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View Full Version : So how is this for a GT-army? (VC)



Malcador
24-06-2008, 07:54
Hi all,

I'm preparing a VC-army for a GT, so I want it to be nasty for any opponent to face. Here's what I came up with, suggestions are welcome, even if ti includes a complete overhaul of the army. (it's 2200 points)

Lords:
Vampire lord (455 pts)
extra level, master of the black arts, forbidden lore, lord of the dead, skull staff, crown of the damned

Heroes:
Necromancer (105 pts)
extra spell, book of arkhan

Necromancer (85 pts)
extra spell, black periapt

Necromancer (70 pts)
extra spell

Core units:
19 skeletons (168 pts)
champion, banner
19 skeletons (168 pts)
champion, banner
25 zombies (108 pts)
banner
Corpse cast (100 pts)
balefire
4 units of 5 dire wolves (160 pts)

Special units:
20 Grave guard (264 pts)
champion, banner

Rare units:
5 Blood knights (340 pts)
musician, banner, royal standard of strigos
Varghulf (175 pts)

In the first few turns the vampire will focus on adding more skeletons, up to 25 will suffice imo, then focus on wind of undeath, but his main task will be to replenish the troops. Necromancers will all have vanhel's dance, and with the book and the vampire if need be, I can probably cast it about 6 times in one turn.

The weaknesses as I see it is magic defense is mediocre, I have 7 dispel dice with a +1 to dispel, and enemies are ususally at -1 to cast. Ít looks ok, but I'm afraid of those Teclis lists out there.

Deployment is simple: infantry in the middle, varghulf and 2 groups of wilves on the flanks, blood knights and other wolves on the other., to create a nasty pincer formation (in my head it works like this anyways.)

Any advice is welcome, but please don't go like: ditch a necro for a vamp, wothout telling me where the points needed for a vamp should come from, please help me puzzle a bit.

brakke_aep
24-06-2008, 08:16
Hi

I am not 100% sure but when you are frenzied you are immune to psychology. It means that hatred has no effect. So banner of strigos has no effect.

2nd no musican. It's lovely when you outnumber and score a draw in a battle.

Normally 2 units fast cavalry is plenty. 4 is too much.

I would ditch some direwolfs and add musicans to all units. I would also ditch the zombiebanner

Perhaps you can add a 2nd corpse cart with balefire so enemy mages have a -2 to cast.

Good luck

Malcador
24-06-2008, 08:36
I am not 100% sure but when you are frenzied you are immune to psychology. It means that hatred has no effect. So banner of strigos has no effect.


Good point, however, all undead are immune to psychology already, so the standard wouldn't affect anyone. As blood knights are also frenzy, does the double up of immune to psycho mean they aren't affected? I'm making a separate thread on this, thanks for pointing it out.


2nd no musican. It's lovely when you outnumber and score a draw in a battle.

Well yeah, but almost every unit takes musicians, and if I lose by one, it isn't a very big deal, is it?


Normally 2 units fast cavalry is plenty. 4 is too much.
I would ditch some direwolfs and add musicans to all units. I would also ditch the zombiebanner


I like the idea that my flankers don't have to run alone. However, if i lose 2 units, that will free up 80 points. I could invest that in two things:
a: upgrade a necromancer into a vampire
b: get another corpse cart, ditch the standard of strigos to give it balefire

What do you think?

giner
24-06-2008, 10:33
Seems good, I'd definately keep all the wolves because then if your opponent has 2 organ guns hellblasters it is easy enough to kill them before they become a problem.

Malcador
24-06-2008, 11:01
True, I've also been thinking simply giving the vampire the lore of metal for that ever-useful commandment of brass, just in case a steam tank decides to show up, he'll be stuck in place for the blood knights to arrive!

Anyway, does nobody think the magic is a bit on the low side for a tournament VC-army? I have been thinking about ditching two groups of dire wolves for another corpse cart mount for a necro......

Terrokhan
25-06-2008, 01:03
How do VC armies go against the likes of a HE lord on a dragon or a Bloodthirster?

Azmazi
25-06-2008, 01:17
I do think the magic is a bit low, I run a blood dragon list that honestly has more magic (Which is so ironic its not funny....at all...) I would personally try to find the points in core to upgrade 2 of the necros to vamps. and give them something like Dark Aco for lvl 2 casters, and one lord of the dead (as you're running 2 skellie units) Maybe give one avatar of death and throw them into the Grave Guard unit to give them a bit of extra punch in a fight. I would also just drop the crown of the damned. Its still just not worth it in my opinion to have something 400+ points accidently failing a stupity test and finding themselves in a really bad situation.

Also to answer Terrokhan. You only have a few options...1....Jesus loves you, 2...you manage to get something like 3 units on him and pray you drop blows on him. Only other option...is 2 good blocks + lord on dragon, tbh most armies just don't have an answer to a bloodthirster which is why its retarded they still have such options that they do without frenzy to keep them "balanced". (Thats right a VC player said balanced...I never said blood knights + Nec uber power was balanced...but neither is the 1 play pwn card with deamons having a thirster with the options it does is either.)

Malcador
25-06-2008, 07:29
I do think the magic is a bit low, I run a blood dragon list that honestly has more magic (Which is so ironic its not funny....at all...) I would personally try to find the points in core to upgrade 2 of the necros to vamps. and give them something like Dark Aco for lvl 2 casters, and one lord of the dead (as you're running 2 skellie units) Maybe give one avatar of death and throw them into the Grave Guard unit to give them a bit of extra punch in a fight. I would also just drop the crown of the damned. Its still just not worth it in my opinion to have something 400+ points accidently failing a stupity test and finding themselves in a really bad situation.


If i lose 2 units of wolves and the strigos standard I can either get another balefire corpse cart that will aid in defense, or upgrade the third necromancer into a vampire. I'm split between these two choises, a vampire is good for the obvious reasons, but another corpse cart would put my enemy at -2 to cast (most likely), while I have +1 to dispel. Decisions Decisions......


Also to answer Terrokhan. You only have a few options...1....Jesus loves you, 2...you manage to get something like 3 units on him and pray you drop blows on him. Only other option...is 2 good blocks + lord on dragon, tbh most armies just don't have an answer to a bloodthirster which is why its retarded they still have such options that they do without frenzy to keep them "balanced". (Thats right a VC player said balanced...I never said blood knights + Nec uber power was balanced...but neither is the 1 play pwn card with deamons having a thirster with the options it does is either.)

If you can't beat it, summon a load of zombies and van hels them into him. They'll die horribly (as everything else, grave guard would die just as fast), but just keep on raising them. He can either focus to dispel the extra zombies, and let the other spells through, or let the zombies come and watch his thirster get held up by a 50 point unit.
As for dragons, there are 3 options imo. 1. zombies (as above). 2. van hel's blood knights into it. 3. the beast cowers from lore of beasts.
And, as always, plan B is. Kill it with fire

skank
25-06-2008, 08:11
Couple of things. Being immune to psychology does not make you immune to frenzy or hatred (or stupidity), it only protects against panic, fear and terror.

Also 'Commandment of brass' won't work on a Steamtank as it does not have a strenght value (Stank special rule:()

As for the list, looks good but the bloodkhights will die almost instantally as they attract massive firepower/magic. If you do take them keep the wolves as an escort to screen and clear bait units away.
Personally i would drop the Bloodkhights for blackkhights and upgrade the necros to vamps (with armour and/or steed).

UKGT?

Flitdog
28-06-2008, 15:55
I'm hoping to goto the GT in the UK this year as well with my Vamps, so I'll be looking for some ideas on composition for this tournament.

Personally list looks good, but I'm not sold on the Blood knights at 2k, 55pts for a 1 wound model that can be lead around the table by so many tournament armies leads to a big no for me. Just my opinion.