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View Full Version : Tyranid Warriors - how do you build em?



Zingbaby
25-08-2008, 22:50
I am having some difficulty deciding on how to build my Nid Warriors. Here are the combo platters I've come up with so far, but I am of course open to any and all suggestions:

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1) 3 Warriors @ 114 Pts
Enhanced Senses +1 BS; Winged; Scything Talons (x1); Fleshborer; Synapse Creature

They will each snap off 2 x S5/AP5 shots at 12" range and be able to Re-roll Wounds. Then deal out some good CC carnage. I know they are missing Flesh Hooks, but I don't really intend on assaulting into area-terrain anyway so as to avoid a dangerous terrain test (or do nids ignore this now?).
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2) 3 Warriors @ 105 Pts
Enhanced Senses +1 BS; Extended Carapace +1 Save; Twin-linked Deathspitter; Synapse Creature

Here are my shooty, synapse warriors. This setup doesn't take advantage of their CC prowess but it is relatively cheap and still affective.
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3) 3 Warriors @ 111 Pts
Adrenal Glands +1 WS; Extended Carapace +1 Save; Flesh Hooks; Leaping; Scything Talons (x2); Synapse Creature

The straight CC version.
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4) 3 Warriors @ 114 Pts
Adrenal Glands +1 WS; Winged; Scything Talons (x2); Synapse Creature

The same as #3 with Wings instead of Leaping and no Flesh Hooks for same reason as listed in #1.
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5) 3 Warriors @ 117 Pts
Adrenal Glands +1 WS; Extended Carapace +1 Save; Flesh Hooks; Leaping; Rending Claws (x1); Scything Talons (x1); Synapse Creature

A more elite CC version.
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What do you guys think? I generally run only 1 Tyrant, and 2, no more than 3 Carnifex... lots of steelers and gaunts.

Abaddonshand
25-08-2008, 23:02
I would go with 5, but give them I instead of or with Ws, and give em toxin sacs too. I know, this makes for a terminator priced warrior, which may seem like being over charged due to the rending nerf (yes, we are), but they still pack a massive punch when they get to combat (and now, with run and cover saves from spinegaunts, they always should!)

Alternatively, I would go with 2, but lose the twinlinked in place of scytals, just in case they need to charge, and the cheapest option. Also consider devourer warriors, the volume of shots is immense!

Askari
25-08-2008, 23:15
I'd personally go for 4) or 5).

But Adrenal Glands I is better than WS.

And Toxin Sacs are nice if you haven't got Rending Claws, as you need that Strength edge.

Alternatively, for shooty Warriors, Twin-linked Devourers and Enhanced Senses, maybe Toxin Sacs.

Theadium
25-08-2008, 23:26
My favorite right now is 6 with Carapace, BS, Twin Devourers, Toxin Sacs. Lots and lots of fun. Get as many reroll everything shots as 3 Dakka Fexes ;)

Zingbaby
26-08-2008, 00:10
Thanks for the advice guys...

I am surprised that you all like Devourers on the Warriors since it will only be S3. If you are going for a shooty warrior, the range and 4-shots of course is nice, when compared to the Fleshborer; but it seems like a Deathspitter would be better with S5 blast-template and greater range, if you are not planning to shoot and assault in the same turn anyway.

Toxins sacs are the way to go it seems.

What about Wings versus Leaping? ...I do run a lot of gaunts and need the synapse.

Ambu
26-08-2008, 00:31
Usually w/ glue, pins, and tears......

Sorry couldn't resist :p

blackroyal
26-08-2008, 00:41
Usually w/ glue, pins, and tears......



You too? Wow, and I thought I was the only one.

As to the question... Mine are most like #2.

3 Warriors @ 108 Pts
Enhanced Senses +1 BS; Extended Carapace +1 Save; Toxin Sacs +1 S; Deathspitter; Scything Talons.

This gives you a S6 gun with a 24" range that easily wounds troops and can harm AV12. They also can survive longer in combat. You don't want them in combat, but it happens.

Adam40kPlayer
26-08-2008, 00:42
With Devourers you get a good volume of shots that can re-roll to wound and is pretty cheap. However the more expensive deathspitter can cost a fair bit of points if your planning to make to them combat orientated aswell.

You should realy go for specialist e.g all shooty all combat style warriors, its not only cheaper but they will pack more punch in what they do.

I would give shooty warriors wings to support Stealers/Hormies as a mobile firebase forcing your oppent to either shoot your warriors or gaunts and this can cause real trouble especialy if you have 6 warriors with deathspitter S5 blast templates/24 devourer S3 shots(S6 or S4 if you have toxin sacs) that re-roll to wound or 12 stealers with sycthing talons which is 48 rending attacks on the charge. That gives the oppent a major headache when it comes to target selection.

Combat Warriors Sycthing Talons and Rending claws and leaping so you can take extended caraprace. This means they now get saves against Bolters and you can make use of a huge 12" charge and with the ability to run you can move on average 9" a turn. In a group of 6 thats 18 rending attacks which is great for attacking small squads, supporting a faltering unit in combat or wipping out a foe that has been softened up.

Theadium
26-08-2008, 01:09
I would have to agree making FULLY specialized sqauds. I have 21 warriors, I started out with 9. It started out as my friends army so he gave them devourers and scything talons. Basically I could do decent in combat with toxin sacs, but shooting was HORRENDOUS. So when I got another 12 warriors, I tried out 6 shooting 6 assaulting. Works great. The shooting have twin devourers and the assault have rending claws and scything talons: with leaping. In my experience the 12" charge freaks people out more than the 12" move.

Abaddonshand
26-08-2008, 01:36
They should always have toxin sacs if shooting, just to clarify because I don't seem to have mentioned this earlier. Toxin sacs and devourers, with enhanced senses and extended carapace means 4 str 4 assualt 18" shots per turn, for only 34pts! A unit of 6 will <b> shred <b> eldar guardians, IG, tau etc, with 24 shots a turn on the move. Stick a Barbed Strangler as support and you have a superb anti-light infantry unit. If you want anti-heavy infantry or light vehicles, go for same upgrades, but swap BS for venom cannon and devourers for deathspitters. Can you say 6 St6 small blasts and 2 st 7 shots?

Abaddonshand
26-08-2008, 01:38
In my experience the 12" charge freaks people out more than the 12" move.

Quote For Truth. A 12" charge is so unexpected, they never see it coming. It's hilarious, even guys I've played a few times never seem to remember that I can charge a turn early!

The Laughing God
26-08-2008, 04:03
No need for enhanced senses anymore, at least for my deathspitters.

I use Scything Talons, Deathspitter, and Extended Carapace.

It works pretty well.

Zingbaby
26-08-2008, 04:13
No need for enhanced senses anymore, at least for my deathspitters.

Ahh yes, I had completely overlooked this.

Great advice guys thank you!

zoodog
26-08-2008, 04:16
No need for enhanced senses anymore, at least for my deathspitters.

I use Scything Talons, Deathspitter, and Extended Carapace.

It works pretty well.

I guy I know uses something similar and it works quite well. Tyranids and their low BS blast weapons really improved with 5th.

mchmr6677
26-08-2008, 04:40
I have 36 warriors...

10 have toxin sacs, scything talons, and deathspitters
10 have toxin sacs, rending claws, and deathspitters
5 have enhanced senses, toxin sacs, scything talons, and devourers
5 have enhanced senses, toxin sacs, rending claws, and devourers
4 have toxin sacs, scything claws, and barbed stranglers
2 have enhanced senses, toxin sacs, scything talons, and venom cannons

I rarely use the ES warriors because the S6 deathspitter is one of the nastiest weapons in the Nid arsenal. At 31pts each the top set of warriors are very cheap and still very effective in CC against any non-specialist unit. Always remember, the warrior comes as the equivilant of two marines when CC is considered. You don't have to give them any mods to have a fare fight against the marines.

Odd_Motorbike_Guy
26-08-2008, 10:17
One of 2 ways. Warriors are kinda un-killy (comparatively with other things in the army) so I try to make mine as cheap as possible. I like

1) Enhanced Senses, Devourer, Scything Talons, Toxin Sacs

or

2) Deathspitter, Scything Talons, Toxin Sacs

Cheap is the key!

sebbelina
26-08-2008, 11:11
I use three differant builds:

For CC: Leaping, save, WS, I, Scyt, rending, hooks.
Pretty standard CC build, not as effective as a stealer point for point, but synapse +leaping makes up for this i think.

Then I use two shooty builds:

Save, strength, bs and either twin deathspitter or twin devourer.
Previously twin devourer was king but in 5th, nothing can match the killiness of several str 6 blast with rerolling scatter and distance.

As a sidenote, people kinda dont want me playing with twin deathspitters on warriors because they find it a little abusive with 5 warriors armed with spitters.
Just because they almost always score 20+wounds on a full tacticalsquad doesn`t mean that they are abusive =)

mchmr6677
26-08-2008, 12:14
As a sidenote, people kinda dont want me playing with twin deathspitters on warriors because they find it a little abusive with 5 warriors armed with spitters.
Just because they almost always score 20+wounds on a full tacticalsquad doesn`t mean that they are abusive =)

Next time they say something like this, point out first that the 5 warriors are as many points as 5 terminators and then point out that they routinely get 15 wounds with their tactical squad against most Nid broods. Then ask them not to use tactical squads... :D

Zingbaby
26-08-2008, 13:27
I really like the idea of TL-Deathspitters personally but I've yet to try them. My list is very swarmy, mostly gaunts and horniegaunts... so the extra cover fire would really do me well.

So nobody has tried the "assault marine-ish" warrior build with Wings, S.Talons and Fleshborers? ...this combo looks very tempting, and cheap, to me, but I've not tried them either.

Mercer
26-08-2008, 14:14
4 or 5 warriors per brood, one unit dedicated CC with two warriors having rending claws and others two pairs of talons. Other unit ranged attack, give them all death spitters, apart from one, a barbed strangler, and blast template other armies to pieces!

Mercer

Psycoticspacemarine
26-08-2008, 14:20
I really like the idea of TL-Deathspitters personally but I've yet to try them. My list is very swarmy, mostly gaunts and horniegaunts... so the extra cover fire would really do me well.

Since when do gaunts get "hornie"?



So nobody has tried the "assault marine-ish" warrior build with Wings, S.Talons and Fleshborers? ...this combo looks very tempting, and cheap, to me, but I've not tried them either.

The reason, I think, most people haven't tried winged warriors is it is hard to find wings to put on the warriors. Unless you want to pay 14.00 for 3 pair of wings.

Zingbaby
26-08-2008, 14:31
Since when do gaunts get "hornie"?

I believe it's when your hormagaunts have 'lower-abdominal' Flesh Hooks.


The reason, I think, most people haven't tried winged warriors is it is hard to find wings to put on the warriors. Unless you want to pay 14.00 for 3 pair of wings.

Ahh yes too true. Speaking of wings; has anyone used anything other than the FW wings for this purpose? ...and on the same thread, what do you guys use for Tyrant wings? Anyone tried Baalrog wings for Tyrant?

mchmr6677
26-08-2008, 15:02
Balrog wings look awesome on a tyrant. I'll have to get a pic of mine. I'm quite proud of it even though it isn't painted yet.

The only problem I ran into is that the most natural place for the wings was in the shoulder sockets, but that makes the model 11" wide and could interfer with the gaming environment. I solved this by placing it on 3" of foam. But this does mean there is no-where to hide...

Psycoticspacemarine
26-08-2008, 15:04
I believe it's when your hormagaunts have 'lower-abdominal' Flesh Hooks.

Ah yes of course. But shouldn't there be a hormagaunt with toxin sacs on the upper torso





Ahh yes too true. Speaking of wings; has anyone used anything other than the FW wings for this purpose? ...and on the same thread, what do you guys use for Tyrant wings? Anyone tried Baalrog wings for Tyrant?

I have a winged Tyrant with Baalrog wings they look great but are a pain to mount on the Tyrant



The only problem I ran into is that the most natural place for the wings was in the shoulder sockets, but that makes the model 11" wide and could interfer with the gaming environment. I solved this by placing it on 3" of foam. But this does mean there is no-where to hide...

I had mine mounted on the back, like they were in the up stroke. It worked until the model was knocked over. Now they are mounted in between the arm sockets.

The Xenocide
26-08-2008, 15:30
I'm thinking of makin some more warriors with wings, scythin talons, rending claws, toxin sacs and poss adrenal glands.

Just wondering if you guys think adrenal glands are worth having and if so which ones?

Also does anyone know where I might find some wings suitable for warriors?

Cheers,

The X

Zingbaby
26-08-2008, 15:48
Ok, here is what I've found so far for Warrior-wings from GW.

Of course there are the Forgeworld sets also.

Warrior wings:
Winged Nightmare Wings $8.00
This Bitz pack contains one pair of metal Winged Nightmare Wings.
* Availability: Usually ships within 1-2 business days.
* Part Code: 99060207165

Dark Pegasus Wings $6.00
This Bitz pack contains one pair of metal Dark Pegasus Wings.
* Availability: Usually ships within 1-2 business days.
* Part Code: 99060212083

Closed Harpy Wings $8.00
This Bitz pack contains five pairs of metal Harpy Wings.
* Availability: Usually ships within 1-2 business days.
* Part Code: 99060212082

Open Harpy Wings $8.00
This Bitz pack contains five pairs of metal Harpy Wings.
* Availability: Usually ships within 1-2 business days.
* Part Code: 99060212081

Which set of wings is going to look best on your warriors? ...I have no idea yet.