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txamil
04-09-2008, 04:19
I used to take them regularly, but now in regular RnF I've been leading no.

Are musicians worth the points? Are they common at your game club?

VC Doke
04-09-2008, 06:45
I harp on my gaming buddys when they don't take musicians. When they don't I laugh at them, because whenever I can take one, then tie combat, I usually can make their units run with autobreak fear.

When they do take them and tie with me, I congratulate them.

Bottom line, in every army, musicians are worth the point each and every time no exceptions. When you don't have them you wish you did. When you do, you may forget they're in your units, but 9 times out of 10 in your game you'll be glad you did at least once.

Benigno (WE)
04-09-2008, 07:03
Always take them in the big blocks (for the tied combats) and in units that will be used to flee-regroup. They usually worth their points.

rocdocta
04-09-2008, 07:09
i take them to annoy my brother. he uses minotaurs and doesnt have the option for musos. i always say..."hmmm drawn combat eh, i have a musician, do you have a musician...?" he he he

Kahadras
04-09-2008, 09:46
Yup I take them in block units and cavalry (anything that's going to end up in combat really). Usualy I don't bother putting them in my units of missile troops. I find them best employed in fast cavalry units which have an improved chance of rallying when fleeing.

Kahadras

John Vaughan
05-09-2008, 05:31
Rallying with musicians is CRUCIAL! This was proved today when my chosen of chaos were mere inches from fleeing from the board, and they rolled a 9 to rally. Was I glad that I had a musician to up their leadership by 1 for rallying? Hecks yes I was!

Lord Dan
05-09-2008, 06:04
Always, always, always...always.

I take them in everything that doesn't go in a straight line of 10.

Anton
05-09-2008, 06:14
Any veteran Dwarf player who can say if the same goes for Dwarfs? In my view, I think they are good for all units except thunderers and quarrellers, but I want your views.

sniperjolly
07-09-2008, 05:59
yea, my unit of ten handgunners are screwed if they get into CC anyway, so I save a few points, but other than that, ALWAYS

d-p3h3d
07-09-2008, 09:50
Frankly, musicians don't do it for me, but everybody takes them so not having can really be a bummer if that one exact situation comes along where having one would have made a big difference. But then again I've always played Undead, so fleeing isn't much of an issue.

BattleofLund
07-09-2008, 15:47
There are a lot of crap-ish light units that can't take a musician. Against these, missile troops with that upgrade gain an edge.

I would never willingly omit the musician; on the other hand my friend the Vampire Counts player swears they are not worth it for him. In one way I understand him, it's not an all-or-nothing situation for the differently alive ones like it is for us breathing blood-pumpers. 'Lose combat by one? That's one temporarily inconvenienced Skeleton, will be back up in five minutes.'

Makaber
07-09-2008, 15:58
The only times I don't take a musician is on missile troops (though I often wish I did), and, uh, Light Skeletal Horsemen, if I'd ever used those.

Always, always take a musician.

Warlord Broken spear
07-09-2008, 16:12
take it, the total combined point cost of the musicans cant buy u any new useful units anyway at most games

and undead should never leave the crypt without one, when u tie in combat ur opponet needs insane courage because u won combat and u cause fear

kramplarv
07-09-2008, 16:20
you also have to be outnumbering the non-fearcausing unit ^^ otherwise you'll just win by 1. :)

Urgat
07-09-2008, 18:18
I used to take them regularly, but now in regular RnF I've been leading no.

Are musicians worth the points? Are they common at your game club?

I always take them, in every unit that can have them (excepted bowgobs. But I rarely take them anyway). They're the cheapest upgrade, and the two bonus they give (draw+rally) have saved me countless times. They're priceless, I think.

Disciple of Caliban
07-09-2008, 18:22
I'd always say take them, that said i'm back to using my 'wild hunt' army, and wild riders without musicians are just plain pointless.

Still, in pretty much every unit they're worthwhile. Combat units need them for those pesky drawn combats, and fast cavalry should have them to help rally. Basically the only units who can take musicians and shouldnt are those who have no purpose but to die or pull off a one time trick (10 DE spearmen delivering an Assasin, or NG delivering fanatics are the 2 that pop to mind)

Lion El Jason
07-09-2008, 19:14
Always take musicians... its especially important for missile troops since they often want to flee!

Shamfrit
07-09-2008, 19:27
I take them even on Missile Units. My reasoning behind this is the rubber lance effect, when that unit of light cavalry or flyers or lone character comes charging around to your war machine/scout unit, youd be surprised how often those to units will draw due to hill/outnumber etc.

The look on your opponents face when there hunter unit or vampire/herald crumbles is absolutely priceless, and it cost you no more than 10 points?!

Gorog Irongut
07-09-2008, 21:12
Any veteran Dwarf player who can say if the same goes for Dwarfs? In my view, I think they are good for all units except thunderers and quarrellers, but I want your views.

I've been playing dwarfs for a fair while (95) and find that dwarfs don't really need musicians or champions. That's 15 points per unit that I can spend elsewhere. Just 3 units worth and I've got myself a bolt thrower which in my opinion is much more useful. That or you've got the points for an oathstone and the MR of Challenge. That's easily more useful than having champs and musicians.

I can't remember not having a musician resulted in me losing the unit. It just doesn't happen. In other armys I can see it being a little more useful (undead, skaven, human) but then, they're not dwarfs.

Socialist
07-09-2008, 21:54
I take 'em more often then champions, which is always. If I field a unit of saurus cold one riders the musician comes first and I may or may not take a standard (usually not) but always take the musik man.

Makaber
07-09-2008, 22:41
Ah, something I forgot:

Frighteningly often, I see people on the forum claim that musicians on undead units are a waste of points, since if they tie and then lose (due to lack of musician), they only lose a model, thus never flee and subsequently never need to rally either.

What they totally fail to take into account is that if a unit of undead tie, and then win due to having a musician, more often than not whatever they were fighting needs to roll a 2 to avoid breaking, as opposed to simply testing on -1 as would normally be the case (against non-fear causing units). So while undeads doesn't benefit from all the perks of having a musician, when they do benefit from it, they do so to a much, much larger degree than "normal" trools. Always take a musician in blocks of undead as well.

John Vaughan
08-09-2008, 04:44
Wow, that is a truly EVIL point. If that's all it took to reduce an opponents leadership (effectively) to 2, I'd get it time and time again.