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Malice&Mizery
20-05-2008, 14:32
Sorry for the noobish question, but I'm a little confused as to whether Damons are Immune to Psych or immune to Fear? In the army book it states them being "Immune to Psychology; Fear". If my hunch is right, does that mean they cause Fear aswell?

shartmatau
20-05-2008, 14:37
immune to psych and cause fear

Loopstah
20-05-2008, 14:37
That means they are Immune to Psychology and cause Fear. So your hunch is right.

kroq'gar
20-05-2008, 14:39
If only they could panic....

Malice&Mizery
20-05-2008, 14:39
:D Ah brilliant, thankyou! I have no reason not to start collecting them now =]

Milney
20-05-2008, 15:54
Say hello to a semi-colon, an endangered species in this day and age - but a useful one none-the-less!

Andrew Luke
20-05-2008, 16:39
lol, so true, I feel like most ppl's ridiculous RAW conclusions come from not truly understanding the semi-colon, especially us Americans.

One-S
20-05-2008, 17:46
:D Ah brilliant, thankyou! I have no reason not to start collecting them now =]

There's one major drawback to being immune to psychology,
you cannot flee.
If you understand the power of "fleeing", then you know that not being able to flee is a major drawback.

Nabeshin1106
20-05-2008, 18:32
There's one major drawback to being immune to psychology,
you cannot flee.
If you understand the power of "fleeing", then you know that not being able to flee is a major drawback.

I hate this on my Seekers. Not being able to flee takes away half the benefit of being Fast Cavalry.

Nurgling Chieftain
20-05-2008, 21:45
I hate this on my Seekers. Not being able to flee takes away half the benefit of being Fast Cavalry.
And not being able to shoot takes away another 25%! :cool:

Belerophon709
20-05-2008, 21:51
There's one major drawback to being immune to psychology,
you cannot flee.


Actually, ItP-troops can flee - they just can't choose flee as a charge reaction, neither can they flee as a result of a failed panic-, fear- or terror-test, as they will automatically pass all such tests when required to make one.

Siren Song is a good example of when ItP-troops can, by RAW, flee, voluntarily even.

Also, ItP-troops breaking from combat will also flee and do not automatically rally, or any such sillyness, during the following rally-phase. They will have to rally just like everyone else.

dragonmage
21-05-2008, 13:56
but considering daemons dont break from combat then they wont be fleeing then either

EvC
21-05-2008, 14:57
I think it's quite clear that One-S was specifically talking about the ability to flee as a charge reaction there.

Lordmonkey
21-05-2008, 19:20
Movement 10? Seekers are sniper rifles disguised as cavalry. Except the bullets are daemons.

Nokky
27-05-2008, 07:59
Movement 10? Seekers are sniper rifles disguised as cavalry. Except the bullets are daemons.


Agreed. And that quote is definitely sig-worthy.

decker_cky
27-05-2008, 08:15
Yea...siren standard makes them one of the top fast cavs in the game. They have a 20" unstoppable charge, and if you hit the right target, an extra 3d6 tacked on to get you to safety and ready to continue harassing.

Pity they don't have any current models. :P