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View Full Version : First attempt at Lizards, 2000pts



blackjack
04-09-2008, 14:53
Wow comming from daemons I can see what everyone is complaining about. Trying to make a competitive Lizard list is not easy. (That is competitive against VC, DE and Daemons in general). I don't think this list cuts it, let me know what you think.

Old Blood
Itzl
Quetzl
Mark of the Old Ones
Carnasaur
Light Armor
Enchanted Shield
Sword of the Sun
Aura of Quetzl

Scar Vet
Itzl
Quetzl
Cold one
Sword of Might
BSB

6 Cold Ones, F Command

Skink Priest
Diadem of Power.

4 krox w Ancent
4 krox w Ancent

2x 10 Skink Scouts w pipes

2x 12 Skinks w pipes

DOW Cannon
DOW Cannon

Only 3/5 DD, nothing that can stand up to a thirster, no flaming attacks for hydras, regen banner vc or nurgle, making the krox into saurus blocks does not seem to improve things much either.

Also this is my first attempt at Lizzies so let me know if you see any mistakes.

Socialist
04-09-2008, 16:03
Drop the cannons, it would be hard for them to get los with all your skinks running around unless you played on a field with lotsa hills. and field the saurus, their the backbone of the army and you'll be glad you did. In a 2k I like to field 2 blocks of 20.

as it seems, you're relying too much on your characters to break the enemy line, which they'll have a hard time doing and if your old blood gets locked he'll prolly die or at least flee because of combat res. for him I'd drop the mark of the old ones and give him light armor, which also frees up pts for a saurus block.

Also drop the ancients on the kroxies, their not worth the points. Well actually since you have 3 flanking units as is (2x kroxigors and 1x cav) and no blocks to grab a unit and provide a flank drop one of the kroxigor units.

With those things droped (blessed mark, 1 kroxigor unit, and the other ancient) you'll have enough to field one unit of 20 saurus. and instead of the cannons I'd take a pack (3) of salimanders. They'll support the army alot better than cannons will.

blackjack
04-09-2008, 17:00
oops Light armor was missed on the oldblood, I like to keep Mark to allow him some armor /ward rerolls as he will be the center of enemy warmachine attention.

Dropping one unit of krox and the vet off the other allows me to take 20 Saurus with Quetzl, kill out one cold one and I can have full command for it.

blackjack
04-09-2008, 17:16
Ok here is attempt 2, Much more typical for a lizard army with the exception of the Cannons. I think pt for pt the cannons are worth it, 3 salies cost more than the 2 cannons.

Old Blood
Itzl
Quetzl
Mark of the Old Ones
Carnasaur
Light Armor
Enchanted Shield
Sword of the Sun
Aura of Quetzl

Scar Vet
Great Weapon
Jag Charm

Skink Priest
Diadem of Power.

3 krox
3 krox

20 Saurus, Quetzl, full command
20 Saurus, Quetzl, full command

3x 10 Skinks w pipes

DoW Cannon
DoW Cannon

Malorian
04-09-2008, 17:45
Are you planning on starting lizardmen? Or just making a list?

Ok the first thing to keep in mind is that lizardmen have a problem with magic until larger games. Fitting a slann into 2000 is tough, and the lroe of heavens isn't great, so you are looking at 3000 before you can be magically offensive. (Just making this note as you were talking about magic.) To get the magic defense I like to have two characters with tepok and a priest with the diadem of power. Although against crazy magic phases it's nice to have the cube of darkeness and the mark of the old ones.

Secondly the oldblood on carnsaur isn't competitive. Warmachines pick him off, or flying monsterous creatures. He's just a lot of points for not much of anything.

The DOW cannons not only don't fit theme wise, but you are WAY better off going with the salamanders. Salamanders are AMAZING and do very well against all of the new army books. Lets face it, two regular cannons are not going to beat a thirster, DE will just take them out with magic/shooting, and VC will just raise. The amount of damage salamanders put out along with their resilientcy mean they can slaughter intantry like no ones business and even VC has a hard time trying to keep up with raising.

blackjack
04-09-2008, 18:20
I am definatly taking lizard men as soon as I can get the money together. I am not the type who can be happy playing a list that is not as good as I can make it and playing that way with Daemons is ruining everyone's fun.

Here is the Sallie list, the points might be a bit off...

Old Blood
Tepok
Quetzl
Light Armor
Enchanted Shield
Sword of +1 to hit (nearly as good as sun sword at 1/2 the cost)

Scar Vet
Tepok
Great Weapon
Frog Poison (just to make the attacks magical)
BSB

Skink Priest
Diadem of Power.

3 krox
3 krox

19 Saurus, Quetzl, full command
19 Saurus, Quetzl, full command

3x 10 Skinks w pipes

3 Sallies
3 Sallies

5/7 DD = much better anit magic.

Question
Can temple guard have spawnings? If so I wonder if a TG block with Quetzl be a better bet than Saurus for the extra 95pts or if not just a regular TG block for 65 more to get the better WS....

Malorian
04-09-2008, 18:41
Temple guard can't have spawnings and you can't take them unless you have a slann.

The list looks a lot better.

I'm not a fan of quetzl, but it's a matter of preference.

studderigdave
04-09-2008, 18:57
im glad you dropped the cannons.

i would drop a sallie unit to buff the HQ's, make the scar vet a BSB on a cold one for mobile support and give the old blood the jag charm, even if he is meant to stay in the block you can still laser him out when you need to support or spearhead a good assault.

my favorite oldblood build is as follows:

Old blood

sacred spawning qutzl, old ones and immune to psych
sword of might, enchanted shiled, aura of qutzl, jag charm, light armor

this guy won me a multitude of games, 5 str 6 hits, rerollable ward saves with old ones. keep him in a block if you want or stalk the flanks and charge whatever. support those kroxies and other units on the charge. this guy wont let you down.

Malorian
04-09-2008, 19:05
I don't think an old blood is all that great actaully. The extra toughness is nice, but you don't get higher ld. If you really want the extra attack just take sotek.

I like to have the jaguar scar vet (greatweapon, light armor, shield, sotek, tepok)(shield if for after you run out and destroy a unit and they target you) and a scarvet on a cold one with burning blade (or piranha blade depending on the points) light armor, shield, tepok, itzl.

The reason I don't back a BSB is that I need those characters to add killing power and I don't want to have to worry about losing VPs. Plus combat is usually pretty one sided with lizardmen and you either crush the enemy or get crushed.

Socialist
04-09-2008, 20:20
The list looks better, but you either need to drop the BS tepok on the BSB and give him BS quetzl if he wants to join the saurus or give the saurus the BS Tepok instead of quetzl, which is what I would do.

I'd drop a unit of salamanders and add a unit of 4 terridons to knock out war machines which still leaves you with 55 pts.

For the BSB I field him with thee Jaguar standard (persue 3d6 instead of 2). I've gone halfway across the board in one turn with that banner. Thats only 25 pts so your still left with 30. you could make all your skinks scout. And for them I would suggest giving at least 2 units javelins and shields. It's free and the survive allot longer making them much more effective.

blackjack
04-09-2008, 21:58
Scar Vet
Tepok
Itzl
Light Armor
Shield
Hornet Blade
Cold One

Scar Vet
Tepok
Sotek
Light Armor
Shield
Great Weapon
Jag Charm

Skink Priest
Diadem

3 krox
3 krox

20 Saurus, Tepok, full command
20 Saurus, Tepok, full command

4x 10 Skink scouts w pipes

3 Sallies
3 Sallies

5/7 DD = much better anti magic.

again points may be a bit out.

Socialist
05-09-2008, 05:05
Looks much better. Now all theres left to do is see how it plays out.

Malorian
05-09-2008, 14:22
I'm sure you won't be able to scout all of those skinks. I'd make at least two of the groups not scouting so you can get a better weapon for your mounted scarvet.

Socialist
05-09-2008, 15:19
sure he can. He just might have to deploy them in his deployment zone. It ensures him +1 to choosing turns almost every game.

Krusty
06-09-2008, 03:45
personally i would take out a unit of skinks, and drop tepok from one of the saurus units, and take a unit of 6 chameleons...

really helps when playing against anything with war machines, lone characters, and small panic-able (?) units

ive seen a unit of i think 8 or 9 chamies take out a giant and panic a few other O&G units off the table in the first turn...

craskie666
09-09-2008, 19:05
a oldblood would give a thrister a run 4 his money long as he gets supports

N810
09-09-2008, 19:35
you might want to make 1/2 of your skinks javilin skinks
and use them to screen your krox (krox can charge through skinks)

I say jav skinks because they are a better screen with beter defence
and the ability to move and shoot the same turn.

that being said use scout on your blow dart skinks and use them to march block
and herass your enemies, and pick off any large targets.