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Conotor
10-07-2008, 23:46
I have fielded 3 Kroxigor for quite a wile now, and they are good at assasinateing heroes and bashing cavalry, but has any1 tried a bigger unit? Maby 6 of them, allowing u to have 1 reserve and 15 S7 attacks, and US 18?

Any1 think this could work?

Also, is it a good idea to put a hero in with them? A pendent would be nice, but that would eliminate their ability to kill enemy heroes...

Krusty
11-07-2008, 05:28
anything more than 4 is severely over-doing it

kroq'gar
11-07-2008, 06:05
regiment of 4 led by my BSB on coldone... yes... blessed standard. Only problem was the cannonball that smaked 6 wounds into him turn 5 due to no lookout sir.

Braad
11-07-2008, 09:38
I do my trolls in groups of 4, usually. It prevents that loss of 1/3 of your attacks if one is killed. Or just adds attacks, but usually I field them 3 wide, or 3+boss on boar for Ld, to keep them manouvrable.

Conotor
11-07-2008, 13:50
regiment of 4 led by my BSB on coldone... yes... blessed standard. Only problem was the cannonball that smaked 6 wounds into him turn 5 due to no lookout sir.

Don't u want Huanchis on something more maneuverable?

blueon462
11-07-2008, 14:18
I usually feild them in units of 4....and bigger and you are making them too unweildly or wasting them in back ranks.

SteelTitan
13-07-2008, 07:24
Yeah i use 4 as well which are sometimes hard to manouver, so i wouldnt want to go any larger than that.

@ kroq'gar: kroxigors led by a bsb? interesting tactic...could you explain a bit more why you do this and what the idea behind it is?

Kongen
13-07-2008, 09:48
Well i prefer 1 unit of 4.. 12 attacks str 7 with WS3 usually kills the enemy so they cant attack back, compared to a unit of 3 kroxgors.. But since I play a MSU OK-list, ive learned that 2 units of 3 kroxigors can be a real pain in the ass for my opponents!

Atzcapotzalco
13-07-2008, 10:02
Personally, I like my unit of five-they can take one or two casualties without a crippling loss of killing power, and against the few units with a wide enough frontage for the fourth or fifth fighter the extra punch is worth having. Also, with static CR a big weakness and fear, turning the outnumber bonus in their favour is well worth doing.

kroq'gar
15-07-2008, 04:13
@ kroq'gar: kroxigors led by a bsb? interesting tactic...could you explain a bit more why you do this and what the idea behind it is?

Several reasons.

1) higher regiment leadership.
2) negates the enemys standard (+1 combat res)
3) 4 wide Krox go in the guts of my army, maximising rerolls
4) Possibility of a magical standard makes opponents hesitate. Rarely have, but will cause much anxiety.
5) To kill more R&F (he'll hit on 3's)

Couple of builds for him:

mark of sotek & itzl, coldone. Blazing scimitar. The 7 attacks on the charge combined with the BSB make the regiment as hard hitting as the best enemy cav out there (12 st 7 attacks, 7 st 5, 1 st 4)

Second build is +1 st blade, 5+ward. Second blessing can be +1 disp dice to minimise magic or sotek to maximise the charge.

Third is blessed standard... march to a flank and activate, or my preference, march up to an obvious bait unit- activate. They can no longer flee, only hold. Kill, whipe out and over run... krox now behind the enemys lines.

Conotor
15-07-2008, 12:49
Why take 4 Kroxigor if you don't have a hero in the unit? 4 isn't enough to break infantry, so y no stay at three for suicide hero killing?

kroq'gar
16-07-2008, 03:34
because 4 IS enough to break infantry... 12 st 7 attacks, unit st 12 and fearcausing. Pick a small and elite unit and skink screen charge it.

ws3 hits on 4's against most things, st 7 wounds on 2's, be they whites or bretonnian peasants.

SteelTitan
16-07-2008, 12:36
@ kroq'gar: thanks for the explanation on the BSB, will certainly use it as soon as I have a saurus character on cold one ;) Thanks loads! Seems like a great strategy!

lee909
16-07-2008, 14:49
I have always taken 4 models in units of this type wether they are Trolls ogres or Kroxigor.You gnneraly will loose 1 before combat so it will still leave 3 for combat

Socialist
16-07-2008, 16:09
Yeah i use 4 as well which are sometimes hard to manouver, so i wouldnt want to go any larger than that.

@ kroq'gar: kroxigors led by a bsb? interesting tactic...could you explain a bit more why you do this and what the idea behind it is?


I don't know about a BSB (never fielded one) but I generaly keep my general (JSoD) around them to help out with their leadership and with the skinks LD too. It works really well, you skinks never run (unless you want them too) you kroxis never run and if anything like that happens they'll regroup.

Socialist
16-07-2008, 16:16
Several reasons.


2) negates the enemys standard (+1 combat res)



Why would this matter? Kroxigors are a flanking unit, they finish off what ever locks your saurus not a main combat regiment. They're not supposed to get into combat where it would be necessary for them to have a standard, let your saurus do that.

kroq'gar
17-07-2008, 03:52
Why would this matter? Kroxigors are a flanking unit, they finish off what ever locks your saurus not a main combat regiment. They're not supposed to get into combat where it would be necessary for them to have a standard, let your saurus do that.

So they can take regiments in the front...

mv 6 fear causing st 7. With her support i've creamed 25man regiments before.