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Chaplain Araziel
23-05-2008, 14:04
Im a new Tau Player and I currently Have 2 Crisis suits and Im having trouble deciding how to equip them. I would love some help. I was thinking of a Plasma Rifle and a Missile pod with Multi Tracker and Shield Generator but that is quite expensive. I believe that a Shas'el with a Targetting Array is better than the Shas'o. Any help would be appreciated.

MrBigMr
23-05-2008, 18:51
Plasma/pod is pretty popular and multi-purpose. I'd probably take targeting array (BS4), as you got both range (24-36") and the assault move helps to keep you our of the enemy line of fire.

jack'n'coke please
23-05-2008, 19:03
hi, im new to Tau also and have only played a few games. still, i've found the plasma/missile combo is a great setup for facing different units. decent strength and AP mean you can likely engage and kill at least one thing in your way.

however, there are plenty of options for a more specialised suit. the fusion blaster on my stealth leader, for example, has been invaluable in cracking open rhinos full of chaos marines destined for my all too squishy firewarriors. oh, multi-trackers are fantastic too.

i'd just recommend not glueing them in place so you can chop and change whenever you need to

gojira316
23-05-2008, 19:10
The most effective combination is Missile Pod/Plasma Rifle with a Multi-Tracker. Put Targetting Array's on the squad leaders (Shas'vre) for the increase in ballistic skill.

As far as commanders go, taking a Shas'el with a Targetting Array over a Shas'O is cheaper and just as effective.

Iceheart2112
23-05-2008, 19:55
As been stated, the Fireknife (Plasma, Missile Pod, Multitracker) is a great all around choice. If you're not sure what you'll be facing, its the one to take. Downside to it is its cost; one of the more expensive builds out there. I usually run them either as my commander ('El with TA and the MT hardwired) or as a Monat Team Leader to get the TA as well. One of the other builds I've found is very well rounded is the Firestorm (Burst Cannon, Missile Pod, Multitracker). Again, most of my suits are run in singles, and so I'll upgrade it to a Team Leader to add the Targetting array and hard wire the Multitracker. I'd recommend either.

BajsArne
23-05-2008, 20:04
Burst cannon and missile pod works well on everything and saves you points. But don't ever glue weapons or gear, magnetize everything.

MrBigMr
23-05-2008, 20:22
Has anyone ever tried using the C&C node on a Shas'O.
I've had this idea for an Earth Caste Engineering Corps (similar things mentioned in the codex) and I was thinking of having an "Ethereal" suit, something without any weapons, just a C&C node, Positional Relay and a Shield Generator. It would basicly just hang at the back with IC protection and aid the troops in pounding the opponent, especially as I've planned to take plenty of infantry and Broadsides (so they could really use the Ld. 10 for their target priority tests).

Col. Tartleton
23-05-2008, 20:43
Any ethereal worth his honor should have his blade. Use farsight, besides, if the ethereal has a suit, then there are a lot of suits in the field. Thats the Shield gen and blade an ethereal must have and it will need to be functional so the plasma standby makes sense, Even if its not used, or with house rules trade it for that other gear you mention.

On topic, Fire knives and Firestorms are good in tournaments, but in a friendly match go for gear that fits objectives. For more info go to Advanced Tau Tactica. They have high standards of content and lots of knowledgeable shas.

There is actually another method of power game oriented suits that are designed to maximize damage. Crisis teams of 3 are kitted out individually in order to provide maximum potential damage. Ie one armed with TL missile pods for engaging transports in early stages. Another as a Fire Knife and the team leader with a TL Burst cannon or CIB and BC. This is designed for fighting Transport/light vehicle heavy armies like BT or mechanized orks. The idea is that the Missile pods blast away at the transports, dropping as many as possible and forcing the enemy to walk. Then with their short ranged weapons they can pump fire into the walkers and weaken them further.

The reason the loads are different is so that the unit maintains effectiveness despite casualties. The missile pod suit is only valuable turn 1-2 for cracking the armor, after that it is extra wounds for the team and some assist damage, but of less importance certainly. Then the Fire knife which is more rounded and finally the Shas'vre who is needed to prevent assaults on the fire warriors of the line.

It is one of many things to be learned from the ATT.

MrBigMr
23-05-2008, 21:14
Any ethereal worth his honor should have his blade. Use farsight, besides, if the ethereal has a suit, then there are a lot of suits in the field. Thats the Shield gen and blade an ethereal must have and it will need to be functional so the plasma standby makes sense, Even if its not used, or with house rules trade it for that other gear you mention.
Pretty much defeats the purpose of having him for a support role.

I never said it would be a normal XV8 suit, merely that I wanted to use the rules, since a normal Ethereal isn't that good and I still need a commander. I was going to make a sort of mobile command center. Like Karan S'jet (http://en.wikipedia.org/wiki/Image:Fleet_command_returns.jpg) in Homeworld. And if I have to put a blade on the model, why can't it be just on the model? Does it have to show up in the rules somehow? It's just a status symbol really.

Mr.terminatorbob
23-05-2008, 21:19
to the OP, if you run the combo you mentioned (Plasma Rifle, Missle pod, Multi-tracker, Sheild Generator) the only way thats possible is to hardwire the multi tracker (HW multi tracker). But, if you run him as posted, thats quite a lot of points put into a non-scoring unit (remeber, IC's do not count towards victory points.). Take the sheild generator out, and place a targeting array on it, and make him/ her an "el instead of an 'o.

Also, have you ever considered a Firestorm pattern? (The plasma/missle pod is called Fireknife) It consists of a burst cannon and Missle pod. Its 12 points less, and has a larger volume of shots, making it actually more effective. That is, unless your playing aginst Teremintaor equivlent armies. Then, the AP 2 of the Plasma Rifle comes in hand.

Chimaera2000
24-05-2008, 02:51
I think that the Shas'o is still worth his weight once you give him a Command and Control Node. Giving Leadership 10 to your surrounding troops is invaluable.

EDIT: I just realized that the Command and Control Node only applies to Target Priority Tests. Needless to say, that's pretty sub-par. It provides a lot more incentive to use Commander Shadowsun and/or an Ethereal rather than a Shas'o to boost morale.