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Odin
18-03-2005, 18:05
I've recently experimented with a variation on Warhammer Quest, using a combination of the Mordheim and Warhammer Skirmish rules. It works pretty well I think.

So I decided to do something similar with Necromunda. I always like the idea of Inquisitor, but found the rules a bit to complicated for my liking - we spent most of the time referring to the rulebook rather than playing the game. So, I'm attempting to use the concept of Inquisitor (Games-Master, roleplaying, small warbands), with the rules of Necromunda (and where necessary stealing rules from 2nd and 4th Edition 40K).

Anyone else tried something like this?

Mojaco
18-03-2005, 22:25
Most people do it the other way around... Necromunda with inq rules (because of the terrain)

Anyway, yes it's a good idea, though it demands certain changes.

- No fixed experience system. Would make combat too rewarding.
- A GM. Obviously. Let him worry about exp.
- All inq wargear options. Since those are simply the coolest.

I think if you just print a reference sheet for shooting modifiers and combat modifiers you'd be alright with normal inq rules. Combined with character sheets you'd got almost all the info you need.

olbivion
21-03-2005, 13:50
but why would anyone play necromunda with the inquisitor rules? they don't even have rules for advancement etc.
inquisitor with necromunda rules sounds far more logical in my book and it makes combat sufficantly risky with serious injurys handed out like party favours.
just give out exp for roleplaying rather than wasting people and you'll be sweet.

Odin
21-03-2005, 14:08
I think he means using 40k scale models with the inquisitor rules. I tried that, but just found inquisitor too slow.

neXus6
21-03-2005, 15:36
Yeah using 40k scale models in necromunda scenery with Inquisitor rules would be pretty cool. All the post game book keeping isn't needed, and if you wanted to have advances and injuries in an =I= campaign you just need to arrange something with the GM.

Though I must admit Inquisitor scale Necromunda would be very very cool indeed, though a starting gang would cost a fair amount of cash, never mind having to pay 12-15 any time a settlement gave you a Juve. You'd also need quite a bit of scenery but that tends to be a factor even in normal =I= games.

I've never really has a problem with the =I= rules I've always enjoyed every game I've played and they didn't seem to drag that badly with checking stuff. But if you want to use Necromunda rules go ahead, Just use the Old rules with Outlanders not Underhive, can't stand Underhive. :p

Odin
21-03-2005, 16:31
I wasn't planning to use Inq scale models (though they are rather tempting). I meant using 40k scale models with Necromunda rules, but with a role-playing angle, and small, Inquisitor-type retinues.

e.g. I will be using an Inquisitor, Enforcer, Torturer, Priest, Servitor and Pilot.

easy to come up with rules for them in Necromunda, just need a GM to award experience points, come up with scenarios and make decisions in games when people want to do something outside the main rules.

neXus6
21-03-2005, 16:36
Ah cool, so basicly it would be a GMed Necromunda campaign, well any combination of 2 great games is hardly going to be a bad thing. :D

pnweerar
05-04-2005, 01:00
I picked up the Necromunda book about two months ago, and within a week we were using it to run a 40k RPG. We added the Sagacity stat from Inquisitor, made a couple of superficial rule changes, and used it from there.

So far, its been extremely satisfying. Easy to learn, quick to use, and unobtrusive in a game that focuses on roleplaying (rather than roll playing).

Navin

Inquisitor Samos
05-04-2005, 16:28
Inquisitor actually does have an "experience advancement" rules section - it's a part of the "Additional Rules" toward the very back of the rulebook - but they probably do require a GM for proper implementation in most campaigns.

Some of my friends and I have tried playing an Inquisitor-style game but using modified Necromunda rules. Makes for a quicker-playing game, if you're not into the level of detail in Inquisitor! But of course it isn't as detailed, and that (to us at least) made it a bit less appealing, because we ended up in an almost role-playing environment with our Inquisitor campaign.

For what it's worth, we ended up for a while with a set of heavily modified mixed rules, which actually kinda looked a lot like the old Rogue Trader rules with Inquisitor details grafted on, that suited our needs. But we eventually gave up on 'em for the most part, because new players would have a steep "learning curve" with our extensive notes and special rules.... we went back to stock Inquisitor to keep the newbies playing (and sane)!

On the miniatures thing, we've always played Inquisitor with 28mm figures, mostly because we all had so many of them, and all of our terrain is in that scale already as well. We've collected a few of the Inquisitor 54mm figures, but they were cost-prohibitive for most of the group, and most everyone was more into game-play and role-play moreso than having super-detailed figures anyway.

Scotty
13-04-2005, 18:23
Just a thread to ask what peoples opinions on using stock models compares to using conversion models.

Also you can post pictures of your warband and/or a specialy converted inquistor model.

I will be posting mine in a couple of days.

Thanks
Scotty

Scotty
13-04-2005, 18:23
Just a thread to ask what peoples opinions on using stock models compares to using conversion models.

Also you can post pictures of your warband and/or a specialy converted inquistor model.

I will be posting mine in a couple of days.

Thanks
Scotty

nurgle_boy
13-04-2005, 19:20
i dont use converted or stock models, i use my own sculpted ones!!
check out my photobucket album...
wuzzag the ork nob, uggit, the pigdok, wizzit, ribbo (ribbos not on there), and yoo dere the grots, and yellow, kissy, and bitey the squigs.
theres a shoota boy coming soon as well.... as soon as ive got over my sculpters block if theres such a thing...

Bubble Ghost
14-04-2005, 13:11
Go to this site (http://www.geocities.com/ijhawkes/) and to the characters section. My warband's the one at the top, and there's a load of others as well.

New Cult King
03-08-2005, 05:17
During a game of Inquisitor, on a tabletop with minis etc, how much roleplaying is involved? Is a GM vital to the game, or can two players battle it out themselves?

Is it more of a battle game like Necromunda/Mordheim, or can it play more or less like a traditional RPG? Do your Inquisitors/party members interact with NPCs etc during the game itself, or is that kinda thing kept for in between games?

Since the rules are now free for DL from the specialist games site, I'll be grabbing them sometime soon, but just wanted an insight from =][= vets as to how it all actually comes together...

Son of Morkai
03-08-2005, 05:34
It all depends on how you want to play it. Inquisitor can transition over to miniatureless, paper-and-pencil roleplaying or simply be a very fancy version of Necromunda. The rulebook itself doesn't have many rules for non-combat situations, though many of the articles fill in those gaps.

Delicious Soy
03-08-2005, 06:59
Some things in Inquisitor can work in an RPG environment (like using Enforce Will for example), but for the most part I think the RPG'ing should set the scene, or come into play at a critical juncture. There are rules for speaking (in terms of action points) and they use it in that way in a battle report, but for the most part the players are in opposition to each other nd the GM is there to chuck a few spanners in the workd and act as an independent adjudicator.

Captain Sicarius
03-08-2005, 10:35
The great thing with =][= is that it can have as much or as little roleplaying as you like. Personally though it's much better with some roleplay on the side but the game as a whole is a very good combination of pen and paper roleplay and tabletop wargames :)

Sir_Turalyon
03-08-2005, 11:31
Seeing how there are no point values or other means to balance retinues against one another, GM's role in Inquiesitor is essentialy to aprove retinues before game starts. So when playing without GM be sure you check one another's list to ensure fun game. Besides that you can go on without one.

Inquisitor Samos
04-08-2005, 15:21
The way I see it, Inquisitor can be played either way: as just a cinematic-style action, story-telling tabletop game, or as a full-on role-playing game. I've played it both ways, but I much prefer the RPG slant myself! :cool:

From the RPG perspective, it has to be kept in mind that play will be a rather "free-form" approach in many cases, because the Inquisitor rules don't have any detailed "crunchy bits" rules on day-to-day activities (not like, say AD&D, for instance). The game rules proper are more focused on the table-top conflict; other aspects of role-play you'll need to add for yourself.

A GM isn't essential to playing either way, but it's better if all the players aren't power-gamers or just out to win if you're not going to have a GM! If everybody's just out to have fun, "GM-less" play will work fine; otherwise, a GM is good to have, saves a lot of time wasted on arguments! ;)

Burnthem
16-08-2005, 20:49
I was flicking through issue one of Fanatic today, and on the inside back page was a picture of a Vindicare assassin for inquisitor, it was love at first sight of course, but after trying both the GW site and evilbay (shudder) i coudlnt find any trace of it.

Does anyone know where it went/what happened to it?

Jedi152
17-08-2005, 08:26
At least it didn't disapear like the Thorian Inquisitor. :mad:

I do like the Vindicare though - but the only =I= model that has stirred me into buying it just to paint is the Eldar ranger.

StugMeister
17-08-2005, 12:07
Why did the Thorian one disappear? That was a cool mini.

Jedi152
17-08-2005, 12:11
Don't know!

It appeared in WD and then just dropped off the release lists, and AFAIK was never released.

It was one of the better mini's too.

Burnthem
17-08-2005, 13:07
It is on the US online store, but not on the UK store, does anyone know why this is?

Inquisitor Samos
17-08-2005, 15:29
The story as I've gotten it on the Vindicare mini is that it proved difficult to cast..... apparently the mold has even been damaged. If this is true, then there will only be so many of them left, and no more will be made. It may be that the UK store has already run out. I recently bought one myself from the GW-US Online Store, so as of a couple weeks ago they did still have them in stock, but who knows how long that'll last if indeed no more will be cast. :(

I should note in addition that the copy of the Vindicare that I received had quite a bit more need for clean-up and straightening than most other GW minis I've gotten fairly recently...... nothing I couldn't fix, but this lends weight to the molding difficulties notion.

As for the Thorian Inquisitor figure, the story there is even worse: by all accounts GW was unable to get it to cast properly, said it "didn't meet quality standards." Therefore, to the best of my knowledge, it's been dropped completely and will not be coming out at all. :mad:

Jedi152
17-08-2005, 15:48
Hmm thart sounds about right.

I managed to pick up some of the old BFG Repulsive grand cruisers at GD'99 that were withdrawn for the same reason, but they've been rereleased now IIRC.

erion
17-08-2005, 15:59
As for the Thorian Inquisitor figure, the story there is even worse: by all accounts GW was unable to get it to cast properly, said it "didn't meet quality standards." Therefore, to the best of my knowledge, it's been dropped completely and will not be coming out at all. :mad:

Translation from GWese : No more new figure support for Inquisitor.

Brother Othorio
17-08-2005, 17:00
The story as I've gotten it on the Vindicare mini is that it proved difficult to cast..... apparently the mold has even been damaged.

the MOLD?! wow, i knew Inquisitor didnt sell too well but i figured it would sell more than a single molds worth.. or do you mean the Master?

dugaal
17-08-2005, 18:04
considering the downplaying of specialist games, if the current mold broke, and there was not significant demand for the model, they wouldnt go about recasting a new mold. Like Inquisitor Samos stated, if it was a difficult model in terms of casting, all the more reason to forget about the model.

Burnthem
17-08-2005, 20:21
Ok, cheers for the info.

Bit of a shame, i only wanted it to paint, not play, but a shame nonetheless :)

nurgle_boy
18-08-2005, 11:52
right, as i might be running a campaign later this year, based around a civilised inmerial world, im gonna need some vehicles. and what company makes lots of model vehicles? airfix is one i know, but can anyone recommend others? then what i need to know, the the inquisitor scale. i know that its 54mm, but what is that in 1:?? scale?? i can remember, but i thought it was 1:24.. or something similar...

a fast reply would be good, as im getting rules and the like written up at the moment, and need to know if it will work...

Charax
18-08-2005, 11:58
1:35 works well - the vehicle in the back of the Inquisitor book is 1:35 - I know, I have one, not that I can remember the name.

McMullet
18-08-2005, 12:03
The 54mm refers to the height of an average human; if we take an average human to be 170cm tall, then this comes out at 1:31.48. So, as charax says, 1:35 is pretty much there, and 1:30 will also work.

nurgle_boy
18-08-2005, 12:15
ah, good good.. ill be picking me up a pair of mitsibushies, and a few bikes... now ill need to get everyone to convert sitting, and bike riding legs, and to pin the joints so the models torso can be removed...

still, should be fun...

ooh, and anyone know of a company that make 1:35 scale limos? my crime lord need a personal transport...

edit: would 1:24 work? as all the non-military-tank-y things are in that scale.... and plus there is a set of 3 1:24 scale bikes for 12... one or 2 of those sets, plus a few cars would be good...

the bikes are roughly this long:


|................................................. ............|


by this wide:

|...................|

would they work for a large, chunkey style racing bike?

McMullet
18-08-2005, 12:30
I'm not sure about 1:24. If you look at the other scale games, vehicles tend to be proportionally smaller than people - look at 40K tanks for example, and compare them with the illustrations in Codex: Space Marines. You'd be better off erring on the side of smaller for vehicles IMO. All the same, with the larger scale of =]I[= models it might work differently; and big bikes look cool anyway (depending what sort they are, if they're Harley style chopper bikes, it'll be good, but with modern streamlined ones I'm not so sure).

I think your monitor has a different DPI to mine, because the dimensions you give look smaller than a 40K scale bike... I have a 17" monitor with 1280x1024 res., what about you?

nurgle_boy
18-08-2005, 12:57
ok, your using a different resolution...

its about 3" long, and 1.5" wide.

not tooo big, and it would just look like a rather chunkey bike after converting..

Olith
18-08-2005, 14:00
1:32 scale is actually often refered to as 54mm. There is alot of it out there but be aware GW's 54 mm is hero scaled and many items may not be suitable. Personaly, and I'm aware you may have considered and disregarded this already, I use 28mm for Inquisitor. Larger areas to play in and a mass of models readily available.

McMullet
18-08-2005, 16:01
3" long sounds pretty good. You can always make little adjustments (change the length of the forks and so on) if it doesn't look spot on.

As to using 28mm models, the reason I'm interested in Inquisitor is because of the larger models. I know the range isn't exactly brilliant at the moment, but there are still some cracking toys to try out your greenstuffing skills on.

Griefbringer
18-08-2005, 17:16
For bikes, at least Tamiya makes some in 1/35 scale.

Of course, if you are going for Inquisitor style, I would not mind over-sized bikes - it just fits the theme to have the biggest and nastiest bikes you can find.

Alternatively, you could always look what you could get for cheap from the closest toy store.

nurgle_boy
18-08-2005, 17:41
eww... but toy bikes are poo... id rater get a nice kit from a reputable source, than head to the local toy store... althouhg my local toy store is a model shop thats stocks airfix stuff... i dont know if they have the 3-for-12 gift set though... if they do i could split it 3 ways with friends...

Inquisitor Samos
18-08-2005, 17:57
Technically, at least as far as military models and figurines go, 54mm figures and 1:32 scale figures and vehicles are equivalent. 1:35 is close enough that the size difference isn't all that glaring.

As has been mentioned, Inquisitor figures are "heroic" in their proportions, meaning most of them look large to huge to nearly downright outlandish next to "proper" historical 1:32 scale figures.

But don't let that stop you: I've been using plenty of 1:35 scale scenery, vehicles, and figures in Inquisitor games, and some 1:32 historicals as well. They all work just fine! After all, the point is on having great fun playing, not on seing if every figure's hands, feet, and weapons are accurately sized to all the others! ;)

As far as companies producing these types of things: Academy, Dragon, AFV Club, Italeri, Emhar, Hobbycraft, Maquette, Tamiya, and Trumpeter, just to name some of the ones I've seen or have bought...... probably quite a few more besides. You should find a pretty good selection from any decent-sized hobby retailer who carries historical and modern plastic models. The only issue will be that some of them can tend to get pretty expensive, as the models are often meant to be highly detailed..... perhaps moreso than what you're really after! But some really affordable items can definitely be had, as well.

Brother Othorio
18-08-2005, 18:15
does anyone know why GW went with 54mm/1:32 scale? i remember reading (cant remember if it was in the rulebook or in WD) that the playtests were done using bastardised 1:35th (50mm) ww2 figures, was it so people wouldnt have such a wealth of plastic mini's to use instead of GW's ones?

Griefbringer
18-08-2005, 18:45
does anyone know why GW went with 54mm/1:32 scale?

Perhaps they just wanted to experiment with something different?

Or perhaps they tried to make it incompatible with 40K models, so that the players would go out and buy new models, instead of just using their old 40K ones.

Inquisitor Samos
18-08-2005, 21:24
does anyone know why GW went with 54mm/1:32 scale?
54mm is a common collectible historical miniature and "toy soldier" scale; seems to be a fairly popular scale in some areas, too. I'd say that's a good-size part of the reason GW chose it. The chance to put out extra-detailed figures most likely played heavily into the choice as well.



Or perhaps they tried to make it incompatible with 40K models, so that the players would go out and buy new models, instead of just using their old 40K ones.
Well, if that was the plan, then it didn't work, at least not completely! ;)

Most of the people in my regular 40K crowd, myself included, started out playing Inquisitor with the 28mm 40K and Necromunda figures that all of us already had on hand. We had plenty of scenery in that scale as well, which made it even more a natural first move. And as a final bit of weight on the balance, even though the 54mm =I= figures seemed to be very very sweet pieces of work, the price per figure was more than a little off-putting for most of my buddies and myself.

I guess I must have played Inquisitor for well over three years in nothing but 28mm scale. And that worked just fine! In fact, I'd more than happily recommend that anyone wanting to play the game in 28mm scale go right ahead with no worries. The only thing that one might want to do is make a reasonable adjustment to the table-top distance scale, since 1" (table) = 1 yard (in-game) might seem a bit much..... but the game will still play just fine, even without doing this.

I did buy a few of the 54mm figures early on, but more because I liked them than to actually play a game with them. I only really started collecting and playing Inquisitor in 54mm about a year ago. And I do still play it in 28mm fairly regularly! :cool:

Apollyon
18-08-2005, 21:48
][ figures are actually closer to 1/24 than the 1/32 they should be

Jaybot
20-10-2005, 06:52
Hey guys, I was just wondering if the rule book for Inquisitor on GW's specialists games website was the actual and complete rulebook that was released a few years ago? And is it the same case for BFG too?

Becuase I wanna try playing Inquisitor but don't want to buy the rulebook if all the rules are available for free from their website.

Jedi152
20-10-2005, 08:25
Yep the =][= book is available fully from the Specialist Games site.

It comes in 2 pdf files, first half, and second half.

nikolai7
20-10-2005, 10:51
well its not exactly the same.. its a whole load better because it has all the updates on it, plus it doesnt cost 20 quid.. so dont buy the rule book, download it take it to a printers and they will bind it for less than half the price.

Minister
20-10-2005, 12:14
It is also missing the colour sections with all the conversions and terrain etc.

The rulebooks on the site contains all of the rules and most of the fluff, so that it is possible to play the games straight off.

Hlokk
20-10-2005, 14:19
Apparently theres a nice Thorians suppliment available for download as well, can anyone point me in the direction of this?

rkunisch
20-10-2005, 16:16
Apparently theres a nice Thorians suppliment available for download as well, can anyone point me in the direction of this? Where do you get this info from? As far as I know, the Thorians supplement is planned for next year. :(

Have fun,

Rolf.

Jaybot
20-10-2005, 16:25
Great, I can't wait to get started memorizing that :rolleyes:. Only problem is finding the right people to play with. At my store in Toronto all we do is mostly play 40k and Fantasy.

And another question, do any of you guys live in Ontario? And if so have you been to the Battle Bunker there, I think its in Oakville or something. I heard that it was a more of a vets place with practically no 12yr olds. If you have been there can you tell how its like, because I really want to know about it but don't know if the drive there is worth it just for that :\.

Hlokk
20-10-2005, 19:03
Where do you get this info from? As far as I know, the Thorians supplement is planned for next year. :(


UK White dwarf, in the news section, it says that the thorian stuff is now available for download from the site.

rkunisch
20-10-2005, 20:07
UK White dwarf, in the news section, it says that the thorian stuff is now available for download from the site.

Unfortunately that is not correct.



Nothing's 'up' with the Thorian book.

However, as the Throian Inquisitor release has been delayed until the Jan/Feb 'release window' (see my Fanatic 30 blog for more details) and the Thorian Sourcebook is the primary driver and support material for this model I'm having to hold off on publication until the model's release. Unfortunatly it was too late to change White Dwarf.

Cheers
Andy

For now,
Andy @ Fanatic
Original Thread is here (http://www.specialist-games.com/forum/topic.asp?TOPIC_ID=1810) (registration may be required).

Have fun,

Rolf.

Lockjaw
20-10-2005, 20:51
I bought it back before the pdf files, now i wish i'd waited

Mouldsta
20-10-2005, 21:04
Only problem is finding the right people to play with. At my store in Toronto all we do is mostly play 40k and Fantasy.


Talk to your mate's at the store/some of the older guys (they may already have stuff) and see if you can get stuff started - sometimes yo just need one other person to play, and seeing a new game draws in new players. people often have stuff at home, but don't bring it in unless they have a reason.

My local store pretty much only plays 40K with a little bit of fantasy, but we've managed to run successful LoTR, Necromunda, Epic, Bloodbowl, Mordheim, =][=, and BFG campaigns. There are some guys that also play warmaster, so that might be next to get people involved in.

Jedi152
21-10-2005, 08:13
I bought it back before the pdf files, now i wish i'd waited
I'd prefer the book.

I keep looking on eBay hoping that someone will be selling them well cheap, but no luck yet...

Jaybot
22-10-2005, 04:40
Talk to your mate's at the store/some of the older guys (they may already have stuff) and see if you can get stuff started - sometimes yo just need one other person to play, and seeing a new game draws in new players. people often have stuff at home, but don't bring it in unless they have a reason.

My local store pretty much only plays 40K with a little bit of fantasy, but we've managed to run successful LoTR, Necromunda, Epic, Bloodbowl, Mordheim, =][=, and BFG campaigns. There are some guys that also play warmaster, so that might be next to get people involved in.

Actually I do have a friend that I game, almost for 6 or 7 years now, and its just come down to the point where we just know what we are going to do next and it all just comes down to dice roling and which army has that one more better weapon than the other.

But I guess seeing if they have any gaming groups wouldn't be so bad. And I don't think I'm too keen on organizing events, I'm not very good at it :P.

Mr. Shadowsun
19-01-2006, 03:21
has anyone seen forgeworld's inquisitor scale space marine?

NakedFisherman
19-01-2006, 03:41
Don't think they have one.

MIGHTYPanhead
19-01-2006, 04:00
they have a large-scale space marine, but i'm not sure if its inq. scale, or even meant for inq., i think it's really just a display peice

Wintermute
19-01-2006, 08:05
Do you mean Battle Brother Artemis (http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99111399002&orignav=300808) of the Death Watch?

One of the first Inquisitor minis produced.

Forge World don't make minis for Inquisitor. They are all made by Specialist Games/GW.

Jedi152
19-01-2006, 08:35
I was going to say, there's been an =][= one out for a good few years now.

No Forgeworld ones, save display pieces.

Sai-Lauren
19-01-2006, 09:09
There were a couple of very large (about 14 inches tall IIRC) display models for marines when Forge World first started up - I think they did a limited re-run of one of them last year.

But, unless Tony C's been reading the Forge World/Specialist Games thread below and got a designer to work on one, there's no FW Inquistor scale Marine figure. The only existing marine figure at that scale is Artemis - and the booster packs for things like helmets and so on - which are pewter.

FW only ever work in resin, with the occasional etched brass item.

Mr. Shadowsun
19-01-2006, 13:33
http://www.forgeworld.co.uk/scmarine.htm.

chech it out for yourselves. i swear if i had 95 i'd get it in a heartbeat.

McMullet
19-01-2006, 13:38
As previously stated, that isn't Inquisitor scale. =]I[= is in 54mm scale. That monster is 120mm...

Mr. Shadowsun
19-01-2006, 13:55
you know how big 54mm is? about 2 inches, the height of a 40k model! the 54mm is the base size you idiot an inquisitor space marine is easily 120mm HIGH, so stop being a ***** and tyring to one up me and actually have a small clue of what you are talking about.

Jo Bennett
19-01-2006, 14:01
you know how big 54mm is? about 2 inches, the height of a 40k model! the 54mm is the base size you idiot an inquisitor space marine is easily 120mm HIGH, so stop being a ***** and tyring to one up me and actually have a small clue of what you are talking about.

With all due respect you are the idiot here. A 40k model is made to approx 28mm scale, a little over one inch. 120mm is more like the height of a sentinel in 40k scale. Battle brother artemis is likely a little more than 54mm as 54mm scale refers to approx 6ft human equivalence, as does 28mm scale. The 120mm display pieces, however, are still more than twice the height of inquisitor models.

Charax
19-01-2006, 14:24
Hehe, Shadowsun's posts are quite funny to me, being a prominent member of the Inquisitor community. The FW marine is over twice the height of the Inquisitor space marine.

Oh, and Inquisitor models are usually supplied with 40mm bases (sometimes larger), imbecile. 54mm refers to the "eye-height" of an average human at that scale, just as 28mm does with 40K (although this tends to get thrown off a bit by GW's heroic scaling system).

Inquisitor Samos
19-01-2006, 15:19
you know how big 54mm is? about 2 inches, the height of a 40k model! the 54mm is the base size you idiot an inquisitor space marine is easily 120mm HIGH, so stop being a ***** and tyring to one up me and actually have a small clue of what you are talking about.It would in fact help if you had a better idea of what you're speaking of, Mr. Shadowsun, and had a better handle on what miniature scales such as 54mm and so forth actually mean.

The Inquisitor-scale metal mini for Battle Brother Artemis (http://store.us.games-workshop.com/storefront/store.us?do=List_Models&code=302941&orignav=300813&ParentID=212244&GameNav=300808) stands roughly 70-80mm tall (I've got one), or about three inches, not including the height of the base.

Like all Inquisitor-scale miniatures in the Specialist Games range, the Artemis figure is made to the "toy soldier" 54mm scale, which is normally considered close to the 1:32 scale of many of today's plastic military model kits. 54mm scale is a traditional and very popular scale for miniature collectors' figurines, especially historical ones.

The Battle Brother Artemis figure is not anything close to being 120mm in height, nor are any of the other Inquisitor-scale figures made by Games Workshop.

The Forge World 120mm Space Marine is closer to the size of the painted polystone Space Marines listed on the Warp Artefacts website (http://store.blpublishing.com/storefront/store.bl?do=Odd&odd=WALayout&_do=List_Models&code=300511), which are about 4.5 inches tall. The Forge World Space Marine figure's description says it comes in at 145mm, or very nearly six inches, but some of that is the scenic base; nevertheless, that is much larger than any Inquisitor-scale figure.

Mr. Shadowsun
19-01-2006, 23:27
okay i admit, i am a complete *****. i over exaggerated the size of an inquisitor scale model. i appologise if i offended anyone and ask that this thread be deleted from the forum and never spoken of again.

Wolflord Havoc
01-02-2006, 19:00
Alright I have been looking at my Rulebook and it occoured to me to come up with a decent Storm Trooper model after reading the attempt on the Specialist games website which while okay I thought was a little off the mark.

http://www.specialist-games.com/assets/FO48InqStorm.pdf

The first thing I did was to look at the Kasrkin model. I assume that the Hellgun was a well crafted Mars Pattern Las rifle but with the full power of a Triplex Pattern (2D6+5) and with a fitted Range finder (Targeter on the 40K scale models). Weight I decided was 45 as this included a backpack power source with 1000 units of power (good for 250 hell gun shots). 40K Storm troopers always come with Frag grenades with the possibility for Krak grenades so these should be evident on the model. Perhaps 4 Frag and 2 Krak. And a Knife/Bayonet

Obviously the model should have Carapace armor and a open helmet w/Gasmask and communicator.

But what about skills? These guys are the product of the Scola Progrima (Sort of Hitler Youth movement for 40K orphans) so have been well and truly indoctrinated.

I think they should have 'Rock Steady Aim' and are 'Heroic'

Discuss!

Odin
01-02-2006, 19:47
Haven't played Inquisitor for a while, but sounds pretty reasonable to me. I wouldn't give them Heroic though - that really ought to apply to the actual heroes IMO, rather than just well-trained troops. If it was a veteran Storm Trooper Sergeant I might consider it.

Ivan Stupidor
02-02-2006, 00:23
I've always viewed Hellguns as 2D6+3 weapons; I always thought 2D6+5 was a little high, and from a more metagame view, allowed the Triplex to be truly "special". Likewise, I rather like the basic kit given - Storm Troopers get the good toys!

With the view that Inquisitor characters are individuals, and the profile given being a guideline, I think it did rather well - it gives a crack-shot IG veteran equivalent. While standard kit calls for targetters/range-finders, grenades, and the like, a single Storm Trooper in Inquisitor would likely be a personal guard, and likely have an appropriately idiosyncratic equipment list! (A squad or "trooper who drew the short straw and has to watch the psyker", should they ever turn up, would definitely be packing the normal kit; they're basic grunts, while anyone lone trooper in Inquisitor who shows up would likely be able to pull rank and get the good stuff.)

As for innate skills, I'd be against them, as almost no human characters come with a basic skill set; even heavily indoctrinated humans (Inquisitors, Tech-Priests, Arbites, and so on) come in many flavours. Most of the Storm Trooper badassery is indicated in their profile (BS 80!), and while one Storm Trooper might be able to fire on the move with deadly accuracy, another might be an unflappably calm sniper, yet another could be a demolition man who's murder close in, and the squad might be rounded out by an almost preturnaturally alert flamer trooper and a Sergeant who can work bloody magic with his chainsword. (For those keeping score at home, that's one with Hipshooting and Rock Steady Aim, another with Dead-eye Shot and Nerves of Steel, one with Furious Assault and a whole lotta grenades, a flamer man with Lightning Refexes, and a Sergeant with a higher-than-normal WS and First Strike (and Leader, because he's the Sergeant!))
Ahem. Where was I? Oh yes. I like Storm Troopers, no matter how you play them - faceless elite enforcers of Imperial will, or tough-as-nails, well-equipped commandos with all the quirks popular culture has taught us that entails.

Inquisitor Samos
02-02-2006, 14:53
If you're not thin-skinned and don't mind the potential for some very direct and possibly hard-nosed critiques, you should post your ideas on The Conclave, in the "Inquisitor Hobby Forum" section. (http://www.specialist-games.com/inquisitor/forum_b/forum.asp?FORUM_ID=5)

The folks who frequent The Conclave are hard-core Inquisitor players; many have been playing since =I= first came out, and not a few have been involved in Rules Reviews, writing up "house rules" or experimental rules for publication, and/or setting up and running campaigns. They'll definitely give you informed opinions and suggestions!

Xisor
02-02-2006, 15:20
Put Heroic in if he's to be very Heroic. If he's 'just' a henchmen then I'd say no.

Alternativley, you could make him an Afriel Strain, where it'd be ok to have him Hero as well as 'uber' (but the GM should bear in mind the fates of the Afriels) :p

Xisor

Hlokk
02-02-2006, 16:21
Personally, I like it, although I would drop Heroic and give him something that reflects indoctrination a bit more.

Also, I would stear clear of posting on hardcore =][= forums, as most people on there tend to think anything above a laspistol and a sharp, pointy stick is beardy. I once, for a laugh, posted a character with cherubael's stats, upped or downed by 1/2 pts, and re-ordered his skills list. The abuse I got for it was absolutely unreal.

Inquisitor Samos
02-02-2006, 17:12
Well, that's why I said: "If you're not thin-skinned and don't mind the potential for some very direct and possibly hard-nosed critiques....." I was just giving fair warning! :)

Most of the folks over on The Conclave seem to pretty much despise "power gaming," or anything that even approaches a vague semblance of it for that matter. That being the case, I'm not a bit surprised that you'd get grief for posting a mildly-altered version of what's considered to be a hard-core, stone-killer daemonhost, Hlokk! ;)

Stouty
04-02-2006, 13:11
It all depends on the group you play with. If everyone has a sharp stick and the really hard ones have autopistols fine. If everyone take an INQlord and a marine to boot with bolt weapons and power swords, fine.

The problem is when 1 person takes a marine and everyone else takes sticks. Or inversly when 1 person takes stick-man where as everyone else takes a marine vet.

On both accounts I would generally side with the majority of players. Unless, like me your sick and like fighting uphill battles with worse kit than everyone else. Autogun wielding mutie versus the might of the arstartes. I know who I'm siding with, just for the fun of it.

Most power issues can be solved by the DM in a campaign. If 1 person outkits everyone with their flashy kit, make reloads a bugger to get hold of.

Scotty
05-02-2006, 22:41
Is this still coming out?

Has anyone got any pictures of them? I have looked everywhere and cannot find them.

Cheers
Scotty

Mechanicus
06-02-2006, 18:27
I think so, it's on the Italian store (http://it.games-workshop.com/storefront/store.it?do=Individual&code=99061399067&orignav=300808) along with the unreleased Thorian Inquisitor.

Hope I helped!

Tom
06-02-2006, 23:45
More importantly, what is/was in it?

Inquisitor Samos
07-02-2006, 13:53
It hasn't actually ever been released yet, as far as I know.

precinctomega
07-02-2006, 16:17
The only semi-confirmed INQ releases for Feb are the Thorian and the Callidus. No mention has been made of the las weapons booster pack and this may well be held back for the next release schedule (Aug 06).

R.

precinctomega
07-02-2006, 16:40
I'm delighted to report that you'll find the Conclave a mostly forgiving place to post stats. A concensus has been reached that different people play their games in different ways. However, it does need to be borne in mind that many of us on the Conclave have a significant amount of experience in playing the game at various levels and we know what makes for a "good" game (i.e. a tense, exciting, narrative-driven, pacey, challenging experience).

We had a long chat about this article and thought that it was generally about right although a tad restrictive in tone. Although there was some disagreement over what the hellgun stats ought to be, it was nice to at least have some.

Regards,

R.

Scotty
07-02-2006, 22:23
I think I remeber seeing a picture of the sprue in a white dwarf issue. Can't remeber what one though.

I just want to know whats in it. *Visulises lascannonny goodness*

LeMeph
09-02-2006, 15:05
*shudders at the thought of a lascannon on his tabel*

Though if there was one id most certainly enjoy ythe increase in landmines on the table.

I personally would be looking forward to a long las...

Meph.

Nargrakhan
23-02-2006, 06:08
I'm thinking about playing Inquisitor, mostly because I've seen the badass model for the Vindicare Assassin. I love the sniper "mythos". :evilgrin:

Thing is... well... I downloaded the free rule books from the official site, and noticed there's no mention of Vindicare's trademark equipment like the Exitus Longrifle and Exitus Pistol.

I think I might of missed them... or perhaps they were published in a non-free book? Did a search on the forum, but couldn't find anything. Help please? :(

TWB
23-02-2006, 06:47
The Vindy was released well after the initial rulebook was released, I think it was covered in an edition of Fanatic Magazine, but can't check it cos the GW site keeps crashing:mad:

TWB
23-02-2006, 06:52
My copy of the inquisitor rulebook has seen much better days and it has plenty of bits missing, should I shell out on a new copy or should I just go with the Living rulebook?

Will the copy of the rulebook I buy (if I do decide to buy it) have the errata corrected, GW often do this without announcment, I'm wondering if they would bother doing it to a SG publication.

What additional stuff do I get from the Living rulebook?

Trigo
23-02-2006, 06:52
You might find stuff about him here:- http://www.specialist-games.com/inquisitor/default.asp

Nargrakhan
23-02-2006, 13:04
The Vindy was released well after the initial rulebook was released, I think it was covered in an edition of Fanatic Magazine, but can't check it cos the GW site keeps crashing:mad:

I took a look, and it seems there aren't any more Fanatic Magazines in stock anymore. At least, not on the US site (the selection was blank)...



You might find stuff about him here:- http://www.specialist-games.com/inquisitor/default.asp

Thanks for the link! Lotsa cool PDF files. Sadly, they had everything BUT the Vindicare. :cries:


Ah... so close yet so far...

Thanks for the suggestions though: I do appreciate it.

I guess all I can do is sniff around Ebay or something...

Charax
23-02-2006, 13:29
GW have a habit of making their Inquisitor rules for assassins...well, crap. When published, the Vindicare had these rules, I believe:

Long Rifle - 2D10 damage at ranges of 35+ yards only - range finder and laser sight.
Enclosed helemet with Advanced auto-senses and infrascope
Cameleoline cloak
Assassin bodysuit - Av 4
Conversion field

Additional Special Abilities: When on overwatch the shot is not a snap shot so gains all positive modifiers
Ambidextrous, Deadeye Shot, Nerves of Steel, Quickload.

Various people have made updated, decent rules for it, I just can't find any at the moment.

Lord Gordonis
23-02-2006, 14:39
Just to let you know that the vindicare model is not available anymore

Inquisitor Samos
23-02-2006, 17:35
It's still available from the GW-US Online Store, (http://store.us.games-workshop.com/storefront/store.us?do=List_Models&code=302960&orignav=300813&ParentID=253727&GameNav=300808) apparently, as it still has a listing.

Do be aware, however, that the Vindicare figure is a one-piece model, and might be a little dodgy on the mold quality (mine had some fairly notable flaws).

Xavier
23-02-2006, 18:01
Why is the vindicare not avaliable any more.. when they have just released a calidus..

dax
23-02-2006, 18:14
Its not available anymore for the reason inquisitor samos suggested there where to many issues with getting it to cast properly so it has been withdrawn.

Lord Gordonis
23-02-2006, 19:08
Yep dax is right the mold for the vindicare has been broken and someone tried to order it from my local gw store and that they cant get get it because the mold was broken for it

Nargrakhan
24-02-2006, 01:51
GW have a habit of making their Inquisitor rules for assassins...well, crap. When published, the Vindicare had these rules, I believe:

...

Various people have made updated, decent rules for it, I just can't find any at the moment.

Eww... it is yucky. But then, I'm a sucker for snipers, so I'd still play him. :)

Err... you wouldn't happen to have any idea what issue that was printed in? I wanna hunt for it on Ebay.



Yep dax is right the mold for the vindicare has been broken and someone tried to order it from my local gw store and that they cant get get it because the mold was broken for it

:eek:

I guess I'd better order a model before they run out.

Man... thanks for the info guys. It explains everything.

Grand Warlord
24-02-2006, 03:44
It is the most up to date feature and I recommend it as long as you can access it from where you play.

Jedi152
24-02-2006, 08:20
TBH if you use it regularly, it might be better to just buy it again.

You might be able to get it cheap on eBay rather than having the hassle of downloading and printing the living rulebook, which will also by lower quality - and you have the problem of keeping the pages in order, making sure none go missing etc.

Unless you really want to splash out and take the PDF to a printers - they might professionally print and bind it for less?

precinctomega
24-02-2006, 12:55
Thus far, GW has not produced a print run of the INQ rulebook with the errata included, so the LRB is the most up-to-date. Personally, I like to have access to both and my own rulebook is looking a little ragged at the edges.

However, I routinely see copies selling on eBay for 5 or less, so I think I'll go there when I want to replace my current copy.

R.

Charax
24-02-2006, 13:12
the LRB is extremely cool, but I hardly ever use it - I love my print-run copy. If you don't want to print the entire LRB, the errata is available seperately, so you can just print that off and slip it in the back.

Inquisitor Samos
24-02-2006, 14:07
I think the only thing that'll really be missing from going with the online LRB is the "hobby" material that had the colors pictures, the discussions of why some of the figures were sculpted and painted as they are in the rulebook, the examples of various figures conversions and suchlike, since this didn't get put into the LRB.

AventineCrusader
26-02-2006, 21:56
Well this is a system I've been playing with for awhile. It makes for nice balanced campaigns or fun one off kill fests.

The warbands follow these restrictions...
6 Characters
1 force field
1 bolt weapon
1 special ranged weapon
2 gunsights or combat drugs
1 power weapon/ daemon weapon
1 power armour
1 carapace armour
1 psychic power
3 special abilities divided any way
1 follower type (mastiff, etc.)
every member must be a separate type

Special member-no warband restrictions apply to special member. he is beyond the normal 6.
Special members may cost up to 200 ready reckoner points...

Xenos
puritan-Deathwatch
radical-Alien

Malleus
puritan-Grey knight
radical-Daemon

Hereticus
puritan-Sister/Marine
radical-Arcoflaggelant
These may be switched at will.

Each member is assigned a number, the =I= is always 1 the special weapon is always 6.
To play a game you simply decide the number of members to participate, then roll that number of D6 to determine who takes part. You may make reservations such as your inquisitor plus 2 members. The special members only take part in special battles. Marines always follow the marine sub-plot rules found on the fanatic site.

These certainly added some flavor and are perfect for games without a GM.

-Crusader:D

talos935
27-02-2006, 09:46
I'm a little die hard.

The LRB is more up to date, but who wants to take a laptop round with them everywhere for one book?

If you play Inquisitor alot buy a new copy

Bergtorp
27-02-2006, 10:28
http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301431&orignav=300808 Here you can find the issues. The Vindicare is in the number 2.

talos935
27-02-2006, 14:42
http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301431&orignav=300808 Here you can find the issues. The Vindicare is in the number 2.

Wrong side of the pond, but better than nought!

boogle
04-03-2006, 22:31
why the hell did they comission a dancing assassin, it looks like it's doing an Irish jig, the Eversor was a good sculpt, but this one is a bit pap

boogle
04-03-2006, 22:36
Print out the LRB, it'll work out cheaper

t-tauri
04-03-2006, 22:41
Kind of makes you wonder why the suits decided to can Specialist when the stuff was such high quality. /sarcasm


Disappointing final (?) minis from specialist. Both the assassin and the Inquisitor are terrible. It's a shame when the vast majority of specialists output was so good.

Jon_Irenicus
05-03-2006, 00:07
HOLY #$%K! I had to fetch a kleenex after that or risc drowning in my nasal fluid!
What the hell is wrong with that thing!
Oh, I get it. Shes a can-can dancer in disguise (silly me), we can see her like that because its a proxy miniature.

Seriously, with a bit of cutting it *could* go right. Still, better than no mini at all, eh guys? :p

Stouty
05-03-2006, 00:25
The callidus is alright and at least it's a another female torso, something we don't have too many of.

Also the Thorian is quite good, looks like a more bad assed version of Boba Fett.

Heru Talon
05-03-2006, 00:36
The rules for that particular Thorian aren't bad either (see specialist games webpage for Thorian Source book download).


A reposition of the Callidus arm with the Neural Shredder would lessen the "I'm landing from jumping and don't care if I get shot" look.
The parts do look extremely thin, so I guess if someone wanted to they could bend her into a different pose too.

Flame
05-03-2006, 10:37
Where is this picture?

Festus
05-03-2006, 10:58
Here:

http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99111399069&orignav=300808

sigur
05-03-2006, 13:37
Wow. Just...wow. I can't say that the miniature is bad (like the quite horrible Eversor) or something, but the pose is odd indeed. I don't like the upper part of the head though (where the hair "comes out"); it's too thick in my opinion.

Flame Boy
05-03-2006, 15:08
I do think having both arms out to the sides is a bit silly, I would have preferred either the sword arm out to strike or running, or even a crouched, skulking pose. The model is okay, but I think the posing could have been better.

boogle
05-03-2006, 17:04
i expect a diorama with her dancing over 2 crossed Claymores before long, i actuallylike the Thorian Inquisitor, maybe we'll see the others when the other books see the light of day on the site

Inquisitor Samos
05-03-2006, 17:15
So, I take it that everyone thinks the new 54mm Callidus pose is worse than the existing 28mm Callidus pose as shown in the attached pic, then.......?

Riiiiight. :eyebrows:

boogle
05-03-2006, 17:21
the other pose is not too bad though, generally the only good 28MM Assassins are: Vindicare sighting down his Rifle, both Eversors, and the other pose Callidus, the rest are blergh (the other Vindicare is a nice model, but not posed as a sniper should be)

Xavier
05-03-2006, 17:23
I like the thorian model, but Ive hated all the assasin models except the vindicare. Yes, even the twins, I just hate the poses.. the 40k death cultists are what they should look like in my opinion.

Heru Talon
05-03-2006, 23:03
i expect a diorama with her dancing over 2 crossed Claymores before long, i actuallylike the Thorian Inquisitor, maybe we'll see the others when the other books see the light of day on the site

You just know the Monodominant Inquisitor model is gonna be decked out in power armour and other "I'm da boss" gear...

The Judge
06-03-2006, 18:41
like the quite horrible Eversor

Eh?

I liked it.

I saw the Callidus at Games Day, and she looked a lot better in the flesh.
Re-posing might in order, regardless.

Icarus
07-03-2006, 00:37
I actually really like the new Callidus. I admit the pose looks kind of odd, but with a few creative changes to her pose I think she would look pretty good.

I also like the new Inquisitor, just cut those wing bits off the shoulders and it would look great. Like Stouty said, he looks like Boba Fett but far cooler...

Heru Talon
07-03-2006, 01:15
Those "Wings" are actually sensors (see the Thorian supplement for details, availible for download at www.specialist-games.com).

Tanith Ghost
07-03-2006, 06:09
Some reposing, a trophy or two, and it'd be a great model.

precinctomega
07-03-2006, 10:50
I have in mind to convert her with much GS to being a female Eversor.

R.

Nargrakhan
07-03-2006, 10:50
http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301431&orignav=300808 Here you can find the issues. The Vindicare is in the number 2.


Thanks again! Now I can die happy. ;)

Just got my Vindicare Assassin mini in the mail today. I looked it over, and it appears great. Whatever batch it was produced from, the molding looks good: you can see all the fine details clearly (like the skull emblems, bullets in the belt, etc).

Hmmm... might order me a second one, just to keep around and/or consider for serious customizing. :)

boogle
07-03-2006, 13:49
aren't Eversors unisex?, i like the Eversor, can't remember seeing the Vindicare, and like the Thorian Inquisitor

Sai-Lauren
07-03-2006, 17:13
the other pose is not too bad though, generally the only good 28MM Assassins are: Vindicare sighting down his Rifle, both Eversors, and the other pose Callidus, the rest are blergh (the other Vindicare is a nice model, but not posed as a sniper should be)
Well, considering the rifle arm isn't fixed, you don't have to aim it straight into the air.
I did mine holding the rifle virtually horizontal, looks much better, more like he's got rid of his primary target and is looking for secondaries.

And I much prefer that Callidus over the second one, each to their own I suppose. :)

But the =][= one, I think it's do something with the arms, and it'd probably be alright.

Either that or get a load of them, line them up and have a riverdance diorama.:D

William_De_Rule
07-03-2006, 19:39
Now that it's finally here, what's the verdict? Personally I was quite impressed. It needs a bit of a proofread, and I'm not sure 'hyperior' is actually a word (even in 40K :D ) but overall a good product and it was free :) This is the kind of quality and content that has been missing from White Dwarf of late. Well done to the SG team.

Inquisitor Samos
07-03-2006, 22:18
There's been quite a bit of complaining about it amongst some circles, but I for one was very pleased with it!

I'm always happy to get additional Specialist Games material, but particularly so when it's also got good background material in it, and "The Thorians" certainly delivered in that regard. Sure, there are a few typos and questionable words/phrases, but overall a very nice addition, indeed! More material like this, I say!

Heru Talon
07-03-2006, 23:22
I was particularly impressed with it. Though it's been what two years in the making?


Just hoping the source books for the others are of the same quality but released quicker (you just know there will be a Monodominant Character with a Eviscerator and power armour/full body Carapace Armour :) ).

boogle
07-03-2006, 23:36
Was it actually 2 years in the making?, i thought they were having problems getting it onto the release schedule, and then decided to publish it as a web only article

boogle
07-03-2006, 23:38
the problem with having the Vindicare's rifle pointing forwards, it it's a pain in the A$$ to put in a carry case

Heru Talon
08-03-2006, 12:41
Problems in the molding process (apparently) meant the Thorian release was put on hold, the source book along with it.

Seeing now that they've decided to release all their articles and stuff in webformat, the source book being webformat makes sense.

Avian
08-03-2006, 12:54
I completely agree with the above. Yay to more fluff books on the net, though hopefully with a spellchecker next time.

I don't play the game myself, so I can't comment on the value of it in that regard, and the only thing I can really critizise is that the plot hooks section could have been a bit longer.

Konrad_Curze II
09-03-2006, 00:34
hi
how many people would be interested in warseer doing an inquisitor campaign weekend sometime in the future?

talos935
09-03-2006, 12:03
Where and when u thinkin about doin it?

Konrad_Curze II
09-03-2006, 13:39
late this year probably at warhammer world.

precinctomega
09-03-2006, 17:36
You may be interested to know that the specialist website, Exterminatus.net and the Conclave have joint meetings at WHW about three times a year. The next one will probably be in April and after that in August.

Regards,

R.

talos935
10-03-2006, 20:11
They have the Vindicare, Eversor and Callidus Assassin rules online now Assassin pdf (http://www.specialist-games.com/assets/FO54InqAssassin.pdf)

Inquisitor Samos
10-03-2006, 20:45
Please note that that is an all new, never-published article on the Assassins, from the Specialist Games website.

The previous versions from the print version of Fanatic Magazine were all pretty much -overly-toned-down crap, as Charax said. This new one looks much better! ;)

Charax
10-03-2006, 21:17
the C'tan phase sword is still stupidly-worded

Kensai X
11-03-2006, 04:17
http://www.specialist-games.com/games.asp

Ironically enough the rules have just been posted and are on the right side of this page...

Edit: Bleh someone beat me to it...

inq.serge
12-03-2006, 09:56
Thing is... well... I downloaded the free rule books from the official site, and noticed there's no mention of Vindicare's trademark equipment like the Exitus Longrifle and Exitus Pistol.

I think I might of missed them... or perhaps they were published in a non-free book? Did a search on the forum, but couldn't find anything. Help please? :(

they arent in the rulebook, they are in the right side of the SG homepage. under the pic of the callidus.

Charax
12-03-2006, 11:26
serge, Nargrakhan was referring to the *previous* version of the vindicare rules. the new ones were posted long after he posted that comment.

Ivan Stupidor
12-03-2006, 17:30
The previous versions from the print version of Fanatic Magazine were all pretty much -overly-toned-down crap, as Charax said. This new one looks much better! ;)

It's rare that I get chills from reading stat blocks, but the Assassins had me shivering in my seat, wondering how any poor Inquisitor could possibly survive one of them coming at him.

Charax
12-03-2006, 17:36
the point is, he's not SUPPOSED to survive.

ashc
20-03-2006, 21:23
i think it was an excellent piece of material, and was a thoroughly good read.

more please!

Ash

Mr. Shadowsun
21-03-2006, 04:16
Just in case anyone's interested, I'm currently working on an Inquisitor Roleplay over the net. Its based on another site and im not sure about the policy for posting websites in posts, so if anyone wants in just pm me and ill give you the www.

talos935
21-03-2006, 15:31
And the web page is *drum roll*

Mr. Shadowsun
21-03-2006, 18:44
right so i gues its fine to post web pages.

www.nexushive.co.uk

Skaven Lord Vinshqueek
24-03-2006, 09:24
An incredible piece of work, which IMO is something we seriously miss in other games. I'd love to read through it and it (finally?) gives some more insight in the whole Inquisitor-scene.

Greetz

precinctomega
24-03-2006, 19:46
I have described it else where - fairly, I think - as a mediocre piece of hobby writing with areas of utter execrecence, lightened by occasional passes of genius. It was good to have the whole "how do you become an Inquisitor" question finally answered and to have the whole "what's an Inquisitor Lord" thing cleared up. Also, the whole exposition on the Thorians and the origins of the Inquisition was nicely done.

However, the passage about the divine nature of the Emperor utterly lacked editorial oversight. Was it "in character"? Clearly not, yet nothing prepared us to shift to the POV of a games designer. And stating baldly "the Emperor is a god" totally flies in the face of the much more interesting tendency of the serious thinkers to tread lightly around this question. The "cardinal becomes an Inquisitor" character completely overpowered my credulity and beat it with a big stick. And the Callidus character was a poorly-conceived and thinly-veiled excuse to release the Callidus model alongside the sourcebook in the hope of generating better sales.

However, I'd have overlooked all of these negative points had I had the slightest impression that the whole work had been given a thorough editorial once-over.

Had this been published and sold for money, I'd've returned the next day and demanded a refund.

R.

Xisor
25-03-2006, 00:33
I can't really countermand PO's points. It's nice to get things and all, but not when it's a kick in the face.

Thanks to flameboy for making my original comment here on the topic widely available:



An interesting read, but it's like a kick in the face, then reciving a 10 note as reward. Yay, a tenner, but oww, a kick in the face.
Xisor

That's the gist of my thoughts on the topic. It's was a decent read for the most part. But over a year waiting on it? Announced in 2004? Do SG actually hold to anything they say in particular. I mean, like the CPF document being released in May last year?

The whole thing is fairly shambolic if you ask me. [Sigh] Still, it is much better than nothing.

If only they'd take on board the CPF document we made, or actualy utilise the massive fan-base to augment the two staff members that are employed, or the scant dozen or so 'rules commitee' folks, only a handful of contributors per game too. They could do a hell of a lot more for only a tiny teensy bit more effort. I mean: Setting up sub-commitees like the Epic Armageddon 'Army Champion' system would be a fantastic way to organise things. But no...just keep going along.

So, I'll say it again:

An interesting read, but it's like a kick in the face, then reciving a 10 note as reward. Yay, a tenner, but oww, a kick in the face.

Xisor

Yossarian
29-04-2006, 18:30
I saw that there was no Inquisitor thread here so i thought i should put one up, just so that i can get some feedeback from other inquisitor players about rules, profiles e.t.c (oh yeah, and to help you to)

McMullet
29-04-2006, 18:45
That's a rather open-ended first post... ;)

This subforum is about Specialist Games in general, but if someone needs help with a particular rule or other elemant of the game of Inquisitor it would be more traditional (and more fruitful I suspect) to start a new thread about that particular thing.

The only thing that this could be is a "Do you play Inquisitor?" thread, which would be rather pointless, really.

On a personal note: Good choice of name, Joseph Heller rocks!

Finally: Are all those exclamation marks in the title really necessary?

answer_is_42
29-04-2006, 21:45
ermmm. i play Inquisitor. and thats about all there is to it.

you can never have too many exclamation marks. unless you go over 10 or into 1's, then its just stupid.

42

McMullet
30-04-2006, 02:52
Yes, you can. Two in one go is too many, for example.

Also, you may want to think of shortening your sig lest your immortal soul be consumed by the moderators, as it's 11 lines compared to the maximum of 7...

Inquisitor Konig
01-05-2006, 07:00
i have a question. jackass. have any of you know-it-alls played inquisitor with 40k sized models? personally id rather not, but seeing as how there is a much wider range to choose from and they now have the inquisitor retinue models, it seems quite possible. just use half inches instead of inches, i think it would work.

Brimstone
01-05-2006, 07:05
i have a question. jackass. have any of you know-it-alls played inquisitor with 40k sized models?

Didn't your parents teach you that you catch more flies with honey than with vinegar.

Play nice or you will not be able to play at all.

Bubble Ghost
01-05-2006, 14:32
I tried one game using 40K models, when Inquisitor first came out and we just wanted to give the rules a shot. Centimetres didn't quite feel right; it was all squashed up, somehow you could quite get far or fast enough. It felt like running through shallow water, very frustrating. We switched to half inches and that felt much more natural.

McMullet
01-05-2006, 14:37
I dunno, for me the main thing I like about Inquisitor is the fun of converting and painting the big models (even if some of them aren't that great). I can see that it's a good way to get the hang of the rules and such without having to fork out 50 on new models though.

Bubble Ghost
01-05-2006, 15:17
I agree, that was just one experimental game because we were excited about the book.:D I don't really see the point of Inquisitor without the jumbo models.

Inquisitor Samos
01-05-2006, 15:27
I've played it quite a bit with 28mm figures.... that was just the easiest way to play in the early days, since everyone I usually game with already had good collections of 40K and Necromunda figs that would work for Inquisitor games. We tried using both centimeters and half-inches for the scale conversion, ended up using centimeters and adjusting the ranges/distances where things didn't seem quite right. We still play in this scale fairly often, since we've still got those figure collections, and newcomers to the game will often as not have some as well.

I've also played plenty of games in the 54mm scale. Took me a while to get together a decent collection of figs, as they were pricey and not always easy to find (eBay ended up being quite a friend to me in this regard). Like McMullet, I really love working with the big figures, and I like the feel and visual impact of the game at this scale. My friends and I pressed all manner of 1:35 scale military figures into service for these games, used them as generic guards, bystanders, and other "cannon fodder / moving scenery" types. 1:35 scale diorama scenery and structures work for Inquisitor-scale terrain, too.

Yossarian, if you're interested in discussions of Inquisitor rules and such, you might try "The Conclave," (http://www.specialist-games.com/inquisitor/forum_b/default.asp?CAT_ID=4) a devoted Inquisitor gaming forum. They have sections on both the hobby (gaming and rules and such) and on painting and modeling. But be warned: they have a well-established consensus view about how the game works best, and there are some there who have strong opinions and aren't afraid to voice them. They also do not suffer anything that smacks very much of "power-gaming."

Chem-Dog
01-05-2006, 21:54
They have sections on both the hobby (gaming and rules and such) and on painting and modeling. But be warned: they have a well-established consensus view about how the game works best, and there are some there who have strong opinions and aren't afraid to voice them. They also do not suffer anything that smacks very much of "power-gaming."

Sounds very much like a big NO ENTRY sign to me, I'm not a powergamer by any means but this sounds utterly forbidding.

Easy E
02-05-2006, 00:56
Has anyone developed any experience type systems that will allow players to choose how there character improves over time. This seemed to be lacking in the original game, but I may just not be remembering right. If I'm wrong shoot me the page number and I will check it out.

Inquisitor Samos
02-05-2006, 03:54
Chem-Dog: They're fairly hard-core, but not impossible to deal with. I've posted there on occasion, though to be honest I mostly just read and look for ideas and inspiration. Some good "house rules" ideas have come out on The Conclave, it's well worth a look. It's just that many of the long-timers there clearly like characters to generally have little-better-than-human-average stats, and mostly just common weapons. Having cut my own teeth on Rogue Trader long ago, my idea of an "Inquisitor" is a bit more toward a "cinematic hero" than that! ;)

Easy E: You're correct, there really isn't an experience system per se in the Inquisitor rules; it's a high-detail narrative skirmish game, not a role-playing game. I've seen a few attempts to put experience schemes in Inquisitor, but mostly they seem to be derivatives of existing RPG methods... which is fine, of course, so long as you've a Gamemaster and everyone agrees to the way the system will work.

What with Black Industries planning on releasing a 40K role-playing game (http://www.blackindustries.com/default.asp?template=dh-press) in March of next year, and the first installment being based on playing Inquisitorial retinues, it looks like an "official" system for doing experience in this regard isn't all that far off anyway.

Bubble Ghost
02-05-2006, 09:00
There is an experience system for Inquisitor, as official as anything in that game gets. It's not a bad one either. Basically, if you take a certain type of action related to a stat (fire a shot for BS, make a hand to attack attack for WS, etc) during the game, you can take a stat test at the end; if you fail the test, your stat goes up (meaning it'll improve quicker for weaker characters).

Inquisitor Samos
02-05-2006, 14:42
Pardon my saying so, but that's not the way the "Experience in Campaigns" tid-bit on p.43 of the second part of the downloadable rulebook (available here (http://www.specialist-games.com/inquisitor/assets/lrb/InqLRBpart2.pdf)) reads.

In that method, a character earns points for doing certain categories of things, during the course of a scenario. The points earned can be saved up, and the player can spend these accumulated points to increase characteristics or learn a new talent.... no test of any kind required, you just "buy" the die roll to see how much increase you get, or pick any Talent you want.

In practice, I find that this can often lead to some pretty rapidly-increasing stats, and particularly to some loaded Talent collections. It's too simple and easy to get points: just about any surviving character will earn 3 points per scenario (one for surviving, one for firing a ranged weapon, and usually one for some other thing on the qualifying list). That's enough to buy a new Talent, right there. That's just too fast: it's good for getting yourself a superhero character fairly swiftly, but it doesn't work the way experience systems in most RPGs work.

The system in Inquisitor might work if it were modified to include some kind of a test that has to be passed to earn the points, as you mention, Bubble Ghost.... but that's not currently in the official rules set. Likewise, if it was harder to earn points and/or cost (quite a bit) more to get a stat increase or Talent, and the Talent learned was determined randomly or semi-randomly, it would come nearer to being a proper experience system.... but those aren't in the official rules set, either.

Since getting the system as printed in the rules to work in a reasonable way takes several additional measures beyond what's printed, or at the least requires the hand of a reasonable GM and cooperation by all the players, I prefer to say "there isn't a proper experience system in Inquisitor," at least in terms of what one would find in a role-playing game.

Now for a cinematic, heroic-action game: what's there is fine, if you don't mind characters getting killer combinations of Talents in fairly short order.

Bubble Ghost
02-05-2006, 22:14
Pardon my saying so, but that's not the way the "Experience in Campaigns" tid-bit on p.43 of the second part of the downloadable rulebook (available here (http://www.specialist-games.com/inquisitor/assets/lrb/InqLRBpart2.pdf)) reads.

Fair enough, I haven't kept up with Inquisitor for the last couple of years - it was the core of the game that interested me; I found all the bells and whistles very unsatisfying in general, so I tended to make most of it up myself (me GMing an Inquisitor game is probably 50% rulebook, 50% ad-lib). The system I was talking about was published in White Dwarf a year or so after the game's release, so it was "official" for a while. Although what's official and what isn't is more or less completely irrelevant in Inquisitor as far as I'm concerned...

EDIT: I've just checked, and it's not anything new - it's the same one that was published in the original printed book. I'd forgotten it because I always overlooked it, because it was rubbish - mostly for the reasons you've outlined. It wasn't much more than an afterthought in fairness to it. The subsequent one in White Dwarf was much better. I'll see if I can look it out for you. Not sure I've still got it, although I'm sure it must have been in a compilation since then.

Chem-Dog
03-05-2006, 00:56
I think the non-linear nature of the game put a lot of people off, the small bursts of action in between 2-3 years of tedious paperwork and would allow a very large amount of training to occur and practically any injury to be healed or mended rendering a traditional experience systems useless.

I often think of systems like this as a mechanism for writers to make combat scenes pan out better.

Bubble Ghost
03-05-2006, 08:47
It's not a traditional experience system. There's an unconnected system for training between games - over periods of weeks and weeks - in that same article, as well as a detailed system for dealing with long-term injury. I found it last night, I'll put up a synopsis this afternoon. I only skimmed over it but if I'm remembering right from way back, it's quite cunning, in that you learn your talents and whatnot through training but your stats only go up through real combat experience. So there's a real difference between what training and experience can achieve.

Inquisitor Samos
04-05-2006, 13:08
Please do post where the article was published, and who wrote it, if you would, BG. Seems to me like this is one of those things that ought to be posted on the Specialist Games "Inquisitor" resources pages but isn't; perhaps some pressure can be applied to get it posted there.

Lord-Warlock
04-05-2006, 13:51
Sounds very much like a big NO ENTRY sign to me, I'm not a powergamer by any means but this sounds utterly forbidding.

Oh, it ain't bad once you realise you're a heretic...;)

In all seriousness the consensus over at the Conclave is simply "why is that stat so high? You don't know, it just is? Yeah, you might want to lower it then" with the occasional overzealotry, and people being honest (too honest sometimes, I'll admit) when they consider new ideas to be ridiculous. As for the people who aren't afraid to voice opinions, he hangs out here too and has made his opinions clear in more than a few threads... But unless you come in with the intention of making mischief, chances are you will be wubbed to hot, fiery death.

- LoW

Bubble Ghost
04-05-2006, 16:45
Sorry for the delay. It was by Gav Thorpe and appeared in UKWD 261. I know there's at least one Inquistor annual, I would have thought it's in that too. Obviously I can't post the thing in full for copyright reasons, but I can give you the gist of it. The in-game experience works pretty much like I said; if you've taken a significant action involving that stat (fire a shot for BS, survive without going out of action for I, make an attack for WS, pass a pinning test for Nv, use a psychic power for Wp, achieve an objective for Ld, plus others at players'/GM's discretion). You can only test once per stat per game regardless of how many actions you took. If the roll is over that stat, it goes up by 5%.

I actually think 5% is a bit much here. We used to use D3, and I'd have preferred +1%. Depends how many games you get in and personal taste though, I guess. This article is also where it overtly states that human characters can't have stats over 100%, but personally I don't buy that. Stats over 100 break percentage systems anyway, let alone when you allow them to some characters but not others *coughspacemarinescough* Anyway, if anyone is using a Space Marine or anything equally annoying, they roll a second D100 and add it if their first roll is 96-100, and so on.

As far as training goes, you need a campaign that measures time. Training is divided into weeks. Every week you can choose an area to train in (a stat, basically). You take a Wp test to see if the character applied himself. If he fails he was too lazy and nothing happens, if he passes he gets a training point. At the end of any given week you can spend your training points to try to learn a new talent in the area you were training in by taking a test on that stat - the more points you spend, the better your chance of successfully learning the talent (there's penalties on the test if you don't spend many points, and bonuses if you spend loads). There is a chance that the character will 'peak' and not be able to train in that area again.

The injury article was in the issue before and I don't seem to be able to find it, but you can also use training points for injury rehab, it says here.

precinctomega
04-05-2006, 20:26
Aloha!

A few bits and pieces on the various subjects that have been discussed:

Inquisitor with 28mm models - It's usually known as Inq28 and it's a very popular system, especially in Australia where 54mm models are nigh-on impossible to get hold of. It has many advantages, including cost, breadth of miniature range and pre-existing terrain. Most players favour the half-inch approach but a few go with centimetres. I favour 54mm, mainly because I just love the models and I feel it gives a more intimate gaming experience, but I've used Inq28 to introduce new players to the system in the past.

The Conclave - Inquisitor is a complex game that requires a higher level of inter-player cooperation and maturity than even the general GW range of games. Effective play also tends to assume a high level of involvement with the minutiae of the background. These combinations mean that "my Space Marine rox with a kool pwer sord n bolta!!!" is generally not an approach that enjoys much popularity. However, other than that (and let's be honest, most wargaming forums don't have much patience for that sort of player) it is a friendly and entertaining place to discuss the game and in-depth aspects of the 40Kverse.

Learning and Teaching - The rules for Learning and Teaching can be found in the Inquisitor Annual 2002. I've never had any use for them, but if you're just too impatient for the imminent release of 40KRP, then go ahead.

For those of you who're perhaps new to Inquisitor, may I draw your attention to my sig, where you'll find a veritable hub of modelling and gaming advice, campaigns, new rules and models all dedicated to the king of games.

R.

Inquisitor Samos
04-05-2006, 20:45
I count Precinctomega high among the de facto loremasters on The Conclave, and an all-around great bloke to boot! His "Within - Without - Beyond" site is an excellent resource, I highly recommend it.

Bubble Ghost
04-05-2006, 20:54
Learning and Teaching - The rules for Learning and Teaching can be found in the Inquisitor Annual 2002. I've never had any use for them, but if you're just too impatient for the imminent release of 40KRP, then go ahead.

That's a bit of a simplistic viewpoint, to be honest. Much simpler and more combat-based games by GW, like Necromunda, have character development after all. I don't see how it's inappropriate for Inquisitor, which is basically an RPG with diceless social elements. Especially when it's a system as smart and non-conformist as this one. Shame to waste it really!

And while we're plugging websites, here's my ancient one. It fell apart years ago, and I don't agree with half the stuff I wrote any more (I'll stand by my house rules till the end though:D). But it might be of interest. www.geocities.com/ijhawkes

precinctomega
05-05-2006, 06:35
I don't see how it's inappropriate for Inquisitor

The concept of character development isn't inappropriate at all (in fact, it's central to good gaming) but in four years of playing, never have I thought to myself "I need to develop this character, where did I leave my Inquisitor Annual?"

Character development in INQ for me has always just meant more than just adding a bit to a character's profile. So when a PC survived several weeks of intense torture at the hands of his enemies, I did rewrite his stats to have -10 Toughness and the True Grit ability, but I also extended his history to include his new enmity for his torturer (and, by the by, used the experience as an excuse for several games where his allies tried to bust him out).

Reducing the process of learning and development to a series to tables, dice rolls and calculations is counter-intuitive to the way I (and most players I know) play INQ.

R.

Bubble Ghost
05-05-2006, 15:37
It's not reducing it, and you don't stop bothering making stuff up on the fly. I'm not suggesting for a minute it should replace the creative stuff. I'm in full agreement with all you said up there, and that's how I play too:


it was the core of the game that interested me; I found all the bells and whistles very unsatisfying in general, so I tended to make most of it up myself (me GMing an Inquisitor game is probably 50% rulebook, 50% ad-lib).
I just don't see how experience rules preclude that style of play. It's just another layer; it's quite satisfying having something else to shoot for. "I'd like to try to learn this," and having the results dependent on something other than the whim of the GM or an arbitrary decision by the player, creates the impression that it's the character doing the learning rather than the players. Which is the whole point of experience systems, in Inquisitor or any other game.

marv335
05-05-2006, 18:00
i liked =][=
some people powergamed (a warband of 5 space marines in a campain anyone?)
some people on the other hand kept things a little more reasonable.

personally my favorite character was a ganger with two sawn off double barrelled shotguns.
not a brilliant shot, hopeless in combat, not very tough, but great fun.

Easy E
05-05-2006, 22:57
Has anyone played an Inq campaign where each player only controlled one model/character. What were the strenghts and weaknesses of this type of set-up? How was it organized, such as was one player the Inq and the others his retinue. Were they all independnet operatives against each other, the GM? I'm curious.

As for waiting for 40KRPG- why buy a whole new system if you can adapt an existing one in a satisfying way. Plus, INQ already incorporates mini's into it.

marv335
06-05-2006, 12:33
i have. it's a lot of work for the GM. people tend toward more powerful characters in a 1:1 game. and certain characters can be disproportionately powerful. inquisitor lords and space marines for example.
I've played all vs each other games, and GM controlled scenarios vs NPCs
the latter works better but it means that you really need to keep the number of participants down or it gets a little bogged down.

precinctomega
06-05-2006, 20:19
Has anyone played an Inq campaign where each player only controlled one model/character

Campaign, no. One-off games, often. It's my favoured method of introducing players to the game. I provide the models and character sheets, though, so I have total control over the environment.

R.

Yossarian
08-05-2006, 19:31
yeah, but with more characters your warrior bands become so much more um 'characterful' and isnt that inquisitor is all about

marv335
08-05-2006, 23:19
absolutley.
my warband consists of a rogue trader, his co-pilot (a ganger with two sawn off double barreled shotguns) their astropath (a low level psyker) and their engineer.

no over powering characters. no fancy weapons. not much armour.
and great fun to play.

to be fair though, i do have an inquisitor that sometimes uses them as a taxi service/backup. but only when the storyline demands it.

Chem-Dog
09-05-2006, 03:54
Would it be possible to run a game of Inquisitor online? Either on a notice board or even on a forum like this? My main obstacle is finding people to play against, it would be super cool if it could be done online.

Crassus
10-05-2006, 18:31
i'm going to collect a nurgle warband for inquisitor. can any of you give me tips on painting them(using 4ok models not inquisitor)

precinctomega
11-05-2006, 11:31
@Chem-Dog - We have two forums at the Conclave exclusively dedicated to OLRP in the Inquisitor spirit. It's a hit-and-miss affair, though. I'm looking forward to 40KRP and the chance to run adventures over IM.

R.

Gen.Steiner
11-05-2006, 15:06
I have to say that I personally feel that Inquisitors should be able to turn up with things like force fields and carapace armour and not get told they're powergaming.

They're Inquisitors. They can commandeer anything they want. They can kill worlds. They are not the sort of people who, unless absolutley necessary, will need to go down to the local gang and buy a crappy re-bored blank-firing starters pistol and six rounds of highly dodgy ammo for it. They'd tote master-crafted bolt pistols, tiny and concealable poisoned blades, big swords, staves of intricately carved hardwood and the like.

McMullet
11-05-2006, 16:04
Depends on the Inquisitor... some lowly guy might not have access to all that lot, or might like to work under deep cover, which would allow for concealed poison blades and not much else.

Doomclaw
11-05-2006, 16:47
I hope to get some more people involved in inquisitor locally, trying to promote it a bit with converted models and such(all 28mm because of the cost)

My inquisitor isn't very well-equiped(conversion field, flak on chest and abdomen, a laspistol and that's it) because she works undercover. I see inquisitors as investigators and such and people will get noticed when they're carrying high grade weaponry with them. And openly wearing armour will most likely mean that you become even more suspected.

Chem-Dog
11-05-2006, 17:34
@Chem-Dog - We have two forums at the Conclave exclusively dedicated to OLRP in the Inquisitor spirit. It's a hit-and-miss affair, though. I'm looking forward to 40KRP and the chance to run adventures over IM.

R.

Why so hit and miss?


I have to say that I personally feel that Inquisitors should be able to turn up with things like force fields and carapace armour and not get told they're powergaming.

They're Inquisitors. They can commandeer anything they want. They can kill worlds. They are not the sort of people who, unless absolutley necessary, will need to go down to the local gang and buy a crappy re-bored blank-firing starters pistol and six rounds of highly dodgy ammo for it. They'd tote master-crafted bolt pistols, tiny and concealable poisoned blades, big swords, staves of intricately carved hardwood and the like.

I don't think this is the case, again this is where 40K game interupts 40K background, Yes an inquisitor can, hypothetically, get his hands on whatever he wants, BUT, he has to be somewhere where what he wants is available.
Expediency, reliability and availability of ammunition would all be factors not to mention how noticable a weapon would be on a person in any situation, pretending you're a cultist tio infiltrate a cult's hideout would be made that much harder if you're lugging around a freshly polished Psycannon but when raiding the cult's hideout alter when yo've discovered evidence of daemonic influence you'll be prepared for a fight and better armed as stealth and subterfuge is not a concern.

Anyone who wants to play Inquisitor properly should read the Eisenhorn trilogy and the Ravenor books, for me they defined the inquisition.

precinctomega
12-05-2006, 14:27
Why so hit and miss?

You advertise an RP, six people go "yeah, I'll play", two never reappear again, four start, one gets into a huff or refuses to cooperate and gets killed off by the GM and the remainder soldier on (maybe one or two posts a week) until the GM hits his exams/has a baby/gets fired for spending too much time on the Internet and the whole things dies horribly.

That's worst-case, of course - there have been some truly gripping adventures, as much fun for the observers as for the participants. But they're few and far between.

R.

marv335
12-05-2006, 16:56
i find with inquisitor, less is more.
start small. low level games. then you can ramp up in grand finale affairs.
keep the equipment/skills to a minimum.

it's amazing how many ambidextrous inquisitor characters there seems to be

Chem-Dog
13-05-2006, 00:37
You advertise an RP, six people go "yeah, I'll play", two never reappear again, four start, one gets into a huff or refuses to cooperate and gets killed off by the GM and the remainder soldier on (maybe one or two posts a week) until the GM hits his exams/has a baby/gets fired for spending too much time on the Internet and the whole things dies horribly.

That's worst-case, of course - there have been some truly gripping adventures, as much fun for the observers as for the participants. But they're few and far between.

R.

That's a shame it would be nice to be involved in something like this without having to be the GM, it seems my enthusiasm outweighs that of most of the people I know and I have to run these things, I want to play without having to do it all.

How does one insert oneself into the conclave? there is no forum to introduce yourself or anything . . .

Forgotmytea
15-05-2006, 17:39
I have to say that I personally feel that Inquisitors should be able to turn up with things like force fields and carapace armour and not get told they're powergaming.

They're Inquisitors. They can commandeer anything they want. They can kill worlds. They are not the sort of people who, unless absolutley necessary, will need to go down to the local gang and buy a crappy re-bored blank-firing starters pistol and six rounds of highly dodgy ammo for it. They'd tote master-crafted bolt pistols, tiny and concealable poisoned blades, big swords, staves of intricately carved hardwood and the like.
I must say that I agree too. Though of course there's a fine line between making a gameworthy Inquisitor and a fluffworthy Inquisitor.


it's amazing how many ambidextrous inquisitor characters there seems to be
:p Very true! My warband is based around an Inquisitor and his retinue of ragtag followers who he picked up on his travels - a tech priest, a disowned Duke-come-Rogue Trader, and an Enforcer. If anyone's really interested my website has a lot more information :D.

-Forgotmytea

precinctomega
15-05-2006, 20:03
How does one insert oneself into the conclave?

Wait until you have something to say, then say it. If someone's advertising an RP recruitment, then jump right on in. If there's a topic in the Hobby section that you want to comment on, please do! People will see from your post count that you're new and I'm confident you'll get a friendly and helpful welcome.

Of course, by far the best way to introduce yourself is by posting pictures of your models in the P&M section. That way, we know you're serious. ;)


They're Inquisitors. They can commandeer anything they want. They can kill worlds. They are not the sort of people who, unless absolutley necessary, will need to go down to the local gang and buy a crappy re-bored blank-firing starters pistol and six rounds of highly dodgy ammo for it.

Ah yes, but the really interesting scenarios are the ones where that does become "absolutely necessary". Of course Inquisitors can, in theory, commandeer what ever they want. But sometimes they find themselves doing things that they'd rather not get back to the Ordos, so bringing along that Deathwatch Marine might not be a great idea. Or they've been unexpected captured by alien pirates and, having escaped their cell, must find a way - unarmed and unarmoured - off their ship before it reaches their foul homeworld. Or they've pursued a dangerous heretic into a mutant shanty-town whose denizens are on the edge of revolt and would fall upon them in an eyeblink if they don't keep their heads down and concentrate on getting their man...

All of these scenarios are a damn sight more entertaining than: I have a Mk 4 bolter, a power sword and a full suit of carapace armour; that bloke has a bolt pistol, power fist and suit of powered armour - now we're going to shoot at each other until one of us is dead. Hmm?

Regards,

R.

Bubble Ghost
16-05-2006, 19:43
I definitely agree with the general sentiment. However, it's worth bearing in mind that you can get some very tense and actually quite unique games involving powerful characters, and it's always nice if a campaign has characters of varying ability if only for flavour. I've run scenarios for power-armoured, tooled-to-the-nines Inquisitors that have been two of my favourites. One involved the Inquisitor and his henchman stumbling on a terrorist plot and having to defuse a bomb - they can beat up the bad guys with ease, but can they do it quickly enough? And how much good is power armour going to do you if the bomb goes off?:D And the other was a solo assault on a criminal hideout as one Inquisitor lost patience with his underworld contacts, which was tense because of the weight of numbers of NPCs. Both scenarios were something a bit different that wouldn't have been possible without powerful characters.

So although in general it's nice to have everyone on level pegging, and you wouldn't want to have to do this every time, there are ways you can not only bypass but actually make use of high power levels on some characters to add an extra dimension (my campaigns tend to involve a lot of player vs. NPCs scenarios as well as player vs. player ones). Games with characters like that don't have to just be shooting matches. As long as you make sure that the players with powerful characters are playing for the right reasons and are aware that you'll tweak the odds against them. you can get by.

Spangley Special
31-05-2006, 09:26
ok so i'm thinking of starting an inquistitor campain it'd a mix of inquistor games and very basic RPing so if any one has any tips, opinons or suggestions that'd be great.

the basic premise is;-

An Imperial transport ship transporting a mix of guardsmen, convicts (being shipped out to a pennial legion), and assorted humans crashes on a forest world.

The Survivours (PCs) then have to scavange equipment from the ship (making knifes, short swords sprears ect from the wreckage) and survive in the forest. - this'd be RP based

They spot smoke in the distance and travel towards it when the encounter some slack-jawed yocals - (deliverance stylee) a fight ensues - First Inquistor game followed by a bit RP

From here on in i'd play a bit by ear (allowing the PCs a little freedom) but the basic story goes,

The survivours encounter more and more hostilty from the locals and it slowly becomes appartent to the more educated characters that this maybe a chaos cult (alpha legion) and the final game would envolve taking down a lone Alpha legion marine + cultists.

thats the basic premise thoughts?

cheers

Spangley

ashc
01-06-2006, 15:20
Have you been watching Lost? :p
Ash

Lord-Warlock
01-06-2006, 18:53
Star ship crash landing on a forest world? We demand Chaos Ewoks!

Ehem.

Looks pretty good, but the thousand credit question is, of course, why in the world the Alpha Legion would bother with a small, isolated Chaos world when they can go have fun on a hive world of whatever. You need a reason for their presence, something they want, which can ideally be Chaotic and have a subtle horror effect on the landscape (dark, brooding, Brothers Grimm-ish woods... Sounds of dripping water, as if it had rained, only it hasn't... The odd howl of some unseen beast far off in the distance... And, as the campaign nears its conclusion, the whole place starts to come slowly alive as the Chaos reason grows awake and responsive).

Just a suggestion, but remember that Alpha Legionnaires are few, busy, and discinclined to corrupt worlds with so small populations just for fun.

- LoW

Cpt. Drill
01-06-2006, 21:22
I think that the choas idea is a little too obvious...

To make a really cool roleplay... hint that there is lots of chaos stuff going on... but it is all just coincidential.... you could have a rubbish sun/earth/totem worshipping cult.. or maybe have a cult worshipping something silly like a dead necron or something...

Ardathair
02-06-2006, 02:33
Your PC will be armed with knives, short swords, and spears, possibly getting their hands on a few low power firearms from the locals, and you want them to take on a Chaos Space Marine? Well that is one way to end the campaign, all set for the next group of PCs. Make the main bad guy a chaos magos or Genestealer hybrid would give the PCs a chance to survive the final battle and win.

Spangley Special
02-06-2006, 11:41
ok cheers.... the alpha legion idea was based around them trying to get a foot hold in the area... staring with a small remote world on the edge og the sytem and working your way in... also by the very end of the campain the PCs would be equiped fairly well its just the start where they have little equipmen... also by this point the PCs would have gained significant experience.... but i'll have a little re-think

Cpt. Drill
02-06-2006, 12:51
Btw... whent eh team is armesd with lascannons and deamon weapons it is very difficult to take down a marine!

Ardathair
03-06-2006, 07:15
If you can flesh out how the PCs get better equipment other than what they get off of the (deliverance style) natives, it would work better. And "you just happen upon a cylinder containing weapons," is a bit contrived. Don't know how long this Campaign is schedueled to last, so can't get too specific about suggestions. Since you Know where the party begins and where it is supposed to end up, pacing how they learn the nature of the threat and the identity of the vilan are what you need to work on.

Caboose
03-06-2006, 19:37
well if they only have basic weapon a mairne would own them :p

malika
06-06-2006, 00:03
You got some interesting ideas there, check out your PM!

Artemis_Quinn
06-06-2006, 05:38
I was curious just how much bigger the genestealer from inquisitor is compared to a regular genestealer...... It is my understanding that inquisitor models are supposed to be larger than their army counterparts. But how much bigger?

I only ask because I'm considering using the model for my Broodlord, but I don't know if the model is going to be too big or not big enough.

Thanks in advance

devolutionary
06-06-2006, 06:08
Inquisitor is 54mm, 40k is 28mm. Inq is almost double the size, so it would be pushing Carnie size, I imagine. Maybe a bit too big :)

starlight
06-06-2006, 08:00
Actually I've heard of several people doing this.D I'm considering it.:D

Jedi152
06-06-2006, 08:26
It's look pretty dire, but it will be a lot bigger than a standard 'stealer.

Spangley Special
06-06-2006, 12:49
ok well there will be a series of games.. starting with a couple of locals who will be armed with basic slug weaponary the PCs will then go to the nearest settlement where there will be more well armed locals... then they may find a ramsghackle temple or somthing with actual cultists who will be more well equiped still. this go on for about 4-5 games they Pcs gaining XP along the way too.... i'm thinking about have magos instead tho

Ikkaan
06-06-2006, 14:39
Better make that one wounded Alpha Marine...and some jungle-rot infected cultists (but that sounds too nurglish). Eradicating a cult and marines (note the plural here) with just pointy sticks is crazy. I myself in this situation would contemplate of killing me with a dull rock - it would be less painful.

Rabid Bunny 666
06-06-2006, 21:25
aah mr Jack, this sounds most intriguing, the one thing i'm concerned about is equipment, certain stuff isn't gonna be present, like Boltguns or Plasma weaponry?

Cpt. Drill
07-06-2006, 10:10
Does anyone have any ideas on how they would make an Inquisitor ork.. I have been racking my brains and nothing really works aside from sculpting one myself!

Jo Bennett
07-06-2006, 11:53
something using an ogre or ogryn model with an ork warboss head might scale about right to an ork boy

Seraph Cobweb
07-06-2006, 15:17
Much too small, ogres and ogyrns are smaller than the average =][= model, and an ork boy is bigger than a guardsman (even though he has a stooped posture)

There is a Spanish company that makes 54mm miniatures that has produced an Orc (http://www.andrea-miniatures.com/market/AspsProductos/Detalle.asp?IdProductoDetalle=1087), but that'd require extensive conversion (if the link doesn't work first time click it again, plus you can order it from here (http://www.historexagents.com/shop/hxproductdetail.php?ProductCode=WS02) in the UK)

glenning
07-06-2006, 19:19
Maybe if you do some crazy conversion mixing a great unclean one with a giant... Or not. ;)

gLOBS
07-06-2006, 22:54
http://i59.photobucket.com/albums/g314/PhunkyPhantom/Modelling/Picture004.jpg
Well this is a comparison I did with mine. I modified my Inquisitor scale Genestealer with Warrior scything talons and armor plates.

Brother Maximilian
08-06-2006, 08:52
What is with the model of Gazhkull? Its an Ork in Armour, right, but why not?

Mouldsta
08-06-2006, 10:12
Yeah Ogres are definately too small - I use them as abhumans (high gravity world, so shorter and stockier). I think the best bet would be using the chrono gladiator and really bulking him out. Even then you'd still have a small ork.

precinctomega
08-06-2006, 15:52
The Inq 'stealer is about the size of a Lictor. The 'Fex is about what I'd use to rep an Inq-scale Broodlord.

I'd say the Inq 'stealer was too big to be a Broodlord and not really monstrous enough - if you know what I mean. More importantly, the Inq 'stealer is no longer available from GW Mail Order, annoyingly.

R.

Artemis_Quinn
08-06-2006, 15:58
thanks so much...... I think if I bend him over a little bit he won't look too off scale..... but I do like how he's just a larger genestealer.... I think I'm going to get the inquisitor genestealer (even if I have to make a few alterations to him) instead of the broodlord (because from the pic he looks pretty odd..... have yet to see the model in person though)....

One last thing though.... is the base size the same? I just need to know whether I'm going to have to use a ripper base for him rather than some rippers.

precinctomega
09-06-2006, 09:06
Actually, I've seen the Broodlord in person and was very impressed - sufficiently that I thought he'd work as a Gaunt variant in INQ.

R.

Spangley Special
09-06-2006, 12:40
well as i've said the equipment will improve as the campaign goes on.... oh and Rabid Bunny STOP READING THIS YOU ARE GONNA BE A PC!!!!

gLOBS
09-06-2006, 19:57
Yea I use the Inquisitor Scale Genesetaler for my Broodlord as well. I originally got it for a Genestealer Patriarch.

therotter
10-06-2006, 09:55
you could use the crono gladiator and a trimmed down squig for the head, and if you are worried about the size then sculpt a big nose and class it as a mutant grot.

Gutta
10-06-2006, 09:58
I don't play =][= but could a giant model work? Obviously with a different head.

monkey child
10-06-2006, 10:16
what about the old giant he has more of the stocky look going on, i dont know if the height would be comparable though.

InquisitorNiels
10-06-2006, 18:19
In the Iquisitor rule book there is a conversion using a giant model, you can see how big it is next to standerd Inquisitor model.

Caboose
10-06-2006, 21:28
and if you have that model dude your lucky they stop making it and there about 8 of us wanting it at bolton store lol

precinctomega
10-06-2006, 21:29
i.e. very damn big. Too big to be anything but a real monster of a Warboss. And good luck doing the head.

R.

Caboose
10-06-2006, 21:35
okay so me and my mates are starting a inquisotor campain next thursday

we have had the introduction game that has involve 5 out of the 6 main charaters.

the story line is long and extensive btu a shortend version basically is


Inquisitor luis has taken a oath to hunt down his old master, in the intro game the master who names is not known yet due to luis unwillingness to speak it ran of the boared after summoning a unknown deamon,
the campain is starts of being a pure hunt for the radical inquisotr but as it goes on it become apparent that this summoned deamon is more of a threat as it keeps growing in power.

the final game will have all the good/nuetral player fighting against the deamon in a big final boss style ending

but my question is demaon stats
i want make this thing powerful and able to overpower all the charater but i dont want to make it unkillable.
how can i do this

Ardathair
11-06-2006, 03:33
Stats should be relative to the characters' stats. If your PCs veteran Imperial Guard and Bounty Hunters they can't handle what a couple of Space Marines and Adeptus Mechanicus would trounce. You should have a number of games between now and the final battle to work on the specifics as you see how well, or poorly they handle the lesser threats.

Tactics will also play a part in this. Is the Daemon staying in a closed in environment where he can take on the PCs one or two at a time, or is it so powerful and arrogant that it walks out in the open laughing at the weapons fire from everyone? Obviously the second choice would involve higher stats.

Also does he control others as his bodyguards, or were all the minions taken out in earlier games? You can make any main villan more dangerous by surrounding it with many underlings.

stompy
11-06-2006, 23:09
Unfortunately, the problem with scenarios like this is that you usually end up with about 6 characters in a close combat with him, and it gets boring.

In my experience, games like this are more fun when there's a clever way of killing him- something along the lines of pushing a load of boulders off a conveniently placed cliff, or getting him sucked out of a spaceship door or something. In my opinion, the best way of doing it is have the characters fight him for a few turns, before presenting the solution to them.

As far as stats go, there are rules for daemons in exterinatus 2, which may prove a good starting point.

Chem-Dog
12-06-2006, 01:30
Can't think of a 40K model that would fit the bill, The Old Warhammer Giant is about the size you want but the proportions are all wrong.

Chem-Dog
12-06-2006, 01:38
I'm with stompy, have some kind of way imprisoning/banishing the Daemon with the characters either distracting the Daemon or participating in the "ritual", even if it means doing What Eisenhorn didd

If you are or want to read the Eisenhorn trilogy (and I suggest you do, it'a ace) you will not want to read this ....
He created a Daemonhost in order to trap a Daemon he summoned.

citizenkade
12-06-2006, 02:16
Try taking an Incredible Hulk figure from that new Marvel Legends battles game... The figs are smaller, like Star Wars figure sized or a little bigger. The hulk fig is nice and bulky, already has the right musculature, and you can pose him any damned way you want before you commit to the final pose and paint... I THINK it would work, but I would have to compare scales in person.

athamas
18-06-2006, 01:35
ok, i know the ranges and dammages of =][= are bugged to hell, but i was reading the description of the Apocalypse Grenade...

this thing can level a large are of city..


Type Range Area Blast Dam Wt
Grenade E 8 yds 10 3d10 15

ok, this may cause alot of hits on something, but in the scale of things its pathetic, esp. the range..

its range should be most of a board.... ie, 24+ yards.. if ton 50..

i know its 'for the game' but in comparison it should should just eliminate anyone on the board..

Orbital
18-06-2006, 02:03
You gotta remember that the company who violated the holy ruleset for Apocalypse grenade are the same company who created them for it in the first place. What works for the game trumps what works for the fluff.

I am also a huge =][= fan and I don't think the scale is pathetic or range/damages bugged, but that's just me.

Xisor
18-06-2006, 02:13
So the 'slap an Astartes 5 times and he's out' doesn't seem bugged?

The trick to understanding =][= is that it's primarily to make for a fun game. One in which the GM rules supreme. Anyone deploying an Apocalypse Grenade would/should probably just have the GM turn and say: if it goes off the game ends, as does the campaign, and all your characters...or something similar(but better thought out).

The Inquisitor 'rules' are a guideline for the GM on how to allow some players to play a fun and dramatic narrative wargame.

Xisor

Orbital
18-06-2006, 02:18
What's the 'slap an Astartes 5 times' thing? I'm relatively new to the game so I might be missing something important.

Xisor
18-06-2006, 02:25
Each time you do damage it raises that location by one injury level. Thus dealing five points of damage to a marine's head sequentially will 'kill' the Marine. So, if he has no armour on his head, and you slap him(or punch, with one damage each time) five times: he's dead.

Okay, it's easily bypassed by saying you need to do someone's BI Value(toughness/10 worth of Damage) first before raising or inflicting a damage level.

Nothing terribly important 'really', and if you're slapping a marine something has went horribly wrong somewhere else that's likely *not* to do with the rules. As I said: it's a game of players and a GM with a ruleset to make things into a bit of a wargame and a bit of an RPG. If something's going wrong: the Gm should fix it(or players in such a way that they don't *ever* say 'them's the rules!' as a defence).

Xisor

Mouldsta
18-06-2006, 03:55
Well a lot of Inq's rules are buggy - like teleporting space marines into a wall = instant death for marine, making it the best power ever.
That and shot randomisation - do all my characters close their eyes and fire blindly in a vague direction? Why can't I aim at the upper body/head (albeit stand a better chance of the shot flying past their shoulders)?

Why does a frag grenade hurt more if a marine throws it AT someone rather than at their feet?

The slap to the face rule - I got shot by 5 lasguns all to the same leg (left leg), each doing 1 pt of damage (I had carapace). That should be a sore leg, maybe bleeding a bit, perhaps a slight limp. Instead my leg fell off.

Everyone would like to do the cool pistol in each hand firing lots of shots as seen in the rule book. Pity then that each shot only has a 5% chance of hitting, making it a waste of: a). ammo, and b). everyone that's playing's time.

Don't get me started on the original (pre living rulebook) rules for flamers - balistic skill really shouldn't matter for flamers, it's not aiming a precise shot at a moving target meteres away, it's pointing in a direction and squeezing a trigger. You should be able to hit people in a coridoor with your eyes shut. Evidentally all my characters enjoy burning the ceiling instead :(

precinctomega
20-06-2006, 00:49
There is, of course, a default response to these problems: the rules for Inquisitor are, more than in almost any other game, merely suggestions. As it is impossible (okay, very, very difficult and essentially pointless) to play the game competitively, there's no need to worry about min-maxing or other loopholes, so go ahead and make up your own rules if you don't like them.

However, this is not a get-out clause I like to invoke because it's an excuse for lazy design and inertia. So I'll try to address the issues raised as far as I understand them.

Re Apocalypse grenades. I don't think it's the range, but the 8 yard effect radius ("area") that's bothering you. If so, then I agree with you... when the Apocalypse Grenade is being used in its intended capacity as a plot device. However, if someone should happen to bring one to the party without consulting the GM (it happens), I'll be very happy to have its destructive power somewhat limited.

Re Damage. There's no denying that the "Space Marine Slap" issue is a significant one. There're a number of suggested "fixes" roaming the 'net, some better than others. My preferred one is the concept of "negative damage" - a property of toughness that reduces damage in the same way as armour (much as in WFRP2). This means that slapping, punching or even stabbing something as tough as a Space Marine, even without armour, won't cause Space Marine Slap, as it wouldn't cause any damage (or none worth worrying about).* Another damage problem, is the "Unpower Fist" - that is, the unarmed attack that, due to the Strength Bonus rule, causes more damage (on average) than a power sword wielded by a mere mortal. Some argue that Space Marines should simply be toned down. But this doesn't address the underlying problem: super-powerful characters should not cause damage with such unvarying consistency - D3+24 isn't much of a bell curve!**

As for the other so-called "bugs", I refute them by waving my paw and saying "bah!" They're just the side-effects of having a game system that pays not even the slightest attention to "balance". But remember: if you're going to attempt to Teleport that Space Marine into a concrete block, remember two things: (1) he really is very, very tough indeed and (2) if it doesn't kill him, he is going to be seriously pissed off!

Regards,

R.

HOUSE RULES

*To calculate your character's "negative damage" or Toughness Bonus, subtract 20 and divide the result by 20. Treat results of less than 0 as 0 and round up to the nearest one. Subtract the result from all hits before applying damage.

BONUS RULE: Chain weapons are hideously destructive and even the lightest touch will cause terrible damage. Damage from a chainweapon ignores the Toughness Bonus.

**Strength bonus alteration: Apply the rules as found in the LRB for all Strength up to 100. After Strength 100, add +1 to the Strength bonus for every whole 50 points of strength.