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Malorian
05-09-2008, 15:36
So being that I had some ork boxes lying around for a while I thought I might as well convert them into a bloodbowl team.

I've never played, but there are some people I know that are also interested so we might as well give it a try.

First of all this is the list I have:

4X Blitzers
4X Black orks
1 Thrower
4 Linemen
2 Cheerleaders
1 Assistant coach
1 Reroll

I don't know if you need two guys in reserve so I'm thinking that upgrading to a troll would be good.

Here are my questions:

How many players do you like to keep in reserve in regular and league games?

What base size does a troll us and does it take up more than one square on the board?

I converted my blitzers to have weapons (chains/pipes...) but then I saw that no models (other than goblins) had weapons. Should I re-convert them to lsoe the weapons?

Leilond
05-09-2008, 16:13
So being that I had some ork boxes lying around for a while I thought I might as well convert them into a bloodbowl team.

I've never played, but there are some people I know that are also interested so we might as well give it a try.

First of all this is the list I have:

4X Blitzers
4X Black orks
1 Thrower
4 Linemen
2 Cheerleaders
1 Assistant coach
1 Reroll

I don't know if you need two guys in reserve so I'm thinking that upgrading to a troll would be good.

Here are my questions:



Well...
1- do not wast at this moment your money with cheers and coachs
2- Rerolls are VITAL, at lest 2 are NECESSARY

Think about this
4 Lineorc
1 thrower
3 Black orcs
3 Bliters
3 reroll
20.000 for future upgrades


Or, if you think 2 rerolls are enought
4 lineorc
1 thrower
4 Blitzers
3 black orcs
2 rerolls
0 golds left
In this way you'll have a lineorc reserve too


How many players do you like to keep in reserve in regular and league games?

14 total player are usually enought, Orcs (thanks to their good armors) can stay with 13 too... start with 11 or 12 and buy more as quick as you can... without forgetting an Apotecary



What base size does a troll us and does it take up more than one square on the board?

40mm base is a good one. Every player occupies 1 square, from the snootling to the treeman



I converted my blitzers to have weapons (chains/pipes...) but then I saw that no models (other than goblins) had weapons. Should I re-convert them to lsoe the weapons?

It will be better... but it depends on where you play. If your friend doesn't matter to see the weapon and you don't want to cut them from your models, leave them

Malorian
05-09-2008, 16:22
So no extra players? Is that because orks have more AV than most teams?

Rerolls are that important? Well I guess I better go with two then...

When I add up your points it's always under 1,000,000 (both are 950,000), am I missing something?

Edit: And besides the person they have letters under 'Normal' and 'Double', what do those mean?

Tennboy
05-09-2008, 16:36
I'd even drop the extra guy and just run 11 players. Just use the standard starting ork line-up.

LRB 4
4 Blitzers
4 Blockers
1 Thrower
2 lineorcs (I prefer gobbos though)
2 RR
7FF

LRB5
4 Blitzers
4 Blockers
1 thrower
2 Lineorcs
3 RR
1 FF

Now as far as my starting team:
LRB 5
4 Blitzers
4 Blockers
2 Throwers
2 Gobbos
2 RR
2 FF

then (I buy another RR and a Troll for the one turn score)

Leilond
05-09-2008, 16:42
So no extra players? Is that because orks have more AV than most teams?

Yes. You can start with 11 or 12... you'll buy more with the income of the games


Rerolls are that important? Well I guess I better go with two then...

Yes, they're that important. You'll want at least four of them after a while



When I add up your points it's always under 1,000,000 (both are 950,000), am I missing something?

Sorry... I put the Apotecary too in the roster... but your armor can make you risk to not have one in the first games and buy one more lineorc... but you'll need one before or then, thus it can be usefull to buy one immediately... you won't know when it can save your player's life



Edit: And besides the person they have letters under 'Normal' and 'Double', what do those mean?

They indicates the skill type they can take when they earn enought star player point
G = General
A = Agility
P = Pass
S = Strenght
M = Mutation

Every time you obtain a new skill, you roll 2d6 and consult the table at page 26, but if you obtain a double with the dices, you can chose a skill from the "double type" instead of what the table say

Malorian
05-09-2008, 16:48
Now a lot of the tips you told me had to do with league play. How about just regular pick up play where nothing carries over to the next game?

How does the list look for that?
How many rerolls should you have?

Another question I have is is it worth it to have a troll just for roughing people up and not for throwing your players around?

EmperorNorton
05-09-2008, 17:52
Now a lot of the tips you told me had to do with league play. How about just regular pick up play where nothing carries over to the next game?

How does the list look for that?
How many rerolls should you have?

I'd goy with the team builds Tennboy has posted above.
In a pick up game you'll probably want the third re-roll even more.
If you have the chance to play in a league you should absolutely do it, though, as only in a league does Blood Bowl really shine.


Another question I have is is it worth it to have a troll just for roughing people up and not for throwing your players around?
No.
Orcs don't have any trouble roughing up people on their own. Sure, a troll can be helpful in that, but he's also unreliable. Because of that I wouldn't risk taking a troll unless you plan to use all of his abilities.

Malorian
05-09-2008, 18:12
Alright then. I guess I'll go with:

4 Blitzers
4 Blockers
1 thrower
2 Lineorcs
3 RR
1 FF

Although I might as well make that FF a cheerleader or something.

Now for setup the thrower would be in the base center. Blockers across the line of scrimage. A Blitzer and linemen in each widezone and then the other blitzers behind the blockers.

Does that make sense?

the anti santa
05-09-2008, 19:47
On defence you want the 2 lineorcs and a Black Orc blocker on the LOS, on Offence you want the Blitzers on the LOS.

You should aim to use guys with block to hit with 2 Dice blocks first as they are less likely to fail and cause turnovers. On defence put the lineorcs up to be hit as they are cheap and easy to replace.

guillaume
05-09-2008, 20:53
Alright then. I guess I'll go with:

Although I might as well make that FF a cheerleader or something.

Now for setup the thrower would be in the base center. Blockers across the line of scrimage. A Blitzer and linemen in each widezone and then the other blitzers behind the blockers.

Does that make sense?

Fan factor can be important even for a pickup game, as FF has more effect on the kick off table (4 results out of 12) than the cheerleader (1 out of 12).

As for orc tactics, I would recommend this very good article written by the specialist games team at GW which is available for free on their website:

http://www.specialist-games.com/assets/Ogreplaybook.pdf

You will also find plenty of VERY GOOD resources there.

And to finish, yes reroll are a MUST HAVE even for regular games. You wont believe how quickly you will run through those. So the more, the better.

Trolls are a huge liability in orc's team. I despise them because being really stupid, you always have to leave someone next to him to behave properly. Not a good setup, plus they are expensive for what they can do. You are much better with black orcs.

Malorian
05-09-2008, 22:07
Ok : )

Well I thank everyone for your help.

I'll put the boyz together and ask more questions after a few games.

Tennboy
09-09-2008, 20:14
Malorian

you want to have 2 guys in the back field to receive the ball (thrower and a blitzer), this is because the thower doesn't have enough movement to cover the entire backfield by himself. And above all else, YOU HAVE TO PICK UP THE BALL FIRST TURN, if you don't Skaven and Elves will get past your line and snag the ball away from you even if it is in a tackle zone.

After you have secured the ball, then go into cage mode. when moving your cage, remember like the military, the unit can only move as fast as your slowest man. So I block with the front guys to make a hole, then blitz with my rear guys to try and form the new front of the cage 2 to 3 squares infront of where it was. Last I move the ball carrier up into the new pocket.