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Volapyk
21-05-2008, 16:58
My gaming group had a bit of an argument over this, is the maximum statistic realy 10? It has come up on several ocasions lately with the new demonic gift giving you 2d6 attacks, or with the O&G weapon giving you +1 A and Str for every character within 12" (or something like that).

I dont have the BSB infront of me right now, but if I remember correct it states somewhere in the start, where statistics are descriped that they range from 0 to 10, however if that means that it cannot get any higher or what exactly it should be interpreted as we couldnt quite agree on.

Atrahasis
21-05-2008, 17:10
There are no hard limits. The BRB says that they are "normally" in the range 0 to 10.

Braad
21-05-2008, 17:43
If a gift gives you 2D6 attacks, it would be totally silly if a roll of 11 or 12 would be capped at 10.
No, I don't think 10 is the max. But it is rare for things to get higher then this, so tables and stuff are limited. It would be crazy if the S vs T table would range from 1 to 200...

Also, I believe some forgeworld models have stats over 10.

xragg
21-05-2008, 17:47
Stats are capped at 10 except for attacks.

Griefbringer
21-05-2008, 17:50
The BRB says that they are "normally" in the range 0 to 10.

And as usual in the rulebook, the term "normal" is not defined.

So it is probably best to assume that cases where the stat is above 10 are not considered as being "normal", and thus excempt from any restrictions that apply to "normal" situations. There might be some danger of circular logic involved here, though... :angel:

Faustburg
22-05-2008, 12:19
A lot of situations modifying stats have the clause "to a maximum of 10" or such, and the stats that are used in a grid or table (WS, BS, S, T) are obviously limited to what can be put into it, but other than that there is no catch-all rule saying that a stat is capped at 10.

If it works it works. "Attacks" obviously does.

RCgothic
22-05-2008, 12:43
Toughness and strength don't work unless you assume that the table continues in the same way as (more 2s)222234566N/A,
Weaponskill aagin requires an assumption of how the chart works,
BS better than hitting on 2+ after every possible modifier is pointless.
I could theoretically be higher than 10 and still make sense.
A could theoretically be higher than 10 and still make sense.
W could be higher than 10 and still make sense.
Ld is specifically capped at 10. (11 and 12 always fail).
Armour saves of unlimited negative value make sense assuming unlimited strength.

xragg
22-05-2008, 12:48
The first paragraph in the BRB, "All characteristics are normally rated on a scale from 0-10." I dont feel like digging through the FAQs to find where attacks are the exception to this. Irregardless, as RCgoth points out, it really doesnt effect play if some of the stats went over 10 on the rare occasion.

slasher
22-05-2008, 13:20
Toughness and strength don't work unless you assume that the table continues in the same way as (more 2s)222234566N/A,
Weaponskill aagin requires an assumption of how the chart works,
BS more than 5 is pointless
I could theoretically be higher than 10 and still make sense.
A could theoretically be higher than 10 and still make sense.
W could be higher than 10 and still make sense.
Ld is specifically capped at 10. (11 and 12 always fail).
Sv could theoretically be 1+ (2+ ignoring AP2) or 0+ (2+ ignoring AP1 aka 2+inv)

BS of 5+ is useful - as this is the fatasy forum and uses to hit modifiers
Sv's are also modied as well.

Faustburg
22-05-2008, 13:24
"Sv" not even part of the statline in Warhammer... :P

RCgothic
22-05-2008, 13:31
I really, really need to pay more attention to the forum I'm posting in. I made a fool of myself in the epic forum the other day as well.

Anyway, my comments on WS,S,T,I,A,W and Ld still stand. I've edited BS and Sv to make sense for fantasy.

eleveninches
23-05-2008, 11:23
Technically, if you were daft enough to give 3 runes of might to a dwarf charachter, he would end up at strength 32 against things with toughness 5 or more

Loopstah
23-05-2008, 12:28
Technically, if you were daft enough to give 3 runes of might to a dwarf charachter, he would end up at strength 32 against things with toughness 5 or more

Except for the the fact "multiples of this Rune have no further effect".