2008, 11:57
LOL! Team America is a properly good movie. I watched bits of it again at the weekend too...

EDIT: Technically, wouldn't they still be on the First or Second Sphere Expansion?

Why am I bothering to say this when it obviously wasn't meant to be taken seriously? :o

FarseerMatt
20-06-2008, 22:29
FOURTH GAME

And finally we return to Lutindorf’s ship, where Inquisitors Rodriguez and Crowe are...WTF guys!?

Crowe (in the middle of shredding an electric guitar): The Emperor!
Rodriguez: Feth yeah!
Crowe: Coming again to save the mother-fething day, yeah!
Rodriguez: The Emperor! Feth yeah!
Crowe: The Imperium is the only way, yeah!
Rodriguez: Heretics, your game is through! Coz now you have to answer to…
Crowe: The Emperor! Feth yeah! So -
Harker: Hey! Guys!
Crowe: What?
Rodriguez: Laara and Kovara were referencing Team America and we just thought we’d jump on the bandwagon...
Harker: But the next batrep is starting!

While the good inquisitors load up I’ll give you a recap. The two games we played were aboard Lutindorf’s ship and Skaarn’s courier vessel, with a third “background” game being resolved with a few Wp, Nv and Ld roll-offs. The background game was Fenix crash-landing his shuttle on Andrix Sigma. He knew he had to get away from the crash site before the mon-keigh came to investigate, but an unexpected faction anticipated his arrival and found him first.

Fenix (spinning around, as a cloaked figure steps out of the shadows): Who are you!?
Ashyreth: I just want to talk.
(Fenix’s hand drifts towards his shuriken pistol, but something behind him exhales a long hissing breath and he freezes. Turning slowly, he sees two mandrakes materialise either side of him)
Fenix: Ah. (Drops his hand)

With Fenix’s Ld holding, Ashyreth introduced herself. Fenix replied by telling her everything except his true name, which he gave as Eltano after thinking that identifying himself as the guy who cheated Commorragh two years ago might not be a smart idea. Laara he introduced as his sister Eldressyn, explaining to Ashyreth that she has been captured by the mon-keigh. Ashyreth offered her assistance, in return for IncubiLord’s afore-mentioned genetic sample. Not realising the far-reaching consequences of his actions, Fenix dragged his throwing knife across his palm and threw it at the Haemunculus’ feet...


Back in space, Skaarn and his corsair buddies were en route to the rendezvous point. Skaarn had been busying himself with the shuttle’s computer bank, pitting his inquisitorial Sg against the machine and by hacking the vox logs discovering that his suspicions of betrayal were well-founded. Unfortunately the pain caused by the Phoenix’s toxin was obviously affecting his concentration, as he managed to trip a restricted alarm in the process and alert the crew to his hacking. The two corsairs accompanying him quickly appeared, hands on sidearms, demanding that Skaarn step away from the terminal.

However, debilitating alien toxin or not, you don’t mess with Inquisitor Skaarn. Passing two Telekinesis tests in quick succession, Skaarn yanked the pins on the frag grenades hanging at the corsairs’ waists. One explosion later, the first corsair was OOA and the second had been hurled across the deck stunned. Skaarn, who had also been knocked down, recovered first and put the corsair down permanently with a powerful psychic bolt before he could get up again. He then calmly got up and limped over to the cockpit where he activated the shuttle’s beacon and waited by the main scanners for the Ad Mech cavalry to arrive. With both Theyd and the Dark Eldar inbound we diced to see which group arrived first. Unfortunately for Skaarn it turned out to be the Dark Eldar, who hailed the shuttle and inquired if they had brought the inquisitor as promised. Pretending to be a corsair and trying to bluff his way out did Skaarn no good though, as the DE asked him to prepare to dock. Thinking that the idea of shutting himself on a ship full of DE could get to feth, Skaarn tried to make a break for it but didn’t get very far before a DE boarding torpedo slammed into the rear of his craft. Skaarn locked the door between the rear compartment and the cockpit as the torpedo punched through the hull and several kabalite warriors emerged from the portable webway portal inside it, looking to take both Skaarn and the corsairs prisoner. They made short work of the door with a haywire grenade and the first one leapt at Skaarn with a poisoned blade to incapacitate him and take him alive. The lightning-fast kabalite scored a hit that knocked the Inquisitor down, but Skaarn fought off the toxin with an easily-passed Toughness test - obviously this mundane poison was nothing compared to the one he had been forced to endure for years. In his own turn Skaarn used his Bloodboil power to cripple the kabalite, but took a hail of splinter fire from its companions before he could roll into cover behind the console.

Suddenly though the Dark Eldar were gesturing and shouting to each other as they received an urgent transmission from their mothership, and the next thing Skaarn knew the cockpit was whited out by a crackling storm of light as Magos Theyd and tech-priest Jonathan Stead teleported in from the Ad Mech cruiser that had just dropped out of the warp next to the shuttle, homing in on Skaarn’s beacon. Theyd hosed down the shuttle with the heavy stubber built into his arm (carefully calculating to make sure he didn’t puncture the hull of course), cutting down one kabalite and forcing the others to duck back into the aft section. Having been ordered to retreat so their home ship could make a getaway, the kabalites spat suppressing fire down the length of the shuttle and started dragging the two corsairs Skaarn had OOA’d back towards the portal. The hail of toxic shards forced Stead to duck back behind the breached door but Theyd didn’t seem to give a damn - actually absorbing most of the DE firepower and remaining on his feet he was able to fire a parting shot at the kabalites, and also see them disappear into the portal in time to guess what was about to happen next. Showing both Sagacity and Initiative, Theyd teleported all three humans back to the Ad Mech ship before the boarding torpedo blasted off from the hull and exposed the shuttle interior to hard vacuum.


Meanwhile on Lutindorf’s ship, Crowe and Rodriguez had left some of the more Imperium-loyal corsairs guarding their crewmates and the alien prisoners, under the supervision of gunslinger Locke. The Inquisitors themselves were occupied sorting through Lutindorf’s cargo, and gawping at the sheer level of heresy as it quickly became evident that Lutindorf was up to his tricorne hat in forbidden xeno-tech. Rodriguez was left with a decision to make, however, upon the discovery of a vial of blossom tree sap and the revelation of its healing properties by one of the corsairs during interrogation (the Wp roll-off in this case was a joke; the guy folded like an umbrella as soon as Rodriguez gave him a penetrating gaze). The best doctors on Omicron had failed to find a cure for interrogator Brax, who was still dying from the poison he received in the game 2 ambush. With psychic Sarah Harker verifying the corsair’s words, it looked like this alien elixir might be Rodriguez’ only hope to save his acolyte. But would associating with aliens and their technology put Rodriguez himself in the same camp as Skaarn, the rogue inquisitor whom he had gone to such lengths to prosecute? Deciding that it would be best not to tell his hard-line colleague Crowe, Rodriguez slipped the vial into his pocket while he thought it over.

He did not end up having time to do so however. Down in the brig, a badly-injured Laara had managed to convince Por’el Kovara to help her escape (a decision aided by the Tau’s less-than-courteous treatment by his “hosts” so far) and when the two corsairs guarding their cell unlocked the door to bring them up for interrogation, Kovara turned his considerable Sg on them. In a display of rhetoric that would have made Tony Blair proud, he convinced them that they could do much better than the Imperium and that if they joined the Greater Good they would have their own ship, full rights to trade anything they wanted provided it benefited the Greater Good, and the added perk of no Inquisition breathing down their neck.

This sounded good to the two corsairs, and so instead of heading up to meet the Inquisitors they took Kovara and Laara to the armoury to retrieve their confiscated weapons. The plan would have gone off without a hitch if they hadn’t run into Kerr Locke halfway down the prison level, who proved rather more resistant to Kovara’s Persuasion and demanded to know where the hell the two guards thought they were going with the alien prisoners.

One of the guards’ Nv snapped, and he shot Locke in the face.

The desperado went down and the four fugitives ran for it as other guards, including cultist Brand, responded to the sound of the shot and came running. The stunned Locke picked himself up, voxed Crowe and Rodriguez to raise the alarm, and the chase was on.

Laara, Kovara and their two new allies made it to the armoury and one of the corsairs tossed Laara her weapons, but our GM was feeling ******* and the running had torn open one of her Bleeding wounds from last game, meaning she had to slump against the wall and recover instead. A corsair appeared at the door and lasbolts began to criss-cross the armoury (watch out for the *******’ explosives!). One of Kovara’s corsairs hit their attacker in the arm and knocked him down, but the next two characters to come sprinting in were Locke and Brand under suppressing fire from Locke’s combat shotgun. While the two sides traded shots from cover for a couple of turns, Kovara stuck his head out of cover and started shouting. However his attempts to Persuade the two Inquisitorial henchmen to stop shooting failed miserably, prompting Laara to yell at the Tau that if he wanted to make himself useful he should grab some grenades and start throwing them.

They weren’t the only ones making use of the armoury though. In his next turn Ezekiel Brand promptly grabbed the biggest gun he could get his hands on (which turned out to be an assault cannon) and let rip on full auto. The overzealous cultist managed to blow himself backwards with the recoil, but he also hit one of Kovara’s corsairs enough times to kill him twice over, while also sending Kovara and the other corsair diving for cover with minor injuries. Laara pitched in and exchanged shots with Locke, who instead of bothering to reload his shotgun had tossed the weapon aside and was now strafing between cover with guns outstretched and white fire dancing around the barrels of his twin autopistols.

Kovara’s one surviving corsair recovered from his pinning, impressively passed a Nv test and stood up to fire his lasgun at both Brand and Locke. He clipped Brand and stunned him for a turn, but Locke used his Dodge skill to dive out of the way of his second shot. Locke then compounded his feat by firing from prone and scoring a perfect headshot on his antagonist that took him OOA. Yes, he’s Just That Good.

Laara spun out from behind her pile of crates and fired a couple of snap shots at the corsair reinforcements now massing outside with shotguns and frag grenades before ducking back, while Kovara finally got over his panic and lobbed the first explosive to hand in Locke’s general direction. Said explosive turned out to be a demolition charge (can’t expect a poor Tau civilian to differentiate between human grenades I guess) and although it went well wide of Locke, Kovara took beginner’s luck to a whole new level when a very flukey scatter roll landed it right next to a pile of weapons and ammo.

You can imagine what happened next.

As the ammo began to cook off in spectacular fashion, Laara had just enough about her to grab Kovara and drag him into a maintenance duct, hoping to use the same shaft network she and Fenix had earlier to evade their human antagonists. The dazed Locke and Brand were still picking themselves up as Laara and Kovara made their getaway, hopefully with nothing to worry about for a while apart from the giant mutant rats hiding out in the maintenance tunnels...

IncubiLord
21-06-2008, 19:50
something behind him exhales a long hissing breath and he freezes. Turning slowly, he sees two mandrakes materialise either side of him)
Fenix: Ah. (Drops his hand)[/I]
Mandrakes: Making Aliens-style entrances since before humanity existed to think up the movie. ;)

except his true name, which he gave as Eltano after thinking that identifying himself as the guy who cheated Commorragh two years ago might not be a smart idea. Laara he introduced as his sister Eldressyn
Hmm... Two chances to tell he's hiding identities for an Eldar whose very culture is rich in deception...

How'd Ashyreth do on that front? She has no need to deny him his white lie, but I'd imagine she has a good chance of noticing it.

Not realising the far-reaching consequences of his actions, Fenix dragged his throwing knife across his palm and threw it at the Haemunculus’ feet...
Bwahahaha - bring on mini-Fenix!

It' not as good as a properly-harvested organ, but it will do...

Passing two Telekinesis tests in quick succession, Skaarn yanked the pins on the frag grenades hanging at the corsairs’ waists.
Nicely done.
Skaarn earns two Cool Points.

Thinking that the idea of shutting himself on a ship full of DE could get to feth
What?
Docking with the Dark Eldar couldn't possibly go wrong...

Theyd hosed down the shuttle with the heavy stubber built into his arm (carefully calculating to make sure he didn’t puncture the hull of course)
That's what he claims now, but really, he just shot like a madman - it was blind luck that the ship wasn't exposed to vacuum there and then

when the two corsairs guarding their cell unlocked the door to bring them up for interrogation, Kovara turned his considerable Sg on them.
This is one reason why, when I'm the Evil mastermind, all prisoners are to be kept gagged and restrained at all times.

our GM was feeling ******* and the running had torn open one of her Bleeding wounds from last game
I would've done the same thing to you. It's only right.

Kovara finally got over his panic and lobbed the first explosive to hand in Locke’s general direction. Said explosive turned out to be a demolition charge (can’t expect a poor Tau civilian to differentiate between human grenades I guess) and although it went well wide of Locke, Kovara took beginner’s luck to a whole new level when a very flukey scatter roll landed it right next to a pile of weapons and ammo.

You can imagine what happened next.
Kovara fainted?

Laara wet herself because it was obvious that another throw like that might land on her and her allies?

hoping to use the same shaft network she and Fenix had earlier to evade their human antagonists.
Three questions:
1) Did anybody see them duck into the maintenance shaft?
2) Did anybody figure out that this is what was done last time around?
3) Were there any other exits to the room, or is it going to be obvious where Laara and Kovara went?

Jumping back into those access hatches may have been a mistake.

hopefully with nothing to worry about for a while apart from the giant mutant rats hiding out in the maintenance tunnels...
Heh. Giant mutant rats...

FarseerMatt
21-06-2008, 21:54
Hmm... Two chances to tell he's hiding identities for an Eldar whose very culture is rich in deception...

How'd Ashyreth do on that front? She has no need to deny him his white lie, but I'd imagine she has a good chance of noticing it.

Fair point. What will Ashyreth's reaction be?



Three questions:
1) Did anybody see them duck into the maintenance shaft?
2) Did anybody figure out that this is what was done last time around?
3) Were there any other exits to the room, or is it going to be obvious where Laara and Kovara went?

1) No. They were all too busy being knocked flat or flash-blinded (or in some poor Initiative-roll cases both) by Kovara's little stunt to notice.

2) No. Only Lutindorf and Kovara got jumped by Fenix and Laara, and they are making a getaway and now working with the Eldar respectively. When the inquisitors met Laara, she was running through engineering the old-fashioned way.

3) They will probably figure it out, but they'll have to conduct a methodical search in order to flush them out. And incomplete sensor coverage, non-standard ship design and modifications, and plasma reactors masking heat signatures in certain areas will only make this harder.

Nevertheless it's only a matter of time before they do get cornered so Fenix and Ashyreth better think of something PDQ.




That's what he claims now, but really, he just shot like a madman - it was blind luck that the ship wasn't exposed to vacuum there and then

The Ad Mech don't shoot madly. They expend ammunition with the optimal level of reckless abandon.



Heh. Giant mutant rats...

Yeah, you mentioned it a while back and a good idea is a good idea.

IncubiLord
22-06-2008, 04:04
Fair point. What will Ashyreth's reaction be?
Absolutely nothing.

If she knows more about Fenix and Laara than they think, so much the better. Since all the other players from that last incident are back together, she'll probably check into the Dark Court's records and find out about their real identities. She'll keep calling them by their assumed names, though.

The whole time they're working together, she'll leave the lie as it is. Then, when craftworlders and DE part ways, she'll address them by their real names. It's more fun that way, to let the craftworlders think they're being tricky when they're the ones who are truly deceived until it's too late for them to fix the mistake...

Nevertheless it's only a matter of time before they do get cornered so Fenix and Ashyreth better think of something PDQ.
We're boarding a ship? Oh, fun...

We'll come in close via the webway and have a wave of escorts drop into realspace near enough to splatter-paint the thing with boarding torpedoes. As they make their pass, the escorts will scan for Eldar vital signs. The escorts will then withdraw back into the Webway rather than risking damage.

The boarding torpedoes will grant multiple entry-points from which Mandrakes can harrass the pirates with their perfect stalk-and-fade tactics. Killing and enslaving is a bonus, but always good.

Fenix and a handful of assistants (whatever the DM decides is appropriate, but probably Mandrakes) will come through the portal nearest to where the Eldar life-signs were detected and perform a rescue operation. Once they've returned through the portals, the Mandrakes will be given a signal to withdraw and the ship will be destroyed or not depending on a judgement call at the moment (we both know that the ship will probably survive, but the plan would be to destroy it if possible).

Any mon-keigh foolish enough to enter the Webway via one of the boarding torpedoes will be enslaved by a large reserve force waiting to ensure that the portals are not lost.
Said forces will be waiting in firing positions facing the entries to the portals.

Any questions?

The Ad Mech don't shoot madly. They expend ammunition with the optimal level of reckless abandon.
That's just the propaganda. :p

Yeah, you mentioned it a while back and a good idea is a good idea.
That's the real reason you jumped back in the access tunnels, right? ;)

Sabbad
22-06-2008, 12:10
Sorry I didn't reply yesterday - I read it, and meant to post, but after reading the "Just That Good" bit I was reminded of tvtropes and spent hours browsing this page (http://tvtropes.org/pmwiki/pmwiki.php/Main/Warhammer40000) and every link off from it...


FOURTH GAME

And finally we return to Lutindorf’s ship, where Inquisitors Rodriguez and Crowe are...WTF guys!?

Crowe (in the middle of shredding an electric guitar): The Emperor!
Rodriguez: Feth yeah!
Crowe: Coming again to save the mother-fething day, yeah!
Rodriguez: The Emperor! Feth yeah!
Crowe: The Imperium is the only way, yeah!
Rodriguez: Heretics, your game is through! Coz now you have to answer to…
Crowe: The Emperor! Feth yeah! So -
Harker: Hey! Guys!
Crowe: What?
Rodriguez: Laara and Kovara were referencing Team America and we just thought we’d jump on the bandwagon...
Harker: But the next batrep is starting!

Your Team America obsession is spreading through P*R*I*M*A*R*C*H*S as well... :p


With Fenix’s Ld holding, Ashyreth introduced herself. Fenix replied by telling her everything except his true name, which he gave as Eltano after thinking that identifying himself as the guy who cheated Commorragh two years ago might not be a smart idea. Laara he introduced as his sister Eldressyn, explaining to Ashyreth that she has been captured by the mon-keigh. Ashyreth offered her assistance, in return for IncubiLord’s afore-mentioned genetic sample. Not realising the far-reaching consequences of his actions, Fenix dragged his throwing knife across his palm and threw it at the Haemunculus’ feet...

Is Fenix aware of the Dark Court and what they do? Fenix' experience of the Dark Eldar so far has been universally negative (the seduction of the Dark Side notwithstanding), so unless he knows of the Dark Court personally he might be more than cautious about allying with them, lest they flay his skin and eat his soul. Even if Ashyreth tells him about the Dark Court, would he be willing to trust her?

Of course, much of this is justified by how desperate Fenix is to recue Laara.


Back in space, Skaarn and his corsair buddies were en route to the rendezvous point. Skaarn had been busying himself with the shuttle’s computer bank, pitting his inquisitorial Sg against the machine and by hacking the vox logs discovering that his suspicions of betrayal were well-founded.

Do you know how much he found out here? At this stage, Skaarn is soon to become the first character to interact with any of The Phoenix's Dark Eldar. Did he anticipate the Dark Eldar arrival? Does he know that He is involved? If so, there's a great opportunity for Skaarn to drop in hints about Him, and escape from situation by having his enemies ganging up on a greater menace.


However, debilitating alien toxin or not, you don’t mess with Inquisitor Skaarn. Passing two Telekinesis tests in quick succession, Skaarn yanked the pins on the frag grenades hanging at the corsairs’ waists.

Does he have a "dorky looking helmet" too? ;)


Showing both Sagacity and Initiative, Theyd teleported all three humans back to the Ad Mech ship before the boarding torpedo blasted off from the hull and exposed the shuttle interior to hard vacuum.

Well, this doesn't bode very well for Skaarn, since it's looking rather doubtful that the agreed deal for the "Elixir of Life" will be going ahead. You've got to pity Skaarn, that everything he's worked to do so far in the campaign has ended with failure. Meanwhile, Rodriguez "The Loser" has managed to find what Skaarn's spent the whole campaigns searching for by accident!


But would associating with aliens and their technology put Rodriguez himself in the same camp as Skaarn, the rogue inquisitor whom he had gone to such lengths to prosecute? Deciding that it would be best not to tell his hard-line colleague Crowe, Rodriguez slipped the vial into his pocket while he thought it over.

Interesting...what a twist it would be, if Rodriguez ends up fighting ALONGSIDE Skaarn against Crowe. :eek:


They weren’t the only ones making use of the armoury though. In his next turn Ezekiel Brand promptly grabbed the biggest gun he could get his hands on (which turned out to be an assault cannon) and let rip on full auto. The overzealous cultist managed to blow himself backwards with the recoil, but he also hit one of Kovara’s corsairs enough times to kill him twice over

So THAT'S what happens when you roll a 6 to hit in 40K.


Kovara’s one surviving corsair recovered from his pinning, impressively passed a Nv test and stood up to fire his lasgun at both Brand and Locke. He clipped Brand and stunned him for a turn, but Locke used his Dodge skill to dive out of the way of his second shot. Locke then compounded his feat by firing from prone and scoring a perfect headshot on his antagonist that took him OOA. Yes, he’s Just That Good.

I'm imagining a Hot Fuzz moment here - Diving through the air whilst firing two pistols, dodging the incoming shots and putting down his targets as he does so. Nice.

Incidentally, I'm loving the way this firefight is panning out. The main characters are emerging OK, whilst the anonymous henchmen die pointless deaths solely to prove how awesome the main characters are.


Laara spun out from behind her pile of crates and fired a couple of snap shots at the corsair reinforcements now massing outside with shotguns and frag grenades before ducking back, while Kovara finally got over his panic and lobbed the first explosive to hand in Locke’s general direction. Said explosive turned out to be a demolition charge

:evilgrin:


and although it went well wide of Locke, Kovara took beginner’s luck to a whole new level when a very flukey scatter roll landed it right next to a pile of weapons and ammo. You can imagine what happened next.

This is way gunfights in armouries never get old...


As the ammo began to cook off in spectacular fashion, Laara had just enough about her to grab Kovara and drag him into a maintenance duct, hoping to use the same shaft network she and Fenix had earlier to evade their human antagonists. The dazed Locke and Brand were still picking themselves up as Laara and Kovara made their getaway, hopefully with nothing to worry about for a while apart from the giant mutant rats hiding out in the maintenance tunnels...

Your worried about the rats? I'm worried about what happens in Brand gets in there. A flamethrower in a very confined space can make a horrible mess...

FarseerMatt
24-06-2008, 12:10
The whole time they're working together, she'll leave the lie as it is. Then, when craftworlders and DE part ways, she'll address them by their real names.

Hahahaha - served! :p Reminds me of the final scene in The Bourne Supremacy...



Any questions?

Yeah, what happens to Kovara?



Your Team America obsession is spreading through P*R*I*M*A*R*C*H*S as well

Yes, and to think that Lastie himself approved... :D Just occured to me that Team America and the Imperium have a very similar approach to problem-solving.



Is Fenix aware of the Dark Court and what they do? Even if Ashyreth tells him about the Dark Court, would he be willing to trust her?

We glossed the scene with a few dice rolls really, but we can assume there was some sharing of background. Does he trust her? Probably not, but he's never seen DE like these before. And if he assumes that the Dark Court are the only DE active in the area, he'll be blind to the activities of the Phoenix...

That's a point - do the Dark Court know what the Phoenix is up to yet? And if so would they tell "Eltano"/Fenix? And what if Laara and Kovara end up telling Fenix about the other DE attack and Ashyreth says "Wait a minute, that wasn't us..."



Of course, much of this is justified by how desperate Fenix is to recue Laara.

That's about it. Let's pray he remains focussed on that and not on the temptations of Ashyreth and the Dark Side...



Do you know how much he found out here? At this stage, Skaarn is soon to become the first character to interact with any of The Phoenix's Dark Eldar. Did he anticipate the Dark Eldar arrival? Does he know that He is involved? If so, there's a great opportunity for Skaarn to drop in hints about Him, and escape from situation by having his enemies ganging up on a greater menace.

He knows that Lutindorf was planning to sell him out to the DE, and will probably figure out that the deal between them goes much deeper than that, but at present I doubt that he knows the Phoenix is the one behind it all. So a dramatic return is still on the cards (possibly even smashing through the wall and shouting "Oh yeah!" in the manner of the Kool-Aid man).

Skaarn did know that the DE were coming, he just hoped to the Emperor that Theyd and co would get to him first (and unfortunately he was disappointed).



Does he have a "dorky looking helmet" too?

No prizes for guessing where the inspiration for that move came from :P

"You corsair heretics and your guns..."



Well, this doesn't bode very well for Skaarn, since it's looking rather doubtful that the agreed deal for the "Elixir of Life" will be going ahead. You've got to pity Skaarn, that everything he's worked to do so far in the campaign has ended with failure. Meanwhile, Rodriguez "The Loser" has managed to find what Skaarn's spent the whole campaigns searching for by accident! Interesting...what a twist it would be, if Rodriguez ends up fighting ALONGSIDE Skaarn against Crowe!

Never mind, I'm sure he'll come up with some other cunning plan to get the Elixir - he's not going to let himself be outdone by Rodriguez.



So THAT'S what happens when you roll a 6 to hit in 40K.

Although your average Terminator doesn't blow himself backwards like J with the Noisy Cricket in Men In Black when he does so.



Incidentally, I'm loving the way this firefight is panning out. The main characters are emerging OK, whilst the anonymous henchmen die pointless deaths solely to prove how awesome the main characters are.

Poor anonymous henchmen, only T40 and a lasgun against a room full of badasses.

Of course it doesn't help when your opponent is pulling these sort of stunts: http://www.youtube.com/watch?v=nqsxWLbfwRE



This is way gunfights in armouries never get old...

It had to be done...



Your worried about the rats? I'm worried about what happens in Brand gets in there. A flamethrower in a very confined space can make a horrible mess...

Let's hope that Fenix and Ashyreth's arrival is timely then - not that Laara and Kovara will be happy to see them after that long talk about Druchii!

IncubiLord
25-06-2008, 05:34
Yeah, what happens to Kovara?
Well, technically, neither Fenix nor Ashyreth knows the Tau is still alive, on Laara's side, and with her.

If Fenix asks about the Tau before the rescue, Ashyreth will calmly point out that bringing a non-Eldar into the Webway should only be done with prey. If he wants to see the alien eaten, great, but the mission is to rescue his companion, not introduce some new vermin to Eldar technology.

When Laara (and by extension Fenix) insists on bringing the Tau with them, Ashyreth will allow it with some annoyance in her voice. Their 'pet' has to be blindfolded from the time he reaches one of the boarding torpedoes to the time he's placed planetside, though. He'll learn nothing of her people or their capabilities from this visit.

If Kovara doesn't behave on the DE ship, he'll either be executed or have his recent memory surgically removed. We're not playing around here.

That's a point - do the Dark Court know what the Phoenix is up to yet?
Ask your GM.

And if so would they tell "Eltano"/Fenix?
Not exactly.

If Ashyreth knows about the Phoenix's plan, she might mention to Fenix that she's heard there's a Kabal that's had trouble with his craftworld in the area.

Since he doesn't want to be Fenix to her, she's not going to tell him what she might have if he'd not hid his identity. His alter-ego that he just made up doesn't know the Phoenix, so Ashyreth won't bother him with the details.

And what if Laara and Kovara end up telling Fenix about the other DE attack and Ashyreth says "Wait a minute, that wasn't us..."
It would be more like:
"There's been a fair bit of that in the area, but it wasn't us. We've been here, preying upon these mon-keigh.

Or, if she knows about the Phoenix's recent activity:
"Yeah, the Dark Spirits have been over there lately."

Either way, she'll say it like you'd talk about the weather. It's not good, bad, new, or exciting, that's just how it is.

That's about it. Let's pray he remains focussed on that and not on the temptations of Ashyreth and the Dark Side...
Well, there'll be some ship-time before we reach the pirate vessel and on the way to where you get dropped off. She'll have some time to show him around, maybe have some good food - you need plenty of energy for a rescue mission...

Let's hope that Fenix and Ashyreth's arrival is timely then - not that Laara and Kovara will be happy to see them after that long talk about Druchii!
Yet another of rescue mission leads to Laara wanting to shoot Fenix. At least he's consistent.

If Laara or Fenix actually calls the DE 'Druchii' around any of the Dark Court, they'll get funny looks - "I can't believe anybody uses that silly term for us"-looks.

Zhai Morenn
25-06-2008, 08:39
How many ships does Ashyreth have at her disposal? Unless I am mistaken she is a Haemonculus which would certainly have access to some type of ship transport but a few escorts may be a bit much- typically only Archons and the like can pull those strings. One idea that may be fun is to have her personal escort be a Corsair class with an Impaler module. Granted DE don't have classes of ships so much as general performance profiles that fall under a broad nomenclature of either "Corsair class Escort" or "Torture class Cruiser". But imagine this: A boarding craft as big as or bigger than a Tau Manta, filled with Dark Eldar, and almost impossible to intercept before latching on to it's target. Thats what the Impaler is.

If it seems as if my advice comes from no where I apologize, but like IncubiLord I am a Dark Eldar player but much better known in the Battlefleet Gothic side of things. As a last bit of starship combat knowledge for DE, their ships frequently employ "Mimic Engines" which allow them to impersonate the sensor image of another vessel. Could be that the DE will get close without the Pirates realizing something was up until they had Mandrakes gnawing on their insides.

Also a few other thoughts. If Kovara gets taken along with the Eldar a few other things could happen other than "behave or die/be lobotomized". Mutilation and mind raping/washing is one thing that Hamonculi do with great skill, but what if Ashyreth does a mind job on him which would not be so obvious, but cause the good Por to degrade in sanity as time goes on. It's like playing a prank on a small animal, and with her biologic scientific background, Ashyreth may learn a few new techniques for "playing" with Tau prey.

Also if Ashyreth knows Fenix is lying about his identity and learns the truth from Dark Court records, she may keep Fenix as an even closer ally in case she has need of an assassin she can deceive in to striking down the Phoenix.

Don't want to come off as butting in on the story or some such but I loved the first campaign story you put up and have been eagerly checking for updates to this one. Just thought I'd offer some thoughts :-)

And on the lol side of things:
Fenix: Wow, these new threads are really comfortable. What is it made from Ashyreth?
Ash: For the most part? Children. Don't look at me like that. It's from Mon Keigh children. Thats the trick to it really, softer skin. Need a more of them than adult Mon Keigh though...

FarseerMatt
25-06-2008, 11:56
Since he doesn't want to be Fenix to her, she's not going to tell him what she might have if he'd not hid his identity. His alter-ego that he just made up doesn't know the Phoenix, so Ashyreth won't bother him with the details.

You're just deliberately being a bastard now, aren't you? If he HAD given his real name I'm guessing someone in the DC will have wanted to turn him over to the Phoenix :p



the Fenix

Still mixing those two up? ;)



Well, there'll be some ship-time before we reach the pirate vessel and on the way to where you get dropped off. She'll have some time to show him around, maybe have some good food - you need plenty of energy for a rescue mission...

What have you laced his food with? Last time my rangers attended a DE feast, Laara ended up in bed with Selket.

We'll see how Fenix's focus fares with a couple of (suitably modified) Wp tests...

Are you serious about dropping Fenix, Laara and Kovara back on Sigma. Just like that, thank you, goodbye?



Yet another of rescue mission leads to Laara wanting to shoot Fenix. At least he's consistent.

It's a love/hate relationship with those two...



If Laara or Fenix actually calls the DE 'Druchii' around any of the Dark Court, they'll get funny looks - "I can't believe anybody uses that silly term for us"-looks.

Hostile they may be, but hopefully not to the point of being staggeringly tactless.



How many ships does Ashyreth have at her disposal? Unless I am mistaken she is a Haemonculus which would certainly have access to some type of ship transport but a few escorts may be a bit much- typically only Archons and the like can pull those strings.

The Dark Court aren't mainstream DE so you'll have to ask IncubiLord what their resources and fleet assets are. Even if they aren't Ash's personal ships she could always borrow them on the grounds that it's furthering the campaign that the DC is currently pursuing.



As a last bit of starship combat knowledge for DE, their ships frequently employ "Mimic Engines" which allow them to impersonate the sensor image of another vessel.

Yeah, IncubiLord mentioned them in his "DE attack the Tau" post.



Also a few other thoughts. If Kovara gets taken along with the Eldar a few other things could happen other than "behave or die/be lobotomized". Mutilation and mind raping/washing is one thing that Hamonculi do with great skill, but what if Ashyreth does a mind job on him which would not be so obvious, but cause the good Por to degrade in sanity as time goes on. It's like playing a prank on a small animal, and with her biologic scientific background, Ashyreth may learn a few new techniques for "playing" with Tau prey.

Dunno. Laara might stick up for him, and then it's a case of whether Ash is feeling malicious enough to go behind Fenix and Laara's back. Then again the rangers aren't in a position to argue if Ash decides she wants to play with Kovara. But from what IncubiLord was saying she seems quietly tolerant of the Por'el for now, so he'll probably just end up blindfolded in isolation for the duration of the trip back to Sigma while Ash occupies herself with entertaining her more interesting ranger guests.

Hopefully after Laara explaining that the Watchers are happy not to make war with the Tau but not to actually join their empire Kovara won't decide to make a nuisance of himself and start trying to convert Ash's lot...



Also if Ashyreth knows Fenix is lying about his identity and learns the truth from Dark Court records, she may keep Fenix as an even closer ally in case she has need of an assassin she can deceive in to striking down the Phoenix.

Given that the DC are for co-operation (or at least quiet tolerance) between Eldar factions I doubt they'll start on the Phoenix of their own accord. What they'll do if the Phoenix comes round and demands they hand over Fenix and Laara is an interesting question though...



Don't want to come off as butting in on the story or some such but I loved the first campaign story you put up and have been eagerly checking for updates to this one. Just thought I'd offer some thoughts :-)

Not at all - all suggestions, criticisms and bad jokes welcome :) The more input we get from you guys, the better a campaign we have.



So that covers one of our next games - it'll be interesting to see what Kovara does. "Hell no, I'd rather stay on the ship than hand myself over to the Dark Watchers." or once back on Sigma "I thought you said they were evil? Why are you associating with them? What else have you been lying about?" could lead to some awkward situations. Then again, if all he meets before being blindfolded and sedated is Fenix and Ashyreth his lack of experience with Eldar might stop him cottoning on to the fact that they are DE in the first place...

Other recent developments include Rodriguez preparing to resume his hunt for Skaarn, Skaarn himself and the Ad Mech pondering the implications of the Corsair/DE alliance, and (perhaps of more interest to the DC) Lutindorf himself arriving back on Sigma and explaining his woes to Crowe's tavern whore:

"Is everything alright, Mr L?"
"No, things are not alright! They are not satisfactory, nor are they adequate or acceptable! I've been stuck on an escape pod for 2 days, I haven't had a drop of rum in all that time, and all this pales in comparison to the fact that my ship is utterly and undeniably GONE!"
"Right. So you'll be wanting something stronger then."

IncubiLord
25-06-2008, 19:38
How many ships does Ashyreth have at her disposal? Unless I am mistaken she is a Haemonculus which would certainly have access to some type of ship transport but a few escorts may be a bit much- typically only Archons and the like can pull those strings.
She's one of the higher-ups in this feild of operations, but she doesn't have many ships per se. She can, however, offer the crews of a few other vessels the chance to go kill something (without risking trouble for going in unauthorized), and that has its allure... ;)

One idea that may be fun is to have her personal escort be a Corsair class with an Impaler module.
I wanted boarding missiles because it gives the story of an attack without crowding the game with DE combatants.

While the Impaler has definite appeal, the guerilla-warfare attack lends itself better to the game being played. It's that fine line between "This is an awesome plan" and "This will kill the game" that I'm worried about.

If it seems as if my advice comes from no where I apologize, but like IncubiLord I am a Dark Eldar player but much better known in the Battlefleet Gothic side of things.
It's nice to see you again, Zhai Morenn, and this thread exists for people to jump into.

As a last bit of starship combat knowledge for DE, their ships frequently employ "Mimic Engines" which allow them to impersonate the sensor image of another vessel. Could be that the DE will get close without the Pirates realizing something was up until they had Mandrakes gnawing on their insides.
They won't work as well on pirates, though. Those guys don't exactly want unannounced Imperial company.

Also a few other thoughts. If Kovara gets taken along with the Eldar a few other things could happen other than "behave or die/be lobotomized". Mutilation and mind raping/washing is one thing that Hamonculi do with great skill, but what if Ashyreth does a mind job on him which would not be so obvious, but cause the good Por to degrade in sanity as time goes on. It's like playing a prank on a small animal, and with her biologic scientific background, Ashyreth may learn a few new techniques for "playing" with Tau prey.
I'll roll with that.
If Kovara doesn't behave, Ashyreth will do something to slowly degrade the his grasp on reality, allowing his nightmares to creep into his waking perception. The Tau will slowly go crazy.

Also if Ashyreth knows Fenix is lying about his identity and learns the truth from Dark Court records, she may keep Fenix as an even closer ally in case she has need of an assassin she can deceive in to striking down the Phoenix.
Nah. We have Mandrakes for assassination jobs.

Fenix: Wow, these new threads are really comfortable. What is it made from Ashyreth?
Ash: For the most part? Children. Don't look at me like that. It's from Mon Keigh children. Thats the trick to it really, softer skin. Need a more of them than adult Mon Keigh though...
Too true... :evilgrin:

You're just deliberately being a bastard now, aren't you?
No, but I did decide that way because it'll make the game more interesting.

If he HAD given his real name I'm guessing someone in the DC will have wanted to turn him over to the Phoenix
:eyebrows:
And waste resources?
What's that lowly Sybarite going to give me that makes turning over two Eldar and the potential good-will of an entire craftworld worth it?

Still mixing those two up?
Huh? I haven't posted 'the Fenix' yet.

What have you laced his food with? Last time my rangers attended a DE feast
Nothing too strong - can't have him getting killed in the upcoming mission due to a reaction to our... care.
Just something to loosen him up a bit, help him relax... :p

Are you serious about dropping Fenix, Laara and Kovara back on Sigma. Just like that, thank you, goodbye?
Fenix and Laara can be dropped wherever they'd like, but this isn't the end of our cooperation (and Ashyreth won't spoil her "I know who you really are" game yet).

Kovara? Pretty much.
If Laara insists that he isn't a snack or a toy, he gets dropped like a hot rock as soon as there's someplace relatively safe to ditch the pest.

Laara might stick up for him, and then it's a case of whether Ash is feeling malicious enough to go behind Fenix and Laara's back. Then again the rangers aren't in a position to argue if Ash decides she wants to play with Kovara.
Again, though, the Rangers are sort of a tool to get into agreeable circumstances with their craftworld. She won't screw them over just for the fun of it. Anything they agree to, though...

But from what IncubiLord was saying she seems quietly tolerant of the Por'el for now
It's more tolerant of Laara's silly ideals - if there weren't an Eldar claiming the prey-creature, he'd be up for all sorts of DE fun.

so he'll probably just end up blindfolded in isolation for the duration of the trip back to Sigma while Ash occupies herself with entertaining her more interesting ranger guests.
That's how it seems to be shaping up.

Hopefully after Laara explaining that the Watchers are happy not to make war with the Tau but not to actually join their empire Kovara won't decide to make a nuisance of himself and start trying to convert Ash's lot...
Oh, the many, many ways that could go wrong...

Kovara comes through a door. "Brothers, I am here to tell you of the Greater Good! Uh, what's going on in here"
"This is the room where we compete in who can get the funniest noises out of a non-Eldar. Congratulations, you just volunteered."

Kovera, now badly cut up after being rescued from his last attempt, tries again. Walking into a new room: "Brothers, I am here to tell you of the Greater Good!"
"Does the Greater Good mean that you intend to worship us as gods and do whatever we ask?"
"Ummm, no."
"I think your species would be better off as our slaves. Let's start with you."

Given that the DC are for co-operation (or at least quiet tolerance) between Eldar factions I doubt they'll start on the Phoenix of their own accord.
Yeah, he's sort of just doing the DE thing. Live and let live, right?

What they'll do if the Phoenix comes round and demands they hand over Fenix and Laara is an interesting question though...
The Phoenix demands of us?
He'd better be acting as a messenger for his Archon if he wants to survive that one. You don't insult the nobles by presuming that a peasant is in a position to make demands.

Now, if he came by and asked about Fenix and Laara, the Ashyreth would politely tell him that there's no Eldar using those name here but he's free to go hunt them beyond the Dark Court's ships - but then she'd also tell Fenix and Laara that "an Eldar known as the Phoenix has come asking about some of the Eldar from your craftworld. I sent him away, but if you have compatriots in the area, you might want to warn them..."

it'll be interesting to see what Kovara does. "Hell no, I'd rather stay on the ship than hand myself over to the Dark Watchers." or once back on Sigma "I thought you said they were evil? Why are you associating with them? What else have you been lying about?" could lead to some awkward situations. Then again, if all he meets before being blindfolded and sedated is Fenix and Ashyreth his lack of experience with Eldar might stop him cottoning on to the fact that they are DE in the first place...
Yeah, if Kovara catches on that the Dark Court are DE, things could be entertaining.

Lutindorf himself arriving back on Sigma and explaining his woes to Crowe's tavern whore
Oh, good - another chance to find out about the other DE in the area. I hope your GM rolls well for me.

FarseerMatt
25-06-2008, 20:27
No, but I did decide that way because it'll make the game more interesting.

That sir is a perfectly reasonable explanation :)



Nothing too strong - can't have him getting killed in the upcoming mission due to a reaction to our... care.
Just something to loosen him up a bit, help him relax... :p

Relax? The guy's so unstable at the moment he's probably developed a tick in one eye.



Oh, the many, many ways that could go wrong...

Kovara comes through a door. "Brothers, I am here to tell you of the Greater Good! Uh, what's going on in here"
"This is the room where we compete in who can get the funniest noises out of a non-Eldar. Congratulations, you just volunteered."

Kovera, now badly cut up after being rescued from his last attempt, tries again. Walking into a new room: "Brothers, I am here to tell you of the Greater Good!"
"Does the Greater Good mean that you intend to worship us as gods and do whatever we ask?"
"Ummm, no."
"I think your species would be better off as our slaves. Let's start with you."

LOL A now seriously-dishevelled Kovara picks himself up, dusts off his robes, and sighs.
"Some people never learn..." he mutters, and strides off towards a third room.



The Phoenix demands of us?
He'd better be acting as a messenger for his Archon if he wants to survive that one. You don't insult the nobles by presuming that a peasant is in a position to make demands.

Oh I would dearly love to see Mr Booyah-I'm-Invincible get cut down to size... :p



there's no Eldar using those name here
...
"an Eldar known as the Phoenix has come asking about some of the Eldar from your craftworld. I sent him away, but if you have compatriots in the area, you might want to warn them..."

Ashyreth, you're something else :D

Would knowing that he's out there compromise His dramatic return?



Oh, good - another chance to find out about the other DE in the area. I hope your GM rolls well for me.

I thought they'd go after Lutindorf because he's the leader of the Corsairs they're prosecuting? Granted if captured he'd probably spill about the Phoenix soon enough.

Sabbad
25-06-2008, 21:54
Magos Otheym Theyd glanced back one last time as he opened the door to the “Flawless Logic’s” secure comms room. No lifeforms in the immediate vicinity, excepting the servitors of course. The other crew of his ship knew their tasks and would not disturb him. As for the two offworlders… they had been gently confined to areas of the vessel where it was easy for him to keep an eye on them. Without a more detailed evaluation of their motivations, wariness was the most sensible option. The most logical option.

He entered the room and closed the door. He was plunged into total darkness, with no source of illumination, but he knew the path to the central cogitator unwaveringly and blindly strode there with confidence. Fingers dancing over the keypad, he began the Ritual of Conveyance: striking the Rune of Awakening to rouse the Machine Spirit from its rest, inputting the Sacred Word to access his personal account and compressing the Eleven Numbers of Appeasement so that the device would allow contact with his master.

A green, holographic glow rose from the centre of the machine, a ghostly replica of the Archmagos’ face. The image cast an eerie glow on the rest of the room.

“Speak,” the Archmagos commanded plainly.

“Archmagos, events have occurred as we hypothesised. Lutindorf has betrayed Skaarn. The risk of our association with the Corsairs has exceeded acceptable limits.”

“If Lutindorf has demonstrated treachery in his dealings with Skaarn, it is logical to reason he will adopt a similar course with ourselves,” the Archmagos agreed.

“There is more. It appears probable that Lutindorf is also associating with xenos lifeforms. After Skaarn eliminated the Corsairs, his shuttle was antagonised by Dark Eldar assault units.”

“You are certain Lutindorf is in league with these xenos?”

“I am not. There are other potential explanations that have not yet been discounted.”

“Xenos presence on Andrix has been suspected. The plague and the murders are indicative of external influences,” the Archmagos pointed out. “It is possible that the Dark Eldar attack was planned without the knowledge of Lutindorf himself. We cannot establish definitive causation between these variables.”

Theyd shrugged, an oddly human reaction he had been trying to phase out. “It is verified that the Corsair’s on Skaarn’s shuttle intended to deliver him to the Dark Eldar. It seems logical to assume that Lutindorf is knowledgeable of all his minion’s dealings.”

“We need proof!” the Archmagos declared, with sudden anger. “Lutindorf has been an efficient asset in our accumulation of xenos artefacts. I will not terminate this arrangement unless necessary. With the presence of the ignorant Inquisition, I will not risk him seeking alternative employment with them; the damage he could wreak is almost – though not entirely – incalculable.”

“I understand –” Theyd began.

“Many of my subordinates on Andrix would wish me terminated if our actions were broadcast,” the Archmagos reminded. “Many of my superiors on Mars have the power to make this so.”

“Stead has assured us of protection.”

“Stead cannot be trusted,” the Archmagos snarled. “He is a pawn of the Inquisition. Their presence is unwelcome. Already we have been manipulated into a war between two Inquisitors. And Lutindorf was the agent who facilitated such action for us.”

“What is the most logical next action?” Theyd inquired.

“We are patient. We repair errors as they occur. For now, this means maintaining our neutrality – do not move directly against Lutindorf until it is necessitated. Skaarn will be appeased, for we require him as protection against the Inquisition, but we will not be manipulated. We leach what more we can from the rest of our network, terminating connections only when compelled too.”

“And if this plan should fail?”

“Then we reboot,” the Archmagos answered coldly. “We will shut each and every program down. And then we will start again.”

Theyd nodded, clear of his master’s instructions. He reached out to strike the Rune of Hibernation, and with a blink of light the Archmagos was gone.

IncubiLord
26-06-2008, 04:20
Relax? The guy's so unstable at the moment he's probably developed a tick in one eye.
See? He needs something to take the edge off...

A now seriously-dishevelled Kovara picks himself up, dusts off his robes, and sighs.
"Some people never learn..." he mutters, and strides off towards a third room.
Opening the door, Kovara find a room full of copulating Eldar indulging all manner of deviant desires. Psychologically scarred for life, he decides to try another door.

Oh I would dearly love to see Mr Booyah-I'm-Invincible get cut down to size... :p
Well, if he tries to take on an entire ship full of DE, he ought to have a rude awakening on the I'm-Invincible front.

I don't think the Phoenix is quite that arrogantly foolish, though.

Ashyreth, you're something else :D
Isn't she?
It's funny how she doesn't lie to him, doesn't try to stop him, and even almost gives him permission to attack the craftworlders - then turns around and indirectly says "hey, rangers, your worst enemy was here an hour ago."

Would knowing that he's out there compromise His dramatic return?
That depends on how good a dramatic entrance he has planned...

I thought they'd go after Lutindorf because he's the leader of the Corsairs they're prosecuting? Granted if captured he'd probably spill about the Phoenix soon enough.
Oh, no, it's much too soon to kill their leader. We need to pick off his people one by one so that the fear builds to an exquisite peak. Then, and only then, we take the leader alive...

FarseerMatt
26-06-2008, 10:02
Excellent bit of story filler there, Sabbad - very evocative of the Ad Mech and their thought process.



“Many of my subordinates on Andrix would wish me terminated if our actions were broadcast,” the Archmagos reminded. “Many of my superiors on Mars have the power to make this so.”

Archmagos Sabbad is getting paranoid...this could lead to trouble...



“Skaarn will be appeased, for we require him as protection against the Inquisition”

Good - Skaarn will be pleased to know he'll have some backup in his next mission: return to the derelict hulk of Lutindorf's ship and try again to find the elixir. A trained inquisitor would have noticed the false panel in Lutindorf's study last time he was there and guessed the kind of secret personal stash that might have been behind it...



“And if this plan should fail?”

“Then we reboot,”

:D



See? He needs something to take the edge off...

*Asyreth sidles coyly into Fenix's room with her best flirting face securely in place*
Ashyreth - Hey Fe, how's it going?
Fenix (without looking up) - Meh.
Ashyreth - You know, it's another couple of hours yet before we get there...
Fenix - Uh huh.
Ashyreth - Maybe I could show you round some of the recreation suites?
Fenix - Uh huh.
Ashyreth - Might take your mind off things?
Fenix - Uh huh.
Ashyreth - Fe...are you even listening to me? What was I just saying?
Fenix - Uh...how best to get to Laara and then kill those bastard mon-keigh.
Ashyreth - Oh for Isha's sake you're hopeless! Here, maybe this'll help you calm down, I made the infusion up myself from...
Fenix - NO! I DON'T WANT YOUR GODS-DAMNED INFUSION! I HATE YOU! AND YOU! AND...*rounds on a passing kabalite*...AND...WHO THE HELL ARE YOU?



Oh, no, it's much too soon to kill their leader. We need to pick off his people one by one so that the fear builds to an exquisite peak. Then, and only then, we take the leader alive...

Hahahaha - scenario premise duly edited ;) Lutindorf will go nuts wondering why the mandrakes mysteriously broke off after slaughtering his immediate companions.

IncubiLord
26-06-2008, 22:10
Fenix - NO! I DON'T WANT YOUR GODS-DAMNED INFUSION! I HATE YOU! AND YOU! AND...*rounds on a passing kabalite*...AND...WHO THE HELL ARE YOU?
Uh, I'm Bobilyf - I'm new here, just got iin... Is he off his meds?

Zhai Morenn
27-06-2008, 10:41
I wanted boarding missiles because it gives the story of an attack without crowding the game with DE combatants.

While the Impaler has definite appeal, the guerilla-warfare attack lends itself better to the game being played. It's that fine line between "This is an awesome plan" and "This will kill the game" that I'm worried about.

True. Very true. I guess it's fairly obvious that I'm relatively new to the ][ scene:
ZM: "This is what would be really scary. /envisions multiple critical hits to a ship"
IL: "It would also screw with the narrative of the story."
ZM: "Oh frag me, I forgot about that..."


They won't work as well on pirates, though. Those guys don't exactly want unannounced Imperial company.

I didn't really have warships in mind for impersonation. Why impersonate a ship that would send the Pirates fleeing from you when you can impersonate an undefended rogue freighter? At the very least they will ignore you, or they will come to you. :D

On another note, I would be very curious to see the result of our blade master pirate going head to head with the Phoenix.

Sabbad
27-06-2008, 11:41
On another note, I would be very curious to see the result of our blade master pirate going head to head with the Phoenix.

Lutindorf is a puppet and a fool. He genuinelly believes the Phoneix has as interest in assisting him. When the time comes, I can't imagine an honour duel - the Phoenix will just shoot him in the back of the head probably.

IncubiLord
28-06-2008, 01:37
I guess it's fairly obvious that I'm relatively new to the ][ scene:
ZM: "This is what would be really scary. /envisions multiple critical hits to a ship"

Hey, it's not just you. One of my first comments on the DE plan of attack was:

Amateurs.

You drug the captive while Laara's gone, have your own Haemonculus waiting in the trees to dart Laara with a hallucinogen, and then have her mud-wrestle the Wych in the nude while she's on the biggest drug-trip of her life.

You also have the hallucinogen used slowly lead to unconsciousness, and take two Eldar slaves home with you.

Can't these slackers get anything right?


Oh, wait, I'm supposed to leave you alive and relatively free...
- So I had to ease up on the players, too.

I didn't really have warships in mind for impersonation. Why impersonate a ship that would send the Pirates fleeing from you when you can impersonate an undefended rogue freighter? At the very least they will ignore you, or they will come to you. :D
In all fairness, it's a pirate ship taken over by psychotic Inquisitors (though we really don't know which side won, either) - their reaction to any vessel in the area is a bit unpredictable depending on who's on-deck at the moment.

I'd rather just use the Webway and show up close enough that the enemy don't get to react.

On another note, I would be very curious to see the result of our blade master pirate going head to head with the Phoenix.
Yeah, how do we arrange that one...?

Zhai Morenn
28-06-2008, 19:45
Perhasp Lutdorf tries to sell one of the Eldar captives (assuming he can catch one or both thus making them into captives) To Scarne who in turn would use them to buy his cure from the Phoenix (assuming the Phoenix says he has the cure). Phoenix catches up before Lut can make the sale and Lut, not knowing these Eldar were bound for the Phoenix anyways, denies him.

Alternatively, we can alter the situation so it is simply in Lut's best interests to not work with the Phoenix anymore. Perhaps an Inquisitor dangling the prospect of a Warrant of Trade in Lut's face with one hand and a gun with the other would be enough to do this.

Otherwise, the classic Webway approach is always a solid bet. Just drawing on experience from a campaign I played a while back. IN raiders got more than they bargained for when they found a lightly defended "Tau convoy".

Somehow I just had a flash of Fenix waking up naked with Ashyreth standing over him
"What happ- wait why am I naked? Did you slip me a rufo?!"
"You are naked because you have been born again. Your old life, your old clothes, no longer fit you. /pulls out a box containing Dark Eldar clothing and wargear/. But I have something that will..."
Makes sense if you're familiar with Dr. Henry Killinger from Venture Bros.

IncubiLord
28-06-2008, 19:58
Actually, I had a sudden thought on this front:

If Lutindorf's people get slaughtered by Mandrakes, and he doesn't know there's other DE in the area, who's he going to blame? Amusingly enough, the odds are good that the Dark Court could set Lutindorf against the Phoenix without even meaning to.

FarseerMatt
07-07-2008, 10:27
My latest batrep is sitting on my laptop, the internet connection of which has promptly crashed :rolleyes:

So hold that thought guys, it should be fixed by the time I get back from St Lucia on the Wednesday.

IncubiLord
23-07-2008, 09:08
Two weeks later...

Fenix and Ashyreth sit at a table in the webway, waiting for a boarding torpedo to open up the portal that will allow them to rescue Laara. Having waited this long, however, they've grown extremely bored and Ashyreth has managed to talk Fenix into playing strip poker.

While it's likely that Ashyreth is cheating in ways Fenix hasn't even contemplated before, she doesn't seem to mind losing a few hands to keep things interesting, and the Ranger is beginning to lose interest in that silly pirate ship and suicidal rescue attempt...


Or, you know there might be an update. ;)

Zhai Morenn
24-07-2008, 02:05
*raises eyebrow* Or you could just interject the rest of your side story line in lieu of a real update lol.

FarseerMatt
24-07-2008, 17:50
Two weeks later...

Fenix and Ashyreth sit at a table in the webway, waiting for a boarding torpedo to open up the portal that will allow them to rescue Laara. Having waited this long, however, they've grown extremely bored and Ashyreth has managed to talk Fenix into playing strip poker.

ROFL :D As far as unsubtle nudges to update go, that was pretty good.

Yes I know I said I would post this up yesterday after I got back from St Lucia but seven hours of jet lag caught up with me...

FIFTH GAME

Anyway, as we rejoin our various heroes on Lutindorf’s ship, Inquisitor Rodriguez has been digging through the docking logs and discovered that Skaarn and a couple of corsairs made a rather fast exit during the boarding action. He immediately went haring off after his old nemesis in his own ship, hoping that he or else his psychic acolyte could track down where he went from there (getting the forbidden vial of alien tree sap away from the eyes of Inquisitor Crowe might also have had something to do with it).

Reaching the rendezvous point logged into the ship’s computer, Rodriguez found only Skaarn’s crippled shuttle drifting in deep space, its rear compartment blasted open to hard vaccuum. Harker suggested that Skaarn might be dead, but Rodriguez made a few Wp rolls and decided he wasn’t willing to give his wily opponent the benefit of the doubt. Donning a void suit he made a trip over to the derelict shuttle, and after a couple of passed Sg tests managed to recall the recording logs from the shuttle’s damaged computer. The video feed was completely scrambled, but he was rewarded with a vox-only recording of the Dark Eldar attack, with what sounded suspiciously like Magos Theyd’s voice calling on Skaarn to stand close while he activated his teleport beacon. Realising he now had the proof he’d been looking for since game 1 that the Ad Mech were helping Skaarn, a very pissed-off Rodiriguez hopped back into his ship and set course for Omicron to go and challenge Magos Theyd.



Meanwhile back on the rogue trader vessel, all hell had broken loose. Search teams organised by Crowe to hunt down the missing prisoners were themselves ambushed by kabalite warriors as the Dark Court launched their rapid strike on the ship. The lower deck (a.k.a our gaming board) was breached in 3 separate places, with teams of mandrakes and warriors taking the Inquisition-loyal corsairs completely by surprise. Sean, Adam and Colin (who had nothing better to do with their own characters) took to commanding the two sides and to beating each other up quite enthusiastically: the first DE party swept all before it, scything down several corsairs in the initial attack and, when the survivors tried to take cover and fight back, flushing them out with a well-placed plasma grenade. They then pressed on towards the brig, and were pleased to discover a number of corsairs still loyal to Lutindorf confined there. They were unable to capitalise on their finding however as Inquisitor Crowe dropped out of a nearby maintenance duct and despite the rapid death of the corsair redshirt accompanying him managed to single-handedly hold up the squad for the entire game, using guns, grenades and loud curses to turn the cellblock corridor into a killing zone. After losing one kabalite, the DE decided to content themselves with the corsairs they had already captured and withdrew to find easier pickings elsewhere.

The second group, entering near engineering, got bogged down by stiff resistance from corsairs led by desperado gunslinger Kerr Locke, who burned through his shotgun ammo in the first few turns and then actually threw the empty weapon at the kabalites to try and keep them back. Both sides suffered two wounded (mostly from not rolling enough actions to duck back into cover after firing) but the firefight swung in favour of the Dark Court when a corsair on the top level who thought he was doing a good job of keeping the Dark Eldar below suppressed with his heavy stubber got jumped on by a mandrake who had spent the first half of the game sneaking round a flank via the ducts. Leaping over the railing and stunning a second corsair by landing on top of him, the mandrake used its shadow skin to slide through a blistering hail of lasbolts from another corsair who turned in panic to meet it and looked set to make a horrendous mess of the defenders next turn. Salvation came unexpectedly from Locke, who everyone had expected to be out of the fight for at least another turn after getting peppered with poisoned splinters. He lurched to his feet behind the mandrake and, having burned through his twin autopistols as well, pulled his snub-nosed revolver and pressed it to the back of the Dark Eldar’s head. I believe Adam may have delivered the line “dodge this” as he blew the mandrake OOA with an Acute head wound, and then even managed to spin out from behind his cover and blast the DE warrior who was advancing to capitalise on the mandrake’s distraction.

By now the DE were getting pretty peeved with the fight in engineering, which was turning out to be more trouble than it was worth. Two warriors kept Locke and co suppressed while another dragged their wounded friend to safety, and a second sneaky mandrake managed to make off with another Stunned corsair while no-one else was looking. The party leader was less than impressed however when said mandrake failed a Ld test and decided to chow down on their valuable prisoner in a quiet side tunnel.

The third group consisting of Fenix and two warriors broke straight into the cargo hold. The warriors absolutely murdered the poor corsairs in the area, while Fenix with a passed I test was happy to find several Eldar artefacts stolen from Larinawe stashed in a box nearby. He took his anger out on a pair of corsairs who had been sweeping the ducts for Laara and Kovara, sniping them in quick succession as they dropped out of the access hatch to see what was going on (cue Sean calling out “DOUBLE KILL!” in a deep resounding voice...). The kabalites tossed their bio-scanner to Fenix and pointed him in the direction of the Eldar life-sign, before going back to using the one still-conscious corsair as a football.

Luckily, the bio-scanner alerted Fenix to the fact that cultist Ezekiel Brand was still prowling the tunnels with his flamer (with some odd GM rulings on a Ld test, he had sent off his two companions, but decided that his order from Inquisitor Crowe was equivalent to an order from the Emperor himself, and thus he personally was still duty-bound to hunt down the two heathen xenos regardless of whatever the hell else was going on in the ship!).
With typical Inquisitor cinematic-ness, Fenix arrived in the nick of time.

Laara and Kovara had been doing a good job of giving the corsairs the run-around for most of the game, but doubling back from a larger search party led them right into Brand and his flamethrower after Kovara made a rather disastrous wrong turn. Unfortunately it was cultist Brand’s turn to move next and he promptly yelled “Die, alien!” and squeezed his flamer trigger. Laara passing an Initiative test to grab Kovara and throw them both flat was of limited use in the confined tunnel, and both got badly singed.

Luckily Fenix was close by, having been sneaking up on Brand using his motion tracker and his inability to be heard while sneaking or crawling skill, but the unstable Ranger threw stealth to the wind as he saw Laara appear and Brand fill the corridor with burning promethium. He leapt the last few metres, grabbing the cultist from behind and slashing at him with Kiamdeng. The cultist was wounded but not OOA’d, and the collision knocked both combatants to the floor with Brand’s flamer randomly spraying everywhere and setting fire to several sections of the tunnel. Both combatants punched at each other, rolled apart and tried to draw weapons, but against Eldar reflexes Brand was never really going to win and Fenix managed to blast him backwards with a shot from his shuriken pistol. Brand was down stunned, but with his Ld snapping the enraged Fenix didn’t stop there, striding over to put his foot on Brand’s chest and empty his pistol into the human’s face.

Laara had got off surprisingly lightly from Brand’s toasting (though she was inconsolable because the shot had burned off most of her long hair, which she had been trying to grow for the last 200 years) and was extremely happy to see Fenix. The two Eldar threw common sense out the window again to get emotional and hug, before turning to Kovara whose spindly frame had not stood up so well and who was currently stunned. Laara convinced Fenix to take the Tau along, the “trust” modifiers just outweighing those from “lesser race complex” and “barely-suppressed anger”.

It was probably just as well that Kovara was out for the count so he didn’t have to see the “allies” that Fenix had brought along to get them off the ship...



I'll leave it up to IncubiLord to reward or punish the raiders based on their performance, and up to Fenix to try and explain the strip-poker incident to Laara.

Sabbad
24-07-2008, 20:39
Awww, Fenix and Laara are back together again. It's so beautiful... :cries:

It will be interesting to see where the story goes from here. If I was the GM, I'd pave the way for His emergence before things get too unravelly (it's a word, honest).

Skaarn is in a bit of a sticky spot at the moment, what with everything he's attempted in the campaign so far having at last concluded...with complete failure. Ironically, his best chance to progress is probably going to come from the "loser" coming after him, since Rodriguez has direct access to the Elixir Skaarn is after. All ready the long term-GM visionary is starting to imagine a stunning alliance between Skaarn and Rodriguez against a greater evil (like Him) only for their co-operation to cease once Skaarn realises Rodriguez has everything he ever wanted in the Andrix system.

Kovara will probably be getting the impression at this point that converting the Imperium to the Greater Good probably won't happen overnight. Once he's in the hands of the Dark Eldar things get interesting - presuming he survives, he might start talking some of his captors into joining the Greater Good. How much of a shock would it be if he actually succeeds! :eek:

Crowe's floating out on his own a little now since, like Skaarn, all his leads seem to have fizzed out. Rodriguez buggering off probably won't help matters, especially as I doubt he'll be particularly motivated to come back... I'm imagining Crowe's next route now is going to be moving against Rodriguez, since if he's anything like his predecessor this is about the time he starts to get suspicious and paranoid. He'll start to wonder if Rodriguez knows more about Mar Sara then he's letting on, and act accordingly.

Which means we have a long chain of who's following who. Crowe's following Rodriguez to find out more about Mar Sara; Rodriguez is following Skaarn to shoot the bastard in the face; and Skaarn is following Lutindorf for revenge and to get at the Elixir. All it takes is for Lutindorf to be lured into the opportune position, and He will have the chance to punish all his enemies at once...

As for Fenix, Laara and Kovara - well, ignoring the whole "battle for Fenix's soul" subplot (which could have potentially far reaching consequences for the rest of he campaign) if they find out about the chain of trackers mentioned above, I'm sure they'll think themselves very clever finding all their enemies in one place too. Which will make the revelation that they too have been lured to the Andrix system all the more delicious to reveal.

And as for Kovara...I'm sure he'd be cool with turning up for the sightseeing. ::(

IncubiLord
25-07-2008, 08:24
*raises eyebrow* Or you could just interject the rest of your side story line in lieu of a real update lol.
I like to leave the dirty details to the imagination. It's actually more effective to make you think over what about strip poker is distracting Fenix from the rescue attempt than it is to tell you what Ashyreth is wearing/doing that happens to be very distracting...

That said, since FarseerMatt accepted the game of strip-poker, Ashyreth should make a comment to Laara about her companion's "lovely muscular definition" in an appropriate moment. It's just too good to pass up.

ROFL :D As far as unsubtle nudges to update go, that was pretty good.
I'm an artist, really. ;)

...a very pissed-off Rodiriguez hopped back into his ship and set course for Omicron to go and challenge Magos Theyd.
When he gets there, don't forget that there's a twisted disease ravaging the populace. By this point, the AdMech have probably quarantined those likely to be infected and are restricting travel to and from their world for medical reasons. A paranoid Inquisitor who knows that the AdMech are working with his radical enemy, however, might not accept such actions at face value...

Sean, Adam and Colin (who had nothing better to do with their own characters) took to commanding the two sides and to beating each other up quite enthusiastically
Awesome.

I had developed the attack plan so you wouldn't need to run the boarding action, but it's fun to see my people actually got representation. Plus, they did pretty well (as I would expect from my own DE ;)).

Team 1 mauled the enemy and was only stalled by one of the mon-keigh's psychic leaders. They didn't fell the champion of our prey, but they did what they were supposed to - they kept him from ever realizing what the true purpose of the attack was.

Meanwhile, Team 2 showed the cunning one would expect from the True Kin. Faced with an even firefight, they sent a perfect assassin to adjust the odds. It's a shame they didn't bring back any captives, but we don't expect perfection from our predatory brethren - and again, they served quite adequately as a distraction.

All in all, the attack parties performed their role quite satisfactorily. They've earned their pay, and maybe a little time off.

The escorts for Fenix seem to have done well, too. He's still alive and he completed his mission, after all.
Playing kick-slave while guarding Fenix's back will likely earn them a bit of a talking-to, though.

right into Brand and his flamethrower after Kovara made a rather disastrous wrong turn.
Doesn't it figure that a Tau would lead an Eldar to fiery death?

the unstable Ranger threw stealth to the wind as he saw Laara appear and Brand fill the corridor with burning promethium. He leapt the last few metres, grabbing the cultist from behind and slashing at him with Kiamdeng.
... Brand was down stunned, but with his Ld snapping the enraged Fenix didn’t stop there, striding over to put his foot on Brand’s chest and empty his pistol into the human’s face.
Did I mention that I like Fenix? He's a right proper Eldar when it matters most.

Laara ... was inconsolable because the shot had burned off most of her long hair, which she had been trying to grow for the last 200 years
"You know, Laara, I've got a couple of treatments that will grow your hair back out in almost no time..."
and was extremely happy to see Fenix. The two Eldar
It was probably just as well that Kovara was out for the count so he didn’t have to see the “allies” that Fenix had brought along to get them off the ship...
How did Laara react to them?

I'll leave it ... up to Fenix to try and explain the strip-poker incident to Laara.
Good luck, Fenix...


Ashyreth is going to suggest drugging Kovara to keep him unconscious - or a sensory-deprivation tank if Laara doesn't trust her to use chemicals with no long-term effects. Since Laara is sure that the blue-thing is not simple prey, she'll let the craftworlder keep the pet, but she's serious about maintaining the secrecy and security of the Webway and Eldar technology. That blue-thing pet must be unaware for its travels with the Eldar.
Besides, he'll heal better if he just sleeps through it...

When the DE pull out, those boarding torpedoes self-destruct. Some of the areas of the ship near the surface will be damaged, but airlocks and other emergency systems should leave the vessel usable. That pirate ship is annoyingly over-armed, too, so we won't pop out of the Webway to finish it off, either. Not a high enough reward-to-risk ratio, you see.

(After this campaign, Malkyrus - my top-ranked Haemonculus - will be having words with Ashyreth about using WWPs to deliver high-yield explosives from within enemy ships via boarding torpedoes - I'm having her make a mistake so that your Inquisitor friend isn't left drifting in an escape pod.)

Once the Tau is dealt with and injuries have been tended, Ashyreth will ask the rangers what their next step is and offer to drop them off somewhere convenient. She'll give Fenix a little comm-unit to get back in touch with the Dark Court as well. Depending on Laara's reaction to these nice DE, she might get her own comm-unit as well. Or not.

It's about time to ask your GM (again) if the Dark Court have discovered the other DE presence at this point. Maybe play out an attack on Lutindorf's companions, too...

FarseerMatt
25-07-2008, 18:52
Did I mention that I like Fenix? He's a right proper Eldar when it matters most.

The time of the Big Decision is fast approaching, I think...



"You know, Laara, I've got a couple of treatments that will grow your hair back out in almost no time..."

The catch...?



How did Laara react to them?

We did one of our patented Ld/Wp roll-offs. Though uncomfortable with Fenix's decision, she understands why he made it (the fact that she herself agreed to work for the Phoenix in the last campaign in order to save Fenix's life must have been in her mind). On the other hand she is nervous of betrayal and urges Fenix to end the association as soon as possible, and this sense of foreboding will only get worse as she starts to notice the subtle changes that being around the DE is working on Fenix's character.



Good luck, Fenix.

That's likely to make Laara feel even worse. Is he turning? She's a girl of action - so if she thinks Fenix has overstepped the line, will she take matters into her own hands?



Besides, he'll heal better if he just sleeps through it.

Once again, this will likely make Laara uncomfortable, but in this case she will understand it's for Kovara's own good. Still, it'll only increase her desire to get away from the Dark Court as fast as possible.



It's about time to ask your GM (again) if the Dark Court have discovered the other DE presence at this point. Maybe play out an attack on Lutindorf's companions, too...

There's a few loose ends to tie up before Sabbad's "Ultimate Showdown of Ultimate Destiny", so game 6 will feature Lutindorf and his last loyal crewmates getting jumped by the Dark Court on one table, and Rodriguez' attempt to get down to Andrix Omicron on the other. Crowe and the Rangers will likely be shadowing unless there's anything better for them to do.

Loose ends I can think of:

Dark Court: Let's have some fun with this git Lutindorf.

Rodriguez: Seeing as how Imperial medical tech is failing, I'm going to give a drop of this alien tree sap to Brax and keep the rest for "research purposes"

Crowe: Grrr...my acolyte is dead! I want revenge!

Theyd: Hey Skaarn, our magos biologis on Sigma has just heard that one of the local docs saw his patient make a miraculous recovery after...get this...Rodriguez slipped him a mysterious potion.
Skaarn: Hmmm...mysterious potion...?

Fenix: We have a couple of artefacts, but Lutindorf still lives, and we don't know how much Skaarn has to do with it...

Crowe: Hmmm...Rodriguez buggers off an hour before the ship gets jumped by DE. Seems a little too convenient to me...

Kovara: Hmmm, back on the planet and if I haven't befriended the Watchers, at least I haven't pissed them off. I wonder what I should do now?

Rodriguez: I'm going to call these Ad Mech bastards to account.
Theyd: Hey Skaarn, I thought you said you'd keep this guy off our backs?
Skaarn: Hmmm, we could always drop him into a nest of rabid plague victims...

IncubiLord
26-07-2008, 06:40
The time of the Big Decision is fast approaching, I think...
And he's in the worst possible place for it. Instead of the crazy backstabbers, he's in the company of completely sane and reasonable schemers.

The catch...?
This one's on the house.

The bargain with Fenix was to rescue Laara, and surely he wanted his... companion... recovered intact. Besides, it would please us all if Laara's flowing hair was as it is meant to be. One girl to another, Ashyreth remembers losing some hair once. It's horrible.

No need to tell Laara that it's like a gateway-drug luxury. First she agrees to have her hair regrown, then maybe she uses the hot bath and scented oils in the room provided to her, then she tries the food... :evilgrin:

Soon she'll either be tempted to join up, or she'll at least have to admit that being a guest of the Dark Court is very enjoyable - and that can lead to good relations with her craftworld (as well as others from her craftworld who take up the Path of the Outcast coming my way). Either way, it works well.

On the other hand she is nervous of betrayal and urges Fenix to end the association as soon as possible
But we've been nothing if not good hosts. Surely Laara just needs to get to know us better...

That's likely to make Laara feel even worse. Is he turning? She's a girl of action - so if she thinks Fenix has overstepped the line, will she take matters into her own hands?
Now, now, there's no need to get worked up over a little undressing. It happens all the time. It's not like the boy was getting intimate with anybody.

Once again, this will likely make Laara uncomfortable, but in this case she will understand it's for Kovara's own good. Still, it'll only increase her desire to get away from the Dark Court as fast as possible.
That's a shame. We're leaving her toy unharmed as a simple courtesy, and it makes her uncomfortable. Surely she has no desire to introduce some fledgling race to the Webway?

game 6 will feature Lutindorf and his last loyal crewmates getting jumped by the Dark Court on one table
Fenix and Laara might do that instead, if you want an active mission. I'm really not sure what your rangers want to do right now, though...

Rodriguez' attempt to get down to Andrix Omicron on the other. Crowe and the Rangers will likely be shadowing unless there's anything better for them to do.
The rangers might also try to get onto Andrix Omicron, since the Dark Court has tracked the pirate base to that location. Ashyreth sees no reason to deny Fenix and Laara the blood-letting they came to this system seeking. In fact, she'd be more than happy to see the rangers off killing pirates.

Ooh, or maybe one of the pirates knows that there was some funny sappy-stuff in a vial in one of the crates that Fenix recovered from the pirate ship. A little interrogation will get all sorts of answers out of those pirates who thought they were returning to their masters. Fenix guesses that Rodriguez is the only likely one to have taken it out of the crates, and you have a reason to try to get the jump on him while he's distracted...

Speaking of the interrogation of the pirates, Ashyreth now knows that there's other DE in the area, maybe even enough about them to find their heraldry on file and ID the Dark Spirits. See, torturing the lesser races is useful.

Dark Court: Let's have some fun with this git Lutindorf.
I've had a sadistic change of heart in regards to Lutindorf:
He will not be killed.

Ever.

Wounded to make him think that we're trying to kill him? Certainly.
But after everything he holds dear is destroyed, he will be left alive with nothing to his name, always wondering when we'll come to finish the job and suffering for the rest of his life. If he gets his feet back under him at a later date, we'll show back up and strip him of wealth and power again.

All that, simply to make an example of him.

Fenix: We have a couple of artefacts, but Lutindorf still lives, and we don't know how much Skaarn has to do with it...
We were going to strip away Lutendorf's bodyguards anyways. If you want to ask him some questions, I'm sure it could be arranged...

Crowe: Hmmm...Rodriguez buggers off an hour before the ship gets jumped by DE. Seems a little too convenient to me...
This is perfect.
Fenix and Laara figure out that Rodriguez has the sap. They go after him.
Crowe decides that Rodriguez is working with the Eldar, and then a few of them show up when he arrives - suspicion confirmed! He attacks both.

Kovara: Hmmm, back on the planet and if I haven't befriended the Watchers, at least I haven't pissed them off. I wonder what I should do now?
Meh.
Blue boy is a side-note to the real story.

Skaarn: Hmmm, we could always drop him into a nest of rabid plague victims...
Excellent...

FarseerMatt
07-08-2008, 15:52
Having been working all week, I find myself in the unusual position of having to write up a batrep I took absolutely no part in :p So instead I wrote up a small piece of story filler to keep you entertained while I try to piece together everyone else’s exploits. Enjoy :)

The grand dining hall on Ashyreth’s ship was a stunning piece of architecture, even by Eldar standards. Soaring columns of polished black arced up towards the domed ceiling, and the walls were hung with silken drapes. In one corner, an Eldar harpist played. The instrument was a ring of black wraithbone mounted on her forearm, across were stretched two sets of strings laid crosswise one over the other. Only an Eldar hand could have navigated such an instrument, and as the harpist deftly danced her fingers through the web of strings ripples of colour sheened across the wraithbone ring in response to the notes, producing a haunting background chord. The music was as sweet as any that could be heard on craftworld Reia-Hal.

The hall’s arched doorways were inlaid with intricate patterns of runes that glowed faintly in the dimness of the hall. There were crystal illumination globes ringing the walls and ceiling but they hung unlit, the only light in the hall came from the flickering of candles mounted on the table and walls in holders of polished bone. The guttering light criss-crossed the hall with shadows, serving to conceal the Dark Eldar guards standing silently around the walls. The motionless outlines of their black angular armour formed quiet but menacing silhouettes on the edge of vision.

It was a little too dark for Laara to be comfortable, and despite the extravagant surroundings and exquisitely-cooked food laid out before her she sat slightly rigid in her high-backed chair, as if subconsciously unwilling to surrender totally to the opulence around her. Her hesitancy did not go unnoticed by Fenix or by the beautiful Ashyreth who sat on her friend’s other side, expertly dissecting an exotic dish with a crystal utensil.

Is something wrong, Eldressyn?

The homunculus’ mind-speech eased into Laara’s head as the softest of whispers, her psychic voice slick like oil. Something about it made Laara shiver inwardly, though she was too self-controlled to allow the reaction to reach her surface thoughts where they would be visible to the other Eldar at the table. There was no malice in Ashyreth’s thoughts, but like everything else about the Dark Court there was something subtly different about it, something subtly wrong. To Laara, the Dark Court’s druchii heritage was only too plain - whether Fenix felt the same however, she was not sure.

Laara turned in her seat, meeting Ashyreth’s deep, liquid eyes. They were bright and expressive, but they also never let their guard down.

“Your hospitality is beyond reproach, my lady,” she replied aloud, adding a subtle genuflection with one hand, “But if you do not mind I wish to retire for the night.”

The homunculus smiled pleasantly, inclining her head in affirmation. Her eyes however remained enigmatic and unfathomable.

“You are our guest, Eldressyn of the craftworlds. You may stay or go as you please.”

She turned to Fenix.

“Will your brother stay?”

Laara turned her blue eyes on her fellow Ranger. For a heartbeat, she thought that Fenix was going to choose to remain with the Dark Eldar, but then his body stance flowed into one of polite denial and he rose from his chair. With an almost imperceptible movement of one hand he added the indication that he understood that Laara wanted to talk in private.

Are you alright? he hand-signalled to her once they were back in the private quarters Ashyreth had provided for them. The first thing they had done when they had arrived was sweep the room for bugs, but although there had been none that they could detect old habits prevailed for the two cautious Rangers.

We have to get out of here as soon as we can.

You are still not comfortable among our allies?

Allies? Laara’s gesture-question was a fierce slice of the hand, These are not our allies, Fenix. They are druchii, they are Dark Kin, and it is not safe here.

Yes, they are druchii. But they are not the same as the Twisted Kin we fought in Commorragh.

Perhaps not. But you must still see the signs, Fenix, in spite of all the extravagance. The restricted areas. The guards, even in the grand hall. The way they keep the Young One sedated even though they healed his injuries some time ago.

It’s for his own good. You know this.

Fenix’s body stance indicated that he didn’t fully understand his friend’s protectiveness towards the Tau envoy.

I don’t like it, Laara replied, It’s just another subtle sign of their twisted ways. You can’t have missed them. The screams you can sometimes hear faintly from the lower decks. The dark rune-concepts they revel in displaying around the doors and walls. And the harpist in the feasting hall? Did you not see that her strings were made from mon-keigh sinew? Open your eyes, Fenix - beneath the veil, they are still Dark Eldar.

I am not blind, Laara. But in the meantime they are the best chance we have of fulfilling our mission here. We must recover the rest of the artefacts and punish the mon-keigh for their desecration. They must suffer the consequences of their actions.

Fenix’s gestures were fierce and his eyes blazed with passion. Laara fought a sudden urge to take a step backwards - memories of the last time Fenix had acted this way sprung unbidden to the front of her mind. Though her shock was only momentary, Fenix knew her well enough to see the signs. He immediately caught himself and stepped back, adopting a less aggressive body stance. He raised his hands in the Twelfth Aspect of the gesture of contrition - apology for an unintentional slight between close friends.

I am sorry, Laara. The desecration of Larinawe...it incenses me.

Disarmed by the intimate nature of his gesture, Laara shifted her body stance into the corresponding gesture of forgiveness. She looked into her friend’s eyes. He had never lied to her before, and she was sure he was not doing so now. But she was confused and upset to find that, for the first time in centuries, she was not entirely sure what he was thinking.

Sabbad
07-08-2008, 16:39
Very nice. I like the twist with the harp, the intricate detail in Eldar communication, and the parallels with the last campaign especially.

A batrep without Fenix or Laara? Unusual, but intriguing. I look forward to seeing it when you've done.

Zhai Morenn
07-08-2008, 20:55
I love it! The harp was a nice touch, along with all the subtle nuances of the Eldar.

IncubiLord
08-08-2008, 06:16
The grand dining hall on Ashyreth’s ship was a stunning piece of architecture, even by Eldar standards.
Darn straight it is. We enjoy all the best things in life.
The motionless outlines of their black angular armour formed quiet but menacing silhouettes on the edge of vision.
Mandrakes (blending in), Incubi, or an optical illusion, here. I actually don't use much black for my DE. We're the cheerful, drug-loving bad-guys, not the morbid, woe-is-me-I-must-be-goth bad-guys.

subconsciously unwilling to surrender totally to the opulence around her.
What a spoilsport. :p

To Laara, the Dark Court’s druchii heritage was only too plain
This is wonderfully ironic because she's wrong.
The Dark Court's founding story involves a small, fledgling craftworld (some time after the Fall) coming to agree that consuming mon-keigh is a better option than The Path. Deep down at the root, they were craftworlders of a sort.

Of course, the founding of the Dark Court isn't exactly common knowledge.

She turned to Fenix.

“Will your brother stay?”
Awesome.
Laara as Fenix's sister has only familial bonds to get in the way. As a potential wife who Fenix has been wooing, she would have had far more room to openly manipulate the other Ranger. Ashyreth can openly flirt with Fenix and Laara has very little she can do about it.

The first thing they had done when they had arrived was sweep the room for bugs, but although there had been none that they could detect old habits prevailed for the two cautious Rangers.
Of course there's no bugs!
Do you have any idea how little work would get done if Ashyreth had the room under surveillance? People would just sit around hacking into the security networks and spying on the craftworlders for the sheer novelty of it all.

Allies? Laara’s gesture-question was a fierce slice of the hand, These are not our allies, Fenix. They are druchii, they are Dark Kin, and it is not safe here.
Somebody's getting paranoid... :evilgrin:

Yes, they are druchii. But they are not the same as the Twisted Kin we fought in Commorragh.
You tell her Fenix!

Perhaps not. But you must still see the signs, Fenix, in spite of all the extravagance. The restricted areas. The guards, even in the grand hall.
Oh, come on, you don't have to be evil to have some security in place...

The way they keep the Young One sedated even though they healed his injuries some time ago.

It’s for his own good. You know this.
See? We always have a reasonable explanation. Did anybody ask to check out the restricted areas - or why they're restricted? No, some over-zealous Eldar just fly high and to the right assuming the worst.

The screams you can sometimes hear faintly from the lower decks.
Well, you've got me there... :angel:

The dark rune-concepts they revel in displaying around the doors and walls.
Hey - those aren't hurting anybody!

her strings were made from mon-keigh sinew
We're killing mon-keigh anyways. What's wrong with a waste-not-want-not attitude?

I am not blind, Laara. But in the meantime they are the best chance we have of fulfilling our mission here.
Yeah, Laara, like it or lump it already! :p


All in all, I enjoyed the story.

FarseerMatt
08-08-2008, 11:49
Mandrakes (blending in), Incubi, or an optical illusion, here. I actually don't use much black for my DE. We're the cheerful, drug-loving bad-guys, not the morbid, woe-is-me-I-must-be-goth bad-guys.

Okay, Incubi then. So out of interest what is the DC's colour scheme? Also, am I portraying Ashyreth (and the DC in general) more or less the right way?



This is wonderfully ironic because she's wrong.
The Dark Court's founding story involves a small, fledgling craftworld (some time after the Fall) coming to agree that consuming mon-keigh is a better option than The Path. Deep down at the root, they were craftworlders of a sort.

Awesome. Now Ash has TWO bombshells to drop as she and the Rangers part company - the fact that she knows their true names, and the revelation that they have the same origins.



All in all, I enjoyed the story.

Thank you all :D:D:D

IncubiLord
09-08-2008, 02:20
Okay, Incubi then. So out of interest what is the DC's colour scheme?
It varies by unit. I really play up the pirate-raiders element of my army by giving each unit a different base color and not having a particularly coherent color scheme. There's squads in red, blue, metallic/silky purple (Wyches no less), and pretty much any other 'happy' color you'd like. I have a Raider that's been nicknamed the Peppermint Raider, and the Jetbike the army leader gets put on has been dubbed 'the rainbow jetbike" (in spite of not being that colorful).

Exposed 'metals' are a color called lime gold (because it looks golden or greenish depending on the light - it's literally a gold paint with green ink pre-mixed into it for a consistant result), and that's perhaps the greatest common element in the army.

Basically, if there were no guidelines for your craftworlders, that's a lot how I paint my DE.

Also, am I portraying Ashyreth (and the DC in general) more or less the right way?
Yes.
We're a bit decadent, a bit egotistical, and all smooth manipulators.

When you wrote up that story like Ashyreth was a queen holding court aboard her ship and had that royal persona, I smiled - it was exactly the sort of thing the Dark Court is about. Here's a couple of Rangers who have piqued my interest. Do we try to intimidate them, bully them, even openly seduce them? Not really. We just invite them over for dinner and if they want to seduce themselves with the opportunities all around - perfect.

The Dark Court is poisoned honey. We have no need to hunt for new members, people simply want to join us.

Of course, we're only truly evil from a human or craftworlder/exodite mindset. We don't see ourselves as bad people just because we eat the lesser races so that we may continue living life to the fullest.

Awesome. Now Ash has TWO bombshells to drop as she and the Rangers part company - the fact that she knows their true names, and the revelation that they have the same origins.
I'm not sure that she'd tell them the latter.

First of all, the founding of the Dark Court was ages ago. Ashyreth was not there, and she may not even know the shrouded history of its first members.

However, perhaps more importantly, she probably doesn't think such a claim would do any good. The Rangers would instantly assume it was a lie or trickery - a bit too convenient to be true - and that would discredit her. She wants to be the perfectly honest and agreeable hostess who only mentions in passing at the end "Oh, by the way, I know that you tried to trick me and I don't hold it against you, Fenix and Laara. See you around."

So, no, only one bombshell.

FarseerMatt
09-08-2008, 20:19
"Oh, by the way, I know that you tried to trick me and I don't hold it against you, Fenix and Laara. See you around."

IncubiLord, you simply MUST write the epilogue scene for the end of the campaign :D

Zhai Morenn
12-08-2008, 06:02
IncubiLord, you simply MUST write the epilogue scene for the end of the campaign

Seconded. Speaking of which Incubilord, if you don't mind, I'm working on a BFG related project and am heading up the Dark Eldar section and would love to have input and advice from you, I'll send you the details in a pm or some such.

IncubiLord
20-08-2008, 08:42
Is it over? Kind of an odd place to stop...

< begins writing the epilogue where Fenix and Laara never find it in them to leave Ashyreth's ship >

Yeah, it's a bit of a dull moment to leave it at that...

On another note, Zhai, how's that BFG project going? I did some snooping, but it's all secret-secret, hush-hush.

FarseerMatt
21-08-2008, 21:33
Is it over? Kind of an odd place to stop...

'T ain't over yet, boys! I could claim work got in the way (and I have been working a lot lately) but basically I thought I could get away with putting off the latest report while the campaign was on temporary hold...anyway:

SIXTH GAME

Three scenarios to cover this time, but first what has happened in the interlude following game 5 - firstly, Rodriguez has used a drop of the sap he acquired on Brax to get him back in the fight, able to wait no longer before the toxin that had kept him incapacitated for half the campaign finished him off. He has also gathered all the evidence against Skaarn and the Ad Mech into one document and told Brax to take it to the Astropath Guild on Andrix Sigma, before setting off himself (along with Harker) in his own personal stealth shuttle to track down Skaarn before the trail goes cold. They are unable to take a larger force due to the risk of detection by the Ad Mech blockade, but Harker has used her psychic talents to home in on Skaarn, locating him in the underhive of one of Andrix Omicron’s menial habs. Rodriguez is wary, knowing that a powerful psyker like Skaarn could mask his psychic signature from him if he wanted to (or at least make himself more difficult to find). Harker speculates that Skaarn may be weakened by his mysterious ailment, or simply overconfident in the protection of the heretic Ad Mech. Rodriguez however suspects a trap...

...And is quite correct! In an attempt to stop the DE infection the Ad Mech have begun quarantining affected areas of their hives and manufactorums, and Skaarn is lying low in one such area, counting on the battle with Rodriguez to attract the attention of the infected and then on the teleport homer given to him by Theyd to get him out of the area before they overwhelm him too. Theyd himself on the other hand has detected Brax’s flyer on Sigma, and is determined to stop word of the Ad Mech’s dealings with Skaarn and the corsairs from reaching the Ordo headquarters.



Rodriguez and Harker touched down outside the manufactorum, and were made instantly uneasy by the distinct lack of Ad Mech menials running around. Drawing his power sword and bolt pistol, Rodriguez had Harker scan the surrounding area, but she detected only one lifesign within the building - Skaarn. Gritting his teeth Rodriguez stealthed up to the side entrance (which was just as well, as Skaarn had rigged a claymore mine to the front door) and bypassed the lock with his awesome computer skills. Again Harker scanned the room beyond but detected nothing, so the two headed in with guns raised. Continuing through the building they found no signs of life, only the occasional locked door or tripwire which were variously avoided, disarmed or hacked by the combined skills of the dynamic duo (much to Sean’s disappointment). They made it onto the main factory floor, which was full of wrecked and derelict machinery. Wisely deciding not to split up they advanced cautiously, but all the same sneaky inquisitor Skaarn still got the drop on them, and Rodriguez nearly got his head blown off by a psychic bolt as he stepped out from behind a broken conveyor. It was only luck of the dice that the hit translated to a mere Light wound (cue more cursing from Sean), and Rodriguez threw himself into cover as Skaarn continued to keep them pinned down with his telekinesis, throwing everything including at least two kitchen sinks at them and laughing at Harker’s puny detection skills.

Rodriguez reloaded and spun out from behind cover to fire, but Skaarn had already moved and retaliated by continuing to throw everything not nailed down at the inquisitor. A hit from a large metal container stunned Rodriguez, allowing Skaarn to psychically yank the gun out of his opponent’s hand. Harker appeared and tried to have a go with her laspistol, but although he hadn’t had enough actions left to duck back into cover Skaarn was confident that his Psychic Shield would deflect the shots. He keeled over with a surprised look on his face as one of Harker’s shots got through and caused a Light wound to his groin, causing him to drop the metal pipe he had been levitating ready to throw next turn.

Harker pulled Rodriguez into cover as he recovered from his Stunning, but was then almost stunned herself as a psychic shockwave swept through the building.

“What is it?” Rodriguez snapped as Harker gripped her head in pain.

“Dozens of lifesigns…close…argh! Such strong emotion, all the same, so strong…”

“What kind of emotion?”

Harker’s eyes snapped open and fixed on Rodriguez, “Rage.”

Cue the appearance of the Infected, who began flooding the room from all four entrances. Skaarn laughed and levitated himself to safety atop a large piece of construction equipment, watching merrily as Rodriguez and Harker turned in horror to meet the Infected. Harker’s Nv failed her on the spot and she dropped her gun and backed up against the conveyor, leaving Rodriguez facing off against three charging Infected. The first barrelled into the Inquisitor but missed miserably, allowing Rodriguez to sidestep and bash it over the head to take it OOA. The next to reach him was an infected servitor, which managed to wrestle Rodriguez to the ground and deal him a severe Abdomen wound before he managed to force it to back off with his counterattack. The third Infected had already reached Rodriguez and jumped him from behind, but despite taking more wounds from its Furious Charge he was bailed out by Harker who belatedly mastered her fear and shot the Infected through the back with her laspistol, Stunning it. The fourth Infected, armed with an autogun, came running in with its finger firmly on the trigger, hitting both Rodriguez and a fifth charging Infected with its random spray of bullets. Harker dropped her own gun in favour of skidding across the floor to retrieve Rodriguez’ more powerful bolt pistol and blew the Infected away at point-blank range as it charged in and tried to bludgeon her with its empty rifle.

Rodriguez meanwhile, now in pretty bad shape, crawled away and desperately tried to regain the upper hand by using his trump card and knocking back some of the Eldar sap. It did bugger all to reverse his injuries (except maybe to kill any DE virus that he’d picked up) but stopped them hurting and gave him enough energy to continue the fight. Skaarn on top of the machine couldn’t believe his eyes - with a roar he levitated himself back down, hurling Harker into the conveyor with a Psychic Impel (stunning her and causing her to drop her gun) and Bloodboiling the two crippled Infected who were still trying to crawl towards them. Rodriguez took a swipe at Skaarn’s legs from prone with his power sword and did his nemesis a Serious wound, but got Choked for his trouble as he tried to rise and continue the attack. Skaarn used his telekinesis to pull the vial out of Rodriguez’ hand and into his, and with both Harker and the enemy inquisitor stunned and the nearest Infected a turn’s sprint away he then earned brownie points from the GM by taking an action to raise his arms victoriously before downing the entire contents of the vial.

Rodriguez came to in time to see Skaarn inform him that he would see him in hell and then vanish in a blue hemisphere of light as the Ad Mech teleported him away. With his target gone and the Infected closing in from all sides, Rodriguez could only curse and try and get out alive. Reinvigorated by the sap but still Bleeding, he grabbed Harker and cleared the path to the nearest door with a whole magazine of bolts but was almost immediately blocked by more Infected. A quick psychic scan (now uninhibited by Skaarn’s blocking) gave Harker the bad news that all the doors had at least two Infected blocking the corridors beyond, not counting the ones already in the room with them. Knowing his characters didn’t have enough ammo to take them all on, Adam mock-glared at our GM, said “Fine then” and had Rodriguez shoot out the nearest window with his pistol. Disappointing the guys who had wanted to see a power sword hack-and-slash through the corridors of the manufactorum, the badly injured inquisitor and his acolyte dived through the window into the street below and ran for their shuttle.



While all this was going on, Graham (on Adam’s behalf) and Colin were fighting it out on the next table. An Ad Mech flyer had caught up with Brax’s craft and shot it down half way to the city where the planetary Astropath HQ was located. Forced to make a crash-landing in the rocky wastelands that covered much of Sigma’s surface, Brax soon found himself cornered by Ad Mech forces come to finish the job. Retrieving Rodriguez’ message, his plasma pistol and an additional stubber from the wreckage, Brax crawled out of the downed flyer to see two tech-guard approaching to confirm their kill. Finding the cockpit empty they raised their lasguns to sweep the area, but one of them caught a plasma bolt full in the face as Brax shouted “Surprise!” and jumped out of hiding. The second tech-guard turned, fired, missed, and got shot through the visor for his trouble. Even Graham was surprised by how lucky he had been with the dice rolls, but his enquiries (to make it more of a challenge next time) on the modifiers to stick the pistol down his trousers and pelvic-thrust his targets into oblivion were cut short by the crackling of one of the tech-guard’s vox beads. Brax answered it and tried to bluff his way out, but his assertion of “No lifesigns, target terminated.” was met by “Unrecognised voice print - alert!” as Theyd won the Sg roll-off (never going to beat a Magos in a Sg contest, I guess...).

Brax threw down the vox bead and paused to relieve the dead tech-guard of some frag grenades before sprinting off in the direction they had come from - their flyer had to be nearby, and if he could hijack it he had a chance. Theyd however wasn’t going to make it easy for him as a second Ad Mech dropship appeared, the Magos himself along with two skitaari and a gun servitor armed with a heavy bolter jumping down to bar his path. Brax tried to go around them by skirting the table edge, but the still-circling dropship picked him up on its motion trackers and led Theyd straight to him. Brax was forced to duck for cover under a barrage of fire, slightly wounding one of the tech-guard with his return shots but failing to pin the mind-scrubbed soldier. Theyd ordered his servitor to keep Brax pinned down while the two tech-guard flanked him from opposite directions. Knowing he was going to get cut off Brax dived and rolled between two rocks, the servitor’s heavy bolter stitching the sand behind him, and fired his plasma pistol at one of the tech-guard who flattened himself against a rock and returned fire. Brax’s reflexes and aim proved better in the ensuing gunfight, and he Stunned the tech-guard with a burst from his stubber. Graham was obviously feeling devious as he grabbed the incapacitated man and used him as a meat shield against the barrage of fire from Theyd and the servitor as he scrambled to the next available piece of cover. The servitor didn’t seem to care and sprayed them both with bolts, killing the tech-guard and knocking over the interrogator hiding behind him. Slightly wounded himself, Brax primed a grenade and rolled it under the servitor’s feet, blowing up the armoured cyborg in a show of pure skill.

The explosion threw off the aim of Magos Theyd, and with the tech-priest’s heavy stubber temporarily out of the equation, Brax Evaded his way through the shots of the remaining skitaari and disappeared behind some rocks. As the Ad Mech soldier strafed to get a clear shot and Theyd recovered and reloaded, Brax saw his line to the first tech-guard’s flyer was clear, decided to take fate in both hands, sprinting with all his actions towards the flyer.
Though his target was moving fast at long range, Theyd coolly raised his arm, tracked for two actions and fired a short burst. To everyone’s horror, he scored a placed shot and then rolled maximum damage against Brax’s already-injured head, killing the interrogator instantly.

Colin was so shocked he apparently even forgot to yell “Boom! Headshot!”

Graham wondered how he was going to break the news to Sean that he just got one of his characters killed ten minutes after bringing him back into the campaign.

Magos Theyd just stepped over to Brax’s corpse, the barrel of his forearm-mounted heavy stubber still smoking, and calmly reported “Rogue element deleted” into his vox.



Not far away, in the very city the late Damien Brax had been trying to reach, even more carnage was ensuing. Dispossessed rogue trader Lutindorf along with three of his surviving corsairs (they had been down on Sigma when his ship was attacked) got jumped by two of the Dark Court’s mandrakes. One of them took a poisoned throwing knife in the leg, putting him down with Bloodfire toxin and sending the others running for cover. Lutindorf, under the impression that these were the Phoenix’s minions, stuck his head out and yelled what the hell they were attacking him for, but the only response was the screams of the fallen corsair as the mandrakes tore him apart with their blades and bare hands.

Lutindorf and his two remaining corsairs opened fire, but the mandrakes Dodged expertly and scattered in opposite directions, their opponents simply unable to track them as they merged with the shadows. One of the corsairs’ Nv snapped and he ran for it back into the city, but the other showed a little more Ld and stuck with his captain (genre-savvy guy knows not to split up in a horror movie) as the two of them tried to lose their pursuer in the back alleys. After an exchange of shots the mandrake was wounded and temporarily fell back, and Lutindorf took the opportunity to hide. It was at this point that the corsair realised that sticking by his captain may not have been such a good idea after all, as Lutindorf shot him in the leg and kicked him out into the alley as bait. As expected the mandrake caught up with them, detached itself from the shadows and jumped on the injured corsair (first Sg test: failed...). Lutindorf cocked his pistol, said “Hello, beastie” in his best Jack Sparrow voice and shot the mandrake through the side of the head. It tried to get up so he shot it again until it stayed down.

Lutindorf’s badly savaged corsair was understandably annoyed, to which Lutindorf replied “You’re still alive, aren’t you?” as he went about stripping the dead mandrake of weapons. Unfortunately he had to go and jinx it, as next turn a throwing knife came out of nowhere and buried itself in the wounded corsair’s neck. Lutindorf whipped round to see the second mandrake crouching on a roof above him, its mouth and talons stained red with what Lutindorf could only assume was the blood of his other corsair (the mandrake having confused him with a gas grenade then caught up with him in a brief and very one-sided fight several turns earlier).

Lutindorf blazed away with a pistol in each hand, doing only minor damage thanks to the mandrake’s chameleonic and dodging abilities, but to his confusion the mandrake did not leap down and attack, merely putting its hand to the wound, licking the blood off its fingers and leering at Lutindorf before vanishing back into the shadows. Bewildered and a little bit unnerved, Lutindorf quit the battlefield as fast as he could.

And ran straight into a Tau water caste making his own way back to the spaceport...

Daredhnu
21-08-2008, 21:59
hahaha this campaign is coming along marvelously really i mean it, dying hours after recovering from a poison brilliant.
offcourse skaarn was played fantasticaly too with his psychic might he toyed with his would be executioners and recovered the cure for his poison like a true villain actually.
and the DE plan for chaos and confusion worked perfectly on lutindorf who must be wondering why they attacked and more so why he survived it.

all in all a fantastic read so far and the last installment was no different i'm really itching to get a INQ campaign started now.

Zhai Morenn
22-08-2008, 10:44
Wow, that was amazing! I'm usually not one to sympathize with lesser life forms but I was saddened by the epic and very cinema esque manner in which Brax got his express ticket to the Emperor especially after that really nice escape attempt from the crash. Perfect secondary hero gets gunned down by a villain kinda thing.

Rodriguez's scene was pretty cool too. May not have been the best plan to take a swig from the serum that Scarn was looking for as Scarn was looking directly at him, but oh well right? The infected kinda made me think of one of those zombie movies where it's not actually zombies but people that are kinda crazed, like "28 Days Later" and the like. Very cool.

Oh and Incubilord, the project on Port Maw is coming along rather well, though a lot of folks don't seem to fully grasp the Dark Eldar, but I'm working on that point too. Overall we've got some fair progress going and a story is coming together as well. At this point we are developing the fleet lists themselves now that we have some thematic points of reference established.

Sabbad
22-08-2008, 15:11
Ooh, things are really hotting up now aren't they?

Skaarn returning to full strength and full villainous status really can't be too healthy for any of his enemies. In fairness to Rodriguez, he can't possibly have known that the magical healing potion he had was what Skaarn was looking for all along, so the inconvenience of him accidentally handing Skaarn everything he wanted is just unfortunate, rather than a sign of him being a loser.

I'm not sure where Rodriguez sat on the Radical-Puritan scale of using xenos technology before, but his increasing reliance on the Eldar elixir is an interesting development. A possible source of contention between him and Crowe, certainly. How beautifully ironic would it be for Rodriguez to get his revenge against Skaarn by killing him, only to be a more Radical and dangerous threat than Skaarn ever was?

As for Brax getting a heavy stubber round in the face - that'll teach him to mess with the Adeptus Mechanicus! Can't have some glory hunting Throne Agent ruin our fun by tattling to Mars and the Ordos about our work, can we? The Archmagos will be pleased. :evilgrin:

It terms of where we can go from here - it occurs to me that the beginning of the end is nigh.

Lutindorf is desperate now. As far as he is concerned, the Dark Eldar of betrayed him. He is terrified that before long, they will strike again and kill him. He needs protection, but there's no one left to give it him. He's betrayed Skaarn already, so can't exactly go crying back to him; Theyd's eating out of Skaarn's hand too, so the Ad Mech aren't going to sympathise either. The only thing Lutindorf has going for him is what he knows - the full conspiracy that implicates Skaarn, as well as the Ad Mech on Andrix Omicron. That knowledge can be very useful for some people...

Queue a chance meeting with Rodriguez.

Brax is dead, and Theyd has captured all the evidence Rodriguez had accumalated about Skaarn and the Ad Mech. If Rodriguez is going to make a case against his arch-rival, he'll need proof. Lutindorf has been dealing with the Ad Mech and their hoarding of xeno-tech from the start; he's also dealt directly with Skaarn. He's bound to have a truckload of evidence as insurance, evidence that Rodriguez craves. In return for immunity and protection, Lutindorf can give it to him.

The Tau can act as a negotiator between them - Lutindorf is too jumpy to meet with Rodriguez directly, so the Tau is a useful ambassador. He can also assure his loyalty, on the grounds that Lutindorf has agreed to get him back home to the Tau Empire, and he's not getting home any other way.

Skaarn just has to tie up his loose ends with the Ad Mech, before he can get the hell out of here. Have Lutindorf lead Rodriguez to Skaarn and Theyd's HQ, can you've got yourself a climactic mission right there.

To get everyone involved - Fenix and the Dark Court know that Lutindorf is responsible for the massacre on Larinawe and will be happy to torment him some more. They can also try and find out from him who masterminded the attack in the first place (we'll come to that in a minute...). Crowe can learn Skaarn's location from an alternative source, and arrive to find out what happened on Mar Sara once and for all. He probably won't be too pleased to see Rodriguez with a known heretic and alien ambassador in tow...

Now you've got everyone in one room, have them shoot up each other for a while. Then, just when the fight's reaching it's climax, you can get everything set up for the final mission. The revalation that it's not a coincidence that they've all been drawn to one place - that it's been a carefully concealed plot to have them in a place from which they can be easily cornered and destroyed. As the hordes of Infected close in on the HQ, deliberately manipulated to attack the place whilst the Inquisitors and xenos were all there, the mastermind behind the Andrix conspiracy is revealed. How's that for the set up to the final scenario!

This is when you remind me that I've forgotten about a million things that need to be done first...

FarseerMatt
24-08-2008, 09:40
Thanks for the positive reviews guys! Though I'm vaguely worried that some of the best responses were to a game my characters did not take part in...:p


So the inconvenience of him accidentally handing Skaarn everything he wanted is just unfortunate, rather than a sign of him being a loser.

Adam's been working rather hard to lose the label you stuck his character with during the last campaign.



Lutindorf is desperate now. As far as he is concerned, the Dark Eldar of betrayed him.

So the conversation where the Phoenix contacts him to put the final part of his plan in action should be interesting.

I wonder how the Phoenix and the Dark Court will react to each other when they turn up alongside Fenix and Laara?



Brax is dead, and Theyd has captured all the evidence Rodriguez had accumalated about Skaarn and the Ad Mech. If Rodriguez is going to make a case against his arch-rival, he'll need proof.

I doubt Rodriguez will have been stupid enough to make only one copy of his files. On the other hand, knowing what his evidence is may allow Theyd to fabricate convincing counter-evidence.



The revalation that it's not a coincidence that they've all been drawn to one place - that it's been a carefully concealed plot to have them in a place from which they can be easily cornered and destroyed. As the hordes of Infected close in on the HQ, deliberately manipulated to attack the place whilst the Inquisitors and xenos were all there, the mastermind behind the Andrix conspiracy is revealed. How's that for the set up to the final scenario!

How'd the Phoenix manage to set everything up in the middle of Ad Mech HQ. Or is he Just That Good? Also, the Infection is the work of the Dark Court, not the Phoenix.

IncubiLord
26-08-2008, 04:52
In an attempt to stop the DE infection the Ad Mech have begun quarantining affected areas of their hives and manufactorums
So, how will they react when a new vector for the disease appears, again near the pirate base? :angel:

Skaarn had rigged a claymore mine to the front door
...
only the occasional locked door or tripwire which were variously avoided, disarmed or hacked by the combined skills of the dynamic duo (much to Sean’s disappointment
...
throwing everything including at least two kitchen sinks at them and laughing at Harker’s puny detection skills.
Hey, there's hope for this guy yet!

He keeled over with a surprised look on his face as one of Harker’s shots got through and caused a Light wound to his groin, causing him to drop the metal pipe he had been levitating ready to throw next turn.
"Booyah, I'm invincible!"
"Ooooh... Who shoots there?"

“Dozens of lifesigns…close…argh! Such strong emotion, all the same, so strong…”

“What kind of emotion?”

Harker’s eyes snapped open and fixed on Rodriguez, “Rage.”
YES! Bring on the pseudo-zombie versus pseudo-witch fighting! :evilgrin:

Harker’s Nv failed her on the spot and she dropped her gun and backed up against the conveyor
Heh. Somebody knows what happens to henchmen in zombie movies.
Not too bright to drop the gun, though. That's casting yourself as the shmoe who dies first.

The next to reach him ... managed to ... deal him a severe Abdomen wound ... taking more wounds from its Furious Charge
Excellent. Zombie-plague-infected Inquisitors...

Rodriguez meanwhile, now in pretty bad shape, crawled away and desperately tried to regain the upper hand by using his trump card and knocking back some of the Eldar sap. It did bugger all to reverse his injuries (except maybe to kill any DE virus that he’d picked up)
Darn.

cleared the path to the nearest door with a whole magazine of bolts but was almost immediately blocked by more Infected.
Our friend, the Inquisitor, is obviously not a fan of zombie movies. Otherwise, he would have known two things:
1) There's always more zombies. You only kill the ones you absolutely have to deal with.
2) Ammunition is precious. For the reason, see above. You don't go wasting rounds on full-auto when the zombies attack, you have to make every bullet count.

“Fine then” and had Rodriguez shoot out the nearest window with his pistol. ... the badly injured inquisitor and his acolyte dived through the window into the street below and ran for their shuttle.
Oh, come on, that's not cool. He can't jump out a window and get away.
At least tell me that there's an Infected or three stowed away on their shuttle.

“Unrecognised voice print - alert!” as Theyd won the Sg roll-off (never going to beat a Magos in a Sg contest, I guess...).
Honestly, what would you expect?

Brax saw his line to the first tech-guard’s flyer was clear, decided to take fate in both hands, sprinting with all his actions towards the flyer.
Though his target was moving fast at long range, Theyd coolly raised his arm, tracked for two actions and fired a short burst. To everyone’s horror, he scored a placed shot and then rolled maximum damage against Brax’s already-injured head, killing the interrogator instantly.
Rock on.

See, this is why the cyborg-people are rightly feared by regular humans. When you have a supercomputer managing your firing solutions, this sort of thing happens all too often.

Lutindorf, under the impression that these were the Phoenix’s minions, stuck his head out and yelled what the hell they were attacking him for
Yep - and the Phoenix uses feral Mandrakes, not the cultured Mandrakes the Dark Court allies with. If Lut does think to ask the Phoenix about Mandrakes attacking him, they might just be beasts from the Dark Spirits gone out without orders...

On the bright side, this is also another bit of evidence that another DE group is operating in the area. Ashyreth should have a pretty fair idea that there's other DE around by now.

As expected the mandrake caught up with them, detached itself from the shadows and jumped on the injured corsair (first Sg test: failed...).
That seems...
Really, really dumb.

There's only one Mandrake in the area, it didn't hurt this guy, and yet it just hops out into the open?

he shot it again until it stayed down.
And yet, you haven't said that the thing is actually dead...

he went about stripping the dead mandrake of weapons.
This cannot stand.

Lutindorf is not allowed to steal from the DE, and if he has to be crippled to get the Dark Court's property back, so be it. Maybe you forgot that I said he can be hurt, just not killed?

We could instead take the toys back while he's asleep if you guys don't want to play anything as brutal as a pack of Mandrakes mauling Lut just to rob him. I'm not specific on the details, other than that he doesn't get to have our gear.

Also, presumedly dead - unless you're leaving out some important details. Haemonculi can work miracles on the mostly-dead.

So the conversation where the Phoenix contacts him to put the final part of his plan in action should be interesting.
No kidding.
"Why'd you have your men try to kill me?"
"What? Who attacked you?"
"Some of those boogey-men elves who turn into shadows, that's who - and you know it!"
"Oh, um... Sometimes they do get a little out of hand..."
"A little out of hand?"

I wonder how the Phoenix and the Dark Court will react to each other when they turn up alongside Fenix and Laara?
Heh.

One of the Mandrakes steps forward (I assume here that Ashyreth is properly detatched from events). It speaks in proper Eldar, so most the non-Eldar won't understand, and the dialect will be a bit odd to the craftworlders.

Mandrake: "Hail, sssity-kin. We come to hunt the ssslayersss of Eldar amongssst thessse mon-keigh. We have no quarrel with your ilk, nor wish one. Go about your busssinesssss without involving usss and we will do likewissse."
Phoenix: "Hey, these are my pawns, you can't just kill them. I had them massacre those Exodites for a reason!"
Mandrake: "We care not for your game, nor your pawnsss. We are here for the hunt, and we will have our prey. No mon-keigh ssslaysss Eldar without punishment. Protect them, and you will gain powerful enemiesss for nothing."

knowing what his evidence is may allow Theyd to fabricate convincing counter-evidence.
Yep.
You can trust the AdMech to build things.

How'd the Phoenix manage to set everything up in the middle of Ad Mech HQ.
I presumed that this was actually an arrangement with the pirates, not the DE.

Also, the Infection is the work of the Dark Court, not the Phoenix.
Yep, and if the mon-keigh figure that out and try to attack us, we'll just fade into the webway, leaving them with no enemy and a nasty plague to deal with. The AdMech are cold enough that they'll probably just irradiate the entire quarantine zone clean of biological material, but it's still quite inconvenient - and likely to lead to the AdMech nuking the pirate base (which is sort of what I wanted in the first place ;)).

From this, ghost stories will be born. Pirates once went to an Eldar world and managed to wipe out the inhabitants, but they were followed back by ghosts which hunted the streets and they returned carrying a strange, alien disease which turned them into slavering beasts...


In other words, the Dark Court is still mostly a side-note for the campaign.

FarseerMatt
26-08-2008, 10:44
So, how will they react when a new vector for the disease appears, again near the pirate base?

Nuke them - nuke them all! :evilgrin:

Well I'm guessing you'll have to ask Archmagos Sabbad the Leet.



"Booyah, I'm invincible!"
"Ooooh... Who shoots there?"

The Phoenix does (remember game 10 of the last campaign?)!



Darn.

Never mind, you might still get an Infected psyker.



Oh, come on, that's not cool. He can't jump out a window and get away. At least tell me that there's an Infected or three stowed away on their shuttle.

Sounds like a good opportunity for one to leap out at Rodriguez, only for him to shoot it through the head and coolly deliver the line "No hitch-hikers."



On the bright side, this is also another bit of evidence that another DE group is operating in the area. Ashyreth should have a pretty fair idea that there's other DE around by now.

I thought she already knew (from "interrogating" the corsairs)



That seems...really, really dumb.

There's only one Mandrake in the area, it didn't hurt this guy, and yet it just hops out into the open?

Well technically there were two Mandrakes... Jack Sparrow's stupid plans do have an annoying tendency to work regardless so maybe it's only to be expected from his 40K incarnation.

Still, might be time to have Ashyreth take more of an active role to make sure things get done properly. "Competence people, competence!"



And yet, you haven't said that the thing is actually dead...

No, merely OOA. Though Ashyreth may well make him wish he was when he gets back.



This cannot stand. Lutindorf is not allowed to steal from the DE, and if he has to be crippled to get the Dark Court's property back, so be it. Maybe you forgot that I said he can be hurt, just not killed?

You'll get just such a chance in the final game (which will be set mere hours after the previous one as Lutindorf goes to see the Phoenix, the Phoenix allows the Eldar and the Ad Mech to track him, and the Inquisitors race to the scene).



"Oh, um... Sometimes they do get a little out of hand..."

Though the Phoenix is unlikely to admit as much to Lutindorf. He'll more likely smile and say "If you have been attacked it's no doing of mine. At the present time you are still...valuable to me."

The Phoenix is probably aware of other DE in the area by now as well, though not of their motives.



(I assume here that Ashyreth is properly detatched from events)

Aww. Ah well, I suppose it would be hard to justify her personal involvement.



Phoenix: "Hey, these are my pawns, you can't just kill them. I had them massacre those Exodites for a reason!"

True, but now everyone's here he really doesn't need them any more. Cue the Phoenix shrugging "Be my guest" and indicating the horrified Lutindorf...



In other words, the Dark Court is still mostly a side-note for the campaign.

Which is just the way you want it, right? ;)

Sabbad
26-08-2008, 12:57
Nuke them - nuke them all! :evilgrin:

Well I'm guessing you'll have to ask Archmagos Sabbad the Leet.

*Ahem* Nuke them. :evilgrin:


How'd the Phoenix manage to set everything up in the middle of Ad Mech HQ. Or is he Just That Good? Also, the Infection is the work of the Dark Court, not the Phoenix.

Oops and oops. :o IncubiLord saved my bacon in regards to the first question. As for the second - might the Phoenix not be able to rig up something like that anyhow? Either by rigging up exactly the same virus as the Dark Court (boring, but just about plausible) or by gaining some level of control over the Infected/timing things well (ala Skaarn in the last mission).


Sounds like a good opportunity for one to leap out at Rodriguez, only for him to shoot it through the head and coolly deliver the line "No hitch-hikers."

LOL for cheesy one-liners. :D

Daredhnu
26-08-2008, 16:17
LOL for cheesy one-liners. :D

ahh if ever there was a game meant for cheesy one-liners it most certainly is inquisitor, where every character is an action hero just waiting to deliver a dose of cliché.:p

(i am so loving the back-and-forth between you guys, really makes for a wonderful read, so thanks for that.)

IncubiLord
26-08-2008, 23:56
Nuke them - nuke them all! :evilgrin:

Well I'm guessing you'll have to ask Archmagos Sabbad the Leet.
Exactly. The pirates who attacked the Eldar will now be destroyed by the very mon-keigh who have been harboring them. It's sort of poetic that, when they destroy some of ours, we have some of theirs destroy them. :evilgrin:

The Phoenix does (remember game 10 of the last campaign?)!
Sure, but a harmless little human girl? The poor Inquisitor never saw it coming.

Never mind, you might still get an Infected psyker.
Good...
Gooooood...

You do realize that, now that the sap is gone, that would be very bad for said psyker's player, though, right?

Sounds like a good opportunity for one to leap out at Rodriguez, only for him to shoot it through the head and coolly deliver the line "No hitch-hikers."
Yep.
Or maybe they'll finally kill that darned side-kick of his before he gets them...

I thought she already knew (from "interrogating" the corsairs)
Did she? Your GM hasn't exactly been sending me messages, so I was down-playing how well-informed Ashyreth is. Before your Rangers head out again, Ashyreth will mention something along the lines of, "By the way, there's a Kabal with a grudge against your craftworld operating in the area, too. You might want to keep an eye out for them."

Well technically there were two Mandrakes...
Sure, but you don't just lose track of your pack-mates like that. Plus, the smell of las-burned flesh isn't exactly the same as the fresh blood from a splinter-round.

Jack Sparrow's stupid plans do have an annoying tendency to work regardless so maybe it's only to be expected from his 40K incarnation.
I guess.
Must be a young one. They sometimes leap before they look.

Still, might be time to have Ashyreth take more of an active role to make sure things get done properly. "Competence people, competence!"

No, merely OOA. Though Ashyreth may well make him wish he was when he gets back.
There's your active role for Ashyreth - torturing a lesson into this young 'drake. Plus, sending a whole pack of them to take anything Eldar away from Lut - after he's been beaten unconscious and his associates are all dead.

You'll get just such a chance in the final game (which will be set mere hours after the previous one as Lutindorf goes to see the Phoenix, the Phoenix allows the Eldar and the Ad Mech to track him, and the Inquisitors race to the scene).
Yep.
It's almost a side-game, with the Mandrakes keeping away from the main fight as they kill whatever minions Lut grabbed on the way and then taking him OOA before looting him.

Though the Phoenix is unlikely to admit as much to Lutindorf. He'll more likely smile and say "If you have been attacked it's no doing of mine. At the present time you are still...valuable to me."
Well, probably, but I like the uncomfortable version better. ;)

The Phoenix is probably aware of other DE in the area by now as well, though not of their motives.
Is he?
The other DE have been much more subtle than the Phoenix, and who's he going to learn about it from? The Inquisitors that were attacked?

Aww. Ah well, I suppose it would be hard to justify her personal involvement.
Can't just hand you another main-character-level individual to play with...

True, but now everyone's here he really doesn't need them any more. Cue the Phoenix shrugging "Be my guest" and indicating the horrified Lutindorf...
Even better.
The Dark Court doesn't really care about the Phoenix - as long as he doesn't attack the 'drakes, they'll ignore him, too.

Which is just the way you want it, right? ;)
Yep. It's not my game, I'm just providing extra plot.

*Ahem* Nuke them.

As it should be.

As for the second - might the Phoenix not be able to rig up something like that anyhow? Either by rigging up exactly the same virus as the Dark Court (boring, but just about plausible)
The Phoenix couldn't produce the same virus a Haemonculus made. A mere Sybarite lacks the training and the resources to perform such art.

He could, on the other hand, have noted that the virus doesn't affect Eldar (most Haemie-plagues are Eldar-safe - unless they're meant to hurt other Eldar...) and simply grabbed a few of them, using them to infect a whole batch of whatever mon-keigh were handy.

or by gaining some level of control over the Infected/timing things well (ala Skaarn in the last mission).
See?
Now you're on the right track.

FarseerMatt
28-08-2008, 01:12
As for the second - might the Phoenix not be able to rig up something like that anyhow?

Suppose - all he needs is to position Lutindorf somewhere as bait and pretty much everyone else will just come to him.



by gaining some level of control over the Infected/timing things well (ala Skaarn in the last mission)

What Skaarn did was use his superior psychic powers to "block out" the nearby Infected from Harker's scanning so she didn't sense them until it was too late, and then count on the Infected being drawn towards the commotion he and Rodriguez would proceed to make.



You do realize that, now that the sap is gone, that would be very bad for said psyker's player, though, right?

It occurs to me that we don't currently know much about the DE virus. How is it transmitted? What are the chances of infection? What are the symptoms and how long do they take to manifest? A description in the form of a Haemie's notes or an Ad Mech report would be cool :D



Or maybe they'll finally kill that darned side-kick of his before he gets them...

Is there any particular reason why you hate Sarah Harker so much, IncubiLord? :P



Did she?

Yes, you said so yourself:


Speaking of the interrogation of the pirates, Ashyreth now knows that there's other DE in the area, maybe even enough about them to find their heraldry on file and ID the Dark Spirits. See, torturing the lesser races is useful.



There's your active role for Ashyreth - torturing a lesson into this young 'drake. Plus, sending a whole pack of them to take anything Eldar away from Lut - after he's been beaten unconscious and his associates are all dead.

So the Dark Court's strike team will consist of mandrakes (not counting Fenix and Laara of course)? *goes to ask Colin to dig out his well-used converted mandrake models again*



Is he? The other DE have been much more subtle than the Phoenix, and who's he going to learn about it from? The Inquisitors that were attacked?

Well, it depends how much the Phoenix reads into the mandrake attack on Lutindorf. He is pursuing this revenge on his own initiative separate from the rest of the Dark Spirits, and I don't think he has any mandrakes under his personal command. He also might have been able to piece together the attacks and the virus as being of DE origin, and be slightly annoyed at this unforseen variable in his plans.



Can't just hand you another main-character-level individual to play with...

...Damn :P I promise that as a third party's important character she'd be subject to Contractual Immortality :angel: Out of interest, what would Ashyreth's =][= profile look like?



Yep. It's not my game, I'm just providing extra plot.

I meant more along the lines of that the DC want to stay in the shadows and not be revealed to the galaxy at large as having had a hand in the affair.

IncubiLord
28-08-2008, 09:45
It occurs to me that we don't currently know much about the DE virus. How is it transmitted? What are the chances of infection? What are the symptoms and how long do they take to manifest? A description in the form of a Haemie's notes or an Ad Mech report would be cool :DThe 'virus' is, in fact, a multi-stage parasite.

In it's larval form, the plague is airborne, but doesn't travel well. Prolonged exposure to the elements results in dead spores which move unnoticed through the body's normal immune system like any other inert and harmless material.

When inhaled, living microbes nestle into the protective mucus of a host - where they enter their active phase, and slowly work their way to the flesh beneath.

There, the microbes feed on the host's tissue, slowly transforming to mimic the host's genetics and therefore completely bypass its immune system.

Once transformed, the cells work their way into the blood-stream, getting carried through the body in a matter of heartbeats to the brain, where the higher bio-electrical stimulation provokes an attack-response. The cells attack the frontal lobe and portions of the hypothalamus, both destroying the victim's self-control and causing a perpetual state of rage.

Once this is completed, however, the plague reaches the end of its invasive life-cycle and migrates back to the mucus glands of the victim - where it transforms into clusters of larva. Normal nasal drainage results in mucus moving through the throat and some of the spores getting in the mouth of the creature so that it releases spores whenever it vocalizes. Sharp exhalations result in airborne, spore-laden mucus. Fecal waste contains spores from the rectal mucus for a short time (the spores are quickly carried away on the gases of decomposing manure). You get the picture...


In the earliest symptoms, the victim may sneeze small amounts of bloody mucus, and/or report a sore throat. Embarrassment and the minor nature of the symptoms prevents any who were visiting the latrine and got ill from that exposure from mentioning soreness of the posterior. Most infected wouldn't even think they were ill.

Shortly thereafter, the victim becomes irritable and more prone to violent action than usual, quickly progressing to a blind, feral rage. Something done in the brain damage results in the victim recognizing the scent of spores on another creature's breath as the scent of a pack-mate, resulting in the Infected becoming something akin to rabid human wolf-packs.

The infection rate is exceedingly high because of the short air-borne period of the plague's life-cycle and the insanely-minor symptoms of an early victim.


- And the whole thing relies upon a component of human mucus (which is not present in Eldar mucus) for the spores to activate. No affect on an Eldar at all.

How's that?

Is there any particular reason why you hate Sarah Harker so much, IncubiLord? :p
Is there any reason I should NOT hate Sarah Harker?

So the Dark Court's strike team will consist of mandrakes (not counting Fenix and Laara of course)? *goes to ask Colin to dig out his well-used converted mandrake models again*
Yeah, it's just simpler that way. I suppose she could let a young Haemie go along, but I sorta doubt you've got an appropriately-geared model (acid-flamer-thing and knife-fingered glove coated in poison being the norm for any self-respecting Haemie).

Well, it depends how much the Phoenix reads into the mandrake attack on Lutindorf. He is pursuing this revenge on his own initiative separate from the rest of the Dark Spirits, and I don't think he has any mandrakes under his personal command.
Well, if he doesn't have any Mandrakes that could give him a clue that there was some DE presence in the area.

He also might have been able to piece together the attacks and the virus as being of DE origin, and be slightly annoyed at this unforseen variable in his plans.
The virus? Maybe - if he's bothered to look into a slew of vermin getting sick. Seems unlikely that he'd care, though.
The attacks? If he's on his own, he doesn't really have the resources to monitor people disappearing in back alleys. There might be a roll for him noticing the movements in the Webway or having an eye on the pirate ship from the rescue mission, though.

If the Phoenix has noted us in the Webway, he'll know that there's two cruisers (Ashyreth's and another) and around eight escorts (plus whatever small-scale craft are docked aboard all that) - more than he'd want to mess with (he's a sybarite, what's he got - one escort?), but far from a full fleet. It's also a small enough force to move discreetly, for the most part.

...Damn :P I promise that as a third party's important character she'd be subject to Contractual Immortality :angel:
You mean, like my Mandrakes wouldn't fall for a really pathetic excuse for a trap? :p
I mean, if he'd at least used the knife from his downed ally, I might be willing to buy into it a little, but this was a juvenile's attempt. I kill children for doing this badly...

Out of interest, what would Ashyreth's =][= profile look like?
Haemies are one of our mid-level HQ choices. Compared to Space Marines and Inquisitor Lords, they're roughly on par... Do you really want to know?

If I had to make up a probably stat-line for Haemies on the spot, it'd probably be:

WS BS S T I Wp Sg Nv Ld
86 86 51 147 111 96 95 97 96
80+2d10 80+2d10 40+2D10 125+4D10 100+2D10 80+3D10 85+3D6 90+2D6 80+3D10
Catfall, Lightning Reflexes and Nightvision standard for being Eldar.
Leader and Medic for being a Haemie.

Ashyreth probably gets Heroic, too.

A Destructor would use the rules for a Flamer (except it can be used one-handed without penalty), but replace the 'catch on fire' rules with something along the lines of: "Due to the highly corrosive nature of the acids fired, each location hit has a 50% chance of losing one Armor Point before damage is calculated."

A Scissorhand might be treated as a Reach 3 Venom Talon, too.

Both of those, plus Plasma grenades, Haywire, and any other random trinkets that seem appropriate.

She really should be a nasty bit of work to mess with.

I meant more along the lines of that the DC want to stay in the shadows and not be revealed to the galaxy at large as having had a hand in the affair.
Yeah.
Nameless, faceless killers are far more terrifying.

FarseerMatt
29-08-2008, 12:50
How's that?

That, IncubiLord, is one bastard of a GM bio-weapon.



The infection rate is exceedingly high because of the short air-borne period of the plague's life-cycle and the insanely-minor symptoms of an early victim.

Okay - seeing as how spores are transferred through mucus (ie biting, or even just breathing/spitting on someone) there's probably a chance that Harker picked some of them up during her close contact with the Infected that tried to smash her head in with its autogun.

What would you say would be an accurate % chance of becoming contaminated from 4 actions of close combat with one of the Infected? And if so, given that the next game will be set a few hours after the last, would any symptoms have manifested by then?



A Destructor would use the rules for a Flamer (except it can be used one-handed without penalty), but replace the 'catch on fire' rules with something along the lines of: "Due to the highly corrosive nature of the acids fired, each location hit has a 50% chance of losing one Armor Point before damage is calculated."

Maybe throw in that the target has to take a resistance test as well, probably against Bloodfire.



A Scissorhand might be treated as a Reach 3 Venom Talon, too.

Is that representing the Haemie's speed and skill, as I wouldn't have thought the blades were long enough to warrant a Reach as high as 3?

IncubiLord
29-08-2008, 19:06
That, IncubiLord, is one bastard of a GM bio-weapon.
I made it up on the spot, too. :evilgrin:

Okay - seeing as how spores are transferred through mucus (ie biting, or even just breathing/spitting on someone) there's probably a chance that Harker picked some of them up during her close contact with the Infected that tried to smash her head in with its autogun.
Yep.

What would you say would be an accurate % chance of becoming contaminated from 4 actions of close combat with one of the Infected?
Let's go with about 8% per action. The plague's nasty trick is that it's subtle and you'd hang around the early-stage Infected without even noticing, so it's not too infectious from limited contact. We'd bump the numbers if there were other factors in play, like her getting bit...

Does 32% sound reasonable? It's a fair chance that she's caught the plague, but a reasonable chance that the player doesn't have an Infected character.

And if so, given that the next game will be set a few hours after the last, would any symptoms have manifested by then?
Maybe the stray sneeze. Nothing a mon-keigh would get worried about...

Maybe throw in that the target has to take a resistance test as well, probably against Bloodfire.
I probably wouldn't.
The Destructor really is a one-handed acid-flamer. In 40K, it has a random AP each time you fire it to represent the acid eating at armor. In =][=, highly-corrosive acid can be represented a bit differently.

If you want to make it nastier, think of it as a flamer full of the blood from Aliens - once it hits, keep rolling for armor loss on a location until the acid has eaten through it all - and then start rolling damage as the acid keeps going. That's what I'd imagine it's like, but I didn't know if that would seem excessive.

Is that representing the Haemie's speed and skill, as I wouldn't have thought the blades were long enough to warrant a Reach as high as 3?
I would imagine it takes into account something akin to knife-figher special abilities in some cases, but Scissorhands (as I envision them and many seem to model them) are freaking big (a common method for modelling a scissorhand is to replace the fingers of a normal hand with the sword-length blades that come with the DE). Range on par with a sword seems appropriate.


Why so many questions about Haemies? Did you really want to get one out?

FarseerMatt
29-08-2008, 23:06
Does 32% sound reasonable? It's a fair chance that she's caught the plague, but a reasonable chance that the player doesn't have an Infected character.

Now just one question remains - what would an Infected psyker be like? :evilgrin:



I would imagine it takes into account something akin to knife-figher special abilities in some cases, but Scissorhands (as I envision them and many seem to model them) are freaking big (a common method for modelling a scissorhand is to replace the fingers of a normal hand with the sword-length blades that come with the DE). Range on par with a sword seems appropriate.

Sounds unwieldly :p The two forms of scissorhands I've seen modelled are bladed gloves ala Nightmare On Elm Street (from a chaos raptor champion) and massive secaturs (which fit your "freaking big" theory). Just another ambiguity that needs to be better described in the long-overdue DE codex...



Why so many questions about Haemies? Did you really want to get one out?

Just curious about Ashyreth is all :) A haemie is already scheduled to make an appearance (Khalistas from the Phoenix's team, who if he follows the same pattern as last time has the profile of an Eldar pirate with Medic, Fearsome, a needle pistol "stinger", a venom talon "scissorhand" and an agoniser as well as gas grenades).

IncubiLord
30-08-2008, 10:37
Now just one question remains - what would an Infected psyker be like?
In the early stages like your next game?
Just crankier than usual.

In the later stages where her inhibitions were destroyed and she was a creature of pure rage (maybe the game after?)?
Possessed.

Literally.

No inhibitions and nothing but rage would mean no defenses against the demons she was trained to keep out. Harker would become an uncontrolled daemonvessel or maybe just be torn asunder by a daemon which used her to fully manifest itself (it depends on how strong the entity that comes to play is). The former might be recoverable. The latter leaves the psyker quite dead.

However it plays out, the plague does not mix well with psykers - we'll add that to the notes for next time. Version 2.5 should also destroy psychic-requisite portions of the brain to avoid potential demonic poaching. That's what these large-scale test-runs are all about, after all... :evilgrin:

Sounds unwieldly :p
Made from mon-keigh metals, it would be.
Made from the elegant psychoplastics of the True Eldar, it's actually a graceful, dancing weapon with monomolecular edges that can perform field surgery - which would be sheer torture considering that it drips debilitating poisons...

Just another ambiguity that needs to be better described in the long-overdue DE codex...
I doubt it will be. Something as simple as blade length is always overlooked in 40K.

Just curious about Ashyreth is all :)
Well, then, indulge my curiousity back:
How does what I described compare to the other characters in this party?

A haemie is already scheduled to make an appearance (Khalistas from the Phoenix's team, who if he follows the same pattern as last time has the profile of an Eldar pirate with Medic, Fearsome, a needle pistol "stinger", a venom talon "scissorhand" and an agoniser as well as gas grenades).
Yeah, but he's the noob-Haemie that Laara blasted the crap out of.... ;)

FarseerMatt
31-08-2008, 19:56
However it plays out, the plague does not mix well with psykers

It's a good thing that we rolled 79 for Harker's infection test then.

Which isn't to say that one of the Infected that turns up in the final game won't have latent psychic abilities...

And meanwhile back at Ad Mech HQ:

Theyd - Archmagos, the virus has reached the primary city of Andrix Sigma. We've run some simulations...and look what it came up with if the infection reaches the Astropaths guild.
Sabbad the Leet - Holy parallelogram! Nuke them - nuke them now!



Well, then, indulge my curiousity back:
How does what I described compare to the other characters in this party?

Okay, which ones do you want to know (everyone or just the other DE?) and in how much detail?



Yeah, but he's the noob-Haemie that Laara blasted the crap out of.... ;)

Laara, surname Croft :D Well, actually her name is derived from iolaar, an Eldar tree with pastel blossoms, but meh.

IncubiLord
31-08-2008, 22:53
It's a good thing that we rolled 79 for Harker's infection test then.
Drat.
And here I thought I could kill Harker myself...

I mean, uh...
Oh, that's good for Sarah's player.

Which isn't to say that one of the Infected that turns up in the final game won't have latent psychic abilities...
Bring on a Khornate demonic possession!
There's a fun wild-card for the last game - the demon's not on anybody's side.

look what it came up with if the infection reaches the Astropaths guild.
Or the pens of untrained psykers being kept in holding for the next Black Ship...

Holy parallelogram indeed.

Can we say full-blown daemonic invasion?
I knew we could...

Okay, which ones do you want to know (everyone or just the other DE?) and in how much detail?
I'm really curious how the other DE were statted out in comparison, but I'd also like to know just a general assessment if that's on par with,weaker than, or more powerful than the other main characters in your game.

Laara, surname Croft :D Well, actually her name is derived from iolaar, an Eldar tree with pastel blossoms, but meh.
Didn't you know that 'Croft' is Eldar for 'devourer of flesh?'
So Laara's name is carnivorous tree with pretty pink flowers. ;)

FarseerMatt
01-09-2008, 11:08
Oh, that's good for Sarah's player.

I'll tell Sean about your concern :p



Bring on a Khornate demonic possession!

Rodriguez - Where are those Ordo Malleus bastards when you need them!?



Can we say full-blown daemonic invasion? Holy parallelogram indeed.

Here's a bit of interlude story Sabbad can really get his proverbial teeth into...



I'm really curious how the other DE were statted out in comparison, but I'd also like to know just a general assessment if that's on par with,weaker than, or more powerful than the other main characters in your game.

On paper, Ashyreth equals or slightly surpasses most of them (Skaarn Rodriguez and Crowe all use the profiles for inquisitors rather than inquisitor lords - though Skaarn is weird in that he's lost some of his physical stats since the last campaign and has been losing D6 per game since, turning him into a primarily psychic character). She would also be a good match for the Phoenix but might lose to him or Selket in a swordfight.

I'll try and remember to note down their actual profiles after the next game as I don't know them off the top of my head.



So Laara's name is carnivorous tree with pretty pink flowers.

That's a great name for an Eldar! :p It coincidentally describes Laara's 'dangerous below the surface' nature pretty well too...

Even if Carnivorous Tree With Pretty Pink Flowers: Tomb Raider doesn't have quite the same ring to it.

IncubiLord
01-09-2008, 22:02
Pretty pink flowers can be a poetic refernce to parts of the female anatomy, too... :eek:

FarseerMatt
02-09-2008, 09:34
:eek: See, now you've just ruined it for me...and you wonder why most CWE shoot you on sight :p

Probably why Sabbad and co have stopped replying to this thread :cries:

Sabbad
02-09-2008, 11:15
Probably why Sabbad and co have stopped replying to this thread :cries:

Indeed. You people disgust me. :p


Here's a bit of interlude story Sabbad can really get his proverbial teeth into...

I'll see what I can do... :evilgrin:

I too would like to congratulate IncubiLord for developing such an ingenious weapon of mass destruction. Psyker-zombie-holocaust...hmmm...

IncubiLord
02-09-2008, 22:46
:eek: See, now you've just ruined it for me...and you wonder why most CWE shoot you on sight :p
Hey, you're the one who named her for her blossoms - I just pointed out the amusing innuendo of such a name. As a master of subtlety, I'm supposed to see these things. Otherwise, I'd be dead before the weekend.

That's the problem with you craftworlders. Everything's got to be so Path-serious. Lighten up and smell the double entendre. It smells fishy. :p

You people disgust me.
Thanks, I'm blushing.
However, your people don't disgust me.
You know you taste like pork, right?
I do enjoy baby-back ribs.

I'll see what I can do...
You need to, now. Nobody thought of the tithe to the Black Ship until I mentioned it - too late, suckas! AdMech army versus daemon invasion it is.
I too would like to congratulate IncubiLord for developing such an ingenious weapon of mass destruction. Psyker-zombie-holocaust...hmmm...
Well, they say you pick an army that reflects you... :angel:

FarseerMatt
23-09-2008, 15:17
As I've just explained to Sabbad via PM I'm pleading Real Life as an excuse for the delay as our final games seem to keep getting pushed back by work, uni, nights out...it has however given me time to paint up the 40K desert terrain that's going to form our underground cave network :)

FarseerMatt
14-10-2008, 10:49
UPDATE! Our next game has now been officially scheduled for this weekend so I should have a batrep written up shortly after that.

IncubiLord
14-10-2008, 19:18
So you're not dead...

Well, I guess I can't quietly enlist the survivors of your craftworld's destruction quite yet.

FarseerMatt
14-10-2008, 23:04
"I thought you'd be happy with the Fenix clones!?"
"Never ask one of the True Kin if you've given them enough..." :evilgrin:

Not that there aren't differences of opinion on Reia-Hal, but the biggest split at the moment is the small group of seers that believes High Farseer Velora is showing collosal arrogance and even greater folly in making use of the Ring of Vandora recovered from the Crone Worlds during EoT - heirloom or not, how could even the works of Farseer Vandora remain untainted after being steeped in the Eye for ten millenia...?

Don't think they'd join the Dark Court in protest though.

IncubiLord
15-10-2008, 07:07
Hey, after the One True Ring brings about destruction on Reia-Hal, those seers will need a safe place to live. You may not have noticed, but the Dark Court is nice to other Eldar - it's only the non-Eldar that we torture for entertainment and flavoring our dinner.

Plus, Mandrakes are Warp-predators. Velora may already be working with the Dark Court for all you know... :evilgrin:

FarseerMatt
31-10-2008, 03:38
SEVENTH GAME

I hope this was worth the wait guys - we certainly enjoyed it!

First let me set the scene a little for you. Lutindorf has fled to this hideout with Kovara after the Phoenix left him a message telling him that he had played his part well, and that he should now head to the old hideout so the Phoenix could arrange his ticket off world before the Ad Mech nuked it Lutindorf complies, but has a few things to say to the Phoenix after (he thinks) being attacked by a pair of his mandrakes. Kovara has tagged along after Lutindorf expressed an interest in joining the Tau empire (the fact that it was pretty much the only safe place for him now being merely a happy coincidence to Kovara). Skaarn meanwhile, thinking his long-time rival Rodriguez finally dead, has found himself with one loose end still to tie up. Accordingly he has linked up with Stead and Theyd, who is more than happy to help kill Lutindorf to ensure his silence on the matter of the Ad Mech/Corsair alliance. With the Rage plague escalating and a fair idea of what his superiors will decide to do about it, Theyd wants to deal with Lutindorf as quickly as possible before the nukes start falling on Andrix Sigma. With Skaarn’s help and a gun servitor as backup, he has tracked Lutindorf to his lair.

Rodriguez, very much alive and very much pissed off, has continued his spying on the Ad Mech and is aware of their operation. Guided by psyker Harker, he follows them to the Corsair hideout. His acolyte sensing the presence of rogue Inquisitor Skaarn among the Ad Mech strike force only increases Rodriguez’ desire to bring justice to the heretics. Little does he know that he himself is suspected of heresy by firebrand Inquisitor Crowe, who thinks the disappearance of both Rodriguez and a vial of tainted xenotech right before a Dark Eldar attack (which cost him one of his henchmen) was just a bit too convenient. No doubt if he encounters Lutindorf, Skaarn or any of the others he’ll probably want to shoot them too. And just to round off the mix, the Dark Court have also been tracking Lutindorf and have dispatched one of Ashyreth’s trainee homunculi and a mandrake to clear up the mess left by the last pair of mandrakes. Knowing that other forces are present, Fenix and Laara are accompanying them to exact revenge on all the perpetrators of the Larinawe atrocity in one sweep. They are aware however, that their orders to kill Lutindorf directly conflicts with Ashyreth’s desire to see him suffer but live (although they may be persuaded - Fenix in particular - to broaden their definition of “punishment”). In short, all the teams had been drawn to this one place, and everything was in place for the last stage of the plan of a certain evil mastermind…

For this game we booked a huge table at the local GW and set it up with the aforementioned canyon scenery that me and Pete had been busy painting. Despite originally being intended for 40K, it gave us a serviceable underground cavern network, representing one of the Dradary Corsairs’ hideouts. We set it up with a large main cavern in the northwest of the table, strewn with rocks at ground level for cover, and with overhanging ledges forming a second and third floor. Branching off from this were one tunnel leading south from which Inquisitor Crowe would enter, and two more tunnels strewn with rocks, alcoves and one sneaky pothole for unscrupulous characters to camp in. These tunnels led east to two more caverns, which were joined by a sloped tunnel (just to increase the “oh crap!” factor as someone crested the rise and saw what was down the other side). Lutindorf started in the northward cavern, while my rangers and the Dark Court started in the other. Lutindorf’s cavern had another tunnel leading east to a fourth small cavern that served as a junction to two more tunnels (at the end of which lurked Inquisitor Rodriguez!), while the Eldar cavern had just a single extra tunnel, from which Inquisitor Skaarn entered.

First in Initiative order were my Ranger’s and Pete’s (seeing as how IncubiLord was unavailable to play for the Dark Court) Dark Eldar, who upon realising that the material of the cavern walls interfered with their detectors and faced with three tunnels, decided to split up. This might not have been the best choice but, you know, Eldar arrogance :) Laara took the west tunnel towards the main cavern, while Fenix took the east. The homunculus and his mandrake friend headed north through the tunnel with the rise.
Inquisitor Crowe, now equipped with Brand’s flamer and swearing to torch whoever it was who had killed him, stomped north into the main cavern with Locke at his side. The mining lamps that the corsairs had placed around the cavern provided little light as they warily scanned the cavern for enemies, but in the gloom they failed to notice the series of small circular devices attached to the rock walls around the upper levels…

Skaarn and Theyd meanwhile took stock of their situation in the far eastern tunnel. Perturbed by the fact that the properties of the rock around them rendered scanners and comms unreliable, Skaarn decided to scout west while Theyd and his gun servitor covered their line of retreat. The Magos’ fears were well founded - distant snarls and heavy footfalls indicated that the Infected had detected their presence and were possibly not far behind them.
Rodriguez and Harker struck out west from their starting point, covering the first cavern they came to quickly and efficiently. A quick Detect from Harker pointed them down the right tunnel towards their target. The wily Lutindorf however knew that he was being followed, and while much more inclined to run like hell than to fight had his stolen splinter pistol cocked and ready. Kovara on the other hand suggested that they try and talk their way out. Sceptical but thinking it might be worth a shot seeing as how their pursuer was Rodriguez and not Skaarn or Crowe, Lutindorf agreed. Not needing Lutindorf’s warning for him to be bloody careful, Kovara used his gizmo to project a hologram of himself down the corridor. Rodriguez was fooled by the sophisticated Tau hologram, and apparently so was Harker (despite being a psyker) as they both failed their Sg tests. They watched cautiously as the fake Kovara stepped out into the open with his arms up placatingly and suggested a truce. Adam made it quite clear what he thought of that and of Sabbad’s Rodriguez-and-Lutindorf plot twist by putting a stubber round through the Tau’s head, the inquisitor shrugging off Kovara’s Persuasion. He was subsequently very surprised and angry that he’d been tricked, and cuffed Harker round the head while demanding to know what the hell he paid her for. Kovara deactivated his holo-emitter and shrugged to Lutindorf that the inquisitor didn’t want to talk. Lutindorf decided to run for it.

However this didn’t quite go to plan as the Dark Court duo had put their DE sneakiness to good use and crept up on Lutindorf and Kovara while they were distracted. The mandrake actually slipped right past Lutindorf in the gloom, heading down the western tunnel and taking up position in the sneaky pothole I mentioned earlier. The homunculus waited in the shadows for a turn for his friend to get into position, then jumped Lutindorf to relieve him of his stolen gear and teach him the error of his ways. Kovara accidentally got in the way of the haemie, forcing him to spend valuable actions knocking the Tau down and allowing Lutindorf to draw his sword and charge in. Despite his considerable speed and dexterity, the haemie found himself well matched by Lutindorf’s Improbable Fencing Skills and neither combatant could gain a serious advantage over the other.

The deadlock was ended by Rodriguez and Harker, who stormed in and started firing indiscriminately into the melee. The haemie dropped a terrorfex grenade and ducked away in the confusion. Everyone shrugged off the effects of the hallucinogen grenade apart from poor Sarah Harker (no doubt more sensitive to the tortured wraithbone than the others due to her psychic nature), who added to the confusion by blasting away at imaginary monsters coming through the walls. Rodriguez had to dive out of the line of fire, and Lutindorf and Kovara made a run for it down the western tunnel. They promptly got jumped by the waiting mandrake, who got off a good swipe at Lutindorf with its poisoned blades (Graham was loudly cursing the Backstab rule at this point). Kovara was no help as he failed his Nv test, and Lutindorf took a beating as the mandrake laid into him while he lay there defenceless, but the rogue trader recovered from his Stunning quicker than expected and managed to fire his stolen splinter pistol into the mandrake’s face. The point blank shot only winged the mandrake, but in a freak Toughness roll the DE assassin went down, temporarily incapacitated by the Bloodfire toxin! Laid low by its own weapon, the shame…

While all this was going on, Laara had sneaked into the main cavern and heard Crowe and Locke up ahead. Using the darkness and her chameleoline in a textbook example of ranger stealth, she entered the cavern, skirted round the edge and pulled herself lightly up to the second level without being spotted by the two wary humans. She also, unlike Crowe and Locke, noticed the small black discs set into the walls and with a passed Sagacity test identified them as DE webway portals. She dismissed them with little more than a bitter thought about the Dark Court not telling them everything they were really planning, and that this was yet more evidence to show Fenix that they couldn’t trust their new hosts. She never even considered that they might not belong to the Dark Court…

Watching from the shadows as Crowe turned to leave down the southeast tunnel (towards Fenix, the DE and Skaarn), Laara vaulted up to the third floor just to make sure she was as safe as possible from Crowe’s flamer and any thrown grenades. Rather than wait and let her allies get potentially surprised and outflanked, she was planning to shoot the tank on Crowe’s flamer then lob a plasma grenade down and watch the fireworks. But by the time she had got there, crouched down and rested her rifle, the two humans were already on their way out, and facing the wrong way. Unable to contact Fenix and warn him, she decided to take her shot.

The laser bolt hit Crowe squarely in the back, injuring and stunning him for a turn. Locke immediately whipped round, making a freakishly accurate guess as to where the shot had come from (stupid Initiative roll…) and opening fire with his automatic shotgun as he strafed for cover. Laara survived unscathed, largely due to the stalactites she was crouching behind, but had to roll to one side to get another clear shot from her rifle. Upon seeing that his opponent was an Eldar ranger, Locke let out an angry shout. The scar across his throat was still visible and he had a major score to settle with my guys. Throwing his shotgun to the recovered Crowe, who appropriated it in preference to his shorter ranged flamer, Locke drew his twin autopistols and blazed away. Laara tossed a plasma grenade which went wide but sent Crowe diving for cover, and used the distraction to put down her rifle and pull out her shuriken pistols, but with Locke keeping her pinned down and Crowe firing accurately despite his injuries, she was starting to wonder if she’d bitten off more than she could chew.

And where was Fenix while all this was going on? He was sneaking down the eastern tunnel looking for Lutindorf. He had his rifle holstered in favour of Kiamdeng as he stalked through the shadows towards the sound of footsteps ahead, preferring to see the mon-keigh bastard die up close. Unfortunately for him he was heading in the wrong direction and about to meet up with Skaarn and Stead. Despite the ranger’s stealth, the caves were not affecting Skaarn’s psychic powers the way they were scrambling Stead’s auspex, and the inquisitor was easily forewarned as he stopped every so often to scan the tunnel ahead with Detect. He slapped Fenix out of his hiding place with a Psychic Impel, smashing him into the far wall so that he dropped to the floor stunned. With Stead covering him from behind Skaarn advanced on the injured ranger, reminding him of their last conversation where he had stated that the next time they met it would be as enemies. When he demanded to know what Fenix was doing here, the Ranger’s Ld snapped and he let his anger overtake him, snarling that Skaarn would pay for the desecration of Larinawe. Despite his disadvantaged situation he drew his shuriken pistol with inhuman speed and blasted away at his two antagonists. The bladed discs sliced into Stead’s abdomen and arm - the latter forcing him to drop his plasma pistol - but Skaarn’s Psychic Shield downgraded the shots that hit him to minor flesh wounds. Fenix then got a Storm of Lightning in the face for his trouble, with Skaarn telling him that he was an arrogant fool, that he had had nothing to do with Larinawe, and that to stand against him was to invite death since his powers had increased tenfold since they had last met (you know, the usual monologue fare…).

Fenix however was now under the influence of scary Eldar rage, and managed to pass his System Shock tests and summon the strength to hurl a plasma grenade at Skaarn. Skaarn tried to use his Telekinesis to bounce the grenade back but failed the reaction test (thus putting a slight damper on his declaration of awesome psychic powers), and took enough damage to Stun him. Fenix seized his chance, dragged himself to his feet and sprinted away. Stead, rather than fumble for his dropped plasma pistol, drew a secondary laspistol and fired a snap shot which winged the Eldar but didn’t prevent his escape. Using his Medic skills to get Skaarn up and running again, Stead helped his master to his feet and together they sprinted to close down the injured ranger’s lead. They reached the junction at the cavern that my rangers and the Dark Court had started in, and Skaarn was about to cast Detect again to determine which way Fenix had gone (which would have really screwed my character over as he was in fact huddled in a small chameleoline ball nearby, trying to set an ambush) when the gunshots of Lutindorf’s fight with Rodriguez and the Dark Court echoed from the north-leading tunnel. Skaarn and Stead immediately flattened themselves against the opposing walls and strafed forward to investigate.

This gave Fenix time to catch his breath, and as he took Recover actions to reverse some of the damage from Skaarn’s attack, he debated which path to take. He could head north towards Skaarn and the gunfight there, or west towards the second firefight where his keen Eldar ears could pick up the distinctive whisper of shuriken fire, and hence where Laara was obviously in trouble. With his primary goal not entering the equation (Lutindorf could be in the midst of either or neither of the two gunfights) it was a choice of revenge vs. friendship. With a passed Wp test, Fenix managed to clamp down on his anger - for now - and sprinted to the aid of his fellow ranger.

However, he was not the first one to reach the main cavern where Laara was trading shots with Ian’s team, as Lutindorf and Kovara came running headlong out of the north-east tunnel to escape Rodriguez and the Dark Court. Thus followed a rather comical moment as Lutindorf skidded to a halt and everyone in the room turned towards him. I believe the rogue trader’s exact words were “Oh bugger, not more inquisitors!” as he dived behind a large rock, firing his splinter pistol in Locke’s general direction as he threw himself sideways.

Locke, one autopistol now pointed at Lutindorf with the other still trained on Laara, had only squeezed off a couple more shots to make them both keep their heads down before yet another party tumbled into the room, this time consisting of Rodriguez and Harker. Laara was hit while taking aim, Stunned by a grazing shot to the head which took her temporarily out of the picture, and Lutindorf was determinedly keeping his head down, so there followed a turn where Crowe and Rodriguez stood with guns levelled at each other, Wp stretched to the limit. Crowe began to declare Rodriguez traitor and heretic, and Rodriguez began to defend himself, when Harker passed a chance detection roll and screamed out “Inquisitor!”

The Bloodboil that Skaarn had been Concentrating on, ready to shoot at Rodriguez in his next turn, never landed as the opposing inquisitor dived out of his line of sight just in time. Cursing Harker’s psychic shenanigans Stead levelled his plasma pistol, while Skaarn wondered aloud how the hell Rodriguez had escaped his trap, and then mused that crap sometimes floats.

Thus the five way standoff in the main cavern was complete, with the only absentees being Fenix who was racing to the scene; the Dark Court duo who had lurked back as Skaarn charged past after Rodriguez and were now looping around via the southeast tunnel; and Theyd and his gun servitor, who were still trying to raise Skaarn on the vox as the first Infected entered play from the far southwest tunnel, the servitor’s assault cannon whirring up and spewing bullets into the oncoming Rage victims.

This apparently was good enough for the evil mastermind who had planned the entire incident, and the webway portals around the outer levels suddenly pulsed into life. Laara, busy reloading her twin pistols, realised her mistake too late as a portal opened right behind her and someone not at all affiliated with the Dark Court emerged.

“When, not if.” whispered Selket into the ranger’s ear, mirroring their last words to each other as she brought her envenomed blade up to Laara’s throat.

On the opposite side of the third level Ramiel, the deadliest member of the Phoenix’s warrior squad, stepped forth from his portal with splinter rifle raised.

Below them the nightmare figure of Khalistas the homunculus appeared, a slavering grotesque at his side.

And in the northeast corner of the cavern floor, a dire shadow in spiked angular armour leered a smile that twisted the scarred half of his face into a grotesque rictus and said:

“Booyah! Now how’s that for an entrance?”

IncubiLord
01-11-2008, 04:41
They are aware however, that their orders to kill Lutindorf directly conflicts with Ashyreth’s desire to see him suffer but live (although they may be persuaded - Fenix in particular - to broaden their definition of “punishment”).
Could any craftworlder truly come up with a better punishment than handing off a criminal to the whims of the DE? I think not.

the Dark Court duo had put their DE sneakiness to good use and crept up on Lutindorf and Kovara while they were distracted. The mandrake actually slipped right past Lutindorf in the gloom, heading down the western tunnel and taking up position in the sneaky pothole I mentioned earlier. The homunculus waited in the shadows for a turn for his friend to get into position, then jumped Lutindorf to relieve him of his stolen gear and teach him the error of his ways.
Doing good...

Kovara accidentally got in the way of the haemie, forcing him to spend valuable actions knocking the Tau down
Meh. Sometimes you've got to thrash an alien.

They promptly got jumped by the waiting mandrake, who got off a good swipe at Lutindorf with its poisoned blades (Graham was loudly cursing the Backstab rule at this point).
Still doing good...

Lutindorf took a beating as the mandrake laid into him while he lay there defenceless
I smiled.

but the rogue trader recovered from his Stunning quicker than expected and managed to fire his stolen splinter pistol into the mandrake’s face.
...and then I did this: :wtf:

Are you sure you're working with the Dark Court's Mandrakes here? Any amateur who survives long enough to fight the mon-keigh would have taken the weapon BEFORE thrashing it for kicks.

Laid low by its own weapon, the shame…
No kidding.
Pete has disappointed me.
He fails Evil Genius class.

She also, unlike Crowe and Locke, noticed the small black discs set into the walls and with a passed Sagacity test identified them as DE webway portals. She dismissed them with little more than a bitter thought about the Dark Court not telling them everything they were really planning, and that this was yet more evidence to show Fenix that they couldn’t trust their new hosts. She never even considered that they might not belong to the Dark Court…
See? This is why it pays to be open-minded. It wouldn't have been that hard to contact the Haemie on a psychic thread and ask, but no, she assumes we're just bad people.

When he demanded to know what Fenix was doing here, the Ranger’s Ld snapped and he let his anger overtake him, snarling that Skaarn would pay for the desecration of Larinawe.
Excellent.

Skaarn telling him that he was an arrogant fool, that he had had nothing to do with Larinawe
Well, you know, whatever. We really just came here to kill mon-keigh, and that entire Larinawe thing is a happy bonus. :evilgrin:

Lutindorf skidded to a halt and everyone in the room turned towards him. I believe the rogue trader’s exact words were “Oh bugger, not more inquisitors!”
You know, the Dark Court is really good at making people miserable. Look, we're using Inquisitors to torment somebody we're annoyed at, and they're not even aware of the fact that they're doing our dirty work.

Cursing Harker’s psychic shenanigans Stead levelled his plasma pistol
AND SHOT HER IN THE FACE!

No? Man, this is a bad episode. :p

the Dark Court duo who had lurked back as Skaarn charged past after Rodriguez and were now looping around via the southeast tunnel
At least they're back to thinking. That Mandrake is up for some serious re-education if it survives this bout of stupidity.

Laara, busy reloading her twin pistols, realised her mistake too late as a portal opened right behind her and someone not at all affiliated with the Dark Court emerged.

“When, not if.” whispered Selket into the ranger’s ear, mirroring their last words to each other as she brought her envenomed blade up to Laara’s throat.
Woo-hoo - Selket plays with Laara again!
Quick, where's Selket's other hand? :evilgrin:

“Booyah! Now how’s that for an entrance?”
If the Dark Court Haemie weren't in a stealthy position, I'd suggest that he should explain to the Phoenix why that entrance could have used some serious work but, as is, I'll suggest silent contempt for the inexperienced Sybarite and his ideas of a 'grand' entrance. Needless to say, the Dark Court would have done better.

Don't forget, though, that the Dark Court doesn't really care about the Phoenix. Given the chance, they'll offer that their objective is to destroy the mon-keigh who attacked an Eldar world and there's no reason they need fight other Eldar to accomplish that. Make sure Pete makes the offer in a manner like that, so that he can then attack the Phoenix from behind once Lutindorf has been executed (the Haemie in the area will take some initiative in this regards - the situation is too volatile to leave the pirate alive).

We don't need to fight other Eldar to kill mon-keigh, but there's also no need not to fight the Phoenix after we've completed our primary mission. Plus, helping beat him furthers our attempt at non-hostile relations with Fenix and Laara...

It's the politics of telling them only the part of the truth which yields an advantage.

Zhai Morenn
01-11-2008, 04:49
Fan-Freaking-Tastic! lol Excellent Bat-rep as usual. About to head out to a Shaolin Death Squad concert so don't have time for further commentary so I shall summarize for now as Very Cool

Zhai Morenn
01-11-2008, 08:21
Alright- back from the concert which did not disappoint btw.

I am of the same mind as IncubiLord on pretty much all points regarding the Eldar and Dark Eldar. Interested to see what happens now that we have two Haemonculi very likely both equipped with those acid flame-throwers of theirs. Something tells me that things have taken a turn for the worse for the mon-keigh.

The noble pretense under which Fenix is seeking slaughter of their enemies is an excellent means of him finding his true self amidst the battle and death. Just need to open Laara's eyes and mind a bit to the truth.

Despite the Phoenix basically shouting his presence to all other parties present, I really liked the ominous imagery of everyone involved in settling their little scores when out on the outskirts of the fight come the chosen of the Phoenix...

FarseerMatt
01-11-2008, 15:47
Could any craftworlder truly come up with a better punishment than handing off a criminal to the whims of the DE? I think not.

A fair point, but the Reia-Hal are so rabidly anti-DE that they wouldn't wish their attentions on even the mon-keigh. Kind of like the detached sort of empathy one might have for a bug that's having its wings pulled off by some obnoxious kid. It's that kind of revulsion. So regardless of what Lutindorf has done Laara (who is more firmly grounded in the traditions of her craftworld than Fenix, it's probably fair to say) would still want to punish him in her own way.



Are you sure you're working with the Dark Court's Mandrakes here? Any amateur who survives long enough to fight the mon-keigh would have taken the weapon BEFORE thrashing it for kicks.

This is probably my fault for not explaining the situation better, but give the mandrake some credit as he DID disarm Lutindorf after knocking him down. Lutindorf had holstered his pistol to draw his sword when the haemie appeared, and still had it in hand when he got jumped. The mandrake did indeed kick away the sword to relieve Lutindorf of any visible weapons. Being a rogue trader, Lutindorf probably had his plan B backup weapon stored in a hidden holster that was not immediately obvious to the mandrake. He would have been aware that Lutindorf was carrying a DE pistol (and possibly poisoned blades and grenades as well), but it's much easier to search an unconscious body anyway.



See? This is why it pays to be open-minded. It wouldn't have been that hard to contact the Haemie on a psychic thread and ask, but no, she assumes we're just bad people.

I never said she didn't have character flaws ;) She wasn't even completely immune to the DE's charms; it's just that her experiences in the last campaign have coloured her thinking a bit more this time round. But as you've just pointed out, such inflexibility has its weaknesses.



AND SHOT HER IN THE FACE! No? Man, this is a bad episode.

I'll be sure to pass on your particular hatred of this character to Pete so he can act more accurately in character ;)



Woo-hoo - Selket plays with Laara again!
Quick, where's Selket's other hand? :evilgrin:

Oh for the love of...don't start that again! :P



We don't need to fight other Eldar to kill mon-keigh, but there's also no need not to fight the Phoenix after we've completed our primary mission. Plus, helping beat him furthers our attempt at non-hostile relations with Fenix and Laara...

Awesome. Now we've got the Phoenix ready to betray the Dark Court if they try to interfere with his revenge against Fenix, Laara and the others...and the Dark Court preparing to do exactly the same thing!



Interested to see what happens now that we have two Haemonculi very likely both equipped with those acid flame-throwers of theirs. Something tells me that things have taken a turn for the worse for the mon-keigh.

And a haemie-vs-haemie duel is now on the cards!



Despite the Phoenix basically shouting his presence to all other parties present

What can I say, he's an arrogant Eldar git :P

IncubiLord
01-11-2008, 21:46
the Reia-Hal are so rabidly anti-DE that they wouldn't wish their attentions on even the mon-keigh.
After we've been so nice to her and her companion?
I thought Laara was a better friend than that! :p

This is probably my fault for not explaining the situation better, but give the mandrake some credit as he DID disarm Lutindorf after knocking him down. Lutindorf had holstered his pistol to draw his sword when the haemie appeared, and still had it in hand when he got jumped. The mandrake did indeed kick away the sword to relieve Lutindorf of any visible weapons.
Bah!
This excuse is weak. The Mandrake should have done better than getting shot by a DE weapon.

I'll be sure to pass on your particular hatred of this character to Pete so he can act more accurately in character ;)
Oh, well if you're going to do that, DE do indeed love to take psykers as slaves. Harker makes an excellent mark/trophy for the DE, and she should be easier prey than the Inquisitors. Since we've got no overall need to smack around Inquisitors, the pet psyker is perfect prey.

Oh for the love of...don't start that again! :p
Maybe Selket brought some drugs along to make Laara more compliant... :evilgrin:

Awesome. Now we've got the Phoenix ready to betray the Dark Court if they try to interfere with his revenge against Fenix, Laara and the others...and the Dark Court preparing to do exactly the same thing!
Well, it's sort of what the DE do. We're all about the twisted politics and backstabbing.

And a haemie-vs-haemie duel is now on the cards!
Let the mon-keigh soften Khalistas and hsi allies up a bit first. There's no reason to have a fair fight.

FarseerMatt
02-11-2008, 17:54
After we've been so nice to her and her companion? I thought Laara was a better friend than that! :p

I was speaking more of the Reia-Hal in general.



Bah! This excuse is weak. The Mandrake should have done better than getting shot by a DE weapon.

Why do I get the feeling that you'll not be satisfied unless the Dark Court kills the Phoenix, takes all the Inquisitors as slaves, and convinces both Fenix and Laara to defect? :p

In the words of C S Goto, never ask a Dark Eldar if you've given them enough...



Maybe Selket brought some drugs along to make Laara more compliant... :evilgrin:

Odd you should mention that. Remind me to PM you the piece Colin wrote to bridge the gap between games 6 and 7 of the last campaign, the one where Fenix and Laara both get high on DE wine and do things they'd rather forget :p

IncubiLord
03-11-2008, 21:59
Why do I get the feeling that you'll not be satisfied unless the Dark Court kills the Phoenix, takes all the Inquisitors as slaves, and convinces both Fenix and Laara to defect? :p
I'm not sure, really.

All I really want is to kill Lutindorf and maybe convince Fenix and Laara that the Dark Court is good people. It's actually best if Fenix turns and Laara goes home convinced that everybody benefits from positive relations between her craftworld and the Dark Court. Why would we seek to take a mere two Eldar when we could plant the seed that might bring us many young Eldar who take up the Path of Wandering?

Backstabbing the Phoenix and maybe maiming a couple of Inquisitors are only happy possible perks to the main goal.

You and I both know that the Dark Court isn't going to get any of these Inquisitors, because it hurts the narrative of your gaming if we do. We also know that it wouldn't be cinematic enough for my trainee-Haemie to kill the Phoenix. However, to stay true to the DE spirit, I would be more than happy to shoot the Phoenix in the back and stun him just when it looks like he might win. Oh, and scarring the crap out of an Inquisitor's face would be awesome.

But I really won't be happy if the campaign ends with that mon-keigh pirate still in possession of Eldar weapons. Especially Dark Court weapons.

Odd you should mention that. Remind me to PM you the piece Colin wrote to bridge the gap between games 6 and 7 of the last campaign, the one where Fenix and Laara both get high on DE wine and do things they'd rather forget :p
Hey, yeah!
PM me the side-story. I'd love to know what Fenix and Laara did when they had lowered inhibitions amongst the hedonists of Eldarkind.

FarseerMatt
05-11-2008, 14:27
Ever since I told him I sent you it, Colin's been bugging me to ask you what you thought of his work :p

IncubiLord
06-11-2008, 19:24
Heh. Make him squirm...

Raw meat isn't good enough for my refined palate. I do hope they were cooking chunks oc the beast while it still breathed as part of 'carving' the meat. Even so, the beast must have been thoroughly drugged and carefully prepared to ensure good flavor. While this scene does not displease me, it lacks some of the finer elements to portray the true depth of DE sophistication. It's almost presented in a barbaric manner fitting of Mandrakes instead of a cultured people.

Remember, we're sick, twisted freaks, but we're also a proud and noble Evil race of space-elves.


However, I get the impression that Fenix's actions are presented only as an aside to Selket's seduction of Laara. This was played out fairly well, conveying the sort of elegant predation you would expect amongst normal DE. Selket didn't force anything on Laara, she just caught her unaware of a potential vulnerability which was then exploited. Laara willingly imbibed the drugs and then willingly went with her. She may regret it now, but she was adeptly manipulated into doing what Selket wanted, not forced.

This is more like my own DE, though a shade less subtle.

Where Selket used a drug for quick results that may well backfire, the Dark Court uses slow persuasion. It takes more time, but it's something that others seldom see as a threat. This leaves the Dark Court able to manipulate people without being resented for it - a powerful position when your culture is crazy-happy about political machinations.


All in all, not bad, but Fenix's side of the tale was neglected.

FarseerMatt
06-11-2008, 21:21
Heh. Make him squirm...

Just what I'd expect a DE to say :p



While this scene does not displease me, it lacks some of the finer elements to portray the true depth of DE sophistication. It's almost presented in a barbaric manner fitting of Mandrakes instead of a cultured people.

Colin's more into the "psychopathic" side of the DE so his own characters reflect this. A quick example is his fanfic for our Chogoris 40K campaign, in which the Phoenix muses:

The taste of blood in the air and the taste of the blood on the tongue of my blade is the best thing to feel...



However, I get the impression that Fenix's actions are presented only as an aside to Selket's seduction of Laara.

Yeah, that's because most of the stuff we'd written up til then tended to focus a bit more on Fenix, so Colin said he'd make this one a bit more about Laara. I'll admit what he came up with wasn't exactly what I had imagined :eek:

IncubiLord
07-11-2008, 06:00
Colin's more into the "psychopathic" side of the DE so his own characters reflect this. A quick example is his fanfic for our Chogoris 40K campaign, in which the Phoenix muses:

The taste of blood in the air and the taste of the blood on the tongue of my blade is the best thing to feel...
Well, some people like to just have flat-character villains...

The DE lose a lot of their depth when you go this route, though. The real area where the DE get to be a three-dimensional persona is in their intelligent cruelty. Any World Eater could muse about how great blood is. Dark Eldar spin webs of political intrigue and build vicious, complex schemes - and have a blast the entire time.

Yeah, that's because most of the stuff we'd written up til then tended to focus a bit more on Fenix, so Colin said he'd make this one a bit more about Laara.
There may have been a time restraint involved, but there's a difference between emphasizing one over the other and simply neglecting one in favor of the other. This story was the latter.

I'll admit what he came up with wasn't exactly what I had imagined :eek:
Really?
After the Phoenix caught one of the Rangers in the first campaign, your gaming group was already scheming on how to get Laara out of her clothes. You should have expected, from then on, that Laara would be violated in some way if the guys had any chance to molest her.

FarseerMatt
10-11-2008, 14:22
Next (possibly final) game booked - batrep coming soon :evilgrin:

Please place all bets by Wednesday, and book autograph requests now to avoid disappointment.

IncubiLord
10-11-2008, 23:50
Because it's hard to get signatures from dead Inquisitors?
Why would we want them?

Zhai Morenn
11-11-2008, 06:06
Now now, IncubiLord, of course we know he means True Kin autographs. The simple thing of it is that there will only be so much Mon Keigh blood to write with by the end... Not everyone will get an autograph, though I imagine those who are at the back of the line can get body parts as a consolation gift or something... "I'm sorry, but we just ran out of Harker's blood to write in... here, take this forearm instead, I'll carve my initials into it."

IncubiLord
11-11-2008, 07:12
Ah.
I thought the disappointment he was referring to was showing up at the end only to find out that your favorite is dead and therefore you're not getting an autograph, not a shortage of blood to write in. Now that we've got that cleared up, though:

Can I have Harker's skull?

Signed by all the Eldar involved, of course.

It would make a great conversation piece... :evilgrin:

FarseerMatt
11-11-2008, 12:36
Can I have Harker's skull?

I'll ask her :p

FarseerMatt
17-11-2008, 03:36
EIGHTH GAME

Having taken note of everyone’s position and status at the end of the last game, we pretty much picked up where we left off. Almost everyone was crouched behind cover in the dimly-lit main cavern, hands on guns but unwilling to make the first move in a crossfire that was sure to turn into a bloodbath. Ramiel and Khalistas dominated the high ground, going on overwatch, and Laara with Selket’s poisoned blade to her throat took a Nv test and decided the best idea was to stay perfectly still. Sarah Harker took the opportunity to psychically scan the area to ascertain the exact positions of Skaarn and Crowe, while Crowe passed his Nv test by the slightest of margins, only just refraining from crying heretic and hosing the area down with his flamethrower. Fenix and the two Dark Court, knowing that something was up, slowed to a creep as they approached the cavern, while Theyd stood his ground at the other end of the tunnel network and prepared to gun down the next wave of Infected.

It was the Phoenix’s move, and standing on a raised rock at the northwest of the cavern he called out to Lutindorf, who along with Kovara was trying to make himself as small as possible behind a crop of stalagmites on his left. Lutindorf was less than keen to reveal himself, shouting back demanding to know why the Phoenix had tried to kill him. The Death Masters sybarite laughed at this and asked Lutindorf what he could possibly gain from doing so. A little DE intimidation worked wonders on the resulting Wp roll-off and Lutindorf stood up, not so much walking as scuttling to the Phoenix’s side. It then occurred to the pirate to ask if it wasn’t the Phoenix, then who had sicced a pair of mandrakes on him. Once again the Phoenix laughed and asked him if he thought that his were the only Dark Eldar in the area. On the other side of the room, the Dark Court homunculus frowned at this obvious reference to his kabal and stepped forward, warning the Phoenix about messing with the Dark Court and demanding that he hand over Lutindorf. The Phoenix passed his Wp test against this challenge, weighed his options with a Sg test, then to Lutindorf’s obvious horror stepped back and asked the haemie to be his guest - with his true prey now at his mercy he didn’t really need the pirate captain any more. The haemie advanced across the cavern and raised his needle pistol (Stinger) to fire a disabling toxic dart...

...which passed right through Lutindorf, revealing him to be nothing more than a hologram projected from Kovara’s gizmo.
The Phoenix threw back his head, put on his best Davey Jones voice and roared “Damn you, Jack Sparrow!...I mean Richein Lutindorf!”

The sophisticated Tau projection had fooled even the Eldar for several turns, and Harker - her attention focussed on the bigger threats of Crowe and Skaarn - had failed to reveal the illusion, but now the game was up and Lutindorf and Kovara sprinted for the nearest tunnel exit. Inquisitor Skaarn, who with his superior psychic detection and dangerous amounts of common sense had been the only one to figure out what was going on, made full use of the distraction to catch the haemie off guard with a Psychic Impel.

All hell broke loose. The Phoenix and the Dark Court haemie used their Eldar agility to flip out of harm’s way in the centre of the cavern and Rodriguez (guided by Harker) lobbed a grenade over his rock towards Skaarn and Stead, throwing off the aim of the latter’s plasma pistol as both were forced to fling themselves to the ground. Ramiel opened fire with his splinter rifle, keeping everyone’s heads down with a blast of toxic shards, while Locke spun out low from behind his cover and returned fire with his autopistols. The range was not optimal, and though the hastily-fired shots peppered the stalactites around Ramiel the DE warrior didn’t even flinch.
Selket on the top level took a brief appraisal of the situation below and decided she could afford to have some fun. Though she had Laara by the throat she only cut her lightly before throwing her across the platform, wanting to toy with her a bit first. Over the next few turns she proceeded to start cutting bits out of Laara with just her knife in a series of D6-damage wounds that even the most sadistic of DE would envy. I tried in vain to get Laara fighting back; she mercifully passed her Bloodfire resistance test before backflipping to put some distance between her and Selket and opened up with both pistols, but Selket Dodged her shots with ease, closing in her next turn and making Laara drop one gun with a hit to the arm before forcing her back and kicking her off the ledge onto the level below.

Fenix, the duel above out of his line of sight, let Lutindorf go as he realised who was really behind the Larinawe massacre and set his sights on the Phoenix. He teamed up with the DC mandrake to blindside Crowe from the right and clear his path, and the hail of shuriken and toxic splinters forced Crowe to dive for another piece of cover. It was amusing to watch the clearly-surprised inquisitor fail his pinning test, but unfortunately for him his mad dive put him right into the sights of Ramiel, who sniped Linklatorvitch’s protégé and Stunned him for two turns. Khalistas didn’t think much of Fenix and the mandrake’s bold move and ordered his grotesque to attack. The creature leapt dramatically down and bowled over the mandrake, who used his assassin reflexes to jump clear and was soon hurling poisoned knives at the grotesque before engaging it in an all-out brawl.

The Dark Court haemie took a shot at the fleeing Lutindorf but missed his target, and the Phoenix himself decided to get stuck in, taking a massive swipe at Rodriguez with his Punisher. Above them Laara had successfully used Catfall to mitigate her fall and was eligible to Dodge Selket as she came lunging down after her (an awesome cinematic image of the ranger rolling aside as Selket’s blade buried itself in the ground where she had been a split second before). Once again however Laara was left on the back foot by the confined space, backing away on an injured leg, cradling an injured arm and doubled over from an abdomen wound as she fumbled to reload her one remaining shuriken pistol. Selket had all the time in the world to switch to her neural whip and come after her.

Things weren’t going too well for me in general really; for the first time I was actually glad to see Fenix fail a Ld test that sent him barrelling into the Phoenix with rage-granted Heroic and Furious Charge skills, but when his initial attacks were either countered or failed to do any real damage (“Booyah! I’m invincible!”) he soon found himself in trouble. Unable to parry the Phoenix’s powered glaive with Kiamdeng without breaking his weapon, Fenix was forced to resort to Dodging the sybarite’s counterattacks. One epically bad roll from me followed by a critical hit and some hideous damage dice sent Fenix crashing to his knees with a Crippling abdomen wound.

Acolyte Harker, who had been injured in the crossfire while trying to lend support to Rodriguez, was flushed out from cover by a well-placed grenade and landed right in front of the Phoenix, who proceeded to lay into her secure in the knowledge that Fenix wasn’t going anywhere. Whispering to the ranger that he would be back for him soon, he focussed all his considerable martial prowess on Harker and caused not one but two system shock tests. Still conscious, if only just, Fenix watched the Phoenix beat down Harker and took possibly the most important Wp test of his life. Coming up on the right side of the 50/50 roll, he realised that if he were to unleash himself he would become just like him - not a smooth, decadent leader like Ashyreth but a cold-blooded killer. His soul was too dark. The thought that he might now never get a chance to rectify his mistake was the last to go through his mind as he tried in vain to stop the bleeding wound and sank turn by turn towards the unconsciousness threshold. The Phoenix meanwhile seemed unstoppable, stepping swiftly over his second mangled victim towards Skaarn. Lutindorf and Kovara continued to leg it, while the Dark Court mandrake disengaged the grotesque and went charging off in pursuit of them, cunningly looping round the southern tunnel. Selket floored Laara for the third time, but once again let her get up before lashing out at her again. Her final neural whip attack caught Laara full across the face, Stunning her and causing her to fall backwards off the middle level into the middle of the cavern floor below. Selket paused to contemptuously sidestep a shot from Stead while Laara lay helpless below her, and I started pleading (not entirely non-seriously) with Pete to intervene as both my characters looked set to go OOA. The mandrake however had his own problems trying to chase down Lutindorf, remembering what IncubiLord had mentioned regarding his **** and a barbeque if he let the mon-keigh get away with DE weapons. Khalistas’ creations evidently hadn’t got any smarter than in the last campaign though, as the grotesque said mandrake had been fighting failed a Sg check after losing sight of his stealthy target and didn’t bother to look around before haring off after the next closest one, which happened to be Rodriguez. Rodriguez, who had let out an angry roar as his acolyte went OOA and had started running towards her, met the full force of the grotesque’s charge and took a heavy wound before he could counter with his power sword.

The Dark Court haemie, after having his aim thrown off by being shot at by Locke, was left inspecting his fingernails as Lutindorf disappeared from his line of sight, so instead of run through the centre of a gunfight to pursue he decided the best way to help Fenix and Laara was to strafe around the cavern to where he could get a good shot at Selket with his Stinger. Khalistas however had other ideas and challenged his fellow Dark Eldar, giving us an excellent excuse for a haemie vs. haemie duel. The two therefore set about each other enthusiastically agoniser to scissorhand.

Nearby a recovered Crowe had got up and the first thing he had picked out in the gloom was Rodriguez battling the grotesque. Yelling at Locke to give him covering fire he dived forward and saved Rodriguez by blasting the grotesque with his shotgun and taking it down for 3 turns. Rodriguez’ relief was short-lived though; it looked like Crowe just wanted the chance to shoot him himself as he barely stopped to spit “xenos filth!” at the fallen grotesque before turning his gun on his fellow inquisitor. Still feeling the pain of the grotesque’s Strength 80 hits, Rodriguez forced his injured body to move and dived behind a rock, causing Crowe to miss his shot in the gloom. Rodriguez used his brief respite to yell at Crowe that he wasn't the real enemy - the Ad Mech were heretics and were working with Skaarn. Crowe missed half of what he was shouting in the chaos, but with a surprisingly-passed Ld test he decided to hunker down and listen closer, setting him a couple of points above his predecessor on the common sense scale.

At the other end of the gaming board magos Theyd was still fighting his own battle against the Infected, who were entering from the far eastern tunnel edges at a rate of D3 Infected every couple of turns with each Infected having a 10% chance of being a psyker. Up until now the radical magos and his trusty gun servitor had been racking up quite an impressive kill count against the rank and file Infected, but when a psychic Rage victim finally made an appearance it was too much for them to handle. The crazed psyker quickly made his presence felt by Fireballing the gun servitor into oblivion (and then half-frying his own brains as he attempted to cast the spell a second time), and Theyd began to fall back east, making the logical extrapolation that just as discretion was the better part of valour, so was cowardice the better part of discretion. He took advantage of his Rock Steady Aim and riddled the psyker with bullets as he went, taking advantage of it already being weakened by its own uncontrolled powers and taking it OOA from System Shock. This victory however only seemed to make matters worse, as what emerged from the shattered body? That’s right, a bloody daemon.

FarseerMatt
17-11-2008, 03:37
EIGHTH GAME PART 2

Back in the cavern, Colin’s insane luck continued to hold, and the Phoenix continued to loudly proclaim his invincibility as he cut through everyone and anyone stupid enough to get in his way, even going so far as to spend an action striking a victory pose after knocking down Locke with a Stunning blow to the head. Next in line was Skaarn (who unlike Harker was not put off by the Phoenix’s scarred face and managed to pass his Fearsome test). It was a fight the Phoenix had been particularly relishing, the final revenge against the inquisitor he had been torturing with slow poison for years, but the sybarite got more than he bargained for when the hunched figure straightened, cast off his cloak and launched into battle with all his considerable powers restored by the Eldar elixir. With the temporarily hate-granted Heroic skill and a powerfully-cast Warp Strength, Skaarn actually fought the Phoenix to a standstill and looked like the one person who might be capable of stopping him. He even managed to save a second for Locke, who had woken up and tried to intervene - with a quick jerk of Telekinesis Skaarn managed to pull the pins on the two grenades at the gunslinger’s waist and take him out of the fight, this time permanently.

While Ramiel jumped expertly down from the upper level to start gathering up the fallen as prisoners and Selket neutralised tech-priest Stead, pinning his gun arm to the rock wall behind him with a throwing knife (how else was our GM going to reward a to-hit roll of 01?), Theyd backed into the cavern, blasting away on full auto. The daemon had ripped apart the remaining Infected in the tunnel before coming for the magos himself, and so far Theyd’s return fire had proved spectacularly (and uncharacteristically) ineffective. The only reason the magos was still alive was he had successfully rolled all his actions the previous turn, allowing him to get a head start on the monster. His reward was to be shot to bits as virtually every character still standing panicked and opened fire on the newcomer. However due to Ad Mech resilience and some insane dice, at the end of it all the magos remained on his feet!

Though the daemon had taken care of all the Infected in the southern tunnel, several in the northern section were still very much active - a fact that Lutindorf and Kovara discovered to their cost as they continued to flee. Held up by being forced to shoot their way through a lone Rage victim, they were jumped from behind by the DC mandrake, who put Kovara down for a turn with a Choke-coated throwing knife before charging Lutindorf with a view to getting the job done properly this time.

In the main cavern Laara had recovered and I was having her scrabble frantically for one of her shuriken pistols (that had been kicked away earlier by Selket and now lay on the bottom floor of the cavern), while Crowe reasoned that while Rodriguez still had a lot to answer for now was not the time for fine interrogation and decided to team up again for the moment. Crowe threw away Locke’s empty shotgun and hefted his flamer before dashing towards Theyd and the daemon, yelling “Kill it with fire!”. Rodriguez, tasked with dealing with Skaarn (a score he was more than happy to settle) but forced to stand guard over the fallen Harker, got clonked on the back of the head while aiming his bolt pistol. The culprit was the DC haemie, who had temporarily subdued Khalistas and was aiming to bring his scissorhand to the fight on the other side of the cavern. The Phoenix and Skaarn broke apart to deal with the more immediate threat of the daemon, while Crowe, rather amusingly, failed his Nv test and stopped in his tracks wondering if charging a daemon was such a good idea. Skaarn watched his own attacks bounce off the daemon, and after it tried to roast him with warp lightning in return he began to think about using his Ad Mech beacon to bottle out of the fight. Having his hand skewered to the wall didn’t stop the stoic tech-priest Stead from seizing his laspistol in his off hand and flooring a rather surprised Ramiel, and Laara managed to get Selket to back off with a hail of shuriken discs just as she was about to lay into her again. Selket however was forced to respond when the Phoenix roared for help against the daemon. Putting a Stun-coated throwing knife into Laara to keep her subdued the wych flipped over to the southern side of the cavern while Khalistas’ grotesque answered the call by barrelling into the daemon where they proceeded to tear each other apart. Fenix continued to bleed quietly in a corner, by now only 2 damage points away from losing consciousness despite having done nothing but frantic Recover actions for the last 4 or 5 turns.

Crowe abruptly remembered that he was supposed to be a firebrand Monodominant and not a cowardly Grot, and cranked up his flamer to torch the heretic Theyd. He set the magos ablaze, but apparently our GM couldn’t get that scene from The Terminator out of his head as instead of thrashing around he allowed the magos to stand there wreathed in flames and shoot back. Although he was ablaze from head to foot and his organic components were rapidly combusting, Theyd managed to score two hits with his heavy stubber. One wounded the inquisitor’s leg and knocked him down, while the other caused a light chest wound and also punched a hole in Crowe’s promethium tank, spraying flammable liquid everywhere. The Phoenix, pyromaniac that he is, then managed to do what Laara had tried at the very start and lobbed a plasma grenade into the mix next turn, blowing Crowe rather more than halfway to hell.

By now almost everyone was severely wounded and all original plans had gone right out the window. Laara had got lucky and recovered from Selket‘s toxin after just one turn but, badly wounded and having lost all her weapons bar one pistol, was in no fit state to rejoin the fight. In any case, a failed Ld test dictated she was more worried about finding Fenix, whom she hadn’t seen since the battle began. Skaarn, in not much better shape after his gruelling duel with the Phoenix, used Psychic Impel to blast his way through to Stead and got ready to activate the Ad Mech beacon that would teleport them back to Theyd’s ship in orbit, though he was determined to have one more go at the DE first. Theyd himself had finally turned attention to the flames engulfing him, and managed to put them out but had received such severe injuries in the meantime that Bleeding tipped him over the OOA threshold as he staggered back into the southern tunnel. He was swiftly overrun by yet more Infected that were stampeding towards the scene. Khalistas’ grotesque was no match for the daemon and was torn limb from limb. Crowe, after being blown up and set on fire, was quite convincingly OOA. The DC haemie strafed round to regroup with Laara, and found her frantically using her Medic skills on the now-critical Fenix (in a truly cinematic moment, Fenix went OOA just as Laara arrived, meaning that her face was the last thing he saw as he slipped into unconsciousness). Ramiel traded shots with Skaarn and Selket tried to slow down the daemon, while the Phoenix himself strode over to the disabled Crowe and laughed to him that if he really wanted to be reunited with his old master then it could be arranged (the moment was spoiled slightly by him having to stop and return fire on the daemon as it threw a handful of warp fire at him). Rodriguez dragged Harker over to Khalistas, whom the DC haemie had so considerately Stunned for him, and put him to sleep permanently before swiping his webway portal. The inquisitor was less than happy at taking a trip through the webway, but with his ally having just been torched, a daemon running rampant and more Infected pouring in every turn he decided that anywhere but here was a good place. And so he swore to get Skaarn next time and phased away (to shouts of “coward!” from all the other players).

In the excitement everyone seemed to have forgotten poor Kovara, Lutindorf and the DC mandrake, who were waging their own private war in the northern tunnels. The mandrake was doing alright even 2 v 1 (partly due to Kovara’s abysmal rolling) until some Infected decided to gatecrash the party. Unfortunately their Frenzy compelled them to charge the closest target and this happened to be the mandrake, and as one of the Rage victims jumped on his back Graham had Lutindorf sweep a very unsporting low blow into the mandrake’s groin, knocking him down. Lobbing grenades over his shoulders, Lutindorf made a run for it along the northwest tunnel that was still clear of Infected, the one that would hopefully get them to Kovara’s shuttle before the nukes started raining down. The hard-as-nails mandrake actually survived the grenade’s detonation, as did the crazed Infected latched on to its leg. He was immune to the infection so didn’t actually give a damn about the Infected’s bites, and decapitated it with one sweep of his agoniser. However the leg injury had reduced his mobility and he was unable to follow Lutindorf before another Infected blocked his path. Through the final turns the mandrake found himself hemmed in on all sides by more and more Infected, and faced with the choice of a) fighting to the end or b) activating his WWP to try and catch up with Lutindorf later but first having to face the unenviable task of reporting to Ashyreth that he let the human get away.

Back in the cavern everyone else was starting to think about leaving too. As the horde of Infected began to close in, the Phoenix just laughed at the daemon, grabbed the nearest OOA characters to hand (Crowe and Locke) and hopped through one of the portals on the outer wall with Ramiel and Selket, leaving the remaining characters to their fate. Skaarn grabbed Stead’s laspistol and fired its last few shots after the sybarite until the magazine was empty, but Colin proved as insufferably lucky as he had all game and nothing but a light arm wound was done, the last thing Skaarn hearing of the Phoenix being “Invincible! Booyah!” as he vanished through the glowing webway portal. With his chronometer screaming that the Ad Mech orbital bombardment of Andrix Sigma was about to begin, Skaarn had little choice but to teleport himself and Stead out of there. The last man standing, the DC haemie handed Laara one of his WWPs and got her to extricate herself and Fenix, before heading across the cavern to complete one final mission. Ashyreth would want to know what had gone wrong with the Rage virus to allow daemons to start manifesting, and the OOA and now-infected Theyd was their easiest source of samples (as well as providing an extra free prisoner). The haemie dodged past the still-rampant daemon, who was incidentally making the task a lot easier by thinning out the Infected around it, and clawed down one of the Rage victims that fancied its chances before grabbing Theyd and teleporting away.

I'll draw some conclusions on this tomorrow when I'm less tired, but in the meantime I'll let everyone else draw theirs :p

IncubiLord
18-11-2008, 08:39
Am I to understand that Lutindorf escaped, and the grand finale was totally botched, all because of the Infected (and the resulting daemon)? All in all, that's one of the most devastating bits of background I've unleashed in quite a while. :angel:

Well, poo.

Tough break with Laara - she never really had a chance after that ambush scene from last game, but to be disarmed is an extra shame. Guess she'll need to rely upon the Dark Court's generousity for re-equipping herself, now. By the way, how's the Rangers' supply of grenades and ammo-crystals looking...?

Ashyreth will gift Laara with a Splinter Pistol and a couple of ammunition-crystals, so she can continue as she has (though with poisoned rounds - shhhh). If the Rangers need it, she could also part with a couple of Plasma grenades.

Fenix got a good and dramatic moment of self-revelation, even if he's not Dark Court material. I'm mildly disappointed that he's now fighting for his redemption instead of against his eventual seduction to the True Kin, but such is life. We'll have a whole batch of mini-Fenixes up and running soon enough.

Another nasty wound that needs fixing here, though. Your Rangers are so lucky Ashyreth is the giving type. Don't worry, she'll make Fenix really comfortable... :p


All in all, I've got to say that my Eldar did a fair bit better. The nameless Haemie, who will have to get a name soon, took down one of his peers in a duel, and moved on to cause further trouble. Meanwhile, the Mandrake made a mockery of a Grote before remembering his mission and making an admirable effort of catching the prey.

A question on that note, however:
If the Mandrake was hemmed in on all sides by Infected, shouldn't this mean that Lutindorf also ran afoul of them on the way out? This seems to have been somewhat glossed over.


Lutindorf is still on the loose with DE tech. Bad Mandrake. No cookie for you.
Oh, and Kovara is with him.

Harker and Rodriquez are in the Webway. That's just prey waiting to be hunted down and consumed.

The Phoenix has Crowe and Locke. Too bad for them.

Skaarn and Stead are rather unimportant to the Dark Court. They can be wherever.

Theyd makes an excellent choice for a prize, and my thus-far-unnamed Haemie deserves a cookie for grabbing him. Not only will he be a live test-subject to watch go through infection, but we can torture the details of the demon's appearance out of him. Oh, and he'll make a nice snack after all of that. :evilgrin:


Actually, you're in a fair position for a lot of madness in another game.

The Phoenix doesn't have his mad doctor with him, and may well not have properly drugged Crowe and Locke. Toss in Rodriquez and Harker in the area of the webway, add Fenix and Laara out for blood, and you've got a nasty fight in the wings. Toss in Warp Beasts that got loose (hey, I didn't forget that the Dark Spirits don't restrain their beasties well), and you've got plenty of random violence.

Meanwhile, Skaarn and Stead can be hunting Lutindorf and Kovara while the Dark Court's Mandrakes do the same - all with a slew of Infected in the area.

I see a fair bit of potential here...


PS: I'm still waiting on that skull. :mad:

FarseerMatt
18-11-2008, 11:50
Am I to understand that Lutindorf escaped, and the grand finale was totally botched, all because of the Infected (and the resulting daemon)? All in all, that's one of the most devastating bits of background I've unleashed in quite a while.

Um...yeah :P



Tough break with Laara

Tough break in general! That's the worst game for me since the escape from Phoenix's mansion last campaign.



Fenix got a good and dramatic moment of self-revelation, even if he's not Dark Court material. I'm mildly disappointed that he's now fighting for his redemption instead of against his eventual seduction to the True Kin, but such is life. We'll have a whole batch of mini-Fenixes up and running soon enough.

And all it took was a Punisher through the stomach to make him realise it...

Fenix will surely be out of the next game though with an injury like that. Good luck Laara.



If the Mandrake was hemmed in on all sides by Infected, shouldn't this mean that Lutindorf also ran afoul of them on the way out? This seems to have been somewhat glossed over.

Urgh, you'd think in an 8 page batrep I'd have covered everything...the battle happened at the northwest "crossroads" cavern and the Infected were coming from the south and west tunnels. So technically the 'drake was hemmed in on TWO sides but that doesn't sound as good :P Lutindorf ran down the north tunnel which led off the board to a small shuttle bay (their pre-designated escape route). A couple of Rage victims did indeed follow him, but plasma grenades are pretty damn deastating in confined spaces.

If you're driving at the fact that he might have been infected himself, I'm guessing chances are low as he never actually engaged one in hand-to-hand (smart boy...). Might still be worth dicing for though. I'm assuming Kovara is immune because Rage is activated by a component of HUMAN saliva?



Actually, you're in a fair position for a lot of madness in another game.

Yes it does seem that way. Game 8 was supposed to be the finale but we've kinda got too many loose ends.



The Phoenix doesn't have his mad doctor with him, and may well not have properly drugged Crowe and Locke. Toss in Rodriquez and Harker in the area of the webway, add Fenix and Laara out for blood, and you've got a nasty fight in the wings. Toss in Warp Beasts that got loose (hey, I didn't forget that the Dark Spirits don't restrain their beasties well), and you've got plenty of random violence.

Aside from the fact that Fenix is too ill to come out and play at the moment, that sounds like fun. Does Noob Haemie feel like aquiring a name and backing Laara up? Although, will Laara want to leave Fenix's bedside and leave him alone with the DC, even if her mission is now clear and she should be hunting down the Phoenix? Hmmm. Depends what Fenix tells her when he wakes up. If he wakes up before it's time for her to leave for game 9. And if he doesn't, what Ashyreth tells Laara in his stead. Looks like it's time to get the random chance dice out again.



Meanwhile, Skaarn and Stead can be hunting Lutindorf and Kovara while the Dark Court's Mandrakes do the same - all with a slew of Infected in the area.

Well, the Infected won't be there as anyone still on Sigma about five minutes after game 8's end will have been nuked by the Flawless Logic. They could chase down Kovara's shuttle though. Ha ha, and shoot it down on the edge of Tau space...



Theyd makes an excellent choice for a prize, and my thus-far-unnamed Haemie deserves a cookie for grabbing him. Not only will he be a live test-subject to watch go through infection, but we can torture the details of the demon's appearance out of him. Oh, and he'll make a nice snack after all of that. :evilgrin:

I'm sure a tech-priest will give you your RDA of iron :p

Hmmm, Theyd's infection and subsequent capture do put the Ad Mech out of the story for a bit. On the other hand, now that Andrix Sigma has been blown to hell with fusion torpedoes I can see Archmagos Sabbad sitting at his desk with a large cake in front of him, humming away quite happily to himself...

ARCHMAGOS SABBAD’S PERSONAL LOG:

This was a triumph.
I’m making a note here: huge success.
It's hard to overstate my satisfaction.
On the forge world of Andrix
We do what we must because we can.
For the good of all of us
Oh well at least the Ad Mech.

But when pirates, zombies and Eldar come to play
The loss of one moon seems a small price to pay
So I’m glad we dropped the bomb
Now the pirates are all gone
And the Adepts are all still alive.

Magos Otheym Theyd.
I’m sure that he is most pleased right now.
Even though you shot him up and stabbed him.
And set him on fire.
And threw what was left to the Dark Court.
I’m sure that as he burned he was
So very happy for me.

Now the Ordos won’t know we weren’t toeing the line
And production quotas are still running on time.
So I'm glad he got torched for the security he bought
For the Adepts who are still alive

Inquisitor Skaarn, well.
I wish you good luck as you depart.
Maybe you'll find someone else to help you.
Maybe the Tau Empire
That was a joke. Ha ha. Fat chance.
I don’t really care that much
The big =][= sucks anyway.

Look at me still talking when there's science to do.
When I look out there it makes me glad I’m not you.
I've experiments to run, there is research to be done
On the Adepts who are still alive

And believe me I am still alive.
I’m doing science and I’m still alive.
I nuked a planet and I’m still alive.
I foxed the Ordos and I’m still alive.
So screw you guys coz I’m still alive.
Still alive...
Still alive.

IncubiLord
18-11-2008, 20:32
Tough break in general! That's the worst game for me since the escape from Phoenix's mansion last campaign.
Well, yeah, but it's got the silver lining that you get to redeem Fenix after all.

Fenix will surely be out of the next game though with an injury like that. Good luck Laara.
Or will he?
Eldar medical technology practiced by a centuries-old expert, baby!
(Not that Ashyreth would tell you all how old she is - womanly pride and all... ;))

Lutindorf ran down the north tunnel which led off the board to a small shuttle bay (their pre-designated escape route). A couple of Rage victims did indeed follow him, but plasma grenades are pretty damn deastating in confined spaces.
He's got to be out of Plasma grenades by now. The guy's used like eight of them.
His supply of Splinter ammo-crystals probably isn't looking too hot, either.
How much do you think one Mandrake carries? They don't even get grenades in 40K.

If you're driving at the fact that he might have been infected himself
Nah. I just don't like the way he got away so cleanly.

I'm assuming Kovara is immune because Rage is activated by a component of HUMAN saliva?
It's a component in Human mucus, not saliva, which activates it - and whether or not that component is present in Tau is a vague matter. Since the DE don't really know Tau at this point, I'd say there's probably about a 15% chance that the plague would even affect one of them.

Aside from the fact that Fenix is too ill to come out and play at the moment, that sounds like fun. Does Noob Haemie feel like aquiring a name and backing Laara up?
Noob Haemie can be Orphiqlys - it's a name I used for a Haemie in FoMV.
We'll see if this is the same one or if they simply share a name, based off the survival of the Orphiqlys running with Fenix and Laara.

And, sure, he's up for more screen-time, er, potential slaves. After all, he was challenged by a member of the Dark Spirits warband and therefore has a viable political defense should they get upset with the Dark Court's interference. He didn't instigate anything.


Although, will Laara want to leave Fenix's bedside and leave him alone with the DC, even if her mission is now clear and she should be hunting down the Phoenix? Hmmm. Depends what Fenix tells her when he wakes up. If he wakes up before it's time for her to leave for game 9. And if he doesn't, what Ashyreth tells Laara in his stead. Looks like it's time to get the random chance dice out again.
Oh, Fenix can surely be brought to consiousness before the next game. In fact, judging by Laara's constant worries, Ashyreth will probably stabilize Fenix and wake him before doing any reparations - the lady Ranger needs her assurances that the Dark Court aren't keeping her partner against his will.

Fenix may not like having surgery performed on his abdomen while he watches and is numbed by a localized anesthetic, but he won't hurt and Laara needs to know he's okay.

And, if she's too squeamish about leaving, Ashyreth will point out that Orphiqlys can also double as a hostage, should Laara feel the need for a bargaining chip to get her partner back. Honestly, you craftworlders are so paranoid... :p

Well, the Infected won't be there as anyone still on Sigma about five minutes after game 8's end will have been nuked by the Flawless Logic. They could chase down Kovara's shuttle though. Ha ha, and shoot it down on the edge of Tau space...
Awww....
And here I was trying to set up an interesting fight.
Maybe they catch up to Kovara and Lutindorf on Omicron when the two stop off to get Kovara's shuttle (they were using Lutindorf's in-system craft)?
Then you could have random pirates, bounty hunters, and mercenaries involved instead of infected.

Hmmm, Theyd's infection and subsequent capture do put the Ad Mech out of the story for a bit. On the other hand, now that Andrix Sigma has been blown to hell with fusion torpedoes I can see Archmagos Sabbad sitting at his desk with a large cake in front of him, humming away quite happily to himself...
Yep. That's one loose end that's already tied up. The AdMech are out of the party.

Zhai Morenn
18-11-2008, 20:40
The idea of Mechanicus poetry is starting to grow on me lol.

What will surely be interesting is watching the Magos deteriorate with the Rage and watching his organic components conflict with his logical mechanical components. How does an Ad Mech Magos go bluescreen again?

I'm amazed at the extent to which Fenix and Laara got thrashed, shanked, beaten up, and bled out. They're usually much more on their game than that. Then again, Dark Eldar were the culprits so maybe it's not all that weird after all.

If Kovara and his new pal are headed for Tau space, maybe we'll see some Firewarriors or perhaps Kroot?

Either way, excellent Bat Rep despite the loose ends.

FarseerMatt
19-11-2008, 02:04
He's got to be out of Plasma grenades by now. The guy's used like eight of them.
His supply of Splinter ammo-crystals probably isn't looking too hot, either.

Indeed. He got three grenades off the dead 'drake, and he's used them all. He is also down to half a splinter core. Which probably won't stop him trying to sell the weapon to the Tau at an outrageous profit.



They don't even get grenades in 40K.

In =][= they do ;) And throwing knives, and poisoned blades...

"We got sonic eee-lectronic missiles, we got nukes - no flukes! - we got knives, sharp sticks..."

My interpretation of 'drakes makes them quite hard in =][=



Oh, Fenix can surely be brought to consiousness before the next game. In fact, judging by Laara's constant worries, Ashyreth will probably stabilize Fenix and wake him before doing any reparations - the lady Ranger needs her assurances that the Dark Court aren't keeping her partner against his will.

Time to write another bit of filler...



The idea of Mechanicus poetry is starting to grow on me lol

That one was for all you Portal fans :)



What will surely be interesting is watching the Magos deteriorate with the Rage and watching his organic components conflict with his logical mechanical components. How does an Ad Mech Magos go bluescreen again?

Well, the DC have plenty of time to study him and find out...



If Kovara and his new pal are headed for Tau space, maybe we'll see some Firewarriors or perhaps Kroot?

Now that, to use the Family Guy expression, would be *******' sweet.

EDIT - :wtf: Eh, it censors f-r-e-a-k-i-n ?


Where the hell is Sabbad? I want to know what he thinks of the Archmagos' log :p

Zhai Morenn
19-11-2008, 21:47
maybe it's a secret Ad Mech shut down code, that log you made :-) Sabbad won't recalibrate for another... until someone accidentally bumps into him I guess.

I'm actually working on some ideas for a few warbands, and a small Kroot hunter contingent is one of em- though I'm still in the building phase of em all atm. If they show up it'll be interesting to see how they pan out

IncubiLord
21-11-2008, 08:32
Actually, Sabbad doesn't seem to have posted in quite some time, though he's apparently logged on. I don't know what's drawn him away, but I wouldn't count on getting input from the Archmagos this time.

FarseerMatt
22-11-2008, 23:00
He's about to start (or has started) uni IIRC so that might have something to do with it.

FarseerMatt
05-12-2008, 12:14
Hello! It's crunch time at uni with respect to exams and in my case project reports (no exams for me this term tee hee) so we've decided to push the next (potentially final) game back a couple of weeks until after the christmas holidays.



Time to write another bit of filler...

That reminds me, I need to go and do that. I blame the delay on Fenix being unavailable due to his recent guest appearance in P*R*I*M*A*R*C*H*S.

Zhai Morenn, could you PM me any info you have on your =][= Fire Caste and Kroot?

FarseerMatt
06-12-2008, 23:20
I'll leave you with this until our next game rolls around :)




Laara walked quickly through the ribbed corridors of Ashyreth’s flagship, too self-controlled to let her distress show on her face, but too concerned to not let it put urgency into her stride. The memories of the intense battle on Andrix Sigma were still fresh in her mind, and her head spun with a hundred different thoughts and emotions that threatened to overwhelm even her Eldar restraint.

In the dark tunnels of Lutindorf’s underground hideout, the true orchestrator of the Larinawe atrocity had been revealed. A phantom from Fenix and Laara’s past had manifested in the most horrible way as the Phoenix arrogantly told them that everything that had transpired on Larinawe and in the Andrix system had led them all here, so he could wreak his revenge.

As the Phoenix revealed himself, Laara had been confronted by her own demon: Selket of the Sundered Blade cult, the Phoenix’s right-hand blademaiden. Laara had been no match for the wych and Selket had made the point abundantly clear in the way she had left a trickle of blood with every pass, disdaining to strike the killing blow. Laara had lost both her rifle and her pride in that fight. The shallow cuts that Selket had left had been easily healed, but the sense of shame Laara felt at being toyed with by the wych for a second time burned almost as hot as the nuclear firestorm that had engulfed Andrix Sigma.

The mon-keigh planet had burned, taking with it the Infected and presumably also Lutindorf and the feuding inquisitors. Though Laara was inclined to be cautious about such matters, she could not see any way that the mon-keigh would have had time to flee the nuclear rain. Laara and Fenix had only just escaped themselves, and it was the memories of those last few minutes that were driving her almost to breaking point.

Fenix and Laara had escaped through the Dark Court’s webway portals, but not before the Phoenix had dealt her friend a near-mortal blow. Fenix’s rage, despite all of Laara’s desperate efforts to control it, had increased steadily as time wore on - to the point where the knowledge that the Phoenix had conspired with mon-keigh pirates and murdered hundreds if not thousands of his own kin just to further his own vendetta had caused Fenix to charge the Dark Eldar sybarite in a blind fury. Skilled swordsman though he was, the Phoenix had been far too strong, far too fast. Now Fenix lay unconscious in the medical chambers, in a condition that even the supremely-confident Ashyreth had admitted was serious. It was to the medical chambers that Laara was heading now. Ashyreth had stabilised Fenix, but even now that he was in no imminent danger of death the question of how he would act when he awoke was a fear that was eating Laara alive from the inside out. The Masters back on Reia-Hal had taught her that once you surrendered to the ways of the Dark Kin you were no longer truly Eldar. The possibility that she would have to leave behind - or perhaps ultimately even kill - the Eldar who had been her closest friend since childhood racked her as acutely as any torture that the Dark Eldar homunculi could have devised.

What she would do when the time came even Laara did not know, but the waiting was intolerable. She had to find out now. Even though he was slipping further away from her every day they spent among the Dark Court, she would not abandon Fenix until she knew the truth.

Laara’s thoughts were interrupted as she approached the medical chambers and was surprised to see Ashyreth and the young homunculus Orphiqlys coming the other way. Even her sensitive hearing had not registered the Dark Eldar’s footsteps.

“Eldressyn of Reia-Hal,” Ashyreth greeted her, inclining her head to the ranger. Laara automatically adopted the correct stance of greeting in response, reigning in her emotions and bringing them back under her control.

“I understand that the Phoenix played his hand on the mon-keigh moon. He is now fleeing into the webway and we are preparing to hunt him down. I have asked Orphiqlys to accompany you.”

Laara kept her reservations buried at the back of her mind as she acknowledged Ashyreth’s words. She suspected that their druchii hosts had known something of the Phoenix’s activities long before they had admitted as much to her and Fenix, and only revealed their knowledge when it was advantageous for them to do so. She was coming to appreciate the machinations of the Dark Court, which were more subtle by far than even the politics of her fellow Eldar on her home craftworld.

“It would be my honour, my lady.” she genuflected, with a respectful gesture towards Orphiqlys as she spoke. She added one of the Aspects of battle honour to her hand movement, acknowledging the part that Orphiqlys had played in helping her and Fenix track down Lutindorf on Andrix Sigma. Save for an almost imperceptible nod of the head Orphiqlys didn’t react, but then the dark-eyed homunculus was always inscrutable - right up until the split-second he chose to act. In truth Laara found Orphiqlys deeply disturbing, his perfect skin and solemn demeanour somehow even more unnerving than the self-inflicted scars and maniacal bloodlust of more traditional homunculi. His lack of facial disfigurements served to accentuate the absence of expression. At first glance his grim stoicism might be mistaken for the self-control that the craftworld Eldar prized, but Laara knew it to be a mask from behind which a cold-blooded killer could spring without any warning.

She kept her fear and revulsion in check as she addressed Ashyreth, “How is Eltano?”

The Dark Eldar noble smiled slightly, “He is healing well. Another day and he should be on his feet. He expressed a desire to talk to you.”

Laara gave no reaction at the implication that Ashyreth had already spoken with Fenix. Her instinctive response was anger that she had not been the first. Eldar etiquette dictated that familial ties were only superseded by those of soul-mates, and the insinuation was that Ashyreth was closer to Fenix than Laara herself. Ashyreth had made no secret of her attempts to seduce Fenix during their time among the Dark Court. However, even if Ashyreth’s polite words carried the calculated insult that Laara perceived, Laara’s styling of herself as Fenix’s sister rather than his closest friend left her little room to openly intervene. She subdued her anger, realising that she had been outmanoeuvred by the other woman.

Ashyreth turned and glided back towards the medical chamber door, her robes flowing around her as Orphiqlys and Laara followed in her wake. Ashyreth passed her hand over a rune by the door and it irised open before them. By the usual standards of Ashyreth’s vessel the medical chambers were well lit, and Laara’s pupils contracted slightly as they walked over to a bed on one side of the circular room. Upon the bed lay Fenix, stripped to the waist, his eyes closed and his lean body pale. A mechanical arm of some exotic black material hovered over his abdomen, articulated fingers spinning dextrously as the instruments at their tips worked to stitch together the deep wound that the Phoenix’s glaive had inflicted. It looked strange to Laara - on her home craftworld of Reia-Hal, most wounds and ailments were treated by the biomancy of the Healers, but the Druchii seemed to eschew psychic healing in favour of less mystical but still advanced technological methods. Nevertheless the Dark Eldar construct seemed to be closing Fenix’s wound quite efficiently, until with a wave of her hand Ashyreth caused it to withdraw and fold back into the side of the bed. The senior homunculus then took a vial of stimulants from a nearby table and injected it into Fenix’s neck.

The ranger’s eyes fluttered open, and flicked from Ashyreth to Orphiqlys before coming to rest on Laara.

“Eldressyn.” he smiled, adding mind-speech warmth to his words and expression. Almost immediately however something seemed to colour his mind, and his smile faded.

“We failed,” he said in a low voice, “I failed.”

From his inflection, Laara couldn’t be sure if he was referring to something more than his failure to prevent the Phoenix’s escape. She chose to focus on his first statement.

“We will bring the Phoenix to justice.” she said, her voice and her body stance full of conviction.

Fenix held her deep blue eyes in the piercing hawk-ambers of his own, clearly wanting to say more to Laara than he could in the presence of Ashyreth and Orphiqlys.

Forgive me, he whispered directly into her mind, and to compound the intimate nature of his mind-speech he raised one hand and weakly made the Thirteenth Aspect of the gesture of contrition. Laara’s heart almost broke - the Thirteenth Aspect was a plea for forgiveness where the speaker expected none, after the betrayal of a close friend or family member. For a second she was sure that she had misinterpreted Fenix, but one look into his eyes shattered that notion. Even if she hadn’t known him for nigh on two centuries, there was no mistaking the turmoil behind them.

Ashyreth too had noticed, and she glided forward to Fenix’s bedside.

“You should rest,” she said silkily.

“No,” Fenix whispered, attempting to sit up slightly and wincing at the pain in his abdomen. His dark amber eyes were hard again - perhaps he realised he had given away too much, “I won’t be able to rest until the true architect of the Larinawe massacre has paid for his crimes.”

He turned his gaze back towards Laara, whose head was still reeling.

“Eldressyn, I want you to take my rifle - put a bolt through the Phoenix’s black heart.”

He gestured towards the foot of the bed, and Laara hesitated before stooping and picking up Fenix’s ranger long rifle. She looked down at it for a second, running her slender fingers over the fluted barrel. The weapon was a work of art as fine as any that the Fabricators on Reia-Hal could produce, and its elegant lines did not disguise its clearly lethal intent. The black alloy of the barrel did not reflect any of the room’s light.

Laara looked back up at Fenix. The weapon did not feel quite right in her hands, its smooth surface cold to her touch as if the rifle knew that she was not its true owner. Fenix met her eyes and nodded slightly, confirming his wish for Laara to carry his weapon. It was a highly symbolic gift, and Laara honoured it with an appropriate gesture of reverence. The shift in body stance steeled her resolve, and brought a new confidence to her voice.

“I will not fail you, brother.”

IncubiLord
09-12-2008, 07:21
A knock on the door to Laara’s chambers brought her cautiously to the door. She was still uneasy upon a Dark Eldar vessel, still well aware that she was surrounded by potential enemies. With Fenix still in recovery, she was even more nervous, but the doors did have a nice view-screen so that she could check who her visitor was.

Ashyreth stood an arm’s length away from the other side of the door, a nondescript box held loosely at her side. The Haemonculus seemed utterly unconcerned with how long it was taking her guest to open the door, looking for the world like she might stand in the hall for an hour simply for the sake of doing so. She doesn’t fidget or glance about her, she just remains in a relaxed stance waiting for a response as though she owned the place. As far as Laara had been able to determine, she did.

For a moment, Laara was tempted to pull up a chair and see how long she could make her host wait, whether or not the Haemonculus would actually grow tense, become angry with the insult, or any severe reaction. The Dark Eldar surgeon had shown very little by way of emotional extremes during their stay, and the lack of the bipolar behavior the ranger expected from these people was just one more reason to be uneasy around the Dark Court.

Still, honor dictated that she would not insult a host who had offered her no mistreatment in such a severe manner as to refuse said host a visit to the room which had been provided. Sighing, Laara opened the door, making a gesture of welcoming.

“Oh, dear Eldressyn, I would not discomfit you with an intrusion upon the one space you call your own aboard my ship. This will not take long, and there’s no need for privacy. I have simply brought you a gift.”

Ashyreth held up the box, and Laara fought an urge to flinch away as the Haemonculus opened the lid. No noxious gasses, nor flying, poisonous needles spewed forth, though, Instead, Ashyreth turned the case which she had opened towards herself around so that Laara could see the contents of the box.

Two splinter pistols lay in a velvet-lined case with spaces for ammunition crystals between them.

”I know that your brother has asked you to wield his rifle, and that this is something of a great honor among your people, but I commissioned these after you returned from your last foray onto the mon-keigh world. Since you lost your signature weapons, I thought to provide you with something as a substitute until you can replace them.”

Before Laara can get a word in edgewise, Ashyreth continues at a brisk pace. ”The handles are unset - the heat of your grip will finish hardening them into a weapon which truly fits your hand - and they are completely new. Normally, I wouldd provide some ammunition as well, but all of ours aboard-ship is already treated with substances you may find… unacceptable. I did a little research, and our records indicate that craftworlders’ shuriken weaponry uses the same size and durability of core crystals, though. You can simply use whatever ammunition you have remaining. Still, if you need more ammunition or grenades, don't hesitate to ask. We keep plenty of those things around here.”

“I would not ask that you discard your brother’s weapon, only that you do not hinder yourself by going to your next battle without your full complement of equipment. Take the pistols in case you need them. Besides, they're a gift, your craftworld's honor would insist that you at least wear them once to show your appreciation.“

“As I mentioned earlier, Orphiqlys is keen on taking full advantage of the challenge issued to him by the Dark Spirits’ Haemonculus. He will accompany you when you are ready to make your attack upon the Phoenix, though for political reasons we will not engage in a full-scale manhunt of this rogue Sybarite. Surely the Lords of his Kabal will have their own punishments lined up for him when he returns to them, for he has made many enemies with no real to show for it. If he does elude you, it seems likely that his own people will slay him, but if we were to hunt him in earnest, it might provoke a much larger conflict among Eldar-kind. Thus, we offer you the aid that you need, but we will not join your hunt – with the exception of the few of ours who have been challenged by theirs. The Mandrakes have been given free rein to do as they please with Lutindorf, as well as Orphiqlys joining your own hunt.”

FarseerMatt
16-12-2008, 21:15
Been meaning to comment on this for a while now - Warseer wasn't letting me log in (something about being temporarily unavailable...)


A knock on the door to Laara’s chambers brought her cautiously to the door. She was still uneasy upon a Dark Eldar vessel, still well aware that she was surrounded by potential enemies.

This is good, this is the kind of sentiment I was trying to put across.



She doesn’t fidget or glance about her, she just remains in a relaxed stance waiting for a response as though she owned the place. As far as Laara had been able to determine, she did.

LOL Yep that sounds like Ashyreth...



For a moment, Laara was tempted to pull up a chair and see how long she could make her host wait, whether or not the Haemonculus would actually grow tense, become angry with the insult, or any severe reaction.

Ha ha, and the backbiting between Laara and Ashyreth continues.



"I commissioned these after you returned from your last foray onto the mon-keigh world. Since you lost your signature weapons, I thought to provide you with something as a substitute until you can replace them.”

Dammit IncubiLord, stop trying to corrupt my characters! Or at least stop stirring up trouble between them by making each think the other is corrupted. :p



Before Laara can get a word in edgewise, Ashyreth continues at a brisk pace.

Another one of Ashyreth's masterpieces that could be seen as a subtle insult but is almost impossible to justify as such.



I did a little research, and our records indicate that craftworlders’ shuriken weaponry uses the same size and durability of core crystals, though. You can simply use whatever ammunition you have remaining.

A devious compromise...



Besides, they're a gift, your craftworld's honor would insist that you at least wear them once to show your appreciation.“

Damn, outmaneouvred again! :p Still, Laara wears the Dark Eldar weapons, they do not wear her...right?



Athough for political reasons we will not engage in a full-scale manhunt of this rogue Sybarite.

Ah, sorry I got that detail of the DC's plans a bit wrong in my previous post. Will ensure upcoming scenario runs accordingly.



The Mandrakes have been given free rein to do as they please with Lutindorf, as well as Orphiqlys joining your own hunt.”[/b]

While Laara would no doubt want to see the mon-keigh finished off herself, I suppose she'll have to settle for a compromise. And even if she doesn't agree with the DC's methods, punishment is punishment.



Aside from a few sudden changes of tense, a solid and entertaining piece of work.

IncubiLord
16-12-2008, 21:51
Been meaning to comment on this for a while now - Warseer wasn't letting me log in (something about being temporarily unavailable...)
Yeah, that crap's been going on for a while for me, too.

I'm glad you generally approve of the story.

Dammit IncubiLord, stop trying to corrupt my characters! Or at least stop stirring up trouble between them by making each think the other is corrupted.
Actually, it was sort of my way of saying that Laara should still have a pair of pistols. I find it a bit unfair that the Inquisitors are surrounded by supplies, but if you lose something your characters just miss out.

That's the Out-of-Character explanation for what In-Character is probably another subtle attempt at manipulating Laara, Fenix, and through them Reia-Hal, into liking the Dark Court. We're so darned nice, and considerate - if only we could settle our differences over this eating mon-keigh souls business, everybody would get along so well...

Another one of Ashyreth's masterpieces that could be seen as a subtle insult but is almost impossible to justify as such.
And yet, it could simply be her position meaning that she's accustomed to finishing her speeches before others talk. It does certainly reek of a confidence that Ashyreth is the one in charge and Laara is subject to her whim, though. ;)

A devious compromise...
Isn't it just?
I've always liked this element of Splinter weapons - they use the same ammunition as Shuriken weapons, just very differently.

Damn, outmaneouvred again! :p Still, Laara wears the Dark Eldar weapons, they do not wear her...right?
Nope. Once she wears the pistols, Laara is completely Dark Eldar. She just doesn't understand that she already is one of the True Kin. :p

Ah, sorry I got that detail of the DC's plans a bit wrong in my previous post. Will ensure upcoming scenario runs accordingly.
No worries.
While the Dark Court doesn't have a political reason that would justify hunting down a Sybarite as far as other DE are concerned, they aren't going to cut Laara off, either. She'll get all sorts of information and transport to where she needs to be, and help from that Haemie who has an excuse (even if he is interpreting the challenge somewhat liberally) to hunt the Dark Spirits. Plus, many DE Kabals (including the Dark Spirits, it seems) see mandrakes like hunting dogs, so they're free for use, too.

Aside from a few sudden changes of tense, a solid and entertaining piece of work.
I maintain that these changes of tense are there for the sake of conveying time within the medium without actually referring to it. ;)

The missing word near the end, on the other hand, I can't explain.

IncubiLord
19-01-2009, 03:26
Soooo...

Game over?

FarseerMatt
21-01-2009, 03:00
Game extremely over ;)

Well actually, game last Sunday :P Campaign extremely over. But I've picked up a few sadistic tendencies from hanging around with all you Dark Eldar players so I'm not going to tell you anything until I've got the batrep written in full.

You hear that, Sabbad! New batrep coming!

*Goes looking for Daredhu and Zhai Morenn*

IncubiLord
21-01-2009, 08:55
< wipes away tear >

Ah, they learn so young. It makes me proud to see another little sadist growing into a fine example of proper Eldar. Unfortunately for you, sadism works best when tied to a nasty degree of patience, so you'll have to try harder to irritate me. After all, it was fairly easy to goad you into this response... :p

Daredhnu
21-01-2009, 12:58
hahaha you will never find me, unless i wish it so.

anyway i am looking forward to the conclusion of the story i found it very interesting.
can hardly wait to find out what happens to fenix, i know he's still around somewhere.
seeing as how he keeps reapearing in the P*R*I*M*A*R*C*H*S thread.

so yes uhm i know i had a point in there somewhere.

FarseerMatt
22-01-2009, 10:35
anyway i am looking forward to the conclusion of the story i found it very interesting.

Thanks :)



can hardly wait to find out what happens to fenix, i know he's still around somewhere.
seeing as how he keeps reapearing in the P*R*I*M*A*R*C*H*S thread.

Laara: "So that's where he's been. Oi! Fenix! Fenix, you bastard! Get back here and take part in the batrep!"

Magos Errant
22-01-2009, 14:47
Well, this has been an excellent read, FarseerMatt! I must say though I just love the Ad Mech poetry, it was quite funny.

FarseerMatt
22-01-2009, 23:25
Thanks a lot, I didn't know you'd been reading :p Out of interest, are you an =][= regular or did you find this after my thinly-veiled advertising in Lastie's P*R*I*M*A*R*C*H*S thread? :D

As to the poetry, well, my flatmate happened to be playing Portal at the time...

Batrep writeup pending - the lovely people at my work have decided to give me late shifts on both Friday and Saturday >.<

Daredhnu
23-01-2009, 09:00
Batrep writeup pending - the lovely people at my work have decided to give me late shifts on both Friday and Saturday >.<

curse them for inconveniencing me!.... oh and sorry to hear about your.... misfortune.

(sorry had to go for the dramatic :p)

Magos Errant
23-01-2009, 13:22
I happened to hit the wrong forum and ended up at the Inquisitor section and saw this. So I began reading it.

How lovely of them....

IncubiLord
28-01-2009, 07:15
Batrep writeup pending - the lovely people at my work have decided to give me late shifts on both Friday and Saturday >.<
Before you can fully join the True Kin, we must work on your skill at providing unhelpfully-elusive excuses. You covered your lack of diligence for two days, but three more have passed without your work finished. A proper lie would have left you room to simply continue the pervious excuse, not a need to further fabricate situations which 'prevented' you from delivering your report.

I expect a better diversion from your lax attitude next time.


:p

FarseerMatt
02-02-2009, 04:03
NINTH AND FINAL GAME

Emphasis on the final…sorry it took so long to write up, guys. Our last day actually consisted of two games, but I’ll start with the one I know you’re all wanting to see. As a campaign finale it was definitely worth it, as it was an entertaining and mercilessly tense game that came right down to the wire, with the turning point coming literally at the very last minute.

It is three days after the climactic encounter on Andrix Sigma. The Phoenix has escaped the Ad Mech purge of the pirate moon but realises that he is still vulnerable to retribution from the Dark Court until he returns to his ship (a direct attack on one of their frigates would be sure to attract the attention of the rest of the Death Masters kabal). Suspecting that the Dark Court will be watching the webway, the Phoenix has attempted to outwit them by utilising a portal deep in the mountains of a dead asteroid at the edge of the Andrix system. Using arcane Eldar tech to set up a temporary, localised area of breathable atmosphere near the portal, they await manual pickup. This ploy has allowed him to evade the Dark Court mandrakes “guarding” the webway tunnels around Sigma but not so Laara and Orphiqlys who are even now hot on his trail. While the Phoenix hunkers down on a rocky plateau with Selket, Ramiel and his sedated prisoners, Orphiqlys uses his own webway controller to open up a new, stealthed portal on another part of the asteroid. While this allows them to achieve surprise against the Phoenix, they are now in a race against time to get to the plateau before his relief force arrives. There is also an unknown third factor. Inquisitor Rodriguez is lost in the webway after using it in a last-ditch attempt to escape Sigma. Finding himself surrounded on all sides by Dark Court garrisons and knowing it is only a matter of time before he is discovered, he has fled towards the first exit he could find. Unfortunately, guess which one this was…

Our gaming table was a flat, rocky plateau strewn with boulders for cover, with some sides that could be negotiated and others that were sheer drops into the ravines below. Laara and Orphiqlys crawled stealthily up one of these paths, pulling off their environmental suits for maximum mobility as they entered the pressurised bubble around the plateau. The Phoenix was on alert however, not letting down his guard even as he received word that his pickup was approaching the asteroid to teleport him away. Ramiel was patrolling the perimeter while Selket watched the unconscious Crowe and Locke, and the Phoenix himself kept a wary eye on the webway gate they had entered by.

Laara crawled round the plateau perimeter to a good sniping spot where she lay down between two rocks and aimed her rifle at the Phoenix, awaiting the signal from her Dark Court ally. Orphiqlys, who unlike Laara was not able to move without risk of being heard, decided not to give his opponents’ sharp ears a chance and stayed put, waiting patiently for Ramiel to come to him. A tense turn passed, but soon the Dark Court haemie judged his opponent was close enough for him to strike. Orphiqlys had loaded up for this mission, bringing a destructor acid-thrower as well as grenades and a scissorhand, and he turned the former on Ramiel in a devastating spray. Amazingly, Ramiel managed to dive clear of the worst of the spray, but the hits he took were still enough to injure and disorient him and Orphiqlys wasted no time in leaping from cover and kicking the warrior’s splinter rifle out of his hands. As the haemie used his last action to hurl the rifle off the plateau into the dark abyss below, Ramiel was able to shrug off the toxins in the acid and scrabble for his combat knife, yelling a warning as he did so.

This warning came too late for the Phoenix, as Laara had fired as soon as she had heard the first telltale whoosh of Orphiqlys’ destructor. Her shot scored a direct hit to the chest, but an atrocious damage roll meant the floored sybarite survived to roll over and spin a grenade towards Laara. Caught prone, the ranger was unable to stand up and flip aside in time and the grenade went off right beside her, crippling both her legs and hurling her to the side while Fenix’s rifle clattered away across the ground, sliding to a stop just short of the plateau’s edge. The Phoenix kicked out and flipped back on to his feet, opening fire with his splinter pistol as he ran for cover. Passing her system shock tests, Laara focussed past the pain and drew her new pistols to return fire. As they traded shots there was a crackling storm of light behind them, and Rodriguez and Harker came stumbling from the webway.

Graham and I had been worried that Rodriguez’ arrival would spoil our surprise attack, but his late appearance caused no less confusion and Selket was forced to leap from her post guarding the prisoners to engage them. Rodriguez barely had time to register his surroundings before his acolyte screamed a warning and he and Harker were opening fire to defend themselves against the dodging wych. The Phoenix won his duel and shot the badly-injured Laara OOA, before looking around and judging that Ramiel was in the most trouble. The Dark Eldar warrior was skilled but disarmed of anything except his knife he was taking hits and being driven back by the superior power of Orphiqlys’ scissorhand. Drawing his punisher he sprinted in and turned the tables with a dramatic variation on the Furious Charge, taking a flying leap into the middle of the combat. The bonus in strength the GM granted him for this move was balanced by a penalty in finesse, and as a result he missed his intended target of Orphiqlys’ head. The blow instead connected with the haemie’s destructor arm, in a critical hit that caused enough damage to cripple and then some. If this had been a blow to the head it would have been an instant kill; instead the powered glaive hacked Orphiqlys’ right arm clean off, sending the haemie crashing to his knees. The Phoenix barely paused to prise the severed arm off the destructor before hefting the weapon and sprinting off with Ramiel to help Selket.

With both our characters now OOA, it seemed that mine and Graham’s glorious attack had failed spectacularly, but luckily for us both Laara and Orphiqlys were under the influence of True Grit for this game. Laara regained consciousness first, and after taking two actions to get her bearings she spotted her rifle teetering on the cliff edge and began to drag herself towards it. On the other side of the plateau, and unknown to all except the psychic Harker, the drugs keeping Crowe and Locke sedated were beginning to wear off…

Meanwhile the unexpected arrival of the Phoenix wielding a haemunculus’ destructor caught Rodriguez in the open, searing him badly as the Phoenix bathed the area in acid (completely depleting the gun’s reservoir in the process). Rodriguez fell beside the rocks that the Phoenix had just hosed down, to be dragged into cover behind them by Sarah Harker. With all the destructor refills sitting back on Orphiqlys’ body, the Phoenix tossed his empty weapon aside and drew his splinter pistol again as Harker tried to keep the three Dark Eldar at bay with her laspistol. Beside Harker, the badly burned Rodriguez began to sink towards unconsciousness from multiple bleeding injuries.

Heading for cover at a crouching run, the Phoenix yelled orders to his two henchmen over the sharp hiss of his splinter pistol. Despite her ability to Psi Track, there was little Harker could do against the three of them. Although her shots drove Ramiel back with an arm wound she was flanked by Selket, who slashed one of her twin blades across the psyker’s face. Harker fell to the ground, but recovered in her next turn and with her last action threw her laspistol across the plateau towards the now-lucid Crowe and Locke. It landed a few yards away from the gunslinger, and as the Dark Eldar became aware of his presence Locke lunged for the gun and fired repeatedly into the side of the injured Phoenix where he crouched behind the rocks. Badly injured by the fusillade, the Phoenix fell to his knees in temporary disablement. Selket immediately turned, and barely breaking stride to stab down at the prone Harker with one of her swords she came flipping over the intervening rocks to engage Locke. The still unarmed Crowe could do little to help as her rapid charge bowled his henchman over, the wych quickly subduing Locke and turning her attention to the inquisitor.

With Harker disabled by Bloodfire toxin and the Phoenix recovering behind his rock, Ramiel looked around for the next threat and (unfortunately for me) spotted Laara crawling towards her dropped gun. He immediately turned and sprinted towards her, knife in hand. Meanwhile Orphiqlys had recovered back past the consciousness threshold, allowing him to activate his drug dispensers and gain the strength to stagger upright. Ahead of him sat the Phoenix in plain sight, and ignoring the pain from his cauterised arm he let out a shout and charged the sybarite with bladed glove extended on his one remaining hand. Seeing the threat, the Phoenix summoned his own superhuman reserves to get to his feet and meet the haemie’s charge with his punisher.

Rodriguez, horribly burned on almost every location, recovered from his Stunning and pulled himself up, propping himself upright against the rock. Hands shaking, he aimed his pistol at Selket but the pain was too great and the negative modifiers from his injuries made the shot go wide. Behind him, Orphiqlys duelled with the Phoenix, their furious battle carrying them right to the edge of the plateau (as much from Colin and Graham’s mutual desire to kick each other off into the ravine as anything else). On the opposite side, Ramiel came charging towards Laara while she was still a crucial two yards from her rifle. Sharp senses and lightning reflexes saved her - she was able to roll onto her back and open fire with both pistols as Ramiel came leaping towards her. She only rolled enough actions for one shot but it was enough, knocking the Dark Eldar warrior down and stunning him for one critical turn. As the combat continued and the Phoenix’s communicator informed him that his ship was on its final approach, Laara dragged herself the last two yards and reached out to seize Fenix’s rifle.

Alerted by Rodriguez’ first lasbolt screaming past her, Selket grabbed the badly-injured Crowe and pulled him into the path of Rodriguez’ second shot. Letting the inquisitor fall as one of the bolts struck him a heavy abdomen wound, she hurled one of her paired swords at Rodriguez before he could duck back into cover. Too badly injured to react in time, the inquisitor failed his dodge save and the poisoned blade struck him in the head, tipping a serious injury into a crippling one and killing him instantly.

Laara did not notice - all her attention was fixed on the Phoenix who, knowing that his escape was almost here, had redoubled his attack on Orphiqlys, cutting the haemie’s legs out from under him with a sweeping blow of his punisher. Orphiqlys went down from the serious leg wound, but as he fell it gave Laara a clear shot and with an Eldar prayer on her lips she pulled the trigger. The invisible energy bolt hit the Phoenix square in the chest, only injuring him, but knocking him back. It was enough to push the sybarite over the edge of the plateau, and with a scream of rage the Phoenix disappeared into the ravine below.

Selket, kicking down the defeated inquisitor Crowe, did not see what had happened, and Ramiel was just starting to come to when with a silent flash the Dark Eldar frigate came streaking by overhead. In a coruscating halo of black light it locked on to the Death Masters and teleported them away. As Laara collapsed from exhaustion and Orphiqlys showed his haemie resilience by regaining his feet and staggering towards her, Crowe crawled to the OOA Locke and grabbed the laspistol lying next to him. He started shooting at the two remaining Eldar but Graham and me had neither the strength nor the will for another fight, and as Laara fired a few covering bursts from her pistols Orphiqlys activated his webway controller to allow them to escape the forsaken asteroid. The swirling nimbus of light imploded behind them and they were gone, leaving Crowe alone on the plateau. As he tended his unconscious acolyte, Harker finally recovered from Selket’s venom and let out a wail as she realised her master was dead. Trapped within the limited bubble of atmosphere, Crowe could do little but contact his own ship and await pickup, and promise Harker that the hunt for Skaarn and the Dark Eldar would go on. Below them, the dust that the fight had kicked up drifted slowly down into the ravine into which the Phoenix had fallen. No-one could survive that…right?

IncubiLord
02-02-2009, 05:48
And so, having tracked the Phoenix down, Orphiqlys and Laara set up a brilliant ambush that, without Laara's bad luck, would have taken out the Phoenix and one of his minions completely by surprise. Not bad.
It would have been much better if that Ranger could manage a fatal shot, though. :p

Rodriguez showed up, and got what any fool mon-keigh wandering the Webway invites - a gruesome death. I'm a bit disappointed that nobody offed/enslaved Harker, but such is life. She's not so much a thorn in my side as she is a recurring problem for Fenix and Laara.

I note that Laara's life was saved by the DE pistols she was given. That's got to be a bit irritating for her. :D
Oh, and her legs are mangled. What's the lovely lady Ranger going to do about that - submit to the mercies of the Dark Kin? :angel:

This Orphiqlys and the one who participated in FoMV had about the same track-record, too. Must be the same Haemie, and it explains why he got to be so good at field-surgery upon himself. After losing an arm and a chunk of one leg this time around, he'd have learned his lessons for later. If you'd like, I can dig up the FoMV stories in which Orphiqlys is mangled - in two different 40K games. They're short bits of narrative, but it's a bit humorous that this incarnation of the character suffered the same sort of poor luck as the one I created for whenever my Haemies went down in a game of 40K.

Please tell me there was an actual roll for fatality on the Phoenix, though.
I'd be very disappointed if that Sybarite was allowed to live via a lame excuse like 'he teleported away before he hit bottom' without at least some chance imposed that he is actually dead. Inquisitors have died in these campaigns, so it's only fair that there's a chance the Phoenix did, too.


All in all, it was a fun story, and seems to have been a rather good game for the finale. I assume that the other half will let us know if that pirate who stole DE gear still has it or was offed yet?

Zhai Morenn
02-02-2009, 06:48
Hehe, splendid end to the campaign. I'm personally quite happy to see Laara and Orphiqlys survive. After all the previous battles against the Phoenix, I was worried. I'm truly impressed with Orphiqlys though, losing an arm, and then just shaking it off to charge the guy who took it in the first place.

I fear, Incubilord, that your irritation may deepen even more. What if there were to be yet another campaign in the future featuring... Inquisitor Harker... Oh well, just another chance for the psyker to be put down right?

Rodriguez gets props for trying to fight despite massive acid burns, but fails in outcome. On a side note, I'm finding that I am quite taken with Selket, and how she seems to do everything with contemptuous ease.

And now my imagination runs wild with possibilities for what kind of prosthetic arm our good Haemonculus will build for himself. I'm imagining organic and non-organic components, a hidden weapon perhaps that must be drawn/extended through the flesh to use, and certainly appropriate venom glands... *shrug*

IncubiLord
02-02-2009, 08:05
I'm truly impressed with Orphiqlys though, losing an arm, and then just shaking it off to charge the guy who took it in the first place.
The recovery isn't really unusual - check the story in the back of the DE codex for an example of a would-be usurper whose hand is cut off and she just mentally triggers some drugs to stop the pain and bleeding.

Charging the guy who took his arm off in the first place, though, gets him some props. Haemie vs. Sybarite is an ugly matchup to begin with, and he went in without one limb. Ballsy.

I fear, Incubilord, that your irritation may deepen even more. What if there were to be yet another campaign in the future featuring... Inquisitor Harker... Oh well, just another chance for the psyker to be put down right?
GAH!
The last thing that annoying 'always scanning for threats' girl needs is upgraded to Inquiisitor status. Somebody just shoot her in the head already!

On a side note, I'm finding that I am quite taken with Selket, and how she seems to do everything with contemptuous ease.
Yeah, she could easily replace the Phoenix for the 'main DE baddy' role.

And now my imagination runs wild with possibilities for what kind of prosthetic arm our good Haemonculus will build for himself. I'm imagining organic and non-organic components
I hate to be disappointing, but Eldar flesh is perfection. He'll probably just grow another, in a vat or via gene-therapy. In the FoMV stories, he loses a limb and replaces it with a random transplant as a bit of quick-and-easy field surgery - on himself.

a hidden weapon perhaps that must be drawn/extended through the flesh to use, and certainly appropriate venom glands... *shrug*
It's a completely-unknown fact that Pain Lord Malkyrus, my all-time favorite Haemie, has a form of jellyfish-like stinging tendril hidden below the flesh of one arm. He'd have to open up the flesh of that arm to use it, but that's one of his 'ace in the hole' options.

Orphiqlys is probably a bit too young for such an elegant bit of fleshcraft, but he may well have some venom sacks hidden beneath his (quietly-calcified) fingernails. That just makes losing the arm even more irritating, because now he'll have to redo the self-modification surgery after he gets the arm itself replaced.


Speaking of which, I almost forgot to ask:
Was that Destructor recovered, lost down a chasm, or left for the mon-keigh to steal?
If it's that last one, somebody's in trouble...

Daredhnu
02-02-2009, 11:47
awesome end to the campaign.
all i can say is that it almost rivals PRIMARCHS in epicness.

that is the best compliment i can think of.

i really like that the entire campaign long things really seemed to go from one side to the other with a single action succeeded or failed.
i like that alot.

well good luck to you and any further Inquisitor adventures you may have.

FarseerMatt
02-02-2009, 14:33
I note that Laara's life was saved by the DE pistols she was given. That's got to be a bit irritating for her. :D

I imagine the irony is not lost :p Now perhaps when Laara is back on Reia-Hal she goes to discard the weapons, but something makes her instead hide them away in her basement...just in case she needs them again.



Oh, and her legs are mangled. What's the lovely lady Ranger going to do about that - submit to the mercies of the Dark Kin?

Though she won't like it, I'm guessing necessity will force her hand yet again. Oh well, how kinky could Ashyreth possibly make the setting of a broken bone? Wait, don't answer that.



If you'd like, I can dig up the FoMV stories in which Orphiqlys is mangled - in two different 40K games. They're short bits of narrative, but it's a bit humorous that this incarnation of the character suffered the same sort of poor luck as the one I created for whenever my Haemies went down in a game of 40K.

Hehe interesting coincidence. Yes, please PM :)



Please tell me there was an actual roll for fatality on the Phoenix, though.

Erm...actually there wasn't. I suppose it would be good to know however whether the Phoenix who appears on Chogoris 400 years later is the same Eldar or another who has assumed the title and taken up his predescesor's grudge against the Reia-Hal.



I assume that the other half will let us know if that pirate who stole DE gear still has it or was offed yet?

Correct. Skaarn has pursued Lutindorf as he and Kovara fled the Andrix system, and has caught up with them on the very verge of safety. After a brief battle he forced Lutindorf's shuttle to crash land on the nearest planet. However, the uninhabited planet is on the edge of Tau space and during the battle Kovara managed to activate his Water Caste distress beacon. Knowing that it is only a matter of time before the Air Caste come to investigate, Skaarn must now search the planet's equatorial desert for the crash site and apprehend Lutindorf before more Tau arrive. Unknown to both sides, the Dark Court have also been tracking Lutindorf's movements, and now that he is stranded on the uninhabited planet they have dispatched two mandrakes to hunt him down.



I fear, Incubilord, that your irritation may deepen even more. What if there were to be yet another campaign in the future featuring... Inquisitor Harker... Oh well, just another chance for the psyker to be put down right?


GAH! The last thing that annoying 'always scanning for threats' girl needs is upgraded to Inquiisitor status. Somebody just shoot her in the head already!

Sorry guys, but word from Adam is that a new Inquisitor Harker is a strong possibility ;) I ask again, why do you guys hate Sarah so much? :P



Rodriguez gets props for trying to fight despite massive acid burns, but fails in outcome.

So what's the final verdict then - hero or loser?



The recovery isn't really unusual - check the story in the back of the DE codex for an example of a would-be usurper whose hand is cut off and she just mentally triggers some drugs to stop the pain and bleeding.

Add to this the fact that a punisher is a power weapon, and so would have cauterised the wound, then seeing as how the initial shock didn't kill him Orphiqlys will almost certainly survive.



Charging the guy who took his arm off in the first place, though, gets him some props. Haemie vs. Sybarite is an ugly matchup to begin with, and he went in without one limb. Ballsy.

Exactly the kind of guy you need heading up your raiding parties on Medusa V! :P



Yeah, she could easily replace the Phoenix for the 'main DE baddy' role.

The resulting bid for power perhaps forming the basis for another storyline...?



Orphiqlys is probably a bit too young for such an elegant bit of fleshcraft, but he may well have some venom sacks hidden beneath his (quietly-calcified) fingernails.

Is anyone else thinking of Horza from Consider Phlebas?



Speaking of which, I almost forgot to ask:
Was that Destructor recovered, lost down a chasm, or left for the mon-keigh to steal?

After all the trouble the mandrake got in for letting Lutindorf aquire a splinter pistol, Orphiqlys was VERY careful to pick his gun back up before leaving :P



all i can say is that it almost rivals PRIMARCHS in epicness.

Wow, high praise indeed. All I was looking for with this campaign log was to entertain and possibly inspire your own =][= campaigns the way you helped us plan this one (and the previous).

And speaking of P*R*I*M*A*R*C*H*S, I think it's time Fenix and Kyli got back over there...

IncubiLord
02-02-2009, 18:46
Now perhaps when Laara is back on Reia-Hal she goes to discard the weapons, but something makes her instead hide them away in her basement...just in case she needs them again.
And decades later, when Laara's time is finally up, the Splinter Pistols are found in her basement, bringing into question every good deed of her entire life...

Though she won't like it, I'm guessing necessity will force her hand yet again. Oh well, how kinky could Ashyreth possibly make the setting of a broken bone?
Well, you know, we could use certain stimulants instead of sedatives, drowning out the pain in another sensation...

Wait, don't answer that.
Oops... :evilgrin:

Erm...actually there wasn't. I suppose it would be good to know however whether the Phoenix who appears on Chogoris 400 years later is the same Eldar or another who has assumed the title and taken up his predescesor's grudge against the Reia-Hal.
I would insist. After all the "Booyah, I'm invincible" lines, there ought to be a confirmation, at least out of character, that the Phoenix got iced.

Sorry guys, but word from Adam is that a new Inquisitor Harker is a strong possibility ;) I ask again, why do you guys hate Sarah so much?/quote]
It's simple, really:
Her constant detection shenanigans spoil some otherwise-interesting stealth-aspects of the game. If she were to conveniently die, everybody could go back to the sneaky bit that are practically stupid as long as she's in play.
[quote]Add to this the fact that a punisher is a power weapon, and so would have cauterised the wound, then seeing as how the initial shock didn't kill him Orphiqlys will almost certainly survive.
Survived isn't really the issue in my mind - even pitiful mon-keigh can survive a crude amputation. It's getting back up and continuing the fight with the fresh wound that marks out the Eldar as better than lesser races.

Exactly the kind of guy you need heading up your raiding parties on Medusa V!
No, that was Malkyrus - he's a hands-on leader-type. Orphiqlys was a supporting role.

The resulting bid for power perhaps forming the basis for another storyline...?
Possibly...

Is anyone else thinking of Horza from Consider Phlebas?
Never heard of it, and wikipedia isn't really clearing up the similarity.

After all the trouble the mandrake got in for letting Lutindorf aquire a splinter pistol, Orphiqlys was VERY careful to pick his gun back up before leaving
Oh, good. He won't have to be punished.

All I was looking for with this campaign log was to ... possibly inspire your own =][= campaigns the way you helped us plan this one (and the previous).
Sorry, but no dice, FM.
Nobody in my local area plays Inquisitor.

FarseerMatt
02-02-2009, 20:13
And decades later, when Laara's time is finally up, the Splinter Pistols are found in her basement, bringing into question every good deed of her entire life...

Anyone who says anything against her will have to answer to Fenix :p Although getting violent will get him exiled. In fact, that could make for another good campaign - Laara and Fenix's integrity get called into question, and they are sent into enforced exile (after all, on Reia-Hal "once you turn to the path of the Dark Kin you are no longer truly Eldar"). Cue our two intrepid rangers embarking on a quest to clear their names...



Never heard of it, and wikipedia isn't really clearing up the similarity.

You're right, it doesn't. Horza had poison glands in his teeth and fingernails, allowing him to incapacitate his enemies with just a scratch (a cannibal king discovers this to his detriment when he attempts to bite off one of Horza's fingers).



Sorry, but no dice, FM. Nobody in my local area plays Inquisitor.

Heh, that sucks. Epic fail on the part of your gaming group.

Daredhnu
02-02-2009, 22:58
Wow, high praise indeed. All I was looking for with this campaign log was to entertain and possibly inspire your own =][= campaigns the way you helped us plan this one (and the previous).

And speaking of P*R*I*M*A*R*C*H*S, I think it's time Fenix and Kyli got back over there...

well you have inspired me ALOT, now i just need to bash some heads together so my gaming group start playing.
(even if only with 40k models.)

IncubiLord
03-02-2009, 00:42
that could make for another good campaign - Laara and Fenix's integrity get called into question, and they are sent into enforced exile (after all, on Reia-Hal "once you turn to the path of the Dark Kin you are no longer truly Eldar"). Cue our two intrepid rangers embarking on a quest to clear their names...
The real question here becomes:
How do you prove you've not fallen to the dark side to the populace of Reia-Hal?

Killing Dark Eldar wouldn't be beyond the Dark Kin if it served a manipulative purpose, so that doesn't help.
The Harlequins visit the DE as well as the CWE, so they wouldn't really help.
The DE hate Chaos as much as the CWE, so bringing home butchered Noise Marines proves nothing.
Maybe you could recover soulstones, but then how you got them comes into question...

It's just an ugly situation.

Horza had poison glands in his teeth and fingernails, allowing him to incapacitate his enemies with just a scratch
Ah.
Yeah, that sounds about on par with amateur Haemie work.

Heh, that sucks. Epic fail on the part of your gaming group.
The way the economy's been going, I'll be happy if there's still 40K in another year.

Zhai Morenn
07-02-2009, 19:04
You know what we're still missing? A little story bit of Fenix and Laara parting from their Dark Kin hosts. Remember that they still don't know that their hostess knows their true identities and that revelation could be amusing.

IncubiLord
07-02-2009, 19:19
We're also missing the summary of the other game - hence no narrative finale from me, yet.
I'm holding the finale hostage until we get the rest of the story. ;)

FarseerMatt
08-02-2009, 05:47
That sounds fair enough to me; I'll try and start writing it today :D I have quite a to-do list this weekend but I'll try and get it posted up by this evening (attempting to meet this target will probably result in my customary epic fail...)

EDIT - See, I told you.

IncubiLord
10-02-2009, 07:46
We're still waiting?

Maybe I should cut a thumb off the hostage to prove that I'm serious here...

Daredhnu
10-02-2009, 10:50
We're still waiting?

Maybe I should cut a thumb off the hostage to prove that I'm serious here...

you aren't thinking big enough cut off an entire hand that shows true commitment.
or perhaps just the skin of one arm afterall with all of your true kin skill it should be no problem taking that and keeping the hostage alive :evilgrin:

FarseerMatt
10-02-2009, 12:14
Maybe I should cut a thumb off the hostage to prove that I'm serious here...

*gulp* Which characters feature in this finale again? :S

IncubiLord
10-02-2009, 19:57
Well, I do have Fenix back on my ship... :angel:

FarseerMatt
13-02-2009, 01:44
THE OTHER NINTH AND FINAL GAME

And now for the other half of the finale :)

The only characters to start on our rock-strewn desert board were Lutindorf and Kovara, who had scrambled free of their crashed shuttle. Kovara wanted to use their couple of free turns to run and put as much distance between them and the pursuers as possible, but was overruled by Lutindorf who wanted to set an ambush (not only did Graham not want to be shot down while running in the open, he wanted an exciting game :D). After using his impressive Sg to rig one of the frag grenades from his shuttle’s weapons locker to the door, Lutindorf pulled Kovara behind a nearby rock and waited for the inquisitor to arrive.

Skaarn obliged a couple of turns later, drawing his bolt pistol and cautiously sweeping the area as he entered the board and the downed shuttle came into view. Ever-ready tech priest Stead got out his motion tracker but couldn’t detect anything, so Skaarn decided to quickly enter the shuttle and disable the beacon (which would delay the Tau rescuers’ arrival by D10 turns) before continuing the chase. While Skaarn kept watch, Stead approached the shuttle and plugged in to the external door controls. His leet hacking skills alerted him to the booby trap just a bit too late and he was unable to dive away in time. The resulting explosion was not as lethal as it could have been, but floored both Skaarn and Stead. As soon as he heard the grenade go off Lutindorf was up from behind his rock, firing a heavy revolver. Skaarn recovered first and returned fire from prone, creating enough of a distraction for him and Stead to get into cover with minimal injury.

Once in cover they traded shots but made little headway, while Kovara tried just as ineffectually to get Skaarn and Stead to stop firing with his Persuade skill. Fed up with the blue alien yelling his heresy from behind a rock, Skaarn resorted to his powerful psychic abilities and attempted to drive a white-hot spike into the Por’el’s mind. However he was obviously having trouble locking on to the Tau’s smaller warp presence, as he mucked up the roll.

Stead broke out the big guns and fired his plasma pistol the next time Lutindorf stuck his head out, but only succeeded in pinning the rogue trader as his cover absorbed most of the shot. Skaarn took advantage of the distraction to sprint to the cover of another dune closer to the enemy and go on overwatch. Meanwhile, unnoticed in the chaos, two webway portals flashed silently open to disgorge a pair of Dark Court mandrakes, who sneaked closer to the fight.

Meanwhile, Lutindorf yelled at Kovara to do something useful (a poor Nv roll had left the Por’el cowering behind their rock). The Tau snapped out of it and activated his gizmo, creating a hologram of himself that stuck its head out one side of the rock to draw fire so Lutindorf could get a shot from the other side when their opponents exposed themselves. Unfortunately Skaarn had encountered this Tau trick once before, and with an epic Sg roll he held his fire and plugged Lutindorf in the arm as he came out to shoot. As Lutindorf fell back cursing and with the Tau relief force nowhere in sight, Kovara began to wonder if his human associate’s plan to stand and fight had been the best option. Luckily for him, the mandrake stalking Skaarn reached his target first and prevented the inquisitor from capitalising on his victory by throwing a Choke-coated knife into his back. Skaarn went down stunned, and Stead seeing the attack out of the corner of his eye whirled to change targets, but the mandrake easily dodged his unaimed plasma bolt.

Hearing shouts and the change in direction of gunfire, Kovara peeked out from behind his rock to see what was going on. When asked by the injured Lutindorf, he said that there were Dark Eldar present. Knowing full well what this meant, Lutindorf replied “Oh ****.” With excellent dramatic timing, just as the rogue trader was starting to scan frantically for more shadow-skinned threats, the second mandrake broke cover and fired on them from a flanking position. Hitting them both with accurate bursts of splinter fire, it charged on into its stunned prey. Its counterpart meanwhile was focussing its attention on Skaarn while he was down, hoping to re-disfigure the inquisitor’s face. From a nearby prone position, knowing that he would be in big trouble if the mandrake took his master OOA, Stead prayed to the machine god and fired his laspistol. The shot winged the mandrake, flooring it and temporarily stopping it from ripping bits off of Skaarn. Pausing for breath, Stead saw that Lutindorf and Kovara were engaged and so was clear to get up and run to Skaarn’s aid.

Lutindorf and Kovara were themselves in deep trouble as the other mandrake closed in, directing its attention on Lutindorf due to its mission to retrieve the lost DE weapons. Even stunned however Lutindorf put up a fight, and despite taking deep injuries he held onto consciousness and was able to roll aside and fire his revolver, forcing the mandrake to back off. This allowed Lutindorf to draw his sword and begin fighting the DE on more even terms. The mandrake attacking Skaarn recovered, flipped back onto its feet and sought to neutralise Stead with a well-thrown grenade. However this was countered in the most dramatic way possible by Skaarn, who was able to gather his wits, pass an I test and overcome some pretty hefty modifiers to knock the grenade off course with a quick telekinetic slap, causing it to detonate harmlessly a few yards wide of its intended target. As the mandrake spun to face Skaarn, a scream of engines overhead announced the arrival of the Tau relief force in the form of a small orbital shuttle. Knowing that his acolyte wasn’t powerful enough to go toe-to-toe with a mandrake, Skaarn yelled at Stead to get Lutindorf while he crushed the Dark Eldar.

Hoping for a quick finish with his plasma pistol but with the powerful weapon still vital seconds from recharging, Skaarn drew his laspistol and took off towards the rock where Lutindorf and the mandrake were duelling. Kovara saw him coming and attempted to Persuade him to stop, but the tech priest decided that it did not compute and opened fire. Kovara was hit in the chest and dived for cover, while behind him two heavily-armoured Fire Warriors leapt from the Tau lander and tried to assess the chaotic situation.

Having held his own so far thanks to his Implausible Fencing Powers, Lutindorf took an unlucky critical hit that knocked him down and also forced him to drop his power sword. As the mandrake lunged with toxin-coated blades he attempted a desperate gamble and tried to grab his attacker’s wrists. Coming out on top of the ensuing Strength roll-off, he just managed to stop the mandrake’s downward stab inches from his face. With their orders to rescue Por’el Kovara, the Fire Warriors were unsure what to make of the two aliens wrestling on the ground, but Kovara screaming at them to shoot the mandrake galvanised them into action. As Lutindorf grappled with the mandrake, one of the Fire Warriors took careful aim and expertly shot it through the head.

At the same time the other Fire Warrior targetted Stead, and the tech priest skidded to a stop as he realised he was outgunned, diving for cover as several pulses flew in his direction. Kovara immediately ran for the shuttle, while Lutindorf scooped up his dropped sword and limped after him. Inquisitor Skaarn, having just demonstrated why you don’t screw with him by psychically Choking the other mandrake and stunning it for several turns (cue a Ravenor-style "Who's the bastard now?"), looked around to see Lutindorf escaping under the cover of the two Fire Warriors, one of whom was keeping Stead pinned down while the other fell back to the shuttle. With a shout of anger, Skaarn raised his bolt pistol and fired shot after shot at the escaping rogue trader. One of his bolts went wide and hit a Fire Warrior, penetrating his armour and knocking him down, but Lutindorf proved a lucky bastard and survived unscathed (he probably hid behind the Tau). As the mandrakes started to come to, the other Fire Warrior immediately returned fire and shattered Skaarn’s arm as Kovara dragged the injured shas'la the last few yards to the shuttle, whose Air Caste pilot was already gunning the engines for takeoff. No longer under fire Stead rose, hoping to prevent the shuttle’s escape with a shot from his plasma pistol, but luck was not with him as the powerful energy bolt failed to disable anything vital. A shas’la flash-bang blinded him as the Tau piled back into their shuttle, allowing them to lift off and climb away into the atmosphere with Stead’s laspistol bolts striking uselessly against their shuttle's armoured underside. Skaarn, cursing loudly as he came to, focussed his willpower and used Regenerate to reverse some of the damage to his crippled arm. As Stead came running over, Skaarn ordered him to contact his ship in orbit, but knew it was probably futile as his little gun-cutter could not hope to challenge the Tau Orca that had sent the shuttle. Looking to vent his anger Skaarn looked around for the stunned mandrake, but in the confusion both of the shadow-skinned Dark Eldar had vanished.

IncubiLord
13-02-2009, 06:01
Who was playing the DE this time?

Frankly, whoever it is needs lessons in basic hunting tactics. It seems that every time the DE stumble into a human-vs.-human encounter, they randomly decide to split up - at which point they manage to distract both other forces from each other long enough to mangle the now-badly-outnumbered-outgunned-and-outclassed DE.

The Mandrakes were there for one purpose, and it had nothing to do with the Inquisitor. If whoever played them had gone after their mission instead of having them insanely decide to take on everybody else present despite the overwhelming odds this created, the result might have been very different.

Now I need to come up with an excuse for why my sentient superpredators couldn't implement such a simple pick-off-the-weak concept that a basic Earth-animal does it by instinct. Sigh.


The way this should have played out would have been more like:
* Booby-trap goes off and firefight starts.
* Both Mandrakes jump Lutindorf. Lutindorf probably dies from being ganged up on.
* Skaarn doesn't care and attacks both other sides.
* Fire Warriors show up to bail out Kovarra.
* Mandrakes don't care about anything else and know when to bail on a bad fight. Meanwhile, Skaarn and Stead have a brief firefight with the Fire Warriors.

With their orders to rescue Por’el Kovara, the Fire Warriors were unsure what to make of the two aliens wrestling on the ground, but Kovara screaming at them to shoot the mandrake galvanised them into action. As Lutindorf grappled with the mandrake, one of the Fire Warriors took careful aim and expertly shot its head off.
Wait, WHAT? :wtf:
So here's the Tau diplomat, having just been shot in the chest by a human running towards him, and there's his ride home. An alien is fighting another alien whose motives are dubious, and somehow the diplomat decides that his help should shoot the alien attacking the dubious-alien instead of, oh, I don't know, the human that just shot him?

Riiiight. :rolleyes:

I think somebody just really wanted Lutindorf to live.

Looking to vent his anger Skaarn looked around for the stunned mandrake, but in the confusion both of the shadow-skinned Dark Eldar had vanished.
I assume, then that the one still living recovered from its psychic attack and recovered the body of the one whose head was 'shot off?'


Now I know why you were avoiding posting the second half. It's got to be the worst roleplaying you've presented yet - both the Mandrakes and Kovara seem to have simply been used for the sake of making a fight between Lutindorf and Skaarn 'more dramatic' while actually only detracting from the credibility of the story. Disappointing.

FarseerMatt
13-02-2009, 11:11
Wow, slammed :eek: I'm rather glad now I didn't take part in this particular battle...



It seems that every time the DE stumble into a human-vs.-human encounter, they randomly decide to split up - at which point they manage to distract both other forces from each other long enough to mangle the now-badly-outnumbered-outgunned-and-outclassed DE.

To be fair, how often has this happened? Mandrakes as represented by our gaming group are nails (being based around an assassin profile) and quite capable of savaging enemies on their own - in the last campaign one mandrake took on Rodriguez' ENTIRE TEAM.



The Mandrakes were there for one purpose, and it had nothing to do with the Inquisitor. If whoever played them had gone after their mission instead of having them insanely decide to take on everybody else present despite the overwhelming odds this created, the result might have been very different.

Hands up on this one, because this didn't actually occur to me while I was writing it up. OTOH, a single mandrake is capable of taking Lutindorf stat-wise, and one way of making it easier to do so is to distract Skaarn who a) hates DE and b) wants Lutindorf alive for himself and won't be happy with anyone else dragging him off.



* Skaarn doesn't care and attacks both other sides.

True, but nobody wants psychic powers plus a plasma pistol aimed at them if they can help it. I'll have to ask Graham if Skaarn's mandrake was planning to back his friend up against Lutindorf but I'm assuming he was (he seemed quite happy to just stun Skaarn and Stead and get away ASAP). The plan just failed is all.



* Mandrakes don't care about anything else and know when to bail on a bad fight.

They did bail.



So here's the Tau diplomat, having just been shot in the chest by a human running towards him, and there's his ride home. An alien is fighting another alien whose motives are dubious, and somehow the diplomat decides that his help should shoot the alien attacking the dubious-alien instead of, oh, I don't know, the human that just shot him?

Okay, this one is my personal fault instead of Graham, Sean and Pete's. I sometimes play with the order things happened slightly to make the write-up flow better. I see now that showing the other fire warrior shooting at Stead in the next paragraph implies that this happened afterwards, but actually the two shas'la opened fire in the same turn (two targets, two pulse rifles).

So yeah, that's my fault for not making the write-up clear. Sorry.



I assume, then that the one still living recovered from its psychic attack and recovered the body of the one whose head was 'shot off?'

Urgh, my bad again. The other mandrake was only OOA but woke up thanks to True Grit. So no they both survived. "Shot off" is bad terminology on my part and I'll edit it.

Next time I won't try writing a batrep in the early hours of the morning >.<

IncubiLord
13-02-2009, 17:42
I'm rather glad now I didn't take part in this particular battle...As well you should be! :p
Then again, you don't tend to forget what your mission is, so maybe you wouldn't have earned a talking-to.

To be fair, how often has this happened? Mandrakes as represented by our gaming group are nails (being based around an assassin profile) and quite capable of savaging enemies on their own - in the last campaign one mandrake took on Rodriguez' ENTIRE TEAM.
To be fair, whenever Mandrakes showed up on their own they had the same fight:
* Appear dramatically. Good.
* Split up. Okay the first time or two, but they ought to learn their lesson...
* Do minor damage to the Inquisitorial groups. Okay, I don't expect them to get to kill everybody. It would spoil the game.
* Get killed or driven off.

They do okay on the survivability front, but they tend not to have any lasting impact. I think the Mandrake attacks have had one such result - they killed Lutindorf's henchman back when he was first being hunted, and conveniently provided the side-character with a set of DE weaponry to play with.

Hands up on this one, because this didn't actually occur to me while I was writing it up. OTOH, a single mandrake is capable of taking Lutindorf stat-wise, and one way of making it easier to do so is to distract Skaarn who a) hates DE and b) wants Lutindorf alive for himself and won't be happy with anyone else dragging him off.
A single Mandrake may be roughly on par with another main character, but taking on a main character and any henchmen nearby invariably leads to the Mandrake being outclassed, outgunned, and generally in a losing scenario from the start.

I'm not saying you wrote it badly, only that the person playing the Mandrakes didn't think it through from a properly predatory perspective. They weren't there for a meal, they just needed to jump Lutindorf and take their stuff back. They didn't even need to kill anybody. And they certainly had no incentive to fight fair.

True, but nobody wants psychic powers plus a plasma pistol aimed at them if they can help it.
You jump an inquisitor and his henchman, and you'll get that anyways. Ignore them with your initial attack, and there's a fair chance of them attacking the same targets as you instead of attacking you. Plus, you might get some cover between you and the Plasma Pistol and psychic whammies.

They did bail.
Yeah, that's about the only thing that went right - they left instead of getting killed.

Okay, this one is my personal fault instead of Graham, Sean and Pete's. I sometimes play with the order things happened slightly to make the write-up flow better. I see now that showing the other fire warrior shooting at Stead in the next paragraph implies that this happened afterwards, but actually the two shas'la opened fire in the same turn (two targets, two pulse rifles).

So yeah, that's my fault for not making the write-up clear.
No, the part I take issue with is Kovara yelling for them to shoot the Mandrake. Well, that and the Fire Warriors actually shooting the Mandrake in the first place.

As the scene unfolds, two Fire Warriors hop out of their transport and they see a human trying to kill Kovara while a different alien is attacking a human near Kovara. Primary reaction? Humans are trying to kill our guy - take them down. So unless Kovara tells the Fire Warriors to shoot the Mandrake, they've got no reason to do so. And Kovara telling them to shoot the Mandrake makes no sense, because it's time to make good his escape and he needs Stead down to manage that. It's a shame if Lutindorf doesn't make it, but Kovara's top priority is getting Kovara out of this mess.

Thus, the scene makes no sense. As Lutindorf's player also had Kovara and probably the Fire Warriors when they arrived, it seems a weak bit of metagaming to save his character.

Urgh, my bad again. The other mandrake was only OOA but woke up thanks to True Grit. So no they both survived. "Shot off" is bad terminology on my part and I'll edit it.
Ah, well that changes things slightly.

At least tell me that, while trying to stab Lutindorf in the face, that Mandrake thought to use its other hand to swipe DE gear off him. Honestly, they're there for one thing - how could he forget to palm a pistol and the remaining grenade?

Next time I won't try writing a batrep in the early hours of the morning >.<
It's not really the report that's irritating. It's the way the battle was played that proves thoroughly disappointing.

FarseerMatt
13-02-2009, 18:20
They do okay on the survivability front, but they tend not to have any lasting impact. I think the Mandrake attacks have had one such result - they killed Lutindorf's henchman back when he was first being hunted, and conveniently provided the side-character with a set of DE weaponry to play with.

Also turning the tide of the boarding action in game 5 and sneaking/slaughtering their way through an Imperial governor's palace in the last campaign. But now you mention it their lack of effect against main characters is suspicious :p Except for maybe tagging Skaarn's entire team in the webway.



No, the part I take issue with is Kovara yelling for them to shoot the Mandrake. Kovara's top priority is getting Kovara out of this mess.

True, but Lutindorf seems to have the ability to cut a deal with just about anyone - he might have promised the Tau some funky xenotech to study as an extra incentive to keep him alive.



Honestly, they're there for one thing - how could he forget to palm a pistol and the remaining grenade?

Lutindorf had no DE grenades left at this point. As to your question I honestly don't know as it wasn't mentioned in the notes Sean gave me - I'll have to ask.



It's not really the report that's irritating. It's the way the battle was played that proves thoroughly disappointing.

So shall we just pretend it never happened and move on? :)

Daredhnu
13-02-2009, 18:49
hmmm the epic tale is over now i can rest easy again.

i actually liked the last battle report, sure mistakes were made but it seemed like an interresting game to me.
(which i always find very exciting)

FarseerMatt
13-02-2009, 19:03
Thanks :) Don't leave just yet though as there's still the epilogue fic to come!

IncubiLord
14-02-2009, 03:36
Much to her disgust, Laara found the pain in her legs too much once the adrenaline of the fighting ran out. Sometime on the trip back to the ship, she lost consciousness with only a masked psychopath to ensure her survival…

Awareness found Laara in the same medical chamber where she had visited Fenix so very recently. The male Ranger sat nearby, waiting for her to recover in a silent vigil. ”Eldressyn, I… thought you’d like a familiar face when you awoke.” His voice, and the private undertone of empathic impressions, carried an underlying discomfort. Fenix had been left with the Dark Court, alone with his inner demons and an environment that would not only accept those flaws, but welcome them as valuable aspects of a whole Eldar - while his friend had been injured by their enemy. His inner turmoil was impossible to miss for one who had been close to him as long as Laara.

Still, neither Ranger was comfortable speaking of such personal matters in the public areas of a druichii ship. Laara sent a quiet feeling of understanding to her companion and allowed him to continue. ”They say that you’ll be fully recovered soon, but that the muscle-memory cannot be completely tailored for personal nuances. You’ll have to exercise, go through some of your practice routines, to retrain the specifics. The one who went with you, Orphiqlys, he was apparently wearing some form of holo-recorder, and… Isha’s Tears, your legs were...”

”Enough.” Ashyreth rose from the from a nearby chair, conveniently placed where Laara would not have seen the Haemonculus. ”Having your abdomen rebuilt is a traumatic event, Eltano, and you need to rest as well as your companion. You’re both capable of walking to your quarters, and as your current physician I insist that you both should do so.”

“With the disappearance and probable death of your quarry and the flight of his mon-keigh pawn into exile, your quest is at an end. We have checked our records and found an intersection of webway tunnels which sees much traffic by your Craftworld’s people. It is, presumably, close to your home, for otherwise the probability of such a quantity of your kin would indicate that you’re colonizing another locale – and your craftworld isn’t known for that behavior. We are headed to that nexus, where you will be left to return home in peace. I suggest you do your best to regain full use of your respective bodies by then."

"It was a productive excursion. We orchestrated the self-inflicted destruction of the camp which dared attack an Eldar world as well as culling much of that world and its moon for good measure. I don't think the mon-keigh in this area will forget to leave their betters alone, and your attacks upon the Dark Spirits should discourage them from continuing to use the lesser races to exterminate more of our kind. Such waste will be avoided, and it is a victory of sorts. Rest now.


A week later, the Rangers find themselves disembarking from a small landing craft at the webway nexus Ashyreth had mentioned. It is indeed not far from Reia-Hal, demonstrating that the Dark Court has more information than many of the craftworld would be comfortable with – should the Rangers choose to burden their people with that detail.

”Well, now, I’m afraid this is where we part ways. I will not insult you by offering an escort closer to your craftworld or the assurance that the tracking devices you will no doubt check for are not there, but I do hope you understand that this is a mark of respect, and not of ill manners. I would freely give either if they were truly of value to you.” Ashyreth smiled and waited while the Rangers politely agreed that they needed no such aid and made their gestures of farewell. Then she turned to leave. Standing in the doorway of her landing craft, however, the Haemonculus paused and turned.

”There is one other matter of business. When a game comes to an end, it’s only fair to show one’s hand. As such, I would like to thank you for the entertainment your presence aboard my ship provided. Seldom do those of the Dark Court tangle and cut themselves in a careless web of lies, for we have long practice in deception, and we are quite adept at simply not telling inconvenient truths. Your discomfort, however, was not unnoticed. There were over a dozen wagers on whether or not your ruse would collapse of its own volition, and perhaps some of the attention towards Fenix’s young body was due to attempts to win a bet – but not much…”

Fenix stood dumbfounded, his companion recovering only slightly sooner from the shock of hearing the Dark Kin use one of their true names. The lady Ranger was almost at a loss for words. ”But, we never…”

The Haemonculus’s amusement was clear in her voice. ”Wear disguises next time, dear Laara. Harboring the bane of the Dark Spirits was amusing enough, but you thought your reputation would not precede you? How many Craftworlders in a given century do you think attack the household of a Kabal within Commorragh itself, survive the encounter, and even abscond with a child? We knew of you before we saw you, and this gathering of the main players from the last encounter did not go unnoticed. It wasn’t difficult to identify you.”

”Why? Why would say nothing the entire time we were there, when you knew for so long?”

Ashyreth’s melodic laugh came easily. ”Because it would only have made you more uncomfortable to be caught so easily in your deception. It cost nothing to let you maintain your comforting illusions for a time, and it would have been a detriment to your mission if we were to take them from you. You offered me amusement, so I offer you guidance in return. No identity is complete without a distinct appearance. Perhaps you’ll play the game better next time…”

Laughing once more, the lady Haemonculus stepped into her craft, and the door closed upon their time together.


-----------------------------------------------------------------
It lacks a bit of the personal interaction between Laara and Fenix regarding Fenix's final decision to return to his Craftworld, but I figure that's something that you should fill in for yourself in the time the Rangers get alone to work out their differences.

FarseerMatt
14-02-2009, 23:40
And IncubiLord strikes again in the darkly ironic writing style he does so well :D



Orphiqlys, he was apparently wearing some form of holo-recorder

Interesting. Is this a standard combat augmentation or something that lets Ashyreth keep an eye on him?



”Enough.” Ashyreth rose from the from a nearby chair, conveniently placed where Laara would not have seen the Haemonculus.

Such an in-character entrance...



”You’re both capable of walking to your quarters, and as your current physician I insist that you both should do so.”

So there. :p



“We have checked our records and found an intersection of webway tunnels which sees much traffic by your Craftworld’s people. It is, presumably, close to your home, for otherwise the probability of such a quantity of your kin would indicate that you’re colonizing another locale – and your craftworld isn’t known for that behavior."

I find this point interesting because according to my army background, in 992.M41 the Reia-Hal found a small colony on a planet they christen Mironin-Raibha ("preserved dream"). It is a maiden world in a system that is very difficult to get to - barring the webway - because of the various stellar phenomena surrounding it, and is of interest to the Reia-Hal because its fauna includes a species of sentient eagles (shades of the Star Hawk legend, anyone?). Rangers and seers had been visiting the planet for two hundred years before the craftworld itself arrived, and although this is still several centuries ahead of the events in this campaign I find it an odd coincidence that Ashyreth should mention it. Once again I begin to get paranoid that she knows something that we don't.



It is indeed not far from Reia-Hal, demonstrating that the Dark Court has more information than many of the craftworld would be comfortable with – should the Rangers choose to burden their people with that detail.

On balance, probably not :p Seeing as how it might lead to a lot of other awkward questions, I think they'll opt to "simply not tell inconvenient truths" (oh the irony of taking yet another hint from a culture they're supposed to abhor...). As for the Dark Court's insane espionage skills, how the hell are they getting their info this time? Are they co-ercing other, more malleable outcasts? Are they in contact with one of the more hypocritical Reia-Hal seers? Are they watching Reia-Hal even now? *rocks back and forth in a dark corner, jumping at shadows*



How many Craftworlders in a given century do you think attack the household of a Kabal within Commorragh itself, survive the encounter, and even abscond with a child?

Uh oh. If this story has spread (and depending in how much detail), what if some other Reia-Hal ranger hears about it, puts two and two together, and reports back to the Craftworld about Suriyana's true origins? Velora, Fenix and Suriyana's adoptive parents (not to mention Suriyana herself) would be in hot water then...

"Farseer Velora, you lying bastard! Exactly what have you brought back to our Craftworld!?"

As its fluff expands, my Craftworld seems to be hovering precariously above more and more potentially-disastrous what ifs :D At the very least it might make the ranger abandon his Craftworld in disgust and sign up to the Dark Court :p



Ashyreth's entire ending speech

WIN! :D

Damn her, but it's difficult to argue back when most of what she says is right!


All in all, that was well worth the wait. Can Fenix have his thumb back now?

IncubiLord
15-02-2009, 09:07
And IncubiLord strikes again in the darkly ironic writing style he does so well
Thank you, thank you, no applause - just throw daggers at random passers-by... :evilgrin:

Interesting. Is this a standard combat augmentation or something that lets Ashyreth keep an eye on him?
It's likely something that all my Haemies have but they ususally don't bother to turn on. The way I've been writing them, the Dark Court's Coven essentially takes everything they need to do surgery in the field with them, and one of the 'essentials' could well be a holo-recorder so that they can review the details later.

Since Orphiqlys was out with CWE Rangers, the holo-recorder may have been on as proof that he didn't misbehave should Laara suffer an unfortunate incidint ("Really, Ashyreth, it wasn't me - there's a recording. Please put down the toxin that would take a century to kill me."), as a trump-card to play should Laara turn on him ("Kill me now, and the recorder I wear will transmit the scene to my people - what do you think will happen to your precious companion then?"), as proof for later storytelling ("No, really, I've had Craftworlders help me butcher other Eldar - look!"), for the sheer novelty factor ("Man, I'm going to have to rewatch this one."), or even to blackmail Laara with later ("I have proof that you've willingly helped the Dark Court. Do you really want that coming out?").

It's that last one that should worry you. It's not that the Dark Court is likely to ever use that weapon, but sooner or later Fenix and Laara will realize what they've left behind.

So there.
Indeed.
Ashyreth plays the 'obey your doctor' card without mercy.

although this is still several centuries ahead of the events in this campaign I find it an odd coincidence that Ashyreth should mention it. Once again I begin to get paranoid that she knows something that we don't.
See, this is the difference between recruiting feral-beast Mandrakes like the Dark Spirits and so many others do and having a fully functional Mandrake tribal system as one of the branches of your organization. We get to know a ton of stuff, and knowledge is power.

Honestly, though, it was a bit of artistic license. I guessed that Reia-Hal wasn't the colonizing type just from the way they were presented and the general tendency of Craftworlders to remain on their world-ships.

oh the irony of taking yet another hint from a culture they're supposed to abhor...
That's because we're the ones who've got it right. :p

As for the Dark Court's insane espionage skills, how the hell are they getting their info this time? Are they co-ercing other, more malleable outcasts? Are they in contact with one of the more hypocritical Reia-Hal seers? Are they watching Reia-Hal even now?
1) Coercing? We've probably got one tucked away somewhere who simply 'went missing' while out on the Path of Wandering, as far as Reia-Hal is concerned. See how close I came with Fenix and Laara? Not every Eldar from your world has a will of iron tempered in the passionate fires of Commorragh.
2) Possibly. It's possible that one of your Seers is in contact with the Dark Court's Mandrakes, thinking herself cunning to have found the tribal people who live amongst the feral degenerates, and not realizing that she's working with an element of the Dark Court for an advantage within the Warp.
3) Probably keeping an eye on them, yes. The Dark Court keeps tabs on as many Eldar as possible, and their growing number of contacts means that's quite a few. We knew about

I like to leave this sort of thing vague so that others can decide how much they want the Dark Court to be connected to them. Suffice to say, if we didn't know a relatively close point when we picked up Fenix and Laara, we could have acquired such information while they merrily tracked and fought the Phoenix in blissful ignorance of the fact that we knew who they were and could do something about it.

Oh, and there's also a possibility that the Dark Court has one or more Farseer-quality psykers tucked away somewhere that I keep throwing out there. Thus far, they're a shadow-element of the Dark Court - probably there, but so well-hidden that nobody can tell you what's really behind the rumors...

*rocks back and forth in a dark corner, jumping at shadows*
You might want to try the other dark corner - there's a Mandrake in that one...

Uh oh. If this story has spread (and depending in how much detail), what if some other Reia-Hal ranger hears about it, puts two and two together, and reports back to the Craftworld about Suriyana's true origins? Velora, Fenix and Suriyana's adoptive parents (not to mention Suriyana herself) would be in hot water then...
Actually, I wouldn't worry too much about that one if I were you.

As I said, knowledge is power - but that only holds true if others lack said knowledge. Thus, once the Dark Court heard of it, they probably arranged for a stream of false stories to be spread - changing who did it, what they took, which Dark Spirits Sybarite was duped (using a handful that died as scapegoats) and so forth.

The Phoenix, not wanting his name sullied, would have latched onto one of these dupes and probably taken as modified a form as possible to promote as 'true' within the Kabal, adding that he had advised the other Sybarite to take far more precautions. Meanwhile, the Dark Spirits Kabal as a whole would dismiss every version as vile propaganda spread by their enemies. Since no apparent chase or retaliation was launched, the story would have quickly lost credibility and been dismissed.


As its fluff expands, my Craftworld seems to be hovering precariously above more and more potentially-disastrous what ifs
That's really the problem with linking a heavily anti-DE craftworld to their Dark Kin. The more that element is expanded, the more the hypocrisy eats away at the background until eventually you'll need to do something to deal with all those dirty little secrets. It'll either need to be a devastating revelation that causes some serious problems, or it'll have to be a brutal 'cleansing' which removes the clues as to what's happened from the reach of the regular members of the Craftworld, or there will need to be fluff with the Farseers steering the Craftworld towards a more-accepting stance before finally revealing that the dark rumors are founded on truth.

I don't envy you that literary problem.

At the very least it might make the ranger abandon his Craftworld in disgust and sign up to the Dark Court
If you want, I could always use another Eldar. However, it's not really needed - his clones will be up and about soon enough. Plus, I had to work on Laara and she was too caught up in events to think to ask any uncomfortable questions, like whether or not I kept any sample material from all the blood she might have lost, or any tissue samples from the portions that had to be excised for her legs to be properly repaired... :angel:

Damn her, but it's difficult to argue back when most of what she says is right!
It's also hard to argue back when she closes the door and leaves before you can gather your wits for the verbal duel. ;)

Can Fenix have his thumb back now?
Well, I do have all those other samples to play with...
I suppose he can have his thumb back...

...

...this time.

EDIT: So, FM, are you still "Thinking about starting =][= and following the adventures of rangers Fenix and Laara" - or did you give up on that idea. 'Cuz your profile says you might eventually do it, and I can just imagine what might happen if you started playing Inquisitor... :cool:

FarseerMatt
16-02-2009, 16:22
or even to blackmail Laara with later ("I have proof that you've willingly helped the Dark Court. Do you really want that coming out?").

It's that last one that should worry you. It's not that the Dark Court is likely to ever use that weapon, but sooner or later Fenix and Laara will realize what they've left behind.

:eek: So the question looms, is Orphiqlys a bastard (relatively speaking :p)? Or is it less bastardry than counter-bastardry in the event Laara decides to **** him off in the future?



Honestly, though, it was a bit of artistic license. I guessed that Reia-Hal wasn't the colonizing type just from the way they were presented.

Ah, okay. How did I present them (I find it difficult to judge my own writing as to the impression it's going to make on others)?



See how close I came with Fenix and Laara? Not every Eldar from your world has a will of iron tempered in the passionate fires of Commorragh.

Oh naturally :p I'm actually a member of the Goto school of Eldar psychology insofar as that Eldar are not effortlessly self-controlled. They have to work (at least a bit) to maintain their mental balance, especially when on the Path of Wandering. That's why I decided the Ranger path on Reia-Hal is seen in part as facing up to and defeating your dark passions much as the Warrior path confronts their bloodlust (so they are two ways of tackling the different parts of your "dark side").



It's possible that one of your Seers is in contact with the Dark Court's Mandrakes, thinking herself cunning to have found the tribal people who live amongst the feral degenerates, and not realizing that she's working with an element of the Dark Court for an advantage within the Warp.

I think I will create a new member of the Seer Council on that premise...



Oh, and there's also a possibility that the Dark Court has one or more Farseer-quality psykers tucked away somewhere that I keep throwing out there.

No complaints from me - DE might "view psykers as amusing playthings" but a powerful enough individual would be able to get away with it, especially if they kept a low profile. Though I do have one question - how much is it limited by the "psychic dampening" effect you talked about the Webway having?



Actually, I wouldn't worry too much about that one if I were you...the story would have quickly lost credibility and been dismissed.

Phew. That's alright then.



That's really the problem with linking a heavily anti-DE craftworld to their Dark Kin. The more that element is expanded, the more the hypocrisy eats away at the background

I created the Reia-Hal's heavily anti-DE policy with just that in mind - I like my shades of grey. Let's see, there's...

Their autarch is an adopted Dark Eldar, and this information is kept secret from the craftworld at large.

The shady farseer we just came up with.

High Farseer Velora is happy to use the Ring of Vandora that was dug up in the Belial system during the 13th Black Crusade - granted it is a family heirloom and he obviously believes that his ancestor's work is too awesome to be corrupted by ten millenia in the Eye (Vandora herself gave her blessing on the matter from the infinity circuit after all), but some of the Council aren't so sure. At present I haven't decided whether the Ring is corrupted or not, and if dissention will lead to civil war regardless...

Fenix himself, future ranger captain of Reia-Hal, has "found himself" after the events of this campaign but nevertheless might keep some sympathy towards the DE that the other Reia-Hal might find unorthodox (or unacceptable). Not to mention that he might screw up negotiations between Reia-Hal and the Tau by pursuing a personal vendetta against a Kroot shaper (who killed his cousin Zarae - a more recent bit of fluff). Again, I haven't yet decided where this potential plot thread is going.



If you want, I could always use another Eldar. However, it's not really needed - his clones will be up and about soon enough.

Will there be a retcon to your army to include a Dark-Fenix and Dark-Laara? I'd love to meet them in the next summer campaign...

EDIT IN RESPONSE TO YOUR EDIT - Argh, this is what happens when you jump back and forth gaming, retconning and creating new background in several different time periods LOL I've changed it now.

IncubiLord
17-02-2009, 00:08
Freaking got called away and the forum-software ate my rather-long post... :mad:

:eek: So the question looms, is Orphiqlys a bastard (relatively speaking :p)? Or is it less bastardry than counter-bastardry in the event Laara decides to **** him off in the future?
Remember what you've learned about the Dark Court. We play at being nice people, but there's always layers of political maneuvering under the surface.

The footage of Fenix and Laara with the Dark Court is likely being stored away with whatever footage of the last campaign the Dark Court could have acquired. It won't surface again unless there's some benefit to the Dark Court in using that weapon to get what they consider to be needed.

Ah, okay. How did I present them (I find it difficult to judge my own writing as to the impression it's going to make on others)?
It's hard to answer that, because there's more a series of smaller impressions than a whole image to share.

First off, it seems like the Reia-Hal have a very typical leadership system. The Farseers are in charge and everybody else does what they say because the Farseers know best. A prime example is the premise of the first =][= campaign - what sane Ranger would willingly go into the homeland of the DE? One whose Farseer had insisted that this was the right course of action, duh.

The Reia-Hal seem to have a distaste for humans, but a grudging tolerance of them. It's like they've realized that exterminating the vermin is an impossible task, the undertaking of which could lead to them being swarmed and destroyed. As such, they have a general 'live and let live' policy - which leads to them taking revenge on the humans for this campaign after the humans killed some Eldar.

Dark Eldar are temptation given form to the Reia-Hal. It's not just that the DE do everything that the CWE spend their life avoiding, it's that the DE are a constant reminder that they could do those things, that such things wouldn't destroy them, that the cost of a life of indulgence is so very reasonable...
But the DE are Evil in its purest form, unadulterated by Chaos, and that makes them terrifying. DE are seen by Reia-Hal as the plague you'd wish on no others, but at the same time it would be unimaginable pleasure to join up.

It's interesting, therefore, to see Reia-Hal grudgingly, secretly, accept the DE as a necessary evil. While they outwardly claim that the DE are the worst thing ever, they quietly adopt one, sure that they can 'redeem' her. When the chips are down and they need Eldar help to pursue Eldar goals, they'll even make covert deals with the devils. It's almost like the Reia-Hal have an unspoken, taboo even, understanding that not all Eldar can walk the Path, but this doesn't make those 'failures' no longer Eldar. They don't want to 'fix' these other Eldar, because they see them as irrecoverable, but they secretly don't despise them as much as they let on.

All this, combined with your way of making Rangers a vital part of your Craftworld, leaves Reia-Hal seeming similar to a mix between Biel-Tan and Alaitoc - an isolationist empire that protects their birthright but maintains a very strict way of life even by Eldar standards. Since neither of these is known for colonizing (and, indeed, colonizing is more of a fan-driven aspect of the CWE), it seemed to follow that Reia-Hal's people would very much stick to their Craftworld.

I'm actually a member of the Goto school
< stabs FM >

I think I will create a new member of the Seer Council on that premise...
Perfect. That opens up a whole new realm of potential problems and plot hooks.

No complaints from me - DE might "view psykers as amusing playthings" but a powerful enough individual would be able to get away with it, especially if they kept a low profile.
Plus, the Dark Court is more 'civilized' than many DE organizations. I blame the strong presence of Incubi.

Though I do have one question - how much is it limited by the "psychic dampening" effect you talked about the Webway having?
The thing about that is, when you get used to it, it's not as devastating as it seems. The same power used to cut a man in half in real-space might be used to sever a major vein or artery in the Webway, resulting in just as fatal an attack, though it is less flashy and requires more precision. If you're powerful and creative enough, you ought to be able to still do amazing things within the Webway.

Look at it on the flip-side: When you're finally able to manage a psychic killing inside the Webway, you're that much stronger outside it...

Not to mention that my fleet-based DE see plenty of time in real-space to use their greater abilities without the 'limiter' in place...

I created the Reia-Hal's heavily anti-DE policy with just that in mind - I like my shades of grey.
The premise of the first game sort of gives this one away.

Will there be a retcon to your army to include a Dark-Fenix and Dark-Laara?
Not a retcon per se, because I leave huge swathes of my background intentionally-vague to fill in later.

For example, the Dark Prince (my army's true leader) wasn't even present during the Fall of Medusa V campaign. He, my lead Archon (Deumavijh), and my lead Incubi Lord (Zhefonyll) were off doing something else that even I don't know about yet. The lead Haemonculus (Malkyrus), Wych Lord (Terilasa), and Mandrake (Ra'obith) were all present, but that leaves half of my army's ruling council simply not present.

I think the actual 'reproductions' of Fenix and Laara will be raised in the Wych Cult, kept together to foster an affection between them that could lead not only to a similar dynamic as the CWE versions, but also to 'naturally-occuring' offspring.

By the time of Medusa V, they could have climbed to the ranks of Beastmaster and Succubus - both roughly equivalent to a Sybarite - and might even have one of their children with them. I'm thinking Beastmaster-Fenix and Succubus-Laara...

Advancing beyond these ranks to those of lesser Lords would take a long time, however, and they're likely to stall out at this point.

I'd love to meet them in the next summer campaign...
Now that's a wicked thought.
Fenix and Laara come across a couple of DE who look a lot like scantily-clad, younger versions of themselves. "Oh, look dear, it's our predecessors. Back for more time with the True Kin, or did you just want to see what your child could look like?"

FarseerMatt
17-02-2009, 02:34
Freaking got called away and the forum-software ate my rather-long post.

Heh, I hear you. It just did that to me in the background forum. Twice.



The footage of Fenix and Laara with the Dark Court is likely being stored away with whatever footage of the last campaign the Dark Court could have acquired. It won't surface again unless there's some benefit to the Dark Court in using that weapon to get what they consider to be needed.

Yeah, I know :D It was more of a joke on the paranoia that Fenix and Laara will inevitably feel.



First off, it seems like the Reia-Hal have a very typical leadership system. The Farseers are in charge and everybody else does what they say because the Farseers know best.

When it comes to things like foreign policy and where the craftworld is steering next, yes. The day-to-day running of the Craftworld is done by a political body called the Court of Asuryan, which appoints democratically-elected governors to the various provinces of Reia-Hal.

Let me see if I can find the relevant bit of fluff...aha, here it is:

All Craftworlds show subtle variations in their interpretation of their universal philosophy, the “Eldar Path”, and Reia-Hal is no exception. For instance, their Seers have a unique structure to their Council (the democratic guiding body of a Craftworld). The Elders of the Reia-Hal Seer Council are known simply as “the Five”, and consist of the wisest and most venerable Farseers of the Craftworld at that time. The Five are the head of the guiding council by virtue of their prodigious psychic abilities and are considered the ultimate authority on the Craftworld when it comes to external affairs; while Reia-Hal itself is governed by the political body known as the Court of Asuryan, most foreign policy decisions are influenced by the Seers’ advice, and it is the Seer Council that plots Reia-Hal’s course through the void.

The Five are elected democratically by all members of the Council every Eldar century, and are selected from any Council Farseer who wishes to put their name forward for consideration or to stand for re-election. Only Council members who are permanently sworn to the Witch Path may apply, but although the Five are selected primarily based on their clairvoyant prowess the Council consists of Seers of various (and depending on their experience sometimes multiple) disciplines, and the Five has historically included Farseers of almost every background from Empaths to Treesingers to Spiritseers, bringing a range of secondary talents to their predictive abilities.

While Farseers, by definition, do not retire from their profession due to being trapped upon the Witch Path, members of the Five may step down in favour of more talented Seers (at which point they return to their previous seat on the Council) and unscheduled election following the death or Crystal Transcendence of one of the Five is not unheard of.



A prime example is the premise of the first =][= campaign - what sane Ranger would willingly go into the homeland of the DE? One whose Farseer had insisted that this was the right course of action, duh.

Although being a hot-headed young Indiana Jones type with an aspiring Lara Croft as your best friend probably doesn't help :p



The Reia-Hal seem to have a distaste for humans, but a grudging tolerance of them. It's like they've realized that exterminating the vermin is an impossible task, the undertaking of which could lead to them being swarmed and destroyed. As such, they have a general 'live and let live' policy - which leads to them taking revenge on the humans for this campaign after the humans killed some Eldar.

Scarily accurate...

After the Crystal Transcendence of Farseer Vandora* the Reia-Hal adopted a policy of avoidance, striking in force only to pre-empt their discovery. Most ends involving outside elements were achieved by subtle manipulation or by the actions of Rangers. While this policy allowed the Craftworld to grow steadily and uninterrupted over time - Reia-Hal is now many times its original size and big even for a Craftworld with a population of several hundred million - it was only the council of Warseer Maté in the last thousand years, when Reia-Hal passed through the most dangerous part of its journey, that ensured the Craftworld’s industry and military capabilities grew in proportion to this slow development. Maté argued that the Star Hawk stood for preservation AND rebirth, and that they needed more warriors to take a more pro-active approach to their own defence and to that of their sister Craftworlds. Reia-Hal’s original Aspect Shrines were expanded and new ones have been set up across the Craftworld, alongside remilitarisation of several shipyards and the sanctioning of the creation of the Shada Kurnous**. This allows Reia-Hal to call on a large number of elite Aspect Warriors and an extensive fleet of warships (approximately the size of an Imperial sector battlefleet) in times of need. When the Reia-Hal finally arrived at their destination, the area of the Eastern Rim designated by the Imperium as the Beresa Sector***, they were a force to be reckoned with.

Protected from prying eyes by a shroud of nebulas and other celestial phenomena, Reia-Hal began its task of rebuilding the Eldar empire in the turbulent and largely unexplored southeast quadrant of the sector. Their first step was the Meredus system (by their legends, the birthplace of the Star Hawk), the first maiden world of which they settled and renamed Mironin-Raibha, which means “preserved dream”. This first colony was established and connected to the Webway without incident, but the need to protect this new colony, along with plans to continue their gradual expansion over the coming centuries, has begun to bring the Reia-Hal into conflict more and more with the other races inhabiting this unstable sector.

*For Vandora's background see page 1 of this thread.

**The "Spears of Kurnous" - this is a cadre of Rangers founded by Fenix who hone their skills for war. They take to the field in this form instead of as Guardians, and are my craftworld's equivalent of Pathfinders.

***You will notice this is quite close to the Ultramar sector - hence the bit in the new SM codex about their 5th company being "engaged in a campaign against Eldar pirates" in some nebula northeast of Macragge felt like the writers had something against me personally :p



Dark Eldar are temptation given form to the Reia-Hal. It's not just that the DE do everything that the CWE spend their life avoiding, it's that the DE are a constant reminder that they could do those things, that such things wouldn't destroy them, that the cost of a life of indulgence is so very reasonable...

So the hatred stems from a secret fear of falling, ha!



While they outwardly claim that the DE are the worst thing ever, they quietly adopt one, sure that they can 'redeem' her. When the chips are down and they need Eldar help to pursue Eldar goals, they'll even make covert deals with the devils. It's almost like the Reia-Hal have an unspoken, taboo even, understanding that not all Eldar can walk the Path, but this doesn't make those 'failures' no longer Eldar. They don't want to 'fix' these other Eldar, because they see them as irrecoverable, but they secretly don't despise them as much as they let on.

It's amusing to think that Farseer Maté's arguments to the Council of Eldanesh at Medusa V ("Are they not the embodiment of everything that was worst about us before we employed the Eldar Path? The embodiment of the unchecked emotion that led to the Fall itself?") are actually him secretly railing against his own insecurities.



All this, combined with your way of making Rangers a vital part of your Craftworld

This has a lot to do with the piece above, as at the time of the =][= campaign Reia-Hal does not have a very large army in relation to its size.



(and, indeed, colonizing is more of a fan-driven aspect of the CWE)

Heh, guilty >.> Although I hope I kept it acceptable by limiting it to just one world, and included a justification based on their myths. Then again, the idea of a large craftworld seems uncommon these days as well - most of the fan-made ones I hear about tend towards the tiny.



< stabs FM >

Okay, perhaps that was to be expected LOL But here me out. The bit that I agree with is from an interview on his website:


Well, the conventional view of the eldar appears to be that they are emotionally disciplined, incredibly enigmatic, and that they live in harmony without enacting any violence towards each other, because of a deep-seated racial anxiety about the survival of their species. Indeed, a number of readers have asked me why the eldar in my books do not always fit this model. My answer is that this is the eldar IDEAL. It is the behavioural pattern that eldar society aspires towards. Like all ideals, however, many eldar will fall short of them, otherwise we’re not talking about ideals anymore but merely about cookie-cutting all members of a particular category. That is: individual eldar are individuals, just like individual humans are individuals, and hence they will exhibit variation in their behaviour, just as all humans behave differently. This does not invalidate the ideal, but rather it underlines the fact that it is an ideal.

A bit like your preference for DE being deeper than the stereotypical cackling psychopaths.



Not a retcon per se, because I leave huge swathes of my background intentionally-vague to fill in later.

Excellent plan. I look forward to someday hearing (on Warseer or in the next summer campaign) about your gang of affably evil badasses and their most recent exploits.



Advancing beyond these ranks to those of lesser Lords would take a long time, however, and they're likely to stall out at this point.

Oh, sorry, no no no I wasn't imagining they'd become your army's new generals :P I was just wondering how they might turn out and where they might crop up.



Fenix and Laara come across a couple of DE who look a lot like scantily-clad, younger versions of themselves. "Oh, look dear, it's our predecessors. Back for more time with the True Kin, or did you just want to see what your child could look like?"

Mind screw to the max :eek: That said, Fenix and Laara will hopefully be a lot more balanced and comfortable with themselves now - knowing that the DE lifestyle is not for them, but still having to admit that the DE (or at least some of them) are not as black as their fellow Reia-Hal believe.

Seeing their "alternate selves" might alarm them ("that COULD have been us...thank the gods it wasn't") but what would really floor them would be the idea of their clones having kids. Fenix and Laara become romantically involved some time after Phantom of the Fire, but nothing in my background mentions children. Of course, the fact that they spend a fair bit of time off-craftworld to the present day might have something to do with that.

IncubiLord
17-02-2009, 08:15
***You will notice this is quite close to the Ultramar sector - hence the bit in the new SM codex about their 5th company being "engaged in a campaign against Eldar pirates" in some nebula northeast of Macragge felt like the writers had something against me personally :p
Well, Reia-Hal probably had it coming... :p

So the hatred stems from a secret fear of falling, ha!
Actually, a great deal of hatred stems from fear and self-loathing. Seeing the enemy within you given form provides a perfect target for the disgust you feel towards your every lapse in judgement, and hatred is also a good psychological reaction to fear - hate recovers the resolve and spirit which fear saps. Neither of these is psychologically healthy in great quantities, but that's beyond the point.

Furthermore, Hatred is something that's passed down the generations and its foundation can be forgotten. The first of Reia-Hal to encounter DE may have had these fear and self-loathing reasons but kept them concealed beneath the veil of 'they're going to bring about another Fall' - leading to later generations actually raised to buy into the excuse and the hatred rather than its true cause.

However you slice it, though, Reia-Hal has this amusing dynamic where Dark Eldar are Evil, but this one right here might not be all that bad.

It's amusing to think that Farseer Maté's arguments to the Council of Eldanesh at Medusa V ("Are they not the embodiment of everything that was worst about us before we employed the Eldar Path? The embodiment of the unchecked emotion that led to the Fall itself?") are actually him secretly railing against his own insecurities.
Isn't it?
It actually adds another layer to your characters that how they deal with the DE is how they confront temptation, and the funny thing is that you've probably been writing them that way for a while now.

Heh, guilty >.> Although I hope I kept it acceptable by limiting it to just one world, and included a justification based on their myths. Then again, the idea of a large craftworld seems uncommon these days as well - most of the fan-made ones I hear about tend towards the tiny.
Hey, I'm not throwing a lot of stones, here. My DE don't live in the DE 'homeworld' of Commorragh, tend not to kill each other, have Incubi amongst them for more than just the Lords' benefit, deal with the smarter sub-population of Mandrakes, and don't just eat their own psykers.

Taking one world for your Craftworlders seems reasonable, and it's done in a manner that fits the 'Farseers ordained it' mindset that GW encourages with CWE.

Okay, perhaps that was to be expected LOL But hear me out.
Nope, sorry.
< stabs again >

It's very simple, really. You can't openly agree with the handful of sane things a lunatic might say, because you just openly agreed with a madman.

A bit like your preference for DE being deeper than the stereotypical cackling psychopaths.
Hey, you can't knock that one. I can dig up ancient fluff about Vect not being a cackling psychopath. It's called the Torturer's Tale, and I still have the WD with it inside.

Oh, sorry, no no no I wasn't imagining they'd become your army's new generals :P
I understood that, I was just describing where they'd likely end up.

I was just wondering how they might turn out and where they might crop up.
Actually, how they end up there would be interesting. I imagine it becomes a bit of a pet project for Ashyreth and Terilasa - they want to create the Dark Court's reflection of what Fenix and Laara could be because it's something new and different to do.

So Ashyreth makes sure the machines produce a couple of genetic duplicates (maybe with a few hidden changes to metabolism, immune systems, drug tolerances, and natural musculature for good measure), and Terilasa makes sure they grow up together with the right weapons available to steer them into something similar to their CWE-equivalent's gear.

I see Dark-Fenix with a sword-like Agoniser, a splinter pistol, and a pack of horrors that he's personally hunted from the Warp. He'll have gone on safari with the Mandrakes a few times to get the beasties he deemed best. He'd likely have a large, triple-clawed scar (that he chose to keep) diagonally across his bare torso, and often a few trivial scratches from the beasts which he keeps under control in part by being meaner than they are. In this way, he's found the peace that Fenix missed - there's a perfect outlet for feral anger, and it's maintaining a pack of feral beasts.

Dark-Laara, on the other hand, likely has a pair of wicked gauntlets with neural-link splinter pistols built into the backs of them. Thus, she'd use much the same gunslinger stance when shooting, but she'd have claws for melee. Like her CWE counterpart, she'd be encouraged to be stealthy and favor ambush tactics, which would lead to an Eldar who behaves much like a large carnivore - leading to Dark-Fenix making comments about her being his favorite pack-mate, the alpha female of his pack, and so forth. Since she is sort of a self-styled predatory beast and she 'preys' on him as much as he 'keeps' her, the comparisons work well enough for pet names.


I really ought to name these two if I'm going to keep talking about them.
Maybe they'll be Raqtnyvar and Suttolvya....

Fenix and Laara will hopefully be a lot more balanced and comfortable with themselves now - knowing that the DE lifestyle is not for them, but still having to admit that the DE (or at least some of them) are not as black as their fellow Reia-Hal believe.

Seeing their "alternate selves" might alarm them ("that COULD have been us...thank the gods it wasn't") but what would really floor them would be the idea of their clones having kids. Fenix and Laara become romantically involved some time after Phantom of the Fire, but nothing in my background mentions children. Of course, the fact that they spend a fair bit of time off-craftworld to the present day might have something to do with that.
Oh, you know now that you want Fenix and Laara to meet their alter-egos and then see 'their' child - having not actually borne children themselves. There's just something altogether too disturbing to pass up on that front... :evilgrin:

Plus, meeting their alternate selves and seeing them as happy - if somewhat twisted - lovers who've decided to create life would have to have some effect on Fenix and Laara, reminding them of their neglected romance and what could yet be done. Maybe the DE lifestyle could work for them after all...


EDIT: No, wait, I've got a pair of Diaz-sculpt Daemonettes to convert to Wyches - one of them could be Dark Laara, fighting completely topless, with a pistol in each hand and a pair of poisoned claw-boots for up close. That's even better than claws with built-in pistols...

Zhai Morenn
18-02-2009, 06:42
Gotto is still the worst thing to happen to the Eldar race, outshining the birth of Slaanesh as far as low points go. I respect that she's trying to show that Eldar aren't perfect little paragons of discipline, but seriously- Dark Eldar does not equal Chaos Eldar, and though there is certainly internal strife and politicking, I sincerely doubt that a craftworld leader council would be of the decadent child-molesting nature. Yes this means that I have read more than one of her books. I had to confirm that her twisting of the Eldar was worthy of being despised. It is and so... <STAB>

Now, that little tidbit out of the way, I'm really liking where these clones of Fenix and Laara are going. Kinda similar to one of the Eldar of my Kabal, only instead of hitting the Succubus arenas, he's more of an ace fighter pilot. In any case, IncubiLord continues to demonstrate what any self respecting True Kin should aspire to, bravo.

Looking forward to see how this all pans out in later campaigns and background development.

FarseerMatt
19-02-2009, 00:43
Well, Reia-Hal probably had it coming... :p

Well we have attacked a couple of Imperial patrols getting too close to the nebulas around the Raibha system, and conducted disruptive operations on an Ad Mech world to delay the launch of an explorator fleet...not to mention all the malarky with the Necrons on Asimov IV, or the Word Bearers from the nearby warp rift (defeating them was how Farseer Kyli achieved her full potential in fact).

The number of battles we've fought over an otherwise unremarkable system that bestrides the only safe route to Mironin-Raibha must have raised some eyebrows too. We were banking on the Imperials assuming that it was that system itself that we were interested in.



Hey, I'm not throwing a lot of stones, here. My DE...have Incubi amongst them for more than just the Lords' benefit.

Interesting. You've told me about the Dark Court's origins and the nature of their mandrakes, but where do the Incubi fit in?



Hey, you can't knock that one. I can dig up ancient fluff about Vect not being a cackling psychopath. It's called the Torturer's Tale, and I still have the WD with it inside.

Ah yes, I remember that. Possibly the most illuminating piece of DE background out there.



I see Dark-Fenix with a sword-like Agoniser, a splinter pistol, and a pack of horrors that he's personally hunted from the Warp. He'll have gone on safari with the Mandrakes a few times to get the beasties he deemed best. He'd likely have a large, triple-clawed scar (that he chose to keep) diagonally across his bare torso, and often a few trivial scratches from the beasts which he keeps under control in part by being meaner than they are. In this way, he's found the peace that Fenix missed - there's a perfect outlet for feral anger, and it's maintaining a pack of feral beasts.

Dark-Laara, on the other hand, likely has a pair of wicked gauntlets with neural-link splinter pistols built into the backs of them. Thus, she'd use much the same gunslinger stance when shooting, but she'd have claws for melee. Like her CWE counterpart, she'd be encouraged to be stealthy and favor ambush tactics, which would lead to an Eldar who behaves much like a large carnivore - leading to Dark-Fenix making comments about her being his favorite pack-mate, the alpha female of his pack, and so forth. Since she is sort of a self-styled predatory beast and she 'preys' on him as much as he 'keeps' her, the comparisons work well enough for pet names.

That's an awesome story! :D



I really ought to name these two if I'm going to keep talking about them.
Maybe they'll be Raqtnyvar and Suttolvya....

Those names coming from anywhere in particular? Just curious.



Oh, you know now that you want Fenix and Laara to meet their alter-egos and then see 'their' child - having not actually borne children themselves. There's just something altogether too disturbing to pass up on that front... :evilgrin:

Now where to find an excuse for it? Another =][= campaign, the next summer campaign, or just a random bit of story fluff?



EDIT: No, wait, I've got a pair of Diaz-sculpt Daemonettes to convert to Wyches - one of them could be Dark Laara, fighting completely topless, with a pistol in each hand and a pair of poisoned claw-boots for up close. That's even better than claws with built-in pistols...

Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooo!

Plus can't you imagine how uncomfortable fighting topless would be?



I respect that she's trying to show that Eldar aren't perfect little paragons of discipline.

C S Goto is a man (C S = Cassern Sebastian).



Dark Eldar does not equal Chaos Eldar

Yes, that was one thing that did bug me about Warrior Coven. Then again, I blame the lack of "official" GW background on the subject. :mad: New codex please!



I sincerely doubt that a craftworld leader council would be of the decadent child-molesting nature.

Wait, what? Which book is this in? Okay, that does annoy me. How did they sneak that one past the BL censors?

Zhai Morenn
19-02-2009, 03:15
"Tales From the Dark Millenium" - it was basically a compilation of single chapter stories- admittedly some of them were quite good- one being a perfect example of CWE screwing with the destiny of some Marines so they fulfill the Eldar's ends- but the very last chapter is of a young child-like Seer from some unknown craftworld setting off to save her Craftworld, along with her loyal Warp Spider bodyguards (who were also quite cool) however the ruling council was a bunch of party hardy jackasses and the leader of em had quite an... unhealthy interest in the child seer and only the constant guardianship of the Spiders discouraged him.

Anyhoo here's a link to it "Tales from the Dark Millenium" http://www.blacklibrary.com/product.asp?prod=60100181034&type=Book

I had originally thought Gotto to be a man, but had seen someone address him as a she and simply assumed they knew something I did not- thanks for the correction.

It actually has a mixed composition of authors- some of which are quite good but still, the final chapter....

If it had simply been Warrior Coven I would have written it off as simple ignorance of the subtle nature of the DE and all the key points that make them NOT chaos followers... Though I still would hold a grudge over trying to turn one of the better heroes of the Dark Eldar (stats wise at least) into a Chaos cultist.

Anyhoo, enough of that-

Why not spring for the taloned boots AND gauntlets- give True Kin Laara a full range of martial arts to utilize them all, then add a splinter pistol to each Gauntlet for good measure. Add stealth and ambush tactics and you have quite the little huntress.

Maybe add a little genetic modification for aesthetic purpose, something around the eyes, be it an odd color, or perhaps "cat eyes", giving them a certain kind of animalistic intensity, but focused into a razor sharp point to be directed... into the eyes of their progenitors... :-)

IncubiLord
19-02-2009, 05:43
Interesting. You've told me about the Dark Court's origins and the nature of their mandrakes, but where do the Incubi fit in?Think of them as the local police, and you're not far off. The Dark Court tends to have their Incubi spread throughout the ships under normal circumstances to ensure that their rules are enforced more consistantly.

If you sit down for a meeting with the Dark Court's leaders, you could expect the Incubi to be gathered back up to add appropriate muscle to the background, but coups from within are prevented rather than fought. Generally speaking, though, the Dark Court mindset is far more 'enjoy the moment' than the 'I need to kill somebody so I can enjoy my future' mindest of typical DE - thus it's not really needed for the Incubi to stay in a cluster around our Lords.

Officially, the Dark Court's Incubi guard their Lords like any other Incubi guard any other Lord. Unofficially, their 'guard duties' are a far less personal...

Those names coming from anywhere in particular? Just curious.
Many of my characters' names started with a name or phrase I liked and then were twisted a fair few times for good measure. In this case, Raqtnyvar was 'Star Eagle,' changed to 'Star Raven,' mixed up and edited for better DE flow (the core here being that Fenix is a mispelling of Phoenix, which in Eldar mythology might be the Star Eagle, and Raven seems more appropriate for the DE).
Suttolvya comes from the words 'Lotus Beast' - twisting the core of Laara's name-meaning to fit my whim (the black lotus being a deadly flower, and this Laara being more of a predator than a plant).

So, in a way, you could say that both names are derivatives of Fenix and Laara.

Now where to find an excuse for it? Another =][= campaign, the next summer campaign, or just a random bit of story fluff?
Beats me...

Plus can't you imagine how uncomfortable fighting topless would be?
I've had it compared to going without any confining garments around a man's genitals.

The single-breasted Diaz-sculpt Daemonettes aren't exactly triple-D terrors, though, and topless was a bit of an exaggeration. I didn't want to resculpt the torsos on them, so I didn't get the multi-breasted bare torso - only the half-exposed, single-breasted ones. Thus, the proper description is more like 'with half of her bossom exposed' - but that doesn't really have the simplicity or shock-value of 'topless.' They seem to have enough support to move comfortably, but it only accentuates the exposed flesh.

Look at the bottom-right and bottom-center girls here (http://warseer.com/forums/showpost.php?p=2833974&postcount=103), and realize that the ugly claw-arms are seperate. I have the dagger-arms from the bottom-left and top-right to complete the base models. The faces and hair need a little work, but the feet can be painted as leather or some-such from the anklets down, thus providing clawed boots. The bottom-center girl will probably become Dark-Laara after she gets a nose and a new haircut. Build a couple of pistols on top those daggers, and she's set.

Why not spring for the taloned boots AND gauntlets- give True Kin Laara a full range of martial arts to utilize them all, then add a splinter pistol to each Gauntlet for good measure. Add stealth and ambush tactics and you have quite the little huntress.
She'll have daggers the length of a short-sword protruding from the bottom of each pistol as it is. That should be sufficient.

Maybe add a little genetic modification for aesthetic purpose, something around the eyes, be it an odd color, or perhaps "cat eyes", giving them a certain kind of animalistic intensity, but focused into a razor sharp point to be directed... into the eyes of their progenitors... :-)
Tempting, but no for two reasons:
1) The real amusement here for me is that, superficially, these are Fenix and Laara. If they meet their dopplegangers, I want it to be a wicked reflection, not something they can look at and say, "ZOMG, those things are based on our genetics!"

2) Eldar believe that Eldar are perfect beings. Visibly modifying them is defiling the Eldar form and bringing into question why they were even spawned if their original bodies were so deficient as to need these new organs. It would be like branding them as genetically deficient, and while this would ensure that they end up together it produces more social isolation than their creators would want.

Zhai Morenn
19-02-2009, 07:31
No question that Eldar flesh is perfection of form, but still there is modification in the form of Haemonculi self-experimentation, not to mention the aforementioned "few hidden changes to metabolism, immune systems, drug tolerances, and natural musculature for good measure". It really boils down to what each Kabal or Coven considers "all natural"

That aside, thinking of it from the angle of dark doppelgangers, I see your point and agree that there shouldn't be any external modifications.

I know I had something else to say but I've hit my wall for the night- I bid all to sleep lightly, there ARE things in the shadows after all.

FarseerMatt
19-02-2009, 13:40
Suttolvya comes from the words 'Lotus Beast' - twisting the core of Laara's name-meaning to fit my whim (the black lotus being a deadly flower, and this Laara being more of a predator than a plant).

LOL so we've got the black lotus, and the tree with pretty pink flowers. Or if we believe IncubiLord, the black lotus and the carnivorous tree with pretty pink flowers. Interesting parallel :D



2) Eldar believe that Eldar are perfect beings. Visibly modifying them is defiling the Eldar form and bringing into question why they were even spawned if their original bodies were so deficient as to need these new organs. It would be like branding them as genetically deficient, and while this would ensure that they end up together it produces more social isolation than their creators would want.

Yeah, I never really liked the idea of Eldar bionics and stuff. Partly for this reason, partly because they don't mentally separate technology and nature ("they embody living things with function, and functional things with life").



"Tales From the Dark Millenium" - it was basically a compilation of single chapter stories- admittedly some of them were quite good- one being a perfect example of CWE screwing with the destiny of some Marines so they fulfill the Eldar's ends- but the very last chapter is of a young child-like Seer from some unknown craftworld setting off to save her Craftworld, along with her loyal Warp Spider bodyguards (who were also quite cool) however the ruling council was a bunch of party hardy jackasses and the leader of em had quite an... unhealthy interest in the child seer and only the constant guardianship of the Spiders discouraged him.

Hmmm. I don't like the idea much, because I'd like to think the Eldar Path has rules against that sort of thing. It might happen...maybe. But it's a big maybe. The exception tests the rule and all that.



Maybe add a little genetic modification for aesthetic purpose, something around the eyes, be it an odd color, or perhaps "cat eyes", giving them a certain kind of animalistic intensity, but focused into a razor sharp point to be directed... into the eyes of their progenitors... :-)

Well Eldar eyes are pretty cat-like to begin with, aren't they? I don't see a problem with tinted contacts though :) Well, might not even need them; it's hinted in Warrior Coven that Eldar's eyes can change colour depending on their psychological state - which is quite a cool idea, given that they're psychic and all.

IncubiLord
19-02-2009, 21:59
No question that Eldar flesh is perfection of form, but still there is modification in the form of Haemonculi self-experimentation, not to mention the aforementioned "few hidden changes to metabolism, immune systems, drug tolerances, and natural musculature for good measure". It really boils down to what each Kabal or Coven considers "all natural"
Where I am with that is that my Haemies are likely to consider subtle changes to genetics so that their amusement-Eldar are at the higher end of possible Eldar physical performance.

Fenix and Laara, for all their flair, lack a good deal of the resistances and immunities of a Dark Eldar who comes from generations around custom-made plagues and the greatest drugs money can dream of. A small fix later, and the dopplegangers have the reisistances and immunities you'd expect from a very healthy Dark Eldar.

Metabolism and musculature probably fall along similar lines when you're looking at Wyches. We're talking an organization that lives around regularly drugging themselves to be faster and stronger. Some of that is going to accumulate in the natural build of these Eldar over the generations, so it's likely that Wyches have superior musculature and metabolisms than many other Eldar. Another small fix, and the dopplegangers end up with the strength and agility you'd expect from a Wych Cultist.

Sure, we could probably get Fenix and Laara themselves to this level with gene-therapy and other 'corrections' to their current forms, but we might as well 'fix' the dopplegangers from the beginning.


Look at it this way: Fenix and Laara don't have the maximum stats for an Eldar in =][=. Their dopplegangers probably do in the Strength and Initiative.

LOL so we've got the black lotus, and the tree with pretty pink flowers. Or if we believe IncubiLord, the black lotus and the carnivorous tree with pretty pink flowers. Interesting parallel :D
That was the point of both names. They started out as a darker, more hostile variation of what I see as the meanings of their CWE counterparts.

Well Eldar eyes are pretty cat-like to begin with, aren't they?
I'm not sure if that's in any official text. I'd have to go looking for an old Index Xenos article or something...

I don't see a problem with tinted contacts though
Seems a bit mundane. I could totally see a DE with jewelry imbedded in the eye itself, though - possibly something psychoreactive imbedded in the iris...

Then she could do spots or a vortex-pattern simply be willing different bits to different colors. Stare into those eyes long enough, and the shifting patterns would have a hypnotic effect - until she gutted you. :evilgrin:

it's hinted in Warrior Coven
No, stop. We know which mon-keigh fool scribed that tome. Any information gleaned from its pages is to be taken as raving lunacy until confirmed elsewhere.

FarseerMatt
19-02-2009, 23:44
Seems a bit mundane. I could totally see a DE with jewelry imbedded in the eye itself, though - possibly something psychoreactive imbedded in the iris...

Then she could do spots or a vortex-pattern simply be willing different bits to different colors. Stare into those eyes long enough, and the shifting patterns would have a hypnotic effect - until she gutted you. :evilgrin:

Nice. Although it does give me a rather funny image of Laara with two large diamonds stuck over her eyes, and having resulting problems with the prismatic vision...



No, stop. We know which mon-keigh fool scribed that tome. Any information gleaned from its pages is to be taken as raving lunacy until confirmed elsewhere.

Okay how about this. Many psykers exhibit Glowing Eyes of Doom (TM). All Eldar are innately psychic. And being Eldar, they have better fine control.

"Hmmm, I think I'll try violet eyes today."

"Uh oh - don't mess with Alarielle today mate, she's got her green eyes on."

Zhai Morenn
20-02-2009, 01:40
I really like the concept of jewelry embedded within the eyes themselves. All manner of fun things can be done with that.

Never was a believer of bionics myself for Eldar either, but the occasional bit of body structure tinkering has never been beyond the scope of possibility. Several of the Dark Eldar in my Kabal have had Haemonculi create hidden sheathes, made from their own flesh, inside their bodies (arms, legs, etc) to hide stiletto like blades. Granted you have to pull it out and thus cut it's way though the skin, but it's a last resort kinda thing. *shrug*

IncubiLord
20-02-2009, 06:57
Nice. Although it does give me a rather funny image of Laara with two large diamonds stuck over her eyes, and having resulting problems with the prismatic vision...
Silly craftworlders and their oversized jewelry... :p

Okay how about this. Many psykers exhibit Glowing Eyes of Doom (TM).
Yeah, about that...
Remember how the DE have a bad habit of eating practicing psykers? Utilizing just enough power to make your eyes change color makes you a tempting target, and while the Dark Court may not encourage internal strife, there's always contact with other Eldar to consider. Stones that react to your thoughts are just high-end Eldar technology, but simply changing your eye color is tempting fate.

Thus, I'm sticking with the jewelry. It's cooler anyways - she can make freaking multicolor patterns in her eyes!

I really like the concept of jewelry embedded within the eyes themselves. All manner of fun things can be done with that.
Yep - and we're talking about Eldar craftsmanship here, so the jewelry could be tiny jewel-bits that match the iris-color until their wearer decides for them to do something else. Plus, she can have a lot of them.

but the occasional bit of body structure tinkering has never been beyond the scope of possibility. Several of the Dark Eldar in my Kabal have had Haemonculi create hidden sheathes, made from their own flesh, inside their bodies (arms, legs, etc) to hide stiletto like blades. Granted you have to pull it out and thus cut it's way though the skin, but it's a last resort kinda thing. *shrug*
This is, as far as my DE go, the domain of the Haemonculi. Not only are the Haemies the ones who could create such modifications, but with the rumors that some Haemies started out as humans, it's only fitting that they'd be more willing to modify their own bodies.

The Dark Court as a whole wouldn't use body-sheathes, because a thorough pat-down will reveal such a weapon anyways. The Haemies of the Dark Court, however, will do subtler things, like Orphiqlys's poison glands and Malkyrus's stinging tendril. These would be much harder to find than a concealed blade because of size, maleability, and the ability to blend in with their surrounding tissue much more readily.

FarseerMatt
22-02-2009, 16:52
Silly craftworlders and their oversized jewelry... :p

What, we're not compensating for anything... *shifty eyes*



Thus, I'm sticking with the jewelry. It's cooler anyways - she can make freaking multicolor patterns in her eyes!

Will you be representing this on the painted miniature then? ;) On a similar note, it sounds like an interesting conversion in general - would you be able to post a photo of the result?



Yep - and we're talking about Eldar craftsmanship here, so the jewelry could be tiny jewel-bits that match the iris-color until their wearer decides for them to do something else. Plus, she can have a lot of them.

I always did like the description of DE jewellery in their Index Xenos article in WD - this sounds like just the sort of thing they'd do :cool:

IncubiLord
22-02-2009, 17:58
Will you be representing this on the painted miniature then? ;)
:eek: If I ever manage that level of painting, I'll start doing commission work...

On a similar note, it sounds like an interesting conversion in general - would you be able to post a photo of the result?
No clue.

In theory, I've got access to a digital camera and that's all it takes.
In practice, said digital camera gave me fits the last time I tried for an up-close pic of a mini (Ork Nob conversion with Power Klaw).

Either way, it'll probably be a little while before I build more DE, so the conversion won't be coming in the next month or so.

FarseerMatt
22-02-2009, 18:45
Hmmm, what to do in the meantime then?

Anything else I can do for this thread or is it time for yet another insane project? :evilgrin:

Daredhnu
22-02-2009, 19:58
i think another insane project is long overdue so get cracking.

i need moar!!!




hehehe i'm very interrested to see what you'll do next

FarseerMatt
22-02-2009, 23:00
Well, okay here's an idea I've had bantering around in my head for a little while...

All our =][= campaigns are set around the 600-700.M41 time period, so I'd considered following the same "before they were famous" approach as with Fenix and Laara and creating a warband based around my Night Lords CSM - shall I start a thread for them?

Daredhnu
23-02-2009, 00:44
so you want to bring a Night Lord warband into Inquisitor :wtf:
i don't think you'll make many friends with that although it would be totally awesome.

unless offcourse the members in question were stil initiate Night Lords and thus not fully transformed.
(i'm a subscriber to the theory that the chaos legions in fact still create new marines, then again i do have alpha legion so that might be the reason)

but yeah as i said i would definately want to see that, just be nice for your fellow players.
(as far as the chaos gods permit you to be that is)

FarseerMatt
23-02-2009, 01:13
so you want to bring a Night Lord warband into Inquisitor :wtf:

Oh bloody hell, I just realised how that sounded :p No no no I'm going to have one Space Marine character tops, and he'll likely be an 'overseer' that only turns up in-game for the campaign's big finale.



unless offcourse the members in question were stil initiate Night Lords and thus not fully transformed.

That's about it, yeah. I was thinking of "trials by fire" and infiltration-type missions that normal space marines can't pull off.

The basic fluff of my Night Lords is that they're just one ship that got lost in the Warp in the HH and recently got spat out again. They have a company of night lords, their attendant serfs, tech-priests and guards (remember the Legions included auxillary forces back then) but not much else. They know they don't have the power to strike at the Imperium now, so they're quietly hunting for potential recruits and powerful artefacts that will tip the balance. Not that this will stop them from indulging in the odd small-scale terror raid!

These covert missions are where human auxillaries will come in, it being much easier for them to keep a low profile.

FarseerMatt
24-02-2009, 01:12
Well here's the basics, tell me what you guys think:

Azazeal - an underhanded bastard that the Night Lords picked up on Grigori (a planet passed over for recruitment by several loyalist chapters for its people being too "unpredictable")
"Present day" position: Aspiring champion of a CSM squad
Role: Assassin and rabble-rouser
I wanted to look at an aspiring Night Lord to see what sort of tests the Legion would put him through to prove himself worthy of receiving his implants, and what sort of havoc a silver-tongued chaos infiltrator could wreak on an Imperial hive. I do however see a major sticking point with this in the typical age of recruitment - Azazeal will either have to be implausibly young, the legion will have to bend the rules to implant him as an adult, or he will have to be a separate character who shares the AC's name.

Kira Locke - a delta-level rogue psyker
"Present day" position: My counts-as Chaos Sorcerer
Role: High-budget special effects
An obvious choice because she was one of the more human characters in my army and thus wouldn't stick out like a sore thumb on an infiltration op. Going back a few hundred years allows me to reign in her powers to a less game-breaking level and explore why she fell to Chaos in the first place.

Dregor - a Dark Mech tech-priest
"Present day" position: Obliterator
Role: Leet hacker
Seeing as how they like getting the job done by any means necessary, it follows that the Night Lords would enlist the less orthodox members of the Ad Mech to their services. When he was still human, Dregor's fascination was with the Obliterator virus, and I thought it would be cool to look back at his quest to become the ultimate fusion of man and machine.

Comorant - a CSM
"Present day" position: The Night Lord captain's executor, leads the Chosen
Role: The man behind the scenes
His job will be to watch the squad from a distance, give them orders and judge their performance. He also provides potential for an awesome boss fight at the end of the campaign.

Daredhnu
24-02-2009, 14:07
well as can be seen in the Horus Heresy novels it was possible then to implant the organs in much older people.
(the mute serve for example)

atleast partly, anyway there is no reason to believe they have lost that capability.
(the chaos side at any rate)

yeah i like the team you've assembled, one thing i'd like to mention too is that chaos marines use plenty of humans in their campaigns even if they have absolutely no chance of becoming marines, so Azazeal might simply be a recruiter for the Night Lords warband, trying to garner favor from his masters and perhaps an implant or two even if he will never become an actual marine he might still strive to get as much favor as possible.

just something to think about.

FarseerMatt
24-02-2009, 16:33
well as can be seen in the Horus Heresy novels it was possible then to implant the organs in much older people.
(the mute serve for example)

Awesome :) Maybe that's one of the reasons that a much lower proportion of Chaos recruits survive to become marines (1 in 1000 as opposed to 1 in 100 in loyalist chapters, according to Fabius Bile) - they spend more years testing them.



Azazeal might simply be a recruiter for the Night Lords warband, trying to garner favor from his masters and perhaps an implant or two even if he will never become an actual marine he might still strive to get as much favor as possible.

Interesting...

Oh yes, and before IncubiLord asks - Kira will NOT be another Sarah Harker. She doesn't do detection and warnings. She's a bit more of a...er...blunt instrument. :evilgrin: The closest thing she might do would be ANTI detection something like the Eldar "Conceal" power.

In fact, I'd like to see Kira and Inquisitor Harker duke it out. Must fit that into the campaign.

Zhai Morenn
25-02-2009, 04:10
I really like this chaos warband, but then again I liked it when I saw it in another thread a while back. I like the idea of Az being both an assassin and a silver tongued devil. Kind of the perfect go-to guy for "diplomatic" purposes or removing the need for diplomacy.

Any idea of who you're going to be pitting them against?

FarseerMatt
25-02-2009, 16:36
They've had a few changes here and there since then, but I'll give them their own dedicated thread soon with full descriptions.

I think all the other guys will be keeping their old characters (albeit slightly revamped in response to the last campaign) so I'll probably be squaring off against the usual crowd:

Skaarn is cured, and probably exonerated now that the one inquisitor who was dedicated to gathering hard evidence against him is dead. So he's free to do what he likes, probably complete with a sweet new henchman to replace Neji and get his band back up to full strength. Fighting Night Lords isn't really within his remit (he's Ordo Xenos) but I imagine any inquisitor is expected to step up to the plate where Chaos is concerned so he could well end up tangling with Azazeal.

Rodriguez may be dead, but his former acolyte Harker is still around and under sponsorship from Crowe she may well earn her own inquisitorial rosette. With the new authority this grants her, she will finally be able to challenge the until-now untouchable Skaarn. I don't have details on what her warband will be yet as Adam's still designing them, but he keeps referring to them as the Amazon Brigade.

Crowe has found out the truth about what happened on Mar Sara, and what happened to his master, but unless he wants to try another suicidal webway infiltration (and that idea's getting old in our gaming group) there's not a lot he can do about it. I imagine he's also not too happy that Lutindorf escaped, but there's not a lot he can do about that either. That leaves Skaarn as the one person he can take revenge on. Unless Skaarn happens to be investigating the Tau, or trying to stop their co-opting of an imperial fringe world - then he could kill two birds with one stone.

Lutindorf has frakked off and joined the Tau Empire, and has no desire to see the Inquisition or the Eldar ever again - I don't think he'll be back :p