nurgle_boy
14-10-2005, 16:46
ok, i DONT want a SAD army, and to do a clan skyre, non SAD list, ive cut down on th ratlings and jezzails, but have gone for warpfires, and globadiers instead. the magic is still quite high, but im going to hope its unpredictable enough so i dont get 'cheese!' or 'powergamer!' shouted at me too often.
the warlock master, and chiftain go with the stormvermin (all to be moddled in warpstone armour) and the two warlock engineers go with the clanrat units. the slaves get shot, and die, the jezzails shoot cavalry down (whoch the rest of my list will have a hard time dealing with), and the globadiers pummel units a bit, whilst trying to stay alive. the WLC's shoot at whatever comes too close...
well, here goes nothing!
clan skyre, back of the book, 2000pts
warlock master Oran ironclaw- warpstone armour, warpstone pendant, bands of power, enchanted shield=275
warlock engineer Reek thunderheart- warp blades, upgraded condenser, supercharged accumulator, dispel scroll=110
warlock engineer Queck shockmaster- warp blades, upgraded condenser, supercharged accumulator, dispel scroll=110
cheftain zarak fellclaw- umbanner, heavy armour=109
28 stormvermin- full command, shields, battle standard, attatched ratling gun=362
24 clanrats- musician, champion, attatched warfire thrower=210
24 clanrats- musician, champion, attatched warfire thrower=210
20 slaves- musician=44
20 slaves- musician=44
5 poisoned wind globadiers=50
5 poisoned wind globadiers=50
5 poisoned wind globadiers=50
5 poisoned wind globadiers=50
5 jezzaileirs=100
5 jezzaileirs=100
warp lightning cannon=100
warp lightning cannon=100
5 gutter runners- 2 hand weapons, slings, nightleader=65
5 gutter runners- 2 hand weapons, slings, nightleader=65
4 rat ogre packs=200
4 rat ogre packs=200
2000
casting- 2+ 5 +5=12
dispel= 2 +1 +1 +2=6 +2 scrolls
and the best part is, all i need for this is a pair of battalions, and a few metals. perfect for christmas!
well then, some tactics help, C&C, and all kinds of things to help out with this list.
and i say again, i dont want SAD, so if its too bad, tell me, and i'll change it.
the warlock master, and chiftain go with the stormvermin (all to be moddled in warpstone armour) and the two warlock engineers go with the clanrat units. the slaves get shot, and die, the jezzails shoot cavalry down (whoch the rest of my list will have a hard time dealing with), and the globadiers pummel units a bit, whilst trying to stay alive. the WLC's shoot at whatever comes too close...
well, here goes nothing!
clan skyre, back of the book, 2000pts
warlock master Oran ironclaw- warpstone armour, warpstone pendant, bands of power, enchanted shield=275
warlock engineer Reek thunderheart- warp blades, upgraded condenser, supercharged accumulator, dispel scroll=110
warlock engineer Queck shockmaster- warp blades, upgraded condenser, supercharged accumulator, dispel scroll=110
cheftain zarak fellclaw- umbanner, heavy armour=109
28 stormvermin- full command, shields, battle standard, attatched ratling gun=362
24 clanrats- musician, champion, attatched warfire thrower=210
24 clanrats- musician, champion, attatched warfire thrower=210
20 slaves- musician=44
20 slaves- musician=44
5 poisoned wind globadiers=50
5 poisoned wind globadiers=50
5 poisoned wind globadiers=50
5 poisoned wind globadiers=50
5 jezzaileirs=100
5 jezzaileirs=100
warp lightning cannon=100
warp lightning cannon=100
5 gutter runners- 2 hand weapons, slings, nightleader=65
5 gutter runners- 2 hand weapons, slings, nightleader=65
4 rat ogre packs=200
4 rat ogre packs=200
2000
casting- 2+ 5 +5=12
dispel= 2 +1 +1 +2=6 +2 scrolls
and the best part is, all i need for this is a pair of battalions, and a few metals. perfect for christmas!
well then, some tactics help, C&C, and all kinds of things to help out with this list.
and i say again, i dont want SAD, so if its too bad, tell me, and i'll change it.