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Time of Madness
16-06-2008, 21:11
GOAL: To create a competitive savage orc based list while staying away from goblins/technology.

I'm actually pretty fond of this list as it has perfomed pretty well with a couple of test games under it's belt. As always though I'll post it here for some feedback.

CHARACTERS

Savage Orc Great Shaman
- Level 4
- Staf of Baduumm (+1 to casting rolls)
- Dispel Scroll
- Effigy of Mork (-1 to hit)
= 320pts

Savage Orc Big Boss (BSB)
- Light Armour
- Mork's spirit totem
= 152pts

Savage Orc Shaman
- Level 2
- Dispel Scroll
- Itty Ring (bound item)
= 150pts

Savage Orc Shaman
- Level 2
- Horn of Urgok (bound item)
- Waaagh Paint (+2 to cast in combat)
= 155pts

CORE

23 Savage Orc Big un's
- Full command
- Spears
*Led by the Great Shaman 6X4 formation
= 329pts

23 Savage Orcs
- Full command
- Extra Choppa
*Led by BSB with 6X4 formation
= 260pts

23 Savage Orcs
- Full command
- Extra Choppa
*Led by Shaman with WAAAGH paint 6X4 formation
= 260pts

2 Snotlings
= 40pts

2 Snotlings
= 40pts

2 Snotlings
= 40pts

Special

5 Savage Orc boar boyz big un's
- Musician and standard with banner of butchery
- Spears/shields
= 211pts

5 Savage Orc boar boyz
- Musician
- Spears/shields
= 132pts

Boar Chariot
= 80pts

Boar Chariot
= 80pts

TOTAL POINTS = 2249pts

Casting Dice = 10 + 2 bound spells
Dispel Dice = 9 with totem + 2 scrolls

Overall the list packs a fair amount of punch with numerous S4 attacks (in the first round anyways). On top of that the list features a pretty strong magic phase. The snotlings are fairly essential to the army allowing for my orcs not to be baited.

The bsb might be a poor choice, however the extra combat res and the ability to re-roll break tests has helped in the late rounds of games.

Opinions? Changes?
Time of Madness

Conotor
17-06-2008, 00:05
The BSB is definitely necessary.

IMO, u have too much magic defence, unless you know u will be faceing VC, Tzeech, exe. Drop both scrolls, as 9 DD should take u threw most spells. (o&g are also good a t absorbing magic.)

One usefull thing to add would be some fast cav. They can keep up with the boars and stop them from charging as they walk around a flank.