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spud
18-04-2008, 02:48
This is my first OK list, going in the MSU direction. Comments and crits are more than welcome.

Tyrant: 281pts
tenderizer
wyrdstone necklace
luck gnoblar
heavy armour
Ironguts retinue: 169pts
3xironguts
standard bearer
look out gnoblar

Butcher: 155 pts
dispel scroll
Bulls retinue: 115pts
3xbulls
bellower

Butcher: 180 pts
bangstick
dispel scroll
Bulls retinue: 115pts
3xbulls
bellower

Ironguts: 154pts
3xironguts
bellower

Bulls: 127pts
3xbulls
XHW
bellower

Bulls: 127pts
3xbulls
XHW
bellower

Bulls: 127pts
3xbulls
XHW
bellower

Gnoblar Fighters: 40pts
20xgnoblars

Gnoblar Fighters: 40pts
20xgnoblars

Leadbelchers: 110pts
2xbelchers

Leadbelchers: 110pts
2xbelchers

Gorger: 75pts

Gorger: 75pts

Total: 2000pts

fubukii
18-04-2008, 04:05
id probably swap out some of the bulls with ironguts for ld and str purposes and armor, but other then that it looks good

spud
18-04-2008, 04:16
I could drop the bangstick and lose a unit of bulls. If I added in another unit 3 guts with a bellower i'd be at 2002pts.

Question is whether or not it's worth the loss of the stick.

spud
18-04-2008, 04:51
I guess I could also just drop the extra hand weapons, replace the unit of bulls with 3 guts and keep the bangstick. Puts me at 2003pts though. 1997 if I drop the heavy armour from my tyrant.

Tyrant: 281pts
tenderizer
wyrdstone necklace
luck gnoblar
heavy armour
Ironguts retinue: 169pts
3xironguts
standard bearer
look out gnoblar

Butcher: 155 pts
dispel scroll
Bulls retinue: 115pts
3xbulls
bellower

Butcher: 180 pts
bangstick
dispel scroll
Bulls retinue: 115pts
3xbulls
bellower

Ironguts: 154pts
3xironguts
bellower

Ironguts: 154pts
3xironguts
bellower

Bulls: 115pts
3xbulls
bellower

Bulls: 115pts
3xbulls
bellower

Gnoblar Fighters: 40pts
20xgnoblars

Gnoblar Fighters: 40pts
20xgnoblars

Leadbelchers: 110pts
2xbelchers

Leadbelchers: 110pts
2xbelchers

Gorger: 75pts

Gorger: 75pts

Total: 2003pts

Sterling
18-04-2008, 11:49
you could also drop a gnoblar fighter unit for a trapper unit, then drop one of the irongut bellowers... trappers really are that good.

also, a third butcher may not be a bad idea; a lot of us that play OK end up with 3 eventually. A lot of people are happy with two, and some even play with just one, but a lot play with 3 also... as long as you are converting butchers from plastic bulls and you aren't paying $35 for that ugly metal butcher, try 3 for a couple games and see how it feels.

other than that, a bit of tactical advice... move the butchers to irongut units so they benefit for a point higher leadership.

Anodai
18-04-2008, 16:04
I would ditch the Gorgers, never have had any luck with them. Other than that sounds fine.

Bob the Butcher
18-04-2008, 22:51
I really like the list.

I have recently become a fan of 3 butchers but in a 2000pt list 2 should do. Gut magic is awesome!!!!

Keep the bang stick in to help draw out dispel dice.

minionboy
18-04-2008, 23:20
I would ditch the Gorgers, never have had any luck with them. Other than that sounds fine.

Wow... You've been abused then. Gorgers are my babies, I'd never trade them for anything in the world.

The only thing I'd change is changing your Lead Belchers into 1 unit of 3 instead of 2 of 2. Taking all on your own tests after losing one model is bad, plus you have plenty of small units that you don't really need Lead Belchers to fill that role. That also frees up some points to spend elsewhere (i.e. Trappers) and puts you under 2k without sacrificing heavy armor on your Tyrant!

Sterling
19-04-2008, 01:38
what "All on your own" test? Are you confusing 40k with fantasy?

minionboy
19-04-2008, 10:39
what "All on your own" test? Are you confusing 40k with fantasy?

Yeah, i've had a few drinks today...