View Full Version : Marienburg at Buckeye Battles Indy GT (Game 3 added)

17-07-2008, 12:36
Buckeye Battles '08

July 12 & 13, 2008 I attended my first WFB Indy GT just outside of Columbus, Ohio: Buckeye Battles ( http://www.buckeyebattles.com )

I'm a veteran of quite a few RTTs, but this was the first GT I've been to. I believe attendance was 48 (a couple last minute cancellations.) The venue was the theatre at Ohio Wesleyan College, with the tables all being set up on stage. The tables & terrain were nicely done, but simple & generally ideal for the tournament. The scenarios were all interesting and gave some objectives & conditions besides a vanilla pitched battle, but without screwing anyone over or drastically altering balance/gameplay. I thought everything was done very well.

Personally, I had 5 great games & 5 great opponents. The general atmosphere seemed pretty relaxed & friendly.

I took a 2250 points Marienburg (Empire) army:

25 Swordsmen
9 Detachment - Swordsmen
5 Detachment - Archer
25 Spearmen
9 Detachment - Swordsmen
5 Detachment - Archer
24 Greatswords
9 Detachment - Swordsmen
5 Detachment - Archer
10 Handgunners
10 Handgunners
5 Knights - Sons of Manann
5 Knights - Sons of Manann
5 Pistoliers
1 Helstorm Rocket Battery
1 Helstorm Rocket Battery
1 Great Cannon
1 Great Cannon
1 Warrior Priest of Manann (with knights)
1 Warrior Priest of Manann (with knights)
1 Battle Wizard
1 General of Marienburg

Not my ideal, but it was what I could get painted in time. The twin rockets were a new thing. I had mixed experiences in my few games using a single battery and thought I would give this a go, especially since there was no DoW allowed and I wasn't interested in any of the other Rare choices.

Day 1

Game One: vs. Orcs & Goblins

I'd played Grumgor before, about a year ago at a RTT and totally had my Skaven head handed to me on a platter. I was hoping for something a little better. His army is a straight forward O&G horde. I forgot to start taking pics until several turns into the game.

The scenario was hidden deployment, we set up secretly behind a screen dividing the two halves of the table. We ended up focusing on opposite corners of the table. He said afterward that he thought I would park on the hill. My thinking was that I wanted the large open area to my right to deploy in a solid line with anchoring terrain. On the left I put some artillery, one unit of knights, pistoliers and one unit of handgunners to delay the enemy. My pistoliers and one rocket launcher had already been overrun by his squigs by this point.

O&G were set up heavy on that side, in the fist pic there's Orcs, wolves, a pair of chariots, the giant on the hill fighting my knights, a troll & some gobbos, more orcs, then two more units of gobbos. Not on the table are one bolt shooter on the hill and a unit of orcs that started somewhere between where my knights and his last unit of gobbos are. They got nailed with a lucky rocket shot on turn one, panicked and ran of the battlefield without a chance to do anything. (I had the first turn.)


Onward... My left flank is collapsing, the handgunners & grape-shot from the cannon did manage to inflict some casualties on the squigs, though. The giant beat the knights to a pile of scrap, assisten by a last minute charge from a chariot. On the right I slowly swing in, but his wolf riders managed to slide through and hit my handgunners.


These last two shots show the disasterous end... O&G mop up on my left flank. A horrible mis-estimation on my part ends up with my spearmen fleeing & being destroyed by a lone wolf riding goblin hero, without having taken a sinle casualty. My knights + warrior priest got bogged down in combat with the luckiest night goblins ever, who made two break tests on rolls of 3, then gained the support of a second unit plus a chariot. Even the goblin bolter crew charged into a full block of swordsmen... alone... and survived and didn't flee.


It was a bad start to the day. O&G totally overran Marienburg.

Game 2: vs. Dark Elves

I was feeling a bit down after my first beating, mostly due to stupid mistakes I made. I blame it on the early hour and lack of coffee. So I was looking to redeem myself in game 2.

DE were lined up from left to right, spearelves, chariot, reaper in woods, dark riders, hydra, spearelves + mage, spearelves + mage, reaper, dark riders, manticore, dark riders.

I was lined up from left to right, knights, handgunners, greatswords, rocket & cannon, spear & swordsmen, rocket & cannon, knights, handgunners, and pistoliers.

The scenario allowed each player to choose an advantage for their army from a list. My opponent essentially got +1 armour save for all his spearelves. I got an 18" range for my general's leadership rather than the normal 12", plus I got to redeploy one unit after regular deployment was done. Originally I placed the knights that ended up on the left, in a "reserve" spot behind the center of the line, then shifted them to the left flank. (I deployed the handguners about 2" back, so the knights could go in front.)

Opening shot in the first photo... I move forward and have an amazing first round rocket shot right on one of the spearelf units (with mage) and send them panicking. They stopped just short of the table edge.


A couple turns in, the elves move up, I hold back in the center, but move my flanks in. I gambleds on a frontal charge to some spearelves on the right. Off the right side of the screen, the pistoliers moved forward, but look to be in a bad spot, facing two units of dark riders and a manticore, with only 10 handgunners backing them up.

I land another rocket on top of the spearelves on the hill, plus unload some handgunners into them. The knights who were originally going for a flanking manuver on them move up for a frontal charge now that they've been decimated anyway.


My knights on the right completely miss and lose combat, sending the rocket crew on the right fleeing as well. The dark riders and manticore advance agressively.

The spearelves on the right pursue into my artillery, but I turn my swordsmen to hit their flank.


My knights flee of the board from a manticore charge. Spearmen and their detachment charge the hydra, break it and destroy it in pursuit, then hit the spearelves who have finally made it back to the center of the battlefield. The greatswords on the left chase off the dark riders.

Game over, this time with a win for the good guys.


to be continued....

Gabacho Mk.II
17-07-2008, 15:34
You have a nicely painted army (from what I can see), and you guys had great tables to game on!

Thanks for posting all of this. Will enthusiasticaly read the rest!!!


The SkaerKrow
17-07-2008, 16:05
Hey, I was those Dark Elves :p.

I'm behind a firewall right now, but I'll check in when I get back home to see how those pictures turned out. I'm not sure if they'll do your amazing paint schemes justice.

17-07-2008, 16:31
Wow, love the army. Glad the Helstorms were actually managing stuff, I'm played against them a good dozen times, all they've done is put on firework displays for the most part. Looknig forward to the rest of the reports...

17-07-2008, 17:52
Hey, I was those Dark Elves :p.

I've noticed (on Warseer) that you're in Columbus before. Now I can put a face (and cursed dice) to the name.

Glad the Helstorms were actually managing stuff, I'm played against them a good dozen times, all they've done is put on firework displays for the most part.

Well, at risk of spoiling the next installment of reports (which will hopefully be tomorrow), these two games were probably the best showing for the HRLs. Game 3 they did well except for the opponent being able to re-summon all the casualties. Games 4 & 5 saw the rockets bouncing off opponents, hitting my own troops, etc.

18-07-2008, 12:25
Game 3: vs. Tomb Kings

Game 3 was against one of my fellow Team B.R.E.W.s. members. Actually, I think he's been a member of half the clubs represented at the GT from around the state. But we've turned him to the, uh, B.R.E.W.S. side. Or something. I've played him before at the local club, so knew roughly what to expect: a challenging battle. Fortunately he's also a fair & balanced player, and all-around nice guy.

From left to right he had tomb prince and chariots, bone giant, fast cav, carrion (behind cav), tomb guards with caster & BSB, ushabti, and archers.

From left to right, I had pistoliers, knights, greatswords, artillery, handgunners in front of artillery, swords & spears, more artillery, handgunners, and more knights.

The scenario replaced the normal table quarters with diagonal ones. My objective was to get into the upper left corner of the table (in the photo) with at least US10 and one command figure, his was to do the same to the lower right corner. I didn't forsee either of us having an easy time of it.

Opening moves, the chariots take the gap on my left flank from the pistoliers I've moved there. Again, my wings advance, handgunners step down in front of the hill. Once again I manage to land an early rocket shot, wiping his tomb guard down to 2 figures, plus a wound on one of the heroes. By his turn, he's already managed to bring himself back to better than half strength, though.


The chariots head back around the woods as my knights manuver to wait for them. The bone giant hides like a big bone, uh, sissy. The knights on the right continue their long flank march, and his archers pull in some ranks to hide behind the hill. The carrion charge my handgunners in what could be the end of my hilltop artillery. The artillery on the right near the woods gets a momentary reprieve from the potential eruption of tomb swarms, who pop up on the other side of the archers.

Things get slightly wierd after this.


After failing to cause a wound, the carrion are smashed to pieces by the handgunners, who cause more casualties in a single round of hand to hand than all my handgunner do by shooting the entire weekend. The balance to this is that the tomb swarms overrun the archers, panic the cannon crew, and charge the rocket crew. My other cannon misses the best Ushabti shot I could hope for, and misfires. My knights advance on the right flank, and the greatswords see an opening for the back corner objective...


I didn't get an end-game photo, this is as close as it gets.

On the left, the greatswords continue their dash for the objective. The bone giant would eventually charge, do some initial damage, but then be brought down in the last turn. His chariots are destroyed, but the mummy escapes (his chariot was sniped out from under him before the chariots charged), runs for the woods, charges the knights, but dies. I manage another great rocket shot, as you can see in the photo, but by the end of the game, the unit was back to better than half strength. After 3+ turns of flank marching, not only do the knights not get a charge, but they are counter-charged by the ushabti (failed to dispell an easy roll on the movement incantation) and wiped out without causing a wound. The fury of the tomb swarms has not abated. They beat a detachment in combat after killing the rocket crew -- the detachment panics and flees through half my army, and the swarms follow up and eat my swordsment for lunch.

In the end, the Marienburgers manage to pull off a win. As freaked as I was by the unholy rampage of the tomb swarms, their casualties, my pistoliers and the knights on the right were about all I lost. In exchange, I got his chariots, two heroes, the giant, the fast cav, plus some points for grabbing territory and a captured standard. Still it was not a huge win, but enough to land me with a 2-1 record for Day 1.


Andrew Luke
18-07-2008, 14:49
I'm a little curious how a single wolf-rider hero took out your spears? Don't you have to be US5 to wipe out fleeing units? That block of static combat res could have been handy...

20-07-2008, 00:15
I double checked.

The issue is not that I ran into him, where the rules specify US5, but I fled from a combined charge of a unit of infantry and a lone wolf riding character. I fled & outdistanced the infantry easily, but forgot about the wolfrider. He had just enough movement to catch me. The charging & flee reaction rules just say you're destroyed if caught by the charger.

Chaos Mortal
22-07-2008, 14:58
great report looking forward to the next two =)

22-07-2008, 18:41
Excellent Reports.

Yep you are destroyed if caught when fleeing. That's Why great Eagles are so good. Just break the unit and then charge the fleeing ones with the Eagles, wipe them.


22-07-2008, 20:49
I will probably not be able to update with the last two game until after this coming weekend. Off to another event to get backlogged with more reports. :D

Chaos Mortal
23-07-2008, 11:12
great =) what event is it?

23-07-2008, 15:32
Historicon. I'll be playing Warhammer Ancients. :D

Chaos Mortal
01-08-2008, 13:07
sounds interesting how does that work?

any chance of the rest of the battles being posted soon?

05-08-2008, 12:23
Forgive any mistakes, it's been a couple weeks and I finally had time to wrap this up...

Buckeye Battles '08
Day 2

Game 4: vs Dwarves

Day two and I'm ready to go, with a respectable 2-1-0 record I'm fairly optomistic. When I see my next opponent is dwarves, I'm pretty pleased. I've probably got more experience against dwarves than any other army, and althtough they're usually not a pushover, I feel like I've got a decent chance, know their tricks, etc.

From left to right, he's got... slayers, bolter, hammerers and longbeards or ironbreakers (I forget which), thunderers, cannon, bolter, gyrocopter, crossbow, warriors and an organ gun.

Please note: no anvil. My opponent is a brave man, I give him piles of credit for not taking one.

From left to right, I had knights, swordsmen, spearmen, rocket & cannon, handgunners and more handgunners, cannon, pistoleers, knights, greatswords, rocket.

The two yellow circles mark where two objective markers were located (little gem things), for the take & hold type scenario.

The first pic is actually part way through turn 1. At this point his organ gun is already dead, his gyro is on my side of the table and wounded (to the left of the woods), and I've surged forward a bit, except on the right, where I was hiding from the artillery.


I make a move to nab the objective on the left, and isolate his slayers, who shouldn't be a threat, but will take a lot of effort to wipe out quickly. I figure if I can get rid of them, then I should be sold on that side. My handgunners get hosed by the gyro and his thunderers, but my pistoleers finish of the gyro.

Our artillery trades shots, as it does for most of the game.


His slayers don't take the bait and charge me, so I hold tight near the hill hoping to avoid his tin can stumpies, and maybe nail them with some lucky rocket & cannon shots. With the dwarf artillery partly neutralized, I start making my move on the right.


I finally lose patience on the left and charge my knights into his slayers to tie them up, and move my two big infantry blocks plus their detachments into position to accept some charges and sit on the objective. I surge forward ont he right, and his warriors crest the hill with no more artillery to fear anyway.


My knights eventually wear down and wipe out the slayers. The knights on the other side crash through the crossbow and set up to charge the remaining artillery. The greatswords manage to get a charge and detachment support against he warriors, breaking them and overrunning up the hill. On the left, things get a little hairy.

Heh heh... little... hairy... it's like a dwarf joke... but not terribly funny.

He charges, I have numbers and ranks on him. However, the incredible amount of death that elite dwarves quipped with rune encrusted thanes can put out, combined with the T4 and knight-like saves that prevent me from causing any wounds, totally overcomes all advantages I get with the detachment system. I break like a twig and flee. The only things that save me are outrunning the little stumpies, decent rally rolls, and the fact that I started with large numbers. I give up the objective and a standard, but my army remains intact. On the right, I move back down the hill to cuddle up with the other objective and end up with a win.


So I'm 3-1-0 and going into the last round, I'm fearing that I'm going to end up facing one of the many many daemon or VC armies....

Game 5: vs. Dwarves. Again. :D

I don't even remember the scenario on this one. I think it was just a pitched battle. So we square off...

He's got, from left to right, bolter, warriors, hammerers, bolter, crossbow, something in large numbers(warriors?), slayers, organ gun, thunderers, gyro, and an anvil along the back edge of the table, behind the hill.

From left o right, I've got... knights, handgunners, cannon & rocket, greatswords & company, cannon & rocket with handgunners in front all on the hill, swordsmen, spear, and just out of the photo, knights with pistoleers in front of them.

First pic shows some of his opening moves...


On the left, we both move quickly to cross the killing zone in the center. I'm running my knights at his bolter so that I can breath a little easier, and hopefully still have time to go on a rampage behind him. My handgunners walk down the hill so the artillery can fire, but manage to get pretty shot up, which is actually par for the tournament with the handgunners. As this is still a learning experience and I'm a bit of a new empire player, I've decided that handgunners just kind of suck.

Back to he action... In the center, I convince myself to hold back and try to blast off some ranks and/or get my cav into position. Sadly, his anvil and gyro keep my cav bottle-necked between the woods and the table edge. A blast of gyro steam sends a detachment fleeing.


This next part is kind of funny, from my point of view... I charge the gyro with a small archer detachment, he gets stuck pursuing into my spearmen, who in turn beat him in combat on his turn, then charge it and force it to flee off the table on my turn. My pistoleers get anvil-blasted to dust, but at least my knights can move. His bolter gets smashed by a cannon shot, so I turn my knights into his small unit of warriors instead. They flee. His hammerers charge my greatswords (and get counterchaged). I move a couple of archer detachments to the back of my deployment zone to discourage potential miner entry.


Miners appear anyway, and eventially I think they ran over a cannon on the hill. After winning several rounds of combat against the sttubborn hammerers without getting lucky and having them blow a break test, my greatswords fail theirs and get run down. The knights on the left chase the warriors across the center of the battlefield setting up the... center-right fustercluck. My swordsmen end up facing off against his warriors, without the support of their detachment because they've fled the slayers in order to trap them with the spear and knights. Surprisingly, I win combat and they run. I pursue, but fail to catch them. The slayers end up wiped out (I think?) by the end of the game. His larger unit of warriors rallies. In my final turn, I elect to charge the smaller unit instead, figuring that it's the easy VP, rather than a less certain battle frontally against warriors with two ranks. I win, run them down, and as a second surprise, the larger unit fails its panic test with no remaining turn to rally.


In the end it came down to a dwarf victory by under a hundred points. Due to a hectic VP counting phase in which everyone around the table was shouting out numbers, VPS, objectives, etc. we failed to include my capture of the dwarf warriors standard, which would have turned it to a draw. I'm a little bitter, even though I know they were only trying to help, as my record would have been 3-1-1 instead of 3-2-0, but it still wouldn't have changed my placing in the overall rankings. I also don't feel too bad about screwing up against this particular opponent, since it was one of the best/closest games (along with game 3 vs. TK) I had.


So, like I said, my record ended up 3-1-1. All 5 games were enjoyable, and all 5 opponents were excellent. I'd easily play any of them on a regular basis. In fact, my observation is that the whole tournament was generally good natured yet competitive.

In the end I got player's choice and second overall, the latter came as a bit of a surprise to me. The first place winner was way ahead of the rest of us, but it seems like there was a large group fighting closely for the next few slots. My final opponent scored best general. (He also got one of my two votes for sportsmanship.)

For prizes, I got to take home two selections from a table full of stuff. I picked up Gaulrach (sp?) the chaos dragon because I like the figure and have a sneaky conversion idea for him, and a box of fleshounds because after long years of playing horde armies, I'm contemplating playing something as totally different as possible, for a change. (Though in hindsight, I don't think it's going to be daemons.)

Chaos Mortal
12-08-2008, 17:47
Great reports, its also great to see someone winning the players choice award, its on the same level as winning altogether in my eyes, well done.