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domread
21-07-2008, 09:09
Greater Daemon of Nurgle - 635
Level 3
Trappings of Nurgle
Staff of Nurgle

Herald of Nurgle - 290
BSB
Greater Standard of Sundering
Palanquin
Staff of Nurgle

Herald of Nurgle - 215
Staff of Nurgle
Palanquin

The Blue Scribes of Tzeentch - 81

16 x Plaguebearers - 222
Full Command

16 x Plaguebearers - 216
Champ + Standard

10 x Pink Horrors - 120

2 x Fiends of Slaanesh - 110

2 x Fiends of Slaanesh - 110

Total : 1999

Fair magic phase, with 3 bound spells from the nurgle daemons and a random one from the blue scribes. Along with a spell from the horrors and Great Unclean One.

The BSB effectively reduces the enemy magic phase and any spell that does go off, the blue scribes boost my own in the next turn.

The plaguebearers wander forward and stand there, being indestructable.
The fiends take out any ranged threats and the Greater Daemon countercharges when necessary.


Please add your thoughts/constructive criticism below.

Thank you warseerians!

Mozzamanx
21-07-2008, 09:13
I would try to squeeze some magic levels onto your GUO. You have enough bound spells to ensure that you have some casting room, and Nurgle in particular is a nasty lore. It also gives him something to do between fights.

Plus, the Blue Scribes are being wasted with no casting going on.

domread
21-07-2008, 09:23
Whoops!

The GUO points cost includes 3 levels of magic :D

I forgot to add it to his equip.

Amended.

yoshimo
21-07-2008, 09:38
I like it, very tough units which will be very hard to get VP's from. See if you can find the points for a second Palanquin for your other herald.

domread
21-07-2008, 09:42
Amended - I was typing in a hurry at work and missed a lot.

100% Correct now. :cries:

yoshimo
21-07-2008, 09:51
only other thing i could suggest is noxious vapours on the heralds and seeping decay standards for the plaguebearers. But it should perform well as is.

domread
21-07-2008, 14:44
Yea, it was discussed.

Noxious vapours is powerful on a palanquin. But i think the staff is better since you can use it from turn 1 to soften up the enemy before they make it.

I will playtest this list and see how it gets on.