lanrak

16-08-2008, 12:33

Hi all.

Just had a thought about bringing range effects into the basic to hit mechanic, for a '40k size game' rule set, I am currently developing.

And I would like your oppinon.

If we state 'Ranged Skill' as the range at which the unit will automaticaly hit .(1+)(But dont count this directly , as all hits need a 2+ to hit.)

And then use this as a 'range band' to determine the chance to hit at up to 2x,3x,4x,5x,6x this distance.Which would be hitting on a 2+,3+,4+5+,6+, on a D6 roll.

Eg if we give the best units a 'range band' value of 8"(Ranged skill 8)

Distance to target/to hit roll required.

Up to 16" /2+

Over 16" to 24"/3+

Over 24" to 32"/4+

Over 32" to 40"/5+

Over 40" to 48"/6+

And we could give poor units a 'range band' value of 5"(ranged skill 5)

Up to 10 "/2+

Over 10" to 15"/3+

Over 15" to 20"/4+

Over 20"to 25 "/5+

Over 25"to 30"/6+

Rough ideas for 40k BS conversion rates.

BS 5=RS 8

BS 4=RS 7

BS 3=RS 6

BS 2=RS 5.

This is a simple way to take distance to tareget into account without having to use 'to hit modifiers' for distance .

Any positive modifiers could add to the dice roll value.

(EG Targeter, +1 to the dice roll)

Negative modifiers add to the score required,(count range as being higher by that amount.).

(Eg firing through smoke , add 1 to the score required.So if a target was at range band 3 , it counts as being at range band 4, if a 'smoke screen' is between firer and target.)

Can you see any problems with this basic mechanic?

Any constructive feed back would be appreciated.

TTFN

Lanrak.

Just had a thought about bringing range effects into the basic to hit mechanic, for a '40k size game' rule set, I am currently developing.

And I would like your oppinon.

If we state 'Ranged Skill' as the range at which the unit will automaticaly hit .(1+)(But dont count this directly , as all hits need a 2+ to hit.)

And then use this as a 'range band' to determine the chance to hit at up to 2x,3x,4x,5x,6x this distance.Which would be hitting on a 2+,3+,4+5+,6+, on a D6 roll.

Eg if we give the best units a 'range band' value of 8"(Ranged skill 8)

Distance to target/to hit roll required.

Up to 16" /2+

Over 16" to 24"/3+

Over 24" to 32"/4+

Over 32" to 40"/5+

Over 40" to 48"/6+

And we could give poor units a 'range band' value of 5"(ranged skill 5)

Up to 10 "/2+

Over 10" to 15"/3+

Over 15" to 20"/4+

Over 20"to 25 "/5+

Over 25"to 30"/6+

Rough ideas for 40k BS conversion rates.

BS 5=RS 8

BS 4=RS 7

BS 3=RS 6

BS 2=RS 5.

This is a simple way to take distance to tareget into account without having to use 'to hit modifiers' for distance .

Any positive modifiers could add to the dice roll value.

(EG Targeter, +1 to the dice roll)

Negative modifiers add to the score required,(count range as being higher by that amount.).

(Eg firing through smoke , add 1 to the score required.So if a target was at range band 3 , it counts as being at range band 4, if a 'smoke screen' is between firer and target.)

Can you see any problems with this basic mechanic?

Any constructive feed back would be appreciated.

TTFN

Lanrak.