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View Full Version : How much Terrain coverage is best?



alphastealer
24-06-2008, 13:01
Hi,

I know GW suggest a 25% coverage but in my experience that is just not enough. I suppose it also depends on the type of terrain and where it is situated on the board.

Should there be some sort of recommended layout or size suggestions in order to make it fair for both cc and shooty armies?

How do you setup your board? ie: size of pieces and layout.

Also how do you negotiate with a guy who clearly wants the terrain layout to favour his army's style of play vs yours?

In some of these cases when playing my Tyranids and I arrive at a table and see it setup with the central no-mans land and the firebases in each corner, I don't even have to ask to know I am playing either an IG, Tau or Shooty marine army. Then if I want to re-arrange things they get all huffy and accuse me of making things better for my army, even though it is already highly advantageous to their army.

Suggestions?

==Me==
24-06-2008, 13:05
Pile up the terrain to cover 1/4 of the board, then place each piece in the center and scatter them individually to make a (hopefully) random set up that doesn't favor either army.

Alternatively, if your opponent isn't a prick, just alternate placing terrain until you agree on enough.

Alx_152
24-06-2008, 13:10
Either ask a third party to setup terrain or alternate placing the terrain until both are happy.
Although on tournaments the terrain is already fixed.

ehlijen
24-06-2008, 13:35
The fantasy method (both players alternatingly placing one piece) can work to make fair terrain. It usually doesn't make sensible or realistic terrain, but it does usually make fair terrain.

Terrain should be:
at least 25%-33% of the table (official)
at least half to 66% of terrain should block infantry LOS (my rule)
at least half to 66% of terrain should force difficult terrain tests (my rule), overlaps are ok and actually common)

Another option would be to divide the table into 12" squares and take turns placing a piece in each one. Placing a piece that extends into mulitple squares counts as placing that many pieces at once and will give the other player an equivalent number of turns in a row to catch up. No square may recieve a second one until all have at least one, include pieces that extend into more than one when counting this.

Keep in mind that not all terrain will block LOS. Shooting armies will refuse to play you if there is just the proverbial Wall in the center, just as you don't like the killing ground.

If they insist on their killing grounds, make some craters and put those in the center. Claim that all their artillery pounding has given you some cover :)

Bloodknight
24-06-2008, 13:51
Scatter the terrain pieces around with 2D6. 25% is plenty, use a lot more and the game becomes unplayable for armies whose strength is shooting, especially if they are not mobile. While Tau and Eldar can cope with it, shooty Marines and IG see no light at the end of the tunnel. One guy here on the forums (sorry, I forgot the nickname) made a few illustrations about how much 25% is. Since I saved these, I will repost them now, but give all the credit to the original creator, whoever he may be.

http://i70.photobucket.com/albums/i112/ninurta666/25percent.gif

http://i70.photobucket.com/albums/i112/ninurta666/terrain.gif

http://i70.photobucket.com/albums/i112/ninurta666/25percenttable.jpg


http://i70.photobucket.com/albums/i112/ninurta666/25percenttable2.jpg

LokkoRex
24-06-2008, 13:53
ehlijens tips are the best, if i were you i'd follow them:)(to bad i've got a 2' x 2' board w/ so much terrain it will cover over 70 percent of the board:cries:)